wined3d: Add filtering flag to more texture formats.
[wine/multimedia.git] / dlls / wined3d / directx.c
blobbecfd1eb8395ac5aabff83ba1c3a5f594ab3b0be
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
39 DRIVER_AMD_R100,
40 DRIVER_AMD_R300,
41 DRIVER_AMD_R600,
42 DRIVER_INTEL_GMA800,
43 DRIVER_INTEL_GMA900,
44 DRIVER_INTEL_GMA950,
45 DRIVER_INTEL_GMA3000,
46 DRIVER_NVIDIA_TNT,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
50 DRIVER_UNKNOWN
53 enum wined3d_driver_model
55 DRIVER_MODEL_WIN9X,
56 DRIVER_MODEL_NT40,
57 DRIVER_MODEL_NT5X,
58 DRIVER_MODEL_NT6X
61 enum wined3d_gl_vendor
63 GL_VENDOR_UNKNOWN,
64 GL_VENDOR_APPLE,
65 GL_VENDOR_FGLRX,
66 GL_VENDOR_INTEL,
67 GL_VENDOR_MESA,
68 GL_VENDOR_NVIDIA,
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
75 static const struct
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
79 DWORD version;
81 EXTENSION_MAP[] =
83 /* APPLE */
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
91 /* ARB */
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
104 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
105 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
106 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
107 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
108 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
109 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
110 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
111 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
112 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
113 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
114 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
115 {"GL_ARB_shadow", ARB_SHADOW, 0 },
116 {"GL_ARB_sync", ARB_SYNC, 0 },
117 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
118 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
119 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
120 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
121 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
122 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
123 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
124 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
125 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
126 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
127 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
128 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
129 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
130 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
131 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
132 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
133 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
135 /* ATI */
136 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
137 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
138 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
139 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
140 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
142 /* EXT */
143 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
144 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
145 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
146 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
147 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
148 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
149 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
150 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
151 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
152 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
153 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
154 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
155 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
156 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
157 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
158 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
159 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
160 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
161 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
162 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
163 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
164 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
165 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
166 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
167 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
168 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
169 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
170 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
171 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
172 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
173 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
175 /* NV */
176 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
177 {"GL_NV_fence", NV_FENCE, 0 },
178 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
179 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
180 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
181 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
182 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
183 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
184 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
185 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
186 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
187 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
188 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
189 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
190 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
191 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
192 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
193 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
194 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
195 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
197 /* SGI */
198 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
201 /**********************************************************
202 * Utility functions follow
203 **********************************************************/
205 const struct min_lookup minMipLookup[] =
207 /* NONE POINT LINEAR */
208 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
209 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
210 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
213 const struct min_lookup minMipLookup_noFilter[] =
215 /* NONE POINT LINEAR */
216 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
221 const struct min_lookup minMipLookup_noMip[] =
223 /* NONE POINT LINEAR */
224 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
226 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
229 const GLenum magLookup[] =
231 /* NONE POINT LINEAR */
232 GL_NEAREST, GL_NEAREST, GL_LINEAR,
235 const GLenum magLookup_noFilter[] =
237 /* NONE POINT LINEAR */
238 GL_NEAREST, GL_NEAREST, GL_NEAREST,
241 /* drawStridedSlow attributes */
242 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
243 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc specular_func_3ubv;
245 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
246 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
247 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
250 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
251 * i.e., there is no GL Context - Get a default rendering context to enable the
252 * function query some info from GL.
255 struct wined3d_fake_gl_ctx
257 HDC dc;
258 HWND wnd;
259 HGLRC gl_ctx;
260 HDC restore_dc;
261 HGLRC restore_gl_ctx;
264 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
266 TRACE_(d3d_caps)("Destroying fake GL context.\n");
268 if (!pwglMakeCurrent(NULL, NULL))
270 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
273 if (!pwglDeleteContext(ctx->gl_ctx))
275 DWORD err = GetLastError();
276 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
279 ReleaseDC(ctx->wnd, ctx->dc);
280 DestroyWindow(ctx->wnd);
282 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
288 /* Do not call while under the GL lock. */
289 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
291 PIXELFORMATDESCRIPTOR pfd;
292 int iPixelFormat;
294 TRACE("getting context...\n");
296 ctx->restore_dc = pwglGetCurrentDC();
297 ctx->restore_gl_ctx = pwglGetCurrentContext();
299 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
300 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
301 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
302 if (!ctx->wnd)
304 ERR_(d3d_caps)("Failed to create a window.\n");
305 goto fail;
308 ctx->dc = GetDC(ctx->wnd);
309 if (!ctx->dc)
311 ERR_(d3d_caps)("Failed to get a DC.\n");
312 goto fail;
315 /* PixelFormat selection */
316 ZeroMemory(&pfd, sizeof(pfd));
317 pfd.nSize = sizeof(pfd);
318 pfd.nVersion = 1;
319 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
320 pfd.iPixelType = PFD_TYPE_RGBA;
321 pfd.cColorBits = 32;
322 pfd.iLayerType = PFD_MAIN_PLANE;
324 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
325 if (!iPixelFormat)
327 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
328 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
329 goto fail;
331 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
332 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
334 /* Create a GL context. */
335 ctx->gl_ctx = pwglCreateContext(ctx->dc);
336 if (!ctx->gl_ctx)
338 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
339 goto fail;
342 /* Make it the current GL context. */
343 if (!context_set_current(NULL))
345 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
348 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
351 goto fail;
354 return TRUE;
356 fail:
357 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
358 ctx->gl_ctx = NULL;
359 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
360 ctx->dc = NULL;
361 if (ctx->wnd) DestroyWindow(ctx->wnd);
362 ctx->wnd = NULL;
363 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
368 return FALSE;
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 adapter->UsedTextureRam += amount;
375 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
376 return adapter->UsedTextureRam;
379 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
382 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
385 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 ULONG refcount = InterlockedIncrement(&wined3d->ref);
389 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391 return refcount;
394 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 ULONG refcount = InterlockedDecrement(&wined3d->ref);
398 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400 if (!refcount)
402 unsigned int i;
404 for (i = 0; i < wined3d->adapter_count; ++i)
406 wined3d_adapter_cleanup(&wined3d->adapters[i]);
408 HeapFree(GetProcessHeap(), 0, wined3d);
411 return refcount;
414 /* GL locking is done by the caller */
415 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 GLuint prog;
418 BOOL ret = FALSE;
419 const char *testcode =
420 "!!ARBvp1.0\n"
421 "PARAM C[66] = { program.env[0..65] };\n"
422 "ADDRESS A0;"
423 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424 "ARL A0.x, zero.x;\n"
425 "MOV result.position, C[A0.x + 65];\n"
426 "END\n";
428 while(glGetError());
429 GL_EXTCALL(glGenProgramsARB(1, &prog));
430 if(!prog) {
431 ERR("Failed to create an ARB offset limit test program\n");
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
435 strlen(testcode), testcode));
436 if (glGetError())
438 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
440 ret = TRUE;
441 } else TRACE("OpenGL implementation allows offsets > 63\n");
443 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
444 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
445 checkGLcall("ARB vp offset limit test cleanup");
447 return ret;
450 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
452 unsigned int i;
453 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
454 if(EXTENSION_MAP[i].extension == ext) {
455 return EXTENSION_MAP[i].version;
458 return 0;
461 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor != HW_VENDOR_AMD) return FALSE;
465 if (device == CARD_AMD_RADEON_9500) return TRUE;
466 if (device == CARD_AMD_RADEON_X700) return TRUE;
467 if (device == CARD_AMD_RADEON_X1600) return TRUE;
468 return FALSE;
471 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
472 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
474 if (card_vendor == HW_VENDOR_NVIDIA)
476 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
477 device == CARD_NVIDIA_GEFORCEFX_5600 ||
478 device == CARD_NVIDIA_GEFORCEFX_5800)
480 return TRUE;
483 return FALSE;
486 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
487 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
489 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
490 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
491 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
493 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
494 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
495 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
496 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
497 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
498 * the chance that other implementations support them is rather small since Win32 QuickTime uses
499 * DirectDraw, not OpenGL.
501 * This test has been moved into wined3d_guess_gl_vendor()
503 if (gl_vendor == GL_VENDOR_APPLE)
505 return TRUE;
507 return FALSE;
510 /* Context activation is done by the caller. */
511 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
513 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
514 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
515 * all the texture. This function detects this bug by its symptom and disables PBOs
516 * if the test fails.
518 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
519 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
520 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
521 * read back is compared to the original. If they are equal PBOs are assumed to work,
522 * otherwise the PBO extension is disabled. */
523 GLuint texture, pbo;
524 static const unsigned int pattern[] =
526 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
527 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
528 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
529 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
531 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
533 /* No PBO -> No point in testing them. */
534 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
536 ENTER_GL();
538 while (glGetError());
539 glGenTextures(1, &texture);
540 glBindTexture(GL_TEXTURE_2D, texture);
542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
543 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
544 checkGLcall("Specifying the PBO test texture");
546 GL_EXTCALL(glGenBuffersARB(1, &pbo));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
549 checkGLcall("Specifying the PBO test pbo");
551 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
552 checkGLcall("Loading the PBO test texture");
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
555 LEAVE_GL();
557 wglFinish(); /* just to be sure */
559 memset(check, 0, sizeof(check));
560 ENTER_GL();
561 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
562 checkGLcall("Reading back the PBO test texture");
564 glDeleteTextures(1, &texture);
565 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
566 checkGLcall("PBO test cleanup");
568 LEAVE_GL();
570 if (memcmp(check, pattern, sizeof(check)))
572 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
573 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
574 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
576 else
578 TRACE_(d3d_caps)("PBO test successful.\n");
582 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
583 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
585 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
588 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
592 if (card_vendor != HW_VENDOR_AMD) return FALSE;
593 if (device == CARD_AMD_RADEON_X1600) return FALSE;
594 return TRUE;
597 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
598 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
601 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
602 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
603 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
604 * hardcoded
606 * dx10 cards usually have 64 varyings */
607 return gl_info->limits.glsl_varyings > 44;
610 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
611 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
613 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
616 /* A GL context is provided by the caller */
617 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
618 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
620 GLenum error;
621 DWORD data[16];
623 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
625 ENTER_GL();
626 while(glGetError());
627 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
628 error = glGetError();
629 LEAVE_GL();
631 if(error == GL_NO_ERROR)
633 TRACE("GL Implementation accepts 4 component specular color pointers\n");
634 return TRUE;
636 else
638 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
639 debug_glerror(error));
640 return FALSE;
644 static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
645 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
647 if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
648 return gl_info->supported[NV_TEXTURE_SHADER];
651 /* A GL context is provided by the caller */
652 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
653 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
655 GLuint prog;
656 BOOL ret = FALSE;
657 GLint pos;
658 const char *testcode =
659 "!!ARBvp1.0\n"
660 "OPTION NV_vertex_program2;\n"
661 "MOV result.clip[0], 0.0;\n"
662 "MOV result.position, 0.0;\n"
663 "END\n";
665 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
667 ENTER_GL();
668 while(glGetError());
670 GL_EXTCALL(glGenProgramsARB(1, &prog));
671 if(!prog)
673 ERR("Failed to create the NVvp clip test program\n");
674 LEAVE_GL();
675 return FALSE;
677 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
678 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
679 strlen(testcode), testcode));
680 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
681 if(pos != -1)
683 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
684 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
685 ret = TRUE;
686 while(glGetError());
688 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
691 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
692 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
694 LEAVE_GL();
695 return ret;
698 /* Context activation is done by the caller. */
699 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
700 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
702 char data[4 * 4 * 4];
703 GLuint tex, fbo;
704 GLenum status;
706 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
708 memset(data, 0xcc, sizeof(data));
710 ENTER_GL();
712 glGenTextures(1, &tex);
713 glBindTexture(GL_TEXTURE_2D, tex);
714 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
715 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
716 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
717 checkGLcall("glTexImage2D");
719 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
720 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
721 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
722 checkGLcall("glFramebufferTexture2D");
724 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
725 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
726 checkGLcall("glCheckFramebufferStatus");
728 memset(data, 0x11, sizeof(data));
729 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
730 checkGLcall("glTexSubImage2D");
732 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
733 glClear(GL_COLOR_BUFFER_BIT);
734 checkGLcall("glClear");
736 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
737 checkGLcall("glGetTexImage");
739 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
740 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
741 glBindTexture(GL_TEXTURE_2D, 0);
742 checkGLcall("glBindTexture");
744 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
745 glDeleteTextures(1, &tex);
746 checkGLcall("glDeleteTextures");
748 LEAVE_GL();
750 return *(DWORD *)data == 0x11111111;
753 /* Context activation is done by the caller. */
754 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
755 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
758 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
759 GLuint tex;
760 GLint size;
762 ENTER_GL();
764 glGenTextures(1, &tex);
765 glBindTexture(GL_TEXTURE_2D, tex);
766 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
767 checkGLcall("glTexImage2D");
769 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
770 checkGLcall("glGetTexLevelParameteriv");
771 TRACE("Real color depth is %d\n", size);
773 glBindTexture(GL_TEXTURE_2D, 0);
774 checkGLcall("glBindTexture");
775 glDeleteTextures(1, &tex);
776 checkGLcall("glDeleteTextures");
778 LEAVE_GL();
780 return size < 16;
783 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
784 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
786 return gl_vendor == GL_VENDOR_FGLRX;
789 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
791 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
792 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
793 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
794 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
797 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
799 quirk_arb_constants(gl_info);
800 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
801 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
802 * allow 48 different offsets or other helper immediate values. */
803 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
804 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
807 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
809 quirk_arb_constants(gl_info);
811 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
812 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
813 * If real NP2 textures are used, the driver falls back to software. We could just remove the
814 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
815 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
816 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
817 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
819 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
820 * has this extension promoted to core. The extension loading code sets this extension supported
821 * due to that, so this code works on fglrx as well. */
822 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
824 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
825 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
826 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
829 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
830 * it is generally more efficient. Reserve just 8 constants. */
831 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
832 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
835 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
837 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
838 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
839 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
840 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
841 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
842 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
844 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
845 * triggering the software fallback. There is not much we can do here apart from disabling the
846 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
847 * in wined3d_adapter_init_gl_caps).
848 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
849 * post-processing effects in the game "Max Payne 2").
850 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
851 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
852 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
853 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
856 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
858 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
859 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
860 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
861 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
862 * according to the spec.
864 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
865 * makes the shader slower and eats instruction slots which should be available to the d3d app.
867 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
868 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
869 * this workaround is activated on cards that do not need it, it won't break things, just affect
870 * performance negatively. */
871 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
872 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
875 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
877 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
880 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
882 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
885 static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
887 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
888 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
891 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
893 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
896 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
898 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
901 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
903 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
906 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
908 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
911 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
913 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
914 selected texture formats. They are apparently the only DX9 class GPUs
915 supporting VTF.
