2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline IDirect3DDevice9Impl
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, IDirect3DDevice9Impl
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
,
192 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
194 IDirect3D9Impl
*d3dimpl
;
196 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
198 if (IsEqualGUID(riid
, &IID_IUnknown
)
199 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
200 IDirect3DDevice9Ex_AddRef(iface
);
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
204 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
209 d3dimpl
= (IDirect3D9Impl
*) d3d
;
211 if(d3dimpl
->extended
) {
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
214 IDirect3D9_Release(d3d
);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d
);
221 return E_NOINTERFACE
;
225 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
227 return E_NOINTERFACE
;
230 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex
*iface
)
232 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref
);
235 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
240 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex
*iface
)
242 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
245 if (This
->inDestruction
) return 0;
246 ref
= InterlockedDecrement(&This
->ref
);
248 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
252 This
->inDestruction
= TRUE
;
254 wined3d_mutex_lock();
255 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
259 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
261 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
263 wined3d_device_uninit_3d(This
->wined3d_device
);
264 wined3d_device_release_focus_window(This
->wined3d_device
);
265 wined3d_device_decref(This
->wined3d_device
);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This
->d3d_parent
);
270 HeapFree(GetProcessHeap(), 0, This
);
275 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
279 TRACE("iface %p.\n", iface
);
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET
;
290 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
292 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
295 TRACE("iface %p.\n", iface
);
297 wined3d_mutex_lock();
298 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
306 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
309 TRACE("iface %p.\n", iface
);
311 wined3d_mutex_lock();
312 hr
= wined3d_device_evict_managed_resources(This
->wined3d_device
);
313 wined3d_mutex_unlock();
318 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
,
321 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
323 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
325 if (NULL
== ppD3D9
) {
326 return D3DERR_INVALIDCALL
;
329 return IDirect3D9Ex_QueryInterface(This
->d3d_parent
, &IID_IDirect3D9
, (void **)ppD3D9
);
332 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*pCaps
)
334 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
335 HRESULT hrc
= D3D_OK
;
336 WINED3DCAPS
*pWineCaps
;
338 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
341 return D3DERR_INVALIDCALL
;
343 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
344 if(pWineCaps
== NULL
){
345 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
348 memset(pCaps
, 0, sizeof(*pCaps
));
350 wined3d_mutex_lock();
351 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
352 wined3d_mutex_unlock();
354 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
355 HeapFree(GetProcessHeap(), 0, pWineCaps
);
357 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
358 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
362 TRACE("Returning %p %p\n", This
, pCaps
);
366 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex
*iface
,
367 UINT iSwapChain
, D3DDISPLAYMODE
*pMode
)
369 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
372 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
374 wined3d_mutex_lock();
375 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, iSwapChain
, (WINED3DDISPLAYMODE
*)pMode
);
376 wined3d_mutex_unlock();
378 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
383 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
384 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
386 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
389 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
391 wined3d_mutex_lock();
392 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
393 (WINED3DDEVICE_CREATION_PARAMETERS
*)pParameters
);
394 wined3d_mutex_unlock();
399 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
400 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
)
402 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
403 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
406 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
407 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
411 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
412 return D3DERR_INVALIDCALL
;
415 wined3d_mutex_lock();
416 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
417 wined3d_mutex_unlock();
422 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex
*iface
,
423 int XScreenSpace
, int YScreenSpace
, DWORD Flags
)
425 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
427 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
429 wined3d_mutex_lock();
430 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
431 wined3d_mutex_unlock();
434 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL bShow
)
436 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
439 TRACE("iface %p, show %#x.\n", iface
, bShow
);
441 wined3d_mutex_lock();
442 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
443 wined3d_mutex_unlock();
448 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
449 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
451 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
452 IDirect3DSwapChain9Impl
*object
;
455 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
456 iface
, present_parameters
, swapchain
);
458 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
461 ERR("Failed to allocate swapchain memory.\n");
462 return E_OUTOFMEMORY
;
465 hr
= swapchain_init(object
, This
, present_parameters
);
468 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
469 HeapFree(GetProcessHeap(), 0, object
);
473 TRACE("Created swapchain %p.\n", object
);
474 *swapchain
= (IDirect3DSwapChain9
*)object
;
479 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
480 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
482 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
483 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
486 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
488 wined3d_mutex_lock();
489 hr
= wined3d_device_get_swapchain(This
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
490 if (SUCCEEDED(hr
) && wined3d_swapchain
)
492 *swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
493 IDirect3DSwapChain9_AddRef(*swapchain
);
494 wined3d_swapchain_decref(wined3d_swapchain
);
500 wined3d_mutex_unlock();
505 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
507 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
510 TRACE("iface %p.\n", iface
);
512 wined3d_mutex_lock();
513 count
= wined3d_device_get_swapchain_count(This
->wined3d_device
);
514 wined3d_mutex_unlock();
519 static HRESULT WINAPI
reset_enum_callback(struct wined3d_resource
*resource
, void *data
)
521 struct wined3d_resource_desc desc
;
522 BOOL
*resources_ok
= data
;
524 wined3d_resource_get_desc(resource
, &desc
);
525 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
527 IDirect3DSurface9
*surface
;
529 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
531 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
532 *resources_ok
= FALSE
;
536 surface
= wined3d_resource_get_parent(resource
);
538 IDirect3DSurface9_AddRef(surface
);
539 if (IDirect3DSurface9_Release(surface
))
541 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
542 *resources_ok
= FALSE
;
546 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
552 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex
*iface
,
553 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
555 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
556 WINED3DPRESENT_PARAMETERS localParameters
;
558 BOOL resources_ok
= TRUE
;
561 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
563 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
564 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
565 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
566 * make use of the hidden reference and destroys the objects.
