winex11: Multiply the error tolerance by the table caused error magnification.
[wine/multimedia.git] / dlls / d3d9 / device.c
blob5433738c579e2c5ac3579fc4b9f5db1358686e4b
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190 void **ppobj)
192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193 IDirect3D9 *d3d;
194 IDirect3D9Impl *d3dimpl;
196 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
198 if (IsEqualGUID(riid, &IID_IUnknown)
199 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200 IDirect3DDevice9Ex_AddRef(iface);
201 *ppobj = This;
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203 return S_OK;
204 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface, &d3d);
209 d3dimpl = (IDirect3D9Impl *) d3d;
211 if(d3dimpl->extended) {
212 *ppobj = iface;
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214 IDirect3D9_Release(d3d);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216 return S_OK;
217 } else {
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d);
220 *ppobj = NULL;
221 return E_NOINTERFACE;
225 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226 *ppobj = NULL;
227 return E_NOINTERFACE;
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
237 return ref;
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
242 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243 ULONG ref;
245 if (This->inDestruction) return 0;
246 ref = InterlockedDecrement(&This->ref);
248 TRACE("%p decreasing refcount to %u.\n", iface, ref);
250 if (ref == 0) {
251 unsigned i;
252 This->inDestruction = TRUE;
254 wined3d_mutex_lock();
255 for(i = 0; i < This->numConvertedDecls; i++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257 * device
259 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
261 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
263 wined3d_device_uninit_3d(This->wined3d_device);
264 wined3d_device_release_focus_window(This->wined3d_device);
265 wined3d_device_decref(This->wined3d_device);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This->d3d_parent);
270 HeapFree(GetProcessHeap(), 0, This);
272 return ref;
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
279 TRACE("iface %p.\n", iface);
281 if (This->notreset)
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET;
287 return D3D_OK;
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293 HRESULT hr;
295 TRACE("iface %p.\n", iface);
297 wined3d_mutex_lock();
298 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
306 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
308 TRACE("iface %p.\n", iface);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This->wined3d_device);
312 wined3d_mutex_unlock();
314 return D3D_OK;
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318 IDirect3D9 **ppD3D9)
320 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
322 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
324 if (NULL == ppD3D9) {
325 return D3DERR_INVALIDCALL;
328 return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
333 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334 HRESULT hrc = D3D_OK;
335 WINED3DCAPS *pWineCaps;
337 TRACE("iface %p, caps %p.\n", iface, pCaps);
339 if(NULL == pCaps){
340 return D3DERR_INVALIDCALL;
342 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343 if(pWineCaps == NULL){
344 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347 memset(pCaps, 0, sizeof(*pCaps));
349 wined3d_mutex_lock();
350 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354 HeapFree(GetProcessHeap(), 0, pWineCaps);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
359 filter_caps(pCaps);
361 TRACE("Returning %p %p\n", This, pCaps);
362 return hrc;
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366 UINT iSwapChain, D3DDISPLAYMODE *pMode)
368 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369 HRESULT hr;
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
373 wined3d_mutex_lock();
374 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
379 return hr;
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383 D3DDEVICE_CREATION_PARAMETERS *pParameters)
385 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386 HRESULT hr;
388 TRACE("iface %p, parameters %p.\n", iface, pParameters);
390 wined3d_mutex_lock();
391 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
393 wined3d_mutex_unlock();
395 return hr;
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
401 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403 HRESULT hr;
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface, XHotSpot, YHotSpot, pCursorBitmap);
408 if (!pCursorBitmap)
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL;
414 wined3d_mutex_lock();
415 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416 wined3d_mutex_unlock();
418 return hr;
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422 int XScreenSpace, int YScreenSpace, DWORD Flags)
424 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
435 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436 BOOL ret;
438 TRACE("iface %p, show %#x.\n", iface, bShow);
440 wined3d_mutex_lock();
441 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442 wined3d_mutex_unlock();
444 return ret;
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
450 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451 IDirect3DSwapChain9Impl *object;
452 HRESULT hr;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface, present_parameters, swapchain);
457 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
458 if (!object)
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY;
464 hr = swapchain_init(object, This, present_parameters);
465 if (FAILED(hr))
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468 HeapFree(GetProcessHeap(), 0, object);
469 return hr;
472 TRACE("Created swapchain %p.\n", object);
473 *swapchain = (IDirect3DSwapChain9 *)object;
475 return D3D_OK;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
481 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482 struct wined3d_swapchain *wined3d_swapchain = NULL;
483 HRESULT hr;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
487 wined3d_mutex_lock();
488 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489 if (SUCCEEDED(hr) && wined3d_swapchain)
491 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492 IDirect3DSwapChain9_AddRef(*swapchain);
493 wined3d_swapchain_decref(wined3d_swapchain);
495 else
497 *swapchain = NULL;
499 wined3d_mutex_unlock();
501 return hr;
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
506 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507 UINT count;
509 TRACE("iface %p.\n", iface);
511 wined3d_mutex_lock();
512 count = wined3d_device_get_swapchain_count(This->wined3d_device);
513 wined3d_mutex_unlock();
515 return count;
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
520 struct wined3d_resource_desc desc;
522 wined3d_resource_get_desc(resource, &desc);
523 if (desc.pool == WINED3DPOOL_DEFAULT)
525 IDirect3DSurface9 *surface;
527 if (desc.resource_type != WINED3DRTYPE_SURFACE)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530 return D3DERR_INVALIDCALL;
533 surface = wined3d_resource_get_parent(resource);
535 IDirect3DSurface9_AddRef(surface);
536 if (IDirect3DSurface9_Release(surface))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539 return D3DERR_INVALIDCALL;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
545 return D3D_OK;
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549 D3DPRESENT_PARAMETERS *pPresentationParameters)
551 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552 WINED3DPRESENT_PARAMETERS localParameters;
553 HRESULT hr;
555 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
568 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
569 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
571 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
572 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
573 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
574 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
575 localParameters.Windowed = pPresentationParameters->Windowed;
576 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
577 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578 localParameters.Flags = pPresentationParameters->Flags;
579 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
580 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
581 localParameters.AutoRestoreDisplayMode = TRUE;
583 hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
584 if (FAILED(hr))
586 This->notreset = TRUE;
588 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
589 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
590 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
591 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
592 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
593 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
594 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
595 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
596 pPresentationParameters->Windowed = localParameters.Windowed;
597 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
598 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
599 pPresentationParameters->Flags = localParameters.Flags;
600 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
601 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
602 } else {
603 This->notreset = FALSE;
606 wined3d_mutex_unlock();
608 return hr;
611 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
612 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
613 const RGNDATA *pDirtyRegion)
615 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
616 HRESULT hr;
618 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
619 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
621 wined3d_mutex_lock();
622 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
623 wined3d_mutex_unlock();
625 return hr;
628 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
629 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
631 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
632 struct wined3d_surface *wined3d_surface = NULL;
633 HRESULT hr;
635 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
636 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
638 wined3d_mutex_lock();
639 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
640 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
641 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
643 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
644 IDirect3DSurface9_AddRef(*ppBackBuffer);
645 wined3d_surface_decref(wined3d_surface);
647 wined3d_mutex_unlock();
649 return hr;
651 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
652 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
654 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
655 HRESULT hr;
657 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
659 wined3d_mutex_lock();
660 hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
661 wined3d_mutex_unlock();
663 return hr;
666 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
667 BOOL bEnableDialogs)
669 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
670 HRESULT hr;
672 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
674 wined3d_mutex_lock();
675 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
676 wined3d_mutex_unlock();
678 return hr;
681 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
682 DWORD Flags, const D3DGAMMARAMP *pRamp)
684 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
686 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
688 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689 wined3d_mutex_lock();
