2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display
*get_display( HDC hdc
)
54 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
56 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
57 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
62 int minLookup
[MAX_LOOKUPS
];
63 int maxLookup
[MAX_LOOKUPS
];
64 DWORD
*stateLookup
[MAX_LOOKUPS
];
66 DWORD minMipLookup
[D3DTEXF_ANISOTROPIC
+ 1][D3DTEXF_LINEAR
+ 1];
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context
* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx
= { NULL
, NULL
, NULL
, 0, 0 };
77 WineD3D_Context
* ret
= NULL
;
79 if (glXGetCurrentContext() == NULL
) {
80 BOOL gotContext
= FALSE
;
87 XWindowAttributes win_attr
;
89 TRACE_(d3d_caps
)("Creating Fake GL Context\n");
91 ctx
.drawable
= (Drawable
) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
94 device_context
= GetDC(0);
95 ctx
.display
= get_display(device_context
);
96 ReleaseDC(0, device_context
);
98 /* Get the X visual */
100 if (XGetWindowAttributes(ctx
.display
, ctx
.drawable
, &win_attr
)) {
101 visual
= win_attr
.visual
;
103 visual
= DefaultVisual(ctx
.display
, DefaultScreen(ctx
.display
));
105 template.visualid
= XVisualIDFromVisual(visual
);
106 ctx
.visInfo
= XGetVisualInfo(ctx
.display
, VisualIDMask
, &template, &num
);
107 if (ctx
.visInfo
== NULL
) {
109 WARN_(d3d_caps
)("Error creating visual info for capabilities initialization\n");
113 /* Create a GL context */
115 ctx
.glCtx
= glXCreateContext(ctx
.display
, ctx
.visInfo
, NULL
, GL_TRUE
);
117 if (ctx
.glCtx
== NULL
) {
119 WARN_(d3d_caps
)("Error creating default context for capabilities initialization\n");
124 /* Make it the current GL context */
125 if (!failed
&& glXMakeCurrent(ctx
.display
, ctx
.drawable
, ctx
.glCtx
) == False
) {
126 glXDestroyContext(ctx
.display
, ctx
.glCtx
);
128 WARN_(d3d_caps
)("Error setting default context as current for capabilities initialization\n");
132 /* It worked! Wow... */
142 if (ctx
.ref
> 0) ret
= &ctx
;
145 if (NULL
!= ret
) InterlockedIncrement(&ret
->ref
);
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context
* ctx
) {
150 /* If we created a dummy context, throw it away */
152 if (0 == InterlockedDecrement(&ctx
->ref
)) {
153 glXMakeCurrent(ctx
->display
, None
, NULL
);
154 glXDestroyContext(ctx
->display
, ctx
->glCtx
);
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI
IWineD3DImpl_QueryInterface(IWineD3D
*iface
,REFIID riid
,LPVOID
*ppobj
)
168 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*)iface
;
170 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
171 if (IsEqualGUID(riid
, &IID_IUnknown
)
172 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
173 || IsEqualGUID(riid
, &IID_IWineD3DDevice
)) {
174 IUnknown_AddRef(iface
);
179 return E_NOINTERFACE
;
182 ULONG WINAPI
IWineD3DImpl_AddRef(IWineD3D
*iface
) {
183 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
184 ULONG refCount
= InterlockedIncrement(&This
->ref
);
186 TRACE("(%p) : AddRef increasing from %ld\n", This
, refCount
- 1);
190 ULONG WINAPI
IWineD3DImpl_Release(IWineD3D
*iface
) {
191 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
193 TRACE("(%p) : Releasing from %ld\n", This
, This
->ref
);
194 ref
= InterlockedDecrement(&This
->ref
);
196 HeapFree(GetProcessHeap(), 0, This
);
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL
IWineD3DImpl_FillGLCaps(WineD3D_GL_Info
*gl_info
, Display
* display
) {
207 const char *GL_Extensions
= NULL
;
208 const char *GLX_Extensions
= NULL
;
209 const char *gl_string
= NULL
;
210 const char *gl_string_cursor
= NULL
;
215 WineD3D_Context
*fake_ctx
= NULL
;
216 BOOL gotContext
= FALSE
;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL
) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx
= WineD3D_CreateFakeGLContext();
223 if (NULL
!= fake_ctx
) gotContext
= TRUE
;
228 TRACE_(d3d_caps
)("(%p, %p)\n", gl_info
, display
);
230 gl_string
= (const char *) glGetString(GL_RENDERER
);
231 strcpy(gl_info
->gl_renderer
, gl_string
);
233 /* Fill in the GL info retrievable depending on the display */
234 if (NULL
!= display
) {
235 test
= glXQueryVersion(display
, &major
, &minor
);
236 gl_info
->glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
238 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
240 gl_string
= (const char *) glGetString(GL_VENDOR
);
242 TRACE_(d3d_caps
)("Filling vendor string %s\n", gl_string
);
243 if (gl_string
!= NULL
) {
244 /* Fill in the GL vendor */
245 if (strstr(gl_string
, "NVIDIA")) {
246 gl_info
->gl_vendor
= VENDOR_NVIDIA
;
247 } else if (strstr(gl_string
, "ATI")) {
248 gl_info
->gl_vendor
= VENDOR_ATI
;
249 } else if (strstr(gl_string
, "Intel(R)") ||
250 strstr(gl_info
->gl_renderer
, "Intel(R)")) {
251 gl_info
->gl_vendor
= VENDOR_INTEL
;
252 } else if (strstr(gl_string
, "Mesa")) {
253 gl_info
->gl_vendor
= VENDOR_MESA
;
255 gl_info
->gl_vendor
= VENDOR_WINE
;
258 gl_info
->gl_vendor
= VENDOR_WINE
;
262 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), gl_info
->gl_vendor
);
264 /* Parse the GL_VERSION field into major and minor information */
265 gl_string
= (const char *) glGetString(GL_VERSION
);
266 if (gl_string
!= NULL
) {
268 switch (gl_info
->gl_vendor
) {
270 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
271 if (!gl_string_cursor
) {
272 ERR_(d3d_caps
)("Invalid nVidia version string: %s\n", debugstr_a(gl_string
));
276 gl_string_cursor
= strstr(gl_string_cursor
, " ");
277 if (!gl_string_cursor
) {
278 ERR_(d3d_caps
)("Invalid nVidia version string: %s\n", debugstr_a(gl_string
));
282 while (*gl_string_cursor
== ' ') {
286 if (!*gl_string_cursor
) {
287 ERR_(d3d_caps
)("Invalid nVidia version string: %s\n", debugstr_a(gl_string
));
291 major
= atoi(gl_string_cursor
);
292 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
296 if (*gl_string_cursor
++ != '.') {
297 ERR_(d3d_caps
)("Invalid nVidia version string: %s\n", debugstr_a(gl_string
));
301 minor
= atoi(gl_string_cursor
);
302 minor
= major
*100+minor
;
309 gl_string_cursor
= strchr(gl_string
, '-');
310 if (gl_string_cursor
) {
314 /* Check if version number is of the form x.y.z */
315 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
317 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
319 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
321 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
324 /* Mark version number as malformed */
326 gl_string_cursor
= 0;
329 if (!gl_string_cursor
)
330 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
332 major
= *gl_string_cursor
- '0';
333 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
339 gl_string_cursor
= strstr(gl_string
, "Mesa");
340 gl_string_cursor
= strstr(gl_string_cursor
, " ");
341 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
342 if (*gl_string_cursor
) {
346 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
347 tmp
[cursor
++] = *gl_string_cursor
;
353 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
357 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
358 tmp
[cursor
++] = *gl_string_cursor
;
370 gl_info
->gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
371 TRACE_(d3d_caps
)("found GL_VERSION (%s)->%i.%i->(0x%08lx)\n", debugstr_a(gl_string
), major
, minor
, gl_info
->gl_driver_version
);
373 /* Fill in the renderer information */
375 switch (gl_info
->gl_vendor
) {
377 if (strstr(gl_info
->gl_renderer
, "GeForce4 Ti")) {
378 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
379 } else if (strstr(gl_info
->gl_renderer
, "GeForceFX")) {
380 gl_info
->gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
