d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for app provided ifaces.
[wine/multimedia.git] / dlls / d3d9 / device.c
blob924d43e0750f1d2a2d2a04ce71247322428ee5a8
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190 void **ppobj)
192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193 IDirect3D9 *d3d;
194 IDirect3D9Impl *d3dimpl;
196 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
198 if (IsEqualGUID(riid, &IID_IUnknown)
199 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200 IDirect3DDevice9Ex_AddRef(iface);
201 *ppobj = This;
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203 return S_OK;
204 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface, &d3d);
209 d3dimpl = (IDirect3D9Impl *) d3d;
211 if(d3dimpl->extended) {
212 *ppobj = iface;
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214 IDirect3D9_Release(d3d);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216 return S_OK;
217 } else {
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d);
220 *ppobj = NULL;
221 return E_NOINTERFACE;
225 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226 *ppobj = NULL;
227 return E_NOINTERFACE;
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
237 return ref;
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
242 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243 ULONG ref;
245 if (This->inDestruction) return 0;
246 ref = InterlockedDecrement(&This->ref);
248 TRACE("%p decreasing refcount to %u.\n", iface, ref);
250 if (ref == 0) {
251 unsigned i;
252 This->inDestruction = TRUE;
254 wined3d_mutex_lock();
255 for(i = 0; i < This->numConvertedDecls; i++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257 * device
259 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
261 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
263 wined3d_device_uninit_3d(This->wined3d_device);
264 wined3d_device_release_focus_window(This->wined3d_device);
265 wined3d_device_decref(This->wined3d_device);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This->d3d_parent);
270 HeapFree(GetProcessHeap(), 0, This);
272 return ref;
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
279 TRACE("iface %p.\n", iface);
281 if (This->notreset)
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET;
287 return D3D_OK;
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293 HRESULT hr;
295 TRACE("iface %p.\n", iface);
297 wined3d_mutex_lock();
298 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
306 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
307 HRESULT hr;
309 TRACE("iface %p.\n", iface);
311 wined3d_mutex_lock();
312 hr = wined3d_device_evict_managed_resources(This->wined3d_device);
313 wined3d_mutex_unlock();
315 return hr;
318 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
319 IDirect3D9 **ppD3D9)
321 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
323 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
325 if (NULL == ppD3D9) {
326 return D3DERR_INVALIDCALL;
329 return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
332 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
334 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
335 HRESULT hrc = D3D_OK;
336 WINED3DCAPS *pWineCaps;
338 TRACE("iface %p, caps %p.\n", iface, pCaps);
340 if(NULL == pCaps){
341 return D3DERR_INVALIDCALL;
343 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
344 if(pWineCaps == NULL){
345 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
348 memset(pCaps, 0, sizeof(*pCaps));
350 wined3d_mutex_lock();
351 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
352 wined3d_mutex_unlock();
354 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
355 HeapFree(GetProcessHeap(), 0, pWineCaps);
357 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
358 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
360 filter_caps(pCaps);
362 TRACE("Returning %p %p\n", This, pCaps);
363 return hrc;
366 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
367 UINT iSwapChain, D3DDISPLAYMODE *pMode)
369 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
370 HRESULT hr;
372 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
374 wined3d_mutex_lock();
375 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
376 wined3d_mutex_unlock();
378 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
380 return hr;
383 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
384 D3DDEVICE_CREATION_PARAMETERS *pParameters)
386 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
387 HRESULT hr;
389 TRACE("iface %p, parameters %p.\n", iface, pParameters);
391 wined3d_mutex_lock();
392 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
393 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
394 wined3d_mutex_unlock();
396 return hr;
399 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
400 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
402 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
403 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
404 HRESULT hr;
406 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
407 iface, XHotSpot, YHotSpot, pCursorBitmap);
409 if (!pCursorBitmap)
411 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
412 return D3DERR_INVALIDCALL;
415 wined3d_mutex_lock();
416 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
417 wined3d_mutex_unlock();
419 return hr;
422 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
423 int XScreenSpace, int YScreenSpace, DWORD Flags)
425 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
427 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
429 wined3d_mutex_lock();
430 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
431 wined3d_mutex_unlock();
434 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
436 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
437 BOOL ret;
439 TRACE("iface %p, show %#x.\n", iface, bShow);
441 wined3d_mutex_lock();
442 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
443 wined3d_mutex_unlock();
445 return ret;
448 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
449 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
451 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
452 IDirect3DSwapChain9Impl *object;
453 HRESULT hr;
455 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
456 iface, present_parameters, swapchain);
458 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
459 if (!object)
461 ERR("Failed to allocate swapchain memory.\n");
462 return E_OUTOFMEMORY;
465 hr = swapchain_init(object, This, present_parameters);
466 if (FAILED(hr))
468 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
469 HeapFree(GetProcessHeap(), 0, object);
470 return hr;
473 TRACE("Created swapchain %p.\n", object);
474 *swapchain = (IDirect3DSwapChain9 *)object;
476 return D3D_OK;
479 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
480 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
482 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
483 struct wined3d_swapchain *wined3d_swapchain = NULL;
484 HRESULT hr;
486 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
488 wined3d_mutex_lock();
489 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
490 if (SUCCEEDED(hr) && wined3d_swapchain)
492 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
493 IDirect3DSwapChain9_AddRef(*swapchain);
494 wined3d_swapchain_decref(wined3d_swapchain);
496 else
498 *swapchain = NULL;
500 wined3d_mutex_unlock();
502 return hr;
505 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
507 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
508 UINT count;
510 TRACE("iface %p.\n", iface);
512 wined3d_mutex_lock();
513 count = wined3d_device_get_swapchain_count(This->wined3d_device);
514 wined3d_mutex_unlock();
516 return count;
519 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
521 struct wined3d_resource_desc desc;
522 BOOL *resources_ok = data;
524 wined3d_resource_get_desc(resource, &desc);
525 if (desc.pool == WINED3DPOOL_DEFAULT)
527 IDirect3DSurface9 *surface;
529 if (desc.resource_type != WINED3DRTYPE_SURFACE)
531 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
532 *resources_ok = FALSE;
533 return S_FALSE;
536 surface = wined3d_resource_get_parent(resource);
538 IDirect3DSurface9_AddRef(surface);
539 if (IDirect3DSurface9_Release(surface))
541 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
542 *resources_ok = FALSE;
543 return S_FALSE;
546 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
549 return S_OK;
552 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
553 D3DPRESENT_PARAMETERS *pPresentationParameters)
555 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
556 WINED3DPRESENT_PARAMETERS localParameters;
557 HRESULT hr;
558 BOOL resources_ok = TRUE;
559 UINT i;
561 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
563 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
564 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
565 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
566 * make use of the hidden reference and destroys the objects.
