d3dcompiler: Parse "do-while" loop.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob0354b0a49a413ea5375bb27b55f58ae432615575
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
42 DRIVER_AMD_R100,
43 DRIVER_AMD_R300,
44 DRIVER_AMD_R600,
45 DRIVER_INTEL_GMA800,
46 DRIVER_INTEL_GMA900,
47 DRIVER_INTEL_GMA950,
48 DRIVER_INTEL_GMA3000,
49 DRIVER_NVIDIA_TNT,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
53 DRIVER_UNKNOWN
56 enum wined3d_driver_model
58 DRIVER_MODEL_WIN9X,
59 DRIVER_MODEL_NT40,
60 DRIVER_MODEL_NT5X,
61 DRIVER_MODEL_NT6X
64 enum wined3d_gl_vendor
66 GL_VENDOR_UNKNOWN,
67 GL_VENDOR_APPLE,
68 GL_VENDOR_FGLRX,
69 GL_VENDOR_INTEL,
70 GL_VENDOR_MESA,
71 GL_VENDOR_NVIDIA,
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
86 /* APPLE */
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
93 /* ARB */
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
101 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
102 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
103 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
104 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
105 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
106 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
107 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
108 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
109 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
110 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
111 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
112 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
113 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
114 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
115 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
116 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
117 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
118 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
119 {"GL_ARB_shadow", ARB_SHADOW },
120 {"GL_ARB_sync", ARB_SYNC },
121 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
122 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
123 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
124 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
125 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
126 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
127 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
128 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
129 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
130 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
131 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
132 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
133 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
134 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
135 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
136 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
137 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
139 /* ATI */
140 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
141 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
142 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
143 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
144 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
146 /* EXT */
147 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
148 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
149 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
150 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
151 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
152 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
153 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
154 {"GL_EXT_fog_coord", EXT_FOG_COORD },
155 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
156 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
157 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
158 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
159 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
160 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
161 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
162 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
163 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
164 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
165 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
166 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
167 {"GL_EXT_texture3D", EXT_TEXTURE3D },
168 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
169 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
170 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
171 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
172 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
173 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
174 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
175 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
176 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
177 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
179 /* NV */
180 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
181 {"GL_NV_fence", NV_FENCE },
182 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
183 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
184 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
185 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
186 {"GL_NV_half_float", NV_HALF_FLOAT },
187 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
188 {"GL_NV_point_sprite", NV_POINT_SPRITE },
189 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
190 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
191 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
192 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
193 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
194 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
195 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
196 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
197 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
198 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
199 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
201 /* SGI */
202 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
205 static const struct wined3d_extension_map wgl_extension_map[] =
207 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
208 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
209 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
212 /**********************************************************
213 * Utility functions follow
214 **********************************************************/
216 const struct min_lookup minMipLookup[] =
218 /* NONE POINT LINEAR */
219 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
220 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
221 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
224 const struct min_lookup minMipLookup_noFilter[] =
226 /* NONE POINT LINEAR */
227 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
228 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
232 const struct min_lookup minMipLookup_noMip[] =
234 /* NONE POINT LINEAR */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
236 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
237 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
240 const GLenum magLookup[] =
242 /* NONE POINT LINEAR */
243 GL_NEAREST, GL_NEAREST, GL_LINEAR,
246 const GLenum magLookup_noFilter[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST, GL_NEAREST, GL_NEAREST,
252 /* drawStridedSlow attributes */
253 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
254 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc specular_func_3ubv;
256 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
258 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
261 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
262 * i.e., there is no GL Context - Get a default rendering context to enable the
263 * function query some info from GL.
266 struct wined3d_fake_gl_ctx
268 HDC dc;
269 HWND wnd;
270 HGLRC gl_ctx;
271 HDC restore_dc;
272 HGLRC restore_gl_ctx;
275 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
277 TRACE("Destroying fake GL context.\n");
279 if (!pwglMakeCurrent(NULL, NULL))
280 ERR("Failed to disable fake GL context.\n");
282 if (!pwglDeleteContext(ctx->gl_ctx))
284 DWORD err = GetLastError();
285 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
288 ReleaseDC(ctx->wnd, ctx->dc);
289 DestroyWindow(ctx->wnd);
291 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
292 ERR("Failed to restore previous GL context.\n");
295 /* Do not call while under the GL lock. */
296 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
298 PIXELFORMATDESCRIPTOR pfd;
299 int iPixelFormat;
301 TRACE("getting context...\n");
303 ctx->restore_dc = pwglGetCurrentDC();
304 ctx->restore_gl_ctx = pwglGetCurrentContext();
306 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
307 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
308 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
309 if (!ctx->wnd)
311 ERR("Failed to create a window.\n");
312 goto fail;
315 ctx->dc = GetDC(ctx->wnd);
316 if (!ctx->dc)
318 ERR("Failed to get a DC.\n");
319 goto fail;
322 /* PixelFormat selection */
323 ZeroMemory(&pfd, sizeof(pfd));
324 pfd.nSize = sizeof(pfd);
325 pfd.nVersion = 1;
326 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
327 pfd.iPixelType = PFD_TYPE_RGBA;
328 pfd.cColorBits = 32;
329 pfd.iLayerType = PFD_MAIN_PLANE;
331 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
333 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
334 ERR("Failed to find a suitable pixel format.\n");
335 goto fail;
337 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
338 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
340 /* Create a GL context. */
341 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
343 WARN("Failed to create default context for capabilities initialization.\n");
344 goto fail;
347 /* Make it the current GL context. */
348 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350 ERR("Failed to make fake GL context current.\n");
351 goto fail;
354 return TRUE;
356 fail:
357 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
358 ctx->gl_ctx = NULL;
359 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
360 ctx->dc = NULL;
361 if (ctx->wnd) DestroyWindow(ctx->wnd);
362 ctx->wnd = NULL;
363 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
364 ERR("Failed to restore previous GL context.\n");
366 return FALSE;
369 /* Adjust the amount of used texture memory */
370 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
372 adapter->UsedTextureRam += amount;
373 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
374 return adapter->UsedTextureRam;
377 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
379 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
380 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
383 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
385 ULONG refcount = InterlockedIncrement(&wined3d->ref);
387 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
389 return refcount;
392 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
394 ULONG refcount = InterlockedDecrement(&wined3d->ref);
396 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
398 if (!refcount)
400 unsigned int i;
402 for (i = 0; i < wined3d->adapter_count; ++i)
404 wined3d_adapter_cleanup(&wined3d->adapters[i]);
406 HeapFree(GetProcessHeap(), 0, wined3d);
409 return refcount;
412 /* GL locking is done by the caller */
413 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
415 GLuint prog;
416 BOOL ret = FALSE;
417 const char *testcode =
418 "!!ARBvp1.0\n"
419 "PARAM C[66] = { program.env[0..65] };\n"
420 "ADDRESS A0;"
421 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
422 "ARL A0.x, zero.x;\n"
423 "MOV result.position, C[A0.x + 65];\n"
424 "END\n";
426 while (gl_info->gl_ops.gl.p_glGetError());
427 GL_EXTCALL(glGenProgramsARB(1, &prog));
428 if(!prog) {
429 ERR("Failed to create an ARB offset limit test program\n");
431 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
432 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
433 strlen(testcode), testcode));
434 if (gl_info->gl_ops.gl.p_glGetError())
436 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
437 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
438 ret = TRUE;
439 } else TRACE("OpenGL implementation allows offsets > 63\n");
441 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
442 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
443 checkGLcall("ARB vp offset limit test cleanup");
445 return ret;
448 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
449 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
451 if (card_vendor != HW_VENDOR_AMD) return FALSE;
452 if (device == CARD_AMD_RADEON_9500) return TRUE;
453 if (device == CARD_AMD_RADEON_X700) return TRUE;
454 if (device == CARD_AMD_RADEON_X1600) return TRUE;
455 return FALSE;
458 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
459 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
461 if (card_vendor == HW_VENDOR_NVIDIA)
463 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
464 device == CARD_NVIDIA_GEFORCEFX_5600 ||
465 device == CARD_NVIDIA_GEFORCEFX_5800)
467 return TRUE;
470 return FALSE;
473 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
477 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
478 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
480 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
481 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
482 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
483 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
484 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
485 * the chance that other implementations support them is rather small since Win32 QuickTime uses
486 * DirectDraw, not OpenGL.
488 * This test has been moved into wined3d_guess_gl_vendor()
490 if (gl_vendor == GL_VENDOR_APPLE)
492 return TRUE;
494 return FALSE;
497 /* Context activation is done by the caller. */
498 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
500 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
501 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
502 * all the texture. This function detects this bug by its symptom and disables PBOs
503 * if the test fails.
505 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
506 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
507 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
508 * read back is compared to the original. If they are equal PBOs are assumed to work,
509 * otherwise the PBO extension is disabled. */
510 GLuint texture, pbo;
511 static const unsigned int pattern[] =
513 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
514 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
515 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
516 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
518 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
520 /* No PBO -> No point in testing them. */
521 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
523 ENTER_GL();
525 while (gl_info->gl_ops.gl.p_glGetError());
526 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
527 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
530 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
531 checkGLcall("Specifying the PBO test texture");
533 GL_EXTCALL(glGenBuffersARB(1, &pbo));
534 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
535 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
536 checkGLcall("Specifying the PBO test pbo");
538 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
539 checkGLcall("Loading the PBO test texture");
541 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
542 LEAVE_GL();
544 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546 memset(check, 0, sizeof(check));
547 ENTER_GL();
548 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
549 checkGLcall("Reading back the PBO test texture");
551 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
552 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
553 checkGLcall("PBO test cleanup");
555 LEAVE_GL();
557 if (memcmp(check, pattern, sizeof(check)))
559 WARN("PBO test failed, read back data doesn't match original.\n"
560 "Disabling PBOs. This may result in slower performance.\n");
561 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
563 else
565 TRACE("PBO test successful.\n");
569 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
570 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
572 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
575 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
576 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
578 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
579 if (card_vendor != HW_VENDOR_AMD) return FALSE;
580 if (device == CARD_AMD_RADEON_X1600) return FALSE;
581 return TRUE;
584 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
588 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
589 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
590 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
591 * hardcoded
593 * dx10 cards usually have 64 varyings */
594 return gl_info->limits.glsl_varyings > 44;
597 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
598 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
603 /* A GL context is provided by the caller */
604 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
605 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 GLenum error;
608 DWORD data[16];
610 if (!gl_info->supported[EXT_SECONDARY_COLOR])
611 return FALSE;
613 ENTER_GL();
614 while (gl_info->gl_ops.gl.p_glGetError());
615 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
616 error = gl_info->gl_ops.gl.p_glGetError();
617 LEAVE_GL();
619 if (error == GL_NO_ERROR)
621 TRACE("GL Implementation accepts 4 component specular color pointers\n");
622 return TRUE;
624 else
626 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
627 debug_glerror(error));
628 return FALSE;
632 /* A GL context is provided by the caller */
633 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 GLuint prog;
637 BOOL ret = FALSE;
638 GLint pos;
639 const char *testcode =
640 "!!ARBvp1.0\n"
641 "OPTION NV_vertex_program2;\n"
642 "MOV result.clip[0], 0.0;\n"
643 "MOV result.position, 0.0;\n"
644 "END\n";
646 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
648 ENTER_GL();
649 while (gl_info->gl_ops.gl.p_glGetError());
651 GL_EXTCALL(glGenProgramsARB(1, &prog));
652 if(!prog)
654 ERR("Failed to create the NVvp clip test program\n");
655 LEAVE_GL();
656 return FALSE;
658 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
659 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
660 strlen(testcode), testcode));
661 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
662 if(pos != -1)
664 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
665 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
666 ret = TRUE;
667 while (gl_info->gl_ops.gl.p_glGetError());
669 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
672 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
673 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
675 LEAVE_GL();
676 return ret;
679 /* Context activation is done by the caller. */
680 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
681 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
683 char data[4 * 4 * 4];
684 GLuint tex, fbo;
685 GLenum status;
687 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
689 memset(data, 0xcc, sizeof(data));
691 ENTER_GL();
693 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
694 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
695 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
696 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
697 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
698 checkGLcall("glTexImage2D");
700 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
701 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
702 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
703 checkGLcall("glFramebufferTexture2D");
705 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
706 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
707 checkGLcall("glCheckFramebufferStatus");
709 memset(data, 0x11, sizeof(data));
710 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
711 checkGLcall("glTexSubImage2D");
713 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
714 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
715 checkGLcall("glClear");
717 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
718 checkGLcall("glGetTexImage");
720 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
721 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
722 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
723 checkGLcall("glBindTexture");
725 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
726 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
727 checkGLcall("glDeleteTextures");
729 LEAVE_GL();
731 return *(DWORD *)data == 0x11111111;
734 /* Context activation is done by the caller. */
735 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
736 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
738 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
739 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
740 GLuint tex;
741 GLint size;
743 ENTER_GL();
745 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
746 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
747 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
748 checkGLcall("glTexImage2D");
750 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
751 checkGLcall("glGetTexLevelParameteriv");
752 TRACE("Real color depth is %d\n", size);
754 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
755 checkGLcall("glBindTexture");
756 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
757 checkGLcall("glDeleteTextures");
759 LEAVE_GL();
761 return size < 16;
764 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
765 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
767 return gl_vendor == GL_VENDOR_FGLRX;
770 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
772 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
773 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
774 * allow 48 different offsets or other helper immediate values. */
775 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
776 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
779 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
781 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
782 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
783 * If real NP2 textures are used, the driver falls back to software. We could just remove the
784 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
785 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
786 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
787 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
789 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
790 * has this extension promoted to core. The extension loading code sets this extension supported
791 * due to that, so this code works on fglrx as well. */
792 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
794 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
795 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
796 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
800 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
802 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
803 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
804 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
805 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
806 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
807 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
809 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
810 * triggering the software fallback. There is not much we can do here apart from disabling the
811 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
812 * in wined3d_adapter_init_gl_caps).
813 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
814 * post-processing effects in the game "Max Payne 2").
815 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
816 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
817 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
818 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
821 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
823 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
824 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
825 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
826 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
827 * according to the spec.
829 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
830 * makes the shader slower and eats instruction slots which should be available to the d3d app.
832 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
833 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
834 * this workaround is activated on cards that do not need it, it won't break things, just affect
835 * performance negatively. */
836 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
837 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
840 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
842 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
845 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
847 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
850 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
852 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
855 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
857 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
860 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
862 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
865 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
867 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
870 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
872 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
873 selected texture formats. They are apparently the only DX9 class GPUs
874 supporting VTF.
875 Also, DX9-era GPUs are somewhat limited with float textures
876 filtering and blending. */
877 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
880 struct driver_quirk
882 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
883 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
884 void (*apply)(struct wined3d_gl_info *gl_info);
885 const char *description;
888 static const struct driver_quirk quirk_table[] =
891 match_amd_r300_to_500,
892 quirk_amd_dx9,
893 "AMD normalized texrect quirk"
896 match_apple,
897 quirk_apple_glsl_constants,
898 "Apple GLSL uniform override"
901 match_geforce5,
902 quirk_no_np2,
903 "Geforce 5 NP2 disable"
906 match_apple_intel,
907 quirk_texcoord_w,
908 "Init texcoord .w for Apple Intel GPU driver"
911 match_apple_nonr500ati,
912 quirk_texcoord_w,
913 "Init texcoord .w for Apple ATI >= r600 GPU driver"
916 match_dx10_capable,
917 quirk_clip_varying,
918 "Reserved varying for gl_ClipPos"
921 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
922 * GL implementations accept it. The Mac GL is the only implementation known to
923 * reject it.
925 * If we can pass 4 component specular colors, do it, because (a) we don't have
926 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
927 * passes specular alpha to the pixel shader if any is used. Otherwise the
928 * specular alpha is used to pass the fog coordinate, which we pass to opengl
929 * via GL_EXT_fog_coord.
