2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
27 #define WINE_D3D10_TO_STR(x) case x: return #x
29 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type
)
33 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE
);
34 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE
);
35 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL
);
36 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE
);
37 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_WARP
);
39 FIXME("Unrecognized D3D10_DRIVER_TYPE %#x\n", driver_type
);
40 return "unrecognized";
44 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c
)
48 WINE_D3D10_TO_STR(D3D10_SVC_SCALAR
);
49 WINE_D3D10_TO_STR(D3D10_SVC_VECTOR
);
50 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS
);
51 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS
);
52 WINE_D3D10_TO_STR(D3D10_SVC_OBJECT
);
53 WINE_D3D10_TO_STR(D3D10_SVC_STRUCT
);
55 FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c
);
56 return "unrecognized";
60 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
)
64 WINE_D3D10_TO_STR(D3D10_SVT_VOID
);
65 WINE_D3D10_TO_STR(D3D10_SVT_BOOL
);
66 WINE_D3D10_TO_STR(D3D10_SVT_INT
);
67 WINE_D3D10_TO_STR(D3D10_SVT_FLOAT
);
68 WINE_D3D10_TO_STR(D3D10_SVT_STRING
);
69 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE
);
70 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D
);
71 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D
);
72 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D
);
73 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE
);
74 WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER
);
75 WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER
);
76 WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER
);
77 WINE_D3D10_TO_STR(D3D10_SVT_UINT
);
78 WINE_D3D10_TO_STR(D3D10_SVT_UINT8
);
79 WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER
);
80 WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER
);
81 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL
);
82 WINE_D3D10_TO_STR(D3D10_SVT_BLEND
);
83 WINE_D3D10_TO_STR(D3D10_SVT_BUFFER
);
84 WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER
);
85 WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER
);
86 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY
);
87 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY
);
88 WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW
);
89 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW
);
90 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS
);
91 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY
);
92 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY
);
94 FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t
);
95 return "unrecognized";
99 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t
)
103 WINE_D3D10_TO_STR(D3D10_DST_SO_BUFFERS
);
104 WINE_D3D10_TO_STR(D3D10_DST_OM_RENDER_TARGETS
);
105 WINE_D3D10_TO_STR(D3D10_DST_DEPTH_STENCIL_STATE
);
106 WINE_D3D10_TO_STR(D3D10_DST_BLEND_STATE
);
107 WINE_D3D10_TO_STR(D3D10_DST_VS
);
108 WINE_D3D10_TO_STR(D3D10_DST_VS_SAMPLERS
);
109 WINE_D3D10_TO_STR(D3D10_DST_VS_SHADER_RESOURCES
);
110 WINE_D3D10_TO_STR(D3D10_DST_VS_CONSTANT_BUFFERS
);
111 WINE_D3D10_TO_STR(D3D10_DST_GS
);
112 WINE_D3D10_TO_STR(D3D10_DST_GS_SAMPLERS
);
113 WINE_D3D10_TO_STR(D3D10_DST_GS_SHADER_RESOURCES
);
114 WINE_D3D10_TO_STR(D3D10_DST_GS_CONSTANT_BUFFERS
);
115 WINE_D3D10_TO_STR(D3D10_DST_PS
);
116 WINE_D3D10_TO_STR(D3D10_DST_PS_SAMPLERS
);
117 WINE_D3D10_TO_STR(D3D10_DST_PS_SHADER_RESOURCES
);
118 WINE_D3D10_TO_STR(D3D10_DST_PS_CONSTANT_BUFFERS
);
119 WINE_D3D10_TO_STR(D3D10_DST_IA_VERTEX_BUFFERS
);
120 WINE_D3D10_TO_STR(D3D10_DST_IA_INDEX_BUFFER
);
121 WINE_D3D10_TO_STR(D3D10_DST_IA_INPUT_LAYOUT
);
122 WINE_D3D10_TO_STR(D3D10_DST_IA_PRIMITIVE_TOPOLOGY
);
123 WINE_D3D10_TO_STR(D3D10_DST_RS_VIEWPORTS
);
124 WINE_D3D10_TO_STR(D3D10_DST_RS_SCISSOR_RECTS
);
125 WINE_D3D10_TO_STR(D3D10_DST_RS_RASTERIZER_STATE
);
126 WINE_D3D10_TO_STR(D3D10_DST_PREDICATION
);
128 FIXME("Unrecognized D3D10_DEVICE_STATE_TYPES %#x.\n", t
);
129 return "unrecognized";
133 #undef WINE_D3D10_TO_STR
135 void *d3d10_rb_alloc(size_t size
)
137 return HeapAlloc(GetProcessHeap(), 0, size
);
140 void *d3d10_rb_realloc(void *ptr
, size_t size
)
142 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
145 void d3d10_rb_free(void *ptr
)
147 HeapFree(GetProcessHeap(), 0, ptr
);
150 void skip_dword_unknown(const char *location
, const char **ptr
, unsigned int count
)
155 FIXME("Skipping %u unknown DWORDs (%s):\n", count
, location
);
156 for (i
= 0; i
< count
; ++i
)
159 FIXME("\t0x%08x\n", d
);
163 void write_dword_unknown(char **ptr
, DWORD d
)
165 FIXME("Writing unknown DWORD 0x%08x\n", d
);
169 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
170 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
)
172 const char *ptr
= data
;
181 WARN("No data supplied.\n");
185 read_dword(&ptr
, &tag
);
186 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
190 WARN("Wrong tag.\n");
195 skip_dword_unknown("DXBC header", &ptr
, 4);
197 skip_dword_unknown("DXBC header", &ptr
, 1);
199 read_dword(&ptr
, &total_size
);
200 TRACE("total size: %#x\n", total_size
);
202 if (data_size
!= total_size
)
204 WARN("Wrong size supplied.\n");
208 read_dword(&ptr
, &chunk_count
);
209 TRACE("chunk count: %#x\n", chunk_count
);
211 for (i
= 0; i
< chunk_count
; ++i
)
213 DWORD chunk_tag
, chunk_size
;
214 const char *chunk_ptr
;
217 read_dword(&ptr
, &chunk_offset
);
218 TRACE("chunk %u at offset %#x\n", i
, chunk_offset
);
220 chunk_ptr
= data
+ chunk_offset
;
222 read_dword(&chunk_ptr
, &chunk_tag
);
223 read_dword(&chunk_ptr
, &chunk_size
);
225 hr
= chunk_handler(chunk_ptr
, chunk_size
, chunk_tag
, ctx
);
226 if (FAILED(hr
)) break;