568 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
569 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
571 wined3d_mutex_lock();
572 wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
573 for (i = 0; i < 16; ++i)
575 wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
577 for (i = 0; i < 16; ++i)
579 wined3d_device_set_texture(This->wined3d_device, i, NULL);
582 wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
583 if (!resources_ok)
585 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
586 This->notreset = TRUE;
587 wined3d_mutex_unlock();
589 return D3DERR_INVALIDCALL;
592 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
593 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
594 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
595 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
596 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
597 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
598 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
599 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
600 localParameters.Windowed = pPresentationParameters->Windowed;
601 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
602 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
603 localParameters.Flags = pPresentationParameters->Flags;
604 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
605 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
606 localParameters.AutoRestoreDisplayMode = TRUE;
608 hr = wined3d_device_reset(This->wined3d_device, &localParameters);
609 if(FAILED(hr)) {
610 This->notreset = TRUE;
612 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
613 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
614 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
615 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
616 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
617 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
618 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
619 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
620 pPresentationParameters->Windowed = localParameters.Windowed;
621 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
622 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
623 pPresentationParameters->Flags = localParameters.Flags;
624 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
625 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
626 } else {
627 This->notreset = FALSE;
630 wined3d_mutex_unlock();
632 return hr;
635 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
636 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
637 const RGNDATA *pDirtyRegion)
639 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
640 HRESULT hr;
642 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
643 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
645 wined3d_mutex_lock();
646 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
647 wined3d_mutex_unlock();
649 return hr;
652 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
653 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
655 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
656 struct wined3d_surface *wined3d_surface = NULL;
657 HRESULT hr;
659 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
660 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
662 wined3d_mutex_lock();
663 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
664 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
665 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
667 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
668 IDirect3DSurface9_AddRef(*ppBackBuffer);
669 wined3d_surface_decref(wined3d_surface);
671 wined3d_mutex_unlock();
673 return hr;
675 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
676 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
678 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
679 HRESULT hr;
681 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
683 wined3d_mutex_lock();
684 hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
685 wined3d_mutex_unlock();
687 return hr;
690 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
691 BOOL bEnableDialogs)
693 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
694 HRESULT hr;
696 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
698 wined3d_mutex_lock();
699 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
700 wined3d_mutex_unlock();
702 return hr;
705 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
706 DWORD Flags, const D3DGAMMARAMP *pRamp)
708 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
710 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
712 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
713 wined3d_mutex_lock();
714 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
715 wined3d_mutex_unlock();
718 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
719 D3DGAMMARAMP *pRamp)
721 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
723 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
725 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
726 wined3d_mutex_lock();
727 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
728 wined3d_mutex_unlock();
731 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
732 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
733 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
735 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
736 IDirect3DTexture9Impl *object;
737 HRESULT hr;
739 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
740 iface, width, height, levels, usage, format, pool, texture, shared_handle);
742 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
743 if (!object)
745 ERR("Failed to allocate texture memory.\n");
746 return D3DERR_OUTOFVIDEOMEMORY;
749 hr = texture_init(object, This, width, height, levels, usage, format, pool);
750 if (FAILED(hr))
752 WARN("Failed to initialize texture, hr %#x.\n", hr);
753 HeapFree(GetProcessHeap(), 0, object);
754 return hr;
757 TRACE("Created texture %p.\n", object);
758 *texture = &object->IDirect3DTexture9_iface;
760 return D3D_OK;
763 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
764 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
765 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
767 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
768 IDirect3DVolumeTexture9Impl *object;
769 HRESULT hr;
771 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
772 iface, width, height, depth, levels);
773 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
774 usage, format, pool, texture, shared_handle);
776 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
777 if (!object)
779 ERR("Failed to allocate volume texture memory.\n");
780 return D3DERR_OUTOFVIDEOMEMORY;
783 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
784 if (FAILED(hr))
786 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
787 HeapFree(GetProcessHeap(), 0, object);
788 return hr;
791 TRACE("Created volume texture %p.\n", object);
792 *texture = &object->IDirect3DVolumeTexture9_iface;
794 return D3D_OK;
797 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
798 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
799 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
801 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
802 IDirect3DCubeTexture9Impl *object;
803 HRESULT hr;
805 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
806 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
808 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
809 if (!object)
811 ERR("Failed to allocate cube texture memory.\n");
812 return D3DERR_OUTOFVIDEOMEMORY;
815 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
816 if (FAILED(hr))
818 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
819 HeapFree(GetProcessHeap(), 0, object);
820 return hr;
823 TRACE("Created cube texture %p.\n", object);
824 *texture = &object->IDirect3DCubeTexture9_iface;
826 return D3D_OK;
829 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
830 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
831 HANDLE *shared_handle)
833 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
834 IDirect3DVertexBuffer9Impl *object;
835 HRESULT hr;
837 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
838 iface, size, usage, fvf, pool, buffer, shared_handle);
840 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
841 if (!object)
843 ERR("Failed to allocate buffer memory.\n");
844 return D3DERR_OUTOFVIDEOMEMORY;
847 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
848 if (FAILED(hr))
850 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
851 HeapFree(GetProcessHeap(), 0, object);
852 return hr;
855 TRACE("Created vertex buffer %p.\n", object);
856 *buffer = (IDirect3DVertexBuffer9 *)object;
858 return D3D_OK;
861 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
862 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
863 HANDLE *shared_handle)
865 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
866 IDirect3DIndexBuffer9Impl *object;
867 HRESULT hr;
869 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
870 iface, size, usage, format, pool, buffer, shared_handle);
872 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
873 if (!object)
875 ERR("Failed to allocate buffer memory.\n");
876 return D3DERR_OUTOFVIDEOMEMORY;
879 hr = indexbuffer_init(object, This, size, usage, format, pool);
880 if (FAILED(hr))
882 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
883 HeapFree(GetProcessHeap(), 0, object);
884 return hr;
887 TRACE("Created index buffer %p.\n", object);
888 *buffer = &object->IDirect3DIndexBuffer9_iface;
890 return D3D_OK;
893 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
894 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
895 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
896 DWORD MultisampleQuality)
898 IDirect3DSurface9Impl *object;
899 HRESULT hr;
901 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
902 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
903 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
904 MultiSample, MultisampleQuality);
906 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
907 if (!object)
909 FIXME("Failed to allocate surface memory.\n");
910 return D3DERR_OUTOFVIDEOMEMORY;
913 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
914 MultiSample, MultisampleQuality);
915 if (FAILED(hr))
917 WARN("Failed to initialize surface, hr %#x.\n", hr);
918 HeapFree(GetProcessHeap(), 0, object);
919 return hr;
922 TRACE("Created surface %p.\n", object);
923 *ppSurface = (IDirect3DSurface9 *)object;
925 return D3D_OK;
928 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
929 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
930 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
932 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
933 HRESULT hr;
935 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
936 "lockable %#x, surface %p, shared_handle %p.\n",
937 iface, Width, Height, Format, MultiSample, MultisampleQuality,
938 Lockable, ppSurface, pSharedHandle);
940 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
941 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
942 MultiSample, MultisampleQuality);
944 return hr;
947 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
948 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
949 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
950 HANDLE *pSharedHandle)
952 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
953 HRESULT hr;
955 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
956 "discard %#x, surface %p, shared_handle %p.\n",
957 iface, Width, Height, Format, MultiSample, MultisampleQuality,
958 Discard, ppSurface, pSharedHandle);
960 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
961 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
962 MultisampleQuality);
964 return hr;
968 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
969 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
970 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
972 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
973 HRESULT hr;
975 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
976 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
978 wined3d_mutex_lock();
979 hr = wined3d_device_update_surface(This->wined3d_device,
980 ((IDirect3DSurface9Impl *)pSourceSurface)->wined3d_surface, pSourceRect,
981 ((IDirect3DSurface9Impl *)pDestinationSurface)->wined3d_surface, pDestPoint);
982 wined3d_mutex_unlock();
984 return hr;
987 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
988 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
990 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
991 HRESULT hr;
993 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
995 wined3d_mutex_lock();
996 hr = wined3d_device_update_texture(This->wined3d_device,
997 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
998 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
999 wined3d_mutex_unlock();
1001 return hr;
1004 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1005 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1007 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
1008 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1009 HRESULT hr;
1011 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1013 wined3d_mutex_lock();
1014 hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
1015 renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1016 wined3d_mutex_unlock();
1018 return hr;
1021 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1022 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1024 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1025 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1026 HRESULT hr;
1028 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1030 wined3d_mutex_lock();
1031 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1032 wined3d_mutex_unlock();
1034 return hr;
1037 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1038 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1040 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
1041 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
1042 HRESULT hr;
1044 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1045 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1047 wined3d_mutex_lock();
1048 hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1049 wined3d_mutex_unlock();
1051 return hr;
1054 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1055 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1057 const WINED3DCOLORVALUE c =
1059 ((color >> 16) & 0xff) / 255.0f,
1060 ((color >> 8) & 0xff) / 255.0f,
1061 (color & 0xff) / 255.0f,
1062 ((color >> 24) & 0xff) / 255.0f,
1064 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1065 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1066 struct wined3d_resource *wined3d_resource;
1067 struct wined3d_resource_desc desc;
1068 HRESULT hr;
1070 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1072 wined3d_mutex_lock();
1074 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1075 wined3d_resource_get_desc(wined3d_resource, &desc);
1077 /* This method is only allowed with surfaces that are render targets, or
1078 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1079 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1081 wined3d_mutex_unlock();
1082 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1083 return D3DERR_INVALIDCALL;
1086 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1087 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1089 wined3d_mutex_unlock();
1091 return hr;
1094 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1095 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1096 HANDLE *pSharedHandle)
1098 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1099 HRESULT hr;
1101 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1102 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1104 if(Pool == D3DPOOL_MANAGED ){
1105 FIXME("Attempting to create a managed offscreen plain surface\n");
1106 return D3DERR_INVALIDCALL;
1109 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1110 but then...