931 match_allows_spec_alpha,
932 quirk_allows_specular_alpha,
933 "Allow specular alpha quirk"
936 match_broken_nv_clip,
937 quirk_disable_nvvp_clip,
938 "Apple NV_vertex_program clip bug quirk"
941 match_fbo_tex_update,
942 quirk_fbo_tex_update,
943 "FBO rebind for attachment updates"
946 match_broken_rgba16,
947 quirk_broken_rgba16,
948 "True RGBA16 is not available"
951 match_fglrx,
952 quirk_infolog_spam,
953 "Not printing GLSL infolog"
956 match_not_dx10_capable,
957 quirk_limited_tex_filtering,
958 "Texture filtering, blending and VTF support is limited"
962 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
963 * reporting a driver version is moot because we are not the Windows driver, and we have different
964 * bugs, features, etc.
966 * The driver version has the form "x.y.z.w".
968 * "x" is the Windows version the driver is meant for:
969 * 4 -> 95/98/NT4
970 * 5 -> 2000
971 * 6 -> 2000/XP
972 * 7 -> Vista
973 * 8 -> Win 7
975 * "y" is the maximum Direct3D version the driver supports.
976 * y -> d3d version mapping:
977 * 11 -> d3d6
978 * 12 -> d3d7
979 * 13 -> d3d8
980 * 14 -> d3d9
981 * 15 -> d3d10
982 * 16 -> d3d10.1
983 * 17 -> d3d11
985 * "z" is the subversion number.
987 * "w" is the vendor specific driver build number.
990 struct driver_version_information
992 enum wined3d_display_driver driver;
993 enum wined3d_driver_model driver_model;
994 const char *driver_name; /* name of Windows driver */
995 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
996 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
997 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1000 /* The driver version table contains driver information for different devices on several OS versions. */
1001 static const struct driver_version_information driver_version_table[] =
1003 /* AMD
1004 * - Radeon HD2x00 (R600) and up supported by current drivers.
1005 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1006 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1007 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1008 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1009 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1010 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1011 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1012 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1013 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1015 /* Intel
1016 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1017 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1018 * igxprd32.dll but the GMA800 driver was never updated. */
1019 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1020 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1021 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1022 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1023 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1024 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1026 /* Nvidia
1027 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1028 * - GeforceFX support is up to 173.x on <= XP
1029 * - Geforce2MX/3/4 up to 96.x on <= XP
1030 * - TNT/Geforce1/2 up to 71.x on <= XP
1031 * All version numbers used below are from the Linux nvidia drivers. */
1032 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1033 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1034 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1035 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1036 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1039 struct gpu_description
1041 WORD vendor; /* reported PCI card vendor ID */
1042 WORD card; /* reported PCI card device ID */
1043 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1044 enum wined3d_display_driver driver;
1045 unsigned int vidmem;
1048 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1049 * found on a board containing a specific GPU. */
1050 static const struct gpu_description gpu_description_table[] =
1052 /* Nvidia cards */
1053 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1054 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1055 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1115 /* AMD cards */
1116 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1117 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1118 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1119 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1120 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1121 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1122 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1123 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1124 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1125 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1126 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1127 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1148 /* Intel cards */
1149 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1150 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1151 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1152 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1153 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1154 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1155 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1156 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1157 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1158 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1165 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1166 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1167 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1168 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1169 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1170 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1171 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1172 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1173 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1174 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1175 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1176 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1177 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1178 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1179 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1180 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1181 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1182 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1185 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1186 enum wined3d_driver_model driver_model)
1188 unsigned int i;
1190 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1191 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1193 const struct driver_version_information *entry = &driver_version_table[i];
1195 if (entry->driver == driver && entry->driver_model == driver_model)
1197 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1198 entry->driver_name, entry->version, entry->subversion, entry->build);
1199 return entry;
1202 return NULL;
1205 static void init_driver_info(struct wined3d_driver_info *driver_info,
1206 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1208 OSVERSIONINFOW os_version;
1209 WORD driver_os_version;
1210 unsigned int i;
1211 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1212 enum wined3d_driver_model driver_model;
1213 const struct driver_version_information *version_info;
1215 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1217 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1218 vendor = wined3d_settings.pci_vendor_id;
1220 driver_info->vendor = vendor;
1222 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1224 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1225 device = wined3d_settings.pci_device_id;
1227 driver_info->device = device;
1229 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1230 * overrides the pci ids to a card which is not in our database. */
1231 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1233 memset(&os_version, 0, sizeof(os_version));
1234 os_version.dwOSVersionInfoSize = sizeof(os_version);
1235 if (!GetVersionExW(&os_version))
1237 ERR("Failed to get OS version, reporting 2000/XP.\n");
1238 driver_os_version = 6;
1239 driver_model = DRIVER_MODEL_NT5X;
1241 else
1243 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1244 switch (os_version.dwMajorVersion)
1246 case 4:
1247 /* If needed we could distinguish between 9x and NT4, but this code won't make
1248 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1250 driver_os_version = 4;
1251 driver_model = DRIVER_MODEL_WIN9X;
1252 break;
1254 case 5:
1255 driver_os_version = 6;
1256 driver_model = DRIVER_MODEL_NT5X;
1257 break;
1259 case 6:
1260 if (os_version.dwMinorVersion == 0)
1262 driver_os_version = 7;
1263 driver_model = DRIVER_MODEL_NT6X;
1265 else
1267 if (os_version.dwMinorVersion > 1)
1269 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1270 os_version.dwMajorVersion, os_version.dwMinorVersion);
1272 driver_os_version = 8;
1273 driver_model = DRIVER_MODEL_NT6X;
1275 break;
1277 default:
1278 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1279 os_version.dwMajorVersion, os_version.dwMinorVersion);
1280 driver_os_version = 6;
1281 driver_model = DRIVER_MODEL_NT5X;
1282 break;
1286 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1287 * This means that unless the ids are overridden, we will always find a GPU description. */
1288 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1290 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1292 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1294 driver_info->description = gpu_description_table[i].description;
1295 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1296 driver = gpu_description_table[i].driver;
1297 break;
1301 if (wined3d_settings.emulated_textureram)
1303 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1304 driver_info->vidmem = wined3d_settings.emulated_textureram;
1307 /* Try to obtain driver version information for the current Windows version. This fails in
1308 * some cases:
1309 * - the gpu is not available on the currently selected OS version:
1310 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1311 * version information for the current Windows version is returned instead of faked info.
1312 * We do the same and assume the default Windows version to emulate is WinXP.
1314 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1315 * For now return the XP driver info. Perhaps later on we should return VESA.
1317 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1318 * This could be an indication that our database is not up to date, so this should be fixed.
1320 version_info = get_driver_version_info(driver, driver_model);
1321 if (version_info)
1323 driver_info->name = version_info->driver_name;
1324 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1325 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1327 else
1329 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1330 if (version_info)
1332 driver_info->name = version_info->driver_name;
1333 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1334 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1336 else
1338 driver_info->description = "Direct3D HAL";
1339 driver_info->name = "Display";
1340 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1341 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1343 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1344 vendor, device, driver_model);
1348 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1349 driver_info->version_high, driver_info->version_low);
1352 /* Context activation is done by the caller. */
1353 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1354 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1356 unsigned int i;
1358 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1360 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1361 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1362 quirk_table[i].apply(gl_info);
1365 /* Find out if PBOs work as they are supposed to. */
1366 test_pbo_functionality(gl_info);
1369 static DWORD wined3d_parse_gl_version(const char *gl_version)
1371 const char *ptr = gl_version;
1372 int major, minor;
1374 major = atoi(ptr);
1375 if (major <= 0)
1376 ERR("Invalid OpenGL major version %d.\n", major);
1378 while (isdigit(*ptr)) ++ptr;
1379 if (*ptr++ != '.')
1380 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1382 minor = atoi(ptr);
1384 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1386 return MAKEDWORD_VERSION(major, minor);
1389 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1390 const char *gl_vendor_string, const char *gl_renderer)
1393 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1394 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1395 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1397 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1398 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1399 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1400 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1401 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1402 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1403 * DirectDraw, not OpenGL. */
1404 if (gl_info->supported[APPLE_FENCE]
1405 && gl_info->supported[APPLE_CLIENT_STORAGE]
1406 && gl_info->supported[APPLE_YCBCR_422])
1407 return GL_VENDOR_APPLE;
1409 if (strstr(gl_vendor_string, "NVIDIA"))
1410 return GL_VENDOR_NVIDIA;
1412 if (strstr(gl_vendor_string, "ATI"))
1413 return GL_VENDOR_FGLRX;
1415 if (strstr(gl_vendor_string, "Intel(R)")
1416 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1417 || strstr(gl_renderer, "Intel")
1418 || strstr(gl_vendor_string, "Intel Inc."))
1419 return GL_VENDOR_INTEL;
1421 if (strstr(gl_vendor_string, "Mesa")
1422 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1423 || strstr(gl_vendor_string, "DRI R300 Project")
1424 || strstr(gl_vendor_string, "X.Org R300 Project")
1425 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1426 || strstr(gl_vendor_string, "VMware, Inc.")
1427 || strstr(gl_renderer, "Mesa")
1428 || strstr(gl_renderer, "Gallium"))
1429 return GL_VENDOR_MESA;
1431 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1432 debugstr_a(gl_vendor_string));
1434 return GL_VENDOR_UNKNOWN;
1437 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1439 if (strstr(gl_vendor_string, "NVIDIA")
1440 || strstr(gl_vendor_string, "Nouveau")
1441 || strstr(gl_vendor_string, "nouveau"))
1442 return HW_VENDOR_NVIDIA;
1444 if (strstr(gl_vendor_string, "ATI")
1445 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1446 || strstr(gl_vendor_string, "X.Org R300 Project")
1447 || strstr(gl_renderer, "AMD")
1448 || strstr(gl_renderer, "R100")
1449 || strstr(gl_renderer, "R200")
1450 || strstr(gl_renderer, "R300")
1451 || strstr(gl_renderer, "R600")
1452 || strstr(gl_renderer, "R700"))
1453 return HW_VENDOR_AMD;
1455 if (strstr(gl_vendor_string, "Intel(R)")
1456 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1457 || strstr(gl_renderer, "Intel")
1458 || strstr(gl_renderer, "i915")
1459 || strstr(gl_vendor_string, "Intel Inc."))
1460 return HW_VENDOR_INTEL;
1462 if (strstr(gl_vendor_string, "Mesa")
1463 || strstr(gl_vendor_string, "Brian Paul")
1464 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1465 || strstr(gl_vendor_string, "VMware, Inc."))
1466 return HW_VENDOR_SOFTWARE;
1468 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1470 return HW_VENDOR_NVIDIA;
1473 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1475 UINT level = 0;
1477 if (gl_info->supported[ARB_MULTITEXTURE])
1478 level = 6;
1479 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1480 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1481 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1482 level = 7;
1483 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1484 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1485 level = 8;
1486 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1487 && gl_info->supported[ARB_VERTEX_SHADER])
1488 level = 9;
1489 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1490 level = 10;
1492 return level;
1495 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1496 const char *gl_renderer)
1498 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1499 unsigned int i;
1501 if (d3d_level >= 10)
1503 static const struct
1505 const char *renderer;
1506 enum wined3d_pci_device id;
1508 cards[] =
1510 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1511 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1512 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1513 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1514 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1515 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1516 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1517 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1518 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1519 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1520 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1521 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1522 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1523 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1524 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1525 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1526 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1527 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1528 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1529 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1530 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1531 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1532 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1533 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1534 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1535 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1536 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1537 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1538 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1539 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1540 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1541 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1542 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1543 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1544 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1545 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1546 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1547 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1548 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1549 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1550 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1551 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1552 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1553 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1554 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1555 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1556 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1557 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1558 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1559 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1560 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1561 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1562 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1563 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1564 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1565 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1566 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1567 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1568 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1569 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1570 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1571 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1574 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1576 if (strstr(gl_renderer, cards[i].renderer))
1577 return cards[i].id;
1580 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1581 return CARD_NVIDIA_GEFORCE_8300GS;
1584 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1585 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1587 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1589 static const struct
1591 const char *renderer;
1592 enum wined3d_pci_device id;
1594 cards[] =
1596 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1597 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1598 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1599 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1600 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1601 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1602 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1603 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1604 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1605 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1606 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1607 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1608 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1611 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1613 if (strstr(gl_renderer, cards[i].renderer))
1614 return cards[i].id;
1617 /* Geforce 6/7 - lowend */
1618 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1621 if (d3d_level >= 9)
1623 /* GeforceFX - highend */
1624 if (strstr(gl_renderer, "5800")
1625 || strstr(gl_renderer, "5900")
1626 || strstr(gl_renderer, "5950")
1627 || strstr(gl_renderer, "Quadro FX"))
1629 return CARD_NVIDIA_GEFORCEFX_5800;
1632 /* GeforceFX - midend */
1633 if (strstr(gl_renderer, "5600")
1634 || strstr(gl_renderer, "5650")
1635 || strstr(gl_renderer, "5700")
1636 || strstr(gl_renderer, "5750"))
1638 return CARD_NVIDIA_GEFORCEFX_5600;
1641 /* GeforceFX - lowend */
1642 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1645 if (d3d_level >= 8)
1647 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1649 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1652 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1655 if (d3d_level >= 7)
1657 if (strstr(gl_renderer, "GeForce4 MX"))
1659 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1662 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1664 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1667 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1669 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1672 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1675 if (strstr(gl_renderer, "TNT2"))
1677 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1680 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1683 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1684 const char *gl_renderer)
1686 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1688 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1690 * Beware: renderer string do not match exact card model,
1691 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1692 if (d3d_level >= 10)
1694 unsigned int i;
1696 static const struct
1698 const char *renderer;
1699 enum wined3d_pci_device id;
1701 cards[] =
1703 /* Southern Islands */
1704 {"HD 7900", CARD_AMD_RADEON_HD7900},
1705 {"HD 7800", CARD_AMD_RADEON_HD7800},
1706 {"HD 7700", CARD_AMD_RADEON_HD7700},
1707 /* Northern Islands */
1708 {"HD 6900", CARD_AMD_RADEON_HD6900},
1709 {"HD 6800", CARD_AMD_RADEON_HD6800},
1710 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1711 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1712 {"HD 6700", CARD_AMD_RADEON_HD6700},
1713 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1714 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1715 {"HD 6600", CARD_AMD_RADEON_HD6600},
1716 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1717 {"HD 6500", CARD_AMD_RADEON_HD6600},
1718 {"HD 6400", CARD_AMD_RADEON_HD6400},
1719 {"HD 6300", CARD_AMD_RADEON_HD6300},
1720 {"HD 6200", CARD_AMD_RADEON_HD6300},
1721 /* Evergreen */
1722 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1723 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1724 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1725 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1726 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1727 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1728 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1729 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1730 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1731 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1732 /* R700 */
1733 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1734 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1735 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1736 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1737 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1738 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1739 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1740 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1741 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1742 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1743 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1744 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1745 /* R600/R700 integrated */
