2 * IWineD3DResource Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 DWORD flags
; /* DDSPD_* */
46 HRESULT
resource_init(struct wined3d_resource
*resource
, IWineD3DDeviceImpl
*device
,
47 WINED3DRESOURCETYPE resource_type
, const struct wined3d_format
*format
,
48 WINED3DMULTISAMPLE_TYPE multisample_type
, UINT multisample_quality
,
49 DWORD usage
, WINED3DPOOL pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
50 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
51 const struct wined3d_resource_ops
*resource_ops
)
54 resource
->device
= device
;
55 resource
->resourceType
= resource_type
;
56 resource
->format
= format
;
57 resource
->multisample_type
= multisample_type
;
58 resource
->multisample_quality
= multisample_quality
;
59 resource
->usage
= usage
;
60 resource
->pool
= pool
;
61 resource
->width
= width
;
62 resource
->height
= height
;
63 resource
->depth
= depth
;
64 resource
->size
= size
;
65 resource
->priority
= 0;
66 resource
->parent
= parent
;
67 resource
->parent_ops
= parent_ops
;
68 resource
->resource_ops
= resource_ops
;
69 list_init(&resource
->privateData
);
73 resource
->heapMemory
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
+ RESOURCE_ALIGNMENT
);
74 if (!resource
->heapMemory
)
76 ERR("Out of memory!\n");
77 return WINED3DERR_OUTOFVIDEOMEMORY
;
82 resource
->heapMemory
= NULL
;
84 resource
->allocatedMemory
= (BYTE
*)(((ULONG_PTR
)resource
->heapMemory
85 + (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1));
87 /* Check that we have enough video ram left */
88 if (pool
== WINED3DPOOL_DEFAULT
)
90 if (size
> IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice
*)device
))
92 ERR("Out of adapter memory\n");
93 HeapFree(GetProcessHeap(), 0, resource
->heapMemory
);
94 return WINED3DERR_OUTOFVIDEOMEMORY
;
96 WineD3DAdapterChangeGLRam(device
, size
);
99 device_resource_add(device
, resource
);
104 void resource_cleanup(struct wined3d_resource
*resource
)
106 struct private_data
*data
;
107 struct list
*e1
, *e2
;
110 TRACE("Cleaning up resource %p.\n", resource
);
112 if (resource
->pool
== WINED3DPOOL_DEFAULT
)
114 TRACE("Decrementing device memory pool by %u.\n", resource
->size
);
115 WineD3DAdapterChangeGLRam(resource
->device
, -resource
->size
);
118 LIST_FOR_EACH_SAFE(e1
, e2
, &resource
->privateData
)
120 data
= LIST_ENTRY(e1
, struct private_data
, entry
);
121 hr
= resource_free_private_data(resource
, &data
->tag
);
123 ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource
, hr
);
126 HeapFree(GetProcessHeap(), 0, resource
->heapMemory
);
127 resource
->allocatedMemory
= 0;
128 resource
->heapMemory
= 0;
130 if (resource
->device
)
131 device_resource_released(resource
->device
, resource
);
134 void resource_unload(struct wined3d_resource
*resource
)
136 context_resource_unloaded(resource
->device
,
137 resource
, resource
->resourceType
);
140 static struct private_data
*resource_find_private_data(const struct wined3d_resource
*resource
, REFGUID tag
)
142 struct private_data
*data
;
145 TRACE("Searching for private data %s\n", debugstr_guid(tag
));
146 LIST_FOR_EACH(entry
, &resource
->privateData
)
148 data
= LIST_ENTRY(entry
, struct private_data
, entry
);
149 if (IsEqualGUID(&data
->tag
, tag
)) {
150 TRACE("Found %p\n", data
);
154 TRACE("Not found\n");
158 HRESULT
resource_set_private_data(struct wined3d_resource
*resource
, REFGUID guid
,
159 const void *data
, DWORD data_size
, DWORD flags
)
161 struct private_data
*d
;
163 TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
