d3d9: Get rid of IDirect3DDevice9Impl.
[wine/multimedia.git] / dlls / d3d9 / texture.c
blob6ca6f4d87327730e0bedcf369bb83960e27c3316
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26 static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
28 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
31 static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
33 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
36 static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
38 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
41 static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
43 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
45 if (IsEqualGUID(riid, &IID_IDirect3DTexture9)
46 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
47 || IsEqualGUID(riid, &IID_IDirect3DResource9)
48 || IsEqualGUID(riid, &IID_IUnknown))
50 IDirect3DTexture9_AddRef(iface);
51 *out = iface;
52 return S_OK;
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
57 *out = NULL;
58 return E_NOINTERFACE;
61 static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
63 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
64 ULONG ref = InterlockedIncrement(&texture->refcount);
66 TRACE("%p increasing refcount to %u.\n", iface, ref);
68 if (ref == 1)
70 IDirect3DDevice9Ex_AddRef(texture->parent_device);
71 wined3d_mutex_lock();
72 wined3d_texture_incref(texture->wined3d_texture);
73 wined3d_mutex_unlock();
76 return ref;
79 static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
81 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
82 ULONG ref = InterlockedDecrement(&texture->refcount);
84 TRACE("%p decreasing refcount to %u.\n", iface, ref);
86 if (!ref)
88 IDirect3DDevice9Ex *parent_device = texture->parent_device;
90 wined3d_mutex_lock();
91 wined3d_texture_decref(texture->wined3d_texture);
92 wined3d_mutex_unlock();
94 /* Release the device last, as it may cause the device to be destroyed. */
95 IDirect3DDevice9Ex_Release(parent_device);
97 return ref;
100 static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
102 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
104 TRACE("iface %p, device %p.\n", iface, device);
106 *device = (IDirect3DDevice9 *)texture->parent_device;
107 IDirect3DDevice9_AddRef(*device);
109 TRACE("Returning device %p.\n", *device);
111 return D3D_OK;
114 static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
115 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
117 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
118 struct wined3d_resource *resource;
119 HRESULT hr;
121 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
122 iface, debugstr_guid(guid), data, data_size, flags);
124 wined3d_mutex_lock();
125 resource = wined3d_texture_get_resource(texture->wined3d_texture);
126 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
127 wined3d_mutex_unlock();
129 return hr;
132 static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
133 REFGUID guid, void *data, DWORD *data_size)
135 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
136 struct wined3d_resource *resource;
137 HRESULT hr;
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface, debugstr_guid(guid), data, data_size);
142 wined3d_mutex_lock();
143 resource = wined3d_texture_get_resource(texture->wined3d_texture);
144 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
145 wined3d_mutex_unlock();
147 return hr;
150 static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
152 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
153 struct wined3d_resource *resource;
154 HRESULT hr;
156 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
158 wined3d_mutex_lock();
159 resource = wined3d_texture_get_resource(texture->wined3d_texture);
160 hr = wined3d_resource_free_private_data(resource, guid);
161 wined3d_mutex_unlock();
163 return hr;
166 static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
168 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
169 DWORD ret;
171 TRACE("iface %p, priority %u.\n", iface, priority);
173 wined3d_mutex_lock();
174 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
175 wined3d_mutex_unlock();
177 return ret;
180 static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
182 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
183 DWORD ret;
185 TRACE("iface %p.\n", iface);
187 wined3d_mutex_lock();
188 ret = wined3d_texture_get_priority(texture->wined3d_texture);
189 wined3d_mutex_unlock();
191 return ret;
194 static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
196 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
198 TRACE("iface %p.\n", iface);
200 wined3d_mutex_lock();
201 wined3d_texture_preload(texture->wined3d_texture);
202 wined3d_mutex_unlock();
205 static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface)
207 TRACE("iface %p.\n", iface);
209 return D3DRTYPE_TEXTURE;
212 static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
214 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
215 DWORD ret;
217 TRACE("iface %p, lod %u.\n", iface, lod);
219 wined3d_mutex_lock();
220 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
221 wined3d_mutex_unlock();
223 return ret;
226 static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface)
228 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