916 Also, DX9-era GPUs are somewhat limited with float textures
917 filtering and blending. */
918 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
921 struct driver_quirk
923 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
924 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
925 void (*apply)(struct wined3d_gl_info *gl_info);
926 const char *description;
929 static const struct driver_quirk quirk_table[] =
932 match_amd_r300_to_500,
933 quirk_amd_dx9,
934 "AMD GLSL constant and normalized texrect quirk"
936 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
937 * used it falls back to software. While the compiler can detect if the shader uses all declared
938 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
939 * using relative addressing falls back to software.
941 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
943 match_apple,
944 quirk_apple_glsl_constants,
945 "Apple GLSL uniform override"
948 match_geforce5,
949 quirk_no_np2,
950 "Geforce 5 NP2 disable"
953 match_apple_intel,
954 quirk_texcoord_w,
955 "Init texcoord .w for Apple Intel GPU driver"
958 match_apple_nonr500ati,
959 quirk_texcoord_w,
960 "Init texcoord .w for Apple ATI >= r600 GPU driver"
963 match_dx10_capable,
964 quirk_clip_varying,
965 "Reserved varying for gl_ClipPos"
968 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
969 * GL implementations accept it. The Mac GL is the only implementation known to
970 * reject it.
972 * If we can pass 4 component specular colors, do it, because (a) we don't have
973 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
974 * passes specular alpha to the pixel shader if any is used. Otherwise the
975 * specular alpha is used to pass the fog coordinate, which we pass to opengl
976 * via GL_EXT_fog_coord.
978 match_allows_spec_alpha,
979 quirk_allows_specular_alpha,
980 "Allow specular alpha quirk"
983 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
984 * (rdar://5682521).
986 match_apple_nvts,
987 quirk_apple_nvts,
988 "Apple NV_texture_shader disable"
991 match_broken_nv_clip,
992 quirk_disable_nvvp_clip,
993 "Apple NV_vertex_program clip bug quirk"
996 match_fbo_tex_update,
997 quirk_fbo_tex_update,
998 "FBO rebind for attachment updates"
1001 match_broken_rgba16,
1002 quirk_broken_rgba16,
1003 "True RGBA16 is not available"
1006 match_fglrx,
1007 quirk_infolog_spam,
1008 "Not printing GLSL infolog"
1011 match_not_dx10_capable,
1012 quirk_limited_tex_filtering,
1013 "Texture filtering, blending and VTF support is limited"
1017 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1018 * reporting a driver version is moot because we are not the Windows driver, and we have different
1019 * bugs, features, etc.
1021 * The driver version has the form "x.y.z.w".
1023 * "x" is the Windows version the driver is meant for:
1024 * 4 -> 95/98/NT4
1025 * 5 -> 2000
1026 * 6 -> 2000/XP
1027 * 7 -> Vista
1028 * 8 -> Win 7
1030 * "y" is the maximum Direct3D version the driver supports.
1031 * y -> d3d version mapping:
1032 * 11 -> d3d6
1033 * 12 -> d3d7
1034 * 13 -> d3d8
1035 * 14 -> d3d9
1036 * 15 -> d3d10
1037 * 16 -> d3d10.1
1038 * 17 -> d3d11
1040 * "z" is the subversion number.
1042 * "w" is the vendor specific driver build number.
1045 struct driver_version_information
1047 enum wined3d_display_driver driver;
1048 enum wined3d_driver_model driver_model;
1049 const char *driver_name; /* name of Windows driver */
1050 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1051 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1052 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1055 /* The driver version table contains driver information for different devices on several OS versions. */
1056 static const struct driver_version_information driver_version_table[] =
1058 /* AMD
1059 * - Radeon HD2x00 (R600) and up supported by current drivers.
1060 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1061 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1062 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1063 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1064 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1065 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1066 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1067 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1068 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1070 /* Intel
1071 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1072 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1073 * igxprd32.dll but the GMA800 driver was never updated. */
1074 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1075 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1076 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1077 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1078 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1079 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1081 /* Nvidia
1082 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1083 * - GeforceFX support is up to 173.x on <= XP
1084 * - Geforce2MX/3/4 up to 96.x on <= XP
1085 * - TNT/Geforce1/2 up to 71.x on <= XP
1086 * All version numbers used below are from the Linux nvidia drivers. */
1087 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1088 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1089 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1090 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1091 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1094 struct gpu_description
1096 WORD vendor; /* reported PCI card vendor ID */
1097 WORD card; /* reported PCI card device ID */
1098 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1099 enum wined3d_display_driver driver;
1100 unsigned int vidmem;
1103 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1104 * found on a board containing a specific GPU. */
1105 static const struct gpu_description gpu_description_table[] =
1107 /* Nvidia cards */
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1135 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1136 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1137 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1138 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1139 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1140 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1141 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1142 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1143 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1144 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1145 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1146 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1147 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1148 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1149 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1150 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1151 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1152 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1153 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1154 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1155 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1156 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1157 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1158 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1159 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1160 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1161 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1163 /* AMD cards */
1164 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1165 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1166 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1167 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1168 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1169 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1170 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1171 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1172 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1173 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1174 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1175 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1176 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1177 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1178 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1179 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1180 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1181 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1182 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1183 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1184 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1185 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1186 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1187 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1188 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1189 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1190 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1191 /* Intel cards */
1192 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1193 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1194 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1195 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1196 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1197 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1198 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1199 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}
1202 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1203 enum wined3d_driver_model driver_model)
1205 unsigned int i;
1207 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1208 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1210 const struct driver_version_information *entry = &driver_version_table[i];
1212 if (entry->driver == driver && entry->driver_model == driver_model)
1214 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1215 entry->driver_name, entry->version, entry->subversion, entry->build);
1217 return entry;
1220 return NULL;
1223 static void init_driver_info(struct wined3d_driver_info *driver_info,
1224 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1226 OSVERSIONINFOW os_version;
1227 WORD driver_os_version;
1228 unsigned int i;
1229 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1230 enum wined3d_driver_model driver_model;
1231 const struct driver_version_information *version_info;
1233 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1235 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1236 vendor = wined3d_settings.pci_vendor_id;
1238 driver_info->vendor = vendor;
1240 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1242 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1243 device = wined3d_settings.pci_device_id;
1245 driver_info->device = device;
1247 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1248 * overrides the pci ids to a card which is not in our database. */
1249 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1251 memset(&os_version, 0, sizeof(os_version));
1252 os_version.dwOSVersionInfoSize = sizeof(os_version);
1253 if (!GetVersionExW(&os_version))
1255 ERR("Failed to get OS version, reporting 2000/XP.\n");
1256 driver_os_version = 6;
1257 driver_model = DRIVER_MODEL_NT5X;
1259 else
1261 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1262 switch (os_version.dwMajorVersion)
1264 case 4:
1265 /* If needed we could distinguish between 9x and NT4, but this code won't make
1266 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1268 driver_os_version = 4;
1269 driver_model = DRIVER_MODEL_WIN9X;
1270 break;
1272 case 5:
1273 driver_os_version = 6;
1274 driver_model = DRIVER_MODEL_NT5X;
1275 break;
1277 case 6:
1278 if (os_version.dwMinorVersion == 0)
1280 driver_os_version = 7;
1281 driver_model = DRIVER_MODEL_NT6X;
1283 else
1285 if (os_version.dwMinorVersion > 1)
1287 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1288 os_version.dwMajorVersion, os_version.dwMinorVersion);
1290 driver_os_version = 8;
1291 driver_model = DRIVER_MODEL_NT6X;
1293 break;
1295 default:
1296 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1297 os_version.dwMajorVersion, os_version.dwMinorVersion);
1298 driver_os_version = 6;
1299 driver_model = DRIVER_MODEL_NT5X;
1300 break;
1304 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1305 * This means that unless the ids are overriden, we will always find a GPU description. */
1306 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1308 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1310 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1312 driver_info->description = gpu_description_table[i].description;
1313 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1314 driver = gpu_description_table[i].driver;
1315 break;
1319 if (wined3d_settings.emulated_textureram)
1321 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1322 driver_info->vidmem = wined3d_settings.emulated_textureram;
1325 /* Try to obtain driver version information for the current Windows version. This fails in
1326 * some cases:
1327 * - the gpu is not available on the currently selected OS version:
1328 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1329 * version information for the current Windows version is returned instead of faked info.
1330 * We do the same and assume the default Windows version to emulate is WinXP.
1332 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1333 * For now return the XP driver info. Perhaps later on we should return VESA.
1335 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1336 * This could be an indication that our database is not up to date, so this should be fixed.
1338 version_info = get_driver_version_info(driver, driver_model);
1339 if (version_info)
1341 driver_info->name = version_info->driver_name;
1342 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1343 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1345 else
1347 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1348 if (version_info)
1350 driver_info->name = version_info->driver_name;
1351 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1352 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1354 else
1356 driver_info->description = "Direct3D HAL";
1357 driver_info->name = "Display";
1358 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1359 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1361 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1362 vendor, device, driver_model);
1366 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1367 driver_info->version_high, driver_info->version_low);
1370 /* Context activation is done by the caller. */
1371 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1372 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1374 unsigned int i;
1376 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1378 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1379 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1380 quirk_table[i].apply(gl_info);
1383 /* Find out if PBOs work as they are supposed to. */
1384 test_pbo_functionality(gl_info);
1387 static DWORD wined3d_parse_gl_version(const char *gl_version)
1389 const char *ptr = gl_version;
1390 int major, minor;
1392 major = atoi(ptr);
1393 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1395 while (isdigit(*ptr)) ++ptr;
1396 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1398 minor = atoi(ptr);
1400 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1402 return MAKEDWORD_VERSION(major, minor);
1405 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1406 const char *gl_vendor_string, const char *gl_renderer)
1409 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1410 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1411 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1413 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1414 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1415 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1416 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1417 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1418 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1419 * DirectDraw, not OpenGL. */
1420 if (gl_info->supported[APPLE_FENCE]
1421 && gl_info->supported[APPLE_CLIENT_STORAGE]
1422 && gl_info->supported[APPLE_FLUSH_RENDER]
1423 && gl_info->supported[APPLE_YCBCR_422])
1424 return GL_VENDOR_APPLE;
1426 if (strstr(gl_vendor_string, "NVIDIA"))
1427 return GL_VENDOR_NVIDIA;
1429 if (strstr(gl_vendor_string, "ATI"))
1430 return GL_VENDOR_FGLRX;
1432 if (strstr(gl_vendor_string, "Intel(R)")
1433 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1434 || strstr(gl_renderer, "Intel")
1435 || strstr(gl_vendor_string, "Intel Inc."))
1436 return GL_VENDOR_INTEL;
1438 if (strstr(gl_vendor_string, "Mesa")
1439 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1440 || strstr(gl_vendor_string, "DRI R300 Project")
1441 || strstr(gl_vendor_string, "X.Org R300 Project")
1442 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1443 || strstr(gl_vendor_string, "VMware, Inc.")
1444 || strstr(gl_renderer, "Mesa")
1445 || strstr(gl_renderer, "Gallium"))
1446 return GL_VENDOR_MESA;
1448 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1449 debugstr_a(gl_vendor_string));
1451 return GL_VENDOR_UNKNOWN;
1454 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1456 if (strstr(gl_vendor_string, "NVIDIA")
1457 || strstr(gl_vendor_string, "nouveau"))
1458 return HW_VENDOR_NVIDIA;
1460 if (strstr(gl_vendor_string, "ATI")
1461 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1462 || strstr(gl_vendor_string, "X.Org R300 Project")
1463 || strstr(gl_renderer, "AMD")
1464 || strstr(gl_renderer, "R100")
1465 || strstr(gl_renderer, "R200")
1466 || strstr(gl_renderer, "R300")
1467 || strstr(gl_renderer, "R600")
1468 || strstr(gl_renderer, "R700"))
1469 return HW_VENDOR_AMD;
1471 if (strstr(gl_vendor_string, "Intel(R)")
1472 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1473 || strstr(gl_renderer, "Intel")
1474 || strstr(gl_vendor_string, "Intel Inc."))
1475 return HW_VENDOR_INTEL;
1477 if (strstr(gl_vendor_string, "Mesa")
1478 || strstr(gl_vendor_string, "Brian Paul")
1479 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1480 || strstr(gl_vendor_string, "VMware, Inc."))