568 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
569 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
571 wined3d_mutex_lock();
572 wined3d_device_set_index_buffer(This
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
573 for (i
= 0; i
< 16; ++i
)
575 wined3d_device_set_stream_source(This
->wined3d_device
, i
, NULL
, 0, 0);
577 for (i
= 0; i
< 16; ++i
)
579 wined3d_device_set_texture(This
->wined3d_device
, i
, NULL
);
582 wined3d_device_enum_resources(This
->wined3d_device
, reset_enum_callback
, &resources_ok
);
585 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
586 This
->notreset
= TRUE
;
587 wined3d_mutex_unlock();
589 return D3DERR_INVALIDCALL
;
592 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
593 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
594 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
595 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
596 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
597 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
598 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
599 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
600 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
601 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
602 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
603 localParameters
.Flags
= pPresentationParameters
->Flags
;
604 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
605 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
606 localParameters
.AutoRestoreDisplayMode
= TRUE
;
608 hr
= wined3d_device_reset(This
->wined3d_device
, &localParameters
);
610 This
->notreset
= TRUE
;
612 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
613 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
614 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
615 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
616 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
617 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
618 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
619 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
620 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
621 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
622 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
623 pPresentationParameters
->Flags
= localParameters
.Flags
;
624 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
625 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
627 This
->notreset
= FALSE
;
630 wined3d_mutex_unlock();
635 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex
*iface
,
636 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
637 const RGNDATA
*pDirtyRegion
)
639 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
642 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
643 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
645 wined3d_mutex_lock();
646 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
647 wined3d_mutex_unlock();
652 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
653 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
655 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
656 struct wined3d_surface
*wined3d_surface
= NULL
;
659 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
660 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
662 wined3d_mutex_lock();
663 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, iSwapChain
,
664 BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &wined3d_surface
);
665 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
667 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
668 IDirect3DSurface9_AddRef(*ppBackBuffer
);
669 wined3d_surface_decref(wined3d_surface
);
671 wined3d_mutex_unlock();
675 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
676 UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
)
678 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
681 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
683 wined3d_mutex_lock();
684 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, iSwapChain
, (WINED3DRASTER_STATUS
*)pRasterStatus
);
685 wined3d_mutex_unlock();
690 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
,
693 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
696 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
698 wined3d_mutex_lock();
699 hr
= wined3d_device_set_dialog_box_mode(This
->wined3d_device
, bEnableDialogs
);
700 wined3d_mutex_unlock();
705 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
706 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
708 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
710 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
712 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
713 wined3d_mutex_lock();
714 wined3d_device_set_gamma_ramp(This
->wined3d_device
, iSwapChain
, Flags
, (const WINED3DGAMMARAMP
*)pRamp
);
715 wined3d_mutex_unlock();
718 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
721 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
723 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
725 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
726 wined3d_mutex_lock();
727 wined3d_device_get_gamma_ramp(This
->wined3d_device
, iSwapChain
, (WINED3DGAMMARAMP
*)pRamp
);
728 wined3d_mutex_unlock();
731 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
732 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
733 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
735 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
736 IDirect3DTexture9Impl
*object
;
739 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
740 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
742 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
745 ERR("Failed to allocate texture memory.\n");
746 return D3DERR_OUTOFVIDEOMEMORY
;
749 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
752 WARN("Failed to initialize texture, hr %#x.\n", hr
);
753 HeapFree(GetProcessHeap(), 0, object
);
757 TRACE("Created texture %p.\n", object
);
758 *texture
= &object
->IDirect3DTexture9_iface
;
763 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
764 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
765 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
767 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
768 IDirect3DVolumeTexture9Impl
*object
;
771 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
772 iface
, width
, height
, depth
, levels
);
773 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
774 usage
, format
, pool
, texture
, shared_handle
);
776 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
779 ERR("Failed to allocate volume texture memory.\n");
780 return D3DERR_OUTOFVIDEOMEMORY
;
783 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
786 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
787 HeapFree(GetProcessHeap(), 0, object
);
791 TRACE("Created volume texture %p.\n", object
);
792 *texture
= &object
->IDirect3DVolumeTexture9_iface
;
797 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
798 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
799 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
801 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
802 IDirect3DCubeTexture9Impl
*object
;
805 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
806 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
808 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
811 ERR("Failed to allocate cube texture memory.\n");
812 return D3DERR_OUTOFVIDEOMEMORY
;
815 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
818 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
819 HeapFree(GetProcessHeap(), 0, object
);
823 TRACE("Created cube texture %p.\n", object
);
824 *texture
= &object
->IDirect3DCubeTexture9_iface
;
829 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
830 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
831 HANDLE
*shared_handle
)
833 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
834 IDirect3DVertexBuffer9Impl
*object
;
837 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
838 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
840 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
843 ERR("Failed to allocate buffer memory.\n");
844 return D3DERR_OUTOFVIDEOMEMORY
;
847 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
850 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
851 HeapFree(GetProcessHeap(), 0, object
);
855 TRACE("Created vertex buffer %p.\n", object
);
856 *buffer
= (IDirect3DVertexBuffer9
*)object
;
861 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
862 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
863 HANDLE
*shared_handle
)
865 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
866 IDirect3DIndexBuffer9Impl
*object
;
869 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
870 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
872 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
875 ERR("Failed to allocate buffer memory.\n");
876 return D3DERR_OUTOFVIDEOMEMORY
;
879 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
882 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
883 HeapFree(GetProcessHeap(), 0, object
);
887 TRACE("Created index buffer %p.\n", object
);
888 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
893 static HRESULT
IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl
*device
, UINT Width
,
894 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
895 IDirect3DSurface9
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
896 DWORD MultisampleQuality
)
898 IDirect3DSurface9Impl
*object
;
901 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
902 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
903 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
, Usage
, Pool
,
904 MultiSample
, MultisampleQuality
);
906 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
909 FIXME("Failed to allocate surface memory.\n");
910 return D3DERR_OUTOFVIDEOMEMORY
;
913 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
, Pool
,
914 MultiSample
, MultisampleQuality
);
917 WARN("Failed to initialize surface, hr %#x.\n", hr
);
918 HeapFree(GetProcessHeap(), 0, object
);
922 TRACE("Created surface %p.\n", object
);
923 *ppSurface
= (IDirect3DSurface9
*)object
;
928 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
,
929 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,
930 BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
)
932 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
935 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
936 "lockable %#x, surface %p, shared_handle %p.\n",
937 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
938 Lockable
, ppSurface
, pSharedHandle
);
940 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
941 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
942 MultiSample
, MultisampleQuality
);
947 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
948 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
949 DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
,
950 HANDLE
*pSharedHandle
)
952 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
955 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
956 "discard %#x, surface %p, shared_handle %p.\n",
957 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
958 Discard
, ppSurface
, pSharedHandle
);
960 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
961 Discard
, 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
,
968 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex
*iface
,
969 IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
,
970 IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
)
972 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
975 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
976 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
978 wined3d_mutex_lock();
979 hr
= wined3d_device_update_surface(This
->wined3d_device
,
980 ((IDirect3DSurface9Impl
*)pSourceSurface
)->wined3d_surface
, pSourceRect
,
981 ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wined3d_surface
, pDestPoint
);
982 wined3d_mutex_unlock();
987 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
988 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
990 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
993 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
995 wined3d_mutex_lock();
996 hr
= wined3d_device_update_texture(This
->wined3d_device
,
997 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
998 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
999 wined3d_mutex_unlock();
1004 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1005 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
1007 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
1008 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
1011 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
1013 wined3d_mutex_lock();
1014 hr
= wined3d_surface_bltfast(destSurface
->wined3d_surface
, 0, 0,
1015 renderTarget
->wined3d_surface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
1016 wined3d_mutex_unlock();
1021 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1022 UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
)
1024 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1025 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
1028 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1030 wined3d_mutex_lock();
1031 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, iSwapChain
, destSurface
->wined3d_surface
);
1032 wined3d_mutex_unlock();
1037 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
1038 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
1040 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
1041 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
1044 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1045 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1047 wined3d_mutex_lock();
1048 hr
= wined3d_surface_blt(dst
->wined3d_surface
, pDestRect
, src
->wined3d_surface
, pSourceRect
, 0, NULL
, Filter
);
1049 wined3d_mutex_unlock();
1054 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1055 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1057 const WINED3DCOLORVALUE c
=
1059 ((color
>> 16) & 0xff) / 255.0f
,
1060 ((color
>> 8) & 0xff) / 255.0f
,
1061 (color
& 0xff) / 255.0f
,
1062 ((color
>> 24) & 0xff) / 255.0f
,
1064 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1065 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
1066 struct wined3d_resource
*wined3d_resource
;
1067 struct wined3d_resource_desc desc
;
1070 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1072 wined3d_mutex_lock();
1074 wined3d_resource
= wined3d_surface_get_resource(surface
->wined3d_surface
);
1075 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1077 /* This method is only allowed with surfaces that are render targets, or
1078 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1079 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3DPOOL_DEFAULT
)
1081 wined3d_mutex_unlock();
1082 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1083 return D3DERR_INVALIDCALL
;
1086 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1087 hr
= wined3d_device_color_fill(This
->wined3d_device
, surface
->wined3d_surface
, pRect
, &c
);
1089 wined3d_mutex_unlock();
1094 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1095 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
,
1096 HANDLE
*pSharedHandle
)
1098 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1101 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1102 iface
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
);
1104 if(Pool
== D3DPOOL_MANAGED
){
1105 FIXME("Attempting to create a managed offscreen plain surface\n");
1106 return D3DERR_INVALIDCALL
;
1109 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1111 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1112 Why, their always lockable?
