d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for app provided ifaces.
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blob9cb33c885206cb4daf3548768d727d53f3bcd075
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
49 Macros
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
131 D3D9 interfaces
132 =========================================================================== */
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 IDirect3D9Ex IDirect3D9Ex_iface;
150 LONG ref;
152 struct wined3d *WineD3D;
154 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
155 BOOL extended;
156 } IDirect3D9Impl;
158 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160 /*****************************************************************************
161 * IDirect3DDevice9 implementation structure
163 typedef struct IDirect3DDevice9Impl
165 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
166 struct wined3d_device_parent device_parent;
167 LONG ref;
168 struct wined3d_device *wined3d_device;
169 IDirect3D9Ex *d3d_parent;
170 /* Avoids recursion with nested ReleaseRef to 0 */
171 BOOL inDestruction;
173 IDirect3DVertexDeclaration9 **convertedDecls;
174 unsigned int numConvertedDecls, declArraySize;
176 BOOL notreset;
177 } IDirect3DDevice9Impl;
179 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
180 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
182 /*****************************************************************************
183 * IDirect3DVolume9 implementation structure
185 typedef struct IDirect3DVolume9Impl
187 /* IUnknown fields */
188 IDirect3DVolume9 IDirect3DVolume9_iface;
189 LONG ref;
190 struct wined3d_volume *wined3d_volume;
191 IUnknown *container;
192 IUnknown *forwardReference;
193 } IDirect3DVolume9Impl;
195 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
196 UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
198 /* ------------------- */
199 /* IDirect3DSwapChain9 */
200 /* ------------------- */
202 /*****************************************************************************
203 * IDirect3DSwapChain9 implementation structure
205 typedef struct IDirect3DSwapChain9Impl
207 /* IUnknown fields */
208 const IDirect3DSwapChain9Vtbl *lpVtbl;
209 LONG ref;
210 struct wined3d_swapchain *wined3d_swapchain;
211 IDirect3DDevice9Ex *parentDevice;
212 } IDirect3DSwapChain9Impl;
214 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
215 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
217 /* ----------------- */
218 /* IDirect3DSurface9 */
219 /* ----------------- */
221 /*****************************************************************************
222 * IDirect3DSurface9 implementation structure
224 typedef struct IDirect3DSurface9Impl
226 /* IUnknown fields */
227 const IDirect3DSurface9Vtbl *lpVtbl;
228 LONG ref;
229 struct wined3d_surface *wined3d_surface;
230 IDirect3DDevice9Ex *parentDevice;
232 /* The surface container */
233 IUnknown *container;
235 /* If set forward refcounting to this object */
236 IUnknown *forwardReference;
238 BOOL getdc_supported;
239 } IDirect3DSurface9Impl;
241 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
242 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
243 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
245 /* ---------------------- */
246 /* IDirect3DVertexBuffer9 */
247 /* ---------------------- */
249 /*****************************************************************************
250 * IDirect3DVertexBuffer9 implementation structure
252 typedef struct IDirect3DVertexBuffer9Impl
254 /* IUnknown fields */
255 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
256 LONG ref;
258 struct wined3d_buffer *wineD3DVertexBuffer;
259 IDirect3DDevice9Ex *parentDevice;
260 DWORD fvf;
261 } IDirect3DVertexBuffer9Impl;
263 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
264 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
265 IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
267 /* --------------------- */
268 /* IDirect3DIndexBuffer9 */
269 /* --------------------- */
271 /*****************************************************************************
272 * IDirect3DIndexBuffer9 implementation structure
274 typedef struct IDirect3DIndexBuffer9Impl
276 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
277 LONG ref;
278 struct wined3d_buffer *wineD3DIndexBuffer;
279 IDirect3DDevice9Ex *parentDevice;
280 enum wined3d_format_id format;
281 } IDirect3DIndexBuffer9Impl;
283 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
284 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
285 IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
287 /* --------------------- */
288 /* IDirect3DBaseTexture9 */
289 /* --------------------- */
291 /*****************************************************************************
292 * IDirect3DBaseTexture9 implementation structure
294 typedef struct IDirect3DBaseTexture9Impl
296 const IDirect3DBaseTexture9Vtbl *lpVtbl;
297 LONG ref;
298 struct wined3d_texture *wined3d_texture;
299 } IDirect3DBaseTexture9Impl;
301 /* --------------------- */
302 /* IDirect3DCubeTexture9 */
303 /* --------------------- */
