2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DLight.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
32 * Updates the Direct3DDevice7 lighting parameters
34 *****************************************************************************/
35 static void light_update(IDirect3DLightImpl
*light
)
37 IDirect3DDeviceImpl
*device
;
39 TRACE("light %p.\n", light
);
41 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
42 device
= light
->active_viewport
->active_device
;
44 IDirect3DDevice7_SetLight(&device
->IDirect3DDevice7_iface
, light
->dwLightIndex
, &light
->light7
);
47 /*****************************************************************************
50 * Uses the Direct3DDevice7::LightEnable method to active the light
52 *****************************************************************************/
53 void light_activate(IDirect3DLightImpl
*light
)
55 IDirect3DDeviceImpl
*device
;
57 TRACE("light %p.\n", light
);
59 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
60 device
= light
->active_viewport
->active_device
;
63 if (!(light
->light
.dwFlags
& D3DLIGHT_ACTIVE
))
65 IDirect3DDevice7_LightEnable(&device
->IDirect3DDevice7_iface
, light
->dwLightIndex
, TRUE
);
66 light
->light
.dwFlags
|= D3DLIGHT_ACTIVE
;
70 /*****************************************************************************
74 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
76 *****************************************************************************/
77 void light_deactivate(IDirect3DLightImpl
*light
)
79 IDirect3DDeviceImpl
*device
;
81 TRACE("light %p.\n", light
);
83 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
84 device
= light
->active_viewport
->active_device
;
86 /* If was not active, activate it */
87 if (light
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
89 IDirect3DDevice7_LightEnable(&device
->IDirect3DDevice7_iface
, light
->dwLightIndex
, FALSE
);
90 light
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
94 static inline IDirect3DLightImpl
*impl_from_IDirect3DLight(IDirect3DLight
*iface
)
96 return CONTAINING_RECORD(iface
, IDirect3DLightImpl
, IDirect3DLight_iface
);
99 /*****************************************************************************
100 * IDirect3DLight::QueryInterface
102 * Queries the object for different interfaces. Unimplemented for this
103 * object at the moment
106 * riid: Interface id asked for
107 * obj: Address to return the resulting pointer at.
110 * E_NOINTERFACE, because it's a stub
111 *****************************************************************************/
112 static HRESULT WINAPI
IDirect3DLightImpl_QueryInterface(IDirect3DLight
*iface
, REFIID riid
, void **object
)
114 FIXME("iface %p, riid %s, object %p stub!\n", iface
, debugstr_guid(riid
), object
);
117 return E_NOINTERFACE
;
120 static ULONG WINAPI
IDirect3DLightImpl_AddRef(IDirect3DLight
*iface
)
122 IDirect3DLightImpl
*This
= impl_from_IDirect3DLight(iface
);
123 ULONG ref
= InterlockedIncrement(&This
->ref
);
125 TRACE("%p increasing refcount to %u.\n", This
, ref
);
130 static ULONG WINAPI
IDirect3DLightImpl_Release(IDirect3DLight
*iface
)
132 IDirect3DLightImpl
*This
= impl_from_IDirect3DLight(iface
);
133 ULONG ref
= InterlockedDecrement(&This
->ref
);
135 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
138 HeapFree(GetProcessHeap(), 0, This
);
144 /*****************************************************************************
145 * IDirect3DLight Methods.
146 *****************************************************************************/
148 /*****************************************************************************
149 * IDirect3DLight::Initialize
151 * Initializes the interface. This implementation is a no-op, because
152 * initialization takes place at creation time
155 * Direct3D: Pointer to an IDirect3D interface.
