ntdll: Add a test for NtNotifyChangeDirectoryFile.
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blobb6648347e5a1d3f1b4eb4a6bced52f135ffe32be
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
30 #include <stdarg.h>
32 #define NONAMELESSUNION
33 #define NONAMELESSSTRUCT
34 #define COBJMACROS
35 #include "windef.h"
36 #include "winbase.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
50 #include "gdi.h"
51 #include "d3d9.h"
52 #include "d3d9_private.h"
53 #include "wine/wined3d_interface.h"
55 /* ===========================================================================
56 Macros
57 =========================================================================== */
58 /* Not nice, but it lets wined3d support different versions of directx */
59 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
60 _pWineCaps->DeviceType = &_pD3D9Caps->DeviceType; \
61 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
62 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
63 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
64 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
65 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
66 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
67 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
68 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
69 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
70 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
71 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
72 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
73 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
74 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
75 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
76 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
77 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
78 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
79 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
80 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
81 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
82 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
83 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
84 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
85 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
86 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
87 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
88 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
89 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
90 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
91 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
92 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
93 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
94 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
95 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
96 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
97 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
98 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
99 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
100 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
101 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
102 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
103 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
104 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
105 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
106 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
107 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
108 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
109 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
110 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
111 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
112 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
113 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
114 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
115 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
116 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
117 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
118 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
119 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
120 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
121 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
122 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
123 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
124 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
125 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
126 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
127 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
128 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
129 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
130 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
131 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
132 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
133 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
134 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
135 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
137 /* ===========================================================================
138 D3D9 interfactes
139 =========================================================================== */
141 /* ---------- */
142 /* IDirect3D9 */
143 /* ---------- */
145 /*****************************************************************************
146 * Predeclare the interface implementation structures
148 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
150 /*****************************************************************************
151 * IDirect3D implementation structure
153 typedef struct IDirect3D9Impl
155 /* IUnknown fields */
156 const IDirect3D9Vtbl *lpVtbl;
157 LONG ref;
159 /* The WineD3D device */
160 IWineD3D *WineD3D;
162 } IDirect3D9Impl;
164 /* ---------------- */
165 /* IDirect3DDevice9 */
166 /* ---------------- */
168 /*****************************************************************************
169 * Predeclare the interface implementation structures
171 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
173 /*****************************************************************************
174 * IDirect3DDevice9 implementation structure
176 typedef struct IDirect3DDevice9Impl
178 /* IUnknown fields */
179 const IDirect3DDevice9Vtbl *lpVtbl;
180 LONG ref;
182 /* IDirect3DDevice9 fields */
183 IWineD3DDevice *WineD3DDevice;
185 } IDirect3DDevice9Impl;
188 /* IDirect3DDevice9: */
189 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
190 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
191 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