1111 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1112 Why, their always lockable?
1113 should I change the usage to dynamic?
1115 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1116 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1117 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1119 return hr;
1122 /* TODO: move to wineD3D */
1123 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1124 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1126 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1127 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1128 HRESULT hr;
1130 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1132 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1134 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1135 return D3DERR_INVALIDCALL;
1138 wined3d_mutex_lock();
1139 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1140 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1141 wined3d_mutex_unlock();
1143 return hr;
1146 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1147 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1149 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1150 struct wined3d_surface *wined3d_surface;
1151 HRESULT hr;
1153 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1155 if (ppRenderTarget == NULL) {
1156 return D3DERR_INVALIDCALL;
1159 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1161 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1162 return D3DERR_INVALIDCALL;
1165 wined3d_mutex_lock();
1167 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1169 if (FAILED(hr))
1171 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1173 else if (!wined3d_surface)
1175 *ppRenderTarget = NULL;
1177 else
1179 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1180 IDirect3DSurface9_AddRef(*ppRenderTarget);
1181 wined3d_surface_decref(wined3d_surface);
1184 wined3d_mutex_unlock();
1186 return hr;
1189 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1190 IDirect3DSurface9 *pZStencilSurface)
1192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1193 IDirect3DSurface9Impl *pSurface;
1194 HRESULT hr;
1196 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1198 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1200 wined3d_mutex_lock();
1201 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1202 wined3d_mutex_unlock();
1204 return hr;
1207 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1208 IDirect3DSurface9 **ppZStencilSurface)
1210 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1211 struct wined3d_surface *wined3d_surface;
1212 HRESULT hr;
1214 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1216 if(ppZStencilSurface == NULL){
1217 return D3DERR_INVALIDCALL;
1220 wined3d_mutex_lock();
1221 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1222 if (SUCCEEDED(hr))
1224 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1225 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1226 wined3d_surface_decref(wined3d_surface);
1228 else
1230 if (hr != WINED3DERR_NOTFOUND)
1231 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1232 *ppZStencilSurface = NULL;
1234 wined3d_mutex_unlock();
1236 return hr;
1239 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1241 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1242 HRESULT hr;
1244 TRACE("iface %p.\n", iface);
1246 wined3d_mutex_lock();
1247 hr = wined3d_device_begin_scene(This->wined3d_device);
1248 wined3d_mutex_unlock();
1250 return hr;
1253 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1255 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1256 HRESULT hr;
1258 TRACE("iface %p.\n", iface);
1260 wined3d_mutex_lock();
1261 hr = wined3d_device_end_scene(This->wined3d_device);
1262 wined3d_mutex_unlock();
1264 return hr;
1267 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
1268 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1270 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1271 HRESULT hr;
1273 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1274 iface, Count, pRects, Flags, Color, Z, Stencil);
1276 /* Note: D3DRECT is compatible with WINED3DRECT */
1277 wined3d_mutex_lock();
1278 hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1279 wined3d_mutex_unlock();
1281 return hr;
1284 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1285 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1287 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1288 HRESULT hr;
1290 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1292 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1293 wined3d_mutex_lock();
1294 hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1295 wined3d_mutex_unlock();
1297 return hr;
1300 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1301 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1303 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1304 HRESULT hr;
1306 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1308 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1309 wined3d_mutex_lock();
1310 hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1311 wined3d_mutex_unlock();
1313 return hr;
1316 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1317 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1319 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1320 HRESULT hr;
1322 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1324 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1325 wined3d_mutex_lock();
1326 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1327 wined3d_mutex_unlock();
1329 return hr;
1332 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1333 const D3DVIEWPORT9 *pViewport)
1335 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1336 HRESULT hr;
1338 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1340 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1341 wined3d_mutex_lock();
1342 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1343 wined3d_mutex_unlock();
1345 return hr;
1348 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1349 D3DVIEWPORT9 *pViewport)
1351 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1352 HRESULT hr;
1354 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1356 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1357 wined3d_mutex_lock();
1358 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1359 wined3d_mutex_unlock();
1361 return hr;
1364 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1365 const D3DMATERIAL9 *pMaterial)
1367 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1368 HRESULT hr;
1370 TRACE("iface %p, material %p.\n", iface, pMaterial);
1372 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1373 wined3d_mutex_lock();
1374 hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1375 wined3d_mutex_unlock();
1377 return hr;
1380 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1381 D3DMATERIAL9 *pMaterial)
1383 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1384 HRESULT hr;
1386 TRACE("iface %p, material %p.\n", iface, pMaterial);
1388 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1389 wined3d_mutex_lock();
1390 hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1391 wined3d_mutex_unlock();
1393 return hr;
1396 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1397 const D3DLIGHT9 *pLight)
1399 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1400 HRESULT hr;
1402 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1404 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1405 wined3d_mutex_lock();
1406 hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1407 wined3d_mutex_unlock();
1409 return hr;
1412 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1413 D3DLIGHT9 *pLight)
1415 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1416 HRESULT hr;
1418 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1420 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1421 wined3d_mutex_lock();
1422 hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1423 wined3d_mutex_unlock();
1425 return hr;
1428 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1429 BOOL Enable)
1431 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1432 HRESULT hr;
1434 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1436 wined3d_mutex_lock();
1437 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1438 wined3d_mutex_unlock();
1440 return hr;
1443 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1444 BOOL *pEnable)
1446 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1447 HRESULT hr;
1449 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1451 wined3d_mutex_lock();
1452 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1453 wined3d_mutex_unlock();
1455 return hr;
1458 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1459 const float *pPlane)
1461 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1462 HRESULT hr;
1464 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1468 wined3d_mutex_unlock();
1470 return hr;
1473 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1474 float *pPlane)
1476 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1477 HRESULT hr;
1479 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1481 wined3d_mutex_lock();
1482 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1483 wined3d_mutex_unlock();
1485 return hr;
1488 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1489 D3DRENDERSTATETYPE State, DWORD Value)
1491 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1492 HRESULT hr;
1494 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1496 wined3d_mutex_lock();
1497 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1498 wined3d_mutex_unlock();
1500 return hr;
1503 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1504 D3DRENDERSTATETYPE State, DWORD *pValue)
1506 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1507 HRESULT hr;
1509 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1511 wined3d_mutex_lock();
1512 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1513 wined3d_mutex_unlock();
1515 return hr;
1518 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1519 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1521 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1522 IDirect3DStateBlock9Impl *object;
1523 HRESULT hr;
1525 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1527 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1529 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1530 return D3DERR_INVALIDCALL;
1533 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1534 if (!object)
1536 ERR("Failed to allocate stateblock memory.\n");
1537 return E_OUTOFMEMORY;
1540 hr = stateblock_init(object, This, type, NULL);
1541 if (FAILED(hr))
1543 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1544 HeapFree(GetProcessHeap(), 0, object);
1545 return hr;
1548 TRACE("Created stateblock %p.\n", object);
1549 *stateblock = &object->IDirect3DStateBlock9_iface;
1551 return D3D_OK;
1554 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1556 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1557 HRESULT hr;
1559 TRACE("iface %p.\n", iface);
1561 wined3d_mutex_lock();