381 } else if (strstr(gl_info
->gl_renderer
, "Quadro FX 3000")) {
382 gl_info
->gl_card
= CARD_NVIDIA_QUADROFX_3000
;
383 } else if (strstr(gl_info
->gl_renderer
, "GeForce 6800")) {
384 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE_6800ULTRA
;
385 } else if (strstr(gl_info
->gl_renderer
, "Quadro FX 4000")) {
386 gl_info
->gl_card
= CARD_NVIDIA_QUADROFX_4000
;
387 } else if (strstr(gl_info
->gl_renderer
, "GeForce 7800")) {
388 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE_7800ULTRA
;
390 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
395 if (strstr(gl_info
->gl_renderer
, "RADEON 9800 PRO")) {
396 gl_info
->gl_card
= CARD_ATI_RADEON_9800PRO
;
397 } else if (strstr(gl_info
->gl_renderer
, "RADEON 9700 PRO")) {
398 gl_info
->gl_card
= CARD_ATI_RADEON_9700PRO
;
400 gl_info
->gl_card
= CARD_ATI_RADEON_8500
;
405 if (strstr(gl_info
->gl_renderer
, "915GM")) {
406 gl_info
->gl_card
= CARD_INTEL_I915GM
;
407 } else if (strstr(gl_info
->gl_renderer
, "915G")) {
408 gl_info
->gl_card
= CARD_INTEL_I915G
;
409 } else if (strstr(gl_info
->gl_renderer
, "865G")) {
410 gl_info
->gl_card
= CARD_INTEL_I865G
;
411 } else if (strstr(gl_info
->gl_renderer
, "855G")) {
412 gl_info
->gl_card
= CARD_INTEL_I855G
;
413 } else if (strstr(gl_info
->gl_renderer
, "830G")) {
414 gl_info
->gl_card
= CARD_INTEL_I830G
;
416 gl_info
->gl_card
= CARD_INTEL_I915G
;
421 gl_info
->gl_card
= CARD_WINE
;
425 FIXME("get version string returned null\n");
428 TRACE_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info
->gl_renderer
), gl_info
->gl_card
);
431 * Initialize openGL extension related variables
432 * with Default values
434 memset(&gl_info
->supported
, 0, sizeof(gl_info
->supported
));
435 gl_info
->max_textures
= 1;
436 gl_info
->max_samplers
= 1;
437 gl_info
->ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
438 gl_info
->vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
439 gl_info
->vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
440 gl_info
->vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
442 /* Now work out what GL support this card really has */
443 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
447 /* Retrieve opengl defaults */
448 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
449 gl_info
->max_clipplanes
= min(D3DMAXUSERCLIPPLANES
, gl_max
);
450 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
452 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
453 gl_info
->max_lights
= gl_max
;
454 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
456 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
457 gl_info
->max_texture_size
= gl_max
;
458 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
460 glGetFloatv(GL_POINT_SIZE_RANGE
, &gl_float
);
461 gl_info
->max_pointsize
= gl_float
;
462 TRACE_(d3d_caps
)("Maximum point size support - max texture size=%f\n", gl_float
);
464 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
465 GL_Extensions
= (const char *) glGetString(GL_EXTENSIONS
);
466 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
468 if (NULL
== GL_Extensions
) {
469 ERR(" GL_Extensions returns NULL\n");
471 while (*GL_Extensions
!= 0x00) {
472 const char *Start
= GL_Extensions
;
475 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
476 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
479 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
480 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
485 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
486 gl_info
->ps_arb_version
= PS_VERSION_11
;
487 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info
->ps_arb_version
);
488 gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
489 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
490 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max
);
491 gl_info
->max_samplers
= min(MAX_SAMPLERS
, gl_max
);
492 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
493 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
494 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
495 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
496 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
497 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
498 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
499 gl_info
->max_textures
= min(MAX_TEXTURES
, gl_max
);
500 gl_info
->max_samplers
= max(gl_info
->max_samplers
, gl_max
);
501 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
502 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
503 gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
504 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
505 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
506 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
507 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
508 gl_info
->supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
509 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
510 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
511 gl_info
->supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
512 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
513 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
514 gl_info
->supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
515 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
516 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
517 gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
518 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
519 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
520 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
521 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
522 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
523 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
524 } else if (strcmp(ThisExtn
, "GLX_ARB_multisample") == 0) {
525 TRACE_(d3d_caps
)(" FOUND: ARB multisample support\n");
526 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
527 } else if (strcmp(ThisExtn
, "GL_ARB_pixel_buffer_object") == 0) {
528 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Buffer support\n");
529 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = TRUE
;
530 } else if (strcmp(ThisExtn
, "GL_ARB_point_sprite") == 0) {
531 TRACE_(d3d_caps
)(" FOUND: ARB point sprite support\n");
532 gl_info
->supported
[ARB_POINT_SPRITE
] = TRUE
;
533 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
534 gl_info
->vs_arb_version
= VS_VERSION_11
;
535 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info
->vs_arb_version
);
536 gl_info
->supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
537 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_blend") == 0) {
538 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
539 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max
);
540 gl_info
->max_blends
= gl_max
;
541 gl_info
->supported
[ARB_VERTEX_BLEND
] = TRUE
;
542 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_buffer_object") == 0) {
543 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Buffer support\n");
544 gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] = TRUE
;
545 } else if (strcmp(ThisExtn
, "GL_ARB_occlusion_query") == 0) {
546 TRACE_(d3d_caps
)(" FOUND: ARB Occlusion Query support\n");
547 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = TRUE
;
548 } else if (strcmp(ThisExtn
, "GL_ARB_point_parameters") == 0) {
549 TRACE_(d3d_caps
)(" FOUND: ARB Point parameters support\n");
550 gl_info
->supported
[ARB_POINT_PARAMETERS
] = TRUE
;
554 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