690 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
691 wined3d_mutex_unlock();
694 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
695 D3DGAMMARAMP *pRamp)
697 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
699 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
701 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
702 wined3d_mutex_lock();
703 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
704 wined3d_mutex_unlock();
707 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
708 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
709 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
711 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
712 IDirect3DTexture9Impl *object;
713 HRESULT hr;
715 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
716 iface, width, height, levels, usage, format, pool, texture, shared_handle);
718 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
719 if (!object)
721 ERR("Failed to allocate texture memory.\n");
722 return D3DERR_OUTOFVIDEOMEMORY;
725 hr = texture_init(object, This, width, height, levels, usage, format, pool);
726 if (FAILED(hr))
728 WARN("Failed to initialize texture, hr %#x.\n", hr);
729 HeapFree(GetProcessHeap(), 0, object);
730 return hr;
733 TRACE("Created texture %p.\n", object);
734 *texture = &object->IDirect3DTexture9_iface;
736 return D3D_OK;
739 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
740 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
741 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
743 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
744 IDirect3DVolumeTexture9Impl *object;
745 HRESULT hr;
747 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
748 iface, width, height, depth, levels);
749 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
750 usage, format, pool, texture, shared_handle);
752 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
753 if (!object)
755 ERR("Failed to allocate volume texture memory.\n");
756 return D3DERR_OUTOFVIDEOMEMORY;
759 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
760 if (FAILED(hr))
762 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
763 HeapFree(GetProcessHeap(), 0, object);
764 return hr;
767 TRACE("Created volume texture %p.\n", object);
768 *texture = &object->IDirect3DVolumeTexture9_iface;
770 return D3D_OK;
773 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
774 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
775 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
777 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
778 IDirect3DCubeTexture9Impl *object;
779 HRESULT hr;
781 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
782 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
784 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
785 if (!object)
787 ERR("Failed to allocate cube texture memory.\n");
788 return D3DERR_OUTOFVIDEOMEMORY;
791 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
792 if (FAILED(hr))
794 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
795 HeapFree(GetProcessHeap(), 0, object);
796 return hr;
799 TRACE("Created cube texture %p.\n", object);
800 *texture = &object->IDirect3DCubeTexture9_iface;
802 return D3D_OK;
805 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
806 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
807 HANDLE *shared_handle)
809 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
810 IDirect3DVertexBuffer9Impl *object;
811 HRESULT hr;
813 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
814 iface, size, usage, fvf, pool, buffer, shared_handle);
816 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
817 if (!object)
819 ERR("Failed to allocate buffer memory.\n");
820 return D3DERR_OUTOFVIDEOMEMORY;
823 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
824 if (FAILED(hr))
826 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
827 HeapFree(GetProcessHeap(), 0, object);
828 return hr;
831 TRACE("Created vertex buffer %p.\n", object);
832 *buffer = &object->IDirect3DVertexBuffer9_iface;
834 return D3D_OK;
837 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
838 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
839 HANDLE *shared_handle)
841 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
842 IDirect3DIndexBuffer9Impl *object;
843 HRESULT hr;
845 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
846 iface, size, usage, format, pool, buffer, shared_handle);
848 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
849 if (!object)
851 ERR("Failed to allocate buffer memory.\n");
852 return D3DERR_OUTOFVIDEOMEMORY;
855 hr = indexbuffer_init(object, This, size, usage, format, pool);
856 if (FAILED(hr))
858 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
859 HeapFree(GetProcessHeap(), 0, object);
860 return hr;
863 TRACE("Created index buffer %p.\n", object);
864 *buffer = &object->IDirect3DIndexBuffer9_iface;
866 return D3D_OK;
869 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
870 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
871 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
872 DWORD MultisampleQuality)
874 IDirect3DSurface9Impl *object;
875 HRESULT hr;
877 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
878 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
879 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
880 MultiSample, MultisampleQuality);
882 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
883 if (!object)
885 FIXME("Failed to allocate surface memory.\n");
886 return D3DERR_OUTOFVIDEOMEMORY;
889 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
890 MultiSample, MultisampleQuality);
891 if (FAILED(hr))
893 WARN("Failed to initialize surface, hr %#x.\n", hr);
894 HeapFree(GetProcessHeap(), 0, object);
895 return hr;
898 TRACE("Created surface %p.\n", object);
899 *ppSurface = &object->IDirect3DSurface9_iface;
901 return D3D_OK;
904 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
905 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
906 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
908 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
909 HRESULT hr;
911 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
912 "lockable %#x, surface %p, shared_handle %p.\n",
913 iface, Width, Height, Format, MultiSample, MultisampleQuality,
914 Lockable, ppSurface, pSharedHandle);
916 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
917 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
918 MultiSample, MultisampleQuality);
920 return hr;
923 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
924 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
925 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
926 HANDLE *pSharedHandle)
928 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
929 HRESULT hr;
931 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932 "discard %#x, surface %p, shared_handle %p.\n",
933 iface, Width, Height, Format, MultiSample, MultisampleQuality,
934 Discard, ppSurface, pSharedHandle);
936 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
937 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
938 MultisampleQuality);
940 return hr;
944 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
945 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
946 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
948 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
949 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
950 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
951 HRESULT hr;
953 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
954 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
956 wined3d_mutex_lock();
957 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
958 dst->wined3d_surface, pDestPoint);
959 wined3d_mutex_unlock();
961 return hr;
964 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
965 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
967 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
968 HRESULT hr;
970 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
972 wined3d_mutex_lock();
973 hr = wined3d_device_update_texture(This->wined3d_device,
974 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
975 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
976 wined3d_mutex_unlock();
978 return hr;
981 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
982 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
984 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
985 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
986 HRESULT hr;
988 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
990 wined3d_mutex_lock();
991 hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
992 renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
993 wined3d_mutex_unlock();
995 return hr;
998 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
999 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1001 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1002 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1003 HRESULT hr;
1005 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1007 wined3d_mutex_lock();
1008 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1009 wined3d_mutex_unlock();
1011 return hr;
1014 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1015 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1017 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1018 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1019 HRESULT hr;
1021 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1022 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1024 wined3d_mutex_lock();
1025 hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1026 if (hr == WINEDDERR_INVALIDRECT)
1027 hr = D3DERR_INVALIDCALL;
1028 wined3d_mutex_unlock();
1030 return hr;
1033 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1034 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1036 const WINED3DCOLORVALUE c =
1038 ((color >> 16) & 0xff) / 255.0f,
1039 ((color >> 8) & 0xff) / 255.0f,
1040 (color & 0xff) / 255.0f,
1041 ((color >> 24) & 0xff) / 255.0f,
1043 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1044 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1045 struct wined3d_resource *wined3d_resource;
1046 struct wined3d_resource_desc desc;
1047 HRESULT hr;
1049 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1051 wined3d_mutex_lock();
1053 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1054 wined3d_resource_get_desc(wined3d_resource, &desc);
1056 /* This method is only allowed with surfaces that are render targets, or
1057 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1058 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1060 wined3d_mutex_unlock();
1061 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1062 return D3DERR_INVALIDCALL;
1065 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1066 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1068 wined3d_mutex_unlock();
1070 return hr;
1073 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1074 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1075 HANDLE *pSharedHandle)
1077 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1078 HRESULT hr;
1080 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1081 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1083 if(Pool == D3DPOOL_MANAGED ){
1084 FIXME("Attempting to create a managed offscreen plain surface\n");
1085 return D3DERR_INVALIDCALL;
1088 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1089 but then...
1090 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1091 Why, their always lockable?
1092 should I change the usage to dynamic?