164 resource
, debugstr_guid(guid
), data
, data_size
, flags
);
166 resource_free_private_data(resource
, guid
);
168 d
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d
));
169 if (!d
) return E_OUTOFMEMORY
;
174 if (flags
& WINED3DSPD_IUNKNOWN
)
176 if (data_size
!= sizeof(IUnknown
*))
178 WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size
);
179 HeapFree(GetProcessHeap(), 0, d
);
180 return WINED3DERR_INVALIDCALL
;
182 d
->ptr
.object
= (IUnknown
*)data
;
183 d
->size
= sizeof(IUnknown
*);
184 IUnknown_AddRef(d
->ptr
.object
);
188 d
->ptr
.data
= HeapAlloc(GetProcessHeap(), 0, data_size
);
191 HeapFree(GetProcessHeap(), 0, d
);
192 return E_OUTOFMEMORY
;
195 memcpy(d
->ptr
.data
, data
, data_size
);
197 list_add_tail(&resource
->privateData
, &d
->entry
);
202 HRESULT
resource_get_private_data(const struct wined3d_resource
*resource
, REFGUID guid
, void *data
, DWORD
*data_size
)
204 const struct private_data
*d
;
206 TRACE("resource %p, guid %s, data %p, data_size %p.\n",
207 resource
, debugstr_guid(guid
), data
, data_size
);
209 d
= resource_find_private_data(resource
, guid
);
210 if (!d
) return WINED3DERR_NOTFOUND
;
212 if (*data_size
< d
->size
)
214 *data_size
= d
->size
;
215 return WINED3DERR_MOREDATA
;
218 if (d
->flags
& WINED3DSPD_IUNKNOWN
)
220 *(IUnknown
**)data
= d
->ptr
.object
;
221 if (resource
->device
->wined3d
->dxVersion
!= 7)
223 /* D3D8 and D3D9 addref the private data, DDraw does not. This
224 * can't be handled in ddraw because it doesn't know if the
225 * pointer returned is an IUnknown * or just a blob. */
226 IUnknown_AddRef(d
->ptr
.object
);
231 memcpy(data
, d
->ptr
.data
, d
->size
);
236 HRESULT
resource_free_private_data(struct wined3d_resource
*resource
, REFGUID guid
)
238 struct private_data
*data
;
240 TRACE("resource %p, guid %s.\n", resource
, debugstr_guid(guid
));
242 data
= resource_find_private_data(resource
, guid
);
243 if (!data
) return WINED3DERR_NOTFOUND
;
245 if (data
->flags
& WINED3DSPD_IUNKNOWN
)
247 if (data
->ptr
.object
)
248 IUnknown_Release(data
->ptr
.object
);
252 HeapFree(GetProcessHeap(), 0, data
->ptr
.data
);
254 list_remove(&data
->entry
);
256 HeapFree(GetProcessHeap(), 0, data
);
261 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
)
263 DWORD prev
= resource
->priority
;
264 resource
->priority
= priority
;
265 TRACE("resource %p, new priority %u, returning old priority %u.\n", resource
, priority
, prev
);
269 DWORD
resource_get_priority(const struct wined3d_resource
*resource
)
271 TRACE("resource %p, returning %u.\n", resource
, resource
->priority
);
272 return resource
->priority
;
275 WINED3DRESOURCETYPE
resource_get_type(const struct wined3d_resource
*resource
)
277 TRACE("resource %p, returning %#x.\n", resource
, resource
->resourceType
);
278 return resource
->resourceType
;
281 void * CDECL
wined3d_resource_get_parent(const struct wined3d_resource
*resource
)
283 return resource
->parent
;
286 void CDECL
wined3d_resource_get_desc(const struct wined3d_resource
*resource
, struct wined3d_resource_desc
*desc
)
288 desc
->resource_type
= resource
->resourceType
;
289 desc
->format
= resource
->format
->id
;
290 desc
->multisample_type
= resource
->multisample_type
;
291 desc
->multisample_quality
= resource
->multisample_quality
;
292 desc
->usage
= resource
->usage
;
293 desc
->pool
= resource
->pool
;
294 desc
->width
= resource
->width
;
295 desc
->height
= resource
->height
;
296 desc
->depth
= resource
->depth
;
297 desc
->size
= resource
->size
;