555 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
556 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
557 } else if (strcmp(ThisExtn
, "GL_EXT_framebuffer_object") == 0) {
558 TRACE_(d3d_caps
)(" FOUND: EXT Frame Buffer Object support\n");
559 gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
] = TRUE
;
560 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
561 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
562 gl_info
->supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
563 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
564 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
565 gl_info
->supported
[EXT_POINT_PARAMETERS
] = TRUE
;
566 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
567 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
568 gl_info
->supported
[EXT_SECONDARY_COLOR
] = TRUE
;
569 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_two_side") == 0) {
570 TRACE_(d3d_caps
)(" FOUND: EXT Stencil two side support\n");
571 gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] = TRUE
;
572 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
573 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
574 gl_info
->supported
[EXT_STENCIL_WRAP
] = TRUE
;
575 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
576 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
577 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
578 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
579 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
580 gl_info
->supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
581 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
582 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
583 gl_info
->supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
584 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
585 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
586 gl_info
->supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
587 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
588 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
589 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
590 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max
);
591 gl_info
->max_anisotropy
= gl_max
;
592 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
593 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
594 gl_info
->supported
[EXT_TEXTURE_LOD
] = TRUE
;
595 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
596 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
597 gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
598 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
599 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
600 gl_info
->supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
605 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
606 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
607 gl_info
->supported
[NV_FOG_DISTANCE
] = TRUE
;
608 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
609 gl_info
->ps_nv_version
= PS_VERSION_11
;
610 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info
->ps_nv_version
);
611 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
612 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
613 gl_info
->supported
[NV_REGISTER_COMBINERS
] = TRUE
;
614 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
615 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
616 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
617 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
618 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
619 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
620 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
621 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
622 gl_info
->supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
623 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
624 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
625 gl_info
->supported
[NV_TEXTURE_SHADER
] = TRUE
;
626 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
627 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
628 gl_info
->supported
[NV_TEXTURE_SHADER2
] = TRUE
;
629 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
630 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
631 gl_info
->supported
[NV_TEXTURE_SHADER3
] = TRUE
;
632 } else if (strcmp(ThisExtn
, "GL_NV_occlusion_query") == 0) {
633 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
634 gl_info
->supported
[NV_OCCLUSION_QUERY
] = TRUE
;
635 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
636 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
637 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
638 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info
->vs_nv_version
);
639 gl_info
->supported
[NV_VERTEX_PROGRAM
] = TRUE
;
645 } else if (strcmp(ThisExtn
, "GL_ATI_separate_stencil") == 0) {
646 TRACE_(d3d_caps
)(" FOUND: ATI Separate stencil support\n");
647 gl_info
->supported
[ATI_SEPARATE_STENCIL
] = TRUE
;
648 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
649 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
650 gl_info
->supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
651 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
652 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
653 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
654 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
655 gl_info
->vs_ati_version
= VS_VERSION_11
;
656 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info
->vs_ati_version
);
657 gl_info
->supported
[EXT_VERTEX_SHADER
] = TRUE
;
661 if (*GL_Extensions
== ' ') GL_Extensions
++;
665 /* Load all the lookup tables
666 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
667 minLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_WRAP
;
668 maxLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_MIRRORONCE
;
670 minLookup
[WINELOOKUP_MAGFILTER
] = D3DTEXF_NONE
;
671 maxLookup
[WINELOOKUP_MAGFILTER
] = D3DTEXF_ANISOTROPIC
;
674 for (i
= 0; i
< MAX_LOOKUPS
; i
++) {
675 stateLookup
[i
] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup
[i
]) * (1 + maxLookup
[i
] - minLookup
[i
]) );
678 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_WRAP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_REPEAT
;
679 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_CLAMP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_CLAMP_TO_EDGE
;
680 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
681 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
682 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
683 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
684 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRROR
- minLookup
[WINELOOKUP_WARPPARAM
]] =
685 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
686 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRRORONCE
- minLookup
[WINELOOKUP_WARPPARAM
]] =
687 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
689 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_NONE
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
690 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_POINT
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
691 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_LINEAR
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_LINEAR
;
692 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_ANISOTROPIC
- minLookup
[WINELOOKUP_MAGFILTER
]] =
693 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR
: GL_NEAREST
;
696 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_NONE
] = GL_LINEAR