1746 {"HD 3300", CARD_AMD_RADEON_HD3200},
1747 {"HD 3200", CARD_AMD_RADEON_HD3200},
1748 {"HD 3100", CARD_AMD_RADEON_HD3200},
1749 /* R600 */
1750 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1751 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1752 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1753 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1754 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1755 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1756 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1757 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1758 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1759 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1760 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1767 if (strstr(gl_renderer, cards[i].renderer))
1768 return cards[i].id;
1771 /* Default for when no GPU has been found */
1772 return CARD_AMD_RADEON_HD3200;
1775 if (d3d_level >= 9)
1777 /* Radeon R5xx */
1778 if (strstr(gl_renderer, "X1600")
1779 || strstr(gl_renderer, "X1650")
1780 || strstr(gl_renderer, "X1800")
1781 || strstr(gl_renderer, "X1900")
1782 || strstr(gl_renderer, "X1950"))
1784 return CARD_AMD_RADEON_X1600;
1787 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1788 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1789 if (strstr(gl_renderer, "X700")
1790 || strstr(gl_renderer, "X800")
1791 || strstr(gl_renderer, "X850")
1792 || strstr(gl_renderer, "X1300")
1793 || strstr(gl_renderer, "X1400")
1794 || strstr(gl_renderer, "X1450")
1795 || strstr(gl_renderer, "X1550")
1796 || strstr(gl_renderer, "X2300")
1797 || strstr(gl_renderer, "X2500")
1798 || strstr(gl_renderer, "HD 2300")
1801 return CARD_AMD_RADEON_X700;
1804 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1805 if (strstr(gl_renderer, "Radeon Xpress"))
1807 return CARD_AMD_RADEON_XPRESS_200M;
1810 /* Radeon R3xx */
1811 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1814 if (d3d_level >= 8)
1815 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1817 if (d3d_level >= 7)
1818 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1820 return CARD_AMD_RAGE_128PRO;
1823 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1824 const char *gl_renderer)
1826 unsigned int i;
1828 static const struct
1830 const char *renderer;
1831 enum wined3d_pci_device id;
1833 cards[] =
1835 /* Ivybridge */
1836 {"Ivybridge Server", CARD_INTEL_IVBS},
1837 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1838 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1839 /* Sandybridge */
1840 {"Sandybridge Server", CARD_INTEL_SNBS},
1841 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1842 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1843 /* Ironlake */
1844 {"Ironlake Mobile", CARD_INTEL_ILKM},
1845 {"Ironlake Desktop", CARD_INTEL_ILKD},
1846 /* G4x */
1847 {"B43", CARD_INTEL_B43},
1848 {"G41", CARD_INTEL_G41},
1849 {"G45", CARD_INTEL_G45},
1850 {"Q45", CARD_INTEL_Q45},
1851 {"Integrated Graphics Device", CARD_INTEL_IGD},
1852 {"GM45", CARD_INTEL_GM45},
1853 /* i965 */
1854 {"965GME", CARD_INTEL_965GME},
1855 {"965GM", CARD_INTEL_965GM},
1856 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1857 {"946GZ", CARD_INTEL_946GZ},
1858 {"965G", CARD_INTEL_965G},
1859 {"965Q", CARD_INTEL_965Q},
1860 /* i945 */
1861 {"Pineview M", CARD_INTEL_PNVM},
1862 {"Pineview G", CARD_INTEL_PNVG},
1863 {"IGD", CARD_INTEL_PNVG},
1864 {"Q33", CARD_INTEL_Q33},
1865 {"G33", CARD_INTEL_G33},
1866 {"Q35", CARD_INTEL_Q35},
1867 {"945GME", CARD_INTEL_945GME},
1868 {"945GM", CARD_INTEL_945GM},
1869 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1870 {"945G", CARD_INTEL_945G},
1871 /* i915 */
1872 {"915GM", CARD_INTEL_915GM},
1873 {"E7221G", CARD_INTEL_E7221G},
1874 {"915G", CARD_INTEL_915G},
1875 /* i8xx */
1876 {"865G", CARD_INTEL_865G},
1877 {"845G", CARD_INTEL_845G},
1878 {"855GM", CARD_INTEL_855GM},
1879 {"830M", CARD_INTEL_830M},
1882 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1884 if (strstr(gl_renderer, cards[i].renderer))
1885 return cards[i].id;
1888 return CARD_INTEL_915G;
1891 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1892 const char *gl_renderer)
1894 UINT d3d_level;
1895 unsigned int i;
1897 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1899 * Beware: renderer string do not match exact card model,
1900 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1901 if (strstr(gl_renderer, "Gallium"))
1903 /* 20101109 - These are never returned by current Gallium radeon
1904 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1906 * These are returned but not handled: RC410, RV380. */
1907 static const struct
1909 const char *renderer;
1910 enum wined3d_pci_device id;
1912 cards[] =
1914 /* Southern Islands */
1915 {"TAHITI", CARD_AMD_RADEON_HD7900},
1916 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1917 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1918 /* Northern Islands */
1919 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1920 {"BARTS", CARD_AMD_RADEON_HD6800},
1921 {"TURKS", CARD_AMD_RADEON_HD6600},
1922 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1923 {"SUMO", CARD_AMD_RADEON_HD6550D},
1924 {"CAICOS", CARD_AMD_RADEON_HD6400},
1925 {"PALM", CARD_AMD_RADEON_HD6300},
1926 /* Evergreen */
1927 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1928 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1929 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1930 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1931 {"CEDAR", CARD_AMD_RADEON_HD5400},
1932 /* R700 */
1933 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1934 {"RV790", CARD_AMD_RADEON_HD4800},
1935 {"RV770", CARD_AMD_RADEON_HD4800},
1936 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1937 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1938 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1939 /* R600/R700 integrated */
1940 {"RS880", CARD_AMD_RADEON_HD3200},
1941 {"RS780", CARD_AMD_RADEON_HD3200},
1942 /* R600 */
1943 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1944 {"R600", CARD_AMD_RADEON_HD2900},
1945 {"RV670", CARD_AMD_RADEON_HD2900},
1946 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1947 {"RV630", CARD_AMD_RADEON_HD2600},
1948 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1949 {"RV610", CARD_AMD_RADEON_HD2350},
1950 /* R500 */
1951 {"R580", CARD_AMD_RADEON_X1600},
1952 {"R520", CARD_AMD_RADEON_X1600},
1953 {"RV570", CARD_AMD_RADEON_X1600},
1954 {"RV560", CARD_AMD_RADEON_X1600},
1955 {"RV535", CARD_AMD_RADEON_X1600},
1956 {"RV530", CARD_AMD_RADEON_X1600},
1957 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1958 {"RV515", CARD_AMD_RADEON_X700},
1959 /* R400 */
1960 {"R481", CARD_AMD_RADEON_X700},
1961 {"R480", CARD_AMD_RADEON_X700},
1962 {"R430", CARD_AMD_RADEON_X700},
1963 {"R423", CARD_AMD_RADEON_X700},
1964 {"R420", CARD_AMD_RADEON_X700},
1965 {"R410", CARD_AMD_RADEON_X700},
1966 {"RV410", CARD_AMD_RADEON_X700},
1967 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1968 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1969 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1970 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1971 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1972 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1974 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1975 /* R300 */
1976 {"R360", CARD_AMD_RADEON_9500},
1977 {"R350", CARD_AMD_RADEON_9500},
1978 {"R300", CARD_AMD_RADEON_9500},
1979 {"RV370", CARD_AMD_RADEON_9500},
1980 {"RV360", CARD_AMD_RADEON_9500},
1981 {"RV351", CARD_AMD_RADEON_9500},
1982 {"RV350", CARD_AMD_RADEON_9500},
1985 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1987 if (strstr(gl_renderer, cards[i].renderer))
1988 return cards[i].id;
1992 d3d_level = d3d_level_from_gl_info(gl_info);
1993 if (d3d_level >= 10)
1994 return CARD_AMD_RADEON_HD2600;
1996 if (d3d_level >= 9)
1998 static const struct
2000 const char *renderer;
2001 enum wined3d_pci_device id;
2003 cards[] =
2005 /* R700 */
2006 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2007 {"(RV790", CARD_AMD_RADEON_HD4800},
2008 {"(RV770", CARD_AMD_RADEON_HD4800},
2009 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2010 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2011 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2012 /* R600/R700 integrated */
2013 {"RS880", CARD_AMD_RADEON_HD3200},
2014 {"RS780", CARD_AMD_RADEON_HD3200},
2015 /* R600 */
2016 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2017 {"(R600", CARD_AMD_RADEON_HD2900},
2018 {"(RV670", CARD_AMD_RADEON_HD2900},
2019 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2020 {"(RV630", CARD_AMD_RADEON_HD2600},
2021 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2022 {"(RV610", CARD_AMD_RADEON_HD2350},
2025 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2027 if (strstr(gl_renderer, cards[i].renderer))
2028 return cards[i].id;
2031 return CARD_AMD_RADEON_9500;
2034 if (d3d_level >= 8)
2035 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2037 if (d3d_level >= 7)
2038 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2040 return CARD_AMD_RAGE_128PRO;
2043 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2044 const char *gl_renderer)
2046 UINT d3d_level;
2047 unsigned int i;
2049 static const struct
2051 const char *renderer;
2052 enum wined3d_pci_device id;
2054 cards[] =
2056 /* Kepler */
2057 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2058 /* Fermi */
2059 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2060 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2061 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2062 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2063 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2064 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2065 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2066 /* Tesla */
2067 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2068 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2069 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2070 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2071 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2072 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2073 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2074 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2075 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2076 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2077 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2078 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2079 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2080 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2081 /* Curie */
2082 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2083 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2084 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2085 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2086 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2087 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2088 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2089 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2090 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2091 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2092 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2093 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2094 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2095 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2096 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2097 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2098 /* Rankine */
2099 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2100 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2101 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2102 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2103 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2104 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2105 /* Kelvin */
2106 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2107 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2108 {"nv20", CARD_NVIDIA_GEFORCE3},
2109 /* Celsius */
2110 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2111 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2112 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2113 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2114 {"nv16", CARD_NVIDIA_GEFORCE2},
2115 {"nv15", CARD_NVIDIA_GEFORCE2},
2116 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2117 {"nv10", CARD_NVIDIA_GEFORCE},
2118 /* Fahrenheit */
2119 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2120 {"nv04", CARD_NVIDIA_RIVA_TNT},
2121 {"nv03", CARD_NVIDIA_RIVA_128},
2124 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2126 if (strstr(gl_renderer, cards[i].renderer))
2127 return cards[i].id;
2130 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2132 d3d_level = d3d_level_from_gl_info(gl_info);
2133 if (d3d_level >= 10)
2134 return CARD_NVIDIA_GEFORCE_8800GTX;
2135 if (d3d_level >= 9)
2136 return CARD_NVIDIA_GEFORCEFX_5800;
2137 if (d3d_level >= 8)
2138 return CARD_NVIDIA_GEFORCE3;
2139 if (d3d_level >= 7)
2140 return CARD_NVIDIA_GEFORCE;
2141 if (d3d_level >= 6)
2142 return CARD_NVIDIA_RIVA_TNT;
2143 return CARD_NVIDIA_RIVA_128;
2147 struct vendor_card_selection
2149 enum wined3d_gl_vendor gl_vendor;
2150 enum wined3d_pci_vendor card_vendor;
2151 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2152 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2155 static const struct vendor_card_selection vendor_card_select_table[] =
2157 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2158 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2159 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2160 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2161 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2162 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2163 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2164 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2165 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2169 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2170 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2172 UINT d3d_level;
2174 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2175 * different GPUs with roughly the same features. In most cases GPUs from a
2176 * certain family differ in clockspeeds, the amount of video memory and the
2177 * number of shader pipelines.
2179 * A Direct3D device object contains the PCI id (vendor + device) of the
2180 * videocard which is used for rendering. Various applications use this
2181 * information to get a rough estimation of the features of the card and
2182 * some might use it for enabling 3d effects only on certain types of
2183 * videocards. In some cases games might even use it to work around bugs
2184 * which happen on certain videocards/driver combinations. The problem is
2185 * that OpenGL only exposes a rendering string containing the name of the
2186 * videocard and not the PCI id.
2188 * Various games depend on the PCI id, so somehow we need to provide one.
2189 * A simple option is to parse the renderer string and translate this to
2190 * the right PCI id. This is a lot of work because there are more than 200
2191 * GPUs just for Nvidia. Various cards share the same renderer string, so
2192 * the amount of code might be 'small' but there are quite a number of
2193 * exceptions which would make this a pain to maintain. Another way would
2194 * be to query the PCI id from the operating system (assuming this is the
2195 * videocard which is used for rendering which is not always the case).
2196 * This would work but it is not very portable. Second it would not work
2197 * well in, let's say, a remote X situation in which the amount of 3d
2198 * features which can be used is limited.
2200 * As said most games only use the PCI id to get an indication of the
2201 * capabilities of the card. It doesn't really matter if the given id is
2202 * the correct one if we return the id of a card with similar 3d features.
2204 * The code below checks the OpenGL capabilities of a videocard and matches
2205 * that to a certain level of Direct3D functionality. Once a card passes
2206 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2207 * least a GeforceFX. To give a better estimate we do a basic check on the
2208 * renderer string but if that won't pass we return a default card. This
2209 * way is better than maintaining a full card database as even without a
2210 * full database we can return a card with similar features. Second the
2211 * size of the database can be made quite small because when you know what
2212 * type of 3d functionality a card has, you know to which GPU family the
2213 * GPU must belong. Because of this you only have to check a small part of
2214 * the renderer string to distinguishes between different models from that
2215 * family.
2217 * The code also selects a default amount of video memory which we will
2218 * use for an estimation of the amount of free texture memory. In case of
2219 * real D3D the amount of texture memory includes video memory and system
2220 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2221 * HyperMemory). We don't know how much system memory can be addressed by
2222 * the system but we can make a reasonable estimation about the amount of
2223 * video memory. If the value is slightly wrong it doesn't matter as we
2224 * didn't include AGP-like memory which makes the amount of addressable
2225 * memory higher and second OpenGL isn't that critical it moves to system
2226 * memory behind our backs if really needed. Note that the amount of video
2227 * memory can be overruled using a registry setting. */
2229 int i;
2231 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2233 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2234 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2235 continue;
2236 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2237 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2240 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2241 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2243 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2244 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2245 * them a good generic choice. */
2246 *card_vendor = HW_VENDOR_NVIDIA;
2247 d3d_level = d3d_level_from_gl_info(gl_info);
2248 if (d3d_level >= 9)
2249 return CARD_NVIDIA_GEFORCEFX_5600;
2250 if (d3d_level >= 8)
2251 return CARD_NVIDIA_GEFORCE3;
2252 if (d3d_level >= 7)
2253 return CARD_NVIDIA_GEFORCE;
2254 if (d3d_level >= 6)
2255 return CARD_NVIDIA_RIVA_TNT;
2256 return CARD_NVIDIA_RIVA_128;
2259 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2261 int vs_selected_mode, ps_selected_mode;
2263 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2264 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2265 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2266 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2267 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2268 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2269 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2270 else return &ffp_fragment_pipeline;
2273 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2275 int vs_selected_mode, ps_selected_mode;
2277 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2278 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2279 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2280 return &none_shader_backend;
2283 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2285 int vs_selected_mode, ps_selected_mode;
2287 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2288 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2289 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2290 else return &ffp_blit;
2293 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2294 const struct wined3d_extension_map *map, UINT entry_count)
2296 while (*extensions)
2298 const char *start;
2299 size_t len;
2300 UINT i;
2302 while (isspace(*extensions))
2303 ++extensions;
2304 start = extensions;
2305 while (!isspace(*extensions) && *extensions)
2306 ++extensions;
2308 len = extensions - start;
2309 if (!len)
2310 continue;
2312 TRACE("- %s.\n", debugstr_an(start, len));
2314 for (i = 0; i < entry_count; ++i)
2316 if (len == strlen(map[i].extension_string)
2317 && !memcmp(start, map[i].extension_string, len))
2319 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2320 gl_info->supported[map[i].extension] = TRUE;
2321 break;
2327 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2329 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2330 GL_EXT_FUNCS_GEN;
2331 #undef USE_GL_FUNC
2333 #ifndef USE_WIN32_OPENGL
2334 /* hack: use the functions directly from the TEB table to bypass the thunks */
2335 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2336 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2337 #endif
2340 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2342 GLfloat gl_floatv[2];
2343 GLint gl_max;
2345 gl_info->limits.blends = 1;
2346 gl_info->limits.buffers = 1;
2347 gl_info->limits.textures = 1;
2348 gl_info->limits.texture_coords = 1;
2349 gl_info->limits.fragment_samplers = 1;
2350 gl_info->limits.vertex_samplers = 0;
2351 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2352 gl_info->limits.vertex_attribs = 16;
2353 gl_info->limits.glsl_vs_float_constants = 0;
2354 gl_info->limits.glsl_ps_float_constants = 0;
2355 gl_info->limits.arb_vs_float_constants = 0;
2356 gl_info->limits.arb_vs_native_constants = 0;
2357 gl_info->limits.arb_vs_instructions = 0;
2358 gl_info->limits.arb_vs_temps = 0;
2359 gl_info->limits.arb_ps_float_constants = 0;
2360 gl_info->limits.arb_ps_local_constants = 0;
2361 gl_info->limits.arb_ps_instructions = 0;
2362 gl_info->limits.arb_ps_temps = 0;
2364 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2365 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2366 TRACE("Clip plane support - max planes %d.\n", gl_max);
2368 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2369 gl_info->limits.lights = gl_max;
2370 TRACE("Light support - max lights %d.\n", gl_max);
2372 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2373 gl_info->limits.texture_size = gl_max;
2374 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2376 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2377 gl_info->limits.pointsize_min = gl_floatv[0];
2378 gl_info->limits.pointsize_max = gl_floatv[1];
2379 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2381 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2383 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2384 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2386 else
2388 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2390 if (gl_info->supported[NV_REGISTER_COMBINERS])
2392 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2393 gl_info->limits.general_combiners = gl_max;
2394 TRACE("Max general combiners: %d.\n", gl_max);
2396 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2398 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2399 gl_info->limits.buffers = gl_max;
2400 TRACE("Max draw buffers: %u.\n", gl_max);
2402 if (gl_info->supported[ARB_MULTITEXTURE])
2404 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2405 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2406 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2408 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2410 GLint tmp;
2411 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2412 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2413 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2414 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2416 else
2418 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2419 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2421 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2422 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2424 if (gl_info->supported[ARB_VERTEX_SHADER])
2426 GLint tmp;
2427 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2428 gl_info->limits.vertex_samplers = tmp;
2429 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2430 gl_info->limits.combined_samplers = tmp;
2431 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2432 gl_info->limits.vertex_attribs = tmp;
2434 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2435 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2436 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2437 * shader is used with fixed function vertex processing we're fine too because fixed function
2438 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2439 * used we have to make sure that all vertex sampler setups are valid together with all
2440 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2441 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2442 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2443 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2444 * a fixed function pipeline anymore.