1094 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1095 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1096 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1098 return hr;
1101 /* TODO: move to wineD3D */
1102 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1103 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1105 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1106 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1107 HRESULT hr;
1109 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1111 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1113 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1114 return D3DERR_INVALIDCALL;
1117 wined3d_mutex_lock();
1118 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1119 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1120 wined3d_mutex_unlock();
1122 return hr;
1125 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1126 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1128 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1129 struct wined3d_surface *wined3d_surface;
1130 HRESULT hr;
1132 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1134 if (ppRenderTarget == NULL) {
1135 return D3DERR_INVALIDCALL;
1138 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1140 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1141 return D3DERR_INVALIDCALL;
1144 wined3d_mutex_lock();
1146 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1148 if (FAILED(hr))
1150 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1152 else if (!wined3d_surface)
1154 *ppRenderTarget = NULL;
1156 else
1158 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1159 IDirect3DSurface9_AddRef(*ppRenderTarget);
1160 wined3d_surface_decref(wined3d_surface);
1163 wined3d_mutex_unlock();
1165 return hr;
1168 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1169 IDirect3DSurface9 *pZStencilSurface)
1171 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1172 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1173 HRESULT hr;
1175 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1177 wined3d_mutex_lock();
1178 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1179 wined3d_mutex_unlock();
1181 return hr;
1184 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1185 IDirect3DSurface9 **ppZStencilSurface)
1187 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1188 struct wined3d_surface *wined3d_surface;
1189 HRESULT hr;
1191 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1193 if(ppZStencilSurface == NULL){
1194 return D3DERR_INVALIDCALL;
1197 wined3d_mutex_lock();
1198 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1199 if (SUCCEEDED(hr))
1201 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1202 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1203 wined3d_surface_decref(wined3d_surface);
1205 else
1207 if (hr != WINED3DERR_NOTFOUND)
1208 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1209 *ppZStencilSurface = NULL;
1211 wined3d_mutex_unlock();
1213 return hr;
1216 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1218 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1219 HRESULT hr;
1221 TRACE("iface %p.\n", iface);
1223 wined3d_mutex_lock();
1224 hr = wined3d_device_begin_scene(This->wined3d_device);
1225 wined3d_mutex_unlock();
1227 return hr;
1230 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1233 HRESULT hr;
1235 TRACE("iface %p.\n", iface);
1237 wined3d_mutex_lock();
1238 hr = wined3d_device_end_scene(This->wined3d_device);
1239 wined3d_mutex_unlock();
1241 return hr;
1244 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
1245 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1247 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1248 HRESULT hr;
1250 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1251 iface, Count, pRects, Flags, Color, Z, Stencil);
1253 /* Note: D3DRECT is compatible with WINED3DRECT */
1254 wined3d_mutex_lock();
1255 hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1256 wined3d_mutex_unlock();
1258 return hr;
1261 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1262 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1264 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1265 HRESULT hr;
1267 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1269 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1270 wined3d_mutex_lock();
1271 hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1272 wined3d_mutex_unlock();
1274 return hr;
1277 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1278 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1280 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1281 HRESULT hr;
1283 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1285 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1286 wined3d_mutex_lock();
1287 hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1288 wined3d_mutex_unlock();
1290 return hr;
1293 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1294 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1296 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1297 HRESULT hr;
1299 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1301 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1302 wined3d_mutex_lock();
1303 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1304 wined3d_mutex_unlock();
1306 return hr;
1309 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1310 const D3DVIEWPORT9 *pViewport)
1312 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1313 HRESULT hr;
1315 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1317 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1318 wined3d_mutex_lock();
1319 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1320 wined3d_mutex_unlock();
1322 return hr;
1325 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1326 D3DVIEWPORT9 *pViewport)
1328 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1329 HRESULT hr;
1331 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1333 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1334 wined3d_mutex_lock();
1335 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1336 wined3d_mutex_unlock();
1338 return hr;
1341 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1342 const D3DMATERIAL9 *pMaterial)
1344 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1345 HRESULT hr;
1347 TRACE("iface %p, material %p.\n", iface, pMaterial);
1349 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1350 wined3d_mutex_lock();
1351 hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1352 wined3d_mutex_unlock();
1354 return hr;
1357 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1358 D3DMATERIAL9 *pMaterial)
1360 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1361 HRESULT hr;
1363 TRACE("iface %p, material %p.\n", iface, pMaterial);
1365 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1366 wined3d_mutex_lock();
1367 hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1368 wined3d_mutex_unlock();
1370 return hr;
1373 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1374 const D3DLIGHT9 *pLight)
1376 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1377 HRESULT hr;
1379 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1381 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1382 wined3d_mutex_lock();
1383 hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1384 wined3d_mutex_unlock();
1386 return hr;
1389 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1390 D3DLIGHT9 *pLight)
1392 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1393 HRESULT hr;
1395 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1397 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1398 wined3d_mutex_lock();
1399 hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1400 wined3d_mutex_unlock();
1402 return hr;
1405 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1406 BOOL Enable)
1408 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1409 HRESULT hr;
1411 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1413 wined3d_mutex_lock();
1414 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1415 wined3d_mutex_unlock();
1417 return hr;
1420 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1421 BOOL *pEnable)
1423 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1424 HRESULT hr;
1426 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1428 wined3d_mutex_lock();
1429 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1430 wined3d_mutex_unlock();
1432 return hr;
1435 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1436 const float *pPlane)
1438 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1439 HRESULT hr;
1441 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1443 wined3d_mutex_lock();
1444 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1445 wined3d_mutex_unlock();
1447 return hr;
1450 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1451 float *pPlane)
1453 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1454 HRESULT hr;
1456 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1458 wined3d_mutex_lock();
1459 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1460 wined3d_mutex_unlock();
1462 return hr;
1465 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1466 D3DRENDERSTATETYPE State, DWORD Value)
1468 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1469 HRESULT hr;
1471 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1473 wined3d_mutex_lock();
1474 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1475 wined3d_mutex_unlock();
1477 return hr;
1480 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1481 D3DRENDERSTATETYPE State, DWORD *pValue)
1483 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1484 HRESULT hr;
1486 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1488 wined3d_mutex_lock();
1489 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1490 wined3d_mutex_unlock();
1492 return hr;
1495 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1496 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1498 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1499 IDirect3DStateBlock9Impl *object;
1500 HRESULT hr;
1502 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1504 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1506 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1507 return D3DERR_INVALIDCALL;
1510 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1511 if (!object)
1513 ERR("Failed to allocate stateblock memory.\n");
1514 return E_OUTOFMEMORY;
1517 hr = stateblock_init(object, This, type, NULL);
1518 if (FAILED(hr))
1520 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1521 HeapFree(GetProcessHeap(), 0, object);
1522 return hr;
1525 TRACE("Created stateblock %p.\n", object);
1526 *stateblock = &object->IDirect3DStateBlock9_iface;
1528 return D3D_OK;
1531 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1533 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1534 HRESULT hr;
1536 TRACE("iface %p.\n", iface);
1538 wined3d_mutex_lock();
1539 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1540 wined3d_mutex_unlock();
1542 return hr;
