2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
35 #include "wine/exception.h"
41 #include "ddraw_private.h"
43 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
45 /*****************************************************************************
46 * IDirect3D7::QueryInterface
48 * QueryInterface implementation with thunks to IDirectDraw7
50 *****************************************************************************/
52 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7
*iface
,
56 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
57 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
59 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
65 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3
*iface
,
69 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
70 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
72 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
78 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2
*iface
,
82 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
83 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
85 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
91 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D
*iface
,
95 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
96 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
98 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
103 /*****************************************************************************
106 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
107 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
108 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
110 * IDirect3D7 -> IDirectDraw7
111 * IDirect3D3 -> IDirectDraw
112 * IDirect3D2 -> IDirectDraw
113 * IDirect3D -> IDirectDraw
115 * So every AddRef implementation thunks to a different interface, and the
116 * IDirectDrawX::AddRef implementations have different counters...
121 *****************************************************************************/
123 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7
*iface
)
125 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
126 TRACE("(%p) : Thunking to IDirectDraw7.\n", This
);
128 return IDirectDraw7_AddRef(ICOM_INTERFACE(This
, IDirectDraw7
));
132 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3
*iface
)
134 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
135 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
137 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
141 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2
*iface
)
143 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
144 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
146 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
150 Thunk_IDirect3DImpl_1_AddRef(IDirect3D
*iface
)
152 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
153 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
155 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
158 /*****************************************************************************
159 * IDirect3D7::Release
161 * Same story as IDirect3D7::AddRef
163 * Returns: The new refcount
165 *****************************************************************************/
167 Thunk_IDirect3DImpl_7_Release(IDirect3D7
*iface
)
169 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
170 TRACE("(%p) : Thunking to IDirectDraw7.\n", This
);
172 return IDirectDraw7_Release(ICOM_INTERFACE(This
, IDirectDraw7
));
176 Thunk_IDirect3DImpl_3_Release(IDirect3D3
*iface
)
178 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
179 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
181 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
185 Thunk_IDirect3DImpl_2_Release(IDirect3D2
*iface
)
187 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
188 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
190 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
194 Thunk_IDirect3DImpl_1_Release(IDirect3D
*iface
)
196 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
197 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
199 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
202 /*****************************************************************************
204 *****************************************************************************/
206 /*****************************************************************************
207 * IDirect3D::Initialize
209 * Initializes the IDirect3D interface. This is a no-op implementation,
210 * as all initialization is done at create time.
218 * D3D_OK, because it's a no-op
220 *****************************************************************************/
221 static HRESULT WINAPI
222 IDirect3DImpl_1_Initialize(IDirect3D
*iface
,
225 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
227 TRACE("(%p)->(%s) no-op...\n", This
, debugstr_guid(refiid
));
231 /*****************************************************************************
232 * IDirect3D7::EnumDevices
234 * The EnumDevices method for IDirect3D7. It enumerates all supported
235 * D3D7 devices. Currently there's only one.
238 * Callback: Function to call for each enumerated device
239 * Context: Pointer to pass back to the app
242 * D3D_OK, or the return value of the GetCaps call
244 *****************************************************************************/
245 static HRESULT WINAPI
246 IDirect3DImpl_7_EnumDevices(IDirect3D7
*iface
,
247 LPD3DENUMDEVICESCALLBACK7 Callback
,
250 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
251 char interface_name
[] = "WINE Direct3D7 using WineD3D";
252 char device_name
[] = "Wine D3D7 device";
253 D3DDEVICEDESC7 ddesc
;
254 D3DDEVICEDESC oldDesc
;
257 TRACE("(%p)->(%p,%p)\n", This
, Callback
, Context
);
259 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This
);
260 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &oldDesc
, &ddesc
);
261 if(hr
!= D3D_OK
) return hr
;
262 Callback(interface_name
, device_name
, &ddesc
, Context
);
264 TRACE("(%p) End of enumeration\n", This
);
268 /*****************************************************************************
269 * IDirect3D3::EnumDevices
271 * Enumerates all supported Direct3DDevice interfaces. This is the
272 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
277 * Callback: Application-provided routine to call for each enumerated device
278 * Context: Pointer to pass to the callback
282 * The result of IDirect3DImpl_GetCaps if it failed
284 *****************************************************************************/
285 static HRESULT WINAPI
286 IDirect3DImpl_3_EnumDevices(IDirect3D3
*iface
,
287 LPD3DENUMDEVICESCALLBACK Callback
,
290 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
291 D3DDEVICEDESC dref
, d1
, d2
;
292 D3DDEVICEDESC7 newDesc
;
293 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
296 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
297 Let's put the string in a sufficiently sized array in writable memory. */
298 char device_name
[50];
299 strcpy(device_name
,"direct3d");
301 TRACE("(%p)->(%p,%p)\n", This
, Callback
, Context
);
303 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &dref
, &newDesc
);
304 if(hr
!= D3D_OK
) return hr
;
306 /* Do I have to enumerate the reference id? Note from old d3d7:
307 * "It seems that enumerating the reference IID on Direct3D 1 games
308 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
310 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
311 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
312 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
313 * files in the DirectX 7.0 sdk demo directory suggest this.
315 * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
316 * at least 2 devices. So enumerate the reference device to have 2 devices.
319 if(This
->d3dversion
!= 1)
321 static CHAR reference_description
[] = "Reference Direct3D ID";
323 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This
);
326 hr
= Callback( (LPIID
) &IID_IDirect3DRefDevice
, reference_description
, device_name
, &d1
, &d2
, Context
);
327 if(hr
!= D3DENUMRET_OK
)
329 TRACE("Application cancelled the enumeration\n");
334 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This
);
337 hr
= Callback( (LPIID
) &IID_D3DDEVICE_WineD3D
, wined3d_description
, device_name
, &d1
, &d2
, Context
);
338 if(hr
!= D3DENUMRET_OK
)
340 TRACE("Application cancelled the enumeration\n");
343 TRACE("(%p) End of enumeration\n", This
);
348 static HRESULT WINAPI
349 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2
*iface
,
350 LPD3DENUMDEVICESCALLBACK Callback
,
353 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
354 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Callback
, Context
);
355 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This
, IDirect3D3
),
360 static HRESULT WINAPI
361 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D
*iface
,
362 LPD3DENUMDEVICESCALLBACK Callback
,
365 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
366 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Callback
, Context
);
367 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This
, IDirect3D3
),
372 /*****************************************************************************
373 * IDirect3D3::CreateLight
375 * Creates an IDirect3DLight interface. This interface is used in
376 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
377 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
378 * uses the IDirect3DDevice7 interface with D3D7 lights.