1113 should I change the usage to dynamic?
1115 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
1116 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
1117 Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1122 /* TODO: move to wineD3D */
1123 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex
*iface
,
1124 DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
)
1126 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1127 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
1130 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1132 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1134 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1135 return D3DERR_INVALIDCALL
;
1138 wined3d_mutex_lock();
1139 hr
= wined3d_device_set_render_target(This
->wined3d_device
, RenderTargetIndex
,
1140 pSurface
? pSurface
->wined3d_surface
: NULL
, TRUE
);
1141 wined3d_mutex_unlock();
1146 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1147 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1149 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1150 struct wined3d_surface
*wined3d_surface
;
1153 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1155 if (ppRenderTarget
== NULL
) {
1156 return D3DERR_INVALIDCALL
;
1159 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1161 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1162 return D3DERR_INVALIDCALL
;
1165 wined3d_mutex_lock();
1167 hr
= wined3d_device_get_render_target(This
->wined3d_device
, RenderTargetIndex
, &wined3d_surface
);
1171 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr
);
1173 else if (!wined3d_surface
)
1175 *ppRenderTarget
= NULL
;
1179 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1180 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1181 wined3d_surface_decref(wined3d_surface
);
1184 wined3d_mutex_unlock();
1189 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1190 IDirect3DSurface9
*pZStencilSurface
)
1192 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1193 IDirect3DSurface9Impl
*pSurface
;
1196 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1198 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
1200 wined3d_mutex_lock();
1201 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pSurface
? pSurface
->wined3d_surface
: NULL
);
1202 wined3d_mutex_unlock();
1207 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1208 IDirect3DSurface9
**ppZStencilSurface
)
1210 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1211 struct wined3d_surface
*wined3d_surface
;
1214 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1216 if(ppZStencilSurface
== NULL
){
1217 return D3DERR_INVALIDCALL
;
1220 wined3d_mutex_lock();
1221 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1224 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1225 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1226 wined3d_surface_decref(wined3d_surface
);
1230 if (hr
!= WINED3DERR_NOTFOUND
)
1231 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1232 *ppZStencilSurface
= NULL
;
1234 wined3d_mutex_unlock();
1239 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex
*iface
)
1241 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1244 TRACE("iface %p.\n", iface
);
1246 wined3d_mutex_lock();
1247 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1248 wined3d_mutex_unlock();
1253 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex
*iface
)
1255 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1258 TRACE("iface %p.\n", iface
);
1260 wined3d_mutex_lock();
1261 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1262 wined3d_mutex_unlock();
1267 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex
*iface
, DWORD Count
,
1268 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1270 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1273 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1274 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1276 /* Note: D3DRECT is compatible with WINED3DRECT */
1277 wined3d_mutex_lock();
1278 hr
= wined3d_device_clear(This
->wined3d_device
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1279 wined3d_mutex_unlock();
1284 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex
*iface
,
1285 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1287 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1290 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1292 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1293 wined3d_mutex_lock();
1294 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)lpMatrix
);
1295 wined3d_mutex_unlock();
1300 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex
*iface
,
1301 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1303 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1306 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1308 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1309 wined3d_mutex_lock();
1310 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (WINED3DMATRIX
*)pMatrix
);
1311 wined3d_mutex_unlock();
1316 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1317 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1319 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1322 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1324 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1325 wined3d_mutex_lock();
1326 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)pMatrix
);
1327 wined3d_mutex_unlock();
1332 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex
*iface
,
1333 const D3DVIEWPORT9
*pViewport
)
1335 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1338 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1340 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1341 wined3d_mutex_lock();
1342 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const WINED3DVIEWPORT
*)pViewport
);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex
*iface
,
1349 D3DVIEWPORT9
*pViewport
)
1351 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1354 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1356 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1357 wined3d_mutex_lock();
1358 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (WINED3DVIEWPORT
*)pViewport
);
1359 wined3d_mutex_unlock();
1364 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex
*iface
,
1365 const D3DMATERIAL9
*pMaterial
)
1367 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1370 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1372 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1373 wined3d_mutex_lock();
1374 hr
= wined3d_device_set_material(This
->wined3d_device
, (const WINED3DMATERIAL
*)pMaterial
);
1375 wined3d_mutex_unlock();
1380 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex
*iface
,
1381 D3DMATERIAL9
*pMaterial
)
1383 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1386 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1388 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1389 wined3d_mutex_lock();
1390 hr
= wined3d_device_get_material(This
->wined3d_device
, (WINED3DMATERIAL
*)pMaterial
);
1391 wined3d_mutex_unlock();
1396 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1397 const D3DLIGHT9
*pLight
)
1399 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1402 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1404 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1405 wined3d_mutex_lock();
1406 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const WINED3DLIGHT
*)pLight
);
1407 wined3d_mutex_unlock();
1412 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1415 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1418 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1420 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1421 wined3d_mutex_lock();
1422 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (WINED3DLIGHT
*)pLight
);
1423 wined3d_mutex_unlock();
1428 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1431 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1434 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1436 wined3d_mutex_lock();
1437 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1438 wined3d_mutex_unlock();
1443 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1446 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1449 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1451 wined3d_mutex_lock();
1452 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1453 wined3d_mutex_unlock();
1458 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1459 const float *pPlane
)
1461 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1464 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1466 wined3d_mutex_lock();
1467 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1468 wined3d_mutex_unlock();
1473 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1476 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1479 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1481 wined3d_mutex_lock();
1482 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1483 wined3d_mutex_unlock();
1488 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex
*iface
,
1489 D3DRENDERSTATETYPE State
, DWORD Value
)
1491 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1494 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1496 wined3d_mutex_lock();
1497 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1498 wined3d_mutex_unlock();
1503 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex
*iface
,
1504 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1506 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1509 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1511 wined3d_mutex_lock();
1512 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1513 wined3d_mutex_unlock();
1518 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1519 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1521 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1522 IDirect3DStateBlock9Impl
*object
;
1525 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1527 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1529 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1530 return D3DERR_INVALIDCALL
;
1533 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1536 ERR("Failed to allocate stateblock memory.\n");
1537 return E_OUTOFMEMORY
;
1540 hr
= stateblock_init(object
, This
, type
, NULL
);
1543 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1544 HeapFree(GetProcessHeap(), 0, object
);
1548 TRACE("Created stateblock %p.\n", object
);
1549 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1554 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1556 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1559 TRACE("iface %p.\n", iface
);
1561 wined3d_mutex_lock();
1562 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1563 wined3d_mutex_unlock();