2446 * So this is just a check to check that our assumption holds true. If not, write a warning
2447 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2448 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2449 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2451 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2452 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2453 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2454 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2455 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2456 else
2457 gl_info->limits.vertex_samplers = 0;
2460 else
2462 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2464 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2465 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2467 if (gl_info->supported[ARB_VERTEX_BLEND])
2469 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2470 gl_info->limits.blends = gl_max;
2471 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2473 if (gl_info->supported[EXT_TEXTURE3D])
2475 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2476 gl_info->limits.texture3d_size = gl_max;
2477 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2479 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2481 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2482 gl_info->limits.anisotropy = gl_max;
2483 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2485 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2487 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2488 gl_info->limits.arb_ps_float_constants = gl_max;
2489 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2490 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2491 gl_info->limits.arb_ps_native_constants = gl_max;
2492 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2493 gl_info->limits.arb_ps_native_constants);
2494 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2495 gl_info->limits.arb_ps_temps = gl_max;
2496 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2497 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2498 gl_info->limits.arb_ps_instructions = gl_max;
2499 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2500 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2501 gl_info->limits.arb_ps_local_constants = gl_max;
2502 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2504 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2506 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2507 gl_info->limits.arb_vs_float_constants = gl_max;
2508 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2509 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2510 gl_info->limits.arb_vs_native_constants = gl_max;
2511 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2512 gl_info->limits.arb_vs_native_constants);
2513 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2514 gl_info->limits.arb_vs_temps = gl_max;
2515 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2516 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2517 gl_info->limits.arb_vs_instructions = gl_max;
2518 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2520 if (gl_info->supported[ARB_VERTEX_SHADER])
2522 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2523 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2524 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2526 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2528 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2529 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2530 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2531 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2532 gl_info->limits.glsl_varyings = gl_max;
2533 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2536 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2537 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2538 else
2539 gl_info->limits.shininess = 128.0f;
2541 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2542 && wined3d_settings.allow_multisampling)
2544 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2545 gl_info->limits.samples = gl_max;
2549 /* Context activation is done by the caller. */
2550 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2552 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2553 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2554 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2555 enum wined3d_pci_vendor card_vendor;
2556 struct fragment_caps fragment_caps;
2557 const char *WGL_Extensions = NULL;
2558 const char *GL_Extensions = NULL;
2559 enum wined3d_gl_vendor gl_vendor;
2560 enum wined3d_pci_device device;
2561 DWORD gl_version;
2562 HDC hdc;
2564 TRACE("adapter %p.\n", adapter);
2566 ENTER_GL();
2568 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2569 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2570 if (!gl_renderer_str)
2572 LEAVE_GL();
2573 ERR("Received a NULL GL_RENDERER.\n");
2574 return FALSE;
2577 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2578 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2579 if (!gl_vendor_str)
2581 LEAVE_GL();
2582 ERR("Received a NULL GL_VENDOR.\n");
2583 return FALSE;
2586 /* Parse the GL_VERSION field into major and minor information */
2587 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2588 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2589 if (!gl_version_str)
2591 LEAVE_GL();
2592 ERR("Received a NULL GL_VERSION.\n");
2593 return FALSE;
2595 gl_version = wined3d_parse_gl_version(gl_version_str);
2597 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2598 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2599 if (!GL_Extensions)
2601 LEAVE_GL();
2602 ERR("Received a NULL GL_EXTENSIONS.\n");
2603 return FALSE;
2606 LEAVE_GL();
2608 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2609 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2611 TRACE("GL extensions reported:\n");
2612 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2613 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2615 /* Now work out what GL support this card really has. */
2616 load_gl_funcs( gl_info );
2618 hdc = pwglGetCurrentDC();
2619 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2620 if (GL_EXTCALL(wglGetExtensionsStringARB))
2621 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2622 if (!WGL_Extensions)
2623 WARN("WGL extensions not supported.\n");
2624 else
2625 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2626 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2628 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2630 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2631 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2632 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2633 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2636 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2638 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2639 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2640 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2641 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2644 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2646 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2647 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2650 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2652 if (gl_info->supported[APPLE_FENCE])
2654 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2655 * The apple extension interacts with some other apple exts. Disable the NV
2656 * extension if the apple one is support to prevent confusion in other parts
2657 * of the code. */
2658 gl_info->supported[NV_FENCE] = FALSE;
2660 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2662 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2664 * The enums are the same:
2665 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2666 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2667 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2668 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2669 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2671 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2673 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2674 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2676 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2678 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2679 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2682 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2684 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2685 * functionality. Prefer the ARB extension */
2686 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2688 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2690 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2691 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2693 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2695 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2696 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2698 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2700 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2701 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2703 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2705 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2706 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2708 if (gl_info->supported[NV_TEXTURE_SHADER2])
2710 if (gl_info->supported[NV_REGISTER_COMBINERS])
2712 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2713 * are supported. The nv extensions provide the same functionality as the
2714 * ATI one, and a bit more(signed pixelformats). */
2715 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2718 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2720 /* If we have full NP2 texture support, disable
2721 * GL_ARB_texture_rectangle because we will never use it.
2722 * This saves a few redundant glDisable calls. */
2723 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2725 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2727 /* Disable NV_register_combiners and fragment shader if this is supported.
2728 * generally the NV extensions are preferred over the ATI ones, and this
2729 * extension is disabled if register_combiners and texture_shader2 are both
2730 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2731 * fragment processing support. */
2732 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2733 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2734 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2735 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2737 if (gl_info->supported[NV_HALF_FLOAT])
2739 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2740 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2742 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2744 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2745 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2746 * we never render to sRGB surfaces). */
2747 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2750 ENTER_GL();
2752 wined3d_adapter_init_limits(gl_info);
2754 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2755 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2757 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2759 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2760 unsigned int major, minor;
2762 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2764 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2765 sscanf(str, "%u.%u", &major, &minor);
2766 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2769 checkGLcall("extension detection");
2771 LEAVE_GL();
2773 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2774 adapter->shader_backend = select_shader_backend(gl_info);
2775 adapter->blitter = select_blit_implementation(gl_info);
2777 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2778 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2779 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2781 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2783 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2784 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2785 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2786 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2787 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2788 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2789 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2790 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2791 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2792 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2793 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2794 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2795 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2796 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2797 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2798 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2799 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2800 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2801 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2802 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2804 else
2806 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2808 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2809 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2810 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2811 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2812 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2813 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2814 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2815 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2816 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2817 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2818 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2819 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2820 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2821 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2822 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2823 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2824 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2825 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2827 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2829 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2830 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2832 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2834 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2836 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2838 gl_info->fbo_ops.glRenderbufferStorageMultisample
2839 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2843 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2844 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2845 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2847 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2848 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2850 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2851 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2852 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2853 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2854 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2855 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2856 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2857 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2859 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2860 init_driver_info(driver_info, card_vendor, device);
2861 add_gl_compat_wrappers(gl_info);
2863 return TRUE;
2866 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2868 TRACE("wined3d %p, reporting %u adapters.\n",
2869 wined3d, wined3d->adapter_count);
2871 return wined3d->adapter_count;
2874 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2876 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2878 return WINED3D_OK;
2881 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2883 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2885 if (adapter_idx >= wined3d->adapter_count)
2886 return NULL;
2888 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2891 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2892 of the same bpp but different resolutions */
2894 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2895 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2896 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2898 const struct wined3d_adapter *adapter;
2899 const struct wined3d_format *format;
2900 unsigned int i = 0;
2901 unsigned int j = 0;
2902 UINT format_bits;
2903 DEVMODEW mode;
2905 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2906 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2908 if (adapter_idx >= wined3d->adapter_count)
2909 return 0;
2911 adapter = &wined3d->adapters[adapter_idx];
2912 format = wined3d_get_format(&adapter->gl_info, format_id);
2913 format_bits = format->byte_count * CHAR_BIT;
2915 memset(&mode, 0, sizeof(mode));
2916 mode.dmSize = sizeof(mode);
2918 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2920 if (mode.dmFields & DM_DISPLAYFLAGS)
2922 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2923 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2924 continue;
2926 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2927 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2928 continue;
2931 if (format_id == WINED3DFMT_UNKNOWN)
2933 /* This is for d3d8, do not enumerate P8 here. */
2934 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2936 else if (mode.dmBitsPerPel == format_bits)
2938 ++i;
2942 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2944 return i;
2947 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2948 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2949 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2950 UINT mode_idx, struct wined3d_display_mode *mode)
2952 const struct wined3d_adapter *adapter;
2953 const struct wined3d_format *format;
2954 UINT format_bits;
2955 DEVMODEW m;
2956 UINT i = 0;
2957 int j = 0;
2959 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2960 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2962 if (!mode || adapter_idx >= wined3d->adapter_count)
2963 return WINED3DERR_INVALIDCALL;
2965 adapter = &wined3d->adapters[adapter_idx];
2966 format = wined3d_get_format(&adapter->gl_info, format_id);
2967 format_bits = format->byte_count * CHAR_BIT;
2969 memset(&m, 0, sizeof(m));
2970 m.dmSize = sizeof(m);
2972 while (i <= mode_idx)
2974 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2976 WARN("Invalid mode_idx %u.\n", mode_idx);
2977 return WINED3DERR_INVALIDCALL;
2980 if (m.dmFields & DM_DISPLAYFLAGS)
2982 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2983 && (m.u2.dmDisplayFlags & DM_INTERLACED))
2984 continue;
2986 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2987 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2988 continue;
2991 if (format_id == WINED3DFMT_UNKNOWN)
2993 /* This is for d3d8, do not enumerate P8 here. */
2994 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2996 else if (m.dmBitsPerPel == format_bits)
2998 ++i;
3002 mode->width = m.dmPelsWidth;
3003 mode->height = m.dmPelsHeight;
3004 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3005 if (m.dmFields & DM_DISPLAYFREQUENCY)
3006 mode->refresh_rate = m.dmDisplayFrequency;
3008 if (format_id == WINED3DFMT_UNKNOWN)
3009 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3010 else
3011 mode->format_id = format_id;
3013 if (!(m.dmFields & DM_DISPLAYFLAGS))
3014 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3015 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3016 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3017 else
3018 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3020 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3021 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3023 return WINED3D_OK;
3026 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3027 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3029 const struct wined3d_adapter *adapter;
3030 DEVMODEW m;
3032 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3033 wined3d, adapter_idx, mode, rotation);
3035 if (!mode || adapter_idx >= wined3d->adapter_count)
3036 return WINED3DERR_INVALIDCALL;
3038 adapter = &wined3d->adapters[adapter_idx];
3040 memset(&m, 0, sizeof(m));
3041 m.dmSize = sizeof(m);
3043 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3044 mode->width = m.dmPelsWidth;
3045 mode->height = m.dmPelsHeight;
3046 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3047 if (m.dmFields & DM_DISPLAYFREQUENCY)
3048 mode->refresh_rate = m.dmDisplayFrequency;
3049 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3051 /* Lie about the format. X11 can't change the color depth, and some apps
3052 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3053 * that GetDisplayMode still returns 24 bpp. This should probably be
3054 * handled in winex11 instead. */
3055 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3057 WARN("Overriding format %s with stored format %s.\n",
3058 debug_d3dformat(mode->format_id),
3059 debug_d3dformat(adapter->screen_format));
3060 mode->format_id = adapter->screen_format;
3063 if (!(m.dmFields & DM_DISPLAYFLAGS))
3064 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3065 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3066 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3067 else
3068 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3070 if (rotation)
3072 switch (m.u1.s2.dmDisplayOrientation)
3074 case DMDO_DEFAULT:
3075 *rotation = WINED3D_DISPLAY_ROTATION_0;
3076 break;
3077 case DMDO_90:
3078 *rotation = WINED3D_DISPLAY_ROTATION_90;
3079 break;
3080 case DMDO_180:
3081 *rotation = WINED3D_DISPLAY_ROTATION_180;
3082 break;
3083 case DMDO_270:
3084 *rotation = WINED3D_DISPLAY_ROTATION_270;
3085 break;
3086 default:
3087 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3088 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3089 break;
3093 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3094 mode->refresh_rate, debug_d3dformat(mode->format_id),
3095 mode->scanline_ordering);
3096 return WINED3D_OK;
3099 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3100 UINT adapter_idx, const struct wined3d_display_mode *mode)
3102 struct wined3d_display_mode current_mode;
3103 const struct wined3d_format *format;
3104 struct wined3d_adapter *adapter;
3105 DEVMODEW devmode;
3106 RECT clip_rc;
3107 HRESULT hr;
3108 LONG ret;
3110 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3111 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3112 mode->scanline_ordering);
3114 if (adapter_idx >= wined3d->adapter_count)
3115 return WINED3DERR_INVALIDCALL;
3117 adapter = &wined3d->adapters[adapter_idx];
3118 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3120 memset(&devmode, 0, sizeof(devmode));
3121 devmode.dmSize = sizeof(devmode);
3122 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3123 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3124 devmode.dmPelsWidth = mode->width;
3125 devmode.dmPelsHeight = mode->height;
3127 devmode.dmDisplayFrequency = mode->refresh_rate;
3128 if (mode->refresh_rate)
3129 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3131 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3133 devmode.dmFields |= DM_DISPLAYFLAGS;
3134 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3135 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3138 /* Only change the mode if necessary. */
3139 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3141 ERR("Failed to get current display mode, hr %#x.\n", hr);
3143 else if (current_mode.width == mode->width
3144 && current_mode.height == mode->height
3145 && current_mode.format_id == mode->format_id
3146 && (current_mode.refresh_rate == mode->refresh_rate
3147 || !mode->refresh_rate)
3148 && (current_mode.scanline_ordering == mode->scanline_ordering
3149 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3151 TRACE("Skipping redundant mode setting call.\n");
3152 return WINED3D_OK;
3155 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3156 if (ret != DISP_CHANGE_SUCCESSFUL)
3158 if (devmode.dmDisplayFrequency)
3160 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3161 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3162 devmode.dmDisplayFrequency = 0;
3163 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3165 if (ret != DISP_CHANGE_SUCCESSFUL)
3166 return WINED3DERR_NOTAVAILABLE;
3169 /* Store the new values. */
3170 adapter->screen_format = mode->format_id;
3172 /* And finally clip mouse to our screen. */
3173 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3174 ClipCursor(&clip_rc);
3176 return WINED3D_OK;
3179 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3180 and fields being inserted in the middle, a new structure is used in place */
3181 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3182 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3184 const struct wined3d_adapter *adapter;
3185 size_t len;
3187 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3188 wined3d, adapter_idx, flags, identifier);
3190 if (adapter_idx >= wined3d->adapter_count)
3191 return WINED3DERR_INVALIDCALL;
3193 adapter = &wined3d->adapters[adapter_idx];
3195 if (identifier->driver_size)
3197 const char *name = adapter->driver_info.name;
3198 len = min(strlen(name), identifier->driver_size - 1);
3199 memcpy(identifier->driver, name, len);
3200 identifier->driver[len] = '\0';
3203 if (identifier->description_size)
3205 const char *description = adapter->driver_info.description;
3206 len = min(strlen(description), identifier->description_size - 1);
3207 memcpy(identifier->description, description, len);
3208 identifier->description[len] = '\0';
3211 /* Note that d3d8 doesn't supply a device name. */
3212 if (identifier->device_name_size)
3214 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3215 identifier->device_name_size, NULL, NULL))
3217 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3218 return WINED3DERR_INVALIDCALL;
3222 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3223 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3224 identifier->vendor_id = adapter->driver_info.vendor;
3225 identifier->device_id = adapter->driver_info.device;
3226 identifier->subsystem_id = 0;
3227 identifier->revision = 0;
3228 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3229 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3230 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3231 identifier->video_memory = adapter->TextureRam;
3233 return WINED3D_OK;
3236 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3237 struct wined3d_raster_status *raster_status)
3239 LONGLONG freq_per_frame, freq_per_line;
3240 LARGE_INTEGER counter, freq_per_sec;
3241 struct wined3d_display_mode mode;
3242 static UINT once;
3244 if (!once++)
3245 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3246 wined3d, adapter_idx, raster_status);
3247 else
3248 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3249 wined3d, adapter_idx, raster_status);
3251 /* Obtaining the raster status is a widely implemented but optional
3252 * feature. When this method returns OK StarCraft 2 expects the
3253 * raster_status->InVBlank value to actually change over time.
