d3d10core: Always create a wined3d texture for d3d10core textures.
[wine/multimedia.git] / dlls / d3d10core / texture.c
blob1126e873c24aa29a806c12fd9973fe697ecaf76b
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
29 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
32 /* IUnknown methods */
34 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
36 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
41 || IsEqualGUID(riid, &IID_ID3D10Resource)
42 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
43 || IsEqualGUID(riid, &IID_IUnknown))
45 IUnknown_AddRef(iface);
46 *object = iface;
47 return S_OK;
50 if (This->dxgi_surface)
52 TRACE("Forwarding to dxgi surface\n");
53 return IDXGISurface_QueryInterface(This->dxgi_surface, riid, object);
56 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
58 *object = NULL;
59 return E_NOINTERFACE;
62 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
64 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
65 ULONG refcount = InterlockedIncrement(&This->refcount);
67 TRACE("%p increasing refcount to %u\n", This, refcount);
69 if (refcount == 1)
70 wined3d_texture_incref(This->wined3d_texture);
72 return refcount;
75 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
77 struct d3d10_texture2d *This = parent;
79 if (This->dxgi_surface) IDXGISurface_Release(This->dxgi_surface);
80 HeapFree(GetProcessHeap(), 0, This);
83 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
85 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
86 ULONG refcount = InterlockedDecrement(&This->refcount);
88 TRACE("%p decreasing refcount to %u\n", This, refcount);
90 if (!refcount)
91 wined3d_texture_decref(This->wined3d_texture);
93 return refcount;
96 /* ID3D10DeviceChild methods */
98 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
100 FIXME("iface %p, device %p stub!\n", iface, device);
103 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
104 REFGUID guid, UINT *data_size, void *data)
106 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
107 iface, debugstr_guid(guid), data_size, data);
109 return E_NOTIMPL;
112 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
113 REFGUID guid, UINT data_size, const void *data)
115 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
116 iface, debugstr_guid(guid), data_size, data);
118 return E_NOTIMPL;
121 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
122 REFGUID guid, const IUnknown *data)
124 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
126 return E_NOTIMPL;
129 /* ID3D10Resource methods */
131 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
132 D3D10_RESOURCE_DIMENSION *resource_dimension)
134 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
136 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
139 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
141 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
144 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
146 FIXME("iface %p stub!\n", iface);
148 return 0;
151 /* ID3D10Texture2D methods */
153 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
154 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
156 FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
157 iface, sub_resource, map_type, map_flags, mapped_texture);
159 return E_NOTIMPL;
162 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
164 FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
167 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
169 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
171 TRACE("iface %p, desc %p\n", iface, desc);
173 *desc = This->desc;
176 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
178 /* IUnknown methods */
179 d3d10_texture2d_QueryInterface,
180 d3d10_texture2d_AddRef,
181 d3d10_texture2d_Release,
182 /* ID3D10DeviceChild methods */
183 d3d10_texture2d_GetDevice,
184 d3d10_texture2d_GetPrivateData,
185 d3d10_texture2d_SetPrivateData,
186 d3d10_texture2d_SetPrivateDataInterface,
187 /* ID3D10Resource methods */
188 d3d10_texture2d_GetType,
189 d3d10_texture2d_SetEvictionPriority,
190 d3d10_texture2d_GetEvictionPriority,
191 /* ID3D10Texture2D methods */
192 d3d10_texture2d_Map,
193 d3d10_texture2d_Unmap,
194 d3d10_texture2d_GetDesc,
197 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
199 d3d10_texture2d_wined3d_object_released,
202 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
203 const D3D10_TEXTURE2D_DESC *desc)
205 HRESULT hr;
207 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
208 texture->refcount = 1;
209 texture->desc = *desc;
211 if (desc->MipLevels == 1 && desc->ArraySize == 1)
213 IWineDXGIDevice *wine_device;
215 hr = ID3D10Device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
216 (void **)&wine_device);
217 if (FAILED(hr))
219 ERR("Device should implement IWineDXGIDevice\n");
220 return E_FAIL;
223 hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
224 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
225 IWineDXGIDevice_Release(wine_device);
226 if (FAILED(hr))
228 ERR("Failed to create DXGI surface, returning %#x\n", hr);
229 return hr;
233 FIXME("Implement DXGI<->wined3d usage conversion\n");
234 if (desc->ArraySize != 1)
235 FIXME("Array textures not implemented.\n");
236 if (desc->SampleDesc.Count > 1)
237 FIXME("Multisampled textures not implemented.\n");
239 hr = wined3d_texture_create_2d(device->wined3d_device, desc->Width, desc->Height,
240 desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
241 texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture);
242 if (FAILED(hr))