1568 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
,
1569 IDirect3DStateBlock9
**stateblock
)
1571 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1572 struct wined3d_stateblock
*wined3d_stateblock
;
1573 IDirect3DStateBlock9Impl
*object
;
1576 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1578 wined3d_mutex_lock();
1579 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &wined3d_stateblock
);
1580 wined3d_mutex_unlock();
1583 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1587 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1590 ERR("Failed to allocate stateblock memory.\n");
1591 wined3d_mutex_lock();
1592 wined3d_stateblock_decref(wined3d_stateblock
);
1593 wined3d_mutex_unlock();
1594 return E_OUTOFMEMORY
;
1597 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1600 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1601 wined3d_mutex_lock();
1602 wined3d_stateblock_decref(wined3d_stateblock
);
1603 wined3d_mutex_unlock();
1604 HeapFree(GetProcessHeap(), 0, object
);
1608 TRACE("Created stateblock %p.\n", object
);
1609 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1614 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex
*iface
,
1615 const D3DCLIPSTATUS9
*pClipStatus
)
1617 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1620 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1622 wined3d_mutex_lock();
1623 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1624 wined3d_mutex_unlock();
1629 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex
*iface
,
1630 D3DCLIPSTATUS9
*pClipStatus
)
1632 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1635 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1637 wined3d_mutex_lock();
1638 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1639 wined3d_mutex_unlock();
1644 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD Stage
,
1645 IDirect3DBaseTexture9
**ppTexture
)
1647 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1648 struct wined3d_texture
*wined3d_texture
= NULL
;
1651 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1653 if(ppTexture
== NULL
){
1654 return D3DERR_INVALIDCALL
;
1657 wined3d_mutex_lock();
1658 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1659 if (SUCCEEDED(hr
) && wined3d_texture
)
1661 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1662 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1663 wined3d_texture_decref(wined3d_texture
);
1669 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1673 wined3d_mutex_unlock();
1678 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
,
1679 IDirect3DBaseTexture9
*texture
)
1681 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1684 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1686 wined3d_mutex_lock();
1687 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1688 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1689 wined3d_mutex_unlock();
1694 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1696 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1697 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1698 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1699 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1700 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1701 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1702 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1703 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1704 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1705 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1706 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1707 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1708 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1709 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1710 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1711 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1712 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1713 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1714 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1715 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1716 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1717 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1718 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1719 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1720 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1721 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1722 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1723 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1724 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1725 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1726 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1727 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1728 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1731 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1732 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1734 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1737 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1739 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1741 WARN("Invalid Type %#x passed.\n", Type
);
1745 wined3d_mutex_lock();
1746 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], pValue
);
1747 wined3d_mutex_unlock();
1752 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1753 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1755 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1758 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1760 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1762 WARN("Invalid Type %#x passed.\n", Type
);
1766 wined3d_mutex_lock();
1767 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], Value
);
1768 wined3d_mutex_unlock();
1773 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1774 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1776 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1779 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1781 wined3d_mutex_lock();
1782 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Sampler
, Type
, pValue
);
1783 wined3d_mutex_unlock();
1788 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1789 DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
)
1791 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1794 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1796 wined3d_mutex_lock();
1797 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Sampler
, Type
, Value
);
1798 wined3d_mutex_unlock();
1803 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex
*iface
,
1806 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1809 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1811 wined3d_mutex_lock();
1812 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1813 wined3d_mutex_unlock();
1818 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1819 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1821 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1824 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1826 wined3d_mutex_lock();
1827 hr
= wined3d_device_set_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1828 wined3d_mutex_unlock();
1833 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1834 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1836 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1839 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1841 wined3d_mutex_lock();
1842 hr
= wined3d_device_get_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1843 wined3d_mutex_unlock();
1848 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1851 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1854 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1856 wined3d_mutex_lock();
1857 hr
= wined3d_device_set_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1858 wined3d_mutex_unlock();
1863 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1864 UINT
*PaletteNumber
)
1866 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1869 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1871 wined3d_mutex_lock();
1872 hr
= wined3d_device_get_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1873 wined3d_mutex_unlock();
1878 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex
*iface
,
1881 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1884 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1886 wined3d_mutex_lock();
1887 hr
= wined3d_device_set_scissor_rect(This
->wined3d_device
, pRect
);
1888 wined3d_mutex_unlock();
1893 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*pRect
)
1895 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1898 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1900 wined3d_mutex_lock();
1901 hr
= wined3d_device_get_scissor_rect(This
->wined3d_device
, pRect
);
1902 wined3d_mutex_unlock();
1907 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
,
1910 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1913 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1915 wined3d_mutex_lock();
1916 hr
= wined3d_device_set_software_vertex_processing(This
->wined3d_device
, bSoftware
);
1917 wined3d_mutex_unlock();
1922 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1924 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1927 TRACE("iface %p.\n", iface
);
1929 wined3d_mutex_lock();
1930 ret
= wined3d_device_get_software_vertex_processing(This
->wined3d_device
);
1931 wined3d_mutex_unlock();
1936 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float nSegments
)
1938 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1941 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1943 wined3d_mutex_lock();
1944 hr
= wined3d_device_set_npatch_mode(This
->wined3d_device
, nSegments
);
1945 wined3d_mutex_unlock();
1950 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1952 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1955 TRACE("iface %p.\n", iface
);
1957 wined3d_mutex_lock();
1958 ret
= wined3d_device_get_npatch_mode(This
->wined3d_device
);
1959 wined3d_mutex_unlock();
1964 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1965 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1967 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1970 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1971 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1973 wined3d_mutex_lock();
1974 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1975 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1976 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1977 wined3d_mutex_unlock();
1982 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1983 D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
,
1984 UINT startIndex
, UINT primCount
)
1986 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1989 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1990 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1991 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1992 NumVertices