1562 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1563 wined3d_mutex_unlock();
1565 return hr;
1568 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1569 IDirect3DStateBlock9 **stateblock)
1571 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1572 struct wined3d_stateblock *wined3d_stateblock;
1573 IDirect3DStateBlock9Impl *object;
1574 HRESULT hr;
1576 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1578 wined3d_mutex_lock();
1579 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1580 wined3d_mutex_unlock();
1581 if (FAILED(hr))
1583 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1584 return hr;
1587 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1588 if (!object)
1590 ERR("Failed to allocate stateblock memory.\n");
1591 wined3d_mutex_lock();
1592 wined3d_stateblock_decref(wined3d_stateblock);
1593 wined3d_mutex_unlock();
1594 return E_OUTOFMEMORY;
1597 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1598 if (FAILED(hr))
1600 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1601 wined3d_mutex_lock();
1602 wined3d_stateblock_decref(wined3d_stateblock);
1603 wined3d_mutex_unlock();
1604 HeapFree(GetProcessHeap(), 0, object);
1605 return hr;
1608 TRACE("Created stateblock %p.\n", object);
1609 *stateblock = &object->IDirect3DStateBlock9_iface;
1611 return D3D_OK;
1614 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1615 const D3DCLIPSTATUS9 *pClipStatus)
1617 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1618 HRESULT hr;
1620 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1622 wined3d_mutex_lock();
1623 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1624 wined3d_mutex_unlock();
1626 return hr;
1629 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1630 D3DCLIPSTATUS9 *pClipStatus)
1632 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1633 HRESULT hr;
1635 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1637 wined3d_mutex_lock();
1638 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1639 wined3d_mutex_unlock();
1641 return hr;
1644 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1645 IDirect3DBaseTexture9 **ppTexture)
1647 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1648 struct wined3d_texture *wined3d_texture = NULL;
1649 HRESULT hr;
1651 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1653 if(ppTexture == NULL){
1654 return D3DERR_INVALIDCALL;
1657 wined3d_mutex_lock();
1658 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1659 if (SUCCEEDED(hr) && wined3d_texture)
1661 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1662 IDirect3DBaseTexture9_AddRef(*ppTexture);
1663 wined3d_texture_decref(wined3d_texture);
1665 else
1667 if (FAILED(hr))
1669 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1671 *ppTexture = NULL;
1673 wined3d_mutex_unlock();
1675 return hr;
1678 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1679 IDirect3DBaseTexture9 *texture)
1681 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1682 HRESULT hr;
1684 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1686 wined3d_mutex_lock();
1687 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1688 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1689 wined3d_mutex_unlock();
1691 return hr;
1694 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1696 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1697 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1698 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1699 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1700 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1701 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1702 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1703 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1704 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1705 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1706 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1707 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1708 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1709 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1710 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1711 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1712 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1713 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1714 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1715 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1716 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1717 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1718 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1719 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1720 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1721 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1722 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1723 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1724 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1725 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1726 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1727 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1728 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1731 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1732 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1734 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1735 HRESULT hr;
1737 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1739 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1741 WARN("Invalid Type %#x passed.\n", Type);
1742 return D3D_OK;
1745 wined3d_mutex_lock();
1746 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1747 wined3d_mutex_unlock();
1749 return hr;
1752 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1753 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1755 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1756 HRESULT hr;
1758 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1760 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1762 WARN("Invalid Type %#x passed.\n", Type);
1763 return D3D_OK;
1766 wined3d_mutex_lock();
1767 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1768 wined3d_mutex_unlock();
1770 return hr;
1773 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1774 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1776 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1777 HRESULT hr;
1779 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1781 wined3d_mutex_lock();
1782 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1783 wined3d_mutex_unlock();
1785 return hr;
1788 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1789 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1791 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1792 HRESULT hr;
1794 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1796 wined3d_mutex_lock();
1797 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1798 wined3d_mutex_unlock();
1800 return hr;
1803 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1804 DWORD *pNumPasses)
1806 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1807 HRESULT hr;
1809 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1811 wined3d_mutex_lock();
1812 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1813 wined3d_mutex_unlock();
1815 return hr;
1818 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1819 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1821 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1822 HRESULT hr;
1824 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1826 wined3d_mutex_lock();
1827 hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1828 wined3d_mutex_unlock();
1830 return hr;
1833 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1834 UINT PaletteNumber, PALETTEENTRY *pEntries)
1836 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1837 HRESULT hr;
1839 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1841 wined3d_mutex_lock();
1842 hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1843 wined3d_mutex_unlock();
1845 return hr;
1848 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1849 UINT PaletteNumber)
1851 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1852 HRESULT hr;
1854 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1856 wined3d_mutex_lock();
1857 hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1858 wined3d_mutex_unlock();
1860 return hr;
1863 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1864 UINT *PaletteNumber)
1866 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1867 HRESULT hr;
1869 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1871 wined3d_mutex_lock();
1872 hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1873 wined3d_mutex_unlock();
1875 return hr;
1878 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1879 const RECT *pRect)
1881 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1882 HRESULT hr;
1884 TRACE("iface %p, rect %p.\n", iface, pRect);
1886 wined3d_mutex_lock();
1887 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1888 wined3d_mutex_unlock();
1890 return hr;
1893 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1895 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1896 HRESULT hr;
1898 TRACE("iface %p, rect %p.\n", iface, pRect);
1900 wined3d_mutex_lock();
1901 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1902 wined3d_mutex_unlock();
1904 return hr;
1907 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1908 BOOL bSoftware)
1910 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1911 HRESULT hr;
1913 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1915 wined3d_mutex_lock();
1916 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1917 wined3d_mutex_unlock();
1919 return hr;
1922 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1924 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1925 BOOL ret;
1927 TRACE("iface %p.\n", iface);
1929 wined3d_mutex_lock();
1930 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1931 wined3d_mutex_unlock();
1933 return ret;
1936 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1938 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1939 HRESULT hr;
1941 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1943 wined3d_mutex_lock();
1944 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1945 wined3d_mutex_unlock();
1947 return hr;
1950 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1952 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1953 float ret;
1955 TRACE("iface %p.\n", iface);
1957 wined3d_mutex_lock();
1958 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1959 wined3d_mutex_unlock();
1961 return ret;
1964 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1965 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1967 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1968 HRESULT hr;
1970 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1971 iface, PrimitiveType, StartVertex, PrimitiveCount);
1973 wined3d_mutex_lock();
1974 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1975 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1976 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1977 wined3d_mutex_unlock();
1979 return hr;