192 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
193 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
194 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
196 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
197 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
221 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
222 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
223 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
224 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
225 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
226 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
229 /* ---------------- */
230 /* IDirect3DVolume9 */
231 /* ---------------- */
233 /*****************************************************************************
234 * Predeclare the interface implementation structures
236 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
238 /*****************************************************************************
239 * IDirect3DVolume9 implementation structure
241 typedef struct IDirect3DVolume9Impl
243 /* IUnknown fields */
244 const IDirect3DVolume9Vtbl *lpVtbl;
245 LONG ref;
247 /* IDirect3DVolume9 fields */
248 IWineD3DVolume *wineD3DVolume;
250 } IDirect3DVolume9Impl;
252 /* ------------------- */
253 /* IDirect3DSwapChain9 */
254 /* ------------------- */
256 /*****************************************************************************
257 * Predeclare the interface implementation structures
259 extern const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl;
261 /*****************************************************************************
262 * IDirect3DSwapChain9 implementation structure
264 typedef struct IDirect3DSwapChain9Impl
266 /* IUnknown fields */
267 const IDirect3DSwapChain9Vtbl *lpVtbl;
268 LONG ref;
270 /* IDirect3DSwapChain9 fields */
271 IWineD3DSwapChain *wineD3DSwapChain;
273 } IDirect3DSwapChain9Impl;
275 /* ------------------ */
276 /* IDirect3DResource9 */
277 /* ------------------ */
279 /*****************************************************************************
280 * Predeclare the interface implementation structures
282 extern const IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
284 /*****************************************************************************
285 * IDirect3DResource9 implementation structure
287 typedef struct IDirect3DResource9Impl
289 /* IUnknown fields */
290 const IDirect3DResource9Vtbl *lpVtbl;
291 LONG ref;
293 /* IDirect3DResource9 fields */
294 IWineD3DResource *wineD3DResource;
295 } IDirect3DResource9Impl;
297 /* IUnknown: */
298 extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
299 extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
300 extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
302 /* IDirect3DResource9: */
303 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
304 extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
305 extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
306 extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
307 extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
308 extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
309 extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
310 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
313 /* ----------------- */
314 /* IDirect3DSurface9 */
315 /* ----------------- */
317 /*****************************************************************************
318 * Predeclare the interface implementation structures
320 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
322 /*****************************************************************************
323 * IDirect3DSurface9 implementation structure
325 typedef struct IDirect3DSurface9Impl
327 /* IUnknown fields */
328 const IDirect3DSurface9Vtbl *lpVtbl;
329 LONG ref;
331 /* IDirect3DResource9 fields */
332 IWineD3DSurface *wineD3DSurface;
334 } IDirect3DSurface9Impl;
336 /* ---------------------- */
337 /* IDirect3DVertexBuffer9 */
338 /* ---------------------- */
340 /*****************************************************************************
341 * Predeclare the interface implementation structures
343 extern const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
345 /*****************************************************************************
346 * IDirect3DVertexBuffer9 implementation structure
348 typedef struct IDirect3DVertexBuffer9Impl
350 /* IUnknown fields */
351 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
352 LONG ref;
354 /* IDirect3DResource9 fields */
355 IWineD3DVertexBuffer *wineD3DVertexBuffer;
356 } IDirect3DVertexBuffer9Impl;
358 /* --------------------- */
359 /* IDirect3DIndexBuffer9 */
360 /* --------------------- */
362 /*****************************************************************************
363 * Predeclare the interface implementation structures
365 extern const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
367 /*****************************************************************************
368 * IDirect3DIndexBuffer9 implementation structure
370 typedef struct IDirect3DIndexBuffer9Impl
372 /* IUnknown fields */
373 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
374 LONG ref;
376 /* IDirect3DResource9 fields */
377 IWineD3DIndexBuffer *wineD3DIndexBuffer;
379 } IDirect3DIndexBuffer9Impl;
381 /* --------------------- */
382 /* IDirect3DBaseTexture9 */
383 /* --------------------- */
385 /*****************************************************************************
386 * Predeclare the interface implementation structures
388 extern const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
390 /*****************************************************************************
391 * IDirect3DBaseTexture9 implementation structure
393 typedef struct IDirect3DBaseTexture9Impl
395 /* IUnknown fields */
396 const IDirect3DBaseTexture9Vtbl *lpVtbl;
397 LONG ref;
399 /* IDirect3DResource9 fields */
400 IWineD3DBaseTexture *wineD3DBaseTexture;
402 } IDirect3DBaseTexture9Impl;
404 /* IUnknown: */
405 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
406 extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
407 extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
409 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
410 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
411 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
412 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
413 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
414 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
415 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
416 extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
417 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