383 * Light: Address to store the new interface pointer
384 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
389 * DDERR_OUTOFMEMORY if memory allocation failed
390 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
392 *****************************************************************************/
393 static HRESULT WINAPI
394 IDirect3DImpl_3_CreateLight(IDirect3D3
*iface
,
395 IDirect3DLight
**Light
,
398 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
399 IDirect3DLightImpl
*object
;
401 TRACE("(%p)->(%p,%p)\n", This
, Light
, UnkOuter
);
404 return CLASS_E_NOAGGREGATION
;
406 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DLightImpl
));
408 return DDERR_OUTOFMEMORY
;
410 ICOM_INIT_INTERFACE(object
, IDirect3DLight
, IDirect3DLight_Vtbl
);
412 object
->ddraw
= This
;
414 object
->active_viewport
= NULL
;
416 /* Update functions */
417 object
->activate
= light_update
;
418 object
->desactivate
= light_activate
;
419 object
->update
= light_desactivate
;
420 object
->active_viewport
= NULL
;
422 *Light
= ICOM_INTERFACE(object
, IDirect3DLight
);
424 TRACE("(%p) creating implementation at %p.\n", This
, object
);
429 static HRESULT WINAPI
430 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2
*iface
,
431 IDirect3DLight
**Direct3DLight
,
434 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
435 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DLight
, UnkOuter
);
436 return IDirect3D3_CreateLight(ICOM_INTERFACE(This
, IDirect3D3
),
441 static HRESULT WINAPI
442 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D
*iface
,
443 IDirect3DLight
**Direct3DLight
,
446 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
447 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DLight
, UnkOuter
);
448 return IDirect3D3_CreateLight(ICOM_INTERFACE(This
, IDirect3D3
),
453 /*****************************************************************************
454 * IDirect3D3::CreateMaterial
456 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
457 * and older versions. The IDirect3DMaterial implementation wraps its
458 * functionality to IDirect3DDevice7::SetMaterial and friends.
463 * Material: Address to store the new interface's pointer to
464 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
469 * DDERR_OUTOFMEMORY if memory allocation failed
470 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
472 *****************************************************************************/
473 static HRESULT WINAPI
474 IDirect3DImpl_3_CreateMaterial(IDirect3D3
*iface
,
475 IDirect3DMaterial3
**Material
,
478 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
479 IDirect3DMaterialImpl
*object
;
481 TRACE("(%p)->(%p,%p)\n", This
, Material
, UnkOuter
);
484 return CLASS_E_NOAGGREGATION
;
486 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DMaterialImpl
));
488 return DDERR_OUTOFMEMORY
;
490 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial3
, IDirect3DMaterial3_Vtbl
);
491 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial2
, IDirect3DMaterial2_Vtbl
);
492 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial
, IDirect3DMaterial_Vtbl
);
494 object
->ddraw
= This
;
495 object
->activate
= material_activate
;
497 *Material
= ICOM_INTERFACE(object
, IDirect3DMaterial3
);
499 TRACE("(%p) creating implementation at %p.\n", This
, object
);
504 static HRESULT WINAPI
505 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2
*iface
,
506 IDirect3DMaterial2
**Direct3DMaterial
,
509 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
511 IDirect3DMaterial3
*ret_val
;
513 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DMaterial
, UnkOuter
);
514 ret
= IDirect3D3_CreateMaterial(ICOM_INTERFACE(This
, IDirect3D3
),
518 *Direct3DMaterial
= COM_INTERFACE_CAST(IDirect3DMaterialImpl
, IDirect3DMaterial3
, IDirect3DMaterial2
, ret_val
);
520 TRACE(" returning interface %p.\n", *Direct3DMaterial
);
525 static HRESULT WINAPI
526 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D
*iface
,
527 IDirect3DMaterial
**Direct3DMaterial
,
530 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
532 LPDIRECT3DMATERIAL3 ret_val
;
534 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DMaterial
, UnkOuter
);
535 ret
= IDirect3D3_CreateMaterial(ICOM_INTERFACE(This
, IDirect3D3
),
539 *Direct3DMaterial
= COM_INTERFACE_CAST(IDirect3DMaterialImpl
, IDirect3DMaterial3
, IDirect3DMaterial
, ret_val
);
541 TRACE(" returning interface %p.\n", *Direct3DMaterial
);
546 /*****************************************************************************
547 * IDirect3D3::CreateViewport
549 * Creates an IDirect3DViewport interface. This interface is used
550 * by Direct3D and earlier versions for Viewport management. In Direct3D7
551 * it has been replaced by a viewport structure and
552 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
553 * uses the IDirect3DDevice7 methods for its functionality
556 * Viewport: Address to store the new interface pointer
557 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
562 * DDERR_OUTOFMEMORY if memory allocation failed
563 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
565 *****************************************************************************/
566 static HRESULT WINAPI
567 IDirect3DImpl_3_CreateViewport(IDirect3D3
*iface
,
568 IDirect3DViewport3
**Viewport
,
571 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
572 IDirect3DViewportImpl
*object
;
575 return CLASS_E_NOAGGREGATION
;
577 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DViewportImpl
));
579 return DDERR_OUTOFMEMORY
;
581 ICOM_INIT_INTERFACE(object
, IDirect3DViewport3
, IDirect3DViewport3_Vtbl
);
583 object
->ddraw
= This
;
584 object
->activate
= viewport_activate
;
585 object
->use_vp2
= 0xFF;
587 object
->lights
= NULL
;
588 object
->num_lights
= 0;
589 object
->map_lights
= 0;
591 *Viewport
= ICOM_INTERFACE(object
, IDirect3DViewport3
);
593 TRACE("(%p) creating implementation at %p.\n",This
, object
);
598 static HRESULT WINAPI
599 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2
*iface
,
600 IDirect3DViewport2
**D3DViewport2
,
603 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
604 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DViewport2
, UnkOuter
);
606 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This
, IDirect3D3
),
607 (IDirect3DViewport3
**) D3DViewport2
/* No need to cast here */,
611 static HRESULT WINAPI
612 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D
*iface
,
613 IDirect3DViewport
**D3DViewport
,
616 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
617 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DViewport