1982 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1983 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1984 UINT startIndex, UINT primCount)
1986 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1987 HRESULT hr;
1989 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1990 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1991 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1992 NumVertices, startIndex, primCount);
1994 wined3d_mutex_lock();
1995 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1996 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1997 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1998 vertex_count_from_primitive_count(PrimitiveType, primCount));
1999 wined3d_mutex_unlock();
2001 return hr;
2004 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2005 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2006 UINT VertexStreamZeroStride)
2008 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2009 HRESULT hr;
2011 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2012 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2014 wined3d_mutex_lock();
2015 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2016 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2017 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2018 pVertexStreamZeroData, VertexStreamZeroStride);
2019 wined3d_mutex_unlock();
2021 return hr;
2024 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2025 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2026 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2027 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2029 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2030 HRESULT hr;
2032 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2033 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2034 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2035 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2037 wined3d_mutex_lock();
2038 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2039 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2040 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2041 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2042 wined3d_mutex_unlock();
2044 return hr;
2047 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2048 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2049 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2051 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2052 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2053 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2054 HRESULT hr;
2056 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2057 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2059 wined3d_mutex_lock();
2060 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2061 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2062 wined3d_mutex_unlock();
2064 return hr;
2067 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2068 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2070 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2071 IDirect3DVertexDeclaration9Impl *object;
2072 HRESULT hr;
2074 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2076 if (!declaration)
2078 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2079 return D3DERR_INVALIDCALL;
2082 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2083 if (!object)
2085 ERR("Failed to allocate vertex declaration memory.\n");
2086 return E_OUTOFMEMORY;
2089 hr = vertexdeclaration_init(object, This, elements);
2090 if (FAILED(hr))
2092 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2093 HeapFree(GetProcessHeap(), 0, object);
2094 return hr;
2097 TRACE("Created vertex declaration %p.\n", object);
2098 *declaration = (IDirect3DVertexDeclaration9 *)object;
2100 return D3D_OK;
2103 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2104 IDirect3DVertexDeclaration9 *declaration)
2106 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2107 HRESULT hr;
2109 TRACE("iface %p, declaration %p.\n", iface, declaration);
2111 wined3d_mutex_lock();
2112 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2113 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2114 wined3d_mutex_unlock();
2116 return hr;
2119 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2120 IDirect3DVertexDeclaration9 **declaration)
2122 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2123 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2124 HRESULT hr;
2126 TRACE("iface %p, declaration %p.\n", iface, declaration);
2128 if (!declaration) return D3DERR_INVALIDCALL;
2130 wined3d_mutex_lock();
2131 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2132 if (SUCCEEDED(hr) && wined3d_declaration)
2134 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2135 IDirect3DVertexDeclaration9_AddRef(*declaration);
2136 wined3d_vertex_declaration_decref(wined3d_declaration);
2138 else
2140 *declaration = NULL;
2142 wined3d_mutex_unlock();
2144 TRACE("Returning %p.\n", *declaration);
2145 return hr;
2148 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2149 HRESULT hr;
2150 D3DVERTEXELEMENT9* elements = NULL;
2151 IDirect3DVertexDeclaration9* pDecl = NULL;
2152 int p, low, high; /* deliberately signed */
2153 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2155 TRACE("Searching for declaration for fvf %08x... ", fvf);
2157 low = 0;
2158 high = This->numConvertedDecls - 1;
2159 while(low <= high) {
2160 p = (low + high) >> 1;
2161 TRACE("%d ", p);
2162 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2163 TRACE("found %p\n", convertedDecls[p]);
2164 return convertedDecls[p];
2165 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2166 low = p + 1;
2167 } else {
2168 high = p - 1;
2171 TRACE("not found. Creating and inserting at position %d.\n", low);
2173 hr = vdecl_convert_fvf(fvf, &elements);
2174 if (hr != S_OK) return NULL;
2176 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2177 &pDecl);
2178 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2179 if (hr != S_OK) return NULL;
2181 if(This->declArraySize == This->numConvertedDecls) {
2182 int grow = max(This->declArraySize / 2, 8);
2183 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2184 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2185 if(!convertedDecls) {
2186 /* This will destroy it */
2187 IDirect3DVertexDeclaration9_Release(pDecl);
2188 return NULL;
2190 This->convertedDecls = convertedDecls;
2191 This->declArraySize += grow;
2194 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2195 convertedDecls[low] = pDecl;
2196 This->numConvertedDecls++;
2198 /* Will prevent the decl from being destroyed */
2199 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2200 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2202 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2203 return pDecl;
2206 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2208 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2209 IDirect3DVertexDeclaration9 *decl;
2210 HRESULT hr;
2212 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2214 if (!FVF)
2216 WARN("%#x is not a valid FVF\n", FVF);
2217 return D3D_OK;
2220 wined3d_mutex_lock();
2221 decl = getConvertedDecl(This, FVF);
2222 wined3d_mutex_unlock();
2224 if (!decl)
2226 /* Any situation when this should happen, except out of memory? */
2227 ERR("Failed to create a converted vertex declaration\n");
2228 return D3DERR_DRIVERINTERNALERROR;
2231 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2232 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2234 return hr;
2237 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2239 IDirect3DVertexDeclaration9 *decl;
2240 HRESULT hr;
2242 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2244 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2245 if (FAILED(hr))
2247 WARN("Failed to get vertex declaration, %#x\n", hr);
2248 *pFVF = 0;
2249 return hr;
2252 if (decl)
2254 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2255 IDirect3DVertexDeclaration9_Release(decl);
2257 else
2259 *pFVF = 0;
2262 TRACE("Returning FVF %#x\n", *pFVF);
2264 return hr;
2267 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2268 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2270 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2271 IDirect3DVertexShader9Impl *object;
2272 HRESULT hr;
2274 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2276 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2277 if (!object)
2279 ERR("Failed to allocate vertex shader memory.\n");
2280 return E_OUTOFMEMORY;
2283 hr = vertexshader_init(object, This, byte_code);
2284 if (FAILED(hr))
2286 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2287 HeapFree(GetProcessHeap(), 0, object);
2288 return hr;
2291 TRACE("Created vertex shader %p.\n", object);
2292 *shader = &object->IDirect3DVertexShader9_iface;
2294 return D3D_OK;
2297 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2298 IDirect3DVertexShader9 *shader)
2300 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2301 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2302 HRESULT hr;
2304 TRACE("iface %p, shader %p.\n", iface, shader);
2306 wined3d_mutex_lock();
2307 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2308 shader_obj ? shader_obj->wined3d_shader : NULL);
2309 wined3d_mutex_unlock();
2311 return hr;
2314 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2315 IDirect3DVertexShader9 **shader)
2317 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2318 struct wined3d_shader *wined3d_shader;
2320 TRACE("iface %p, shader %p.\n", iface, shader);
2322 wined3d_mutex_lock();
2323 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2324 if (wined3d_shader)
2326 *shader = wined3d_shader_get_parent(wined3d_shader);
2327 IDirect3DVertexShader9_AddRef(*shader);
2328 wined3d_shader_decref(wined3d_shader);
2330 else
2332 *shader = NULL;
2334 wined3d_mutex_unlock();
2336 TRACE("Returning %p.\n", *shader);
2338 return D3D_OK;
2341 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2342 UINT reg_idx, const float *data, UINT count)
2344 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2345 HRESULT hr;
2347 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2349 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2351 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2352 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2353 return D3DERR_INVALIDCALL;
2356 wined3d_mutex_lock();
2357 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2358 wined3d_mutex_unlock();
2360 return hr;
2363 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2364 UINT reg_idx, float *data, UINT count)
2366 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2367 HRESULT hr;
2369 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2371 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2373 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2374 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2375 return D3DERR_INVALIDCALL;
2378 wined3d_mutex_lock();
2379 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2380 wined3d_mutex_unlock();
2382 return hr;
2385 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2386 UINT reg_idx, const int *data, UINT count)