;
697 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_POINT
] = GL_LINEAR
;
698 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_LINEAR
] = GL_LINEAR
;
699 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_NONE
] = GL_NEAREST
;
700 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_POINT
] = GL_NEAREST_MIPMAP_NEAREST
;
701 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_LINEAR
] = GL_NEAREST_MIPMAP_LINEAR
;
702 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_NONE
] = GL_LINEAR
;
703 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_POINT
] = GL_LINEAR_MIPMAP_NEAREST
;
704 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_LINEAR
] = GL_LINEAR_MIPMAP_LINEAR
;
705 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_NONE
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ?
706 GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
707 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_POINT
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_NEAREST
: GL_LINEAR
;
708 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_LINEAR
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
710 /* TODO: config lookups */
713 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
717 if (display
!= NULL
) {
718 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
719 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
721 if (NULL
== GLX_Extensions
) {
722 ERR(" GLX_Extensions returns NULL\n");
724 while (*GLX_Extensions
!= 0x00) {
725 const char *Start
= GLX_Extensions
;
728 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
729 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
732 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
733 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
734 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
739 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
743 /* If we created a dummy context, throw it away */
744 if (NULL
!= fake_ctx
) WineD3D_ReleaseFakeGLContext(fake_ctx
);
746 /* Only save the values obtained when a display is provided */
747 if (fake_ctx
== NULL
) {
754 /**********************************************************
755 * IWineD3D implementation follows
756 **********************************************************/
758 UINT WINAPI
IWineD3DImpl_GetAdapterCount (IWineD3D
*iface
) {
759 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
761 /* FIXME: Set to one for now to imply the display */
762 TRACE_(d3d_caps
)("(%p): Mostly stub, only returns primary display\n", This
);
766 HRESULT WINAPI
IWineD3DImpl_RegisterSoftwareDevice(IWineD3D
*iface
, void* pInitializeFunction
) {
767 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
768 FIXME("(%p)->(%p): stub\n", This
, pInitializeFunction
);
772 HMONITOR WINAPI
IWineD3DImpl_GetAdapterMonitor(IWineD3D
*iface
, UINT Adapter
) {
773 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
774 FIXME_(d3d_caps
)("(%p)->(Adptr:%d)\n", This
, Adapter
);
775 if (Adapter
>= IWineD3DImpl_GetAdapterCount(iface
)) {
781 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
782 of the same bpp but different resolutions */
784 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
785 UINT WINAPI
IWineD3DImpl_GetAdapterModeCount(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
) {
786 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
787 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Format: %s)\n", This
, Adapter
, debug_d3dformat(Format
));
789 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
793 if (Adapter
== 0) { /* Display */
796 #if !defined( DEBUG_SINGLE_MODE )
799 /* Work out the current screen bpp */
800 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
801 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
804 while (EnumDisplaySettingsExW(NULL
, j
, &DevModeW
, 0)) {
811 case D3DFMT_X8R8G8B8
:
812 case D3DFMT_A8R8G8B8
:
813 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 32) i
++;
814 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 24) i
++;
816 case D3DFMT_X1R5G5B5
:
817 case D3DFMT_A1R5G5B5
:
819 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 16) i
++;
822 /* Skip other modes as they do not match requested format */
830 TRACE_(d3d_caps
)("(%p}->(Adapter: %d) => %d (out of %d)\n", This
, Adapter
, i
, j
);
833 FIXME_(d3d_caps
)("Adapter not primary display\n");
838 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
839 HRESULT WINAPI
IWineD3DImpl_EnumAdapterModes(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
840 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
841 TRACE_(d3d_caps
)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This
, Adapter
, Mode
, pMode
, debug_d3dformat(Format
));
843 /* Validate the parameters as much as possible */
845 Adapter
>= IWineD3DImpl_GetAdapterCount(iface
) ||
846 Mode
>= IWineD3DImpl_GetAdapterModeCount(iface
, Adapter
, Format
)) {
847 return D3DERR_INVALIDCALL
;
850 if (Adapter
== 0) { /* Display */
851 #if !defined( DEBUG_SINGLE_MODE )
855 /* Work out the current screen bpp */
856 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
857 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
860 /* If we are filtering to a specific format, then need to skip all unrelated
861 modes, but if mode is irrelevant, then we can use the index directly */
862 if (Format
== D3DFMT_UNKNOWN
)
868 DEVMODEW DevModeWtmp
;
871 while (i
<(Mode
) && EnumDisplaySettingsExW(NULL
, j
, &DevModeWtmp
, 0)) {
878 case D3DFMT_X8R8G8B8
:
879 case D3DFMT_A8R8G8B8
:
880 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 32) i
++;
881 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 24) i
++;
883 case D3DFMT_X1R5G5B5
:
884 case D3DFMT_A1R5G5B5
:
886 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 16) i
++;
889 /* Skip other modes as they do not match requested format */
896 /* Now get the display mode via the calculated index */
897 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
899 pMode
->Width
= DevModeW
.dmPelsWidth
;
900 pMode
->Height
= DevModeW
.dmPelsHeight
;
901 bpp
= min(DevModeW
.dmBitsPerPel
, bpp
);
902 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
903 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
905 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
908 if (Format
== D3DFMT_UNKNOWN
)
911 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
912 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
913 case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
914 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
915 default: pMode
->Format
= D3DFMT_UNKNOWN
;
918 pMode
->Format
= Format
;
923 TRACE_(d3d_caps
)("Requested mode out of range %d\n", Mode
);
924 return D3DERR_INVALIDCALL
;
928 /* Return one setting of the format requested */
929 if (Mode
> 0) return D3DERR_INVALIDCALL
;
932 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
933 pMode
->Format
= (Format
== D3DFMT_UNKNOWN
) ? D3DFMT_A8R8G8B8
: Format
;
936 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode
->Width
, pMode
->Height
,
937 pMode
->RefreshRate
, pMode
->Format
, debug_d3dformat(pMode
->Format
), bpp
);
940 FIXME_(d3d_caps
)("Adapter not primary display\n");
946 HRESULT WINAPI
IWineD3DImpl_GetAdapterDisplayMode(IWineD3D
*iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
947 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
948 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, pMode: %p)\n", This
, Adapter
, pMode
);
951 Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
952 return D3DERR_INVALIDCALL
;
955 if (Adapter
== 0) { /* Display */
959 EnumDisplaySettingsExW(NULL
, (DWORD
