widl: Don't automatically add DUMMYUNIONNAME and DUMMYSTRUCTNAME names to anonymous...
[wine/multimedia.git] / dlls / wined3d / vertexdeclaration.c
blob936ef57fbbe0c2310b892489dd706295ae200a3a
1 /*
2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
29 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
31 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
32 TRACE(" Stream: %d\n", element->Stream);
33 TRACE(" Offset: %d\n", element->Offset);
34 TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type);
35 TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method);
36 TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage);
37 TRACE("Usage index: %d\n", element->UsageIndex);
38 TRACE(" Register: %d\n", element->Reg);
41 /* *******************************************
42 IWineD3DVertexDeclaration IUnknown parts follow
43 ******************************************* */
44 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
46 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
47 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
48 if (IsEqualGUID(riid, &IID_IUnknown)
49 || IsEqualGUID(riid, &IID_IWineD3DBase)
50 || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
51 IUnknown_AddRef(iface);
52 *ppobj = This;
53 return S_OK;
55 *ppobj = NULL;
56 return E_NOINTERFACE;
59 static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
60 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
61 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
62 return InterlockedIncrement(&This->ref);
65 static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
66 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
67 ULONG ref;
68 TRACE("(%p) : Releasing from %d\n", This, This->ref);
69 ref = InterlockedDecrement(&This->ref);
70 if (ref == 0) {
71 if(iface == This->wineD3DDevice->stateBlock->vertexDecl) {
72 /* See comment in PixelShader::Release */
73 IWineD3DDeviceImpl_MarkStateDirty(This->wineD3DDevice, STATE_VDECL);
76 HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
77 HeapFree(GetProcessHeap(), 0, This);
79 return ref;
82 /* *******************************************
83 IWineD3DVertexDeclaration parts follow
84 ******************************************* */
86 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
87 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
89 *parent= This->parent;
90 IUnknown_AddRef(*parent);
91 TRACE("(%p) : returning %p\n", This, *parent);
92 return WINED3D_OK;
95 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
96 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
97 TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
99 *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
100 IWineD3DDevice_AddRef(*ppDevice);
102 return WINED3D_OK;
105 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface,
106 WINED3DVERTEXELEMENT *elements, UINT *element_count) {
107 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
108 HRESULT hr = WINED3D_OK;
110 TRACE("(%p) : d3d version %d, elements %p, element_count %p\n",
111 This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion, elements, element_count);
113 *element_count = This->declarationWNumElements;
114 if (elements) {
115 CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT));
118 return hr;
121 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface,
122 const WINED3DVERTEXELEMENT *elements, UINT element_count) {
123 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
124 HRESULT hr = WINED3D_OK;
125 int i, j;
126 char isPreLoaded[MAX_STREAMS];
128 TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
129 memset(isPreLoaded, 0, sizeof(isPreLoaded));
131 if (TRACE_ON(d3d_decl)) {
132 for (i = 0; i < element_count; ++i) {
133 dump_wined3dvertexelement(elements+i);
137 This->declarationWNumElements = element_count;
138 This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
139 if (!This->pDeclarationWine) {
140 ERR("Memory allocation failed\n");
141 return WINED3DERR_OUTOFVIDEOMEMORY;
142 } else {
143 CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
146 /* Do some static analysis on the elements to make reading the declaration more comfortable
147 * for the drawing code
149 This->num_streams = 0;
150 This->position_transformed = FALSE;
151 for (i = 0; i < element_count; ++i) {
153 if(This->pDeclarationWine[i].Usage == WINED3DDECLUSAGE_POSITIONT) {
154 This->position_transformed = TRUE;
157 /* Find the Streams used in the declaration. The vertex buffers have to be loaded
158 * when drawing, but filter tesselation pseudo streams
160 if(This->pDeclarationWine[i].Stream >= MAX_STREAMS) continue;
162 if(This->pDeclarationWine[i].Type == WINED3DDECLTYPE_UNUSED) {
163 WARN("The application tries to use WINED3DDECLTYPE_UNUSED, returning E_FAIL\n");
164 /* The caller will release the vdecl, which will free This->pDeclarationWine */
165 return E_FAIL;
168 if(This->pDeclarationWine[i].Offset & 0x3) {
169 WARN("Declaration element %d is not 4 byte aligned(%d), returning E_FAIL\n", i, This->pDeclarationWine[i].Offset);
170 HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
171 return E_FAIL;
174 if(!isPreLoaded[This->pDeclarationWine[i].Stream]) {
175 This->streams[This->num_streams] = This->pDeclarationWine[i].Stream;
176 This->num_streams++;
177 isPreLoaded[This->pDeclarationWine[i].Stream] = 1;
180 /* Create a sorted array containing the attribute declarations that are of type
181 * D3DCOLOR. D3DCOLOR requires swizzling of the r and b component, and if the
182 * declaration of one attribute changes the vertex shader needs recompilation.
183 * Having a sorted array of the attributes allows efficient comparison of the
184 * declaration against a shader
186 if(This->pDeclarationWine[i].Type == WINED3DDECLTYPE_D3DCOLOR) {
187 for(j = 0; j < This->num_swizzled_attribs; j++) {
188 if(This->swizzled_attribs[j].usage > This->pDeclarationWine[i].Usage ||
189 (This->swizzled_attribs[j].usage == This->pDeclarationWine[i].Usage &&
190 This->swizzled_attribs[j].idx > This->pDeclarationWine[i].UsageIndex)) {
191 memmove(&This->swizzled_attribs[j + 1], &This->swizzled_attribs[j],
192 sizeof(This->swizzled_attribs) - (sizeof(This->swizzled_attribs[0]) * (j + 1)));
193 break;
197 This->swizzled_attribs[j].usage = This->pDeclarationWine[i].Usage;
198 This->swizzled_attribs[j].idx = This->pDeclarationWine[i].UsageIndex;
199 This->num_swizzled_attribs++;
200 } else if(This->pDeclarationWine[i].Type == WINED3DDECLTYPE_FLOAT16_2 ||
201 This->pDeclarationWine[i].Type == WINED3DDECLTYPE_FLOAT16_4) {
202 if(!GL_SUPPORT(NV_HALF_FLOAT)) {
203 This->half_float_conv_needed = TRUE;
208 TRACE("Swizzled attributes found:\n");
209 for(i = 0; i < This->num_swizzled_attribs; i++) {
210 TRACE("%u: %s%d\n", i,
211 debug_d3ddeclusage(This->swizzled_attribs[i].usage), This->swizzled_attribs[i].idx);
213 TRACE("Returning\n");
214 return hr;
217 const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
219 /* IUnknown */
220 IWineD3DVertexDeclarationImpl_QueryInterface,
221 IWineD3DVertexDeclarationImpl_AddRef,
222 IWineD3DVertexDeclarationImpl_Release,
223 /* IWineD3DVertexDeclaration */
224 IWineD3DVertexDeclarationImpl_GetParent,
225 IWineD3DVertexDeclarationImpl_GetDevice,
226 IWineD3DVertexDeclarationImpl_GetDeclaration,
227 IWineD3DVertexDeclarationImpl_SetDeclaration