2388 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2389 HRESULT hr;
2391 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2393 wined3d_mutex_lock();
2394 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2395 wined3d_mutex_unlock();
2397 return hr;
2400 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2401 UINT reg_idx, int *data, UINT count)
2403 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2404 HRESULT hr;
2406 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2408 wined3d_mutex_lock();
2409 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2410 wined3d_mutex_unlock();
2412 return hr;
2415 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2416 UINT reg_idx, const BOOL *data, UINT count)
2418 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2419 HRESULT hr;
2421 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2423 wined3d_mutex_lock();
2424 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2425 wined3d_mutex_unlock();
2427 return hr;
2430 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2431 UINT reg_idx, BOOL *data, UINT count)
2433 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2434 HRESULT hr;
2436 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2438 wined3d_mutex_lock();
2439 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2440 wined3d_mutex_unlock();
2442 return hr;
2445 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2446 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2448 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2449 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2450 HRESULT hr;
2452 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2453 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2455 wined3d_mutex_lock();
2456 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2457 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2458 OffsetInBytes, Stride);
2459 wined3d_mutex_unlock();
2461 return hr;
2464 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2465 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2467 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2468 struct wined3d_buffer *retStream = NULL;
2469 HRESULT hr;
2471 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2472 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2474 if(pStream == NULL){
2475 return D3DERR_INVALIDCALL;
2478 wined3d_mutex_lock();
2479 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2480 if (SUCCEEDED(hr) && retStream)
2482 *pStream = wined3d_buffer_get_parent(retStream);
2483 IDirect3DVertexBuffer9_AddRef(*pStream);
2484 wined3d_buffer_decref(retStream);
2486 else
2488 if (FAILED(hr))
2490 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2492 *pStream = NULL;
2494 wined3d_mutex_unlock();
2496 return hr;
2499 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2500 UINT StreamNumber, UINT Divider)
2502 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2503 HRESULT hr;
2505 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2507 wined3d_mutex_lock();
2508 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2509 wined3d_mutex_unlock();
2511 return hr;
2514 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2515 UINT StreamNumber, UINT *Divider)
2517 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2518 HRESULT hr;
2520 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2522 wined3d_mutex_lock();
2523 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2524 wined3d_mutex_unlock();
2526 return hr;
2529 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2530 IDirect3DIndexBuffer9 *pIndexData)
2532 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2533 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2534 HRESULT hr;
2536 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2538 wined3d_mutex_lock();
2539 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2540 ib ? ib->wineD3DIndexBuffer : NULL,
2541 ib ? ib->format : WINED3DFMT_UNKNOWN);
2542 wined3d_mutex_unlock();
2544 return hr;
2547 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2548 IDirect3DIndexBuffer9 **ppIndexData)
2550 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2551 struct wined3d_buffer *retIndexData = NULL;
2552 HRESULT hr;
2554 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2556 if(ppIndexData == NULL){
2557 return D3DERR_INVALIDCALL;
2560 wined3d_mutex_lock();
2561 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2562 if (SUCCEEDED(hr) && retIndexData)
2564 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2565 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2566 wined3d_buffer_decref(retIndexData);
2568 else
2570 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2571 *ppIndexData = NULL;
2573 wined3d_mutex_unlock();
2575 return hr;
2578 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2579 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2581 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2582 IDirect3DPixelShader9Impl *object;
2583 HRESULT hr;
2585 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2587 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2588 if (!object)
2590 FIXME("Failed to allocate pixel shader memory.\n");
2591 return E_OUTOFMEMORY;
2594 hr = pixelshader_init(object, This, byte_code);
2595 if (FAILED(hr))
2597 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2598 HeapFree(GetProcessHeap(), 0, object);
2599 return hr;
2602 TRACE("Created pixel shader %p.\n", object);
2603 *shader = &object->IDirect3DPixelShader9_iface;
2605 return D3D_OK;
2608 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2609 IDirect3DPixelShader9 *shader)
2611 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2612 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2613 HRESULT hr;
2615 TRACE("iface %p, shader %p.\n", iface, shader);
2617 wined3d_mutex_lock();
2618 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2619 shader_obj ? shader_obj->wined3d_shader : NULL);
2620 wined3d_mutex_unlock();
2622 return hr;
2625 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2626 IDirect3DPixelShader9 **shader)
2628 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2629 struct wined3d_shader *wined3d_shader;
2631 TRACE("iface %p, shader %p.\n", iface, shader);
2633 if (!shader) return D3DERR_INVALIDCALL;
2635 wined3d_mutex_lock();
2636 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2637 if (wined3d_shader)
2639 *shader = wined3d_shader_get_parent(wined3d_shader);
2640 IDirect3DPixelShader9_AddRef(*shader);
2641 wined3d_shader_decref(wined3d_shader);
2643 else
2645 *shader = NULL;
2647 wined3d_mutex_unlock();
2649 TRACE("Returning %p.\n", *shader);
2651 return D3D_OK;
2654 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2655 UINT reg_idx, const float *data, UINT count)
2657 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2658 HRESULT hr;
2660 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2662 wined3d_mutex_lock();
2663 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2664 wined3d_mutex_unlock();
2666 return hr;
2669 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2670 UINT reg_idx, float *data, UINT count)
2672 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2673 HRESULT hr;
2675 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2677 wined3d_mutex_lock();
2678 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2679 wined3d_mutex_unlock();
2681 return hr;
2684 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2685 UINT reg_idx, const int *data, UINT count)
2687 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2688 HRESULT hr;
2690 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2692 wined3d_mutex_lock();
2693 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2694 wined3d_mutex_unlock();
2696 return hr;
2699 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2700 UINT reg_idx, int *data, UINT count)
2702 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2703 HRESULT hr;
2705 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2707 wined3d_mutex_lock();
2708 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2709 wined3d_mutex_unlock();
2711 return hr;
2714 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2715 UINT reg_idx, const BOOL *data, UINT count)
2717 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2718 HRESULT hr;
2720 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2722 wined3d_mutex_lock();
2723 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2724 wined3d_mutex_unlock();
2726 return hr;
2729 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2730 UINT reg_idx, BOOL *data, UINT count)
2732 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2733 HRESULT hr;
2735 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2737 wined3d_mutex_lock();
2738 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2739 wined3d_mutex_unlock();
2741 return hr;
2744 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2745 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2747 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2748 HRESULT hr;
2750 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2751 iface, Handle, pNumSegs, pRectPatchInfo);
2753 wined3d_mutex_lock();
2754 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2755 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2756 wined3d_mutex_unlock();
2758 return hr;
2761 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2762 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2764 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2765 HRESULT hr;
2767 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2768 iface, Handle, pNumSegs, pTriPatchInfo);
2770 wined3d_mutex_lock();
2771 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2772 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2773 wined3d_mutex_unlock();
2775 return hr;
2778 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2780 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2781 HRESULT hr;
2783 TRACE("iface %p, handle %#x.\n", iface, Handle);
2785 wined3d_mutex_lock();
2786 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2787 wined3d_mutex_unlock();
2789 return hr;
2792 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2793 IDirect3DQuery9 **query)
2795 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2796 IDirect3DQuery9Impl *object;
2797 HRESULT hr;
2799 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2801 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2802 if (!object)
2804 ERR("Failed to allocate query memory.\n");
2805 return E_OUTOFMEMORY;
2808 hr = query_init(object, This, type);
2809 if (FAILED(hr))
2811 WARN("Failed to initialize query, hr %#x.\n", hr);
2812 HeapFree(GetProcessHeap(), 0, object);
2813 return hr;
2816 TRACE("Created query %p.\n", object);
2817 if (query) *query = &object->IDirect3DQuery9_iface;
2818 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2820 return D3D_OK;
2823 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2824 UINT width, UINT height, float *rows, float *columns)
2826 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2827 iface, width, height, rows, columns);
2829 return E_NOTIMPL;