244 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
245 if (texture->dxgi_surface)
246 IDXGISurface_Release(texture->dxgi_surface);
247 return hr;
250 return S_OK;
253 static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
255 return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
258 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
260 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
262 if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
263 || IsEqualGUID(riid, &IID_ID3D10Resource)
264 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
265 || IsEqualGUID(riid, &IID_IUnknown))
267 IUnknown_AddRef(iface);
268 *object = iface;
269 return S_OK;
272 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
274 *object = NULL;
275 return E_NOINTERFACE;
278 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
280 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
281 ULONG refcount = InterlockedIncrement(&texture->refcount);
283 TRACE("%p increasing refcount to %u.\n", texture, refcount);
285 if (refcount == 1)
286 wined3d_texture_incref(texture->wined3d_texture);
288 return refcount;
291 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
293 HeapFree(GetProcessHeap(), 0, parent);
296 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
298 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
299 ULONG refcount = InterlockedDecrement(&texture->refcount);
301 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
303 if (!refcount)
304 wined3d_texture_decref(texture->wined3d_texture);
306 return refcount;
309 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
311 FIXME("iface %p, device %p stub!\n", iface, device);
314 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
315 REFGUID guid, UINT *data_size, void *data)
317 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
318 iface, debugstr_guid(guid), data_size, data);
320 return E_NOTIMPL;
323 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
324 REFGUID guid, UINT data_size, const void *data)
326 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
327 iface, debugstr_guid(guid), data_size, data);
329 return E_NOTIMPL;
332 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
333 REFGUID guid, const IUnknown *data)
335 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
337 return E_NOTIMPL;
340 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
341 D3D10_RESOURCE_DIMENSION *resource_dimension)
343 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
345 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
348 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
350 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
353 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
355 FIXME("iface %p stub!\n", iface);
357 return 0;
360 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
361 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
363 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
364 struct wined3d_map_desc wined3d_map_desc;
365 struct wined3d_resource *sub_resource;
366 HRESULT hr;
368 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
369 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
371 if (map_type != D3D10_MAP_READ_WRITE)
372 FIXME("Ignoring map_type %#x.\n", map_type);
373 if (map_flags)
374 FIXME("Ignoring map_flags %#x.\n", map_flags);
376 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
377 hr = E_INVALIDARG;
378 else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
379 &wined3d_map_desc, NULL, 0)))
381 mapped_texture->pData = wined3d_map_desc.data;
382 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
383 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
386 return hr;
389 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
391 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
392 struct wined3d_resource *sub_resource;
394 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
396 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
397 return;
399 wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
402 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
404 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
406 TRACE("iface %p, desc %p.\n", iface, desc);
408 *desc = texture->desc;
411 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
413 /* IUnknown methods */
414 d3d10_texture3d_QueryInterface,
415 d3d10_texture3d_AddRef,
416 d3d10_texture3d_Release,
417 /* ID3D10DeviceChild methods */
418 d3d10_texture3d_GetDevice,
419 d3d10_texture3d_GetPrivateData,
420 d3d10_texture3d_SetPrivateData,
421 d3d10_texture3d_SetPrivateDataInterface,
422 /* ID3D10Resource methods */
423 d3d10_texture3d_GetType,
424 d3d10_texture3d_SetEvictionPriority,
425 d3d10_texture3d_GetEvictionPriority,
426 /* ID3D10Texture3D methods */
427 d3d10_texture3d_Map,
428 d3d10_texture3d_Unmap,
429 d3d10_texture3d_GetDesc,
432 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
434 d3d10_texture3d_wined3d_object_released,
437 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
438 const D3D10_TEXTURE3D_DESC *desc)
440 HRESULT hr;
442 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
443 texture->refcount = 1;
444 texture->desc = *desc;
446 FIXME("Implement DXGI<->wined3d usage conversion.\n");
448 hr = wined3d_texture_create_3d(device->wined3d_device, desc->Width, desc->Height, desc->Depth,
449 desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
450 texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture);
451 if (FAILED(hr))
453 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
454 return hr;
457 return S_OK;