, UnkOuter
);
619 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This
, IDirect3D3
),
620 (IDirect3DViewport3
**) D3DViewport
/* No need to cast here */,
624 /*****************************************************************************
625 * IDirect3D3::FindDevice
627 * This method finds a device with the requested properties and returns a
632 * D3DDFS: Describes the requested device characteristics
633 * D3DFDR: Returns the device description
637 * DDERR_INVALIDPARAMS if no device was found
639 *****************************************************************************/
640 static HRESULT WINAPI
641 IDirect3DImpl_3_FindDevice(IDirect3D3
*iface
,
642 D3DFINDDEVICESEARCH
*D3DDFS
,
643 D3DFINDDEVICERESULT
*D3DFDR
)
645 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
647 D3DDEVICEDESC7 newDesc
;
650 TRACE("(%p)->(%p,%p)\n", This
, D3DDFS
, D3DFDR
);
652 if ((D3DDFS
->dwFlags
& D3DFDS_COLORMODEL
) &&
653 (D3DDFS
->dcmColorModel
!= D3DCOLOR_RGB
))
655 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
656 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
658 if (D3DDFS
->dwFlags
& D3DFDS_GUID
)
660 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS
->guid
)));
661 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &(D3DDFS
->guid
)) == 0) &&
662 (IsEqualGUID(&IID_IDirect3DHALDevice
, &(D3DDFS
->guid
)) == 0) &&
663 (IsEqualGUID(&IID_IDirect3DRefDevice
, &(D3DDFS
->guid
)) == 0))
665 TRACE(" no match for this GUID.\n");
666 return DDERR_INVALIDPARAMS
;
671 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &desc
, &newDesc
);
672 if(hr
!= D3D_OK
) return hr
;
674 /* Now return our own GUID */
675 D3DFDR
->guid
= IID_D3DDEVICE_WineD3D
;
676 D3DFDR
->ddHwDesc
= desc
;
677 D3DFDR
->ddSwDesc
= desc
;
679 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
684 static HRESULT WINAPI
685 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2
*iface
,
686 D3DFINDDEVICESEARCH
*D3DDFS
,
687 D3DFINDDEVICERESULT
*D3DFDR
)
689 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
690 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface
, D3DDFS
, D3DFDR
);
691 return IDirect3D3_FindDevice(ICOM_INTERFACE(This
, IDirect3D3
),
696 static HRESULT WINAPI
697 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D
*iface
,
698 D3DFINDDEVICESEARCH
*D3DDFS
,
699 D3DFINDDEVICERESULT
*D3DDevice
)
701 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
702 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DDFS
, D3DDevice
);
703 return IDirect3D3_FindDevice(ICOM_INTERFACE(This
, IDirect3D3
),
708 /*****************************************************************************
709 * IDirect3D7::CreateDevice
711 * Creates an IDirect3DDevice7 interface.
713 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
714 * DirectDraw surfaces and are created with
715 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
716 * create the device object and QueryInterfaces for IDirect3DDevice
719 * refiid: IID of the device to create
720 * Surface: Inititial rendertarget
721 * Device: Address to return the interface pointer
725 * DDERR_OUTOFMEMORY if memory allocation failed
726 * DDERR_INVALIDPARAMS if a device exists already
728 *****************************************************************************/
729 static HRESULT WINAPI
730 IDirect3DImpl_7_CreateDevice(IDirect3D7
*iface
,
732 IDirectDrawSurface7
*Surface
,
733 IDirect3DDevice7
**Device
)
735 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
736 IDirect3DDeviceImpl
*object
;
737 IParentImpl
*IndexBufferParent
;
739 IDirectDrawSurfaceImpl
*target
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Surface
);
740 IDirectDrawSurface7
*depthbuffer
= NULL
;
741 static DDSCAPS2 depthcaps
= { DDSCAPS_ZBUFFER
, 0, 0, 0 };
742 TRACE("(%p)->(%s,%p,%p)\n", iface
, debugstr_guid(refiid
), Surface
, Device
);
746 /* Fail device creation if non-opengl surfaces are used */
747 if(This
->ImplType
!= SURFACE_OPENGL
)
749 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
751 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
752 * is caught in CreateSurface or QueryInterface
757 /* So far we can only create one device per ddraw object */
760 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This
);
761 return DDERR_INVALIDPARAMS
;
764 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl
));
767 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
768 return DDERR_OUTOFMEMORY
;
771 ICOM_INIT_INTERFACE(object
, IDirect3DDevice7
, IDirect3DDevice7_Vtbl
);
772 ICOM_INIT_INTERFACE(object
, IDirect3DDevice3
, IDirect3DDevice3_Vtbl
);
773 ICOM_INIT_INTERFACE(object
, IDirect3DDevice2
, IDirect3DDevice2_Vtbl
);
774 ICOM_INIT_INTERFACE(object
, IDirect3DDevice
, IDirect3DDevice1_Vtbl
);
777 object
->ddraw
= This
;
778 object
->viewport_list
= NULL
;
779 object
->current_viewport
= NULL
;
780 object
->material
= 0;
781 object
->target
= target
;
783 object
->Handles
= NULL
;
784 object
->numHandles
= 0;
786 /* This is for convenience */
787 object
->wineD3DDevice
= This
->wineD3DDevice
;
789 /* Create an index buffer, it's needed for indexed drawing */
790 IndexBufferParent
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
*));
791 if(!IndexBufferParent
)
793 ERR("Allocating memory for an index buffer parent failed\n");
794 HeapFree(GetProcessHeap(), 0, object
);
795 return DDERR_OUTOFMEMORY
;
797 ICOM_INIT_INTERFACE(IndexBufferParent
, IParent
, IParent_Vtbl
);
798 IndexBufferParent
->ref
= 1;
800 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
801 * Create a (hopefully) long enough buffer, and copy the indices into it
802 * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
803 * takes the pointer and avoids the memcpy
805 hr
= IWineD3DDevice_CreateIndexBuffer(This
->wineD3DDevice
,
806 0x40000, /* Length. Don't know how long it should be */
808 WINED3DFMT_INDEX16
, /* Format. D3D7 uses WORDS */
810 &object
->indexbuffer
,
812 (IUnknown
*) ICOM_INTERFACE(IndexBufferParent
, IParent
));
816 ERR("Failed to create an index buffer\n");
817 HeapFree(GetProcessHeap(), 0, object
);
820 IndexBufferParent
->child
= (IUnknown
*) object
->indexbuffer
;
822 /* No need to set the indices, it's done when necessary */
824 /* AddRef the WineD3D Device */
825 IWineD3DDevice_AddRef(This
->wineD3DDevice
);
827 /* Don't forget to return the interface ;) */
828 *Device
= ICOM_INTERFACE(object
, IDirect3DDevice7
);
830 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This
, object
);
832 /* This is for apps which create a non-flip, non-d3d primary surface
833 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
834 * and do a Blt from the offscreen to the primary surface.