2832 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2833 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2834 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2836 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2837 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2838 iface, src_surface, dst_surface, src_descs, rect_count,
2839 dst_descs, operation, offset_x, offset_y);
2841 return E_NOTIMPL;
2844 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2845 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2846 const RGNDATA *dirty_region, DWORD flags)
2848 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2849 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2851 return E_NOTIMPL;
2854 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2856 FIXME("iface %p, priority %p stub!\n", iface, priority);
2858 return E_NOTIMPL;
2861 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2863 FIXME("iface %p, priority %d stub!\n", iface, priority);
2865 return E_NOTIMPL;
2868 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2870 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2872 return E_NOTIMPL;
2875 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2876 IDirect3DResource9 **resources, UINT32 resource_count)
2878 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2879 iface, resources, resource_count);
2881 return E_NOTIMPL;
2884 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2886 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2888 return E_NOTIMPL;
2891 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2893 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2895 *max_latency = 2;
2897 return E_NOTIMPL;
2900 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2902 static int i;
2904 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2906 if (!i++)
2907 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2909 return D3D_OK;
2912 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2913 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2914 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2916 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2917 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2918 iface, width, height, format, multisample_type, multisample_quality,
2919 lockable, surface, shared_handle, usage);
2921 return E_NOTIMPL;
2924 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2925 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2926 HANDLE *shared_handle, DWORD usage)
2928 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2929 iface, width, height, format, pool, surface, shared_handle, usage);
2931 return E_NOTIMPL;
2934 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2935 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2936 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2938 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2939 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2940 iface, width, height, format, multisample_type, multisample_quality,
2941 discard, surface, shared_handle, usage);
2943 return E_NOTIMPL;
2946 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2947 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2949 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2951 return E_NOTIMPL;
2954 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2955 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2957 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2959 return E_NOTIMPL;
2962 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2964 /* IUnknown */
2965 IDirect3DDevice9Impl_QueryInterface,
2966 IDirect3DDevice9Impl_AddRef,
2967 IDirect3DDevice9Impl_Release,
2968 /* IDirect3DDevice9 */
2969 IDirect3DDevice9Impl_TestCooperativeLevel,
2970 IDirect3DDevice9Impl_GetAvailableTextureMem,
2971 IDirect3DDevice9Impl_EvictManagedResources,
2972 IDirect3DDevice9Impl_GetDirect3D,
2973 IDirect3DDevice9Impl_GetDeviceCaps,
2974 IDirect3DDevice9Impl_GetDisplayMode,
2975 IDirect3DDevice9Impl_GetCreationParameters,
2976 IDirect3DDevice9Impl_SetCursorProperties,
2977 IDirect3DDevice9Impl_SetCursorPosition,
2978 IDirect3DDevice9Impl_ShowCursor,
2979 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2980 IDirect3DDevice9Impl_GetSwapChain,
2981 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2982 IDirect3DDevice9Impl_Reset,
2983 IDirect3DDevice9Impl_Present,
2984 IDirect3DDevice9Impl_GetBackBuffer,
2985 IDirect3DDevice9Impl_GetRasterStatus,
2986 IDirect3DDevice9Impl_SetDialogBoxMode,
2987 IDirect3DDevice9Impl_SetGammaRamp,
2988 IDirect3DDevice9Impl_GetGammaRamp,
2989 IDirect3DDevice9Impl_CreateTexture,
2990 IDirect3DDevice9Impl_CreateVolumeTexture,
2991 IDirect3DDevice9Impl_CreateCubeTexture,
2992 IDirect3DDevice9Impl_CreateVertexBuffer,
2993 IDirect3DDevice9Impl_CreateIndexBuffer,
2994 IDirect3DDevice9Impl_CreateRenderTarget,
2995 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2996 IDirect3DDevice9Impl_UpdateSurface,
2997 IDirect3DDevice9Impl_UpdateTexture,
2998 IDirect3DDevice9Impl_GetRenderTargetData,
2999 IDirect3DDevice9Impl_GetFrontBufferData,
3000 IDirect3DDevice9Impl_StretchRect,
3001 IDirect3DDevice9Impl_ColorFill,
3002 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3003 IDirect3DDevice9Impl_SetRenderTarget,
3004 IDirect3DDevice9Impl_GetRenderTarget,
3005 IDirect3DDevice9Impl_SetDepthStencilSurface,
3006 IDirect3DDevice9Impl_GetDepthStencilSurface,
3007 IDirect3DDevice9Impl_BeginScene,
3008 IDirect3DDevice9Impl_EndScene,
3009 IDirect3DDevice9Impl_Clear,
3010 IDirect3DDevice9Impl_SetTransform,
3011 IDirect3DDevice9Impl_GetTransform,
3012 IDirect3DDevice9Impl_MultiplyTransform,
3013 IDirect3DDevice9Impl_SetViewport,
3014 IDirect3DDevice9Impl_GetViewport,
3015 IDirect3DDevice9Impl_SetMaterial,
3016 IDirect3DDevice9Impl_GetMaterial,
3017 IDirect3DDevice9Impl_SetLight,
3018 IDirect3DDevice9Impl_GetLight,
3019 IDirect3DDevice9Impl_LightEnable,
3020 IDirect3DDevice9Impl_GetLightEnable,
3021 IDirect3DDevice9Impl_SetClipPlane,
3022 IDirect3DDevice9Impl_GetClipPlane,
3023 IDirect3DDevice9Impl_SetRenderState,
3024 IDirect3DDevice9Impl_GetRenderState,
3025 IDirect3DDevice9Impl_CreateStateBlock,
3026 IDirect3DDevice9Impl_BeginStateBlock,
3027 IDirect3DDevice9Impl_EndStateBlock,
3028 IDirect3DDevice9Impl_SetClipStatus,
3029 IDirect3DDevice9Impl_GetClipStatus,
3030 IDirect3DDevice9Impl_GetTexture,
3031 IDirect3DDevice9Impl_SetTexture,
3032 IDirect3DDevice9Impl_GetTextureStageState,
3033 IDirect3DDevice9Impl_SetTextureStageState,
3034 IDirect3DDevice9Impl_GetSamplerState,
3035 IDirect3DDevice9Impl_SetSamplerState,
3036 IDirect3DDevice9Impl_ValidateDevice,
3037 IDirect3DDevice9Impl_SetPaletteEntries,
3038 IDirect3DDevice9Impl_GetPaletteEntries,
3039 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3040 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3041 IDirect3DDevice9Impl_SetScissorRect,
3042 IDirect3DDevice9Impl_GetScissorRect,
3043 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3044 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3045 IDirect3DDevice9Impl_SetNPatchMode,
3046 IDirect3DDevice9Impl_GetNPatchMode,
3047 IDirect3DDevice9Impl_DrawPrimitive,
3048 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3049 IDirect3DDevice9Impl_DrawPrimitiveUP,
3050 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3051 IDirect3DDevice9Impl_ProcessVertices,
3052 IDirect3DDevice9Impl_CreateVertexDeclaration,
3053 IDirect3DDevice9Impl_SetVertexDeclaration,
3054 IDirect3DDevice9Impl_GetVertexDeclaration,
3055 IDirect3DDevice9Impl_SetFVF,
3056 IDirect3DDevice9Impl_GetFVF,
3057 IDirect3DDevice9Impl_CreateVertexShader,
3058 IDirect3DDevice9Impl_SetVertexShader,
3059 IDirect3DDevice9Impl_GetVertexShader,
3060 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3061 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3062 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3063 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3064 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3065 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3066 IDirect3DDevice9Impl_SetStreamSource,
3067 IDirect3DDevice9Impl_GetStreamSource,
3068 IDirect3DDevice9Impl_SetStreamSourceFreq,
3069 IDirect3DDevice9Impl_GetStreamSourceFreq,
3070 IDirect3DDevice9Impl_SetIndices,
3071 IDirect3DDevice9Impl_GetIndices,
3072 IDirect3DDevice9Impl_CreatePixelShader,
3073 IDirect3DDevice9Impl_SetPixelShader,
3074 IDirect3DDevice9Impl_GetPixelShader,
3075 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3076 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3077 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3078 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3079 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3080 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3081 IDirect3DDevice9Impl_DrawRectPatch,
3082 IDirect3DDevice9Impl_DrawTriPatch,
3083 IDirect3DDevice9Impl_DeletePatch,
3084 IDirect3DDevice9Impl_CreateQuery,
3085 /* IDirect3DDevice9Ex */
3086 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3087 IDirect3DDevice9ExImpl_ComposeRects,
3088 IDirect3DDevice9ExImpl_PresentEx,
3089 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3090 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3091 IDirect3DDevice9ExImpl_WaitForVBlank,
3092 IDirect3DDevice9ExImpl_CheckResourceResidency,
3093 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3094 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3095 IDirect3DDevice9ExImpl_CheckDeviceState,
3096 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3097 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3098 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3099 IDirect3DDevice9ExImpl_ResetEx,
3100 IDirect3DDevice9ExImpl_GetDisplayModeEx
3103 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3105 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3108 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3109 struct wined3d_device *device)
3111 TRACE("device_parent %p, device %p.\n", device_parent, device);
3114 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3115 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3116 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3118 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3119 IDirect3DSurface9Impl *d3d_surface;
3120 BOOL lockable = TRUE;
3121 HRESULT hr;
3123 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3124 "\tpool %#x, level %u, face %u, surface %p.\n",
3125 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3127 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3128 lockable = FALSE;
3130 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3131 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3132 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3133 if (FAILED(hr))
3135 WARN("Failed to create surface, hr %#x.\n", hr);
3136 return hr;
3139 *surface = d3d_surface->wined3d_surface;
3140 wined3d_surface_incref(*surface);
3142 d3d_surface->container = container_parent;
3143 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3144 d3d_surface->parentDevice = NULL;
3146 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3147 d3d_surface->forwardReference = container_parent;
3149 return hr;
