d3d10: Add D3D10_DRIVER_TYPE_WARP.
[wine/multimedia.git] / dlls / d3d10 / d3d10_main.c
blob6d4d62601c4f950e3775c08f2f6d82f868b865a1
1 /*
2 * Direct3D 10
4 * Copyright 2007 Andras Kovacs
5 * Copyright 2009 Henri Verbeet for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "d3d10_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
30 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
32 switch (reason)
34 case DLL_PROCESS_ATTACH:
35 DisableThreadLibraryCalls(inst);
36 break;
39 return TRUE;
42 HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
43 HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
45 IDXGIFactory *factory;
46 HRESULT hr;
48 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
49 adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
51 if (adapter)
53 IDXGIAdapter_AddRef(adapter);
54 hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
55 if (FAILED(hr))
57 WARN("Failed to get dxgi factory, returning %#x\n", hr);
58 return hr;
61 else
63 hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
64 if (FAILED(hr))
66 WARN("Failed to create dxgi factory, returning %#x\n", hr);
67 return hr;
70 switch(driver_type)
72 case D3D10_DRIVER_TYPE_HARDWARE:
74 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
75 if (FAILED(hr))
77 WARN("No adapters found, returning %#x\n", hr);
78 IDXGIFactory_Release(factory);
79 return hr;
81 break;
84 case D3D10_DRIVER_TYPE_NULL:
85 FIXME("NULL device not implemented, falling back to refrast\n");
86 /* fall through, for now */
87 case D3D10_DRIVER_TYPE_REFERENCE:
89 HMODULE refrast = LoadLibraryA("d3d10ref.dll");
90 if (!refrast)
92 WARN("Failed to load refrast, returning E_FAIL\n");
93 IDXGIFactory_Release(factory);
94 return E_FAIL;
96 hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
97 FreeLibrary(refrast);
98 if (FAILED(hr))
100 WARN("Failed to create a software adapter, returning %#x\n", hr);
101 IDXGIFactory_Release(factory);
102 return hr;
104 break;
107 case D3D10_DRIVER_TYPE_SOFTWARE:
109 if (!swrast)
111 WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
112 IDXGIFactory_Release(factory);
113 return E_FAIL;
115 hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
116 if (FAILED(hr))
118 WARN("Failed to create a software adapter, returning %#x\n", hr);
119 IDXGIFactory_Release(factory);
120 return hr;
122 break;
125 default:
126 FIXME("Unhandled driver type %#x.\n", driver_type);
127 IDXGIFactory_Release(factory);
128 return E_FAIL;
132 hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
133 IDXGIAdapter_Release(adapter);
134 IDXGIFactory_Release(factory);
135 if (FAILED(hr))
137 WARN("Failed to create a device, returning %#x\n", hr);
138 return hr;
141 TRACE("Created ID3D10Device %p\n", *device);
143 return hr;
146 HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
147 HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
148 IDXGISwapChain **swapchain, ID3D10Device **device)
150 IDXGIDevice *dxgi_device;
151 IDXGIFactory *factory;
152 HRESULT hr;
154 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
155 "\tswapchain_desc %p, swapchain %p, device %p\n",
156 adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
157 swapchain_desc, swapchain, device);
159 hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device);
160 if (FAILED(hr))
162 WARN("Failed to create a device, returning %#x\n", hr);
163 *device = NULL;
164 return hr;
167 TRACE("Created ID3D10Device %p\n", *device);
169 hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
170 if (FAILED(hr))
172 ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
173 ID3D10Device_Release(*device);
174 *device = NULL;
175 return hr;
178 hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
179 IDXGIDevice_Release(dxgi_device);
180 if (FAILED(hr))
182 ERR("Failed to get the device adapter, returning %#x\n", hr);
183 ID3D10Device_Release(*device);
184 *device = NULL;
185 return hr;
188 hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
189 IDXGIAdapter_Release(adapter);
190 if (FAILED(hr))
192 ERR("Failed to get the adapter factory, returning %#x\n", hr);
193 ID3D10Device_Release(*device);
194 *device = NULL;
195 return hr;
198 hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
199 IDXGIFactory_Release(factory);
200 if (FAILED(hr))
202 ID3D10Device_Release(*device);
203 *device = NULL;
205 WARN("Failed to create a swapchain, returning %#x\n", hr);
206 return hr;
209 TRACE("Created IDXGISwapChain %p\n", *swapchain);
211 return S_OK;
214 HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
215 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
217 struct d3d10_effect *object;
218 HRESULT hr;
220 FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
221 data, data_size, flags, device, effect_pool, effect);
223 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
224 if (!object)
226 ERR("Failed to allocate D3D10 effect object memory\n");
227 return E_OUTOFMEMORY;
230 object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl;
231 object->refcount = 1;
232 ID3D10Device_AddRef(device);
233 object->device = device;
235 hr = d3d10_effect_parse(object, data, data_size);
236 if (FAILED(hr))
238 ERR("Failed to parse effect\n");
239 IUnknown_Release(&object->ID3D10Effect_iface);
240 return hr;
243 *effect = &object->ID3D10Effect_iface;
245 TRACE("Created ID3D10Effect %p\n", object);
247 return S_OK;
250 HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
251 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
252 ID3D10Blob **effect, ID3D10Blob **errors)
254 FIXME("data %p, data_size %lu, filename %s, defines %p, include %p,"
255 " hlsl_flags %#x, fx_flags %#x, effect %p, errors %p stub!\n",
256 data, data_size, wine_dbgstr_a(filename), defines, include,
257 hlsl_flags, fx_flags, effect, errors);
259 if (effect)
260 *effect = NULL;
261 if (errors)
262 *errors = NULL;
264 return E_NOTIMPL;
268 const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
270 FIXME("device %p stub!\n", device);
272 return "vs_4_0";
275 const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
277 FIXME("device %p stub!\n", device);
279 return "gs_4_0";
282 const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
284 FIXME("device %p stub!\n", device);
286 return "ps_4_0";
289 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
291 struct d3d10_shader_reflection *object;
293 FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
295 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
296 if (!object)
298 ERR("Failed to allocate D3D10 shader reflection object memory\n");
299 return E_OUTOFMEMORY;
302 object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
303 object->refcount = 1;
305 *reflector = &object->ID3D10ShaderReflection_iface;
307 TRACE("Created ID3D10ShaderReflection %p\n", object);
309 return S_OK;