836 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
837 * and the primary surface(=This->d3d_target) as the front buffer.
839 * This way the app will render to the D3DDEVICE surface and WineD3D
840 * will catch the Blt was Back Buffer -> Front buffer blt and perform
841 * a flip instead. This way we don't have to deal with a mixed GL / GDI
844 * This should be checked against windowed apps. The only app tested with
845 * this is moto racer 2 during the loading screen.
847 TRACE("Isrendertarget: %s, d3d_target=%p\n", target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
? "true" : "false", This
->d3d_target
);
848 if(!(target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) &&
849 (This
->d3d_target
!= target
))
851 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This
, This
->d3d_target
, target
);
852 hr
= IWineD3DDevice_SetFrontBackBuffers(This
->wineD3DDevice
,
853 This
->d3d_target
->WineD3DSurface
,
854 target
->WineD3DSurface
);
856 ERR("(%p) Error %08x setting the front and back buffer\n", This
, hr
);
858 object
->OffScreenTarget
= TRUE
;
862 object
->OffScreenTarget
= FALSE
;
865 /* AddRef the render target. Also AddRef the render target from ddraw,
866 * because if it is released before the app releases the D3D device, the D3D capabilities
867 * of WineD3D will be uninitialized, which has bad effects.
869 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
870 * add another ref which is released when the device is destroyed.
872 IDirectDrawSurface7_AddRef(Surface
);
873 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This
->d3d_target
, IDirectDrawSurface7
));
875 This
->d3ddevice
= object
;
877 /* Look for a depth buffer and enable the Z test if one is found */
878 hr
= IDirectDrawSurface7_GetAttachedSurface(Surface
,
883 TRACE("(%p) Depth buffer found, enabling Z test\n", object
);
884 IWineD3DDevice_SetRenderState(This
->wineD3DDevice
,
887 IDirectDrawSurface7_Release(depthbuffer
);
893 static HRESULT WINAPI
894 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3
*iface
,
896 IDirectDrawSurface4
*Surface
,
897 IDirect3DDevice3
**Device
,
900 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
902 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This
, debugstr_guid(refiid
), Surface
, Device
, UnkOuter
);
905 return CLASS_E_NOAGGREGATION
;
907 hr
= IDirect3D7_CreateDevice(ICOM_INTERFACE(This
, IDirect3D7
),
909 (IDirectDrawSurface7
*) Surface
/* Same VTables */,
910 (IDirect3DDevice7
**) Device
);
912 *Device
= COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice7
, IDirect3DDevice3
, *Device
);
916 static HRESULT WINAPI
917 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2
*iface
,
919 IDirectDrawSurface
*Surface
,
920 IDirect3DDevice2
**Device
)
922 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
924 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This
, debugstr_guid(refiid
), Surface
, Device
);
926 hr
= IDirect3D7_CreateDevice(ICOM_INTERFACE(This
, IDirect3D7
),
928 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirectDrawSurface3
, IDirectDrawSurface7
, Surface
),
929 (IDirect3DDevice7
**) Device
);
931 *Device
= COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice7
, IDirect3DDevice2
, *Device
);
935 /*****************************************************************************
936 * IDirect3D7::CreateVertexBuffer
938 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
944 * Desc: Requested Vertex buffer properties
945 * VertexBuffer: Address to return the interface pointer at
946 * Flags: Some flags, must be 0
950 * DDERR_OUTOFMEMORY if memory allocation failed
951 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
952 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
954 *****************************************************************************/
955 static HRESULT WINAPI
956 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7
*iface
,
957 D3DVERTEXBUFFERDESC
*Desc
,
958 IDirect3DVertexBuffer7
**VertexBuffer
,
961 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
962 IDirect3DVertexBufferImpl
*object
;
964 TRACE("(%p)->(%p,%p,%08x)\n", This
, Desc
, VertexBuffer
, Flags
);
966 TRACE("(%p) Vertex buffer description:\n", This
);
967 TRACE("(%p) dwSize=%d\n", This
, Desc
->dwSize
);
968 TRACE("(%p) dwCaps=%08x\n", This
, Desc
->dwCaps
);
969 TRACE("(%p) FVF=%08x\n", This
, Desc
->dwFVF
);
970 TRACE("(%p) dwNumVertices=%d\n", This
, Desc
->dwNumVertices
);
972 /* D3D7 SDK: "No Flags are currently defined for this method. This
973 * parameter must be 0"
975 * Never trust the documentation - this is wrong
978 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
979 return DDERR_INVALIDPARAMS;
983 /* Well, this sounds sane */
984 if( (!VertexBuffer