1545 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1546 IDirect3DStateBlock9 **stateblock)
1548 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1549 struct wined3d_stateblock *wined3d_stateblock;
1550 IDirect3DStateBlock9Impl *object;
1551 HRESULT hr;
1553 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1555 wined3d_mutex_lock();
1556 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1557 wined3d_mutex_unlock();
1558 if (FAILED(hr))
1560 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1561 return hr;
1564 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1565 if (!object)
1567 ERR("Failed to allocate stateblock memory.\n");
1568 wined3d_mutex_lock();
1569 wined3d_stateblock_decref(wined3d_stateblock);
1570 wined3d_mutex_unlock();
1571 return E_OUTOFMEMORY;
1574 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1575 if (FAILED(hr))
1577 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1578 wined3d_mutex_lock();
1579 wined3d_stateblock_decref(wined3d_stateblock);
1580 wined3d_mutex_unlock();
1581 HeapFree(GetProcessHeap(), 0, object);
1582 return hr;
1585 TRACE("Created stateblock %p.\n", object);
1586 *stateblock = &object->IDirect3DStateBlock9_iface;
1588 return D3D_OK;
1591 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1592 const D3DCLIPSTATUS9 *pClipStatus)
1594 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1595 HRESULT hr;
1597 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1599 wined3d_mutex_lock();
1600 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1601 wined3d_mutex_unlock();
1603 return hr;
1606 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1607 D3DCLIPSTATUS9 *pClipStatus)
1609 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1610 HRESULT hr;
1612 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1614 wined3d_mutex_lock();
1615 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1616 wined3d_mutex_unlock();
1618 return hr;
1621 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1622 IDirect3DBaseTexture9 **ppTexture)
1624 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1625 struct wined3d_texture *wined3d_texture = NULL;
1626 HRESULT hr;
1628 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1630 if(ppTexture == NULL){
1631 return D3DERR_INVALIDCALL;
1634 wined3d_mutex_lock();
1635 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1636 if (SUCCEEDED(hr) && wined3d_texture)
1638 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1639 IDirect3DBaseTexture9_AddRef(*ppTexture);
1640 wined3d_texture_decref(wined3d_texture);
1642 else
1644 if (FAILED(hr))
1646 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1648 *ppTexture = NULL;
1650 wined3d_mutex_unlock();
1652 return hr;
1655 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1656 IDirect3DBaseTexture9 *texture)
1658 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1659 HRESULT hr;
1661 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1663 wined3d_mutex_lock();
1664 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1665 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1666 wined3d_mutex_unlock();
1668 return hr;
1671 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1673 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1674 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1675 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1676 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1677 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1678 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1679 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1680 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1681 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1682 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1683 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1684 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1685 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1686 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1687 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1688 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1689 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1690 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1691 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1692 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1693 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1694 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1695 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1696 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1697 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1698 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1699 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1700 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1701 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1702 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1703 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1704 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1705 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1708 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1709 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1711 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1712 HRESULT hr;
1714 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1716 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1718 WARN("Invalid Type %#x passed.\n", Type);
1719 return D3D_OK;
1722 wined3d_mutex_lock();
1723 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1724 wined3d_mutex_unlock();
1726 return hr;
1729 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1730 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1732 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1733 HRESULT hr;
1735 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1737 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1739 WARN("Invalid Type %#x passed.\n", Type);
1740 return D3D_OK;
1743 wined3d_mutex_lock();
1744 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1745 wined3d_mutex_unlock();
1747 return hr;
1750 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1751 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1753 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1754 HRESULT hr;
1756 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1758 wined3d_mutex_lock();
1759 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1760 wined3d_mutex_unlock();
1762 return hr;
1765 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1766 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1768 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1769 HRESULT hr;
1771 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1773 wined3d_mutex_lock();
1774 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1775 wined3d_mutex_unlock();
1777 return hr;
1780 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1781 DWORD *pNumPasses)
1783 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1784 HRESULT hr;
1786 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1788 wined3d_mutex_lock();
1789 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1790 wined3d_mutex_unlock();
1792 return hr;
1795 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1796 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1798 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1799 HRESULT hr;
1801 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1803 wined3d_mutex_lock();
1804 hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1805 wined3d_mutex_unlock();
1807 return hr;
1810 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1811 UINT PaletteNumber, PALETTEENTRY *pEntries)
1813 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1814 HRESULT hr;
1816 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1818 wined3d_mutex_lock();
1819 hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1820 wined3d_mutex_unlock();
1822 return hr;
1825 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1826 UINT PaletteNumber)
1828 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1829 HRESULT hr;
1831 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1833 wined3d_mutex_lock();
1834 hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1835 wined3d_mutex_unlock();
1837 return hr;
1840 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1841 UINT *PaletteNumber)
1843 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1844 HRESULT hr;
1846 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1848 wined3d_mutex_lock();
1849 hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1850 wined3d_mutex_unlock();
1852 return hr;
1855 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1856 const RECT *pRect)
1858 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1859 HRESULT hr;
1861 TRACE("iface %p, rect %p.\n", iface, pRect);
1863 wined3d_mutex_lock();
1864 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1865 wined3d_mutex_unlock();
1867 return hr;
1870 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1872 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1873 HRESULT hr;
1875 TRACE("iface %p, rect %p.\n", iface, pRect);
1877 wined3d_mutex_lock();
1878 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1879 wined3d_mutex_unlock();
1881 return hr;
1884 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1885 BOOL bSoftware)
1887 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1888 HRESULT hr;
1890 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1892 wined3d_mutex_lock();
1893 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1894 wined3d_mutex_unlock();
1896 return hr;
1899 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1901 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1902 BOOL ret;
1904 TRACE("iface %p.\n", iface);
1906 wined3d_mutex_lock();
1907 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1908 wined3d_mutex_unlock();
1910 return ret;
1913 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1915 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1916 HRESULT hr;
1918 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1920 wined3d_mutex_lock();
1921 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1922 wined3d_mutex_unlock();
1924 return hr;
1927 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1929 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1930 float ret;
1932 TRACE("iface %p.\n", iface);
1934 wined3d_mutex_lock();
1935 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1936 wined3d_mutex_unlock();
1938 return ret;
1941 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1942 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1944 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1945 HRESULT hr;
1947 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1948 iface, PrimitiveType, StartVertex, PrimitiveCount);
1950 wined3d_mutex_lock();
1951 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1952 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1953 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1954 wined3d_mutex_unlock();
1956 return hr;
1959 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1960 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1961 UINT startIndex, UINT primCount)
