2 * Copyright (C) 2002 Raphael Junqueira
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __WINE_D3DX8CORE_H
20 #define __WINE_D3DX8CORE_H
25 #include "d3d8types.h"
28 /*****************************************************************************
29 * #defines and error codes
31 #define D3DXASM_DEBUG 1
32 #define D3DXASM_SKIPVALIDATION 2
35 #define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
40 #define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158)
41 #define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159)
42 #define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160)
43 #define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161)
44 #define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162)
45 #define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163)
47 /*****************************************************************************
48 * Predeclare the interfaces
50 DEFINE_GUID(IID_ID3DXBuffer
, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */
51 typedef struct ID3DXBuffer ID3DXBuffer
, *LPD3DXBUFFER
;
52 DEFINE_GUID(IID_ID3DXFont
, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */
53 typedef struct ID3DXFont ID3DXFont
, *LPD3DXFONT
;
55 /*****************************************************************************
56 * ID3DXBuffer interface
59 #define ICOM_INTERFACE ID3DXBuffer
60 #define ID3DXBuffer_METHODS \
61 /*** ID3DXBuffer methods ***/ \
62 ICOM_METHOD (LPVOID, GetBufferPointer) \
63 ICOM_METHOD (DWORD, GetBufferSize)
65 /*** ID3DXBuffer methods ***/
66 #define ID3DXBuffer_IMETHODS \
69 ICOM_DEFINE(ID3DXBuffer
,IUnknown
)
72 /*** IUnknown methods ***/
73 #define ID3DXBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
74 #define ID3DXBuffer_AddRef(p) ICOM_CALL (AddRef,p)
75 #define ID3DXBuffer_Release(p) ICOM_CALL (Release,p)
76 /*** ID3DXBuffer methods ***/
77 #define ID3DXBuffer_GetBufferPointer(p) ICOM_CALL (GetBufferPointer,p)
78 #define ID3DXBuffer_GetBufferSize(p) ICOM_CALL (GetBufferSize,p)
80 /*****************************************************************************
84 #define ICOM_INTERFACE ID3DXFont
85 #define ID3DXFont_METHODS \
86 /*** ID3DXFont methods ***/ \
87 ICOM_METHOD (HRESULT, Begin) \
88 ICOM_METHOD (HRESULT, DrawTextA) \
89 ICOM_METHOD (HRESULT, End)
91 /*** ID3DXFont methods ***/
92 #define ID3DXFont_IMETHODS \
95 ICOM_DEFINE(ID3DXFont
,IUnknown
)
98 /*** IUnknown methods ***/
99 #define ID3DXFont_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
100 #define ID3DXFont_AddRef(p) ICOM_CALL (AddRef,p)
101 #define ID3DXFont_Release(p) ICOM_CALL (Release,p)
102 /*** ID3DXFont methods ***/
103 #define ID3DXFont_Begin(p) ICOM_CALL (Begin,p)
104 #define ID3DXFont_DrawTextA(p,a,b,c,d,e)ICOM_CALL5(DrawText,p,a,b,c,d,e)
105 #define ID3DXFont_End(p) ICOM_CALL (End,p)
107 /*************************************************************************************
110 HRESULT WINAPI
D3DXCreateBuffer(DWORD NumBytes
, LPD3DXBUFFER
* ppBuffer
);
111 HRESULT WINAPI
D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice
, HFONT hFont
, LPD3DXFONT
* ppFont
);
112 UINT WINAPI
D3DXGetFVFVertexSize(DWORD FVF
);
113 HRESULT WINAPI
D3DXAssembleShader(LPCVOID pSrcData
, UINT SrcDataLen
, DWORD Flags
,
114 LPD3DXBUFFER
* ppConstants
,
115 LPD3DXBUFFER
* ppCompiledShader
,
116 LPD3DXBUFFER
* ppCompilationErrors
);
117 HRESULT WINAPI
D3DXAssembleShaderFromFileA(LPSTR pSrcFile
, DWORD Flags
,
118 LPD3DXBUFFER
* ppConstants
,
119 LPD3DXBUFFER
* ppCompiledShader
,
120 LPD3DXBUFFER
* ppCompilationErrors
);
121 HRESULT WINAPI
D3DXAssembleShaderFromFileW(LPSTR pSrcFile
, DWORD Flags
,
122 LPD3DXBUFFER
* ppConstants
,
123 LPD3DXBUFFER
* ppCompiledShader
,
124 LPD3DXBUFFER
* ppCompilationErrors
);
126 #endif /* __WINE_D3DX8CORE_H */