) || (!Desc
) )
985 return DDERR_INVALIDPARAMS
;
987 /* Now create the vertex buffer */
988 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl
));
991 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This
);
992 return DDERR_OUTOFMEMORY
;
996 ICOM_INIT_INTERFACE(object
, IDirect3DVertexBuffer7
, IDirect3DVertexBuffer7_Vtbl
);
997 ICOM_INIT_INTERFACE(object
, IDirect3DVertexBuffer
, IDirect3DVertexBuffer1_Vtbl
);
999 object
->Caps
= Desc
->dwCaps
;
1000 object
->ddraw
= This
;
1002 hr
= IWineD3DDevice_CreateVertexBuffer(This
->wineD3DDevice
,
1003 get_flexible_vertex_size(Desc
->dwFVF
) * Desc
->dwNumVertices
,
1004 Desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0,
1006 Desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
1007 &object
->wineD3DVertexBuffer
,
1008 0 /* SharedHandle */,
1009 (IUnknown
*) ICOM_INTERFACE(object
, IDirect3DVertexBuffer7
));
1012 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This
, hr
);
1013 HeapFree(GetProcessHeap(), 0, object
);
1014 if (hr
== WINED3DERR_INVALIDCALL
)
1015 return DDERR_INVALIDPARAMS
;
1020 /* Return the interface */
1021 *VertexBuffer
= ICOM_INTERFACE(object
, IDirect3DVertexBuffer7
);
1023 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This
, object
, *VertexBuffer
);
1027 static HRESULT WINAPI
1028 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3
*iface
,
1029 D3DVERTEXBUFFERDESC
*Desc
,
1030 IDirect3DVertexBuffer
**VertexBuffer
,
1034 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1036 TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This
, Desc
, VertexBuffer
, Flags
, UnkOuter
);
1038 if(UnkOuter
!= NULL
) return CLASS_E_NOAGGREGATION
;
1040 hr
= IDirect3D7_CreateVertexBuffer(ICOM_INTERFACE(This
, IDirect3D7
),
1042 (IDirect3DVertexBuffer7
**) VertexBuffer
,
1045 *VertexBuffer
= COM_INTERFACE_CAST(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, IDirect3DVertexBuffer
, *VertexBuffer
);
1050 /*****************************************************************************
1051 * IDirect3D7::EnumZBufferFormats
1053 * Enumerates all supported Z buffer pixel formats
1059 * Callback: Callback to call for each pixel format
1060 * Context: Pointer to pass back to the callback
1064 * DDERR_INVALIDPARAMS if Callback is NULL
1065 * For details, see IWineD3DDevice::EnumZBufferFormats
1067 *****************************************************************************/
1068 static HRESULT WINAPI
1069 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7
*iface
,
1070 REFCLSID refiidDevice
,
1071 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1074 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
1078 /* Order matters. Specifically, BattleZone II (full version) expects the
1079 * 16-bit depth formats to be listed before the 24 and 32 ones. */
1080 WINED3DFORMAT FormatList
[] = {
1089 TRACE("(%p)->(%s,%p,%p): Relay\n", iface
, debugstr_guid(refiidDevice
), Callback
, Context
);
1092 return DDERR_INVALIDPARAMS
;
1094 for(i
= 0; i
< sizeof(FormatList
) / sizeof(WINED3DFORMAT
); i
++)
1096 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
1099 0 /* AdapterFormat */,
1100 WINED3DUSAGE_DEPTHSTENCIL
/* Usage */,
1101 0 /* ResourceType */,
1105 DDPIXELFORMAT pformat
;
1107 memset(&pformat
, 0, sizeof(pformat
));
1108 pformat
.dwSize
= sizeof(pformat
);
1109 PixelFormat_WineD3DtoDD(&pformat
, FormatList
[i
]);
1111 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1112 hr
= Callback(&pformat
, Context
);
1113 if(hr
!= DDENUMRET_OK
)
1115 TRACE("Format enumeration cancelled by application\n");
1120 TRACE("End of enumeration\n");
1124 static HRESULT WINAPI
1125 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3
*iface
,
1126 REFCLSID riidDevice
,
1127 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1130 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1131 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This
, debugstr_guid(riidDevice
), Callback
, Context
);
1132 return IDirect3D7_EnumZBufferFormats(ICOM_INTERFACE(This
, IDirect3D7
),
1138 /*****************************************************************************
1139 * IDirect3D7::EvictManagedTextures
1141 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1142 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1147 * D3D_OK, because it's a stub
1149 *****************************************************************************/
1150 static HRESULT WINAPI
1151 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7
*iface
)
1153 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
1154 FIXME("(%p): Stub!\n", This
);
1156 /* Implementation idea:
1157 * Add an IWineD3DSurface method which sets the opengl texture
1158 * priority low or even removes the opengl texture.