1963 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1964 HRESULT hr;
1966 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1967 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1968 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1969 NumVertices, startIndex, primCount);
1971 wined3d_mutex_lock();
1972 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1973 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1974 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1975 vertex_count_from_primitive_count(PrimitiveType, primCount));
1976 wined3d_mutex_unlock();
1978 return hr;
1981 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1982 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1983 UINT VertexStreamZeroStride)
1985 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1986 HRESULT hr;
1988 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1989 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1991 wined3d_mutex_lock();
1992 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1993 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1994 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1995 pVertexStreamZeroData, VertexStreamZeroStride);
1996 wined3d_mutex_unlock();
1998 return hr;
2001 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2002 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2003 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2004 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2006 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2007 HRESULT hr;
2009 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2010 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2011 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2012 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2014 wined3d_mutex_lock();
2015 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2016 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2017 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2018 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2019 wined3d_mutex_unlock();
2021 return hr;
2024 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2025 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2026 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2028 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2029 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2030 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2031 HRESULT hr;
2033 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2034 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2036 wined3d_mutex_lock();
2037 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2038 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2039 wined3d_mutex_unlock();
2041 return hr;
2044 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2045 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2047 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2048 IDirect3DVertexDeclaration9Impl *object;
2049 HRESULT hr;
2051 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2053 if (!declaration)
2055 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2056 return D3DERR_INVALIDCALL;
2059 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2060 if (!object)
2062 ERR("Failed to allocate vertex declaration memory.\n");
2063 return E_OUTOFMEMORY;
2066 hr = vertexdeclaration_init(object, This, elements);
2067 if (FAILED(hr))
2069 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2070 HeapFree(GetProcessHeap(), 0, object);
2071 return hr;
2074 TRACE("Created vertex declaration %p.\n", object);
2075 *declaration = (IDirect3DVertexDeclaration9 *)object;
2077 return D3D_OK;
2080 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2081 IDirect3DVertexDeclaration9 *declaration)
2083 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2084 HRESULT hr;
2086 TRACE("iface %p, declaration %p.\n", iface, declaration);
2088 wined3d_mutex_lock();
2089 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2090 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2091 wined3d_mutex_unlock();
2093 return hr;
2096 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2097 IDirect3DVertexDeclaration9 **declaration)
2099 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2100 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2101 HRESULT hr;
2103 TRACE("iface %p, declaration %p.\n", iface, declaration);
2105 if (!declaration) return D3DERR_INVALIDCALL;
2107 wined3d_mutex_lock();
2108 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2109 if (SUCCEEDED(hr) && wined3d_declaration)
2111 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2112 IDirect3DVertexDeclaration9_AddRef(*declaration);
2113 wined3d_vertex_declaration_decref(wined3d_declaration);
2115 else
2117 *declaration = NULL;
2119 wined3d_mutex_unlock();
2121 TRACE("Returning %p.\n", *declaration);
2122 return hr;
2125 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2126 HRESULT hr;
2127 D3DVERTEXELEMENT9* elements = NULL;
2128 IDirect3DVertexDeclaration9* pDecl = NULL;
2129 int p, low, high; /* deliberately signed */
2130 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2132 TRACE("Searching for declaration for fvf %08x... ", fvf);
2134 low = 0;
2135 high = This->numConvertedDecls - 1;
2136 while(low <= high) {
2137 p = (low + high) >> 1;
2138 TRACE("%d ", p);
2139 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2140 TRACE("found %p\n", convertedDecls[p]);
2141 return convertedDecls[p];
2142 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2143 low = p + 1;
2144 } else {
2145 high = p - 1;
2148 TRACE("not found. Creating and inserting at position %d.\n", low);
2150 hr = vdecl_convert_fvf(fvf, &elements);
2151 if (hr != S_OK) return NULL;
2153 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2154 &pDecl);
2155 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2156 if (hr != S_OK) return NULL;
2158 if(This->declArraySize == This->numConvertedDecls) {
2159 int grow = max(This->declArraySize / 2, 8);
2160 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2161 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2162 if(!convertedDecls) {
2163 /* This will destroy it */
2164 IDirect3DVertexDeclaration9_Release(pDecl);
2165 return NULL;
2167 This->convertedDecls = convertedDecls;
2168 This->declArraySize += grow;
2171 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2172 convertedDecls[low] = pDecl;
2173 This->numConvertedDecls++;
2175 /* Will prevent the decl from being destroyed */
2176 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2177 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2179 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2180 return pDecl;
2183 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2185 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2186 IDirect3DVertexDeclaration9 *decl;
2187 HRESULT hr;
2189 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2191 if (!FVF)
2193 WARN("%#x is not a valid FVF\n", FVF);
2194 return D3D_OK;
2197 wined3d_mutex_lock();
2198 decl = getConvertedDecl(This, FVF);
2199 wined3d_mutex_unlock();
2201 if (!decl)
2203 /* Any situation when this should happen, except out of memory? */
2204 ERR("Failed to create a converted vertex declaration\n");
2205 return D3DERR_DRIVERINTERNALERROR;
2208 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2209 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2211 return hr;
2214 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2216 IDirect3DVertexDeclaration9 *decl;
2217 HRESULT hr;
2219 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2221 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2222 if (FAILED(hr))
2224 WARN("Failed to get vertex declaration, %#x\n", hr);
2225 *pFVF = 0;
2226 return hr;
2229 if (decl)
2231 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2232 IDirect3DVertexDeclaration9_Release(decl);
2234 else
2236 *pFVF = 0;
2239 TRACE("Returning FVF %#x\n", *pFVF);
2241 return hr;
2244 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2245 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2247 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2248 IDirect3DVertexShader9Impl *object;
2249 HRESULT hr;
2251 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2253 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2254 if (!object)
2256 ERR("Failed to allocate vertex shader memory.\n");
2257 return E_OUTOFMEMORY;
2260 hr = vertexshader_init(object, This, byte_code);
2261 if (FAILED(hr))
2263 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2264 HeapFree(GetProcessHeap(), 0, object);
2265 return hr;
2268 TRACE("Created vertex shader %p.\n", object);
2269 *shader = &object->IDirect3DVertexShader9_iface;
2271 return D3D_OK;
2274 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2275 IDirect3DVertexShader9 *shader)
2277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2278 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2279 HRESULT hr;
2281 TRACE("iface %p, shader %p.\n", iface, shader);
2283 wined3d_mutex_lock();
2284 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2285 shader_obj ? shader_obj->wined3d_shader : NULL);
2286 wined3d_mutex_unlock();
2288 return hr;
2291 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2292 IDirect3DVertexShader9 **shader)
2294 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2295 struct wined3d_shader *wined3d_shader;
2297 TRACE("iface %p, shader %p.\n", iface, shader);
2299 wined3d_mutex_lock();
2300 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2301 if (wined3d_shader)
2303 *shader = wined3d_shader_get_parent(wined3d_shader);
2304 IDirect3DVertexShader9_AddRef(*shader);
2305 wined3d_shader_decref(wined3d_shader);
2307 else
2309 *shader = NULL;
2311 wined3d_mutex_unlock();
2313 TRACE("Returning %p.\n", *shader);
2315 return D3D_OK;
2318 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2319 UINT reg_idx, const float *data, UINT count)
2321 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2322 HRESULT hr;
2324 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2326 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2328 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2329 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2330 return D3DERR_INVALIDCALL;
2333 wined3d_mutex_lock();
2334 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2335 wined3d_mutex_unlock();
2337 return hr;
2340 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2341 UINT reg_idx, float *data, UINT count)
2343 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2344 HRESULT hr;
2346 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2348 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2350 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2351 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2352 return D3DERR_INVALIDCALL;
2355 wined3d_mutex_lock();
2356 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2357 wined3d_mutex_unlock();
2359 return hr;
2362 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2363 UINT reg_idx, const int *data, UINT count)
2365 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2366 HRESULT hr;