1481 return HW_VENDOR_SOFTWARE;
1483 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1485 return HW_VENDOR_NVIDIA;
1488 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1490 UINT level = 0;
1492 if (gl_info->supported[ARB_MULTITEXTURE])
1493 level = 6;
1494 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1495 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1496 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1497 level = 7;
1498 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1499 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1500 level = 8;
1501 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1502 && gl_info->supported[ARB_VERTEX_SHADER])
1503 level = 9;
1504 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1505 level = 10;
1507 return level;
1510 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1511 const char *gl_renderer)
1513 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1514 unsigned int i;
1516 if (d3d_level >= 10)
1518 static const struct
1520 const char *renderer;
1521 enum wined3d_pci_device id;
1523 cards[] =
1525 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1526 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1527 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1528 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1529 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1530 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1531 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1532 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1533 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1534 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1535 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1536 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1537 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1538 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1539 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1540 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1541 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1542 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1543 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1544 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1545 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1546 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1547 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1548 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1549 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1550 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1551 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1552 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1553 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1554 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1555 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1556 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1557 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1558 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1559 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1560 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1561 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1562 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1563 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1564 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1565 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1566 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1567 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1569 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1570 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1571 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1572 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1573 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1574 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1575 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1576 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1577 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1578 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1579 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1582 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1584 if (strstr(gl_renderer, cards[i].renderer))
1585 return cards[i].id;
1588 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1589 return CARD_NVIDIA_GEFORCE_8300GS;
1592 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1593 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1595 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1597 static const struct
1599 const char *renderer;
1600 enum wined3d_pci_device id;
1602 cards[] =
1604 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1605 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1607 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1608 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1609 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1610 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1611 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1612 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1613 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1614 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1615 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1616 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1619 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1621 if (strstr(gl_renderer, cards[i].renderer))
1622 return cards[i].id;
1625 /* Geforce 6/7 - lowend */
1626 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1629 if (d3d_level >= 9)
1631 /* GeforceFX - highend */
1632 if (strstr(gl_renderer, "5800")
1633 || strstr(gl_renderer, "5900")
1634 || strstr(gl_renderer, "5950")
1635 || strstr(gl_renderer, "Quadro FX"))
1637 return CARD_NVIDIA_GEFORCEFX_5800;
1640 /* GeforceFX - midend */
1641 if (strstr(gl_renderer, "5600")
1642 || strstr(gl_renderer, "5650")
1643 || strstr(gl_renderer, "5700")
1644 || strstr(gl_renderer, "5750"))
1646 return CARD_NVIDIA_GEFORCEFX_5600;
1649 /* GeforceFX - lowend */
1650 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1653 if (d3d_level >= 8)
1655 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1657 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1660 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1663 if (d3d_level >= 7)
1665 if (strstr(gl_renderer, "GeForce4 MX"))
1667 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1670 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1672 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1675 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1677 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1680 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1683 if (strstr(gl_renderer, "TNT2"))
1685 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1688 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1691 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1692 const char *gl_renderer)
1694 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1696 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1698 * Beware: renderer string do not match exact card model,
1699 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1700 if (d3d_level >= 10)
1702 unsigned int i;
1704 static const struct
1706 const char *renderer;
1707 enum wined3d_pci_device id;
1709 cards[] =
1711 /* Evergreen */
1712 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1713 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1714 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1715 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1716 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1717 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1718 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1719 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1720 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1721 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1722 /* R700 */
1723 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1724 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1725 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1726 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1727 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1728 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1729 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1730 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1731 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1732 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1733 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1734 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1735 /* R600/R700 integrated */
1736 {"HD 3300", CARD_AMD_RADEON_HD3200},
1737 {"HD 3200", CARD_AMD_RADEON_HD3200},
1738 {"HD 3100", CARD_AMD_RADEON_HD3200},
1739 /* R600 */
1740 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1741 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1742 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1743 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1744 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1745 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1746 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1747 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1748 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1749 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1750 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1751 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1752 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1755 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1757 if (strstr(gl_renderer, cards[i].renderer))
1758 return cards[i].id;
1761 /* Default for when no GPU has been found */
1762 return CARD_AMD_RADEON_HD3200;
1765 if (d3d_level >= 9)
1767 /* Radeon R5xx */
1768 if (strstr(gl_renderer, "X1600")
1769 || strstr(gl_renderer, "X1650")
1770 || strstr(gl_renderer, "X1800")
1771 || strstr(gl_renderer, "X1900")
1772 || strstr(gl_renderer, "X1950"))
1774 return CARD_AMD_RADEON_X1600;
1777 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1778 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1779 if (strstr(gl_renderer, "X700")
1780 || strstr(gl_renderer, "X800")
1781 || strstr(gl_renderer, "X850")
1782 || strstr(gl_renderer, "X1300")
1783 || strstr(gl_renderer, "X1400")
1784 || strstr(gl_renderer, "X1450")
1785 || strstr(gl_renderer, "X1550")
1786 || strstr(gl_renderer, "X2300")
1787 || strstr(gl_renderer, "X2500")
1788 || strstr(gl_renderer, "HD 2300")
1791 return CARD_AMD_RADEON_X700;
1794 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1795 if (strstr(gl_renderer, "Radeon Xpress"))
1797 return CARD_AMD_RADEON_XPRESS_200M;
1800 /* Radeon R3xx */
1801 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1804 if (d3d_level >= 8)
1805 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1807 if (d3d_level >= 7)
1808 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1810 return CARD_AMD_RAGE_128PRO;
1813 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1814 const char *gl_renderer)
1816 if (strstr(gl_renderer, "GM45")) return CARD_INTEL_GM45;
1817 if (strstr(gl_renderer, "X3100") || strstr(gl_renderer, "965GM"))
1819 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1820 return CARD_INTEL_X3100;
1823 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1825 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1826 return CARD_INTEL_I945GM;
1829 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1830 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1831 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1832 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1833 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1834 return CARD_INTEL_I915G;
1838 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1839 const char *gl_renderer)
1841 UINT d3d_level;
1842 unsigned int i;
1844 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1846 * Beware: renderer string do not match exact card model,
1847 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1848 if (strstr(gl_renderer, "Gallium"))
1850 /* 20101109 - These are never returned by current Gallium radeon
1851 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1853 * These are returned but not handled: RC410, RV380. */
1854 static const struct
1856 const char *renderer;
1857 enum wined3d_pci_device id;
1859 cards[] =
1861 /* Northern Islands */
1862 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1863 {"BARTS", CARD_AMD_RADEON_HD6800},
1864 {"TURKS", CARD_AMD_RADEON_HD6600},
1865 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1866 {"SUMO", CARD_AMD_RADEON_HD6550D},
1867 {"CAICOS", CARD_AMD_RADEON_HD6400},
1868 {"PALM", CARD_AMD_RADEON_HD6300},
1869 /* Evergreen */
1870 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1871 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1872 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1873 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1874 {"CEDAR", CARD_AMD_RADEON_HD5400},
1875 /* R700 */
1876 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1877 {"RV790", CARD_AMD_RADEON_HD4800},
1878 {"RV770", CARD_AMD_RADEON_HD4800},
1879 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1880 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1881 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1882 /* R600/R700 integrated */
1883 {"RS880", CARD_AMD_RADEON_HD3200},
1884 {"RS780", CARD_AMD_RADEON_HD3200},
1885 /* R600 */
1886 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1887 {"R600", CARD_AMD_RADEON_HD2900},
1888 {"RV670", CARD_AMD_RADEON_HD2900},
1889 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1890 {"RV630", CARD_AMD_RADEON_HD2600},
1891 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1892 {"RV610", CARD_AMD_RADEON_HD2350},
1893 /* R500 */
1894 {"R580", CARD_AMD_RADEON_X1600},
1895 {"R520", CARD_AMD_RADEON_X1600},
1896 {"RV570", CARD_AMD_RADEON_X1600},
1897 {"RV560", CARD_AMD_RADEON_X1600},
1898 {"RV535", CARD_AMD_RADEON_X1600},
1899 {"RV530", CARD_AMD_RADEON_X1600},
1900 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1901 {"RV515", CARD_AMD_RADEON_X700},
1902 /* R400 */
1903 {"R481", CARD_AMD_RADEON_X700},
1904 {"R480", CARD_AMD_RADEON_X700},
1905 {"R430", CARD_AMD_RADEON_X700},
1906 {"R423", CARD_AMD_RADEON_X700},
1907 {"R420", CARD_AMD_RADEON_X700},
1908 {"R410", CARD_AMD_RADEON_X700},
1909 {"RV410", CARD_AMD_RADEON_X700},
1910 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1911 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1912 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1913 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1914 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1915 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1916 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1917 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1918 /* R300 */
1919 {"R360", CARD_AMD_RADEON_9500},
1920 {"R350", CARD_AMD_RADEON_9500},
1921 {"R300", CARD_AMD_RADEON_9500},
1922 {"RV370", CARD_AMD_RADEON_9500},
1923 {"RV360", CARD_AMD_RADEON_9500},
1924 {"RV351", CARD_AMD_RADEON_9500},
1925 {"RV350", CARD_AMD_RADEON_9500},
1928 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1930 if (strstr(gl_renderer, cards[i].renderer))
1931 return cards[i].id;
1935 d3d_level = d3d_level_from_gl_info(gl_info);
1936 if (d3d_level >= 10)
1937 return CARD_AMD_RADEON_HD2600;
1939 if (d3d_level >= 9)
1941 static const struct
1943 const char *renderer;
1944 enum wined3d_pci_device id;
1946 cards[] =
1948 /* R700 */
1949 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1950 {"(RV790", CARD_AMD_RADEON_HD4800},
1951 {"(RV770", CARD_AMD_RADEON_HD4800},
1952 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1953 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1954 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1955 /* R600/R700 integrated */
1956 {"RS880", CARD_AMD_RADEON_HD3200},
1957 {"RS780", CARD_AMD_RADEON_HD3200},
1958 /* R600 */
1959 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1960 {"(R600", CARD_AMD_RADEON_HD2900},
1961 {"(RV670", CARD_AMD_RADEON_HD2900},
1962 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1963 {"(RV630", CARD_AMD_RADEON_HD2600},
1964 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
1965 {"(RV610", CARD_AMD_RADEON_HD2350},
1968 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1970 if (strstr(gl_renderer, cards[i].renderer))
1971 return cards[i].id;
1974 return CARD_AMD_RADEON_9500;
1977 if (d3d_level >= 8)
1978 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1980 if (d3d_level >= 7)
1981 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1983 return CARD_AMD_RAGE_128PRO;
1986 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1987 const char *gl_renderer)
1989 UINT d3d_level;
1991 if (strstr(gl_renderer, "Gallium"))
1993 unsigned int i;
1995 static const struct
1997 const char *renderer;
1998 enum wined3d_pci_device id;
2000 cards[] =
2002 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2003 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2004 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2005 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2006 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2007 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2008 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2009 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2010 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2011 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2012 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2013 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2014 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2015 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2016 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2017 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2018 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2019 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2020 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2021 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2022 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2023 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2024 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2025 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2026 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2027 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2028 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2029 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2030 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2031 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2032 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2033 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2034 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2035 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2036 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2037 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2038 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2039 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2040 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2041 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2042 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200},
2043 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200},
2044 {"NV20", CARD_NVIDIA_GEFORCE3},
2045 {"NV1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2046 {"NV1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2047 {"NV18", CARD_NVIDIA_GEFORCE4_MX},
2048 {"NV17", CARD_NVIDIA_GEFORCE4_MX},
2049 {"NV16", CARD_NVIDIA_GEFORCE2},
2050 {"NV15", CARD_NVIDIA_GEFORCE2},
2051 {"NV11", CARD_NVIDIA_GEFORCE2_MX},
2052 {"NV10", CARD_NVIDIA_GEFORCE},
2053 {"NV05", CARD_NVIDIA_RIVA_TNT2},
2054 {"NV04", CARD_NVIDIA_RIVA_TNT},
2055 {"NV03", CARD_NVIDIA_RIVA_128},
2058 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2060 if (strstr(gl_renderer, cards[i].renderer))
2061 return cards[i].id;
2065 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2067 d3d_level = d3d_level_from_gl_info(gl_info);
2068 if (d3d_level >= 9)
2069 return CARD_NVIDIA_GEFORCEFX_5600;
2070 if (d3d_level >= 8)
2071 return CARD_NVIDIA_GEFORCE3;
2072 if (d3d_level >= 7)
2073 return CARD_NVIDIA_GEFORCE;
2074 if (d3d_level >= 6)
2075 return CARD_NVIDIA_RIVA_TNT;
2076 return CARD_NVIDIA_RIVA_128;
2080 struct vendor_card_selection
2082 enum wined3d_gl_vendor gl_vendor;
2083 enum wined3d_pci_vendor card_vendor;
2084 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2085 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2088 static const struct vendor_card_selection vendor_card_select_table[] =
2090 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2091 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2092 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2093 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2094 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2095 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2096 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2097 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2098 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2102 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2103 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2105 UINT d3d_level;
2107 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2108 * different GPUs with roughly the same features. In most cases GPUs from a
2109 * certain family differ in clockspeeds, the amount of video memory and the
2110 * number of shader pipelines.
2112 * A Direct3D device object contains the PCI id (vendor + device) of the
2113 * videocard which is used for rendering. Various applications use this
2114 * information to get a rough estimation of the features of the card and
2115 * some might use it for enabling 3d effects only on certain types of
2116 * videocards. In some cases games might even use it to work around bugs
2117 * which happen on certain videocards/driver combinations. The problem is
2118 * that OpenGL only exposes a rendering string containing the name of the
2119 * videocard and not the PCI id.
2121 * Various games depend on the PCI id, so somehow we need to provide one.
2122 * A simple option is to parse the renderer string and translate this to
2123 * the right PCI id. This is a lot of work because there are more than 200
2124 * GPUs just for Nvidia. Various cards share the same renderer string, so
2125 * the amount of code might be 'small' but there are quite a number of
2126 * exceptions which would make this a pain to maintain. Another way would
2127 * be to query the PCI id from the operating system (assuming this is the
2128 * videocard which is used for rendering which is not always the case).
2129 * This would work but it is not very portable. Second it would not work
2130 * well in, let's say, a remote X situation in which the amount of 3d
2131 * features which can be used is limited.
2133 * As said most games only use the PCI id to get an indication of the
2134 * capabilities of the card. It doesn't really matter if the given id is
2135 * the correct one if we return the id of a card with similar 3d features.
2137 * The code below checks the OpenGL capabilities of a videocard and matches
2138 * that to a certain level of Direct3D functionality. Once a card passes
2139 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2140 * least a GeforceFX. To give a better estimate we do a basic check on the
2141 * renderer string but if that won't pass we return a default card. This
2142 * way is better than maintaining a full card database as even without a
2143 * full database we can return a card with similar features. Second the
2144 * size of the database can be made quite small because when you know what
2145 * type of 3d functionality a card has, you know to which GPU family the
2146 * GPU must belong. Because of this you only have to check a small part of
2147 * the renderer string to distinguishes between different models from that
2148 * family.