419 /* IDirect3DBaseTexture9: */
420 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
421 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
422 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
423 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
424 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
425 extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
428 /* --------------------- */
429 /* IDirect3DCubeTexture9 */
430 /* --------------------- */
432 /*****************************************************************************
433 * Predeclare the interface implementation structures
435 extern const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
437 /*****************************************************************************
438 * IDirect3DCubeTexture9 implementation structure
440 typedef struct IDirect3DCubeTexture9Impl
442 /* IUnknown fields */
443 const IDirect3DCubeTexture9Vtbl *lpVtbl;
444 LONG ref;
446 /* IDirect3DResource9 fields */
447 IWineD3DCubeTexture *wineD3DCubeTexture;
449 } IDirect3DCubeTexture9Impl;
452 /* ----------------- */
453 /* IDirect3DTexture9 */
454 /* ----------------- */
456 /*****************************************************************************
457 * Predeclare the interface implementation structures
459 extern const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
461 /*****************************************************************************
462 * IDirect3DTexture9 implementation structure
464 typedef struct IDirect3DTexture9Impl
466 /* IUnknown fields */
467 const IDirect3DTexture9Vtbl *lpVtbl;
468 LONG ref;
470 /* IDirect3DResource9 fields */
471 IWineD3DTexture *wineD3DTexture;
473 } IDirect3DTexture9Impl;
475 /* ----------------------- */
476 /* IDirect3DVolumeTexture9 */
477 /* ----------------------- */
479 /*****************************************************************************
480 * Predeclare the interface implementation structures
482 extern const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
484 /*****************************************************************************
485 * IDirect3DVolumeTexture9 implementation structure
487 typedef struct IDirect3DVolumeTexture9Impl
489 /* IUnknown fields */
490 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
491 LONG ref;
493 /* IDirect3DResource9 fields */
494 IWineD3DVolumeTexture *wineD3DVolumeTexture;
496 } IDirect3DVolumeTexture9Impl;
498 /* ----------------------- */
499 /* IDirect3DStateBlock9 */
500 /* ----------------------- */
502 /*****************************************************************************
503 * Predeclare the interface implementation structures
505 extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;
507 /*****************************************************************************
508 * IDirect3DStateBlock9 implementation structure
510 typedef struct IDirect3DStateBlock9Impl {
511 /* IUnknown fields */
512 const IDirect3DStateBlock9Vtbl *lpVtbl;
513 LONG ref;
515 /* IDirect3DStateBlock9 fields */
516 IWineD3DStateBlock *wineD3DStateBlock;
518 } IDirect3DStateBlock9Impl;
521 /* --------------------------- */
522 /* IDirect3DVertexDeclaration9 */
523 /* --------------------------- */
525 /*****************************************************************************
526 * Predeclare the interface implementation structures
528 extern const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
530 /*****************************************************************************
531 * IDirect3DVertexDeclaration implementation structure
533 typedef struct IDirect3DVertexDeclaration9Impl {
534 /* IUnknown fields */
535 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
536 LONG ref;
538 /* IDirect3DVertexDeclaration9 fields */
539 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
541 } IDirect3DVertexDeclaration9Impl;
543 /* ---------------------- */
544 /* IDirect3DVertexShader9 */
545 /* ---------------------- */
547 /*****************************************************************************
548 * Predeclare the interface implementation structures
550 extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;
552 /*****************************************************************************
553 * IDirect3DVertexShader implementation structure
555 typedef struct IDirect3DVertexShader9Impl {
556 /* IUnknown fields */
557 const IDirect3DVertexShader9Vtbl *lpVtbl;
558 LONG ref;
560 /* IDirect3DVertexShader9 fields */
561 IWineD3DVertexShader *wineD3DVertexShader;
563 } IDirect3DVertexShader9Impl;
565 /* --------------------- */
566 /* IDirect3DPixelShader9 */
567 /* --------------------- */
569 /*****************************************************************************
570 * Predeclare the interface implementation structures
572 extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;
574 /*****************************************************************************
575 * IDirect3DPixelShader implementation structure
577 typedef struct IDirect3DPixelShader9Impl {
578 /* IUnknown fields */
579 const IDirect3DPixelShader9Vtbl *lpVtbl;
580 LONG ref;
582 /* IDirect3DPixelShader9 fields */
583 IWineD3DPixelShader *wineD3DPixelShader;
585 } IDirect3DPixelShader9Impl;
587 /* --------------- */
588 /* IDirect3DQuery9 */
589 /* --------------- */
591 /*****************************************************************************
592 * Predeclare the interface implementation structures
594 extern const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl;
596 /*****************************************************************************
597 * IDirect3DPixelShader implementation structure
599 typedef struct IDirect3DQuery9Impl {
600 /* IUnknown fields */
601 const IDirect3DQuery9Vtbl *lpVtbl;
602 LONG ref;
604 /* IDirect3DQuery9 fields */
605 IWineD3DQuery *wineD3DQuery;
607 } IDirect3DQuery9Impl;
610 /* Callbacks */
611 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
612 WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
613 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
615 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
616 WINED3DFORMAT Format, D3DPOOL Pool, DWORD Usage,
617 IWineD3DVolume **ppVolume,
618 HANDLE * pSharedHandle);
620 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
621 WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
622 DWORD MultisampleQuality, BOOL Discard,
623 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
625 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
626 WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
627 DWORD MultisampleQuality, BOOL Lockable,
628 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
630 #endif /* __WINE_D3D9_PRIVATE_H */