3254 * And Endless Alice Crysis doesn't care even if this method fails.
3255 * Thus this method returns OK and fakes raster_status by
3256 * QueryPerformanceCounter. */
3258 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3259 return WINED3DERR_INVALIDCALL;
3260 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3261 return WINED3DERR_INVALIDCALL;
3262 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3263 mode.refresh_rate = 60;
3265 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3266 /* Assume 20 scan lines in the vertical blank. */
3267 freq_per_line = freq_per_frame / (mode.height + 20);
3268 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3269 if (raster_status->scan_line < mode.height)
3270 raster_status->in_vblank = FALSE;
3271 else
3273 raster_status->scan_line = 0;
3274 raster_status->in_vblank = TRUE;
3277 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3278 raster_status->in_vblank, raster_status->scan_line);
3280 return WINED3D_OK;
3283 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3284 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3286 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3288 /* Float formats need FBOs. If FBOs are used this function isn't called */
3289 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3291 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3292 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3294 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3295 return FALSE;
3298 if(cfg->redSize < redSize)
3299 return FALSE;
3301 if(cfg->greenSize < greenSize)
3302 return FALSE;
3304 if(cfg->blueSize < blueSize)
3305 return FALSE;
3307 if(cfg->alphaSize < alphaSize)
3308 return FALSE;
3310 return TRUE;
3313 /* Probably a RGBA_float or color index mode */
3314 return FALSE;
3317 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3318 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3320 BYTE depthSize, stencilSize;
3321 BOOL lockable = FALSE;
3323 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3325 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3326 return FALSE;
3329 /* Float formats need FBOs. If FBOs are used this function isn't called */
3330 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3332 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3333 lockable = TRUE;
3335 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3336 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3337 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3338 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3339 return FALSE;
3341 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3342 * allow more stencil bits than requested. */
3343 if(cfg->stencilSize < stencilSize)
3344 return FALSE;
3346 return TRUE;
3349 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3350 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3351 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3353 const struct wined3d_format *rt_format;
3354 const struct wined3d_format *ds_format;
3355 const struct wined3d_adapter *adapter;
3357 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3358 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3359 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3360 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3362 if (adapter_idx >= wined3d->adapter_count)
3363 return WINED3DERR_INVALIDCALL;
3365 adapter = &wined3d->adapters[adapter_idx];
3366 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3367 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3368 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3370 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3371 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3373 TRACE("Formats match.\n");
3374 return WINED3D_OK;
3377 else
3379 const struct wined3d_pixel_format *cfgs;
3380 unsigned int cfg_count;
3381 unsigned int i;
3383 cfgs = adapter->cfgs;
3384 cfg_count = adapter->cfg_count;
3385 for (i = 0; i < cfg_count; ++i)
3387 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3388 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3390 TRACE("Formats match.\n");
3391 return WINED3D_OK;
3396 TRACE("Unsupported format pair: %s and %s.\n",
3397 debug_d3dformat(render_target_format_id),
3398 debug_d3dformat(depth_stencil_format_id));
3400 return WINED3DERR_NOTAVAILABLE;
3403 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3404 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3405 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3407 const struct wined3d_gl_info *gl_info;
3409 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3410 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3411 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3412 windowed, multisample_type, quality_levels);
3414 if (adapter_idx >= wined3d->adapter_count)
3415 return WINED3DERR_INVALIDCALL;
3417 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3419 if (multisample_type > gl_info->limits.samples)
3421 TRACE("Returning not supported.\n");
3422 if (quality_levels)
3423 *quality_levels = 0;
3425 return WINED3DERR_NOTAVAILABLE;
3428 if (quality_levels)
3430 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3431 /* FIXME: This is probably wrong. */
3432 *quality_levels = gl_info->limits.samples;
3433 else
3434 *quality_levels = 1;
3437 return WINED3D_OK;
3440 /* Check if we support bumpmapping for a format */
3441 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3443 /* Ask the fixed function pipeline implementation if it can deal
3444 * with the conversion. If we've got a GL extension giving native
3445 * support this will be an identity conversion. */
3446 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3447 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3450 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3451 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3452 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3454 /* Only allow depth/stencil formats */
3455 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3457 /* Blacklist formats not supported on Windows */
3458 switch (ds_format->id)
3460 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3461 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3462 TRACE("[FAILED] - not supported on windows.\n");
3463 return FALSE;
3465 default:
3466 break;
3469 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3471 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3472 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3474 else
3476 unsigned int i;
3478 /* Walk through all WGL pixel formats to find a match */
3479 for (i = 0; i < adapter->cfg_count; ++i)
3481 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3482 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3483 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3484 return TRUE;
3488 return FALSE;
3491 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3493 /* The flags entry of a format contains the filtering capability */
3494 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3495 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3496 return TRUE;
3498 return FALSE;
3501 /* Check the render target capabilities of a format */
3502 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3503 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3505 /* Filter out non-RT formats */
3506 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3507 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3509 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3510 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3511 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3512 unsigned int i;
3514 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3515 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3517 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3518 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3519 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3521 TRACE("[FAILED]\n");
3522 return FALSE;
3525 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3526 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3527 for (i = 0; i < adapter->cfg_count; ++i)
3529 if (cfgs[i].windowDrawable
3530 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3532 TRACE("Pixel format %d is compatible with format %s.\n",
3533 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3534 return TRUE;
3538 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3540 /* For now return TRUE for FBOs until we have some proper checks.
3541 * Note that this function will only be called when the format is around for texturing. */
3542 return TRUE;
3544 return FALSE;
3547 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3549 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3552 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3554 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3555 * doing the color fixup in shaders.
3556 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3557 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3559 int vs_selected_mode;
3560 int ps_selected_mode;
3561 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3563 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3565 TRACE("[OK]\n");
3566 return TRUE;
3570 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3571 return FALSE;
3574 /* Check if a format support blending in combination with pixel shaders */
3575 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3576 const struct wined3d_format *format)
3578 /* The flags entry of a format contains the post pixel shader blending capability */
3579 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3581 return FALSE;
3584 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3586 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3587 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3588 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3589 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3590 * capability anyway.
3592 * For now lets report this on all formats, but in the future we may want to
3593 * restrict it to some should games need that
3595 return TRUE;
3598 /* Check if a texture format is supported on the given adapter */
3599 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3601 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3603 switch (format->id)
3605 /*****
3606 * supported: RGB(A) formats
3608 case WINED3DFMT_B8G8R8_UNORM:
3609 TRACE("[FAILED] - Not enumerated on Windows.\n");
3610 return FALSE;
3611 case WINED3DFMT_B8G8R8A8_UNORM:
3612 case WINED3DFMT_B8G8R8X8_UNORM:
3613 case WINED3DFMT_B5G6R5_UNORM:
3614 case WINED3DFMT_B5G5R5X1_UNORM:
3615 case WINED3DFMT_B5G5R5A1_UNORM:
3616 case WINED3DFMT_B4G4R4A4_UNORM:
3617 case WINED3DFMT_A8_UNORM:
3618 case WINED3DFMT_B4G4R4X4_UNORM:
3619 case WINED3DFMT_R8G8B8A8_UNORM:
3620 case WINED3DFMT_R8G8B8X8_UNORM:
3621 case WINED3DFMT_B10G10R10A2_UNORM:
3622 case WINED3DFMT_R10G10B10A2_UNORM:
3623 case WINED3DFMT_R16G16_UNORM:
3624 TRACE("[OK]\n");
3625 return TRUE;
3627 case WINED3DFMT_B2G3R3_UNORM:
3628 TRACE("[FAILED] - Not supported on Windows.\n");
3629 return FALSE;
3631 /*****
3632 * Not supported: Palettized
3633 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3634 * Since it is not widely available, don't offer it. Further no Windows driver offers
3635 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3637 case WINED3DFMT_P8_UINT:
3638 case WINED3DFMT_P8_UINT_A8_UNORM:
3639 return FALSE;
3641 /*****
3642 * Supported: (Alpha)-Luminance
3644 case WINED3DFMT_L8_UNORM:
3645 case WINED3DFMT_L8A8_UNORM:
3646 case WINED3DFMT_L16_UNORM:
3647 TRACE("[OK]\n");
3648 return TRUE;
3650 /* Not supported on Windows, thus disabled */
3651 case WINED3DFMT_L4A4_UNORM:
3652 TRACE("[FAILED] - not supported on windows\n");
3653 return FALSE;
3655 /*****
3656 * Supported: Depth/Stencil formats
3658 case WINED3DFMT_D16_LOCKABLE:
3659 case WINED3DFMT_D16_UNORM:
3660 case WINED3DFMT_X8D24_UNORM:
3661 case WINED3DFMT_D24_UNORM_S8_UINT:
3662 case WINED3DFMT_S8_UINT_D24_FLOAT:
3663 case WINED3DFMT_D32_UNORM:
3664 case WINED3DFMT_D32_FLOAT:
3665 return TRUE;
3667 case WINED3DFMT_INTZ:
3668 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3669 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3670 return TRUE;
3671 return FALSE;
3673 /* Not supported on Windows */
3674 case WINED3DFMT_S1_UINT_D15_UNORM:
3675 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3676 TRACE("[FAILED] - not supported on windows\n");
3677 return FALSE;
3679 /*****
3680 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3681 * GL_NV_texture_shader). Emulated by shaders
3683 case WINED3DFMT_R8G8_SNORM:
3684 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3685 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3686 case WINED3DFMT_R8G8B8A8_SNORM:
3687 case WINED3DFMT_R16G16_SNORM:
3688 /* Ask the shader backend if it can deal with the conversion. If
3689 * we've got a GL extension giving native support this will be an
3690 * identity conversion. */
3691 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3693 TRACE("[OK]\n");
3694 return TRUE;
3696 TRACE("[FAILED]\n");
3697 return FALSE;
3699 case WINED3DFMT_DXT1:
3700 case WINED3DFMT_DXT2:
3701 case WINED3DFMT_DXT3:
3702 case WINED3DFMT_DXT4:
3703 case WINED3DFMT_DXT5:
3704 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3706 TRACE("[OK]\n");
3707 return TRUE;
3709 TRACE("[FAILED]\n");
3710 return FALSE;
3713 /*****
3714 * Odd formats - not supported
3716 case WINED3DFMT_VERTEXDATA:
3717 case WINED3DFMT_R16_UINT:
3718 case WINED3DFMT_R32_UINT:
3719 case WINED3DFMT_R16G16B16A16_SNORM:
3720 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3721 case WINED3DFMT_R10G11B11_SNORM:
3722 case WINED3DFMT_R16:
3723 case WINED3DFMT_AL16:
3724 TRACE("[FAILED]\n"); /* Enable when implemented */
3725 return FALSE;
3727 /*****
3728 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3730 case WINED3DFMT_R8G8_SNORM_Cx:
3731 TRACE("[FAILED]\n"); /* Enable when implemented */
3732 return FALSE;
3734 /* YUV formats */
3735 case WINED3DFMT_UYVY:
3736 case WINED3DFMT_YUY2:
3737 if (gl_info->supported[APPLE_YCBCR_422])
3739 TRACE("[OK]\n");
3740 return TRUE;
3742 TRACE("[FAILED]\n");
3743 return FALSE;
3744 case WINED3DFMT_YV12:
3745 TRACE("[FAILED]\n");
3746 return FALSE;
3748 case WINED3DFMT_R16G16B16A16_UNORM:
3749 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3751 TRACE("[FAILED]\n");
3752 return FALSE;
3754 TRACE("[OK]\n");
3755 return TRUE;
3757 /* Not supported */
3758 case WINED3DFMT_B2G3R3A8_UNORM:
3759 TRACE("[FAILED]\n"); /* Enable when implemented */
3760 return FALSE;
3762 /* Floating point formats */
3763 case WINED3DFMT_R16_FLOAT:
3764 case WINED3DFMT_R16G16_FLOAT:
3765 case WINED3DFMT_R16G16B16A16_FLOAT:
3766 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3768 TRACE("[OK]\n");
3769 return TRUE;
3771 TRACE("[FAILED]\n");
3772 return FALSE;
3774 case WINED3DFMT_R32_FLOAT:
3775 case WINED3DFMT_R32G32_FLOAT:
3776 case WINED3DFMT_R32G32B32A32_FLOAT:
3777 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3779 TRACE("[OK]\n");
3780 return TRUE;
3782 TRACE("[FAILED]\n");
3783 return FALSE;
3785 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3786 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3787 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3788 * We can do instancing with all shader versions, but we need vertex shaders.
3790 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3791 * to enable instancing. WineD3D doesn't need that and just ignores it.