2150 * The code also selects a default amount of video memory which we will
2151 * use for an estimation of the amount of free texture memory. In case of
2152 * real D3D the amount of texture memory includes video memory and system
2153 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2154 * HyperMemory). We don't know how much system memory can be addressed by
2155 * the system but we can make a reasonable estimation about the amount of
2156 * video memory. If the value is slightly wrong it doesn't matter as we
2157 * didn't include AGP-like memory which makes the amount of addressable
2158 * memory higher and second OpenGL isn't that critical it moves to system
2159 * memory behind our backs if really needed. Note that the amount of video
2160 * memory can be overruled using a registry setting. */
2162 int i;
2164 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2166 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2167 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2168 continue;
2169 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2170 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2173 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2174 *gl_vendor, *card_vendor);
2176 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2177 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2178 * them a good generic choice. */
2179 *card_vendor = HW_VENDOR_NVIDIA;
2180 d3d_level = d3d_level_from_gl_info(gl_info);
2181 if (d3d_level >= 9)
2182 return CARD_NVIDIA_GEFORCEFX_5600;
2183 if (d3d_level >= 8)
2184 return CARD_NVIDIA_GEFORCE3;
2185 if (d3d_level >= 7)
2186 return CARD_NVIDIA_GEFORCE;
2187 if (d3d_level >= 6)
2188 return CARD_NVIDIA_RIVA_TNT;
2189 return CARD_NVIDIA_RIVA_128;
2192 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2194 int vs_selected_mode, ps_selected_mode;
2196 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2197 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2198 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2199 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2200 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2201 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2202 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2203 else return &ffp_fragment_pipeline;
2206 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2208 int vs_selected_mode, ps_selected_mode;
2210 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2211 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2212 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2213 return &none_shader_backend;
2216 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2218 int vs_selected_mode, ps_selected_mode;
2220 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2221 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2222 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2223 else return &ffp_blit;
2226 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2228 DWORD ver;
2230 #define USE_GL_FUNC(type, pfn, ext, replace) \
2231 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2232 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2233 else gl_info->pfn = NULL;
2235 GL_EXT_FUNCS_GEN;
2236 #undef USE_GL_FUNC
2238 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2239 WGL_EXT_FUNCS_GEN;
2240 #undef USE_GL_FUNC
2243 /* Context activation is done by the caller. */
2244 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2246 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2247 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2248 const char *GL_Extensions = NULL;
2249 const char *WGL_Extensions = NULL;
2250 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2251 struct fragment_caps fragment_caps;
2252 enum wined3d_gl_vendor gl_vendor;
2253 enum wined3d_pci_vendor card_vendor;
2254 enum wined3d_pci_device device;
2255 GLint gl_max;
2256 GLfloat gl_floatv[2];
2257 unsigned i;
2258 HDC hdc;
2259 DWORD gl_version;
2260 size_t len;
2262 TRACE_(d3d_caps)("(%p)\n", gl_info);
2264 ENTER_GL();
2266 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2267 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2268 if (!gl_renderer_str)
2270 LEAVE_GL();
2271 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2272 return FALSE;
2275 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2276 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2277 if (!gl_vendor_str)
2279 LEAVE_GL();
2280 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2281 return FALSE;
2284 /* Parse the GL_VERSION field into major and minor information */
2285 gl_version_str = (const char *)glGetString(GL_VERSION);
2286 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2287 if (!gl_version_str)
2289 LEAVE_GL();
2290 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2291 return FALSE;
2293 gl_version = wined3d_parse_gl_version(gl_version_str);
2296 * Initialize openGL extension related variables
2297 * with Default values
2299 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2300 gl_info->limits.blends = 1;
2301 gl_info->limits.buffers = 1;
2302 gl_info->limits.textures = 1;
2303 gl_info->limits.texture_coords = 1;
2304 gl_info->limits.fragment_samplers = 1;
2305 gl_info->limits.vertex_samplers = 0;
2306 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2307 gl_info->limits.sampler_stages = 1;
2308 gl_info->limits.vertex_attribs = 16;
2309 gl_info->limits.glsl_vs_float_constants = 0;
2310 gl_info->limits.glsl_ps_float_constants = 0;
2311 gl_info->limits.arb_vs_float_constants = 0;
2312 gl_info->limits.arb_vs_native_constants = 0;
2313 gl_info->limits.arb_vs_instructions = 0;
2314 gl_info->limits.arb_vs_temps = 0;
2315 gl_info->limits.arb_ps_float_constants = 0;
2316 gl_info->limits.arb_ps_local_constants = 0;
2317 gl_info->limits.arb_ps_instructions = 0;
2318 gl_info->limits.arb_ps_temps = 0;
2320 /* Retrieve opengl defaults */
2321 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2322 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2323 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2325 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2326 gl_info->limits.lights = gl_max;
2327 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2329 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2330 gl_info->limits.texture_size = gl_max;
2331 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2333 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2334 gl_info->limits.pointsize_min = gl_floatv[0];
2335 gl_info->limits.pointsize_max = gl_floatv[1];
2336 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2338 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2339 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2340 if (!GL_Extensions)
2342 LEAVE_GL();
2343 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2344 return FALSE;
2347 LEAVE_GL();
2349 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2351 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2353 while (*GL_Extensions)
2355 const char *start;
2357 while (isspace(*GL_Extensions)) ++GL_Extensions;
2358 start = GL_Extensions;
2359 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2361 len = GL_Extensions - start;
2362 if (!len) continue;
2364 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2366 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2368 if (len == strlen(EXTENSION_MAP[i].extension_string)
2369 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2371 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2372 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2373 break;
2378 /* Now work out what GL support this card really has */
2379 load_gl_funcs( gl_info, gl_version );
2381 ENTER_GL();
2383 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2384 * loading the functions, otherwise the code above will load the extension entry points instead of the
2385 * core functions, which may not work. */
2386 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2388 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2389 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2391 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2392 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2396 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2398 if (gl_info->supported[APPLE_FENCE])
2400 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2401 * The apple extension interacts with some other apple exts. Disable the NV
2402 * extension if the apple one is support to prevent confusion in other parts
2403 * of the code. */
2404 gl_info->supported[NV_FENCE] = FALSE;
2406 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2408 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2410 * The enums are the same:
2411 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2412 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2413 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2414 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2415 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2417 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2419 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2420 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2422 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2424 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2425 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2428 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2430 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2431 * functionality. Prefer the ARB extension */
2432 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2434 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2436 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2437 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2439 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2441 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2442 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2444 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2446 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2447 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2449 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2451 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2452 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2454 if (gl_info->supported[NV_TEXTURE_SHADER2])
2456 if (gl_info->supported[NV_REGISTER_COMBINERS])
2458 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2459 * are supported. The nv extensions provide the same functionality as the
2460 * ATI one, and a bit more(signed pixelformats). */
2461 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2465 if (gl_info->supported[NV_REGISTER_COMBINERS])
2467 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2468 gl_info->limits.general_combiners = gl_max;
2469 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2471 if (gl_info->supported[ARB_DRAW_BUFFERS])
2473 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2474 gl_info->limits.buffers = gl_max;
2475 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2477 if (gl_info->supported[ARB_MULTITEXTURE])
2479 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2480 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2481 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2482 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2483 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2484 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2486 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2488 GLint tmp;
2489 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2490 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2492 else
2494 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2496 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2498 if (gl_info->supported[ARB_VERTEX_SHADER])
2500 GLint tmp;
2501 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2502 gl_info->limits.vertex_samplers = tmp;
2503 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2504 gl_info->limits.combined_samplers = tmp;
2505 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2506 gl_info->limits.vertex_attribs = tmp;
2508 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2509 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2510 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2511 * shader is used with fixed function vertex processing we're fine too because fixed function
2512 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2513 * used we have to make sure that all vertex sampler setups are valid together with all
2514 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2515 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2516 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2517 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2518 * a fixed function pipeline anymore.
2520 * So this is just a check to check that our assumption holds true. If not, write a warning
2521 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2522 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2523 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2525 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2526 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2527 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2528 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2529 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2530 else
2531 gl_info->limits.vertex_samplers = 0;
2534 else
2536 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2538 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2539 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2541 if (gl_info->supported[ARB_VERTEX_BLEND])
2543 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2544 gl_info->limits.blends = gl_max;
2545 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2547 if (gl_info->supported[EXT_TEXTURE3D])
2549 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2550 gl_info->limits.texture3d_size = gl_max;
2551 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2553 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2555 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2556 gl_info->limits.anisotropy = gl_max;
2557 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2559 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2561 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2562 gl_info->limits.arb_ps_float_constants = gl_max;
2563 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2564 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2565 gl_info->limits.arb_ps_native_constants = gl_max;
2566 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2567 gl_info->limits.arb_ps_native_constants);
2568 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2569 gl_info->limits.arb_ps_temps = gl_max;
2570 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2571 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2572 gl_info->limits.arb_ps_instructions = gl_max;
2573 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2574 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2575 gl_info->limits.arb_ps_local_constants = gl_max;
2576 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2578 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2580 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2581 gl_info->limits.arb_vs_float_constants = gl_max;
2582 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2583 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2584 gl_info->limits.arb_vs_native_constants = gl_max;
2585 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2586 gl_info->limits.arb_vs_native_constants);
2587 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2588 gl_info->limits.arb_vs_temps = gl_max;
2589 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2590 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2591 gl_info->limits.arb_vs_instructions = gl_max;
2592 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2594 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2596 if (gl_info->supported[ARB_VERTEX_SHADER])
2598 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2599 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2600 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2602 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2604 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2605 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2606 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2607 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2608 gl_info->limits.glsl_varyings = gl_max;
2609 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2611 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2613 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2614 unsigned int major, minor;
2616 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2618 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2619 sscanf(str, "%u.%u", &major, &minor);
2620 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2622 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2624 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2626 else
2628 gl_info->limits.shininess = 128.0f;
2630 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2632 /* If we have full NP2 texture support, disable
2633 * GL_ARB_texture_rectangle because we will never use it.
2634 * This saves a few redundant glDisable calls. */
2635 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2637 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2639 /* Disable NV_register_combiners and fragment shader if this is supported.
2640 * generally the NV extensions are preferred over the ATI ones, and this
2641 * extension is disabled if register_combiners and texture_shader2 are both
2642 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2643 * fragment processing support. */
2644 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2645 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2646 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2647 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2649 if (gl_info->supported[NV_HALF_FLOAT])
2651 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2652 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2654 checkGLcall("extension detection");
2656 LEAVE_GL();
2658 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2659 adapter->shader_backend = select_shader_backend(gl_info);
2660 adapter->blitter = select_blit_implementation(gl_info);
2662 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2663 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2664 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2666 /* In some cases the number of texture stages can be larger than the number
2667 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2668 * shaders), but 8 texture stages (register combiners). */
2669 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2671 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2673 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2674 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2675 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2676 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2677 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2678 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2679 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2680 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2681 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2682 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2683 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2684 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2685 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2686 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2687 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2688 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2689 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2690 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2691 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2692 if (wined3d_settings.allow_multisampling)
2694 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2695 gl_info->limits.samples = gl_max;
2698 else
2700 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2702 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2703 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2704 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2705 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2706 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2707 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2708 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2709 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2710 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2711 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2712 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2713 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2714 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2715 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2716 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2717 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2718 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2720 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2722 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2723 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2725 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2727 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2729 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2731 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2732 if (wined3d_settings.allow_multisampling)
2734 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2735 gl_info->limits.samples = gl_max;
2740 /* MRTs are currently only supported when FBOs are used. */
2741 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2743 gl_info->limits.buffers = 1;
2746 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2747 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2748 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2750 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2751 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2753 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2754 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2755 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2756 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2757 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2758 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2759 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2760 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2762 /* Make sure there's an active HDC else the WGL extensions will fail */
2763 hdc = pwglGetCurrentDC();
2764 if (hdc) {
2765 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2766 if(GL_EXTCALL(wglGetExtensionsStringARB))
2767 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2769 if (!WGL_Extensions)
2771 ERR(" WGL_Extensions returns NULL\n");
2773 else
2775 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2776 while (*WGL_Extensions)
2778 const char *Start;
2779 char ThisExtn[256];
2781 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2782 Start = WGL_Extensions;
2783 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2785 len = WGL_Extensions - Start;
2786 if (!len || len >= sizeof(ThisExtn))
2787 continue;
2789 memcpy(ThisExtn, Start, len);
2790 ThisExtn[len] = '\0';
2791 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2793 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2794 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2795 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2797 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2798 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2799 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2801 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2802 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2803 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2809 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2810 init_driver_info(driver_info, card_vendor, device);