, startIndex
, primCount
);
1994 wined3d_mutex_lock();
1995 wined3d_device_set_base_vertex_index(This
->wined3d_device
, BaseVertexIndex
);
1996 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1997 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1998 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1999 wined3d_mutex_unlock();
2004 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2005 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
2006 UINT VertexStreamZeroStride
)
2008 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2011 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2012 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2014 wined3d_mutex_lock();
2015 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2016 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
2017 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
2018 pVertexStreamZeroData
, VertexStreamZeroStride
);
2019 wined3d_mutex_unlock();
2024 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2025 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
2026 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
2027 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
2029 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2032 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2033 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2034 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
2035 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2037 wined3d_mutex_lock();
2038 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2039 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
2040 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
2041 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
2042 wined3d_mutex_unlock();
2047 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2048 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
,
2049 IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
)
2051 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2052 IDirect3DVertexBuffer9Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer
);
2053 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
2056 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2057 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
2059 wined3d_mutex_lock();
2060 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
, VertexCount
,
2061 dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
2062 wined3d_mutex_unlock();
2067 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2068 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2070 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2071 IDirect3DVertexDeclaration9Impl
*object
;
2074 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2078 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2079 return D3DERR_INVALIDCALL
;
2082 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2085 ERR("Failed to allocate vertex declaration memory.\n");
2086 return E_OUTOFMEMORY
;
2089 hr
= vertexdeclaration_init(object
, This
, elements
);
2092 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2093 HeapFree(GetProcessHeap(), 0, object
);
2097 TRACE("Created vertex declaration %p.\n", object
);
2098 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2103 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2104 IDirect3DVertexDeclaration9
*declaration
)
2106 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2109 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2111 wined3d_mutex_lock();
2112 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2113 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2114 wined3d_mutex_unlock();
2119 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2120 IDirect3DVertexDeclaration9
**declaration
)
2122 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2123 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2126 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2128 if (!declaration
) return D3DERR_INVALIDCALL
;
2130 wined3d_mutex_lock();
2131 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2132 if (SUCCEEDED(hr
) && wined3d_declaration
)
2134 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2135 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2136 wined3d_vertex_declaration_decref(wined3d_declaration
);
2140 *declaration
= NULL
;
2142 wined3d_mutex_unlock();
2144 TRACE("Returning %p.\n", *declaration
);
2148 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2150 D3DVERTEXELEMENT9
* elements
= NULL
;
2151 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2152 int p
, low
, high
; /* deliberately signed */
2153 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2155 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2158 high
= This
->numConvertedDecls
- 1;
2159 while(low
<= high
) {
2160 p
= (low
+ high
) >> 1;
2162 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2163 TRACE("found %p\n", convertedDecls
[p
]);
2164 return convertedDecls
[p
];
2165 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2171 TRACE("not found. Creating and inserting at position %d.\n", low
);
2173 hr
= vdecl_convert_fvf(fvf
, &elements
);
2174 if (hr
!= S_OK
) return NULL
;
2176 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration(&This
->IDirect3DDevice9Ex_iface
, elements
,
2178 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2179 if (hr
!= S_OK
) return NULL
;
2181 if(This
->declArraySize
== This
->numConvertedDecls
) {
2182 int grow
= max(This
->declArraySize
/ 2, 8);
2183 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2184 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2185 if(!convertedDecls
) {
2186 /* This will destroy it */
2187 IDirect3DVertexDeclaration9_Release(pDecl
);
2190 This
->convertedDecls
= convertedDecls
;
2191 This
->declArraySize
+= grow
;
2194 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2195 convertedDecls
[low
] = pDecl
;
2196 This
->numConvertedDecls
++;
2198 /* Will prevent the decl from being destroyed */
2199 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2200 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2202 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2206 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD FVF
)
2208 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2209 IDirect3DVertexDeclaration9
*decl
;
2212 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2216 WARN("%#x is not a valid FVF\n", FVF
);
2220 wined3d_mutex_lock();
2221 decl
= getConvertedDecl(This
, FVF
);
2222 wined3d_mutex_unlock();
2226 /* Any situation when this should happen, except out of memory? */
2227 ERR("Failed to create a converted vertex declaration\n");
2228 return D3DERR_DRIVERINTERNALERROR
;
2231 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2232 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2237 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2239 IDirect3DVertexDeclaration9
*decl
;
2242 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2244 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2247 WARN("Failed to get vertex declaration, %#x\n", hr
);
2254 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2255 IDirect3DVertexDeclaration9_Release(decl
);
2262 TRACE("Returning FVF %#x\n", *pFVF
);
2267 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2268 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2270 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2271 IDirect3DVertexShader9Impl
*object
;
2274 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2276 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2279 ERR("Failed to allocate vertex shader memory.\n");
2280 return E_OUTOFMEMORY
;
2283 hr
= vertexshader_init(object
, This
, byte_code
);
2286 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2287 HeapFree(GetProcessHeap(), 0, object
);
2291 TRACE("Created vertex shader %p.\n", object
);
2292 *shader
= &object
->IDirect3DVertexShader9_iface
;
2297 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2298 IDirect3DVertexShader9
*shader
)
2300 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2301 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2304 TRACE("iface %p, shader %p.\n", iface
, shader
);
2306 wined3d_mutex_lock();
2307 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
,
2308 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2309 wined3d_mutex_unlock();
2314 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2315 IDirect3DVertexShader9
**shader
)
2317 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2318 struct wined3d_shader
*wined3d_shader
;
2320 TRACE("iface %p, shader %p.\n", iface
, shader
);
2322 wined3d_mutex_lock();
2323 wined3d_shader
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2326 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2327 IDirect3DVertexShader9_AddRef(*shader
);
2328 wined3d_shader_decref(wined3d_shader
);
2334 wined3d_mutex_unlock();
2336 TRACE("Returning %p.\n", *shader
);
2341 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2342 UINT reg_idx
, const float *data
, UINT count
)
2344 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2347 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2349 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2351 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2352 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2353 return D3DERR_INVALIDCALL
;
2356 wined3d_mutex_lock();
2357 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2358 wined3d_mutex_unlock();
2363 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2364 UINT reg_idx
, float *data
, UINT count
)
2366 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2369 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2371 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2373 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2374 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2375 return D3DERR_INVALIDCALL
;
2378 wined3d_mutex_lock();
2379 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2380 wined3d_mutex_unlock();
2385 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2386 UINT reg_idx
, const int *data
, UINT count
)
2388 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2391 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2393 wined3d_mutex_lock();
2394 hr
= wined3d_device_set_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2395 wined3d_mutex_unlock();
2400 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2401 UINT reg_idx
, int *data
, UINT count
)
2403 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2406 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2408 wined3d_mutex_lock();
2409 hr
= wined3d_device_get_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2410 wined3d_mutex_unlock();
2415 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2416 UINT reg_idx