2368 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2370 wined3d_mutex_lock();
2371 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2372 wined3d_mutex_unlock();
2374 return hr;
2377 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2378 UINT reg_idx, int *data, UINT count)
2380 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2381 HRESULT hr;
2383 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2385 wined3d_mutex_lock();
2386 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2387 wined3d_mutex_unlock();
2389 return hr;
2392 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2393 UINT reg_idx, const BOOL *data, UINT count)
2395 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2396 HRESULT hr;
2398 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2400 wined3d_mutex_lock();
2401 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2402 wined3d_mutex_unlock();
2404 return hr;
2407 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2408 UINT reg_idx, BOOL *data, UINT count)
2410 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2411 HRESULT hr;
2413 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2415 wined3d_mutex_lock();
2416 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2417 wined3d_mutex_unlock();
2419 return hr;
2422 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2423 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2425 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2426 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2427 HRESULT hr;
2429 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2430 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2432 wined3d_mutex_lock();
2433 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2434 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2435 OffsetInBytes, Stride);
2436 wined3d_mutex_unlock();
2438 return hr;
2441 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2442 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2444 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2445 struct wined3d_buffer *retStream = NULL;
2446 HRESULT hr;
2448 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2449 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2451 if(pStream == NULL){
2452 return D3DERR_INVALIDCALL;
2455 wined3d_mutex_lock();
2456 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2457 if (SUCCEEDED(hr) && retStream)
2459 *pStream = wined3d_buffer_get_parent(retStream);
2460 IDirect3DVertexBuffer9_AddRef(*pStream);
2461 wined3d_buffer_decref(retStream);
2463 else
2465 if (FAILED(hr))
2467 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2469 *pStream = NULL;
2471 wined3d_mutex_unlock();
2473 return hr;
2476 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2477 UINT StreamNumber, UINT Divider)
2479 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2480 HRESULT hr;
2482 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2484 wined3d_mutex_lock();
2485 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2486 wined3d_mutex_unlock();
2488 return hr;
2491 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2492 UINT StreamNumber, UINT *Divider)
2494 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2495 HRESULT hr;
2497 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2499 wined3d_mutex_lock();
2500 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2501 wined3d_mutex_unlock();
2503 return hr;
2506 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2507 IDirect3DIndexBuffer9 *pIndexData)
2509 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2510 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2511 HRESULT hr;
2513 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2515 wined3d_mutex_lock();
2516 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2517 ib ? ib->wineD3DIndexBuffer : NULL,
2518 ib ? ib->format : WINED3DFMT_UNKNOWN);
2519 wined3d_mutex_unlock();
2521 return hr;
2524 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2525 IDirect3DIndexBuffer9 **ppIndexData)
2527 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2528 struct wined3d_buffer *retIndexData = NULL;
2529 HRESULT hr;
2531 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2533 if(ppIndexData == NULL){
2534 return D3DERR_INVALIDCALL;
2537 wined3d_mutex_lock();
2538 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2539 if (SUCCEEDED(hr) && retIndexData)
2541 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2542 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2543 wined3d_buffer_decref(retIndexData);
2545 else
2547 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2548 *ppIndexData = NULL;
2550 wined3d_mutex_unlock();
2552 return hr;
2555 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2556 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2558 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2559 IDirect3DPixelShader9Impl *object;
2560 HRESULT hr;
2562 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2564 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2565 if (!object)
2567 FIXME("Failed to allocate pixel shader memory.\n");
2568 return E_OUTOFMEMORY;
2571 hr = pixelshader_init(object, This, byte_code);
2572 if (FAILED(hr))
2574 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2575 HeapFree(GetProcessHeap(), 0, object);
2576 return hr;
2579 TRACE("Created pixel shader %p.\n", object);
2580 *shader = &object->IDirect3DPixelShader9_iface;
2582 return D3D_OK;
2585 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2586 IDirect3DPixelShader9 *shader)
2588 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2589 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2590 HRESULT hr;
2592 TRACE("iface %p, shader %p.\n", iface, shader);
2594 wined3d_mutex_lock();
2595 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2596 shader_obj ? shader_obj->wined3d_shader : NULL);
2597 wined3d_mutex_unlock();
2599 return hr;
2602 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2603 IDirect3DPixelShader9 **shader)
2605 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2606 struct wined3d_shader *wined3d_shader;
2608 TRACE("iface %p, shader %p.\n", iface, shader);
2610 if (!shader) return D3DERR_INVALIDCALL;
2612 wined3d_mutex_lock();
2613 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2614 if (wined3d_shader)
2616 *shader = wined3d_shader_get_parent(wined3d_shader);
2617 IDirect3DPixelShader9_AddRef(*shader);
2618 wined3d_shader_decref(wined3d_shader);
2620 else
2622 *shader = NULL;
2624 wined3d_mutex_unlock();
2626 TRACE("Returning %p.\n", *shader);
2628 return D3D_OK;
2631 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2632 UINT reg_idx, const float *data, UINT count)
2634 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2635 HRESULT hr;
2637 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2639 wined3d_mutex_lock();
2640 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2641 wined3d_mutex_unlock();
2643 return hr;
2646 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2647 UINT reg_idx, float *data, UINT count)
2649 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2650 HRESULT hr;
2652 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2654 wined3d_mutex_lock();
2655 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2656 wined3d_mutex_unlock();
2658 return hr;
2661 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2662 UINT reg_idx, const int *data, UINT count)
2664 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2665 HRESULT hr;
2667 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2669 wined3d_mutex_lock();
2670 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2671 wined3d_mutex_unlock();
2673 return hr;
2676 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2677 UINT reg_idx, int *data, UINT count)
2679 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2680 HRESULT hr;
2682 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2684 wined3d_mutex_lock();
2685 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2686 wined3d_mutex_unlock();
2688 return hr;
2691 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2692 UINT reg_idx, const BOOL *data, UINT count)
2694 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2695 HRESULT hr;
2697 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2699 wined3d_mutex_lock();
2700 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2701 wined3d_mutex_unlock();
2703 return hr;
2706 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2707 UINT reg_idx, BOOL *data, UINT count)
2709 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2710 HRESULT hr;
2712 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2714 wined3d_mutex_lock();
2715 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2716 wined3d_mutex_unlock();
2718 return hr;
2721 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2722 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2724 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2725 HRESULT hr;
2727 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2728 iface, Handle, pNumSegs, pRectPatchInfo);
2730 wined3d_mutex_lock();
2731 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2732 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2733 wined3d_mutex_unlock();
2735 return hr;
2738 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2739 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2741 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2742 HRESULT hr;
2744 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2745 iface, Handle, pNumSegs, pTriPatchInfo);
2747 wined3d_mutex_lock();
2748 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2749 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2750 wined3d_mutex_unlock();
2752 return hr;
2755 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2757 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2758 HRESULT hr;
2760 TRACE("iface %p, handle %#x.\n", iface, Handle);
2762 wined3d_mutex_lock();
2763 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2764 wined3d_mutex_unlock();
2766 return hr;
2769 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2770 IDirect3DQuery9 **query)
2772 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2773 IDirect3DQuery9Impl *object;
2774 HRESULT hr;
2776 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2778 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2779 if (!object)
2781 ERR("Failed to allocate query memory.\n");
2782 return E_OUTOFMEMORY;
2785 hr = query_init(object, This, type);
2786 if (FAILED(hr))
2788 WARN("Failed to initialize query, hr %#x.\n", hr);
2789 HeapFree(GetProcessHeap(), 0, object);
2790 return hr;
2793 TRACE("Created query %p.\n", object);
2794 if (query) *query = &object->IDirect3DQuery9_iface;
2795 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2797 return D3D_OK;
2800 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2801 UINT width, UINT height, float *rows, float *columns)
2803 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2804 iface, width, height, rows, columns);
2806 return E_NOTIMPL;