2811 add_gl_compat_wrappers(gl_info);
2813 return TRUE;
2816 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2818 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2819 wined3d, wined3d->adapter_count);
2821 return wined3d->adapter_count;
2824 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2826 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2828 return WINED3D_OK;
2831 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2833 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2835 if (adapter_idx >= wined3d->adapter_count)
2836 return NULL;
2838 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2841 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2842 of the same bpp but different resolutions */
2844 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2845 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2846 enum wined3d_format_id format_id)
2848 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2850 if (adapter_idx >= wined3d->adapter_count)
2851 return 0;
2853 /* TODO: Store modes per adapter and read it from the adapter structure */
2854 if (!adapter_idx)
2856 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2857 UINT format_bits = format->byte_count * CHAR_BIT;
2858 unsigned int i = 0;
2859 unsigned int j = 0;
2860 DEVMODEW mode;
2862 memset(&mode, 0, sizeof(mode));
2863 mode.dmSize = sizeof(mode);
2865 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2867 ++j;
2869 if (format_id == WINED3DFMT_UNKNOWN)
2871 /* This is for D3D8, do not enumerate P8 here */
2872 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2874 else if (mode.dmBitsPerPel == format_bits)
2876 ++i;
2880 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2882 return i;
2884 else
2886 FIXME_(d3d_caps)("Adapter not primary display.\n");
2889 return 0;
2892 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2893 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2894 enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode)
2896 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2897 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2899 /* Validate the parameters as much as possible */
2900 if (!mode || adapter_idx >= wined3d->adapter_count
2901 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2903 return WINED3DERR_INVALIDCALL;
2906 /* TODO: Store modes per adapter and read it from the adapter structure */
2907 if (!adapter_idx)
2909 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2910 UINT format_bits = format->byte_count * CHAR_BIT;
2911 DEVMODEW DevModeW;
2912 int ModeIdx = 0;
2913 UINT i = 0;
2914 int j = 0;
2916 ZeroMemory(&DevModeW, sizeof(DevModeW));
2917 DevModeW.dmSize = sizeof(DevModeW);
2919 /* If we are filtering to a specific format (D3D9), then need to skip
2920 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2921 just count through the ones with valid bit depths */
2922 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2924 if (format_id == WINED3DFMT_UNKNOWN)
2926 /* This is for D3D8, do not enumerate P8 here */
2927 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2929 else if (DevModeW.dmBitsPerPel == format_bits)
2931 ++i;
2935 if (!i)
2937 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2938 return WINED3DERR_INVALIDCALL;
2940 ModeIdx = j - 1;
2942 /* Now get the display mode via the calculated index */
2943 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2945 mode->Width = DevModeW.dmPelsWidth;
2946 mode->Height = DevModeW.dmPelsHeight;
2947 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2948 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2949 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2951 if (format_id == WINED3DFMT_UNKNOWN)
2952 mode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2953 else
2954 mode->Format = format_id;
2956 else
2958 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
2959 return WINED3DERR_INVALIDCALL;
2962 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2963 mode->Width, mode->Height, mode->RefreshRate, mode->Format,
2964 debug_d3dformat(mode->Format), DevModeW.dmBitsPerPel);
2966 else
2968 FIXME_(d3d_caps)("Adapter not primary display\n");
2971 return WINED3D_OK;
2974 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2975 WINED3DDISPLAYMODE *mode)
2977 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
2979 if (!mode || adapter_idx >= wined3d->adapter_count)
2980 return WINED3DERR_INVALIDCALL;
2982 if (!adapter_idx)
2984 DEVMODEW DevModeW;
2985 unsigned int bpp;
2987 ZeroMemory(&DevModeW, sizeof(DevModeW));
2988 DevModeW.dmSize = sizeof(DevModeW);
2990 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
2991 mode->Width = DevModeW.dmPelsWidth;
2992 mode->Height = DevModeW.dmPelsHeight;
2993 bpp = DevModeW.dmBitsPerPel;
2994 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2995 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
2996 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2997 mode->Format = pixelformat_for_depth(bpp);
2999 else
3001 FIXME_(d3d_caps)("Adapter not primary display\n");
3004 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->Width,
3005 mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
3006 return WINED3D_OK;
3009 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3010 and fields being inserted in the middle, a new structure is used in place */
3011 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3012 UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier)
3014 const struct wined3d_adapter *adapter;
3015 size_t len;
3017 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3018 wined3d, adapter_idx, flags, identifier);
3020 if (adapter_idx >= wined3d->adapter_count)
3021 return WINED3DERR_INVALIDCALL;
3023 adapter = &wined3d->adapters[adapter_idx];
3025 /* Return the information requested */
3026 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3028 if (identifier->driver_size)
3030 const char *name = adapter->driver_info.name;
3031 len = min(strlen(name), identifier->driver_size - 1);
3032 memcpy(identifier->driver, name, len);
3033 identifier->driver[len] = '\0';
3036 if (identifier->description_size)
3038 const char *description = adapter->driver_info.description;
3039 len = min(strlen(description), identifier->description_size - 1);
3040 memcpy(identifier->description, description, len);
3041 identifier->description[len] = '\0';
3044 /* Note that d3d8 doesn't supply a device name. */
3045 if (identifier->device_name_size)
3047 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3049 len = strlen(device_name);
3050 if (len >= identifier->device_name_size)
3052 ERR("Device name size too small.\n");
3053 return WINED3DERR_INVALIDCALL;
3056 memcpy(identifier->device_name, device_name, len);
3057 identifier->device_name[len] = '\0';
3060 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3061 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3062 identifier->vendor_id = adapter->driver_info.vendor;
3063 identifier->device_id = adapter->driver_info.device;
3064 identifier->subsystem_id = 0;
3065 identifier->revision = 0;
3066 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3067 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3068 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3069 identifier->video_memory = adapter->TextureRam;
3071 return WINED3D_OK;
3074 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3075 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3077 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3079 /* Float formats need FBOs. If FBOs are used this function isn't called */
3080 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3082 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3083 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3085 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3086 return FALSE;
3089 if(cfg->redSize < redSize)
3090 return FALSE;
3092 if(cfg->greenSize < greenSize)
3093 return FALSE;
3095 if(cfg->blueSize < blueSize)
3096 return FALSE;
3098 if(cfg->alphaSize < alphaSize)
3099 return FALSE;
3101 return TRUE;
3104 /* Probably a RGBA_float or color index mode */
3105 return FALSE;
3108 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3109 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3111 BYTE depthSize, stencilSize;
3112 BOOL lockable = FALSE;
3114 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3116 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3117 return FALSE;
3120 /* Float formats need FBOs. If FBOs are used this function isn't called */
3121 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3123 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3124 lockable = TRUE;
3126 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3127 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3128 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3129 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3130 return FALSE;
3132 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3133 * allow more stencil bits than requested. */
3134 if(cfg->stencilSize < stencilSize)
3135 return FALSE;
3137 return TRUE;
3140 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3141 UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
3142 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3144 const struct wined3d_format *rt_format;
3145 const struct wined3d_format *ds_format;
3146 const struct wined3d_adapter *adapter;
3148 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3149 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3150 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3151 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3153 if (adapter_idx >= wined3d->adapter_count)
3154 return WINED3DERR_INVALIDCALL;
3156 adapter = &wined3d->adapters[adapter_idx];
3157 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3158 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3159 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3161 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3162 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3164 TRACE_(d3d_caps)("Formats match.\n");
3165 return WINED3D_OK;
3168 else
3170 const struct wined3d_pixel_format *cfgs;
3171 unsigned int cfg_count;
3172 unsigned int i;
3174 cfgs = adapter->cfgs;
3175 cfg_count = adapter->cfg_count;
3176 for (i = 0; i < cfg_count; ++i)
3178 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3179 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3181 TRACE_(d3d_caps)("Formats match.\n");
3182 return WINED3D_OK;
3187 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3188 debug_d3dformat(render_target_format_id),
3189 debug_d3dformat(depth_stencil_format_id));
3191 return WINED3DERR_NOTAVAILABLE;
3194 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3195 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3196 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels)
3198 const struct wined3d_gl_info *gl_info;
3200 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3201 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3202 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3203 windowed, multisample_type, quality_levels);
3205 if (adapter_idx >= wined3d->adapter_count)
3206 return WINED3DERR_INVALIDCALL;
3208 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3210 if (multisample_type > gl_info->limits.samples)
3212 TRACE("Returning not supported.\n");
3213 if (quality_levels)
3214 *quality_levels = 0;
3216 return WINED3DERR_NOTAVAILABLE;
3219 if (quality_levels)
3221 if (multisample_type == WINED3DMULTISAMPLE_NONMASKABLE)
3222 /* FIXME: This is probably wrong. */
3223 *quality_levels = gl_info->limits.samples;
3224 else
3225 *quality_levels = 1;
3228 return WINED3D_OK;
3231 /* Check if we support bumpmapping for a format */
3232 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3234 /* Ask the fixed function pipeline implementation if it can deal
3235 * with the conversion. If we've got a GL extension giving native
3236 * support this will be an identity conversion. */
3237 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3238 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3241 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3242 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3243 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3245 /* Only allow depth/stencil formats */
3246 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3248 /* Blacklist formats not supported on Windows */
3249 switch (ds_format->id)
3251 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3252 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3253 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3254 return FALSE;
3256 default:
3257 break;
3260 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3262 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3263 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3265 else
3267 unsigned int i;
3269 /* Walk through all WGL pixel formats to find a match */
3270 for (i = 0; i < adapter->cfg_count; ++i)
3272 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3273 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3274 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3275 return TRUE;
3279 return FALSE;
3282 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3284 /* The flags entry of a format contains the filtering capability */
3285 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3286 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3287 return TRUE;
3289 return FALSE;
3292 /* Check the render target capabilities of a format */
3293 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3294 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3296 /* Filter out non-RT formats */
3297 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3298 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3300 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3301 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3302 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3303 unsigned int i;
3305 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3306 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3308 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3309 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3310 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3311 TRACE_(d3d_caps)("[FAILED]\n");
3312 return FALSE;
3315 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3316 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3317 for (i = 0; i < adapter->cfg_count; ++i)
3319 if (cfgs[i].windowDrawable
3320 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3322 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3323 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3324 return TRUE;
3328 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3330 /* For now return TRUE for FBOs until we have some proper checks.
3331 * Note that this function will only be called when the format is around for texturing. */
3332 return TRUE;
3334 return FALSE;
3337 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3339 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3342 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3344 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3345 * doing the color fixup in shaders.
3346 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3347 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3349 int vs_selected_mode;
3350 int ps_selected_mode;
3351 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3353 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3354 TRACE_(d3d_caps)("[OK]\n");
3355 return TRUE;
3359 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3360 return FALSE;
3363 /* Check if a format support blending in combination with pixel shaders */
3364 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3365 const struct wined3d_format *format)
3367 /* The flags entry of a format contains the post pixel shader blending capability */
3368 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3370 return FALSE;
3373 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3375 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3376 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3377 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3378 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3379 * capability anyway.
3381 * For now lets report this on all formats, but in the future we may want to
3382 * restrict it to some should games need that
3384 return TRUE;
3387 /* Check if a texture format is supported on the given adapter */
3388 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3390 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3392 switch (format->id)
3394 /*****
3395 * supported: RGB(A) formats
3397 case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */
3398 case WINED3DFMT_B8G8R8A8_UNORM:
3399 case WINED3DFMT_B8G8R8X8_UNORM:
3400 case WINED3DFMT_B5G6R5_UNORM:
3401 case WINED3DFMT_B5G5R5X1_UNORM:
3402 case WINED3DFMT_B5G5R5A1_UNORM:
3403 case WINED3DFMT_B4G4R4A4_UNORM:
3404 case WINED3DFMT_A8_UNORM:
3405 case WINED3DFMT_B4G4R4X4_UNORM:
3406 case WINED3DFMT_R8G8B8A8_UNORM:
3407 case WINED3DFMT_R8G8B8X8_UNORM:
3408 case WINED3DFMT_B10G10R10A2_UNORM:
3409 case WINED3DFMT_R10G10B10A2_UNORM:
3410 case WINED3DFMT_R16G16_UNORM:
3411 TRACE_(d3d_caps)("[OK]\n");
3412 return TRUE;
3414 case WINED3DFMT_B2G3R3_UNORM:
3415 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3416 return FALSE;
3418 /*****
3419 * Not supported: Palettized
3420 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3421 * Since it is not widely available, don't offer it. Further no Windows driver offers
3422 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3424 case WINED3DFMT_P8_UINT:
3425 case WINED3DFMT_P8_UINT_A8_UNORM:
3426 return FALSE;
3428 /*****
3429 * Supported: (Alpha)-Luminance
3431 case WINED3DFMT_L8_UNORM:
3432 case WINED3DFMT_L8A8_UNORM:
3433 case WINED3DFMT_L16_UNORM:
3434 TRACE_(d3d_caps)("[OK]\n");
3435 return TRUE;
3437 /* Not supported on Windows, thus disabled */
3438 case WINED3DFMT_L4A4_UNORM:
3439 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3440 return FALSE;
3442 /*****
3443 * Supported: Depth/Stencil formats
3445 case WINED3DFMT_D16_LOCKABLE:
3446 case WINED3DFMT_D16_UNORM:
3447 case WINED3DFMT_X8D24_UNORM:
3448 case WINED3DFMT_D24_UNORM_S8_UINT:
3449 case WINED3DFMT_S8_UINT_D24_FLOAT:
3450 case WINED3DFMT_D32_UNORM:
3451 case WINED3DFMT_D32_FLOAT:
3452 return TRUE;
3454 case WINED3DFMT_INTZ:
3455 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3456 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3457 return TRUE;
3458 return FALSE;
3460 /* Not supported on Windows */
3461 case WINED3DFMT_S1_UINT_D15_UNORM:
3462 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3463 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3464 return FALSE;
3466 /*****
3467 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3468 * GL_NV_texture_shader). Emulated by shaders
3470 case WINED3DFMT_R8G8_SNORM:
3471 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3472 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3473 case WINED3DFMT_R8G8B8A8_SNORM:
3474 case WINED3DFMT_R16G16_SNORM:
3475 /* Ask the shader backend if it can deal with the conversion. If
3476 * we've got a GL extension giving native support this will be an
3477 * identity conversion. */
3478 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3480 TRACE_(d3d_caps)("[OK]\n");
3481 return TRUE;
3483 TRACE_(d3d_caps)("[FAILED]\n");
3484 return FALSE;
3486 case WINED3DFMT_DXT1:
3487 case WINED3DFMT_DXT2:
3488 case WINED3DFMT_DXT3:
3489 case WINED3DFMT_DXT4:
3490 case WINED3DFMT_DXT5:
3491 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3493 TRACE_(d3d_caps)("[OK]\n");
3494 return TRUE;
3496 TRACE_(d3d_caps)("[FAILED]\n");
3497 return FALSE;
3500 /*****
3501 * Odd formats - not supported
3503 case WINED3DFMT_VERTEXDATA:
3504 case WINED3DFMT_R16_UINT:
3505 case WINED3DFMT_R32_UINT:
3506 case WINED3DFMT_R16G16B16A16_SNORM:
3507 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3508 case WINED3DFMT_R10G11B11_SNORM:
3509 case WINED3DFMT_R16:
3510 case WINED3DFMT_AL16:
3511 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3512 return FALSE;
3514 /*****
3515 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3517 case WINED3DFMT_R8G8_SNORM_Cx:
3518 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3519 return FALSE;
3521 /* YUV formats */
3522 case WINED3DFMT_UYVY:
3523 case WINED3DFMT_YUY2:
3524 if (gl_info->supported[APPLE_YCBCR_422])
3526 TRACE_(d3d_caps)("[OK]\n");
3527 return TRUE;
3529 TRACE_(d3d_caps)("[FAILED]\n");
3530 return FALSE;
3531 case WINED3DFMT_YV12:
3532 TRACE_(d3d_caps)("[FAILED]\n");
3533 return FALSE;
3535 case WINED3DFMT_R16G16B16A16_UNORM:
3536 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3538 TRACE_(d3d_caps)("[FAILED]\n");
3539 return FALSE;
3541 TRACE_(d3d_caps)("[OK]\n");
3542 return TRUE;
3544 /* Not supported */
3545 case WINED3DFMT_B2G3R3A8_UNORM:
3546 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3547 return FALSE;
3549 /* Floating point formats */
3550 case WINED3DFMT_R16_FLOAT:
3551 case WINED3DFMT_R16G16_FLOAT:
3552 case WINED3DFMT_R16G16B16A16_FLOAT:
3553 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3555 TRACE_(d3d_caps)("[OK]\n");
3556 return TRUE;
3558 TRACE_(d3d_caps)("[FAILED]\n");
3559 return FALSE;
3561 case WINED3DFMT_R32_FLOAT:
3562 case WINED3DFMT_R32G32_FLOAT:
3563 case WINED3DFMT_R32G32B32A32_FLOAT:
3564 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3566 TRACE_(d3d_caps)("[OK]\n");
3567 return TRUE;
3569 TRACE_(d3d_caps)("[FAILED]\n");
3570 return FALSE;
3572 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3573 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3574 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3575 * We can do instancing with all shader versions, but we need vertex shaders.
3577 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3578 * to enable instancing. WineD3D doesn't need that and just ignores it.
3580 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3582 case WINED3DFMT_INST:
3583 TRACE("ATI Instancing check hack\n");
3584 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3586 TRACE_(d3d_caps)("[OK]\n");
3587 return TRUE;
3589 TRACE_(d3d_caps)("[FAILED]\n");
3590 return FALSE;
3592 /* Some weird FOURCC formats */
3593 case WINED3DFMT_R8G8_B8G8:
3594 case WINED3DFMT_G8R8_G8B8:
3595 case WINED3DFMT_MULTI2_ARGB8:
3596 TRACE_(d3d_caps)("[FAILED]\n");
3597 return FALSE;
3599 /* Vendor specific formats */
3600 case WINED3DFMT_ATI2N:
3601 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3602 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3604 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3605 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3607 TRACE_(d3d_caps)("[OK]\n");
3608 return TRUE;
3611 TRACE_(d3d_caps)("[OK]\n");
3612 return TRUE;
3614 TRACE_(d3d_caps)("[FAILED]\n");
3615 return FALSE;
3617 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3618 * format MAKEFOURCC('N','V','D','B') is used.
3619 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3620 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3621 * to test value.
3623 case WINED3DFMT_NVDB:
3624 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3626 TRACE_(d3d_caps)("[OK]\n");
3627 return TRUE;
3629 TRACE_(d3d_caps)("[FAILED]\n");
3630 return FALSE;
3632 case WINED3DFMT_NVHU:
3633 case WINED3DFMT_NVHS:
3634 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3635 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3636 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3637 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3638 * Applications have to deal with not having NVHS and NVHU.