, const BOOL
*data
, UINT count
)
2418 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2421 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2423 wined3d_mutex_lock();
2424 hr
= wined3d_device_set_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2425 wined3d_mutex_unlock();
2430 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2431 UINT reg_idx
, BOOL
*data
, UINT count
)
2433 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2436 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2438 wined3d_mutex_lock();
2439 hr
= wined3d_device_get_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2440 wined3d_mutex_unlock();
2445 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2446 UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
)
2448 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2449 IDirect3DVertexBuffer9Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData
);
2452 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2453 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2455 wined3d_mutex_lock();
2456 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2457 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
,
2458 OffsetInBytes
, Stride
);
2459 wined3d_mutex_unlock();
2464 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2465 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
*OffsetInBytes
, UINT
*pStride
)
2467 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2468 struct wined3d_buffer
*retStream
= NULL
;
2471 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2472 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2474 if(pStream
== NULL
){
2475 return D3DERR_INVALIDCALL
;
2478 wined3d_mutex_lock();
2479 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2480 if (SUCCEEDED(hr
) && retStream
)
2482 *pStream
= wined3d_buffer_get_parent(retStream
);
2483 IDirect3DVertexBuffer9_AddRef(*pStream
);
2484 wined3d_buffer_decref(retStream
);
2490 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2494 wined3d_mutex_unlock();
2499 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2500 UINT StreamNumber
, UINT Divider
)
2502 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2505 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2507 wined3d_mutex_lock();
2508 hr
= wined3d_device_set_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2509 wined3d_mutex_unlock();
2514 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2515 UINT StreamNumber
, UINT
*Divider
)
2517 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2520 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2522 wined3d_mutex_lock();
2523 hr
= wined3d_device_get_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2524 wined3d_mutex_unlock();
2529 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex
*iface
,
2530 IDirect3DIndexBuffer9
*pIndexData
)
2532 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2533 IDirect3DIndexBuffer9Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData
);
2536 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2538 wined3d_mutex_lock();
2539 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2540 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2541 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2542 wined3d_mutex_unlock();
2547 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
,
2548 IDirect3DIndexBuffer9
**ppIndexData
)
2550 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2551 struct wined3d_buffer
*retIndexData
= NULL
;
2554 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2556 if(ppIndexData
== NULL
){
2557 return D3DERR_INVALIDCALL
;
2560 wined3d_mutex_lock();
2561 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2562 if (SUCCEEDED(hr
) && retIndexData
)
2564 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2565 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2566 wined3d_buffer_decref(retIndexData
);
2570 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2571 *ppIndexData
= NULL
;
2573 wined3d_mutex_unlock();
2578 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2579 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2581 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2582 IDirect3DPixelShader9Impl
*object
;
2585 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2587 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2590 FIXME("Failed to allocate pixel shader memory.\n");
2591 return E_OUTOFMEMORY
;
2594 hr
= pixelshader_init(object
, This
, byte_code
);
2597 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2598 HeapFree(GetProcessHeap(), 0, object
);
2602 TRACE("Created pixel shader %p.\n", object
);
2603 *shader
= &object
->IDirect3DPixelShader9_iface
;
2608 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2609 IDirect3DPixelShader9
*shader
)
2611 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2612 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2615 TRACE("iface %p, shader %p.\n", iface
, shader
);
2617 wined3d_mutex_lock();
2618 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
,
2619 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2620 wined3d_mutex_unlock();
2625 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2626 IDirect3DPixelShader9
**shader
)
2628 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2629 struct wined3d_shader
*wined3d_shader
;
2631 TRACE("iface %p, shader %p.\n", iface
, shader
);
2633 if (!shader
) return D3DERR_INVALIDCALL
;
2635 wined3d_mutex_lock();
2636 wined3d_shader
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2639 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2640 IDirect3DPixelShader9_AddRef(*shader
);
2641 wined3d_shader_decref(wined3d_shader
);
2647 wined3d_mutex_unlock();
2649 TRACE("Returning %p.\n", *shader
);
2654 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2655 UINT reg_idx
, const float *data
, UINT count
)
2657 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2660 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2662 wined3d_mutex_lock();
2663 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2664 wined3d_mutex_unlock();
2669 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2670 UINT reg_idx
, float *data
, UINT count
)
2672 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2675 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2677 wined3d_mutex_lock();
2678 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2679 wined3d_mutex_unlock();
2684 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2685 UINT reg_idx
, const int *data
, UINT count
)
2687 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2690 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2692 wined3d_mutex_lock();
2693 hr
= wined3d_device_set_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2694 wined3d_mutex_unlock();
2699 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2700 UINT reg_idx
, int *data
, UINT count
)
2702 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2705 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2707 wined3d_mutex_lock();
2708 hr
= wined3d_device_get_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2709 wined3d_mutex_unlock();
2714 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2715 UINT reg_idx
, const BOOL
*data
, UINT count
)
2717 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2720 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2722 wined3d_mutex_lock();
2723 hr
= wined3d_device_set_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2724 wined3d_mutex_unlock();
2729 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2730 UINT reg_idx
, BOOL
*data
, UINT count
)
2732 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2735 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2737 wined3d_mutex_lock();
2738 hr
= wined3d_device_get_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2739 wined3d_mutex_unlock();
2744 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2745 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2747 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2750 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2751 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2753 wined3d_mutex_lock();
2754 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2755 pNumSegs
, (const WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2756 wined3d_mutex_unlock();
2761 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2762 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2764 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2767 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2768 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2770 wined3d_mutex_lock();
2771 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2772 pNumSegs
, (const WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2773 wined3d_mutex_unlock();
2778 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT Handle
)
2780 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2783 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2785 wined3d_mutex_lock();
2786 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2787 wined3d_mutex_unlock();
2792 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
,
2793 IDirect3DQuery9
**query
)
2795 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2796 IDirect3DQuery9Impl
*object
;
2799 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2801 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2804 ERR("Failed to allocate query memory.\n");
2805 return E_OUTOFMEMORY
;
2808 hr
= query_init(object
, This
, type
);
2811 WARN("Failed to initialize query, hr %#x.\n", hr
);
2812 HeapFree(GetProcessHeap(), 0, object
);
2816 TRACE("Created query %p.\n", object
);
2817 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2818 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2823 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2824 UINT width
, UINT height
, float *rows
, float *columns
)
2826 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2827 iface
, width
, height
, rows
, columns
);
2832 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2833 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2834 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2836 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2837 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2838 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2839 dst_descs
, operation
, offset_x
, offset_y
);
2844 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2845 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2846 const RGNDATA
*dirty_region
, DWORD flags
)
2848 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2849 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2854 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2856 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2861 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2863 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2868 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2870 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2875 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2876 IDirect3DResource9