3793 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3795 case WINED3DFMT_INST:
3796 TRACE("ATI Instancing check hack\n");
3797 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3799 TRACE("[OK]\n");
3800 return TRUE;
3802 TRACE("[FAILED]\n");
3803 return FALSE;
3805 /* Some weird FOURCC formats */
3806 case WINED3DFMT_R8G8_B8G8:
3807 case WINED3DFMT_G8R8_G8B8:
3808 case WINED3DFMT_MULTI2_ARGB8:
3809 TRACE("[FAILED]\n");
3810 return FALSE;
3812 /* Vendor specific formats */
3813 case WINED3DFMT_ATI2N:
3814 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3815 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3817 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3818 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3820 TRACE("[OK]\n");
3821 return TRUE;
3824 TRACE("[OK]\n");
3825 return TRUE;
3827 TRACE("[FAILED]\n");
3828 return FALSE;
3830 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3831 * format MAKEFOURCC('N','V','D','B') is used.
3832 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3833 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3834 * to test value.
3836 case WINED3DFMT_NVDB:
3837 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3839 TRACE("[OK]\n");
3840 return TRUE;
3842 TRACE("[FAILED]\n");
3843 return FALSE;
3845 case WINED3DFMT_NVHU:
3846 case WINED3DFMT_NVHS:
3847 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3848 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3849 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3850 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3851 * Applications have to deal with not having NVHS and NVHU.
3853 TRACE("[FAILED]\n");
3854 return FALSE;
3856 case WINED3DFMT_NULL:
3857 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3858 return TRUE;
3859 return FALSE;
3861 case WINED3DFMT_UNKNOWN:
3862 return FALSE;
3864 default:
3865 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3866 break;
3868 return FALSE;
3871 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3872 const struct wined3d_format *adapter_format,
3873 const struct wined3d_format *check_format,
3874 enum wined3d_surface_type surface_type)
3876 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3878 switch (check_format->id)
3880 case WINED3DFMT_B8G8R8_UNORM:
3881 TRACE("[FAILED] - Not enumerated on Windows.\n");
3882 return FALSE;
3883 case WINED3DFMT_B8G8R8A8_UNORM:
3884 case WINED3DFMT_B8G8R8X8_UNORM:
3885 case WINED3DFMT_B5G6R5_UNORM:
3886 case WINED3DFMT_B5G5R5X1_UNORM:
3887 case WINED3DFMT_B5G5R5A1_UNORM:
3888 case WINED3DFMT_B4G4R4A4_UNORM:
3889 case WINED3DFMT_B2G3R3_UNORM:
3890 case WINED3DFMT_A8_UNORM:
3891 case WINED3DFMT_B2G3R3A8_UNORM:
3892 case WINED3DFMT_B4G4R4X4_UNORM:
3893 case WINED3DFMT_R10G10B10A2_UNORM:
3894 case WINED3DFMT_R8G8B8A8_UNORM:
3895 case WINED3DFMT_R8G8B8X8_UNORM:
3896 case WINED3DFMT_R16G16_UNORM:
3897 case WINED3DFMT_B10G10R10A2_UNORM:
3898 case WINED3DFMT_R16G16B16A16_UNORM:
3899 case WINED3DFMT_P8_UINT:
3900 TRACE("[OK]\n");
3901 return TRUE;
3902 default:
3903 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3904 return FALSE;
3908 /* All format that are supported for textures are supported for surfaces as well */
3909 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3910 /* All depth stencil formats are supported on surfaces */
3911 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3913 /* If opengl can't process the format natively, the blitter may be able to convert it */
3914 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3915 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3916 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3918 TRACE("[OK]\n");
3919 return TRUE;
3922 /* Reject other formats */
3923 TRACE("[FAILED]\n");
3924 return FALSE;
3927 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3928 const struct wined3d_format *format)
3930 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3932 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3933 return FALSE;
3935 switch (format->id)
3937 case WINED3DFMT_R32G32B32A32_FLOAT:
3938 case WINED3DFMT_R32_FLOAT:
3939 return TRUE;
3940 default:
3941 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3945 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3946 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3947 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3948 enum wined3d_surface_type surface_type)
3950 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3951 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3952 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3953 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3954 DWORD usage_caps = 0;
3956 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3957 "resource_type %s, check_format %s, surface_type %#x.\n",
3958 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3959 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3960 debug_d3dformat(check_format_id), surface_type);
3962 if (adapter_idx >= wined3d->adapter_count)
3963 return WINED3DERR_INVALIDCALL;
3965 switch (resource_type)
3967 case WINED3D_RTYPE_CUBE_TEXTURE:
3968 /* Cubetexture allows:
3969 * - WINED3DUSAGE_AUTOGENMIPMAP
3970 * - WINED3DUSAGE_DEPTHSTENCIL
3971 * - WINED3DUSAGE_DYNAMIC
3972 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3973 * - WINED3DUSAGE_RENDERTARGET
3974 * - WINED3DUSAGE_SOFTWAREPROCESSING
3975 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3977 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3979 TRACE("[FAILED]\n");
3980 return WINED3DERR_NOTAVAILABLE;
3983 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3985 TRACE("[FAILED] - No cube texture support.\n");
3986 return WINED3DERR_NOTAVAILABLE;
3989 if (!CheckTextureCapability(adapter, format))
3991 TRACE("[FAILED] - Cube texture format not supported.\n");
3992 return WINED3DERR_NOTAVAILABLE;
3995 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3997 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3998 /* When autogenmipmap isn't around continue and return
3999 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4000 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4001 else
4002 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4005 /* Always report dynamic locking. */
4006 if (usage & WINED3DUSAGE_DYNAMIC)
4007 usage_caps |= WINED3DUSAGE_DYNAMIC;
4009 if (usage & WINED3DUSAGE_RENDERTARGET)
4011 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4013 TRACE("[FAILED] - No render target support.\n");
4014 return WINED3DERR_NOTAVAILABLE;
4016 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4019 /* Always report software processing. */
4020 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4021 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4023 if (usage & WINED3DUSAGE_QUERY_FILTER)
4025 if (!CheckFilterCapability(adapter, format))
4027 TRACE("[FAILED] - No filter support.\n");
4028 return WINED3DERR_NOTAVAILABLE;
4030 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4033 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4035 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4037 TRACE("[FAILED] - No post pixelshader blending support.\n");
4038 return WINED3DERR_NOTAVAILABLE;
4040 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4043 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4045 if (!CheckSrgbReadCapability(adapter, format))
4047 TRACE("[FAILED] - No sRGB read support.\n");
4048 return WINED3DERR_NOTAVAILABLE;
4050 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4053 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4055 if (!CheckSrgbWriteCapability(adapter, format))
4057 TRACE("[FAILED] - No sRGB write support.\n");
4058 return WINED3DERR_NOTAVAILABLE;
4060 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4063 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4065 if (!CheckVertexTextureCapability(adapter, format))
4067 TRACE("[FAILED] - No vertex texture support.\n");
4068 return WINED3DERR_NOTAVAILABLE;
4070 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4073 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4075 if (!CheckWrapAndMipCapability(adapter, format))
4077 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4078 return WINED3DERR_NOTAVAILABLE;
4080 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4082 break;
4084 case WINED3D_RTYPE_SURFACE:
4085 /* Surface allows:
4086 * - WINED3DUSAGE_DEPTHSTENCIL
4087 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4088 * - WINED3DUSAGE_RENDERTARGET
4090 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4092 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4093 return WINED3DERR_NOTAVAILABLE;
4096 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4098 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4100 TRACE("[FAILED] - No depth/stencil support.\n");
4101 return WINED3DERR_NOTAVAILABLE;
4103 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4106 if (usage & WINED3DUSAGE_RENDERTARGET)
4108 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4110 TRACE("[FAILED] - No render target support.\n");
4111 return WINED3DERR_NOTAVAILABLE;
4113 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4116 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4118 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4120 TRACE("[FAILED] - No post pixelshader blending support.\n");
4121 return WINED3DERR_NOTAVAILABLE;
4123 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4125 break;
4127 case WINED3D_RTYPE_TEXTURE:
4128 /* Texture allows:
4129 * - WINED3DUSAGE_AUTOGENMIPMAP
4130 * - WINED3DUSAGE_DEPTHSTENCIL
4131 * - WINED3DUSAGE_DMAP
4132 * - WINED3DUSAGE_DYNAMIC
4133 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4134 * - WINED3DUSAGE_RENDERTARGET
4135 * - WINED3DUSAGE_SOFTWAREPROCESSING
4136 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4137 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4139 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4141 TRACE("[FAILED]\n");
4142 return WINED3DERR_NOTAVAILABLE;
4145 if (!CheckTextureCapability(adapter, format))
4147 TRACE("[FAILED] - Texture format not supported.\n");
4148 return WINED3DERR_NOTAVAILABLE;
4151 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4153 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4154 /* When autogenmipmap isn't around continue and return
4155 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4156 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4157 else
4158 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4161 /* Always report dynamic locking. */
4162 if (usage & WINED3DUSAGE_DYNAMIC)
4163 usage_caps |= WINED3DUSAGE_DYNAMIC;
4165 if (usage & WINED3DUSAGE_RENDERTARGET)
4167 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4169 TRACE("[FAILED] - No render target support.\n");
4170 return WINED3DERR_NOTAVAILABLE;
4172 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4175 /* Always report software processing. */
4176 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4177 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4179 if (usage & WINED3DUSAGE_QUERY_FILTER)
4181 if (!CheckFilterCapability(adapter, format))
4183 TRACE("[FAILED] - No filter support.\n");
4184 return WINED3DERR_NOTAVAILABLE;
4186 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4189 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4191 if (!CheckBumpMapCapability(adapter, format))
4193 TRACE("[FAILED] - No legacy bumpmap support.\n");
4194 return WINED3DERR_NOTAVAILABLE;
4196 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4199 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4201 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4203 TRACE("[FAILED] - No post pixelshader blending support.\n");
4204 return WINED3DERR_NOTAVAILABLE;
4206 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4209 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4211 if (!CheckSrgbReadCapability(adapter, format))
4213 TRACE("[FAILED] - No sRGB read support.\n");
4214 return WINED3DERR_NOTAVAILABLE;
4216 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4219 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4221 if (!CheckSrgbWriteCapability(adapter, format))
4223 TRACE("[FAILED] - No sRGB write support.\n");
4224 return WINED3DERR_NOTAVAILABLE;
4226 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4229 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4231 if (!CheckVertexTextureCapability(adapter, format))
4233 TRACE("[FAILED] - No vertex texture support.\n");
4234 return WINED3DERR_NOTAVAILABLE;
4236 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4239 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4241 if (!CheckWrapAndMipCapability(adapter, format))
4243 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4244 return WINED3DERR_NOTAVAILABLE;
4246 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4249 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4251 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4253 TRACE("[FAILED] - No depth/stencil support.\n");
4254 return WINED3DERR_NOTAVAILABLE;
4256 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4258 TRACE("[FAILED] - No shadow sampler support.\n");
4259 return WINED3DERR_NOTAVAILABLE;
4261 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4263 break;
4265 case WINED3D_RTYPE_VOLUME_TEXTURE:
4266 case WINED3D_RTYPE_VOLUME:
4267 /* Volume is to VolumeTexture what Surface is to Texture, but its
4268 * usage caps are not documented. Most driver seem to offer
4269 * (nearly) the same on Volume and VolumeTexture, so do that too.
4271 * Volumetexture allows:
4272 * - D3DUSAGE_DYNAMIC
4273 * - D3DUSAGE_NONSECURE (d3d9ex)
4274 * - D3DUSAGE_SOFTWAREPROCESSING
4275 * - D3DUSAGE_QUERY_WRAPANDMIP
4277 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4279 TRACE("[FAILED]\n");
4280 return WINED3DERR_NOTAVAILABLE;
4283 if (!gl_info->supported[EXT_TEXTURE3D])
4285 TRACE("[FAILED] - No volume texture support.\n");
4286 return WINED3DERR_NOTAVAILABLE;
4289 if (!CheckTextureCapability(adapter, format))
4291 TRACE("[FAILED] - Format not supported.\n");
4292 return WINED3DERR_NOTAVAILABLE;
4295 /* Filter formats that need conversion; For one part, this
4296 * conversion is unimplemented, and volume textures are huge, so
4297 * it would be a big performance hit. Unless we hit an application
4298 * needing one of those formats, don't advertize them to avoid
4299 * leading applications into temptation. The windows drivers don't
4300 * support most of those formats on volumes anyway, except for
4301 * WINED3DFMT_R32_FLOAT. */
4302 switch (check_format_id)
4304 case WINED3DFMT_P8_UINT:
4305 case WINED3DFMT_L4A4_UNORM:
4306 case WINED3DFMT_R32_FLOAT:
4307 case WINED3DFMT_R16_FLOAT:
4308 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4309 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4310 case WINED3DFMT_R16G16_UNORM:
4311 TRACE("[FAILED] - No converted formats on volumes.\n");
4312 return WINED3DERR_NOTAVAILABLE;
4314 case WINED3DFMT_R8G8B8A8_SNORM:
4315 case WINED3DFMT_R16G16_SNORM:
4316 if (!gl_info->supported[NV_TEXTURE_SHADER])
4318 TRACE("[FAILED] - No converted formats on volumes.\n");
4319 return WINED3DERR_NOTAVAILABLE;
4321 break;
4323 case WINED3DFMT_R8G8_SNORM:
4324 if (!gl_info->supported[NV_TEXTURE_SHADER])
4326 TRACE("[FAILED] - No converted formats on volumes.\n");
4327 return WINED3DERR_NOTAVAILABLE;
4329 break;
4331 case WINED3DFMT_DXT1:
4332 case WINED3DFMT_DXT2:
4333 case WINED3DFMT_DXT3:
4334 case WINED3DFMT_DXT4:
4335 case WINED3DFMT_DXT5:
4336 /* The GL_EXT_texture_compression_s3tc spec requires that
4337 * loading an s3tc compressed texture results in an error.
4338 * While the D3D refrast does support s3tc volumes, at
4339 * least the nvidia windows driver does not, so we're free
4340 * not to support this format. */
4341 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4342 return WINED3DERR_NOTAVAILABLE;
4344 default:
4345 /* Do nothing, continue with checking the format below */
4346 break;
4349 /* Always report dynamic locking. */
4350 if (usage & WINED3DUSAGE_DYNAMIC)
4351 usage_caps |= WINED3DUSAGE_DYNAMIC;
4353 /* Always report software processing. */
4354 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4355 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4357 if (usage & WINED3DUSAGE_QUERY_FILTER)
4359 if (!CheckFilterCapability(adapter, format))
4361 TRACE("[FAILED] - No filter support.\n");
4362 return WINED3DERR_NOTAVAILABLE;
4364 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4367 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4369 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4371 TRACE("[FAILED] - No post pixelshader blending support.\n");
4372 return WINED3DERR_NOTAVAILABLE;
4374 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4377 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4379 if (!CheckSrgbReadCapability(adapter, format))
4381 TRACE("[FAILED] - No sRGB read support.\n");
4382 return WINED3DERR_NOTAVAILABLE;
4384 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4387 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4389 if (!CheckSrgbWriteCapability(adapter, format))
4391 TRACE("[FAILED] - No sRGB write support.\n");
4392 return WINED3DERR_NOTAVAILABLE;
4394 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4397 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4399 if (!CheckVertexTextureCapability(adapter, format))
4401 TRACE("[FAILED] - No vertex texture support.\n");
4402 return WINED3DERR_NOTAVAILABLE;
4404 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4407 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4409 if (!CheckWrapAndMipCapability(adapter, format))
4411 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4412 return WINED3DERR_NOTAVAILABLE;
4414 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4416 break;
4418 default:
4419 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4420 return WINED3DERR_NOTAVAILABLE;
4423 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4424 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4425 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4426 if (usage_caps == usage)
4427 return WINED3D_OK;
4428 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4429 return WINED3DOK_NOAUTOGEN;
4431 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4432 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4434 return WINED3DERR_NOTAVAILABLE;
4437 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4438 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4440 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4441 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4442 debug_d3dformat(dst_format));
4444 return WINED3D_OK;
4447 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4448 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4449 enum wined3d_format_id backbuffer_format, BOOL windowed)
4451 UINT mode_count;
4452 HRESULT hr;
4454 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4455 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4456 debug_d3dformat(backbuffer_format), windowed);
4458 if (adapter_idx >= wined3d->adapter_count)
4459 return WINED3DERR_INVALIDCALL;
4461 /* The task of this function is to check whether a certain display / backbuffer format
4462 * combination is available on the given adapter. In fullscreen mode microsoft specified
4463 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4464 * and display format should match exactly.