)-1, &DevModeW
, 0);
960 pMode
->Width
= DevModeW
.dmPelsWidth
;
961 pMode
->Height
= DevModeW
.dmPelsHeight
;
962 bpp
= DevModeW
.dmBitsPerPel
;
963 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
964 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
966 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
970 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
971 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
972 case 24: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* Robots needs 24bit to be X8R8G8B8 */
973 case 32: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
974 default: pMode
->Format
= D3DFMT_UNKNOWN
;
978 FIXME_(d3d_caps
)("Adapter not primary display\n");
981 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode
->Width
,
982 pMode
->Height
, pMode
->RefreshRate
, debug_d3dformat(pMode
->Format
));
986 static Display
* WINAPI
IWineD3DImpl_GetAdapterDisplay(IWineD3D
*iface
, UINT Adapter
) {
989 /* only works with one adapter at the moment... */
991 /* Get the display */
992 device_context
= GetDC(0);
993 display
= get_display(device_context
);
994 ReleaseDC(0, device_context
);
998 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
999 and fields being inserted in the middle, a new structure is used in place */
1000 HRESULT WINAPI
IWineD3DImpl_GetAdapterIdentifier(IWineD3D
*iface
, UINT Adapter
, DWORD Flags
,
1001 WINED3DADAPTER_IDENTIFIER
* pIdentifier
) {
1002 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1004 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
1006 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1007 return D3DERR_INVALIDCALL
;
1010 if (Adapter
== 0) { /* Display - only device supported for now */
1012 BOOL isGLInfoValid
= This
->isGLInfoValid
;
1014 /* FillGLCaps updates gl_info, but we only want to store and
1015 reuse the values once we have a context which is valid. Values from
1016 a temporary context may differ from the final ones */
1017 if (isGLInfoValid
== FALSE
) {
1018 WineD3D_Context
*fake_ctx
= NULL
;
1019 if (glXGetCurrentContext() == NULL
) fake_ctx
= WineD3D_CreateFakeGLContext();
1020 /* If we don't know the device settings, go query them now */
1021 isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1022 if (fake_ctx
!= NULL
) WineD3D_ReleaseFakeGLContext(fake_ctx
);
1025 /* If it worked, return the information requested */
1026 if (isGLInfoValid
) {
1027 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
1028 strcpy(pIdentifier
->Driver
, "Display");
1029 strcpy(pIdentifier
->Description
, "Direct3D HAL");
1031 /* Note dx8 doesn't supply a DeviceName */
1032 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1033 /* Current Windows drivers have versions like 6.14.... (some older have an earlier version) */
1034 pIdentifier
->DriverVersion
->u
.HighPart
= MAKEDWORD_VERSION(6, 14);
1035 pIdentifier
->DriverVersion
->u
.LowPart
= This
->gl_info
.gl_driver_version
;
1036 *(pIdentifier
->VendorId
) = This
->gl_info
.gl_vendor
;
1037 *(pIdentifier
->DeviceId
) = This
->gl_info
.gl_card
;
1038 *(pIdentifier
->SubSysId
) = 0;
1039 *(pIdentifier
->Revision
) = 0;
1043 /* If it failed, return dummy values from an NVidia driver */
1044 WARN_(d3d_caps
)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
1045 strcpy(pIdentifier
->Driver
, "Display");
1046 strcpy(pIdentifier
->Description
, "Direct3D HAL");
1047 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1048 /* Current Windows Nvidia drivers have versions like e.g. 6.14.10.5672 */
1049 pIdentifier
->DriverVersion
->u
.HighPart
= MAKEDWORD_VERSION(6, 14);
1050 /* 71.74 is a current Linux Nvidia driver version */
1051 pIdentifier
->DriverVersion
->u
.LowPart
= MAKEDWORD_VERSION(10, (71*100+74));
1052 *(pIdentifier
->VendorId
) = VENDOR_NVIDIA
;
1053 *(pIdentifier
->DeviceId
) = CARD_NVIDIA_GEFORCE4_TI4600
;
1054 *(pIdentifier
->SubSysId
) = 0;
1055 *(pIdentifier
->Revision
) = 0;
1058 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
1059 if (Flags
& D3DENUM_NO_WHQL_LEVEL
) {
1060 *(pIdentifier
->WHQLLevel
) = 0;
1062 *(pIdentifier
->WHQLLevel
) = 1;
1066 FIXME_(d3d_caps
)("Adapter not primary display\n");
1072 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1073 #if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1075 int rb
, gb
, bb
, ab
, type
, buf_sz
;
1077 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RED_SIZE
, &rb
);
1078 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_GREEN_SIZE
, &gb
);
1079 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BLUE_SIZE
, &bb
);
1080 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_ALPHA_SIZE
, &ab
);
1081 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RENDER_TYPE
, &type
);
1082 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BUFFER_SIZE
, &buf_sz
);
1085 case WINED3DFMT_X8R8G8B8
:
1086 case WINED3DFMT_R8G8B8
:
1087 if (8 == rb
&& 8 == gb
&& 8 == bb
) return TRUE
;
1089 case WINED3DFMT_A8R8G8B8
:
1090 if (8 == rb
&& 8 == gb
&& 8 == bb
&& 8 == ab
) return TRUE
;
1092 case WINED3DFMT_A2R10G10B10
:
1093 if (10 == rb
&& 10 == gb
&& 10 == bb
&& 2 == ab
) return TRUE
;
1095 case WINED3DFMT_X1R5G5B5
:
1096 if (5 == rb
&& 5 == gb
&& 5 == bb
) return TRUE
;
1098 case WINED3DFMT_A1R5G5B5
:
1099 if (5 == rb
&& 5 == gb
&& 5 == bb
&& 1 == ab
) return TRUE
;
1101 case WINED3DFMT_X4R4G4B4
:
1102 if (16 == buf_sz
&& 4 == rb
&& 4 == gb
&& 4 == bb
) return TRUE
;
1104 case WINED3DFMT_R5G6B5
:
1105 if (5 == rb
&& 6 == gb
&& 5 == bb
) return TRUE
;
1107 case WINED3DFMT_R3G3B2
:
1108 if (3 == rb
&& 3 == gb
&& 2 == bb
) return TRUE
;
1110 case WINED3DFMT_A8P8
:
1111 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
&& 8 == ab
) return TRUE
;
1114 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
) return TRUE
;
1117 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1121 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1123 case WINED3DFMT_X8R8G8B8
:
1124 case WINED3DFMT_R8G8B8
:
1125 case WINED3DFMT_A8R8G8B8
:
1126 case WINED3DFMT_A2R10G10B10
:
1127 case WINED3DFMT_X1R5G5B5
:
1128 case WINED3DFMT_A1R5G5B5
:
1129 case WINED3DFMT_R5G6B5
:
1130 case WINED3DFMT_R3G3B2
:
1131 case WINED3DFMT_A8P8
:
1135 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1142 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1143 #if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1147 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_DEPTH_SIZE
, &db
);
1148 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_STENCIL_SIZE
, &sb
);
1151 case WINED3DFMT_D16
:
1152 case WINED3DFMT_D16_LOCKABLE
:
1153 if (16 == db
) return TRUE
;
1155 case WINED3DFMT_D32
:
1156 if (32 == db
) return TRUE
;
1158 case WINED3DFMT_D15S1
:
1159 if (15 == db
) return TRUE
;
1161 case WINED3DFMT_D24S8
:
1162 if (24 == db
&& 8 == sb
) return TRUE
;
1164 case WINED3DFMT_D24FS8
:
1165 if (24 == db
&& 8 == sb
) return TRUE
;
1167 case WINED3DFMT_D24X8
:
1168 if (24 == db
) return TRUE
;
1170 case WINED3DFMT_D24X4S4
:
1171 if (24 == db
&& 4 == sb
) return TRUE
;
1173 case WINED3DFMT_D32F_LOCKABLE
:
1174 if (32 == db
) return TRUE
;
1177 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1181 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1183 case WINED3DFMT_D16
:
1184 case WINED3DFMT_D16_LOCKABLE
:
1185 case WINED3DFMT_D32
:
1186 case WINED3DFMT_D15S1
:
1187 case WINED3DFMT_D24S8
:
1188 case WINED3DFMT_D24FS8
:
1189 case WINED3DFMT_D24X8
:
1190 case WINED3DFMT_D24X4S4
:
1191 case WINED3DFMT_D32F_LOCKABLE
:
1194 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1201 HRESULT WINAPI
IWineD3DImpl_CheckDepthStencilMatch(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1202 WINED3DFORMAT AdapterFormat