3640 TRACE_(d3d_caps)("[FAILED]\n");
3641 return FALSE;
3643 case WINED3DFMT_NULL:
3644 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3645 return TRUE;
3646 return FALSE;
3648 case WINED3DFMT_UNKNOWN:
3649 return FALSE;
3651 default:
3652 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3653 break;
3655 return FALSE;
3658 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3659 const struct wined3d_format *adapter_format,
3660 const struct wined3d_format *check_format,
3661 WINED3DSURFTYPE SurfaceType)
3663 if (SurfaceType == SURFACE_GDI)
3665 switch (check_format->id)
3667 case WINED3DFMT_B8G8R8_UNORM:
3668 case WINED3DFMT_B8G8R8A8_UNORM:
3669 case WINED3DFMT_B8G8R8X8_UNORM:
3670 case WINED3DFMT_B5G6R5_UNORM:
3671 case WINED3DFMT_B5G5R5X1_UNORM:
3672 case WINED3DFMT_B5G5R5A1_UNORM:
3673 case WINED3DFMT_B4G4R4A4_UNORM:
3674 case WINED3DFMT_B2G3R3_UNORM:
3675 case WINED3DFMT_A8_UNORM:
3676 case WINED3DFMT_B2G3R3A8_UNORM:
3677 case WINED3DFMT_B4G4R4X4_UNORM:
3678 case WINED3DFMT_R10G10B10A2_UNORM:
3679 case WINED3DFMT_R8G8B8A8_UNORM:
3680 case WINED3DFMT_R8G8B8X8_UNORM:
3681 case WINED3DFMT_R16G16_UNORM:
3682 case WINED3DFMT_B10G10R10A2_UNORM:
3683 case WINED3DFMT_R16G16B16A16_UNORM:
3684 case WINED3DFMT_P8_UINT:
3685 TRACE_(d3d_caps)("[OK]\n");
3686 return TRUE;
3687 default:
3688 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3689 return FALSE;
3693 /* All format that are supported for textures are supported for surfaces as well */
3694 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3695 /* All depth stencil formats are supported on surfaces */
3696 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3698 /* If opengl can't process the format natively, the blitter may be able to convert it */
3699 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3700 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3701 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3703 TRACE_(d3d_caps)("[OK]\n");
3704 return TRUE;
3707 /* Reject other formats */
3708 TRACE_(d3d_caps)("[FAILED]\n");
3709 return FALSE;
3712 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3713 const struct wined3d_format *format)
3715 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3717 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3718 return FALSE;
3720 switch (format->id)
3722 case WINED3DFMT_R32G32B32A32_FLOAT:
3723 case WINED3DFMT_R32_FLOAT:
3724 return TRUE;
3725 default:
3726 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3730 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3731 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3732 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id, WINED3DSURFTYPE surface_type)
3734 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3735 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3736 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3737 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3738 DWORD usage_caps = 0;
3740 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3741 "resource_type %s, check_format %s, surface_type %#x.\n",
3742 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3743 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3744 debug_d3dformat(check_format_id), surface_type);
3746 if (adapter_idx >= wined3d->adapter_count)
3747 return WINED3DERR_INVALIDCALL;
3749 switch (resource_type)
3751 case WINED3DRTYPE_CUBETEXTURE:
3752 /* Cubetexture allows:
3753 * - WINED3DUSAGE_AUTOGENMIPMAP
3754 * - WINED3DUSAGE_DEPTHSTENCIL
3755 * - WINED3DUSAGE_DYNAMIC
3756 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3757 * - WINED3DUSAGE_RENDERTARGET
3758 * - WINED3DUSAGE_SOFTWAREPROCESSING
3759 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3761 if (surface_type != SURFACE_OPENGL)
3763 TRACE_(d3d_caps)("[FAILED]\n");
3764 return WINED3DERR_NOTAVAILABLE;
3767 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3769 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3770 return WINED3DERR_NOTAVAILABLE;
3773 if (!CheckTextureCapability(adapter, format))
3775 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3776 return WINED3DERR_NOTAVAILABLE;
3779 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3781 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3782 /* When autogenmipmap isn't around continue and return
3783 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3784 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3785 else
3786 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3789 /* Always report dynamic locking. */
3790 if (usage & WINED3DUSAGE_DYNAMIC)
3791 usage_caps |= WINED3DUSAGE_DYNAMIC;
3793 if (usage & WINED3DUSAGE_RENDERTARGET)
3795 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3797 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3798 return WINED3DERR_NOTAVAILABLE;
3800 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3803 /* Always report software processing. */
3804 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3805 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3807 if (usage & WINED3DUSAGE_QUERY_FILTER)
3809 if (!CheckFilterCapability(adapter, format))
3811 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3812 return WINED3DERR_NOTAVAILABLE;
3814 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3817 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3819 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3821 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3822 return WINED3DERR_NOTAVAILABLE;
3824 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3827 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3829 if (!CheckSrgbReadCapability(adapter, format))
3831 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3832 return WINED3DERR_NOTAVAILABLE;
3834 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3837 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3839 if (!CheckSrgbWriteCapability(adapter, format))
3841 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3842 return WINED3DERR_NOTAVAILABLE;
3844 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3847 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3849 if (!CheckVertexTextureCapability(adapter, format))
3851 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3852 return WINED3DERR_NOTAVAILABLE;
3854 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3857 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3859 if (!CheckWrapAndMipCapability(adapter, format))
3861 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3862 return WINED3DERR_NOTAVAILABLE;
3864 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3866 break;
3868 case WINED3DRTYPE_SURFACE:
3869 /* Surface allows:
3870 * - WINED3DUSAGE_DEPTHSTENCIL
3871 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3872 * - WINED3DUSAGE_RENDERTARGET
3874 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3876 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3877 return WINED3DERR_NOTAVAILABLE;
3880 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3882 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3884 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3885 return WINED3DERR_NOTAVAILABLE;
3887 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3890 if (usage & WINED3DUSAGE_RENDERTARGET)
3892 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3894 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3895 return WINED3DERR_NOTAVAILABLE;
3897 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3900 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3902 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3904 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3905 return WINED3DERR_NOTAVAILABLE;
3907 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3909 break;
3911 case WINED3DRTYPE_TEXTURE:
3912 /* Texture allows:
3913 * - WINED3DUSAGE_AUTOGENMIPMAP
3914 * - WINED3DUSAGE_DEPTHSTENCIL
3915 * - WINED3DUSAGE_DMAP
3916 * - WINED3DUSAGE_DYNAMIC
3917 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3918 * - WINED3DUSAGE_RENDERTARGET
3919 * - WINED3DUSAGE_SOFTWAREPROCESSING
3920 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3921 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3923 if (surface_type != SURFACE_OPENGL)
3925 TRACE_(d3d_caps)("[FAILED]\n");
3926 return WINED3DERR_NOTAVAILABLE;
3929 if (!CheckTextureCapability(adapter, format))
3931 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3932 return WINED3DERR_NOTAVAILABLE;
3935 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3937 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3938 /* When autogenmipmap isn't around continue and return
3939 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3940 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3941 else
3942 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3945 /* Always report dynamic locking. */
3946 if (usage & WINED3DUSAGE_DYNAMIC)
3947 usage_caps |= WINED3DUSAGE_DYNAMIC;
3949 if (usage & WINED3DUSAGE_RENDERTARGET)
3951 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3953 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3954 return WINED3DERR_NOTAVAILABLE;
3956 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3959 /* Always report software processing. */
3960 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3961 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3963 if (usage & WINED3DUSAGE_QUERY_FILTER)
3965 if (!CheckFilterCapability(adapter, format))
3967 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3968 return WINED3DERR_NOTAVAILABLE;
3970 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3973 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3975 if (!CheckBumpMapCapability(adapter, format))
3977 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3978 return WINED3DERR_NOTAVAILABLE;
3980 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3983 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3985 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3987 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3988 return WINED3DERR_NOTAVAILABLE;
3990 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3993 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3995 if (!CheckSrgbReadCapability(adapter, format))
3997 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3998 return WINED3DERR_NOTAVAILABLE;
4000 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4003 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4005 if (!CheckSrgbWriteCapability(adapter, format))
4007 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4008 return WINED3DERR_NOTAVAILABLE;
4010 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4013 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4015 if (!CheckVertexTextureCapability(adapter, format))
4017 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4018 return WINED3DERR_NOTAVAILABLE;
4020 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4023 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4025 if (!CheckWrapAndMipCapability(adapter, format))
4027 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4028 return WINED3DERR_NOTAVAILABLE;
4030 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4033 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4035 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4037 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4038 return WINED3DERR_NOTAVAILABLE;
4040 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4042 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4043 return WINED3DERR_NOTAVAILABLE;
4045 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4047 break;
4049 case WINED3DRTYPE_VOLUMETEXTURE:
4050 case WINED3DRTYPE_VOLUME:
4051 /* Volume is to VolumeTexture what Surface is to Texture, but its
4052 * usage caps are not documented. Most driver seem to offer
4053 * (nearly) the same on Volume and VolumeTexture, so do that too.
4055 * Volumetexture allows:
4056 * - D3DUSAGE_DYNAMIC
4057 * - D3DUSAGE_NONSECURE (d3d9ex)
4058 * - D3DUSAGE_SOFTWAREPROCESSING
4059 * - D3DUSAGE_QUERY_WRAPANDMIP
4061 if (surface_type != SURFACE_OPENGL)
4063 TRACE_(d3d_caps)("[FAILED]\n");
4064 return WINED3DERR_NOTAVAILABLE;
4067 if (!gl_info->supported[EXT_TEXTURE3D])
4069 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4070 return WINED3DERR_NOTAVAILABLE;
4073 if (!CheckTextureCapability(adapter, format))
4075 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4076 return WINED3DERR_NOTAVAILABLE;
4079 /* Filter formats that need conversion; For one part, this
4080 * conversion is unimplemented, and volume textures are huge, so
4081 * it would be a big performance hit. Unless we hit an application
4082 * needing one of those formats, don't advertize them to avoid
4083 * leading applications into temptation. The windows drivers don't
4084 * support most of those formats on volumes anyway, except for
4085 * WINED3DFMT_R32_FLOAT. */
4086 switch (check_format_id)
4088 case WINED3DFMT_P8_UINT:
4089 case WINED3DFMT_L4A4_UNORM:
4090 case WINED3DFMT_R32_FLOAT:
4091 case WINED3DFMT_R16_FLOAT:
4092 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4093 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4094 case WINED3DFMT_R16G16_UNORM:
4095 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4096 return WINED3DERR_NOTAVAILABLE;
4098 case WINED3DFMT_R8G8B8A8_SNORM:
4099 case WINED3DFMT_R16G16_SNORM:
4100 if (!gl_info->supported[NV_TEXTURE_SHADER])
4102 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4103 return WINED3DERR_NOTAVAILABLE;
4105 break;
4107 case WINED3DFMT_R8G8_SNORM:
4108 if (!gl_info->supported[NV_TEXTURE_SHADER])
4110 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4111 return WINED3DERR_NOTAVAILABLE;
4113 break;
4115 case WINED3DFMT_DXT1:
4116 case WINED3DFMT_DXT2:
4117 case WINED3DFMT_DXT3:
4118 case WINED3DFMT_DXT4:
4119 case WINED3DFMT_DXT5:
4120 /* The GL_EXT_texture_compression_s3tc spec requires that
4121 * loading an s3tc compressed texture results in an error.
4122 * While the D3D refrast does support s3tc volumes, at
4123 * least the nvidia windows driver does not, so we're free
4124 * not to support this format. */
4125 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4126 return WINED3DERR_NOTAVAILABLE;
4128 default:
4129 /* Do nothing, continue with checking the format below */
4130 break;
4133 /* Always report dynamic locking. */
4134 if (usage & WINED3DUSAGE_DYNAMIC)
4135 usage_caps |= WINED3DUSAGE_DYNAMIC;
4137 /* Always report software processing. */
4138 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4139 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4141 if (usage & WINED3DUSAGE_QUERY_FILTER)
4143 if (!CheckFilterCapability(adapter, format))
4145 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4146 return WINED3DERR_NOTAVAILABLE;
4148 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4151 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4153 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4155 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4156 return WINED3DERR_NOTAVAILABLE;
4158 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4161 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4163 if (!CheckSrgbReadCapability(adapter, format))
4165 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4166 return WINED3DERR_NOTAVAILABLE;
4168 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4171 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4173 if (!CheckSrgbWriteCapability(adapter, format))
4175 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4176 return WINED3DERR_NOTAVAILABLE;
4178 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4181 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4183 if (!CheckVertexTextureCapability(adapter, format))
4185 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4186 return WINED3DERR_NOTAVAILABLE;
4188 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4191 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4193 if (!CheckWrapAndMipCapability(adapter, format))
4195 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4196 return WINED3DERR_NOTAVAILABLE;
4198 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4200 break;
4202 default:
4203 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4204 return WINED3DERR_NOTAVAILABLE;
4207 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4208 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4209 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4210 if (usage_caps == usage)
4211 return WINED3D_OK;
4212 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4213 return WINED3DOK_NOAUTOGEN;
4215 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4216 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4218 return WINED3DERR_NOTAVAILABLE;
4221 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4222 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4224 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4225 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4226 debug_d3dformat(dst_format));
4228 return WINED3D_OK;
4231 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4232 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4234 UINT mode_count;
4235 HRESULT hr;
4237 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4238 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4239 debug_d3dformat(backbuffer_format), windowed);
4241 if (adapter_idx >= wined3d->adapter_count)
4242 return WINED3DERR_INVALIDCALL;
4244 /* The task of this function is to check whether a certain display / backbuffer format
4245 * combination is available on the given adapter. In fullscreen mode microsoft specified
4246 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4247 * and display format should match exactly.
4248 * In windowed mode format conversion can occur and this depends on the driver. When format
4249 * conversion is done, this function should nevertheless fail and applications need to use
4250 * CheckDeviceFormatConversion.