1164 static HRESULT WINAPI
1165 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3
*iface
)
1167 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1168 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This
);
1169 return IDirect3D7_EvictManagedTextures(ICOM_INTERFACE(This
, IDirect3D7
));
1172 /*****************************************************************************
1173 * IDirect3DImpl_GetCaps
1175 * This function retrieves the device caps from wined3d
1176 * and converts it into a D3D7 and D3D - D3D3 structure
1177 * This is a helper function called from various places in ddraw
1180 * WineD3D: The interface to get the caps from
1181 * Desc123: Old D3D <3 structure to fill (needed)
1182 * Desc7: D3D7 device desc structure to fill (needed)
1185 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1187 *****************************************************************************/
1189 IDirect3DImpl_GetCaps(IWineD3D
*WineD3D
,
1190 D3DDEVICEDESC
*Desc123
,
1191 D3DDEVICEDESC7
*Desc7
)
1196 /* Some Variables to asign to the pointers in WCaps */
1197 WINED3DDEVTYPE DevType
;
1200 DWORD dummy_dword
, MaxTextureBlendStages
, MaxSimultaneousTextures
;
1201 DWORD MaxUserClipPlanes
, MaxVertexBlendMatrices
;
1203 TRACE("()->(%p,%p,%p\n", WineD3D
, Desc123
, Desc7
);
1205 /* Asign the pointers in WCaps */
1206 WCaps
.DeviceType
= &DevType
;
1207 WCaps
.AdapterOrdinal
= &dummy_uint
;
1209 WCaps
.Caps
= &dummy_dword
;
1210 WCaps
.Caps2
= &dummy_dword
;
1211 WCaps
.Caps3
= &dummy_dword
;
1212 WCaps
.PresentationIntervals
= &dummy_dword
;
1214 WCaps
.CursorCaps
= &dummy_dword
;
1216 WCaps
.DevCaps
= &Desc7
->dwDevCaps
;
1217 WCaps
.PrimitiveMiscCaps
= &dummy_dword
;
1218 WCaps
.RasterCaps
= &Desc7
->dpcLineCaps
.dwRasterCaps
;
1219 WCaps
.ZCmpCaps
= &Desc7
->dpcLineCaps
.dwZCmpCaps
;
1220 WCaps
.SrcBlendCaps
= &Desc7
->dpcLineCaps
.dwSrcBlendCaps
;
1221 WCaps
.DestBlendCaps
= &Desc7
->dpcLineCaps
.dwDestBlendCaps
;
1222 WCaps
.AlphaCmpCaps
= &Desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
1223 WCaps
.ShadeCaps
= &Desc7
->dpcLineCaps
.dwShadeCaps
;
1224 WCaps
.TextureCaps
= &Desc7
->dpcLineCaps
.dwTextureCaps
;
1225 WCaps
.TextureFilterCaps
= &Desc7
->dpcLineCaps
.dwTextureFilterCaps
;
1226 WCaps
.CubeTextureFilterCaps
= &dummy_dword
;
1227 WCaps
.VolumeTextureFilterCaps
= &dummy_dword
;
1228 WCaps
.TextureAddressCaps
= &Desc7
->dpcLineCaps
.dwTextureAddressCaps
;
1229 WCaps
.VolumeTextureAddressCaps
= &dummy_dword
;
1231 WCaps
.LineCaps
= &dummy_dword
;
1232 WCaps
.MaxTextureWidth
= &Desc7
->dwMaxTextureWidth
;
1233 WCaps
.MaxTextureHeight
= &Desc7
->dwMaxTextureHeight
;
1234 WCaps
.MaxVolumeExtent
= &dummy_dword
;
1236 WCaps
.MaxTextureRepeat
= &Desc7
->dwMaxTextureRepeat
;
1237 WCaps
.MaxTextureAspectRatio
= &Desc7
->dwMaxTextureAspectRatio
;
1238 WCaps
.MaxAnisotropy
= &Desc7
->dwMaxAnisotropy
;
1239 WCaps
.MaxVertexW
= &Desc7
->dvMaxVertexW
;
1241 WCaps
.GuardBandLeft
= &Desc7
->dvGuardBandLeft
;
1242 WCaps
.GuardBandTop
= &Desc7
->dvGuardBandTop
;
1243 WCaps
.GuardBandRight
= &Desc7
->dvGuardBandRight
;
1244 WCaps
.GuardBandBottom
= &Desc7
->dvGuardBandBottom
;
1246 WCaps
.ExtentsAdjust
= &Desc7
->dvExtentsAdjust
;
1247 WCaps
.StencilCaps
= &Desc7
->dwStencilCaps
;
1249 WCaps
.FVFCaps
= &Desc7
->dwFVFCaps
;
1250 WCaps
.TextureOpCaps
= &Desc7
->dwTextureOpCaps
;
1251 WCaps
.MaxTextureBlendStages
= &MaxTextureBlendStages
;
1252 WCaps
.MaxSimultaneousTextures
= &MaxSimultaneousTextures
;
1254 WCaps
.VertexProcessingCaps
= &Desc7
->dwVertexProcessingCaps
;
1255 WCaps
.MaxActiveLights
= &Desc7
->dwMaxActiveLights
;
1256 WCaps
.MaxUserClipPlanes
= &MaxUserClipPlanes
;
1257 WCaps
.MaxVertexBlendMatrices
= &MaxVertexBlendMatrices
;
1258 WCaps
.MaxVertexBlendMatrixIndex
= &dummy_dword
;
1260 WCaps
.MaxPointSize
= &dummy_float
;
1261 WCaps
.MaxPrimitiveCount
= &dummy_dword
;
1262 WCaps
.MaxVertexIndex
= &dummy_dword
;
1263 WCaps
.MaxStreams
= &dummy_dword
;
1264 WCaps
.MaxStreamStride
= &dummy_dword
;
1266 WCaps
.VertexShaderVersion
= &dummy_dword
;
1267 WCaps
.MaxVertexShaderConst
= &dummy_dword
;
1269 WCaps
.PixelShaderVersion
= &dummy_dword
;
1270 WCaps
.PixelShader1xMaxValue
= &dummy_float
;
1272 /* These are dx9 only, set them to NULL */
1273 WCaps
.DevCaps2
= NULL
;
1274 WCaps
.MaxNpatchTessellationLevel
= NULL
;
1275 WCaps
.Reserved5
= NULL
;
1276 WCaps
.MasterAdapterOrdinal
= NULL
;
1277 WCaps
.AdapterOrdinalInGroup
= NULL
;
1278 WCaps
.NumberOfAdaptersInGroup
= NULL
;