305 /*****************************************************************************
306 * IDirect3DCubeTexture9 implementation structure
308 typedef struct IDirect3DCubeTexture9Impl
310 IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
311 LONG ref;
312 struct wined3d_texture *wined3d_texture;
313 IDirect3DDevice9Ex *parentDevice;
314 } IDirect3DCubeTexture9Impl;
316 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
317 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
319 /* ----------------- */
320 /* IDirect3DTexture9 */
321 /* ----------------- */
323 /*****************************************************************************
324 * IDirect3DTexture9 implementation structure
326 typedef struct IDirect3DTexture9Impl
328 IDirect3DTexture9 IDirect3DTexture9_iface;
329 LONG ref;
330 struct wined3d_texture *wined3d_texture;
331 IDirect3DDevice9Ex *parentDevice;
332 } IDirect3DTexture9Impl;
334 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
335 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
337 /* ----------------------- */
338 /* IDirect3DVolumeTexture9 */
339 /* ----------------------- */
341 /*****************************************************************************
342 * IDirect3DVolumeTexture9 implementation structure
344 typedef struct IDirect3DVolumeTexture9Impl
346 IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface;
347 LONG ref;
348 struct wined3d_texture *wined3d_texture;
349 IDirect3DDevice9Ex *parentDevice;
350 } IDirect3DVolumeTexture9Impl;
352 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
353 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
355 /* ----------------------- */
356 /* IDirect3DStateBlock9 */
357 /* ----------------------- */
359 /*****************************************************************************
360 * IDirect3DStateBlock9 implementation structure
362 typedef struct IDirect3DStateBlock9Impl {
363 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
364 LONG ref;
366 /* IDirect3DStateBlock9 fields */
367 struct wined3d_stateblock *wined3d_stateblock;
369 /* Parent reference */
370 IDirect3DDevice9Ex *parentDevice;
371 } IDirect3DStateBlock9Impl;
373 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
374 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
376 /* --------------------------- */
377 /* IDirect3DVertexDeclaration9 */
378 /* --------------------------- */
380 /*****************************************************************************
381 * IDirect3DVertexDeclaration implementation structure
383 typedef struct IDirect3DVertexDeclaration9Impl {
384 /* IUnknown fields */
385 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
386 LONG ref;
388 D3DVERTEXELEMENT9 *elements;
389 UINT element_count;
391 /* IDirect3DVertexDeclaration9 fields */
392 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
393 DWORD convFVF;
395 /* Parent reference */
396 LPDIRECT3DDEVICE9EX parentDevice;
397 } IDirect3DVertexDeclaration9Impl;
399 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
400 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
401 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
403 /* ---------------------- */
404 /* IDirect3DVertexShader9 */
405 /* ---------------------- */
407 /*****************************************************************************
408 * IDirect3DVertexShader implementation structure
410 typedef struct IDirect3DVertexShader9Impl {
411 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
412 LONG ref;
413 struct wined3d_shader *wined3d_shader;
414 IDirect3DDevice9Ex *parentDevice;
415 } IDirect3DVertexShader9Impl;
417 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
418 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
419 IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
421 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
422 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
424 /* --------------------- */
425 /* IDirect3DPixelShader9 */
426 /* --------------------- */
428 /*****************************************************************************
429 * IDirect3DPixelShader implementation structure
431 typedef struct IDirect3DPixelShader9Impl {
432 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
433 LONG ref;
434 struct wined3d_shader *wined3d_shader;
435 IDirect3DDevice9Ex *parentDevice;
436 } IDirect3DPixelShader9Impl;
438 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
439 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
440 IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
442 /* --------------- */
443 /* IDirect3DQuery9 */
444 /* --------------- */
446 /*****************************************************************************
447 * IDirect3DPixelShader implementation structure
449 typedef struct IDirect3DQuery9Impl {
450 IDirect3DQuery9 IDirect3DQuery9_iface;
451 LONG ref;
453 /* IDirect3DQuery9 fields */
454 struct wined3d_query *wineD3DQuery;
456 /* Parent reference */
457 IDirect3DDevice9Ex *parentDevice;
458 } IDirect3DQuery9Impl;
460 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
461 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
463 #endif /* __WINE_D3D9_PRIVATE_H */