4251 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4253 /* There are only 4 display formats. */
4254 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4255 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4256 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4257 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4259 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4260 return WINED3DERR_NOTAVAILABLE;
4263 /* If the requested display format is not available, don't continue. */
4264 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4265 if (!mode_count)
4267 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4268 return WINED3DERR_NOTAVAILABLE;
4271 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4272 * it means 'reuse' the display format for the backbuffer. */
4273 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4275 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4276 return WINED3DERR_NOTAVAILABLE;
4279 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4280 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4281 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4283 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4284 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4285 return WINED3DERR_NOTAVAILABLE;
4288 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4289 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4290 * WINED3DFMT_B5G5R5A1_UNORM. */
4291 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4292 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4294 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4295 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4296 return WINED3DERR_NOTAVAILABLE;
4299 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4300 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4301 * WINED3DFMT_B8G8R8A8_UNORM. */
4302 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4303 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4305 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4306 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4307 return WINED3DERR_NOTAVAILABLE;
4310 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4311 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4312 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4313 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4315 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4316 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4317 return WINED3DERR_NOTAVAILABLE;
4320 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4321 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4322 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4323 if (FAILED(hr))
4324 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4325 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4327 return hr;
4330 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4331 WINED3DDEVTYPE device_type, WINED3DCAPS *caps)
4333 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4334 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4335 int vs_selected_mode;
4336 int ps_selected_mode;
4337 struct shader_caps shader_caps;
4338 struct fragment_caps fragment_caps;
4339 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4341 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4342 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4344 if (adapter_idx >= wined3d->adapter_count)
4345 return WINED3DERR_INVALIDCALL;
4347 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4349 /* ------------------------------------------------
4350 The following fields apply to both d3d8 and d3d9
4351 ------------------------------------------------ */
4352 /* Not quite true, but use h/w supported by opengl I suppose */
4353 caps->DeviceType = (device_type == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF;
4354 caps->AdapterOrdinal = adapter_idx;
4356 caps->Caps = 0;
4357 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4358 WINED3DCAPS2_FULLSCREENGAMMA |
4359 WINED3DCAPS2_DYNAMICTEXTURES;
4360 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4361 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4363 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4364 WINED3DCAPS3_COPY_TO_VIDMEM |
4365 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4367 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4368 WINED3DPRESENT_INTERVAL_ONE;
4370 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4371 WINED3DCURSORCAPS_LOWRES;
4373 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4374 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4375 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4376 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4377 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4378 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4379 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4380 WINED3DDEVCAPS_PUREDEVICE |
4381 WINED3DDEVCAPS_HWRASTERIZATION |
4382 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4383 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4384 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4385 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4386 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4387 WINED3DDEVCAPS_RTPATCHES;
4389 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4390 WINED3DPMISCCAPS_CULLCCW |
4391 WINED3DPMISCCAPS_CULLCW |
4392 WINED3DPMISCCAPS_COLORWRITEENABLE |
4393 WINED3DPMISCCAPS_CLIPTLVERTS |
4394 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4395 WINED3DPMISCCAPS_MASKZ |
4396 WINED3DPMISCCAPS_BLENDOP |
4397 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4398 /* TODO:
4399 WINED3DPMISCCAPS_NULLREFERENCE
4400 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4401 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4402 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4404 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4405 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4406 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4407 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4409 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4410 WINED3DPRASTERCAPS_PAT |
4411 WINED3DPRASTERCAPS_WFOG |
4412 WINED3DPRASTERCAPS_ZFOG |
4413 WINED3DPRASTERCAPS_FOGVERTEX |
4414 WINED3DPRASTERCAPS_FOGTABLE |
4415 WINED3DPRASTERCAPS_STIPPLE |
4416 WINED3DPRASTERCAPS_SUBPIXEL |
4417 WINED3DPRASTERCAPS_ZTEST |
4418 WINED3DPRASTERCAPS_SCISSORTEST |
4419 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4420 WINED3DPRASTERCAPS_DEPTHBIAS;
4422 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4424 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4425 WINED3DPRASTERCAPS_ZBIAS |
4426 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4428 if (gl_info->supported[NV_FOG_DISTANCE])
4430 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4432 /* FIXME Add:
4433 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4434 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4435 WINED3DPRASTERCAPS_ANTIALIASEDGES
4436 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4437 WINED3DPRASTERCAPS_WBUFFER */
4439 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4440 WINED3DPCMPCAPS_EQUAL |
4441 WINED3DPCMPCAPS_GREATER |
4442 WINED3DPCMPCAPS_GREATEREQUAL |
4443 WINED3DPCMPCAPS_LESS |
4444 WINED3DPCMPCAPS_LESSEQUAL |
4445 WINED3DPCMPCAPS_NEVER |
4446 WINED3DPCMPCAPS_NOTEQUAL;
4448 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4449 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4450 WINED3DPBLENDCAPS_DESTALPHA |
4451 WINED3DPBLENDCAPS_DESTCOLOR |
4452 WINED3DPBLENDCAPS_INVDESTALPHA |
4453 WINED3DPBLENDCAPS_INVDESTCOLOR |
4454 WINED3DPBLENDCAPS_INVSRCALPHA |
4455 WINED3DPBLENDCAPS_INVSRCCOLOR |
4456 WINED3DPBLENDCAPS_ONE |
4457 WINED3DPBLENDCAPS_SRCALPHA |
4458 WINED3DPBLENDCAPS_SRCALPHASAT |
4459 WINED3DPBLENDCAPS_SRCCOLOR |
4460 WINED3DPBLENDCAPS_ZERO;
4462 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4463 WINED3DPBLENDCAPS_DESTCOLOR |
4464 WINED3DPBLENDCAPS_INVDESTALPHA |
4465 WINED3DPBLENDCAPS_INVDESTCOLOR |
4466 WINED3DPBLENDCAPS_INVSRCALPHA |
4467 WINED3DPBLENDCAPS_INVSRCCOLOR |
4468 WINED3DPBLENDCAPS_ONE |
4469 WINED3DPBLENDCAPS_SRCALPHA |
4470 WINED3DPBLENDCAPS_SRCCOLOR |
4471 WINED3DPBLENDCAPS_ZERO;
4472 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4473 * according to the glBlendFunc manpage
4475 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4476 * legacy settings for srcblend only
4479 if (gl_info->supported[EXT_BLEND_COLOR])
4481 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4482 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4486 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4487 WINED3DPCMPCAPS_EQUAL |
4488 WINED3DPCMPCAPS_GREATER |
4489 WINED3DPCMPCAPS_GREATEREQUAL |
4490 WINED3DPCMPCAPS_LESS |
4491 WINED3DPCMPCAPS_LESSEQUAL |
4492 WINED3DPCMPCAPS_NEVER |
4493 WINED3DPCMPCAPS_NOTEQUAL;
4495 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4496 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4497 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4498 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4499 WINED3DPSHADECAPS_COLORFLATRGB |
4500 WINED3DPSHADECAPS_FOGFLAT |
4501 WINED3DPSHADECAPS_FOGGOURAUD |
4502 WINED3DPSHADECAPS_SPECULARFLATRGB;
4504 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4505 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4506 WINED3DPTEXTURECAPS_TRANSPARENCY |
4507 WINED3DPTEXTURECAPS_BORDER |
4508 WINED3DPTEXTURECAPS_MIPMAP |
4509 WINED3DPTEXTURECAPS_PROJECTED |
4510 WINED3DPTEXTURECAPS_PERSPECTIVE;
4512 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4514 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4515 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4518 if (gl_info->supported[EXT_TEXTURE3D])
4520 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4521 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4522 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4524 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4528 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4530 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4531 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4532 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4534 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4538 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4539 WINED3DPTFILTERCAPS_MAGFPOINT |
4540 WINED3DPTFILTERCAPS_MINFLINEAR |
4541 WINED3DPTFILTERCAPS_MINFPOINT |
4542 WINED3DPTFILTERCAPS_MIPFLINEAR |
4543 WINED3DPTFILTERCAPS_MIPFPOINT |
4544 WINED3DPTFILTERCAPS_LINEAR |
4545 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4546 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4547 WINED3DPTFILTERCAPS_MIPLINEAR |
4548 WINED3DPTFILTERCAPS_MIPNEAREST |
4549 WINED3DPTFILTERCAPS_NEAREST;
4551 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4553 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4554 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4557 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4559 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4560 WINED3DPTFILTERCAPS_MAGFPOINT |
4561 WINED3DPTFILTERCAPS_MINFLINEAR |
4562 WINED3DPTFILTERCAPS_MINFPOINT |
4563 WINED3DPTFILTERCAPS_MIPFLINEAR |
4564 WINED3DPTFILTERCAPS_MIPFPOINT |
4565 WINED3DPTFILTERCAPS_LINEAR |
4566 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4567 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4568 WINED3DPTFILTERCAPS_MIPLINEAR |
4569 WINED3DPTFILTERCAPS_MIPNEAREST |
4570 WINED3DPTFILTERCAPS_NEAREST;
4572 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4574 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4575 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4578 else
4580 caps->CubeTextureFilterCaps = 0;
4583 if (gl_info->supported[EXT_TEXTURE3D])
4585 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4586 WINED3DPTFILTERCAPS_MAGFPOINT |
4587 WINED3DPTFILTERCAPS_MINFLINEAR |
4588 WINED3DPTFILTERCAPS_MINFPOINT |
4589 WINED3DPTFILTERCAPS_MIPFLINEAR |
4590 WINED3DPTFILTERCAPS_MIPFPOINT |
4591 WINED3DPTFILTERCAPS_LINEAR |
4592 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4593 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4594 WINED3DPTFILTERCAPS_MIPLINEAR |
4595 WINED3DPTFILTERCAPS_MIPNEAREST |
4596 WINED3DPTFILTERCAPS_NEAREST;
4598 else
4600 caps->VolumeTextureFilterCaps = 0;
4603 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4604 WINED3DPTADDRESSCAPS_CLAMP |
4605 WINED3DPTADDRESSCAPS_WRAP;
4607 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4609 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4611 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4613 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4615 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4617 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4620 if (gl_info->supported[EXT_TEXTURE3D])
4622 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4623 WINED3DPTADDRESSCAPS_CLAMP |
4624 WINED3DPTADDRESSCAPS_WRAP;
4625 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4627 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4629 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4631 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4633 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4635 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4638 else
4640 caps->VolumeTextureAddressCaps = 0;
4643 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4644 WINED3DLINECAPS_ZTEST |
4645 WINED3DLINECAPS_BLEND |
4646 WINED3DLINECAPS_ALPHACMP |
4647 WINED3DLINECAPS_FOG;
4648 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4649 * idea how generating the smoothing alpha values works; the result is different
4652 caps->MaxTextureWidth = gl_info->limits.texture_size;
4653 caps->MaxTextureHeight = gl_info->limits.texture_size;
4655 if (gl_info->supported[EXT_TEXTURE3D])
4656 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4657 else
4658 caps->MaxVolumeExtent = 0;
4660 caps->MaxTextureRepeat = 32768;
4661 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4662 caps->MaxVertexW = 1.0f;
4664 caps->GuardBandLeft = 0.0f;
4665 caps->GuardBandTop = 0.0f;
4666 caps->GuardBandRight = 0.0f;
4667 caps->GuardBandBottom = 0.0f;
4669 caps->ExtentsAdjust = 0.0f;
4671 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4672 WINED3DSTENCILCAPS_INCRSAT |
4673 WINED3DSTENCILCAPS_INVERT |
4674 WINED3DSTENCILCAPS_KEEP |
4675 WINED3DSTENCILCAPS_REPLACE |
4676 WINED3DSTENCILCAPS_ZERO;
4677 if (gl_info->supported[EXT_STENCIL_WRAP])
4679 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4680 WINED3DSTENCILCAPS_INCR;
4682 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4684 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4687 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4689 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4690 caps->MaxActiveLights = gl_info->limits.lights;
4692 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4693 caps->MaxVertexBlendMatrixIndex = 0;
4695 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4696 caps->MaxPointSize = gl_info->limits.pointsize_max;
4699 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4700 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4701 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4702 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4703 WINED3DVTXPCAPS_LOCALVIEWER |
4704 WINED3DVTXPCAPS_VERTEXFOG |
4705 WINED3DVTXPCAPS_TEXGEN;
4707 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4708 caps->MaxVertexIndex = 0xFFFFF;
4709 caps->MaxStreams = MAX_STREAMS;
4710 caps->MaxStreamStride = 1024;
4712 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4713 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4714 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4715 caps->MaxNpatchTessellationLevel = 0;
4716 caps->MasterAdapterOrdinal = 0;
4717 caps->AdapterOrdinalInGroup = 0;
4718 caps->NumberOfAdaptersInGroup = 1;
4720 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4722 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4723 WINED3DPTFILTERCAPS_MAGFPOINT |
4724 WINED3DPTFILTERCAPS_MINFLINEAR |
4725 WINED3DPTFILTERCAPS_MAGFLINEAR;
4726 caps->VertexTextureFilterCaps = 0;
4728 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4729 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4731 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4732 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4734 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4735 * Ignore shader model capabilities if disabled in config
4737 if (vs_selected_mode == SHADER_NONE)
4739 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4740 caps->VertexShaderVersion = 0;
4741 caps->MaxVertexShaderConst = 0;
4743 else
4745 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4746 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4749 if (ps_selected_mode == SHADER_NONE)
4751 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4752 caps->PixelShaderVersion = 0;
4753 caps->PixelShader1xMaxValue = 0.0f;
4754 } else {
4755 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4756 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4759 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4760 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4761 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4763 /* The following caps are shader specific, but they are things we cannot detect, or which
4764 * are the same among all shader models. So to avoid code duplication set the shader version
4765 * specific, but otherwise constant caps here
4767 if (caps->VertexShaderVersion >= 3)
4769 /* Where possible set the caps based on OpenGL extensions and if they
4770 * aren't set (in case of software rendering) use the VS 3.0 from
4771 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4772 * VS3.0 value. */
4773 caps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4774 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4775 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4776 caps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4777 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4778 caps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4780 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4781 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4783 else if (caps->VertexShaderVersion == 2)
4785 caps->VS20Caps.Caps = 0;
4786 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4787 caps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4788 caps->VS20Caps.StaticFlowControlDepth = 1;
4790 caps->MaxVShaderInstructionsExecuted = 65535;
4791 caps->MaxVertexShader30InstructionSlots = 0;
4793 else
4794 { /* VS 1.x */
4795 caps->VS20Caps.Caps = 0;
4796 caps->VS20Caps.DynamicFlowControlDepth = 0;
4797 caps->VS20Caps.NumTemps = 0;
4798 caps->VS20Caps.StaticFlowControlDepth = 0;
4800 caps->MaxVShaderInstructionsExecuted = 0;
4801 caps->MaxVertexShader30InstructionSlots = 0;
4804 if (caps->PixelShaderVersion >= 3)
4806 /* Where possible set the caps based on OpenGL extensions and if they
4807 * aren't set (in case of software rendering) use the PS 3.0 from
4808 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4809 * PS 3.0 value. */
4811 /* Caps is more or less undocumented on MSDN but it appears to be
4812 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4813 * cards from Windows */
4814 caps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4815 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4816 WINED3DPS20CAPS_PREDICATION |
4817 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4818 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4819 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4820 caps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4821 caps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4822 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4823 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4824 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4825 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4827 caps->MaxPShaderInstructionsExecuted = 65535;
4828 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4829 adapter->gl_info.limits.arb_ps_instructions);
4831 else if(caps->PixelShaderVersion == 2)
4833 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4834 caps->PS20Caps.Caps = 0;
4835 caps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4836 caps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4837 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4838 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4839 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4841 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4842 caps->MaxPixelShader30InstructionSlots = 0;
4844 else /* PS 1.x */
4846 caps->PS20Caps.Caps = 0;
4847 caps->PS20Caps.DynamicFlowControlDepth = 0;
4848 caps->PS20Caps.NumTemps = 0;
4849 caps->PS20Caps.StaticFlowControlDepth = 0;
4850 caps->PS20Caps.NumInstructionSlots = 0;
4852 caps->MaxPShaderInstructionsExecuted = 0;
4853 caps->MaxPixelShader30InstructionSlots = 0;
4856 if (caps->VertexShaderVersion >= 2)
4858 /* OpenGL supports all the formats below, perhaps not always
4859 * without conversion, but it supports them.
4860 * Further GLSL doesn't seem to have an official unsigned type so
4861 * don't advertise it yet as I'm not sure how we handle it.
4862 * We might need to add some clamping in the shader engine to
4863 * support it.