4465 * In windowed mode format conversion can occur and this depends on the driver. When format
4466 * conversion is done, this function should nevertheless fail and applications need to use
4467 * CheckDeviceFormatConversion.
4468 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4470 /* There are only 4 display formats. */
4471 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4472 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4473 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4474 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4476 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4477 return WINED3DERR_NOTAVAILABLE;
4480 /* If the requested display format is not available, don't continue. */
4481 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4482 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4483 if (!mode_count)
4485 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4486 return WINED3DERR_NOTAVAILABLE;
4489 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4490 * it means 'reuse' the display format for the backbuffer. */
4491 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4493 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4494 return WINED3DERR_NOTAVAILABLE;
4497 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4498 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4499 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4501 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4502 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4503 return WINED3DERR_NOTAVAILABLE;
4506 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4507 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4508 * WINED3DFMT_B5G5R5A1_UNORM. */
4509 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4510 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4512 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4513 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4514 return WINED3DERR_NOTAVAILABLE;
4517 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4518 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4519 * WINED3DFMT_B8G8R8A8_UNORM. */
4520 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4521 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4523 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4524 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4525 return WINED3DERR_NOTAVAILABLE;
4528 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4529 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4530 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4531 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4533 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4534 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4535 return WINED3DERR_NOTAVAILABLE;
4538 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4539 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4540 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4541 if (FAILED(hr))
4542 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4543 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4545 return hr;
4548 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4549 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4551 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4552 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4553 int vs_selected_mode;
4554 int ps_selected_mode;
4555 struct shader_caps shader_caps;
4556 struct fragment_caps fragment_caps;
4557 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4559 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4560 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4562 if (adapter_idx >= wined3d->adapter_count)
4563 return WINED3DERR_INVALIDCALL;
4565 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4567 /* ------------------------------------------------
4568 The following fields apply to both d3d8 and d3d9
4569 ------------------------------------------------ */
4570 /* Not quite true, but use h/w supported by opengl I suppose */
4571 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4572 caps->AdapterOrdinal = adapter_idx;
4574 caps->Caps = 0;
4575 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4576 WINED3DCAPS2_FULLSCREENGAMMA |
4577 WINED3DCAPS2_DYNAMICTEXTURES;
4578 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4579 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4581 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4582 WINED3DCAPS3_COPY_TO_VIDMEM |
4583 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4585 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4586 WINED3DPRESENT_INTERVAL_ONE;
4588 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4589 WINED3DCURSORCAPS_LOWRES;
4591 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4592 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4593 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4594 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4595 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4596 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4597 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4598 WINED3DDEVCAPS_PUREDEVICE |
4599 WINED3DDEVCAPS_HWRASTERIZATION |
4600 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4601 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4602 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4603 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4604 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4605 WINED3DDEVCAPS_RTPATCHES;
4607 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4608 WINED3DPMISCCAPS_CULLCCW |
4609 WINED3DPMISCCAPS_CULLCW |
4610 WINED3DPMISCCAPS_COLORWRITEENABLE |
4611 WINED3DPMISCCAPS_CLIPTLVERTS |
4612 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4613 WINED3DPMISCCAPS_MASKZ |
4614 WINED3DPMISCCAPS_BLENDOP |
4615 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4616 /* TODO:
4617 WINED3DPMISCCAPS_NULLREFERENCE
4618 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4619 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4620 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4622 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4623 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4624 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4625 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4626 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4627 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4629 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4630 WINED3DPRASTERCAPS_PAT |
4631 WINED3DPRASTERCAPS_WFOG |
4632 WINED3DPRASTERCAPS_ZFOG |
4633 WINED3DPRASTERCAPS_FOGVERTEX |
4634 WINED3DPRASTERCAPS_FOGTABLE |
4635 WINED3DPRASTERCAPS_STIPPLE |
4636 WINED3DPRASTERCAPS_SUBPIXEL |
4637 WINED3DPRASTERCAPS_ZTEST |
4638 WINED3DPRASTERCAPS_SCISSORTEST |
4639 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4640 WINED3DPRASTERCAPS_DEPTHBIAS;
4642 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4644 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4645 WINED3DPRASTERCAPS_ZBIAS |
4646 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4648 if (gl_info->supported[NV_FOG_DISTANCE])
4650 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4652 /* FIXME Add:
4653 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4654 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4655 WINED3DPRASTERCAPS_ANTIALIASEDGES
4656 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4657 WINED3DPRASTERCAPS_WBUFFER */
4659 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4660 WINED3DPCMPCAPS_EQUAL |
4661 WINED3DPCMPCAPS_GREATER |
4662 WINED3DPCMPCAPS_GREATEREQUAL |
4663 WINED3DPCMPCAPS_LESS |
4664 WINED3DPCMPCAPS_LESSEQUAL |
4665 WINED3DPCMPCAPS_NEVER |
4666 WINED3DPCMPCAPS_NOTEQUAL;
4668 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4669 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4670 WINED3DPBLENDCAPS_DESTALPHA |
4671 WINED3DPBLENDCAPS_DESTCOLOR |
4672 WINED3DPBLENDCAPS_INVDESTALPHA |
4673 WINED3DPBLENDCAPS_INVDESTCOLOR |
4674 WINED3DPBLENDCAPS_INVSRCALPHA |
4675 WINED3DPBLENDCAPS_INVSRCCOLOR |
4676 WINED3DPBLENDCAPS_ONE |
4677 WINED3DPBLENDCAPS_SRCALPHA |
4678 WINED3DPBLENDCAPS_SRCALPHASAT |
4679 WINED3DPBLENDCAPS_SRCCOLOR |
4680 WINED3DPBLENDCAPS_ZERO;
4682 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4683 WINED3DPBLENDCAPS_DESTCOLOR |
4684 WINED3DPBLENDCAPS_INVDESTALPHA |
4685 WINED3DPBLENDCAPS_INVDESTCOLOR |
4686 WINED3DPBLENDCAPS_INVSRCALPHA |
4687 WINED3DPBLENDCAPS_INVSRCCOLOR |
4688 WINED3DPBLENDCAPS_ONE |
4689 WINED3DPBLENDCAPS_SRCALPHA |
4690 WINED3DPBLENDCAPS_SRCCOLOR |
4691 WINED3DPBLENDCAPS_ZERO;
4692 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4693 * according to the glBlendFunc manpage
4695 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4696 * legacy settings for srcblend only
4699 if (gl_info->supported[EXT_BLEND_COLOR])
4701 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4702 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4706 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4707 WINED3DPCMPCAPS_EQUAL |
4708 WINED3DPCMPCAPS_GREATER |
4709 WINED3DPCMPCAPS_GREATEREQUAL |
4710 WINED3DPCMPCAPS_LESS |
4711 WINED3DPCMPCAPS_LESSEQUAL |
4712 WINED3DPCMPCAPS_NEVER |
4713 WINED3DPCMPCAPS_NOTEQUAL;
4715 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4716 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4717 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4718 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4719 WINED3DPSHADECAPS_COLORFLATRGB |
4720 WINED3DPSHADECAPS_FOGFLAT |
4721 WINED3DPSHADECAPS_FOGGOURAUD |
4722 WINED3DPSHADECAPS_SPECULARFLATRGB;
4724 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4725 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4726 WINED3DPTEXTURECAPS_TRANSPARENCY |
4727 WINED3DPTEXTURECAPS_BORDER |
4728 WINED3DPTEXTURECAPS_MIPMAP |
4729 WINED3DPTEXTURECAPS_PROJECTED |
4730 WINED3DPTEXTURECAPS_PERSPECTIVE;
4732 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4734 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4735 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4738 if (gl_info->supported[EXT_TEXTURE3D])
4740 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4741 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4742 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4744 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4748 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4750 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4751 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4752 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4754 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4758 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4759 WINED3DPTFILTERCAPS_MAGFPOINT |
4760 WINED3DPTFILTERCAPS_MINFLINEAR |
4761 WINED3DPTFILTERCAPS_MINFPOINT |
4762 WINED3DPTFILTERCAPS_MIPFLINEAR |
4763 WINED3DPTFILTERCAPS_MIPFPOINT |
4764 WINED3DPTFILTERCAPS_LINEAR |
4765 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4766 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4767 WINED3DPTFILTERCAPS_MIPLINEAR |
4768 WINED3DPTFILTERCAPS_MIPNEAREST |
4769 WINED3DPTFILTERCAPS_NEAREST;
4771 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4773 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4774 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4777 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4779 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4780 WINED3DPTFILTERCAPS_MAGFPOINT |
4781 WINED3DPTFILTERCAPS_MINFLINEAR |
4782 WINED3DPTFILTERCAPS_MINFPOINT |
4783 WINED3DPTFILTERCAPS_MIPFLINEAR |
4784 WINED3DPTFILTERCAPS_MIPFPOINT |
4785 WINED3DPTFILTERCAPS_LINEAR |
4786 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4787 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4788 WINED3DPTFILTERCAPS_MIPLINEAR |
4789 WINED3DPTFILTERCAPS_MIPNEAREST |
4790 WINED3DPTFILTERCAPS_NEAREST;
4792 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4794 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4795 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4798 else
4800 caps->CubeTextureFilterCaps = 0;
4803 if (gl_info->supported[EXT_TEXTURE3D])
4805 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4806 WINED3DPTFILTERCAPS_MAGFPOINT |
4807 WINED3DPTFILTERCAPS_MINFLINEAR |
4808 WINED3DPTFILTERCAPS_MINFPOINT |
4809 WINED3DPTFILTERCAPS_MIPFLINEAR |
4810 WINED3DPTFILTERCAPS_MIPFPOINT |
4811 WINED3DPTFILTERCAPS_LINEAR |
4812 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4813 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4814 WINED3DPTFILTERCAPS_MIPLINEAR |
4815 WINED3DPTFILTERCAPS_MIPNEAREST |
4816 WINED3DPTFILTERCAPS_NEAREST;
4818 else
4820 caps->VolumeTextureFilterCaps = 0;
4823 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4824 WINED3DPTADDRESSCAPS_CLAMP |
4825 WINED3DPTADDRESSCAPS_WRAP;
4827 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4829 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4831 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4833 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4835 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4837 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4840 if (gl_info->supported[EXT_TEXTURE3D])
4842 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4843 WINED3DPTADDRESSCAPS_CLAMP |
4844 WINED3DPTADDRESSCAPS_WRAP;
4845 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4847 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4849 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4851 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4853 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4855 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4858 else
4860 caps->VolumeTextureAddressCaps = 0;
4863 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4864 WINED3DLINECAPS_ZTEST |
4865 WINED3DLINECAPS_BLEND |
4866 WINED3DLINECAPS_ALPHACMP |
4867 WINED3DLINECAPS_FOG;
4868 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4869 * idea how generating the smoothing alpha values works; the result is different
4872 caps->MaxTextureWidth = gl_info->limits.texture_size;
4873 caps->MaxTextureHeight = gl_info->limits.texture_size;
4875 if (gl_info->supported[EXT_TEXTURE3D])
4876 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4877 else
4878 caps->MaxVolumeExtent = 0;
4880 caps->MaxTextureRepeat = 32768;
4881 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4882 caps->MaxVertexW = 1.0f;
4884 caps->GuardBandLeft = 0.0f;
4885 caps->GuardBandTop = 0.0f;
4886 caps->GuardBandRight = 0.0f;
4887 caps->GuardBandBottom = 0.0f;
4889 caps->ExtentsAdjust = 0.0f;
4891 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4892 WINED3DSTENCILCAPS_INCRSAT |
4893 WINED3DSTENCILCAPS_INVERT |
4894 WINED3DSTENCILCAPS_KEEP |
4895 WINED3DSTENCILCAPS_REPLACE |
4896 WINED3DSTENCILCAPS_ZERO;
4897 if (gl_info->supported[EXT_STENCIL_WRAP])
4899 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4900 WINED3DSTENCILCAPS_INCR;
4902 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4904 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4907 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4909 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4910 caps->MaxActiveLights = gl_info->limits.lights;
4912 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4913 caps->MaxVertexBlendMatrixIndex = 0;
4915 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4916 caps->MaxPointSize = gl_info->limits.pointsize_max;
4919 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4920 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4921 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4922 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4923 WINED3DVTXPCAPS_LOCALVIEWER |
4924 WINED3DVTXPCAPS_VERTEXFOG |
4925 WINED3DVTXPCAPS_TEXGEN;
4927 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4928 caps->MaxVertexIndex = 0xfffff;
4929 caps->MaxStreams = MAX_STREAMS;
4930 caps->MaxStreamStride = 1024;
4932 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4933 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4934 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4935 caps->MaxNpatchTessellationLevel = 0;
4936 caps->MasterAdapterOrdinal = 0;
4937 caps->AdapterOrdinalInGroup = 0;
4938 caps->NumberOfAdaptersInGroup = 1;
4940 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4942 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4943 WINED3DPTFILTERCAPS_MAGFPOINT |
4944 WINED3DPTFILTERCAPS_MINFLINEAR |
4945 WINED3DPTFILTERCAPS_MAGFLINEAR;
4946 caps->VertexTextureFilterCaps = 0;
4948 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4949 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4951 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4952 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4954 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4955 * Ignore shader model capabilities if disabled in config
4957 if (vs_selected_mode == SHADER_NONE)
4959 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4960 caps->VertexShaderVersion = 0;
4961 caps->MaxVertexShaderConst = 0;
4963 else
4965 caps->VertexShaderVersion = shader_caps.vs_version;
4966 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4969 if (ps_selected_mode == SHADER_NONE)
4971 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4972 caps->PixelShaderVersion = 0;
4973 caps->PixelShader1xMaxValue = 0.0f;
4974 } else {
4975 caps->PixelShaderVersion = shader_caps.ps_version;
4976 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4979 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4980 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4981 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4983 /* The following caps are shader specific, but they are things we cannot detect, or which
4984 * are the same among all shader models. So to avoid code duplication set the shader version
4985 * specific, but otherwise constant caps here
4987 if (caps->VertexShaderVersion >= 3)
4989 /* Where possible set the caps based on OpenGL extensions and if they
4990 * aren't set (in case of software rendering) use the VS 3.0 from
4991 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4992 * VS3.0 value. */
4993 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4994 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4995 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4996 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4997 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4998 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5000 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5001 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5003 else if (caps->VertexShaderVersion == 2)
5005 caps->VS20Caps.caps = 0;
5006 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5007 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5008 caps->VS20Caps.static_flow_control_depth = 1;
5010 caps->MaxVShaderInstructionsExecuted = 65535;
5011 caps->MaxVertexShader30InstructionSlots = 0;
5013 else
5014 { /* VS 1.x */
5015 caps->VS20Caps.caps = 0;
5016 caps->VS20Caps.dynamic_flow_control_depth = 0;
5017 caps->VS20Caps.temp_count = 0;
5018 caps->VS20Caps.static_flow_control_depth = 0;
5020 caps->MaxVShaderInstructionsExecuted = 0;
5021 caps->MaxVertexShader30InstructionSlots = 0;
5024 if (caps->PixelShaderVersion >= 3)
5026 /* Where possible set the caps based on OpenGL extensions and if they
5027 * aren't set (in case of software rendering) use the PS 3.0 from
5028 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5029 * PS 3.0 value. */
5031 /* Caps is more or less undocumented on MSDN but it appears to be
5032 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5033 * cards from Windows */
5034 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5035 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5036 WINED3DPS20CAPS_PREDICATION |
5037 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5038 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5039 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5040 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5041 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5042 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5043 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5044 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5045 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5047 caps->MaxPShaderInstructionsExecuted = 65535;
5048 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5049 adapter->gl_info.limits.arb_ps_instructions);
5051 else if(caps->PixelShaderVersion == 2)
5053 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5054 caps->PS20Caps.caps = 0;
5055 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5056 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5057 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5058 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5059 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5061 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5062 caps->MaxPixelShader30InstructionSlots = 0;
5064 else /* PS 1.x */
5066 caps->PS20Caps.caps = 0;
5067 caps->PS20Caps.dynamic_flow_control_depth = 0;
5068 caps->PS20Caps.temp_count = 0;
5069 caps->PS20Caps.static_flow_control_depth = 0;
5070 caps->PS20Caps.instruction_slot_count = 0;
5072 caps->MaxPShaderInstructionsExecuted = 0;
5073 caps->MaxPixelShader30InstructionSlots = 0;
5076 if (caps->VertexShaderVersion >= 2)
5078 /* OpenGL supports all the formats below, perhaps not always
5079 * without conversion, but it supports them.