**resources
, UINT32 resource_count
)
2878 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2879 iface
, resources
, resource_count
);
2884 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2886 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2891 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2893 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2900 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2904 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2907 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2912 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2913 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2914 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2916 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2917 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2918 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2919 lockable
, surface
, shared_handle
, usage
);
2924 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2925 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2926 HANDLE
*shared_handle
, DWORD usage
)
2928 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2929 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2934 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2935 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2936 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2938 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2939 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2940 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2941 discard
, surface
, shared_handle
, usage
);
2946 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2947 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2949 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2954 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2955 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2957 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2962 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2965 IDirect3DDevice9Impl_QueryInterface
,
2966 IDirect3DDevice9Impl_AddRef
,
2967 IDirect3DDevice9Impl_Release
,
2968 /* IDirect3DDevice9 */
2969 IDirect3DDevice9Impl_TestCooperativeLevel
,
2970 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2971 IDirect3DDevice9Impl_EvictManagedResources
,
2972 IDirect3DDevice9Impl_GetDirect3D
,
2973 IDirect3DDevice9Impl_GetDeviceCaps
,
2974 IDirect3DDevice9Impl_GetDisplayMode
,
2975 IDirect3DDevice9Impl_GetCreationParameters
,
2976 IDirect3DDevice9Impl_SetCursorProperties
,
2977 IDirect3DDevice9Impl_SetCursorPosition
,
2978 IDirect3DDevice9Impl_ShowCursor
,
2979 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2980 IDirect3DDevice9Impl_GetSwapChain
,
2981 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2982 IDirect3DDevice9Impl_Reset
,
2983 IDirect3DDevice9Impl_Present
,
2984 IDirect3DDevice9Impl_GetBackBuffer
,
2985 IDirect3DDevice9Impl_GetRasterStatus
,
2986 IDirect3DDevice9Impl_SetDialogBoxMode
,
2987 IDirect3DDevice9Impl_SetGammaRamp
,
2988 IDirect3DDevice9Impl_GetGammaRamp
,
2989 IDirect3DDevice9Impl_CreateTexture
,
2990 IDirect3DDevice9Impl_CreateVolumeTexture
,
2991 IDirect3DDevice9Impl_CreateCubeTexture
,
2992 IDirect3DDevice9Impl_CreateVertexBuffer
,
2993 IDirect3DDevice9Impl_CreateIndexBuffer
,
2994 IDirect3DDevice9Impl_CreateRenderTarget
,
2995 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2996 IDirect3DDevice9Impl_UpdateSurface
,
2997 IDirect3DDevice9Impl_UpdateTexture
,
2998 IDirect3DDevice9Impl_GetRenderTargetData
,
2999 IDirect3DDevice9Impl_GetFrontBufferData
,
3000 IDirect3DDevice9Impl_StretchRect
,
3001 IDirect3DDevice9Impl_ColorFill
,
3002 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
3003 IDirect3DDevice9Impl_SetRenderTarget
,
3004 IDirect3DDevice9Impl_GetRenderTarget
,
3005 IDirect3DDevice9Impl_SetDepthStencilSurface
,
3006 IDirect3DDevice9Impl_GetDepthStencilSurface
,
3007 IDirect3DDevice9Impl_BeginScene
,
3008 IDirect3DDevice9Impl_EndScene
,
3009 IDirect3DDevice9Impl_Clear
,
3010 IDirect3DDevice9Impl_SetTransform
,
3011 IDirect3DDevice9Impl_GetTransform
,
3012 IDirect3DDevice9Impl_MultiplyTransform
,
3013 IDirect3DDevice9Impl_SetViewport
,
3014 IDirect3DDevice9Impl_GetViewport
,
3015 IDirect3DDevice9Impl_SetMaterial
,
3016 IDirect3DDevice9Impl_GetMaterial
,
3017 IDirect3DDevice9Impl_SetLight
,
3018 IDirect3DDevice9Impl_GetLight
,
3019 IDirect3DDevice9Impl_LightEnable
,
3020 IDirect3DDevice9Impl_GetLightEnable
,
3021 IDirect3DDevice9Impl_SetClipPlane
,
3022 IDirect3DDevice9Impl_GetClipPlane
,
3023 IDirect3DDevice9Impl_SetRenderState
,
3024 IDirect3DDevice9Impl_GetRenderState
,
3025 IDirect3DDevice9Impl_CreateStateBlock
,
3026 IDirect3DDevice9Impl_BeginStateBlock
,
3027 IDirect3DDevice9Impl_EndStateBlock
,
3028 IDirect3DDevice9Impl_SetClipStatus
,
3029 IDirect3DDevice9Impl_GetClipStatus
,
3030 IDirect3DDevice9Impl_GetTexture
,
3031 IDirect3DDevice9Impl_SetTexture
,
3032 IDirect3DDevice9Impl_GetTextureStageState
,
3033 IDirect3DDevice9Impl_SetTextureStageState
,
3034 IDirect3DDevice9Impl_GetSamplerState
,
3035 IDirect3DDevice9Impl_SetSamplerState
,
3036 IDirect3DDevice9Impl_ValidateDevice
,
3037 IDirect3DDevice9Impl_SetPaletteEntries
,
3038 IDirect3DDevice9Impl_GetPaletteEntries
,
3039 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
3040 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
3041 IDirect3DDevice9Impl_SetScissorRect
,
3042 IDirect3DDevice9Impl_GetScissorRect
,
3043 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
3044 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
3045 IDirect3DDevice9Impl_SetNPatchMode
,
3046 IDirect3DDevice9Impl_GetNPatchMode
,
3047 IDirect3DDevice9Impl_DrawPrimitive
,
3048 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
3049 IDirect3DDevice9Impl_DrawPrimitiveUP
,
3050 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
3051 IDirect3DDevice9Impl_ProcessVertices
,
3052 IDirect3DDevice9Impl_CreateVertexDeclaration
,
3053 IDirect3DDevice9Impl_SetVertexDeclaration
,
3054 IDirect3DDevice9Impl_GetVertexDeclaration
,
3055 IDirect3DDevice9Impl_SetFVF
,
3056 IDirect3DDevice9Impl_GetFVF
,
3057 IDirect3DDevice9Impl_CreateVertexShader
,
3058 IDirect3DDevice9Impl_SetVertexShader
,
3059 IDirect3DDevice9Impl_GetVertexShader
,
3060 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
3061 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
3062 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
3063 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
3064 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
3065 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
3066 IDirect3DDevice9Impl_SetStreamSource
,
3067 IDirect3DDevice9Impl_GetStreamSource
,
3068 IDirect3DDevice9Impl_SetStreamSourceFreq
,
3069 IDirect3DDevice9Impl_GetStreamSourceFreq
,
3070 IDirect3DDevice9Impl_SetIndices
,
3071 IDirect3DDevice9Impl_GetIndices
,
3072 IDirect3DDevice9Impl_CreatePixelShader
,
3073 IDirect3DDevice9Impl_SetPixelShader
,
3074 IDirect3DDevice9Impl_GetPixelShader
,
3075 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
3076 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
3077 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
3078 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
3079 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
3080 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
3081 IDirect3DDevice9Impl_DrawRectPatch
,
3082 IDirect3DDevice9Impl_DrawTriPatch
,
3083 IDirect3DDevice9Impl_DeletePatch
,
3084 IDirect3DDevice9Impl_CreateQuery
,
3085 /* IDirect3DDevice9Ex */
3086 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
3087 IDirect3DDevice9ExImpl_ComposeRects
,
3088 IDirect3DDevice9ExImpl_PresentEx
,
3089 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
3090 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
3091 IDirect3DDevice9ExImpl_WaitForVBlank
,
3092 IDirect3DDevice9ExImpl_CheckResourceResidency
,
3093 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
3094 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
3095 IDirect3DDevice9ExImpl_CheckDeviceState
,
3096 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
3097 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
3098 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
3099 IDirect3DDevice9ExImpl_ResetEx
,
3100 IDirect3DDevice9ExImpl_GetDisplayModeEx
3103 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3105 return CONTAINING_RECORD(device_parent
, struct IDirect3DDevice9Impl
, device_parent
);
3108 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3109 struct wined3d_device
*device
)
3111 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3114 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3115 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3116 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
3118 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3119 IDirect3DSurface9Impl
*d3d_surface
;
3120 BOOL lockable
= TRUE
;
3123 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3124 "\tpool %#x, level %u, face %u, surface %p.\n",
3125 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3127 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3130 hr
= IDirect3DDevice9Impl_CreateSurface(device
, width
, height
,
3131 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3132 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3135 WARN("Failed to create surface, hr %#x.\n", hr
);
3139 *surface
= d3d_surface
->wined3d_surface
;
3140 wined3d_surface_incref(*surface
);
3142 d3d_surface
->container
= container_parent
;
3143 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3144 d3d_surface
->parentDevice
= NULL
;
3146 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3147 d3d_surface
->forwardReference
= container_parent
;
3152 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3153 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3154 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3155 struct wined3d_surface
**surface
)
3157 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3158 IDirect3DSurface9Impl
*d3d_surface
;
3161 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3162 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3163 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3164 multisample_quality
, lockable
, surface
);
3166 hr
= IDirect3DDevice9Impl_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3167 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3168 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3171 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3175 *surface
= d3d_surface
->wined3d_surface
;
3176 wined3d_surface_incref(*surface
);
3178 d3d_surface
->container