,
1203 WINED3DFORMAT RenderTargetFormat
,
1204 WINED3DFORMAT DepthStencilFormat
) {
1205 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1206 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1207 WineD3D_Context
* ctx
= NULL
;
1208 GLXFBConfig
* cfgs
= NULL
;
1212 WARN_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1214 DeviceType
, debug_d3ddevicetype(DeviceType
),
1215 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1216 RenderTargetFormat
, debug_d3dformat(RenderTargetFormat
),
1217 DepthStencilFormat
, debug_d3dformat(DepthStencilFormat
));
1219 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1220 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This
, Adapter
, IWineD3D_GetAdapterCount(iface
));
1221 return D3DERR_INVALIDCALL
;
1223 /* TODO: use the real context if it's available */
1224 ctx
= WineD3D_CreateFakeGLContext();
1226 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1228 TRACE_(d3d_caps
)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This
);
1232 for (it
= 0; it
< nCfgs
; ++it
) {
1233 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], RenderTargetFormat
)) {
1234 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx
, cfgs
[it
], DepthStencilFormat
)) {
1243 /* If there's a corrent context then we cannot create a fake one so pass everything */
1248 WineD3D_ReleaseFakeGLContext(ctx
);
1251 TRACE_(d3d_caps
)("Failed to match stencil format to device\b");
1253 TRACE_(d3d_caps
)("(%p) : Returning %lx\n", This
, hr
);
1257 HRESULT WINAPI
IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1258 WINED3DFORMAT SurfaceFormat
,
1259 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
1261 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1262 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1265 DeviceType
, debug_d3ddevicetype(DeviceType
),
1266 SurfaceFormat
, debug_d3dformat(SurfaceFormat
),
1271 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1272 return D3DERR_INVALIDCALL
;
1275 if (pQualityLevels
!= NULL
) {
1276 static int s_single_shot
= 0;
1277 if (!s_single_shot
) {
1278 FIXME("Quality levels unsupported at present\n");
1281 *pQualityLevels
= 1; /* Guess at a value! */
1284 if (D3DMULTISAMPLE_NONE
== MultiSampleType
) return D3D_OK
;
1285 return D3DERR_NOTAVAILABLE
;
1288 HRESULT WINAPI
IWineD3DImpl_CheckDeviceType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE CheckType
,
1289 WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
) {
1291 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1292 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1295 CheckType
, debug_d3ddevicetype(CheckType
),
1296 DisplayFormat
, debug_d3dformat(DisplayFormat
),
1297 BackBufferFormat
, debug_d3dformat(BackBufferFormat
),
1300 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1301 return D3DERR_INVALIDCALL
;
1305 GLXFBConfig
* cfgs
= NULL
;
1308 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1310 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
1312 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1313 for (it
= 0; it
< nCfgs
; ++it
) {
1314 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], DisplayFormat
)) {
1321 WineD3D_ReleaseFakeGLContext(ctx
);
1326 return D3DERR_NOTAVAILABLE
;
1329 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormat(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1330 WINED3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
) {
1331 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1332 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1335 DeviceType
, debug_d3ddevicetype(DeviceType
),
1336 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1337 Usage
, debug_d3dusage(Usage
),
1338 RType
, debug_d3dresourcetype(RType
),
1339 CheckFormat
, debug_d3dformat(CheckFormat
));
1341 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1342 return D3DERR_INVALIDCALL
;
1345 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC
)) {
1346 switch (CheckFormat
) {
1352 TRACE_(d3d_caps
)("[OK]\n");
1355 break; /* Avoid compiler warnings */
1359 switch (CheckFormat
) {
1361 * check supported using GL_SUPPORT
1372 /*case D3DFMT_R5G6B5: */
1373 /*case D3DFMT_X1R5G5B5:*/
1374 /*case D3DFMT_A1R5G5B5: */
1375 /*case D3DFMT_A4R4G4B4:*/
1382 /*case D3DFMT_X8R8G8B8:*/
1383 case D3DFMT_A8R3G3B2
:
1400 case D3DFMT_X8L8V8U8
:
1401 case D3DFMT_Q8W8V8U8
:
1402 case D3DFMT_W11V11U10
:
1405 * currently hard to support
1410 /* Since we do not support these formats right now, don't pretend to. */
1411 TRACE_(d3d_caps
)("[FAILED]\n");
1412 return D3DERR_NOTAVAILABLE
;
1417 TRACE_(d3d_caps
)("[OK]\n");
1421 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1422 WINED3DFORMAT SourceFormat
, WINED3DFORMAT TargetFormat
) {
1423 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1425 FIXME_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1428 DeviceType
, debug_d3ddevicetype(DeviceType
),
1429 SourceFormat
, debug_d3dformat(SourceFormat
),
1430 TargetFormat
, debug_d3dformat(TargetFormat
));
1434 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1435 subset of a D3DCAPS9 structure. However, it has to come via a void *
1436 as the d3d8 interface cannot import the d3d9 header */
1437 HRESULT WINAPI
IWineD3DImpl_GetDeviceCaps(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DCAPS
* pCaps
) {
1439 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1441 TRACE_(d3d_caps
)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
1443 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1444 return D3DERR_INVALIDCALL
;
1447 /* If we don't know the device settings, go query them now */
1448 if (This
->isGLInfoValid
== FALSE
) {
1449 /* use the desktop window to fill gl caps */
1450 BOOL rc
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1452 /* We are running off a real context, save the values */
1453 if (rc
) This
->isGLInfoValid
= TRUE
;
1457 /* ------------------------------------------------
1458 The following fields apply to both d3d8 and d3d9
1459 ------------------------------------------------ */
1460 *pCaps
->DeviceType
= (DeviceType
== D3DDEVTYPE_HAL
) ? D3DDEVTYPE_HAL
: D3DDEVTYPE_REF
; /* Not quite true, but use h/w supported by opengl I suppose */
1461 *pCaps
->AdapterOrdinal
= Adapter
;
1464 *pCaps
->Caps2
= D3DCAPS2_CANRENDERWINDOWED
;
1465 *pCaps
->Caps3
= WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
;
1466 *pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
;
1468 *pCaps
->CursorCaps
= 0;
1471 *pCaps
->DevCaps
= WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
1472 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
1473 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
1474 WINED3DDEVCAPS_PUREDEVICE
|
1475 WINED3DDEVCAPS_HWRASTERIZATION
|
1476 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
;
1479 *pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_CULLCCW
|
1480 D3DPMISCCAPS_CULLCW
|
1481 D3DPMISCCAPS_COLORWRITEENABLE
|
1482 D3DPMISCCAPS_CLIPTLVERTS
|
1483 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
1485 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1487 *pCaps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
1488 WINED3DPRASTERCAPS_PAT
|
1489 WINED3DPRASTERCAPS_WFOG
|
1490 WINED3DPRASTERCAPS_ZFOG
|
1491 WINED3DPRASTERCAPS_FOGVERTEX
|
1492 WINED3DPRASTERCAPS_FOGTABLE
|
1493 WINED3DPRASTERCAPS_FOGRANGE
;
1495 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC
)) {
1496 *pCaps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
1497 WINED3DPRASTERCAPS_ZBIAS
|
1498 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