5080 * Further GLSL doesn't seem to have an official unsigned type so
5081 * don't advertise it yet as I'm not sure how we handle it.
5082 * We might need to add some clamping in the shader engine to
5083 * support it.
5084 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5085 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5086 WINED3DDTCAPS_UBYTE4N |
5087 WINED3DDTCAPS_SHORT2N |
5088 WINED3DDTCAPS_SHORT4N;
5089 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5091 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5092 WINED3DDTCAPS_FLOAT16_4;
5095 else
5097 caps->DeclTypes = 0;
5100 /* Set DirectDraw helper Caps */
5101 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5102 WINEDDCKEYCAPS_SRCBLT;
5103 fx_caps = WINEDDFXCAPS_BLTALPHA |
5104 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5105 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5106 WINEDDFXCAPS_BLTROTATION90 |
5107 WINEDDFXCAPS_BLTSHRINKX |
5108 WINEDDFXCAPS_BLTSHRINKXN |
5109 WINEDDFXCAPS_BLTSHRINKY |
5110 WINEDDFXCAPS_BLTSHRINKXN |
5111 WINEDDFXCAPS_BLTSTRETCHX |
5112 WINEDDFXCAPS_BLTSTRETCHXN |
5113 WINEDDFXCAPS_BLTSTRETCHY |
5114 WINEDDFXCAPS_BLTSTRETCHYN;
5115 blit_caps = WINEDDCAPS_BLT |
5116 WINEDDCAPS_BLTCOLORFILL |
5117 WINEDDCAPS_BLTDEPTHFILL |
5118 WINEDDCAPS_BLTSTRETCH |
5119 WINEDDCAPS_CANBLTSYSMEM |
5120 WINEDDCAPS_CANCLIP |
5121 WINEDDCAPS_CANCLIPSTRETCHED |
5122 WINEDDCAPS_COLORKEY |
5123 WINEDDCAPS_COLORKEYHWASSIST |
5124 WINEDDCAPS_ALIGNBOUNDARYSRC;
5125 pal_caps = WINEDDPCAPS_8BIT |
5126 WINEDDPCAPS_PRIMARYSURFACE;
5128 /* Fill the ddraw caps structure */
5129 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5130 WINEDDCAPS_PALETTE |
5131 blit_caps;
5132 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5133 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5134 WINEDDCAPS2_PRIMARYGAMMA |
5135 WINEDDCAPS2_WIDESURFACES |
5136 WINEDDCAPS2_CANRENDERWINDOWED;
5137 caps->ddraw_caps.color_key_caps = ckey_caps;
5138 caps->ddraw_caps.fx_caps = fx_caps;
5139 caps->ddraw_caps.pal_caps = pal_caps;
5140 caps->ddraw_caps.svb_caps = blit_caps;
5141 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5142 caps->ddraw_caps.svb_fx_caps = fx_caps;
5143 caps->ddraw_caps.vsb_caps = blit_caps;
5144 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5145 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5146 caps->ddraw_caps.ssb_caps = blit_caps;
5147 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5148 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5150 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5151 WINEDDSCAPS_BACKBUFFER |
5152 WINEDDSCAPS_FLIP |
5153 WINEDDSCAPS_FRONTBUFFER |
5154 WINEDDSCAPS_OFFSCREENPLAIN |
5155 WINEDDSCAPS_PALETTE |
5156 WINEDDSCAPS_PRIMARYSURFACE |
5157 WINEDDSCAPS_SYSTEMMEMORY |
5158 WINEDDSCAPS_VIDEOMEMORY |
5159 WINEDDSCAPS_VISIBLE;
5160 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5162 /* Set D3D caps if OpenGL is available. */
5163 if (adapter->opengl)
5165 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5166 WINEDDSCAPS_MIPMAP |
5167 WINEDDSCAPS_TEXTURE |
5168 WINEDDSCAPS_ZBUFFER;
5169 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5172 return WINED3D_OK;
5175 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5176 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5177 struct wined3d_device **device)
5179 struct wined3d_device *object;
5180 HRESULT hr;
5182 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5183 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5185 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5186 * number and create a device without a 3D adapter for 2D only operation. */
5187 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5188 return WINED3DERR_INVALIDCALL;
5190 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5191 if (!object)
5193 ERR("Failed to allocate device memory.\n");
5194 return E_OUTOFMEMORY;
5197 hr = device_init(object, wined3d, adapter_idx, device_type,
5198 focus_window, flags, surface_alignment, device_parent);
5199 if (FAILED(hr))
5201 WARN("Failed to initialize device, hr %#x.\n", hr);
5202 HeapFree(GetProcessHeap(), 0, object);
5203 return hr;
5206 TRACE("Created device %p.\n", object);
5207 *device = object;
5209 device_parent->ops->wined3d_device_created(device_parent, *device);
5211 return WINED3D_OK;
5214 static void WINE_GLAPI invalid_func(const void *data)
5216 ERR("Invalid vertex attribute function called\n");
5217 DebugBreak();
5220 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5222 ERR("Invalid texcoord function called\n");
5223 DebugBreak();
5226 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5227 * the extension detection and are used in drawStridedSlow
5229 static void WINE_GLAPI position_d3dcolor(const void *data)
5231 DWORD pos = *((const DWORD *)data);
5233 FIXME("Add a test for fixed function position from d3dcolor type\n");
5234 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5235 D3DCOLOR_B_G(pos),
5236 D3DCOLOR_B_B(pos),
5237 D3DCOLOR_B_A(pos));
5240 static void WINE_GLAPI position_float4(const void *data)
5242 const GLfloat *pos = data;
5244 if (pos[3] != 0.0f && pos[3] != 1.0f)
5246 float w = 1.0f / pos[3];
5248 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5250 else
5252 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5256 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5258 DWORD diffuseColor = *((const DWORD *)data);
5260 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5261 D3DCOLOR_B_G(diffuseColor),
5262 D3DCOLOR_B_B(diffuseColor),
5263 D3DCOLOR_B_A(diffuseColor));
5266 static void WINE_GLAPI specular_d3dcolor(const void *data)
5268 DWORD specularColor = *((const DWORD *)data);
5269 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5270 D3DCOLOR_B_G(specularColor),
5271 D3DCOLOR_B_B(specularColor)};
5273 specular_func_3ubv(d);
5276 static void WINE_GLAPI warn_no_specular_func(const void *data)
5278 WARN("GL_EXT_secondary_color not supported\n");
5281 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5283 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5284 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5285 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5286 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5287 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5288 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5289 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5290 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5291 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5292 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5293 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5294 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5295 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5296 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5297 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5298 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5299 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5301 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5302 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5303 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5304 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5305 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5306 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5307 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5308 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5309 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5310 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5311 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5312 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5313 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5314 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5315 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5316 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5317 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5319 /* No 4 component entry points here */
5320 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5321 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5322 if (gl_info->supported[EXT_SECONDARY_COLOR])
5324 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5326 else
5328 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5330 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5331 if (gl_info->supported[EXT_SECONDARY_COLOR])
5333 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5334 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5336 else
5338 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5340 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5341 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5342 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5343 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5344 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5345 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5346 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5347 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5348 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5349 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5350 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5351 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5353 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5354 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5356 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5357 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5358 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5359 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5360 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5361 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5362 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5363 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5364 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5365 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5366 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5367 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5368 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5369 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5370 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5371 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5372 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5374 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5375 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5376 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5377 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5378 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5379 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5380 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5381 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5382 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5383 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5384 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5385 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5386 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5387 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5388 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5389 if (gl_info->supported[NV_HALF_FLOAT])
5391 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5392 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5393 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5394 } else {
5395 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5396 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5400 /* Do not call while under the GL lock. */
5401 static BOOL InitAdapters(struct wined3d *wined3d)
5403 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5404 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5405 static HMODULE mod_gl;
5406 BOOL ret;
5407 int ps_selected_mode, vs_selected_mode;
5409 /* No need to hold any lock. The calling library makes sure only one thread calls
5410 * wined3d simultaneously
5413 TRACE("Initializing adapters\n");
5415 if(!mod_gl) {
5416 mod_gl = LoadLibraryA("opengl32.dll");
5417 if(!mod_gl) {
5418 ERR("Can't load opengl32.dll!\n");
5419 goto nogl_adapter;
5423 /* Load WGL core functions from opengl32.dll */
5424 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5425 WGL_FUNCS_GEN;
5426 #undef USE_WGL_FUNC
5428 /* Dynamically load all GL core functions */
5429 #ifdef USE_WIN32_OPENGL
5430 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5431 ALL_WGL_FUNCS
5432 #undef USE_GL_FUNC
5433 #else
5434 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5436 HDC hdc = GetDC( 0 );
5437 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5438 ReleaseDC( 0, hdc );
5439 if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5440 gl_info->gl_ops.gl = wgl_driver->gl;
5442 #endif
5444 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5445 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5447 /* For now only one default adapter */
5449 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5450 struct wined3d_pixel_format *cfgs;
5451 int iPixelFormat;
5452 int res;
5453 DISPLAY_DEVICEW DisplayDevice;
5454 HDC hdc;
5456 TRACE("Initializing default adapter\n");
5457 adapter->ordinal = 0;
5458 adapter->monitorPoint.x = -1;
5459 adapter->monitorPoint.y = -1;
5461 if (!AllocateLocallyUniqueId(&adapter->luid))
5463 DWORD err = GetLastError();
5464 ERR("Failed to set adapter LUID (%#x).\n", err);
5465 goto nogl_adapter;
5467 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5468 adapter->luid.HighPart, adapter->luid.LowPart);
5470 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5472 ERR("Failed to get a gl context for default adapter\n");
5473 goto nogl_adapter;
5476 ret = wined3d_adapter_init_gl_caps(adapter);
5477 if(!ret) {
5478 ERR("Failed to initialize gl caps for default adapter\n");
5479 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5480 goto nogl_adapter;
5482 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5483 if(!ret) {
5484 ERR("Failed to init gl formats\n");
5485 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5486 goto nogl_adapter;
5489 hdc = fake_gl_ctx.dc;
5491 adapter->TextureRam = adapter->driver_info.vidmem;
5492 adapter->UsedTextureRam = 0;
5493 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5495 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5496 DisplayDevice.cb = sizeof(DisplayDevice);
5497 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5498 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5499 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5501 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5503 GLint cfg_count;
5504 int attribute;
5505 int attribs[11];
5506 int values[11];
5507 int nAttribs = 0;
5509 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5510 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5511 adapter->cfg_count = cfg_count;
5513 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5514 cfgs = adapter->cfgs;
5515 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5516 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5517 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5518 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5519 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5520 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5521 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5522 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5523 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5524 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5525 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5527 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5529 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5531 if(!res)
5532 continue;
5534 /* Cache the pixel format */
5535 cfgs->iPixelFormat = iPixelFormat;
5536 cfgs->redSize = values[0];
5537 cfgs->greenSize = values[1];
5538 cfgs->blueSize = values[2];
5539 cfgs->alphaSize = values[3];
5540 cfgs->colorSize = values[4];
5541 cfgs->depthSize = values[5];
5542 cfgs->stencilSize = values[6];
5543 cfgs->windowDrawable = values[7];
5544 cfgs->iPixelType = values[8];
5545 cfgs->doubleBuffer = values[9];
5546 cfgs->auxBuffers = values[10];
5548 cfgs->numSamples = 0;
5549 /* Check multisample support */
5550 if (gl_info->supported[ARB_MULTISAMPLE])
5552 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5553 int value[2];
5554 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5555 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5556 * value[1] = number of multi sample buffers*/
5557 if(value[0])
5558 cfgs->numSamples = value[1];
5562 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5563 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5564 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5565 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5566 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5567 cfgs++;
5570 else
5572 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5573 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5574 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5576 cfgs = adapter->cfgs;
5577 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5579 PIXELFORMATDESCRIPTOR ppfd;
5581 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5582 if(!res)
5583 continue;
5585 /* We only want HW acceleration using an OpenGL ICD driver.
5586 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5587 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5589 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5591 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5592 continue;
5595 cfgs->iPixelFormat = iPixelFormat;
5596 cfgs->redSize = ppfd.cRedBits;
5597 cfgs->greenSize = ppfd.cGreenBits;
5598 cfgs->blueSize = ppfd.cBlueBits;
5599 cfgs->alphaSize = ppfd.cAlphaBits;
5600 cfgs->colorSize = ppfd.cColorBits;
5601 cfgs->depthSize = ppfd.cDepthBits;
5602 cfgs->stencilSize = ppfd.cStencilBits;
5603 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5604 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5605 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5606 cfgs->auxBuffers = ppfd.cAuxBuffers;
5607 cfgs->numSamples = 0;
5609 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5610 "depth=%d, stencil=%d, windowDrawable=%d\n",
5611 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5612 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5613 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5614 cfgs++;
5615 adapter->cfg_count++;
5618 /* We haven't found any suitable formats. This should only happen
5619 * in case of GDI software rendering, which is pretty useless
5620 * anyway. */
5621 if (!adapter->cfg_count)
5623 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5625 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5626 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5627 goto nogl_adapter;
5631 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5633 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5634 fillGLAttribFuncs(&adapter->gl_info);
5635 adapter->opengl = TRUE;
5637 wined3d->adapter_count = 1;
5638 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5640 return TRUE;
5642 nogl_adapter:
5643 /* Initialize an adapter for ddraw-only memory counting */
5644 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5645 wined3d->adapters[0].ordinal = 0;
5646 wined3d->adapters[0].opengl = FALSE;
5647 wined3d->adapters[0].monitorPoint.x = -1;
5648 wined3d->adapters[0].monitorPoint.y = -1;
5650 wined3d->adapters[0].driver_info.name = "Display";
5651 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5652 if (wined3d_settings.emulated_textureram)
5653 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5654 else
5655 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5657 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5659 wined3d->adapter_count = 1;
5660 return FALSE;
5663 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5665 const struct wined3d_parent_ops wined3d_null_parent_ops =
5667 wined3d_null_wined3d_object_destroyed,
5670 /* Do not call while under the GL lock. */
5671 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5673 wined3d->dxVersion = version;
5674 wined3d->ref = 1;
5675 wined3d->flags = flags;
5677 if (!InitAdapters(wined3d))
5679 WARN("Failed to initialize adapters.\n");
5680 if (version > 7)
5682 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5683 return E_FAIL;
5687 return WINED3D_OK;