4864 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4865 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4866 WINED3DDTCAPS_UBYTE4N |
4867 WINED3DDTCAPS_SHORT2N |
4868 WINED3DDTCAPS_SHORT4N;
4869 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4871 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4872 WINED3DDTCAPS_FLOAT16_4;
4875 else
4877 caps->DeclTypes = 0;
4880 /* Set DirectDraw helper Caps */
4881 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4882 WINEDDCKEYCAPS_SRCBLT;
4883 fx_caps = WINEDDFXCAPS_BLTALPHA |
4884 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4885 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4886 WINEDDFXCAPS_BLTROTATION90 |
4887 WINEDDFXCAPS_BLTSHRINKX |
4888 WINEDDFXCAPS_BLTSHRINKXN |
4889 WINEDDFXCAPS_BLTSHRINKY |
4890 WINEDDFXCAPS_BLTSHRINKXN |
4891 WINEDDFXCAPS_BLTSTRETCHX |
4892 WINEDDFXCAPS_BLTSTRETCHXN |
4893 WINEDDFXCAPS_BLTSTRETCHY |
4894 WINEDDFXCAPS_BLTSTRETCHYN;
4895 blit_caps = WINEDDCAPS_BLT |
4896 WINEDDCAPS_BLTCOLORFILL |
4897 WINEDDCAPS_BLTDEPTHFILL |
4898 WINEDDCAPS_BLTSTRETCH |
4899 WINEDDCAPS_CANBLTSYSMEM |
4900 WINEDDCAPS_CANCLIP |
4901 WINEDDCAPS_CANCLIPSTRETCHED |
4902 WINEDDCAPS_COLORKEY |
4903 WINEDDCAPS_COLORKEYHWASSIST |
4904 WINEDDCAPS_ALIGNBOUNDARYSRC;
4905 pal_caps = WINEDDPCAPS_8BIT |
4906 WINEDDPCAPS_PRIMARYSURFACE;
4908 /* Fill the ddraw caps structure */
4909 caps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4910 WINEDDCAPS_PALETTE |
4911 blit_caps;
4912 caps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4913 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4914 WINEDDCAPS2_PRIMARYGAMMA |
4915 WINEDDCAPS2_WIDESURFACES |
4916 WINEDDCAPS2_CANRENDERWINDOWED;
4917 caps->DirectDrawCaps.CKeyCaps = ckey_caps;
4918 caps->DirectDrawCaps.FXCaps = fx_caps;
4919 caps->DirectDrawCaps.PalCaps = pal_caps;
4920 caps->DirectDrawCaps.SVBCaps = blit_caps;
4921 caps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4922 caps->DirectDrawCaps.SVBFXCaps = fx_caps;
4923 caps->DirectDrawCaps.VSBCaps = blit_caps;
4924 caps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4925 caps->DirectDrawCaps.VSBFXCaps = fx_caps;
4926 caps->DirectDrawCaps.SSBCaps = blit_caps;
4927 caps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4928 caps->DirectDrawCaps.SSBFXCaps = fx_caps;
4930 caps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4931 WINEDDSCAPS_BACKBUFFER |
4932 WINEDDSCAPS_FLIP |
4933 WINEDDSCAPS_FRONTBUFFER |
4934 WINEDDSCAPS_OFFSCREENPLAIN |
4935 WINEDDSCAPS_PALETTE |
4936 WINEDDSCAPS_PRIMARYSURFACE |
4937 WINEDDSCAPS_SYSTEMMEMORY |
4938 WINEDDSCAPS_VIDEOMEMORY |
4939 WINEDDSCAPS_VISIBLE;
4940 caps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4942 /* Set D3D caps if OpenGL is available. */
4943 if (adapter->opengl)
4945 caps->DirectDrawCaps.ddsCaps |= WINEDDSCAPS_3DDEVICE |
4946 WINEDDSCAPS_MIPMAP |
4947 WINEDDSCAPS_TEXTURE |
4948 WINEDDSCAPS_ZBUFFER;
4949 caps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4952 return WINED3D_OK;
4955 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4956 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4957 struct wined3d_device **device)
4959 struct wined3d_device *object;
4960 HRESULT hr;
4962 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4963 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4965 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4966 * number and create a device without a 3D adapter for 2D only operation. */
4967 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4968 return WINED3DERR_INVALIDCALL;
4970 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4971 if (!object)
4973 ERR("Failed to allocate device memory.\n");
4974 return E_OUTOFMEMORY;
4977 hr = device_init(object, wined3d, adapter_idx, device_type,
4978 focus_window, flags, surface_alignment, device_parent);
4979 if (FAILED(hr))
4981 WARN("Failed to initialize device, hr %#x.\n", hr);
4982 HeapFree(GetProcessHeap(), 0, object);
4983 return hr;
4986 TRACE("Created device %p.\n", object);
4987 *device = object;
4989 device_parent->ops->wined3d_device_created(device_parent, *device);
4991 return WINED3D_OK;
4994 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
4996 TRACE("wined3d %p.\n", wined3d);
4998 return wined3d->parent;
5001 static void WINE_GLAPI invalid_func(const void *data)
5003 ERR("Invalid vertex attribute function called\n");
5004 DebugBreak();
5007 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5009 ERR("Invalid texcoord function called\n");
5010 DebugBreak();
5013 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5014 * the extension detection and are used in drawStridedSlow
5016 static void WINE_GLAPI position_d3dcolor(const void *data)
5018 DWORD pos = *((const DWORD *)data);
5020 FIXME("Add a test for fixed function position from d3dcolor type\n");
5021 glVertex4s(D3DCOLOR_B_R(pos),
5022 D3DCOLOR_B_G(pos),
5023 D3DCOLOR_B_B(pos),
5024 D3DCOLOR_B_A(pos));
5027 static void WINE_GLAPI position_float4(const void *data)
5029 const GLfloat *pos = data;
5031 if (pos[3] != 0.0f && pos[3] != 1.0f)
5033 float w = 1.0f / pos[3];
5035 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5037 else
5039 glVertex3fv(pos);
5043 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5045 DWORD diffuseColor = *((const DWORD *)data);
5047 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5048 D3DCOLOR_B_G(diffuseColor),
5049 D3DCOLOR_B_B(diffuseColor),
5050 D3DCOLOR_B_A(diffuseColor));
5053 static void WINE_GLAPI specular_d3dcolor(const void *data)
5055 DWORD specularColor = *((const DWORD *)data);
5056 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5057 D3DCOLOR_B_G(specularColor),
5058 D3DCOLOR_B_B(specularColor)};
5060 specular_func_3ubv(d);
5063 static void WINE_GLAPI warn_no_specular_func(const void *data)
5065 WARN("GL_EXT_secondary_color not supported\n");
5068 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5070 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5071 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5072 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5073 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5074 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5075 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5076 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5077 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5078 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5079 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5080 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5081 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5082 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5083 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5084 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5085 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5086 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5088 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5089 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5090 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5091 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5092 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5093 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5094 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5095 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5096 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5097 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5098 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5099 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5100 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5101 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5102 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5103 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5104 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5106 /* No 4 component entry points here */
5107 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5108 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5109 if (gl_info->supported[EXT_SECONDARY_COLOR])
5111 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5113 else
5115 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5117 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5118 if (gl_info->supported[EXT_SECONDARY_COLOR])
5120 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5121 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5123 else
5125 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5127 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5128 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5129 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5130 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5131 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5132 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5133 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5134 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5135 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5136 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5137 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5138 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5140 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5141 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5143 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5144 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5145 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5146 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5147 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5148 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5149 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5150 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5151 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5152 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5153 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5154 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5155 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5156 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5157 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5158 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5159 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5161 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5162 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5163 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5164 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5165 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5166 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5167 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5168 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5169 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5170 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5171 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5172 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5173 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5174 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5175 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5176 if (gl_info->supported[NV_HALF_FLOAT])
5178 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5179 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5180 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5181 } else {
5182 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5183 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5187 /* Do not call while under the GL lock. */
5188 static BOOL InitAdapters(struct wined3d *wined3d)
5190 static HMODULE mod_gl;
5191 BOOL ret;
5192 int ps_selected_mode, vs_selected_mode;
5194 /* No need to hold any lock. The calling library makes sure only one thread calls
5195 * wined3d simultaneously
5198 TRACE("Initializing adapters\n");
5200 if(!mod_gl) {
5201 #ifdef USE_WIN32_OPENGL
5202 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5203 mod_gl = LoadLibraryA("opengl32.dll");
5204 if(!mod_gl) {
5205 ERR("Can't load opengl32.dll!\n");
5206 goto nogl_adapter;
5208 #else
5209 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5210 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5211 mod_gl = GetModuleHandleA("gdi32.dll");
5212 #endif
5215 /* Load WGL core functions from opengl32.dll */
5216 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5217 WGL_FUNCS_GEN;
5218 #undef USE_WGL_FUNC
5220 if(!pwglGetProcAddress) {
5221 ERR("Unable to load wglGetProcAddress!\n");
5222 goto nogl_adapter;
5225 /* Dynamically load all GL core functions */
5226 GL_FUNCS_GEN;
5227 #undef USE_GL_FUNC
5229 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5230 * otherwise because we have to use winex11.drv's override
5232 #ifdef USE_WIN32_OPENGL
5233 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5234 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5235 #else
5236 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5237 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5238 #endif
5240 glEnableWINE = glEnable;
5241 glDisableWINE = glDisable;
5243 /* For now only one default adapter */
5245 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5246 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5247 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5248 struct wined3d_pixel_format *cfgs;
5249 int iPixelFormat;
5250 int res;
5251 int i;
5252 DISPLAY_DEVICEW DisplayDevice;
5253 HDC hdc;
5255 TRACE("Initializing default adapter\n");
5256 adapter->ordinal = 0;
5257 adapter->monitorPoint.x = -1;
5258 adapter->monitorPoint.y = -1;
5260 if (!AllocateLocallyUniqueId(&adapter->luid))
5262 DWORD err = GetLastError();
5263 ERR("Failed to set adapter LUID (%#x).\n", err);
5264 goto nogl_adapter;
5266 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5267 adapter->luid.HighPart, adapter->luid.LowPart);
5269 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5271 ERR("Failed to get a gl context for default adapter\n");
5272 goto nogl_adapter;
5275 ret = wined3d_adapter_init_gl_caps(adapter);
5276 if(!ret) {
5277 ERR("Failed to initialize gl caps for default adapter\n");
5278 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5279 goto nogl_adapter;
5281 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5282 if(!ret) {
5283 ERR("Failed to init gl formats\n");
5284 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5285 goto nogl_adapter;
5288 hdc = fake_gl_ctx.dc;
5290 adapter->TextureRam = adapter->driver_info.vidmem;
5291 adapter->UsedTextureRam = 0;
5292 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5294 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5295 DisplayDevice.cb = sizeof(DisplayDevice);
5296 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5297 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5298 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5300 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5302 GLint cfg_count;
5303 int attribute;
5304 int attribs[11];
5305 int values[11];
5306 int nAttribs = 0;
5308 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5309 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5310 adapter->cfg_count = cfg_count;
5312 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5313 cfgs = adapter->cfgs;
5314 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5315 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5316 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5317 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5318 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5319 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5320 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5321 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5322 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5323 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5324 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5326 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5328 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5330 if(!res)
5331 continue;
5333 /* Cache the pixel format */
5334 cfgs->iPixelFormat = iPixelFormat;
5335 cfgs->redSize = values[0];
5336 cfgs->greenSize = values[1];
5337 cfgs->blueSize = values[2];
5338 cfgs->alphaSize = values[3];
5339 cfgs->colorSize = values[4];
5340 cfgs->depthSize = values[5];
5341 cfgs->stencilSize = values[6];
5342 cfgs->windowDrawable = values[7];
5343 cfgs->iPixelType = values[8];
5344 cfgs->doubleBuffer = values[9];
5345 cfgs->auxBuffers = values[10];
5347 cfgs->numSamples = 0;
5348 /* Check multisample support */
5349 if (gl_info->supported[ARB_MULTISAMPLE])
5351 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5352 int value[2];
5353 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5354 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5355 * value[1] = number of multi sample buffers*/
5356 if(value[0])
5357 cfgs->numSamples = value[1];
5361 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5362 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5363 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5364 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5365 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5366 cfgs++;
5369 else
5371 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5372 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5373 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5375 cfgs = adapter->cfgs;
5376 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5378 PIXELFORMATDESCRIPTOR ppfd;
5380 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5381 if(!res)
5382 continue;
5384 /* We only want HW acceleration using an OpenGL ICD driver.
5385 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5386 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5388 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5390 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5391 continue;
5394 cfgs->iPixelFormat = iPixelFormat;
5395 cfgs->redSize = ppfd.cRedBits;
5396 cfgs->greenSize = ppfd.cGreenBits;
5397 cfgs->blueSize = ppfd.cBlueBits;
5398 cfgs->alphaSize = ppfd.cAlphaBits;
5399 cfgs->colorSize = ppfd.cColorBits;
5400 cfgs->depthSize = ppfd.cDepthBits;
5401 cfgs->stencilSize = ppfd.cStencilBits;
5402 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5403 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5404 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5405 cfgs->auxBuffers = ppfd.cAuxBuffers;
5406 cfgs->numSamples = 0;
5408 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5409 "depth=%d, stencil=%d, windowDrawable=%d\n",
5410 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5411 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5412 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5413 cfgs++;
5414 adapter->cfg_count++;
5417 /* We haven't found any suitable formats. This should only happen
5418 * in case of GDI software rendering, which is pretty useless
5419 * anyway. */
5420 if (!adapter->cfg_count)
5422 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5424 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5425 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5426 goto nogl_adapter;
5430 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5431 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5432 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5433 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5434 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5435 * driver is allowed to consume more bits EXCEPT for stencil bits.
5437 * Mark an adapter with this broken stencil behavior.
5439 adapter->brokenStencil = TRUE;
5440 for (i = 0, cfgs = adapter->cfgs; i < adapter->cfg_count; ++i)
5442 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5443 if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
5444 adapter->brokenStencil = FALSE;
5445 break;
5449 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5451 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5452 fillGLAttribFuncs(&adapter->gl_info);
5453 adapter->opengl = TRUE;
5455 wined3d->adapter_count = 1;
5456 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5458 return TRUE;
5460 nogl_adapter:
5461 /* Initialize an adapter for ddraw-only memory counting */
5462 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5463 wined3d->adapters[0].ordinal = 0;
5464 wined3d->adapters[0].opengl = FALSE;
5465 wined3d->adapters[0].monitorPoint.x = -1;
5466 wined3d->adapters[0].monitorPoint.y = -1;
5468 wined3d->adapters[0].driver_info.name = "Display";
5469 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5470 if (wined3d_settings.emulated_textureram)
5471 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5472 else
5473 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5475 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5477 wined3d->adapter_count = 1;
5478 return FALSE;
5481 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5483 const struct wined3d_parent_ops wined3d_null_parent_ops =
5485 wined3d_null_wined3d_object_destroyed,
5488 /* Do not call while under the GL lock. */
5489 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5491 wined3d->dxVersion = version;
5492 wined3d->ref = 1;
5493 wined3d->parent = parent;
5494 wined3d->flags = flags;
5496 if (!InitAdapters(wined3d))
5498 WARN("Failed to initialize adapters.\n");
5499 if (version > 7)
5501 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5502 return E_FAIL;
5506 return WINED3D_OK;