3152 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3153 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3154 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3155 struct wined3d_surface **surface)
3157 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3158 IDirect3DSurface9Impl *d3d_surface;
3159 HRESULT hr;
3161 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3162 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3163 device_parent, container_parent, width, height, format, multisample_type,
3164 multisample_quality, lockable, surface);
3166 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3167 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3168 (IDirect3DSurface9 **)&d3d_surface, NULL);
3169 if (FAILED(hr))
3171 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3172 return hr;
3175 *surface = d3d_surface->wined3d_surface;
3176 wined3d_surface_incref(*surface);
3178 d3d_surface->container = container_parent;
3179 /* Implicit surfaces are created with an refcount of 0 */
3180 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3182 return hr;
3185 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3186 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3187 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3189 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3190 IDirect3DSurface9Impl *d3d_surface;
3191 HRESULT hr;
3193 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3194 "\tmultisample_quality %u, discard %u, surface %p.\n",
3195 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3197 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3198 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3199 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3200 if (FAILED(hr))
3202 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3203 return hr;
3206 *surface = d3d_surface->wined3d_surface;
3207 wined3d_surface_incref(*surface);
3208 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3209 /* Implicit surfaces are created with an refcount of 0 */
3210 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3212 return hr;
3215 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3216 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3217 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3219 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3220 IDirect3DVolume9Impl *object;
3221 HRESULT hr;
3223 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3224 "format %#x, pool %#x, usage %#x, volume %p\n",
3225 device_parent, container_parent, width, height, depth,
3226 format, pool, usage, volume);
3228 /* Allocate the storage for the device */
3229 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3230 if (!object)
3232 FIXME("Allocation of memory failed\n");
3233 *volume = NULL;
3234 return D3DERR_OUTOFVIDEOMEMORY;
3237 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3238 if (FAILED(hr))
3240 WARN("Failed to initialize volume, hr %#x.\n", hr);
3241 HeapFree(GetProcessHeap(), 0, object);
3242 return hr;
3245 *volume = object->wined3d_volume;
3246 wined3d_volume_incref(*volume);
3247 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3249 object->container = container_parent;
3250 object->forwardReference = container_parent;
3252 TRACE("Created volume %p.\n", object);
3254 return hr;
3257 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3258 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3260 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3261 D3DPRESENT_PARAMETERS local_parameters;
3262 IDirect3DSwapChain9 *d3d_swapchain;
3263 HRESULT hr;
3265 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3267 /* Copy the presentation parameters */
3268 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3269 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3270 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3271 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3272 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3273 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3274 local_parameters.SwapEffect = present_parameters->SwapEffect;
3275 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3276 local_parameters.Windowed = present_parameters->Windowed;
3277 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3278 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3279 local_parameters.Flags = present_parameters->Flags;
3280 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3281 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3283 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3284 &local_parameters, &d3d_swapchain);
3285 if (FAILED(hr))
3287 WARN("Failed to create swapchain, hr %#x.\n", hr);
3288 *swapchain = NULL;
3289 return hr;
3292 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3293 wined3d_swapchain_incref(*swapchain);
3294 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3296 /* Copy back the presentation parameters */
3297 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3298 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3299 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3300 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3301 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3302 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3303 present_parameters->SwapEffect = local_parameters.SwapEffect;
3304 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3305 present_parameters->Windowed = local_parameters.Windowed;
3306 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3307 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3308 present_parameters->Flags = local_parameters.Flags;
3309 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3310 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3312 return hr;
3315 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3317 device_parent_wined3d_device_created,
3318 device_parent_create_surface,
3319 device_parent_create_rendertarget,
3320 device_parent_create_depth_stencil,
3321 device_parent_create_volume,
3322 device_parent_create_swapchain,
3325 static void setup_fpu(void)
3327 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3328 WORD cw;
3329 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3330 cw = (cw & ~0xf3f) | 0x3f;
3331 __asm__ volatile ("fldcw %0" : : "m" (cw));
3332 #else
3333 FIXME("FPU setup not implemented for this platform.\n");
3334 #endif
3337 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3338 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3340 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3341 UINT i, count = 1;
3342 HRESULT hr;
3344 if (mode)
3345 FIXME("Ignoring display mode.\n");
3347 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3348 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3349 device->ref = 1;
3351 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3353 wined3d_mutex_lock();
3354 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3355 &device->device_parent, &device->wined3d_device);
3356 if (FAILED(hr))
3358 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3359 wined3d_mutex_unlock();
3360 return hr;
3363 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3365 WINED3DCAPS caps;
3367 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3368 count = caps.NumberOfAdaptersInGroup;
3371 if (flags & D3DCREATE_MULTITHREADED)
3372 wined3d_device_set_multithreaded(device->wined3d_device);
3374 if (!parameters->Windowed)
3376 if (!focus_window)
3377 focus_window = parameters->hDeviceWindow;
3378 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3380 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3381 wined3d_device_decref(device->wined3d_device);
3382 wined3d_mutex_unlock();
3383 return hr;
3386 for (i = 0; i < count; ++i)
3388 HWND device_window = parameters[i].hDeviceWindow;
3390 if (!device_window) device_window = focus_window;
3391 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3392 parameters[i].BackBufferWidth,
3393 parameters[i].BackBufferHeight);
3397 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3398 if (!wined3d_parameters)
3400 ERR("Failed to allocate wined3d parameters.\n");
3401 wined3d_device_decref(device->wined3d_device);
3402 wined3d_mutex_unlock();
3403 return E_OUTOFMEMORY;
3406 for (i = 0; i < count; ++i)
3408 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3409 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3410 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3411 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3412 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3413 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3414 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3415 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3416 wined3d_parameters[i].Windowed = parameters[i].Windowed;
3417 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3418 wined3d_parameters[i].AutoDepthStencilFormat =
3419 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3420 wined3d_parameters[i].Flags = parameters[i].Flags;
3421 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3422 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3423 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3426 hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3427 if (FAILED(hr))
3429 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3430 wined3d_device_release_focus_window(device->wined3d_device);
3431 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3432 wined3d_device_decref(device->wined3d_device);
3433 wined3d_mutex_unlock();
3434 return hr;
3437 wined3d_mutex_unlock();
3439 for (i = 0; i < count; ++i)
3441 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3442 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3443 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3444 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3445 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3446 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3447 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3448 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3449 parameters[i].Windowed = wined3d_parameters[i].Windowed;
3450 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3451 parameters[i].AutoDepthStencilFormat =
3452 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3453 parameters[i].Flags = wined3d_parameters[i].Flags;
3454 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3455 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3457 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3459 /* Initialize the converted declaration array. This creates a valid pointer
3460 * and when adding decls HeapReAlloc() can be used without further checking. */
3461 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3462 if (!device->convertedDecls)
3464 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3465 wined3d_mutex_lock();
3466 wined3d_device_uninit_3d(device->wined3d_device);
3467 wined3d_device_release_focus_window(device->wined3d_device);
3468 wined3d_device_decref(device->wined3d_device);
3469 wined3d_mutex_unlock();
3470 return E_OUTOFMEMORY;
3473 device->d3d_parent = &parent->IDirect3D9Ex_iface;
3474 IDirect3D9_AddRef(device->d3d_parent);
3476 return D3D_OK;