1279 WCaps
.DeclTypes
= NULL
;
1280 WCaps
.NumSimultaneousRTs
= NULL
;
1281 WCaps
.StretchRectFilterCaps
= NULL
;
1282 /* WCaps.VS20Caps = NULL; */
1283 /* WCaps.PS20Caps = NULL; */
1284 WCaps
.VertexTextureFilterCaps
= NULL
;
1285 WCaps
.MaxVShaderInstructionsExecuted
= NULL
;
1286 WCaps
.MaxPShaderInstructionsExecuted
= NULL
;
1287 WCaps
.MaxVertexShader30InstructionSlots
= NULL
;
1288 WCaps
.MaxPixelShader30InstructionSlots
= NULL
;
1289 WCaps
.Reserved2
= NULL
;
1290 WCaps
.Reserved3
= NULL
;
1292 /* Now get the caps */
1293 hr
= IWineD3D_GetDeviceCaps(WineD3D
, 0, WINED3DDEVTYPE_HAL
, &WCaps
);
1294 if(hr
!= D3D_OK
) return hr
;
1296 /* Fill the missing members, and do some fixup */
1297 Desc7
->dpcLineCaps
.dwSize
= sizeof(Desc7
->dpcLineCaps
);
1298 Desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
1299 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
1300 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
1301 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
1302 Desc7
->dpcLineCaps
.dwStippleWidth
= 32;
1303 Desc7
->dpcLineCaps
.dwStippleHeight
= 32;
1304 /* Use the same for the TriCaps */
1305 Desc7
->dpcTriCaps
= Desc7
->dpcLineCaps
;
1307 Desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
1308 Desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
1309 Desc7
->dwMinTextureWidth
= 1;
1310 Desc7
->dwMinTextureHeight
= 1;
1312 /* Convert DWORDs safely to WORDs */
1313 if(MaxTextureBlendStages
> 65535) Desc7
->wMaxTextureBlendStages
= 65535;
1314 else Desc7
->wMaxTextureBlendStages
= (WORD
) MaxTextureBlendStages
;
1315 if(MaxSimultaneousTextures
> 65535) Desc7
->wMaxSimultaneousTextures
= 65535;
1316 else Desc7
->wMaxSimultaneousTextures
= (WORD
) MaxSimultaneousTextures
;
1318 if(MaxUserClipPlanes
> 65535) Desc7
->wMaxUserClipPlanes
= 65535;
1319 else Desc7
->wMaxUserClipPlanes
= (WORD
) MaxUserClipPlanes
;
1320 if(MaxVertexBlendMatrices
> 65535) Desc7
->wMaxVertexBlendMatrices
= 65535;
1321 else Desc7
->wMaxVertexBlendMatrices
= (WORD
) MaxVertexBlendMatrices
;
1323 Desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
1325 Desc7
->dwReserved1
= 0;
1326 Desc7
->dwReserved2
= 0;
1327 Desc7
->dwReserved3
= 0;
1328 Desc7
->dwReserved4
= 0;
1330 /* Fill the old structure */
1331 memset(Desc123
, 0x0, sizeof(D3DDEVICEDESC
));
1332 Desc123
->dwSize
= sizeof(D3DDEVICEDESC
);
1333 Desc123
->dwFlags
= D3DDD_COLORMODEL
|
1335 D3DDD_TRANSFORMCAPS
|
1337 D3DDD_LIGHTINGCAPS
|
1340 D3DDD_DEVICERENDERBITDEPTH
|
1341 D3DDD_DEVICEZBUFFERBITDEPTH
|
1342 D3DDD_MAXBUFFERSIZE
|
1343 D3DDD_MAXVERTEXCOUNT
;
1344 Desc123
->dcmColorModel
= D3DCOLOR_RGB
;
1345 Desc123
->dwDevCaps
= Desc7
->dwDevCaps
;
1346 Desc123
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
1347 Desc123
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
1348 Desc123
->bClipping
= TRUE
;
1349 Desc123
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
1350 Desc123
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
| D3DLIGHTCAPS_PARALLELPOINT
| D3DLIGHTCAPS_POINT
| D3DLIGHTCAPS_SPOT
;
1351 Desc123
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
1352 Desc123
->dlcLightingCaps
.dwNumLights
= Desc7
->dwMaxActiveLights
;
1354 Desc123
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
1355 Desc123
->dpcLineCaps
.dwMiscCaps
= Desc7
->dpcLineCaps
.dwMiscCaps
;
1356 Desc123
->dpcLineCaps
.dwRasterCaps
= Desc7
->dpcLineCaps
.dwRasterCaps
;
1357 Desc123
->dpcLineCaps
.dwZCmpCaps
= Desc7
->dpcLineCaps
.dwZCmpCaps
;
1358 Desc123
->dpcLineCaps
.dwSrcBlendCaps
= Desc7
->dpcLineCaps
.dwSrcBlendCaps
;
1359 Desc123
->dpcLineCaps
.dwDestBlendCaps
= Desc7
->dpcLineCaps
.dwDestBlendCaps
;
1360 Desc123
->dpcLineCaps
.dwShadeCaps
= Desc7
->dpcLineCaps
.dwShadeCaps
;
1361 Desc123
->dpcLineCaps
.dwTextureCaps
= Desc7
->dpcLineCaps
.dwTextureCaps
;
1362 Desc123
->dpcLineCaps
.dwTextureFilterCaps
= Desc7
->dpcLineCaps
.dwTextureFilterCaps
;
1363 Desc123
->dpcLineCaps
.dwTextureBlendCaps
= Desc7
->dpcLineCaps
.dwTextureBlendCaps
;
1364 Desc123
->dpcLineCaps
.dwTextureAddressCaps
= Desc7
->dpcLineCaps
.dwTextureAddressCaps
;
1365 Desc123
->dpcLineCaps
.dwStippleWidth
= Desc7
->dpcLineCaps
.dwStippleWidth
;
1366 Desc123
->dpcLineCaps
.dwAlphaCmpCaps
= Desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
1368 Desc123
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
1369 Desc123
->dpcTriCaps
.dwMiscCaps
= Desc7
->dpcTriCaps
.dwMiscCaps
;
1370 Desc123
->dpcTriCaps
.dwRasterCaps
= Desc7
->dpcTriCaps
.dwRasterCaps
