Updated (prepare|unprepare)header functions (wave, midi) to allow
[wine/multimedia.git] / graphics / d3dmaterial.c
blobb25f4b6b886d30d7caf0419552980b7d8398e0a2
1 /* Direct3D Material
2 (c) 1998 Lionel ULMER
4 This files contains the implementation of Direct3DMaterial2. */
6 #include "config.h"
7 #include "windef.h"
8 #include "winerror.h"
9 #include "wine/obj_base.h"
10 #include "heap.h"
11 #include "ddraw.h"
12 #include "d3d.h"
13 #include "debug.h"
15 #include "d3d_private.h"
17 #ifdef HAVE_MESAGL
19 static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable;
20 static ICOM_VTABLE(IDirect3DMaterial) material_vtable;
22 /*******************************************************************************
23 * Matrial2 static functions
25 static void activate(IDirect3DMaterial2Impl* This) {
26 TRACE(ddraw, "Activating material %p\n", This);
28 /* First, set the rendering context */
29 if (This->use_d3d2)
30 This->device.active_device2->set_context(This->device.active_device2);
31 else
32 This->device.active_device1->set_context(This->device.active_device1);
34 /* Set the current Material */
35 _dump_colorvalue("Diffuse", This->mat.a.diffuse);
36 glMaterialfv(GL_FRONT,
37 GL_DIFFUSE,
38 (float *) &(This->mat.a.diffuse));
39 _dump_colorvalue("Ambient", This->mat.b.ambient);
40 glMaterialfv(GL_FRONT,
41 GL_AMBIENT,
42 (float *) &(This->mat.b.ambient));
43 _dump_colorvalue("Specular", This->mat.c.specular);
44 glMaterialfv(GL_FRONT,
45 GL_SPECULAR,
46 (float *) &(This->mat.c.specular));
47 _dump_colorvalue("Emissive", This->mat.d.emissive);
48 glMaterialfv(GL_FRONT,
49 GL_EMISSION,
50 (float *) &(This->mat.d.emissive));
52 TRACE(ddraw, "Size : %ld\n", This->mat.dwSize);
53 TRACE(ddraw, "Power : %f\n", This->mat.e.power);
55 TRACE(ddraw, "Texture handle : %08lx\n", (DWORD)This->mat.hTexture);
57 return ;
60 /*******************************************************************************
61 * Matrial2 Creation functions
63 LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2)
65 IDirect3DMaterial2Impl* mat;
67 mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
68 mat->ref = 1;
69 mat->lpvtbl = &material2_vtable;
71 mat->use_d3d2 = 1;
72 mat->d3d.d3d2 = d3d2;
74 mat->activate = activate;
76 return (LPDIRECT3DMATERIAL2)mat;
79 LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1)
81 IDirect3DMaterial2Impl* mat;
83 mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
84 mat->ref = 1;
85 mat->lpvtbl = (ICOM_VTABLE(IDirect3DMaterial2)*)&material_vtable;
87 mat->use_d3d2 = 0;
88 mat->d3d.d3d1 = d3d1;
90 mat->activate = activate;
92 return (LPDIRECT3DMATERIAL) mat;
95 /*******************************************************************************
96 * IDirect3DMaterial2 methods
99 static HRESULT WINAPI IDirect3DMaterial2Impl_QueryInterface(LPDIRECT3DMATERIAL2 iface,
100 REFIID riid,
101 LPVOID* ppvObj)
103 ICOM_THIS(IDirect3DMaterial2Impl,iface);
104 char xrefiid[50];
106 WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
107 FIXME(ddraw, "(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
109 return S_OK;
114 static ULONG WINAPI IDirect3DMaterial2Impl_AddRef(LPDIRECT3DMATERIAL2 iface)
116 ICOM_THIS(IDirect3DMaterial2Impl,iface);
117 TRACE(ddraw, "(%p)->()incrementing from %lu.\n", This, This->ref );
119 return ++(This->ref);
124 static ULONG WINAPI IDirect3DMaterial2Impl_Release(LPDIRECT3DMATERIAL2 iface)
126 ICOM_THIS(IDirect3DMaterial2Impl,iface);
127 FIXME( ddraw, "(%p)->() decrementing from %lu.\n", This, This->ref );