2809 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2810 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2811 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2813 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2814 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2815 iface, src_surface, dst_surface, src_descs, rect_count,
2816 dst_descs, operation, offset_x, offset_y);
2818 return E_NOTIMPL;
2821 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2822 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2823 const RGNDATA *dirty_region, DWORD flags)
2825 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2826 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2828 return E_NOTIMPL;
2831 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2833 FIXME("iface %p, priority %p stub!\n", iface, priority);
2835 return E_NOTIMPL;
2838 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2840 FIXME("iface %p, priority %d stub!\n", iface, priority);
2842 return E_NOTIMPL;
2845 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2847 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2849 return E_NOTIMPL;
2852 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2853 IDirect3DResource9 **resources, UINT32 resource_count)
2855 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2856 iface, resources, resource_count);
2858 return E_NOTIMPL;
2861 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2863 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2865 return E_NOTIMPL;
2868 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2870 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2872 *max_latency = 2;
2874 return E_NOTIMPL;
2877 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2879 static int i;
2881 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2883 if (!i++)
2884 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2886 return D3D_OK;
2889 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2890 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2891 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2893 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2894 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2895 iface, width, height, format, multisample_type, multisample_quality,
2896 lockable, surface, shared_handle, usage);
2898 return E_NOTIMPL;
2901 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2902 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2903 HANDLE *shared_handle, DWORD usage)
2905 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2906 iface, width, height, format, pool, surface, shared_handle, usage);
2908 return E_NOTIMPL;
2911 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2912 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2913 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2915 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2916 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2917 iface, width, height, format, multisample_type, multisample_quality,
2918 discard, surface, shared_handle, usage);
2920 return E_NOTIMPL;
2923 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2924 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2926 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2928 return E_NOTIMPL;
2931 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2932 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2934 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2936 return E_NOTIMPL;
2939 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2941 /* IUnknown */
2942 IDirect3DDevice9Impl_QueryInterface,
2943 IDirect3DDevice9Impl_AddRef,
2944 IDirect3DDevice9Impl_Release,
2945 /* IDirect3DDevice9 */
2946 IDirect3DDevice9Impl_TestCooperativeLevel,
2947 IDirect3DDevice9Impl_GetAvailableTextureMem,
2948 IDirect3DDevice9Impl_EvictManagedResources,
2949 IDirect3DDevice9Impl_GetDirect3D,
2950 IDirect3DDevice9Impl_GetDeviceCaps,
2951 IDirect3DDevice9Impl_GetDisplayMode,
2952 IDirect3DDevice9Impl_GetCreationParameters,
2953 IDirect3DDevice9Impl_SetCursorProperties,
2954 IDirect3DDevice9Impl_SetCursorPosition,
2955 IDirect3DDevice9Impl_ShowCursor,
2956 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2957 IDirect3DDevice9Impl_GetSwapChain,
2958 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2959 IDirect3DDevice9Impl_Reset,
2960 IDirect3DDevice9Impl_Present,
2961 IDirect3DDevice9Impl_GetBackBuffer,
2962 IDirect3DDevice9Impl_GetRasterStatus,
2963 IDirect3DDevice9Impl_SetDialogBoxMode,
2964 IDirect3DDevice9Impl_SetGammaRamp,
2965 IDirect3DDevice9Impl_GetGammaRamp,
2966 IDirect3DDevice9Impl_CreateTexture,
2967 IDirect3DDevice9Impl_CreateVolumeTexture,
2968 IDirect3DDevice9Impl_CreateCubeTexture,
2969 IDirect3DDevice9Impl_CreateVertexBuffer,
2970 IDirect3DDevice9Impl_CreateIndexBuffer,
2971 IDirect3DDevice9Impl_CreateRenderTarget,
2972 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2973 IDirect3DDevice9Impl_UpdateSurface,
2974 IDirect3DDevice9Impl_UpdateTexture,
2975 IDirect3DDevice9Impl_GetRenderTargetData,
2976 IDirect3DDevice9Impl_GetFrontBufferData,
2977 IDirect3DDevice9Impl_StretchRect,
2978 IDirect3DDevice9Impl_ColorFill,
2979 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2980 IDirect3DDevice9Impl_SetRenderTarget,
2981 IDirect3DDevice9Impl_GetRenderTarget,
2982 IDirect3DDevice9Impl_SetDepthStencilSurface,
2983 IDirect3DDevice9Impl_GetDepthStencilSurface,
2984 IDirect3DDevice9Impl_BeginScene,
2985 IDirect3DDevice9Impl_EndScene,
2986 IDirect3DDevice9Impl_Clear,
2987 IDirect3DDevice9Impl_SetTransform,
2988 IDirect3DDevice9Impl_GetTransform,
2989 IDirect3DDevice9Impl_MultiplyTransform,
2990 IDirect3DDevice9Impl_SetViewport,
2991 IDirect3DDevice9Impl_GetViewport,
2992 IDirect3DDevice9Impl_SetMaterial,
2993 IDirect3DDevice9Impl_GetMaterial,
2994 IDirect3DDevice9Impl_SetLight,
2995 IDirect3DDevice9Impl_GetLight,
2996 IDirect3DDevice9Impl_LightEnable,
2997 IDirect3DDevice9Impl_GetLightEnable,
2998 IDirect3DDevice9Impl_SetClipPlane,
2999 IDirect3DDevice9Impl_GetClipPlane,
3000 IDirect3DDevice9Impl_SetRenderState,
3001 IDirect3DDevice9Impl_GetRenderState,
3002 IDirect3DDevice9Impl_CreateStateBlock,
3003 IDirect3DDevice9Impl_BeginStateBlock,
3004 IDirect3DDevice9Impl_EndStateBlock,
3005 IDirect3DDevice9Impl_SetClipStatus,
3006 IDirect3DDevice9Impl_GetClipStatus,
3007 IDirect3DDevice9Impl_GetTexture,
3008 IDirect3DDevice9Impl_SetTexture,
3009 IDirect3DDevice9Impl_GetTextureStageState,
3010 IDirect3DDevice9Impl_SetTextureStageState,
3011 IDirect3DDevice9Impl_GetSamplerState,
3012 IDirect3DDevice9Impl_SetSamplerState,
3013 IDirect3DDevice9Impl_ValidateDevice,
3014 IDirect3DDevice9Impl_SetPaletteEntries,
3015 IDirect3DDevice9Impl_GetPaletteEntries,
3016 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3017 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3018 IDirect3DDevice9Impl_SetScissorRect,
3019 IDirect3DDevice9Impl_GetScissorRect,
3020 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3021 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3022 IDirect3DDevice9Impl_SetNPatchMode,
3023 IDirect3DDevice9Impl_GetNPatchMode,
3024 IDirect3DDevice9Impl_DrawPrimitive,
3025 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3026 IDirect3DDevice9Impl_DrawPrimitiveUP,
3027 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3028 IDirect3DDevice9Impl_ProcessVertices,
3029 IDirect3DDevice9Impl_CreateVertexDeclaration,
3030 IDirect3DDevice9Impl_SetVertexDeclaration,
3031 IDirect3DDevice9Impl_GetVertexDeclaration,
3032 IDirect3DDevice9Impl_SetFVF,
3033 IDirect3DDevice9Impl_GetFVF,
3034 IDirect3DDevice9Impl_CreateVertexShader,
3035 IDirect3DDevice9Impl_SetVertexShader,
3036 IDirect3DDevice9Impl_GetVertexShader,
3037 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3038 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3039 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3040 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3041 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3042 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3043 IDirect3DDevice9Impl_SetStreamSource,
3044 IDirect3DDevice9Impl_GetStreamSource,
3045 IDirect3DDevice9Impl_SetStreamSourceFreq,
3046 IDirect3DDevice9Impl_GetStreamSourceFreq,
3047 IDirect3DDevice9Impl_SetIndices,
3048 IDirect3DDevice9Impl_GetIndices,
3049 IDirect3DDevice9Impl_CreatePixelShader,
3050 IDirect3DDevice9Impl_SetPixelShader,
3051 IDirect3DDevice9Impl_GetPixelShader,
3052 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3053 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3054 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3055 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3056 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3057 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3058 IDirect3DDevice9Impl_DrawRectPatch,
3059 IDirect3DDevice9Impl_DrawTriPatch,
3060 IDirect3DDevice9Impl_DeletePatch,
3061 IDirect3DDevice9Impl_CreateQuery,
3062 /* IDirect3DDevice9Ex */
3063 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3064 IDirect3DDevice9ExImpl_ComposeRects,
3065 IDirect3DDevice9ExImpl_PresentEx,
3066 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3067 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3068 IDirect3DDevice9ExImpl_WaitForVBlank,
3069 IDirect3DDevice9ExImpl_CheckResourceResidency,
3070 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3071 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3072 IDirect3DDevice9ExImpl_CheckDeviceState,
3073 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3074 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3075 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3076 IDirect3DDevice9ExImpl_ResetEx,
3077 IDirect3DDevice9ExImpl_GetDisplayModeEx
3080 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3082 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3085 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3086 struct wined3d_device *device)
3088 TRACE("device_parent %p, device %p.\n", device_parent, device);
3091 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3092 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3093 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3095 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3096 IDirect3DSurface9Impl *d3d_surface;
3097 BOOL lockable = TRUE;
3098 HRESULT hr;
3100 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3101 "\tpool %#x, level %u, face %u, surface %p.\n",
3102 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3104 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3105 lockable = FALSE;
3107 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3108 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3109 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3110 if (FAILED(hr))
3112 WARN("Failed to create surface, hr %#x.\n", hr);
3113 return hr;
3116 *surface = d3d_surface->wined3d_surface;
3117 wined3d_surface_incref(*surface);
3119 d3d_surface->container = container_parent;
3120 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3121 d3d_surface->parentDevice = NULL;
3123 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3124 d3d_surface->forwardReference = container_parent;
3126 return hr;