160 *****************************************************************************/
161 static HRESULT WINAPI
IDirect3DLightImpl_Initialize(IDirect3DLight
*iface
, IDirect3D
*d3d
)
163 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
168 /*****************************************************************************
169 * IDirect3DLight::SetLight
171 * Assigns a lighting value to this object
174 * Light: Lighting parameter to set
178 * DDERR_INVALIDPARAMS if Light is NULL
180 *****************************************************************************/
181 static void dump_light(const D3DLIGHT2
*light
)
183 TRACE(" - dwSize : %d\n", light
->dwSize
);
186 static const float zero_value
[] = {
190 static HRESULT WINAPI
IDirect3DLightImpl_SetLight(IDirect3DLight
*iface
, D3DLIGHT
*lpLight
)
192 IDirect3DLightImpl
*This
= impl_from_IDirect3DLight(iface
);
193 LPD3DLIGHT7 light7
= &This
->light7
;
195 TRACE("iface %p, light %p.\n", iface
, lpLight
);
199 TRACE(" Light definition :\n");
200 dump_light((LPD3DLIGHT2
) lpLight
);
203 if ( (lpLight
->dltType
== 0) || (lpLight
->dltType
> D3DLIGHT_PARALLELPOINT
) )
204 return DDERR_INVALIDPARAMS
;
206 if ( lpLight
->dltType
== D3DLIGHT_PARALLELPOINT
)
207 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
209 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
210 light7
->dltType
= lpLight
->dltType
;
211 light7
->dcvDiffuse
= lpLight
->dcvColor
;
212 if ((((LPD3DLIGHT2
)lpLight
)->dwFlags
& D3DLIGHT_NO_SPECULAR
) != 0)
213 light7
->dcvSpecular
= lpLight
->dcvColor
;
215 light7
->dcvSpecular
= *(const D3DCOLORVALUE
*)zero_value
;
216 light7
->dcvAmbient
= lpLight
->dcvColor
;
217 light7
->dvPosition
= lpLight
->dvPosition
;
218 light7
->dvDirection
= lpLight
->dvDirection
;
219 light7
->dvRange
= lpLight
->dvRange
;
220 light7
->dvFalloff
= lpLight
->dvFalloff
;
221 light7
->dvAttenuation0
= lpLight
->dvAttenuation0
;
222 light7
->dvAttenuation1
= lpLight
->dvAttenuation1
;
223 light7
->dvAttenuation2
= lpLight
->dvAttenuation2
;
224 light7
->dvTheta
= lpLight
->dvTheta
;
225 light7
->dvPhi
= lpLight
->dvPhi
;
227 wined3d_mutex_lock();
228 memcpy(&This
->light
, lpLight
, lpLight
->dwSize
);
229 if (This
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
231 wined3d_mutex_unlock();
236 /*****************************************************************************
237 * IDirect3DLight::GetLight
239 * Returns the parameters currently assigned to the IDirect3DLight object
242 * Light: Pointer to an D3DLIGHT structure to store the parameters
246 * DDERR_INVALIDPARAMS if Light is NULL
247 *****************************************************************************/
248 static HRESULT WINAPI
IDirect3DLightImpl_GetLight(IDirect3DLight
*iface
, D3DLIGHT
*lpLight
)
250 IDirect3DLightImpl
*This
= impl_from_IDirect3DLight(iface
);
252 TRACE("iface %p, light %p.\n", iface
, lpLight
);
256 TRACE(" Returning light definition :\n");
257 dump_light(&This
->light
);
260 wined3d_mutex_lock();
261 memcpy(lpLight
, &This
->light
, lpLight
->dwSize
);
262 wined3d_mutex_unlock();
267 static const struct IDirect3DLightVtbl d3d_light_vtbl
=
269 /*** IUnknown Methods ***/
270 IDirect3DLightImpl_QueryInterface
,
271 IDirect3DLightImpl_AddRef
,
272 IDirect3DLightImpl_Release
,
273 /*** IDirect3DLight Methods ***/
274 IDirect3DLightImpl_Initialize
,
275 IDirect3DLightImpl_SetLight
,
276 IDirect3DLightImpl_GetLight
279 void d3d_light_init(IDirect3DLightImpl
*light
, IDirectDrawImpl
*ddraw
)
281 light
->IDirect3DLight_iface
.lpVtbl
= &d3d_light_vtbl
;
283 light
->ddraw
= ddraw
;
286 IDirect3DLightImpl
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
)
290 assert(iface
->lpVtbl
== &d3d_light_vtbl
);
292 return impl_from_IDirect3DLight(iface
);