129 if (!--(This->ref)) {
130 HeapFree(GetProcessHeap(),0,This);
131 return 0;
134 return This->ref;
137 /*** IDirect3DMaterial2 methods ***/
138 static void dump_material(LPD3DMATERIAL mat)
140 fprintf(stderr, " dwSize : %ld\n", mat->dwSize);
143 static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface,
144 LPD3DMATERIAL lpMat)
146 ICOM_THIS(IDirect3DMaterial2Impl,iface);
147 TRACE(ddraw, "(%p)->(%p)\n", This, lpMat);
148 if (TRACE_ON(ddraw))
149 dump_material(lpMat);
151 /* Copies the material structure */
152 *lpMat = This->mat;
154 return DD_OK;
157 static HRESULT WINAPI IDirect3DMaterial2Impl_SetMaterial(LPDIRECT3DMATERIAL2 iface,
158 LPD3DMATERIAL lpMat)
160 ICOM_THIS(IDirect3DMaterial2Impl,iface);
161 TRACE(ddraw, "(%p)->(%p)\n", This, lpMat);
162 if (TRACE_ON(ddraw))
163 dump_material(lpMat);
165 /* Stores the material */
166 This->mat = *lpMat;
168 return DD_OK;
171 static HRESULT WINAPI IDirect3DMaterial2Impl_GetHandle(LPDIRECT3DMATERIAL2 iface,
172 LPDIRECT3DDEVICE2 lpD3DDevice2,
173 LPD3DMATERIALHANDLE lpMatHandle)
176 ICOM_THIS(IDirect3DMaterial2Impl,iface);
177 FIXME(ddraw, "(%p)->(%p,%p): stub\n", This, lpD3DDevice2, lpMatHandle);
179 if (This->use_d3d2)
180 This->device.active_device2 = (IDirect3DDevice2Impl*)lpD3DDevice2;
181 else
182 This->device.active_device1 = (IDirect3DDeviceImpl*)lpD3DDevice2;
184 *lpMatHandle = (DWORD) This; /* lpD3DDevice2->store_material(This); */
186 return DD_OK;
189 static HRESULT WINAPI IDirect3DMaterialImpl_Reserve(LPDIRECT3DMATERIAL iface)
191 ICOM_THIS(IDirect3DMaterial2Impl,iface);
192 FIXME(ddraw, "(%p)->(): stub\n", This);
194 return DDERR_INVALIDPARAMS;
197 static HRESULT WINAPI IDirect3DMaterialImpl_Unreserve(LPDIRECT3DMATERIAL iface)
199 ICOM_THIS(IDirect3DMaterial2Impl,iface);
200 FIXME(ddraw, "(%p)->(): stub\n", This);
202 return DDERR_INVALIDPARAMS;
205 static HRESULT WINAPI IDirect3DMaterialImpl_Initialize(LPDIRECT3DMATERIAL iface,
206 LPDIRECT3D lpDirect3D)
209 ICOM_THIS(IDirect3DMaterial2Impl,iface);
210 TRACE(ddraw, "(%p)->(%p)\n", This, lpDirect3D);
212 return DDERR_ALREADYINITIALIZED;
216 /*******************************************************************************
217 * IDirect3DMaterial VTable
219 static ICOM_VTABLE(IDirect3DMaterial) material_vtable = {
220 /*** IUnknown methods ***/
221 IDirect3DMaterial2Impl_QueryInterface,
222 IDirect3DMaterial2Impl_AddRef,
223 IDirect3DMaterial2Impl_Release,
224 /*** IDirect3DMaterial methods ***/
225 IDirect3DMaterialImpl_Initialize,
226 IDirect3DMaterial2Impl_SetMaterial,
227 IDirect3DMaterial2Impl_GetMaterial,
228 IDirect3DMaterial2Impl_GetHandle,
229 IDirect3DMaterialImpl_Reserve,
230 IDirect3DMaterialImpl_Unreserve
234 /*******************************************************************************
235 * IDirect3DMaterial2 VTable
237 static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable = {
238 /*** IUnknown methods ***/
239 IDirect3DMaterial2Impl_QueryInterface,
240 IDirect3DMaterial2Impl_AddRef,
241 IDirect3DMaterial2Impl_Release,
242 /*** IDirect3DMaterial methods ***/
243 IDirect3DMaterial2Impl_SetMaterial,
244 IDirect3DMaterial2Impl_GetMaterial,
245 IDirect3DMaterial2Impl_GetHandle
248 #else /* HAVE_MESAGL */
250 LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1) {
251 ERR(ddraw, "Should not be called...\n");
252 return NULL;
255 LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2) {
256 ERR(ddraw, "Should not be called...\n");
257 return NULL;
261 #endif /* HAVE_MESAGL */