1501 WINED3DPRASTERCAPS_COLORPERSPECTIVE
1502 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1503 WINED3DPRASTERCAPS_ANTIALIASEDGES
1504 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
1505 WINED3DPRASTERCAPS_WBUFFER */
1507 *pCaps
->ZCmpCaps
= D3DPCMPCAPS_ALWAYS
|
1509 D3DPCMPCAPS_GREATER
|
1510 D3DPCMPCAPS_GREATEREQUAL
|
1512 D3DPCMPCAPS_LESSEQUAL
|
1514 D3DPCMPCAPS_NOTEQUAL
;
1516 *pCaps
->SrcBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1517 *pCaps
->DestBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1518 *pCaps
->AlphaCmpCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1520 *pCaps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
1521 WINED3DPSHADECAPS_COLORGOURAUDRGB
;
1523 *pCaps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
1524 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
1525 WINED3DPTEXTURECAPS_VOLUMEMAP
|
1526 WINED3DPTEXTURECAPS_MIPMAP
|
1527 WINED3DPTEXTURECAPS_PROJECTED
|
1528 WINED3DPTEXTURECAPS_PERSPECTIVE
|
1529 WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
1530 /* TODO: add support for NON-POW2 if avaialble
1533 if (This
->dxVersion
>= 8) {
1534 *pCaps
->TextureCaps
|= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
1536 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1537 *pCaps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
;
1540 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP
)) {
1541 *pCaps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
1542 WINED3DPTEXTURECAPS_MIPCUBEMAP
|
1543 WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
1547 *pCaps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
1548 WINED3DPTFILTERCAPS_MAGFPOINT
|
1549 WINED3DPTFILTERCAPS_MINFLINEAR
|
1550 WINED3DPTFILTERCAPS_MINFPOINT
|
1551 WINED3DPTFILTERCAPS_MIPFLINEAR
|
1552 WINED3DPTFILTERCAPS_MIPFPOINT
;
1554 *pCaps
->CubeTextureFilterCaps
= 0;
1555 *pCaps
->VolumeTextureFilterCaps
= 0;
1557 *pCaps
->TextureAddressCaps
= D3DPTADDRESSCAPS_BORDER
|
1558 D3DPTADDRESSCAPS_CLAMP
|
1559 D3DPTADDRESSCAPS_WRAP
;
1561 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP
)) {
1562 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_BORDER
;
1564 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT
)) {
1565 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRROR
;
1567 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE
)) {
1568 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRRORONCE
;
1571 *pCaps
->VolumeTextureAddressCaps
= 0;
1573 *pCaps
->LineCaps
= D3DLINECAPS_TEXTURE
|
1577 D3DLINECAPS_ALPHACMP
1580 *pCaps
->MaxTextureWidth
= GL_LIMITS(texture_size
);
1581 *pCaps
->MaxTextureHeight
= GL_LIMITS(texture_size
);
1583 *pCaps
->MaxVolumeExtent
= 0;
1585 *pCaps
->MaxTextureRepeat
= 32768;
1586 *pCaps
->MaxTextureAspectRatio
= 32768;
1587 *pCaps
->MaxVertexW
= 1.0;
1589 *pCaps
->GuardBandLeft
= 0;
1590 *pCaps
->GuardBandTop
= 0;
1591 *pCaps
->GuardBandRight
= 0;
1592 *pCaps
->GuardBandBottom
= 0;
1594 *pCaps
->ExtentsAdjust
= 0;
1596 *pCaps
->StencilCaps
= D3DSTENCILCAPS_DECRSAT
|
1597 D3DSTENCILCAPS_INCRSAT
|
1598 D3DSTENCILCAPS_INVERT
|
1599 D3DSTENCILCAPS_KEEP
|
1600 D3DSTENCILCAPS_REPLACE
|
1601 D3DSTENCILCAPS_ZERO
;
1602 if (GL_SUPPORT(EXT_STENCIL_WRAP
)) {
1603 *pCaps
->StencilCaps
|= D3DSTENCILCAPS_DECR
|
1604 D3DSTENCILCAPS_INCR
;
1607 *pCaps
->FVFCaps
= D3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
1609 *pCaps
->TextureOpCaps
= D3DTEXOPCAPS_ADD
|
1610 D3DTEXOPCAPS_ADDSIGNED
|
1611 D3DTEXOPCAPS_ADDSIGNED2X
|
1612 D3DTEXOPCAPS_MODULATE
|
1613 D3DTEXOPCAPS_MODULATE2X
|
1614 D3DTEXOPCAPS_MODULATE4X
|
1615 D3DTEXOPCAPS_SELECTARG1
|
1616 D3DTEXOPCAPS_SELECTARG2
|
1617 D3DTEXOPCAPS_DISABLE
;
1618 #if defined(GL_VERSION_1_3)
1619 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_DOTPRODUCT3
|
1620 D3DTEXOPCAPS_SUBTRACT
;
1622 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE
) ||
1623 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE
) ||
1624 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1625 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1626 D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1627 D3DTEXOPCAPS_BLENDFACTORALPHA
|
1628 D3DTEXOPCAPS_BLENDCURRENTALPHA
|
1631 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1632 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_ADDSMOOTH
|
1633 D3DTEXOPCAPS_MULTIPLYADD
|
1634 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1635 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1636 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
;
1640 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BUMPENVMAP
;
1642 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1643 D3DTEXOPCAPS_PREMODULATE */
1646 *pCaps
->MaxTextureBlendStages
= GL_LIMITS(textures
);
1647 *pCaps
->MaxSimultaneousTextures
= GL_LIMITS(textures
);
1648 *pCaps
->MaxUserClipPlanes
= GL_LIMITS(clipplanes
);
1649 *pCaps
->MaxActiveLights
= GL_LIMITS(lights
);
1653 #if 0 /* TODO: Blends support in drawprim */
1654 *pCaps
->MaxVertexBlendMatrices
= GL_LIMITS(blends
);
1656 *pCaps
->MaxVertexBlendMatrices
= 0;
1658 *pCaps
->MaxVertexBlendMatrixIndex
= 1;
1660 *pCaps
->MaxAnisotropy
= GL_LIMITS(anisotropy
);
1661 *pCaps
->MaxPointSize
= GL_LIMITS(pointsize
);
1664 *pCaps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
1665 WINED3DVTXPCAPS_MATERIALSOURCE7
|
1666 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
1667 WINED3DVTXPCAPS_LOCALVIEWER
|
1668 WINED3DVTXPCAPS_TEXGEN
;
1670 D3DVTXPCAPS_TWEENING */
1672 *pCaps
->MaxPrimitiveCount
= 0xFFFFFFFF;
1673 *pCaps
->MaxVertexIndex
= 0xFFFFFFFF;
1674 *pCaps
->MaxStreams
= MAX_STREAMS
;
1675 *pCaps
->MaxStreamStride
= 1024;
1677 if (((wined3d_settings
.vs_mode
== VS_HW
) && GL_SUPPORT(ARB_VERTEX_PROGRAM
)) || (wined3d_settings
.vs_mode
== VS_SW
) || (DeviceType
== D3DDEVTYPE_REF
)) {
1678 *pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
1680 if (This
->gl_info
.gl_vendor
== VENDOR_MESA
||
1681 This
->gl_info
.gl_vendor
== VENDOR_WINE
) {
1682 *pCaps
->MaxVertexShaderConst
= 95;
1684 *pCaps
->MaxVertexShaderConst
= WINED3D_VSHADER_MAX_CONSTANTS
;
1687 *pCaps
->VertexShaderVersion
= 0;
1688 *pCaps
->MaxVertexShaderConst
= 0;
1691 if ((wined3d_settings
.ps_mode
== PS_HW
) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM
) && (DeviceType
!= D3DDEVTYPE_REF
)) {
1692 *pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
1693 *pCaps
->PixelShader1xMaxValue
= 1.0;
1695 *pCaps
->PixelShaderVersion
= 0;
1696 *pCaps
->PixelShader1xMaxValue
= 0.0;
1698 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1700 /* ------------------------------------------------
1701 The following fields apply to d3d9 only
1702 ------------------------------------------------ */
1703 if (This
->dxVersion
> 8) {
1704 GLint max_buffers
= 1;
1705 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1706 *pCaps
->DevCaps2
= 0;
1707 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1708 *pCaps
->MaxNpatchTessellationLevel
= 0;
1709 *pCaps
->MasterAdapterOrdinal
= 0;
1710 *pCaps
->AdapterOrdinalInGroup
= 0;
1711 *pCaps
->NumberOfAdaptersInGroup
= 1;
1712 *pCaps
->DeclTypes
= 0;
1713 #if 0 /*FIXME: Simultaneous render targets*/
1714 GL_MAX_DRAW_BUFFERS_ATI
0x00008824
1715 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI
)) {
1717 glEnable(GL_MAX_DRAW_BUFFERS_ATI
);
1718 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI
, &max_buffers
);
1719 glDisable(GL_MAX_DRAW_BUFFERS_ATI
);
1723 *pCaps
->NumSimultaneousRTs
= max_buffers
;
1724 *pCaps
->StretchRectFilterCaps
= 0;
1726 WINED3DPTFILTERCAPS_MINFPOINT
1727 WINED3DPTFILTERCAPS_MAGFPOINT
1728 WINED3DPTFILTERCAPS_MINFLINEAR