= container_parent
;
3179 /* Implicit surfaces are created with an refcount of 0 */
3180 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3185 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3186 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3187 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3189 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3190 IDirect3DSurface9Impl
*d3d_surface
;
3193 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3194 "\tmultisample_quality %u, discard %u, surface %p.\n",
3195 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3197 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3198 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3199 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3202 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3206 *surface
= d3d_surface
->wined3d_surface
;
3207 wined3d_surface_incref(*surface
);
3208 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3209 /* Implicit surfaces are created with an refcount of 0 */
3210 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
3215 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3216 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3217 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
3219 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3220 IDirect3DVolume9Impl
*object
;
3223 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3224 "format %#x, pool %#x, usage %#x, volume %p\n",
3225 device_parent
, container_parent
, width
, height
, depth
,
3226 format
, pool
, usage
, volume
);
3228 /* Allocate the storage for the device */
3229 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3232 FIXME("Allocation of memory failed\n");
3234 return D3DERR_OUTOFVIDEOMEMORY
;
3237 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3240 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3241 HeapFree(GetProcessHeap(), 0, object
);
3245 *volume
= object
->wined3d_volume
;
3246 wined3d_volume_incref(*volume
);
3247 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3249 object
->container
= container_parent
;
3250 object
->forwardReference
= container_parent
;
3252 TRACE("Created volume %p.\n", object
);
3257 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3258 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
3260 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3261 D3DPRESENT_PARAMETERS local_parameters
;
3262 IDirect3DSwapChain9
*d3d_swapchain
;
3265 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent
, present_parameters
, swapchain
);
3267 /* Copy the presentation parameters */
3268 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
3269 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
3270 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
3271 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
3272 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
3273 local_parameters
.MultiSampleQuality
= present_parameters
->MultiSampleQuality
;
3274 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
3275 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
3276 local_parameters
.Windowed
= present_parameters
->Windowed
;
3277 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
3278 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
3279 local_parameters
.Flags
= present_parameters
->Flags
;
3280 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
3281 local_parameters
.PresentationInterval
= present_parameters
->PresentationInterval
;
3283 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device
->IDirect3DDevice9Ex_iface
,
3284 &local_parameters
, &d3d_swapchain
);
3287 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3292 *swapchain
= ((IDirect3DSwapChain9Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3293 wined3d_swapchain_incref(*swapchain
);
3294 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3296 /* Copy back the presentation parameters */
3297 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3298 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3299 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3300 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3301 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3302 present_parameters
->MultiSampleQuality
= local_parameters
.MultiSampleQuality
;
3303 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3304 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3305 present_parameters
->Windowed
= local_parameters
.Windowed
;
3306 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3307 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3308 present_parameters
->Flags
= local_parameters
.Flags
;
3309 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3310 present_parameters
->PresentationInterval
= local_parameters
.PresentationInterval
;
3315 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3317 device_parent_wined3d_device_created
,
3318 device_parent_create_surface
,
3319 device_parent_create_rendertarget
,
3320 device_parent_create_depth_stencil
,
3321 device_parent_create_volume
,
3322 device_parent_create_swapchain
,
3325 static void setup_fpu(void)
3327 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3329 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3330 cw
= (cw
& ~0xf3f) | 0x3f;
3331 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3333 FIXME("FPU setup not implemented for this platform.\n");
3337 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IDirect3D9Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
, D3DDEVTYPE device_type
,
3338 HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3340 WINED3DPRESENT_PARAMETERS
*wined3d_parameters
;
3345 FIXME("Ignoring display mode.\n");
3347 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &Direct3DDevice9_Vtbl
;
3348 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3351 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3353 wined3d_mutex_lock();
3354 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3355 &device
->device_parent
, &device
->wined3d_device
);
3358 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3359 wined3d_mutex_unlock();
3363 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3367 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3368 count
= caps
.NumberOfAdaptersInGroup
;
3371 if (flags
& D3DCREATE_MULTITHREADED
)
3372 wined3d_device_set_multithreaded(device
->wined3d_device
);
3374 if (!parameters
->Windowed
)
3377 focus_window
= parameters
->hDeviceWindow
;
3378 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3380 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3381 wined3d_device_decref(device
->wined3d_device
);
3382 wined3d_mutex_unlock();
3386 for (i
= 0; i
< count
; ++i
)
3388 HWND device_window
= parameters
[i
].hDeviceWindow
;
3390 if (!device_window
) device_window
= focus_window
;
3391 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3392 parameters
[i
].BackBufferWidth
,
3393 parameters
[i
].BackBufferHeight
);
3397 wined3d_parameters
= HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters
) * count
);
3398 if (!wined3d_parameters
)
3400 ERR("Failed to allocate wined3d parameters.\n");
3401 wined3d_device_decref(device
->wined3d_device
);
3402 wined3d_mutex_unlock();
3403 return E_OUTOFMEMORY
;
3406 for (i
= 0; i
< count
; ++i
)
3408 wined3d_parameters
[i
].BackBufferWidth
= parameters
[i
].BackBufferWidth
;
3409 wined3d_parameters
[i
].BackBufferHeight
= parameters
[i
].BackBufferHeight
;
3410 wined3d_parameters
[i
].BackBufferFormat
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3411 wined3d_parameters
[i
].BackBufferCount
= parameters
[i
].BackBufferCount
;
3412 wined3d_parameters
[i
].MultiSampleType
= parameters
[i
].MultiSampleType
;
3413 wined3d_parameters
[i
].MultiSampleQuality
= parameters
[i
].MultiSampleQuality
;
3414 wined3d_parameters
[i
].SwapEffect
= parameters
[i
].SwapEffect
;
3415 wined3d_parameters
[i
].hDeviceWindow
= parameters
[i
].hDeviceWindow
;
3416 wined3d_parameters
[i
].Windowed
= parameters
[i
].Windowed
;
3417 wined3d_parameters
[i
].EnableAutoDepthStencil
= parameters
[i
].EnableAutoDepthStencil
;
3418 wined3d_parameters
[i
].AutoDepthStencilFormat
=
3419 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3420 wined3d_parameters
[i
].Flags
= parameters
[i
].Flags
;
3421 wined3d_parameters
[i
].FullScreen_RefreshRateInHz
= parameters
[i
].FullScreen_RefreshRateInHz
;
3422 wined3d_parameters
[i
].PresentationInterval
= parameters
[i
].PresentationInterval
;
3423 wined3d_parameters
[i
].AutoRestoreDisplayMode
= TRUE
;
3426 hr
= wined3d_device_init_3d(device
->wined3d_device
, wined3d_parameters
);
3429 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3430 wined3d_device_release_focus_window(device
->wined3d_device
);
3431 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3432 wined3d_device_decref(device
->wined3d_device
);
3433 wined3d_mutex_unlock();
3437 wined3d_mutex_unlock();
3439 for (i
= 0; i
< count
; ++i
)
3441 parameters
[i
].BackBufferWidth
= wined3d_parameters
[i
].BackBufferWidth
;
3442 parameters
[i
].BackBufferHeight
= wined3d_parameters
[i
].BackBufferHeight
;
3443 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
[i
].BackBufferFormat
);
3444 parameters
[i
].BackBufferCount
= wined3d_parameters
[i
].BackBufferCount
;
3445 parameters
[i
].MultiSampleType
= wined3d_parameters
[i
].MultiSampleType
;
3446 parameters
[i
].MultiSampleQuality
= wined3d_parameters
[i
].MultiSampleQuality
;
3447 parameters
[i
].SwapEffect
= wined3d_parameters
[i
].SwapEffect
;
3448 parameters
[i
].hDeviceWindow
= wined3d_parameters
[i
].hDeviceWindow
;
3449 parameters
[i
].Windowed
= wined3d_parameters
[i
].Windowed
;
3450 parameters
[i
].EnableAutoDepthStencil
= wined3d_parameters
[i
].EnableAutoDepthStencil
;
3451 parameters
[i
].AutoDepthStencilFormat
=
3452 d3dformat_from_wined3dformat(wined3d_parameters
[i
].AutoDepthStencilFormat
);
3453 parameters
[i
].Flags
= wined3d_parameters
[i
].Flags
;
3454 parameters
[i
].FullScreen_RefreshRateInHz
= wined3d_parameters
[i
].FullScreen_RefreshRateInHz
;
3455 parameters
[i
].PresentationInterval
= wined3d_parameters
[i
].PresentationInterval
;
3457 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3459 /* Initialize the converted declaration array. This creates a valid pointer
3460 * and when adding decls HeapReAlloc() can be used without further checking. */
3461 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3462 if (!device
->convertedDecls
)
3464 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3465 wined3d_mutex_lock();
3466 wined3d_device_uninit_3d(device
->wined3d_device
);
3467 wined3d_device_release_focus_window(device
->wined3d_device
);
3468 wined3d_device_decref(device
->wined3d_device
);
3469 wined3d_mutex_unlock();
3470 return E_OUTOFMEMORY
;
3473 device
->d3d_parent
= &parent
->IDirect3D9Ex_iface
;
3474 IDirect3D9_AddRef(device
->d3d_parent
);