;
1371 Desc123
->dpcTriCaps
.dwZCmpCaps
= Desc7
->dpcTriCaps
.dwZCmpCaps
;
1372 Desc123
->dpcTriCaps
.dwSrcBlendCaps
= Desc7
->dpcTriCaps
.dwSrcBlendCaps
;
1373 Desc123
->dpcTriCaps
.dwDestBlendCaps
= Desc7
->dpcTriCaps
.dwDestBlendCaps
;
1374 Desc123
->dpcTriCaps
.dwShadeCaps
= Desc7
->dpcTriCaps
.dwShadeCaps
;
1375 Desc123
->dpcTriCaps
.dwTextureCaps
= Desc7
->dpcTriCaps
.dwTextureCaps
;
1376 Desc123
->dpcTriCaps
.dwTextureFilterCaps
= Desc7
->dpcTriCaps
.dwTextureFilterCaps
;
1377 Desc123
->dpcTriCaps
.dwTextureBlendCaps
= Desc7
->dpcTriCaps
.dwTextureBlendCaps
;
1378 Desc123
->dpcTriCaps
.dwTextureAddressCaps
= Desc7
->dpcTriCaps
.dwTextureAddressCaps
;
1379 Desc123
->dpcTriCaps
.dwStippleWidth
= Desc7
->dpcTriCaps
.dwStippleWidth
;
1380 Desc123
->dpcTriCaps
.dwAlphaCmpCaps
= Desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
1382 Desc123
->dwDeviceRenderBitDepth
= Desc7
->dwDeviceRenderBitDepth
;
1383 Desc123
->dwDeviceZBufferBitDepth
= Desc7
->dwDeviceZBufferBitDepth
;
1384 Desc123
->dwMaxBufferSize
= 0;
1385 Desc123
->dwMaxVertexCount
= 65536;
1386 Desc123
->dwMinTextureWidth
= Desc7
->dwMinTextureWidth
;
1387 Desc123
->dwMinTextureHeight
= Desc7
->dwMinTextureHeight
;
1388 Desc123
->dwMaxTextureWidth
= Desc7
->dwMaxTextureWidth
;
1389 Desc123
->dwMaxTextureHeight
= Desc7
->dwMaxTextureHeight
;
1390 Desc123
->dwMinStippleWidth
= 1;
1391 Desc123
->dwMinStippleHeight
= 1;
1392 Desc123
->dwMaxStippleWidth
= 32;
1393 Desc123
->dwMaxStippleHeight
= 32;
1394 Desc123
->dwMaxTextureRepeat
= Desc7
->dwMaxTextureRepeat
;
1395 Desc123
->dwMaxTextureAspectRatio
= Desc7
->dwMaxTextureAspectRatio
;
1396 Desc123
->dwMaxAnisotropy
= Desc7
->dwMaxAnisotropy
;
1397 Desc123
->dvGuardBandLeft
= Desc7
->dvGuardBandLeft
;
1398 Desc123
->dvGuardBandRight
= Desc7
->dvGuardBandRight
;
1399 Desc123
->dvGuardBandTop
= Desc7
->dvGuardBandTop
;
1400 Desc123
->dvGuardBandBottom
= Desc7
->dvGuardBandBottom
;
1401 Desc123
->dvExtentsAdjust
= Desc7
->dvExtentsAdjust
;
1402 Desc123
->dwStencilCaps
= Desc7
->dwStencilCaps
;
1403 Desc123
->dwFVFCaps
= Desc7
->dwFVFCaps
;
1404 Desc123
->dwTextureOpCaps
= Desc7
->dwTextureOpCaps
;
1405 Desc123
->wMaxTextureBlendStages
= Desc7
->wMaxTextureBlendStages
;
1406 Desc123
->wMaxSimultaneousTextures
= Desc7
->wMaxSimultaneousTextures
;
1410 /*****************************************************************************
1411 * IDirect3D vtables in various versions
1412 *****************************************************************************/
1414 const IDirect3DVtbl IDirect3D1_Vtbl
=
1416 /*** IUnknown methods ***/
1417 Thunk_IDirect3DImpl_1_QueryInterface
,
1418 Thunk_IDirect3DImpl_1_AddRef
,
1419 Thunk_IDirect3DImpl_1_Release
,
1420 /*** IDirect3D methods ***/
1421 IDirect3DImpl_1_Initialize
,
1422 Thunk_IDirect3DImpl_1_EnumDevices
,
1423 Thunk_IDirect3DImpl_1_CreateLight
,
1424 Thunk_IDirect3DImpl_1_CreateMaterial
,
1425 Thunk_IDirect3DImpl_1_CreateViewport
,
1426 Thunk_IDirect3DImpl_1_FindDevice
1429 const IDirect3D2Vtbl IDirect3D2_Vtbl
=
1431 /*** IUnknown methods ***/
1432 Thunk_IDirect3DImpl_2_QueryInterface
,
1433 Thunk_IDirect3DImpl_2_AddRef
,
1434 Thunk_IDirect3DImpl_2_Release
,
1435 /*** IDirect3D2 methods ***/
1436 Thunk_IDirect3DImpl_2_EnumDevices
,
1437 Thunk_IDirect3DImpl_2_CreateLight
,
1438 Thunk_IDirect3DImpl_2_CreateMaterial
,
1439 Thunk_IDirect3DImpl_2_CreateViewport
,
1440 Thunk_IDirect3DImpl_2_FindDevice
,
1441 Thunk_IDirect3DImpl_2_CreateDevice
1444 const IDirect3D3Vtbl IDirect3D3_Vtbl
=
1446 /*** IUnknown methods ***/
1447 Thunk_IDirect3DImpl_3_QueryInterface
,
1448 Thunk_IDirect3DImpl_3_AddRef
,
1449 Thunk_IDirect3DImpl_3_Release
,
1450 /*** IDirect3D3 methods ***/
1451 IDirect3DImpl_3_EnumDevices
,
1452 IDirect3DImpl_3_CreateLight
,
1453 IDirect3DImpl_3_CreateMaterial
,
1454 IDirect3DImpl_3_CreateViewport
,
1455 IDirect3DImpl_3_FindDevice
,
1456 Thunk_IDirect3DImpl_3_CreateDevice
,
1457 Thunk_IDirect3DImpl_3_CreateVertexBuffer
,
1458 Thunk_IDirect3DImpl_3_EnumZBufferFormats
,
1459 Thunk_IDirect3DImpl_3_EvictManagedTextures
1462 const IDirect3D7Vtbl IDirect3D7_Vtbl
=
1464 /*** IUnknown methods ***/
1465 Thunk_IDirect3DImpl_7_QueryInterface
,
1466 Thunk_IDirect3DImpl_7_AddRef
,
1467 Thunk_IDirect3DImpl_7_Release
,
1468 /*** IDirect3D7 methods ***/
1469 IDirect3DImpl_7_EnumDevices
,
1470 IDirect3DImpl_7_CreateDevice
,
1471 IDirect3DImpl_7_CreateVertexBuffer
,
1472 IDirect3DImpl_7_EnumZBufferFormats
,
1473 IDirect3DImpl_7_EvictManagedTextures