1729 WINED3DPTFILTERCAPS_MAGFLINEAR
1731 *pCaps
->VS20Caps
.Caps
= 0;
1732 *pCaps
->PS20Caps
.Caps
= 0;
1733 *pCaps
->VertexTextureFilterCaps
= 0;
1734 *pCaps
->MaxVShaderInstructionsExecuted
= 0;
1735 *pCaps
->MaxPShaderInstructionsExecuted
= 0;
1736 *pCaps
->MaxVertexShader30InstructionSlots
= 0;
1737 *pCaps
->MaxPixelShader30InstructionSlots
= 0;
1744 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1745 and fields being inserted in the middle, a new structure is used in place */
1746 HRESULT WINAPI
IWineD3DImpl_CreateDevice(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
1747 DWORD BehaviourFlags
, WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
1748 IWineD3DDevice
** ppReturnedDeviceInterface
, IUnknown
*parent
,
1749 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain
) {
1751 IWineD3DDeviceImpl
*object
= NULL
;
1752 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1753 IWineD3DSwapChainImpl
*swapchain
;
1755 /* Validate the adapter number */
1756 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1757 return D3DERR_INVALIDCALL
;
1760 /* Create a WineD3DDevice object */
1761 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DDeviceImpl
));
1762 *ppReturnedDeviceInterface
= (IWineD3DDevice
*)object
;
1763 TRACE("Created WineD3DDevice object @ %p\n", object
);
1764 if (NULL
== object
) {
1765 return D3DERR_OUTOFVIDEOMEMORY
;
1768 /* Set up initial COM information */
1769 object
->lpVtbl
= &IWineD3DDevice_Vtbl
;
1771 object
->wineD3D
= iface
;
1772 IWineD3D_AddRef(object
->wineD3D
);
1773 object
->parent
= parent
;
1775 /* Set the state up as invalid until the device is fully created */
1776 object
->state
= D3DERR_DRIVERINTERNALERROR
;
1778 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
1779 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
1780 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This
,
1781 *(pPresentationParameters
->AutoDepthStencilFormat
), debug_d3dformat(*(pPresentationParameters
->AutoDepthStencilFormat
)),
1782 *(pPresentationParameters
->BackBufferFormat
), debug_d3dformat(*(pPresentationParameters
->BackBufferFormat
)));
1784 /* Save the creation parameters */
1785 object
->createParms
.AdapterOrdinal
= Adapter
;
1786 object
->createParms
.DeviceType
= DeviceType
;
1787 object
->createParms
.hFocusWindow
= hFocusWindow
;
1788 object
->createParms
.BehaviorFlags
= BehaviourFlags
;
1790 /* Initialize other useful values */
1791 object
->adapterNo
= Adapter
;
1792 object
->devType
= DeviceType
;
1794 /* FIXME: Use for dx7 code eventually too! */
1795 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1796 if (This
->dxVersion
>= 8) {
1797 TRACE("(%p) : Creating stateblock\n", This
);
1798 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1799 if (D3D_OK
!= IWineD3DDevice_CreateStateBlock((IWineD3DDevice
*)object
,
1801 (IWineD3DStateBlock
**)&object
->stateBlock
,
1802 NULL
) || NULL
== object
->stateBlock
) { /* Note: No parent needed for initial internal stateblock */
1803 WARN("Failed to create stateblock\n");
1804 goto create_device_error
;
1806 TRACE("(%p) : Created stateblock (%p)\n", This
, object
->stateBlock
);
1807 object
->updateStateBlock
= object
->stateBlock
;
1808 IWineD3DStateBlock_AddRef((IWineD3DStateBlock
*)object
->updateStateBlock
);
1809 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1811 /* Setup some defaults for creating the implicit swapchain */
1813 IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1816 /* Setup the implicit swapchain */
1817 TRACE("Creating implicit swapchain\n");
1818 if (D3D_OK
!= D3DCB_CreateAdditionalSwapChain((IUnknown
*) object
->parent
, pPresentationParameters
, (IWineD3DSwapChain
**)&swapchain
) || swapchain
== NULL
) {
1819 WARN("Failed to create implicit swapchain\n");
1820 goto create_device_error
;
1823 object
->renderTarget
= swapchain
->backBuffer
;
1824 IWineD3DSurface_AddRef(object
->renderTarget
);
1825 /* Depth Stencil support */
1826 object
->stencilBufferTarget
= object
->depthStencilBuffer
;
1827 if (NULL
!= object
->stencilBufferTarget
) {
1828 IWineD3DSurface_AddRef(object
->stencilBufferTarget
);
1831 /* Set up some starting GL setup */
1834 * Initialize openGL extension related variables
1835 * with Default values
1838 This
->isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, swapchain
->display
);
1839 /* Setup all the devices defaults */
1840 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock
*)object
->stateBlock
);
1842 IWineD3DImpl_CheckGraphicsMemory();
1846 { /* Set a default viewport */
1850 vp
.Width
= *(pPresentationParameters
->BackBufferWidth
);
1851 vp
.Height
= *(pPresentationParameters
->BackBufferHeight
);
1854 IWineD3DDevice_SetViewport((IWineD3DDevice
*)object
, &vp
);
1858 /* Initialize the current view state */
1859 object
->modelview_valid
= 1;
1860 object
->proj_valid
= 0;
1861 object
->view_ident
= 1;
1862 object
->last_was_rhw
= 0;
1863 glGetIntegerv(GL_MAX_LIGHTS
, &object
->maxConcurrentLights
);
1864 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This
, Adapter
, object
);
1866 /* Clear the screen */
1867 IWineD3DDevice_Clear((IWineD3DDevice
*) object
, 0, NULL
, D3DCLEAR_STENCIL
|D3DCLEAR_ZBUFFER
|D3DCLEAR_TARGET
, 0x00, 1.0, 0);
1869 } else { /* End of FIXME: remove when dx8 merged in */
1871 FIXME("(%p) Incomplete stub for d3d8\n", This
);
1875 /* set the state of the device to valid */
1876 object
->state
= D3D_OK
;
1879 create_device_error
:
1881 /* Set the device state to error */
1882 object
->state
= D3DERR_DRIVERINTERNALERROR
;
1884 if (object
->updateStateBlock
!= NULL
) {
1885 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->updateStateBlock
);
1886 object
->updateStateBlock
= NULL
;
1888 if (object
->stateBlock
!= NULL
) {
1889 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->stateBlock
);
1890 object
->stateBlock
= NULL
;
1892 if (object
->renderTarget
!= NULL
) {
1893 IWineD3DSurface_Release(object
->renderTarget
);
1894 object
->renderTarget
= NULL
;
1896 if (object
->stencilBufferTarget
!= NULL
) {
1897 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1898 object
->stencilBufferTarget
= NULL
;
1900 if (object
->stencilBufferTarget
!= NULL
) {
1901 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1902 object
->stencilBufferTarget
= NULL
;
1904 if (swapchain
!= NULL
) {
1905 IWineD3DSwapChain_Release((IWineD3DSwapChain
*)swapchain
);
1908 HeapFree(GetProcessHeap(), 0, object
);
1909 *ppReturnedDeviceInterface
= NULL
;
1910 return D3DERR_INVALIDCALL
;
1914 HRESULT WINAPI
IWineD3DImpl_GetParent(IWineD3D
*iface
, IUnknown
**pParent
) {
1915 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1916 IUnknown_AddRef(This
->parent
);
1917 *pParent
= This
->parent
;
1921 /**********************************************************
1922 * IWineD3D VTbl follows
1923 **********************************************************/
1925 const IWineD3DVtbl IWineD3D_Vtbl
=
1928 IWineD3DImpl_QueryInterface
,
1929 IWineD3DImpl_AddRef
,
1930 IWineD3DImpl_Release
,
1932 IWineD3DImpl_GetParent
,
1933 IWineD3DImpl_GetAdapterCount
,
1934 IWineD3DImpl_RegisterSoftwareDevice
,
1935 IWineD3DImpl_GetAdapterMonitor
,
1936 IWineD3DImpl_GetAdapterModeCount
,
1937 IWineD3DImpl_EnumAdapterModes
,
1938 IWineD3DImpl_GetAdapterDisplayMode
,
1939 IWineD3DImpl_GetAdapterIdentifier
,
1940 IWineD3DImpl_CheckDeviceMultiSampleType
,
1941 IWineD3DImpl_CheckDepthStencilMatch
,
1942 IWineD3DImpl_CheckDeviceType
,
1943 IWineD3DImpl_CheckDeviceFormat
,
1944 IWineD3DImpl_CheckDeviceFormatConversion
,
1945 IWineD3DImpl_GetDeviceCaps
,
1946 IWineD3DImpl_CreateDevice