wined3d: Put vertex texture capability checking in its own function.
[wine/multimedia.git] / include / d3drmdef.h
blob6f769f4af3f86454c6b572d2b702d62b9d1c4829
1 /*
2 * Copyright 2007 Vijay Kiran Kamuju
3 * Copyright 2007 David ADAM
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __D3DRMDEFS_H__
21 #define __D3DRMDEFS_H__
23 #include <stddef.h>
24 #include <d3dtypes.h>
26 #if defined(__cplusplus)
27 extern "C" {
28 #endif
30 typedef D3DVALUE D3DRMMATRIX4D[4][4];
31 typedef struct _D3DRMQUATERNION
33 D3DVALUE s;
34 D3DVECTOR v;
35 } D3DRMQUATERNION, *LPD3DRMQUATERNION;
37 void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
39 LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
40 LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
41 LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
43 LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
44 LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
45 D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
46 LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
48 #define D3DRMVectorNormalise D3DRMVectorNormalize
50 D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
51 LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
52 LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
53 LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
54 LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
55 LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
57 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
58 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
59 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
60 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
61 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
62 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
64 #if defined(__cplusplus)
66 #endif
68 #endif