2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline IDirect3DVertexShader9Impl
*impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
28 return CONTAINING_RECORD(iface
, IDirect3DVertexShader9Impl
, IDirect3DVertexShader9_iface
);
31 static HRESULT WINAPI
d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9
*iface
, REFIID riid
, void **object
)
33 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
35 if (IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)
36 || IsEqualGUID(riid
, &IID_IUnknown
))
38 IDirect3DVertexShader9_AddRef(iface
);
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
49 static ULONG WINAPI
d3d9_vertexshader_AddRef(IDirect3DVertexShader9
*iface
)
51 IDirect3DVertexShader9Impl
*shader
= impl_from_IDirect3DVertexShader9(iface
);
52 ULONG refcount
= InterlockedIncrement(&shader
->ref
);
54 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
58 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
60 wined3d_shader_incref(shader
->wined3d_shader
);
61 wined3d_mutex_unlock();
67 static ULONG WINAPI
d3d9_vertexshader_Release(IDirect3DVertexShader9
*iface
)
69 IDirect3DVertexShader9Impl
*shader
= impl_from_IDirect3DVertexShader9(iface
);
70 ULONG refcount
= InterlockedDecrement(&shader
->ref
);
72 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
76 IDirect3DDevice9Ex
*device
= shader
->parentDevice
;
79 wined3d_shader_decref(shader
->wined3d_shader
);
80 wined3d_mutex_unlock();
82 /* Release the device last, as it may cause the device to be destroyed. */
83 IDirect3DDevice9Ex_Release(device
);
89 static HRESULT WINAPI
d3d9_vertexshader_GetDevice(IDirect3DVertexShader9
*iface
, IDirect3DDevice9
**device
)
91 IDirect3DVertexShader9Impl
*shader
= impl_from_IDirect3DVertexShader9(iface
);
93 TRACE("iface %p, device %p.\n", iface
, device
);
95 *device
= (IDirect3DDevice9
*)shader
->parentDevice
;
96 IDirect3DDevice9_AddRef(*device
);
98 TRACE("Returning device %p.\n", *device
);
103 static HRESULT WINAPI
d3d9_vertexshader_GetFunction(IDirect3DVertexShader9
*iface
,
104 void *data
, UINT
*data_size
)
106 IDirect3DVertexShader9Impl
*shader
= impl_from_IDirect3DVertexShader9(iface
);
109 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
111 wined3d_mutex_lock();
112 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
113 wined3d_mutex_unlock();
118 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl
=
121 d3d9_vertexshader_QueryInterface
,
122 d3d9_vertexshader_AddRef
,
123 d3d9_vertexshader_Release
,
124 /* IDirect3DVertexShader9 */
125 d3d9_vertexshader_GetDevice
,
126 d3d9_vertexshader_GetFunction
,
129 static void STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed(void *parent
)
131 HeapFree(GetProcessHeap(), 0, parent
);
134 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops
=
136 d3d9_vertexshader_wined3d_object_destroyed
,
139 HRESULT
vertexshader_init(IDirect3DVertexShader9Impl
*shader
, IDirect3DDevice9Impl
*device
, const DWORD
*byte_code
)
144 shader
->IDirect3DVertexShader9_iface
.lpVtbl
= &d3d9_vertexshader_vtbl
;
146 wined3d_mutex_lock();
147 hr
= wined3d_shader_create_vs(device
->wined3d_device
, byte_code
, NULL
,
148 shader
, &d3d9_vertexshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
149 wined3d_mutex_unlock();
152 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
156 shader
->parentDevice
= &device
->IDirect3DDevice9Ex_iface
;
157 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
162 IDirect3DVertexShader9Impl
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
166 assert(iface
->lpVtbl
== &d3d9_vertexshader_vtbl
);
168 return impl_from_IDirect3DVertexShader9(iface
);