3129 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3130 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3131 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3132 struct wined3d_surface **surface)
3134 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3135 IDirect3DSurface9Impl *d3d_surface;
3136 HRESULT hr;
3138 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3139 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3140 device_parent, container_parent, width, height, format, multisample_type,
3141 multisample_quality, lockable, surface);
3143 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3144 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3145 (IDirect3DSurface9 **)&d3d_surface, NULL);
3146 if (FAILED(hr))
3148 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3149 return hr;
3152 *surface = d3d_surface->wined3d_surface;
3153 wined3d_surface_incref(*surface);
3155 d3d_surface->container = container_parent;
3156 /* Implicit surfaces are created with an refcount of 0 */
3157 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3159 return hr;
3162 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3163 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3164 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3166 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3167 IDirect3DSurface9Impl *d3d_surface;
3168 HRESULT hr;
3170 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3171 "\tmultisample_quality %u, discard %u, surface %p.\n",
3172 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3174 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3175 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3176 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3177 if (FAILED(hr))
3179 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3180 return hr;
3183 *surface = d3d_surface->wined3d_surface;
3184 wined3d_surface_incref(*surface);
3185 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3186 /* Implicit surfaces are created with an refcount of 0 */
3187 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3189 return hr;
3192 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3193 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3194 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3196 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3197 IDirect3DVolume9Impl *object;
3198 HRESULT hr;
3200 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3201 "format %#x, pool %#x, usage %#x, volume %p\n",
3202 device_parent, container_parent, width, height, depth,
3203 format, pool, usage, volume);
3205 /* Allocate the storage for the device */
3206 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3207 if (!object)
3209 FIXME("Allocation of memory failed\n");
3210 *volume = NULL;
3211 return D3DERR_OUTOFVIDEOMEMORY;
3214 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3215 if (FAILED(hr))
3217 WARN("Failed to initialize volume, hr %#x.\n", hr);
3218 HeapFree(GetProcessHeap(), 0, object);
3219 return hr;
3222 *volume = object->wined3d_volume;
3223 wined3d_volume_incref(*volume);
3224 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3226 object->container = container_parent;
3227 object->forwardReference = container_parent;
3229 TRACE("Created volume %p.\n", object);
3231 return hr;
3234 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3235 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3237 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3238 D3DPRESENT_PARAMETERS local_parameters;
3239 IDirect3DSwapChain9 *d3d_swapchain;
3240 HRESULT hr;
3242 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3244 /* Copy the presentation parameters */
3245 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3246 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3247 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3248 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3249 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3250 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3251 local_parameters.SwapEffect = present_parameters->SwapEffect;
3252 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3253 local_parameters.Windowed = present_parameters->Windowed;
3254 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3255 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3256 local_parameters.Flags = present_parameters->Flags;
3257 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3258 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3260 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3261 &local_parameters, &d3d_swapchain);
3262 if (FAILED(hr))
3264 WARN("Failed to create swapchain, hr %#x.\n", hr);
3265 *swapchain = NULL;
3266 return hr;
3269 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3270 wined3d_swapchain_incref(*swapchain);
3271 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3273 /* Copy back the presentation parameters */
3274 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3275 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3276 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3277 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3278 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3279 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3280 present_parameters->SwapEffect = local_parameters.SwapEffect;
3281 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3282 present_parameters->Windowed = local_parameters.Windowed;
3283 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3284 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3285 present_parameters->Flags = local_parameters.Flags;
3286 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3287 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3289 return hr;
3292 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3294 device_parent_wined3d_device_created,
3295 device_parent_create_surface,
3296 device_parent_create_rendertarget,
3297 device_parent_create_depth_stencil,
3298 device_parent_create_volume,
3299 device_parent_create_swapchain,
3302 static void setup_fpu(void)
3304 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3305 WORD cw;
3306 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3307 cw = (cw & ~0xf3f) | 0x3f;
3308 __asm__ volatile ("fldcw %0" : : "m" (cw));
3309 #else
3310 FIXME("FPU setup not implemented for this platform.\n");
3311 #endif
3314 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3315 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3317 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3318 UINT i, count = 1;
3319 HRESULT hr;
3321 if (mode)
3322 FIXME("Ignoring display mode.\n");
3324 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3325 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3326 device->ref = 1;
3328 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3330 wined3d_mutex_lock();
3331 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3332 &device->device_parent, &device->wined3d_device);
3333 if (FAILED(hr))
3335 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3336 wined3d_mutex_unlock();
3337 return hr;
3340 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3342 WINED3DCAPS caps;
3344 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3345 count = caps.NumberOfAdaptersInGroup;
3348 if (flags & D3DCREATE_MULTITHREADED)
3349 wined3d_device_set_multithreaded(device->wined3d_device);
3351 if (!parameters->Windowed)
3353 if (!focus_window)
3354 focus_window = parameters->hDeviceWindow;
3355 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3357 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3358 wined3d_device_decref(device->wined3d_device);
3359 wined3d_mutex_unlock();
3360 return hr;
3363 for (i = 0; i < count; ++i)
3365 HWND device_window = parameters[i].hDeviceWindow;
3367 if (!device_window) device_window = focus_window;
3368 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3369 parameters[i].BackBufferWidth,
3370 parameters[i].BackBufferHeight);
3374 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3375 if (!wined3d_parameters)
3377 ERR("Failed to allocate wined3d parameters.\n");
3378 wined3d_device_decref(device->wined3d_device);
3379 wined3d_mutex_unlock();
3380 return E_OUTOFMEMORY;
3383 for (i = 0; i < count; ++i)
3385 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3386 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3387 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3388 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3389 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3390 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3391 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3392 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3393 wined3d_parameters[i].Windowed = parameters[i].Windowed;
3394 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3395 wined3d_parameters[i].AutoDepthStencilFormat =
3396 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3397 wined3d_parameters[i].Flags = parameters[i].Flags;
3398 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3399 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3400 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3403 hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3404 if (FAILED(hr))
3406 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3407 wined3d_device_release_focus_window(device->wined3d_device);
3408 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3409 wined3d_device_decref(device->wined3d_device);
3410 wined3d_mutex_unlock();
3411 return hr;
3414 wined3d_mutex_unlock();
3416 for (i = 0; i < count; ++i)
3418 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3419 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3420 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3421 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3422 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3423 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3424 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3425 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3426 parameters[i].Windowed = wined3d_parameters[i].Windowed;
3427 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3428 parameters[i].AutoDepthStencilFormat =
3429 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3430 parameters[i].Flags = wined3d_parameters[i].Flags;
3431 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3432 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3434 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3436 /* Initialize the converted declaration array. This creates a valid pointer
3437 * and when adding decls HeapReAlloc() can be used without further checking. */
3438 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3439 if (!device->convertedDecls)
3441 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3442 wined3d_mutex_lock();
3443 wined3d_device_uninit_3d(device->wined3d_device);
3444 wined3d_device_release_focus_window(device->wined3d_device);
3445 wined3d_device_decref(device->wined3d_device);
3446 wined3d_mutex_unlock();
3447 return E_OUTOFMEMORY;
3450 device->d3d_parent = &parent->IDirect3D9Ex_iface;
3451 IDirect3D9_AddRef(device->d3d_parent);
3453 return D3D_OK;