171 static inline IDirect3DPixelShader9Impl
*impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
173 return CONTAINING_RECORD(iface
, IDirect3DPixelShader9Impl
, IDirect3DPixelShader9_iface
);
176 static HRESULT WINAPI
d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9
*iface
, REFIID riid
, void **object
)
178 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
180 if (IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)
181 || IsEqualGUID(riid
, &IID_IUnknown
))
183 IDirect3DPixelShader9_AddRef(iface
);
188 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
191 return E_NOINTERFACE
;
194 static ULONG WINAPI
d3d9_pixelshader_AddRef(IDirect3DPixelShader9
*iface
)
196 IDirect3DPixelShader9Impl
*shader
= impl_from_IDirect3DPixelShader9(iface
);
197 ULONG refcount
= InterlockedIncrement(&shader
->ref
);
199 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
203 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
204 wined3d_mutex_lock();
205 wined3d_shader_incref(shader
->wined3d_shader
);
206 wined3d_mutex_unlock();
212 static ULONG WINAPI
d3d9_pixelshader_Release(IDirect3DPixelShader9
*iface
)
214 IDirect3DPixelShader9Impl
*shader
= impl_from_IDirect3DPixelShader9(iface
);
215 ULONG refcount
= InterlockedDecrement(&shader
->ref
);
217 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
221 IDirect3DDevice9Ex
*device
= shader
->parentDevice
;
223 wined3d_mutex_lock();
224 wined3d_shader_decref(shader
->wined3d_shader
);
225 wined3d_mutex_unlock();
227 /* Release the device last, as it may cause the device to be destroyed. */
228 IDirect3DDevice9Ex_Release(device
);
234 static HRESULT WINAPI
d3d9_pixelshader_GetDevice(IDirect3DPixelShader9
*iface
,
235 IDirect3DDevice9
**device
)
237 IDirect3DPixelShader9Impl
*shader
= impl_from_IDirect3DPixelShader9(iface
);
239 TRACE("iface %p, device %p.\n", iface
, device
);
241 *device
= (IDirect3DDevice9
*)shader
->parentDevice
;
242 IDirect3DDevice9_AddRef(*device
);
244 TRACE("Returning device %p.\n", *device
);
249 static HRESULT WINAPI
d3d9_pixelshader_GetFunction(IDirect3DPixelShader9
*iface
, void *data
,
252 IDirect3DPixelShader9Impl
*shader
= impl_from_IDirect3DPixelShader9(iface
);
255 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
257 wined3d_mutex_lock();
258 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
259 wined3d_mutex_unlock();
264 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl
=
267 d3d9_pixelshader_QueryInterface
,
268 d3d9_pixelshader_AddRef
,
269 d3d9_pixelshader_Release
,
270 /* IDirect3DPixelShader9 */
271 d3d9_pixelshader_GetDevice
,
272 d3d9_pixelshader_GetFunction
,
275 static void STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed(void *parent
)
277 HeapFree(GetProcessHeap(), 0, parent
);
280 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops
=
282 d3d9_pixelshader_wined3d_object_destroyed
,
285 HRESULT
pixelshader_init(IDirect3DPixelShader9Impl
*shader
, IDirect3DDevice9Impl
*device
, const DWORD
*byte_code
)
290 shader
->IDirect3DPixelShader9_iface
.lpVtbl
= &d3d9_pixelshader_vtbl
;
292 wined3d_mutex_lock();
293 hr
= wined3d_shader_create_ps(device
->wined3d_device
, byte_code
, NULL
, shader
,
294 &d3d9_pixelshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
295 wined3d_mutex_unlock();
298 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr
);
302 shader
->parentDevice
= &device
->IDirect3DDevice9Ex_iface
;
303 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
308 IDirect3DPixelShader9Impl
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
312 assert(iface
->lpVtbl
== &d3d9_pixelshader_vtbl
);
314 return impl_from_IDirect3DPixelShader9(iface
);