229 DWORD ret;
231 TRACE("iface %p.\n", iface);
233 wined3d_mutex_lock();
234 ret = wined3d_texture_get_lod(texture->wined3d_texture);
235 wined3d_mutex_unlock();
237 return ret;
240 static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
242 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
243 DWORD ret;
245 TRACE("iface %p.\n", iface);
247 wined3d_mutex_lock();
248 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
249 wined3d_mutex_unlock();
251 return ret;
254 static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
256 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
257 HRESULT hr;
259 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
261 wined3d_mutex_lock();
262 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
263 (enum wined3d_texture_filter_type)filter_type);
264 wined3d_mutex_unlock();
266 return hr;
269 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
271 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
272 D3DTEXTUREFILTERTYPE ret;
274 TRACE("iface %p.\n", iface);
276 wined3d_mutex_lock();
277 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
278 wined3d_mutex_unlock();
280 return ret;
283 static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
285 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
287 TRACE("iface %p.\n", iface);
289 wined3d_mutex_lock();
290 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
291 wined3d_mutex_unlock();
294 static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
296 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
297 struct wined3d_resource *sub_resource;
298 HRESULT hr = D3D_OK;
300 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
302 wined3d_mutex_lock();
303 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
304 hr = D3DERR_INVALIDCALL;
305 else
307 struct wined3d_resource_desc wined3d_desc;
309 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
310 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
311 desc->Type = wined3d_desc.resource_type;
312 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
313 desc->Pool = wined3d_desc.pool;
314 desc->MultiSampleType = wined3d_desc.multisample_type;
315 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
316 desc->Width = wined3d_desc.width;
317 desc->Height = wined3d_desc.height;
319 wined3d_mutex_unlock();
321 return hr;
324 static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
325 UINT level, IDirect3DSurface9 **surface)
327 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
328 struct wined3d_resource *sub_resource;
329 IDirect3DSurface9Impl *surface_impl;
331 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
333 wined3d_mutex_lock();
334 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
336 wined3d_mutex_unlock();
337 return D3DERR_INVALIDCALL;
340 surface_impl = wined3d_resource_get_parent(sub_resource);
341 *surface = &surface_impl->IDirect3DSurface9_iface;
342 IDirect3DSurface9_AddRef(*surface);
343 wined3d_mutex_unlock();
345 return D3D_OK;
348 static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
349 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
351 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
352 struct wined3d_resource *sub_resource;
353 IDirect3DSurface9Impl *surface_impl;
354 HRESULT hr;
356 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
357 iface, level, locked_rect, rect, flags);
359 wined3d_mutex_lock();
360 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
361 hr = D3DERR_INVALIDCALL;
362 else
364 surface_impl = wined3d_resource_get_parent(sub_resource);
365 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
367 wined3d_mutex_unlock();
369 return hr;
372 static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
374 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
375 struct wined3d_resource *sub_resource;
376 IDirect3DSurface9Impl *surface_impl;
377 HRESULT hr;
379 TRACE("iface %p, level %u.\n", iface, level);
381 wined3d_mutex_lock();
382 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
383 hr = D3DERR_INVALIDCALL;
384 else
386 surface_impl = wined3d_resource_get_parent(sub_resource);
387 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
389 wined3d_mutex_unlock();
391 return hr;
394 static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
396 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
397 HRESULT hr;
399 TRACE("iface %p, dirty_rect %s.\n",
400 iface, wine_dbgstr_rect(dirty_rect));
402 wined3d_mutex_lock();
403 if (!dirty_rect)
404 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
405 else
407 struct wined3d_box dirty_region;
409 dirty_region.left = dirty_rect->left;
410 dirty_region.top = dirty_rect->top;
411 dirty_region.right = dirty_rect->right;
412 dirty_region.bottom = dirty_rect->bottom;
413 dirty_region.front = 0;
414 dirty_region.back = 1;
415 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
417 wined3d_mutex_unlock();
419 return hr;
422 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl =
424 /* IUnknown */
425 d3d9_texture_2d_QueryInterface,
426 d3d9_texture_2d_AddRef,
427 d3d9_texture_2d_Release,
428 /* IDirect3DResource9 */
429 d3d9_texture_2d_GetDevice,
430 d3d9_texture_2d_SetPrivateData,
431 d3d9_texture_2d_GetPrivateData,
432 d3d9_texture_2d_FreePrivateData,
433 d3d9_texture_2d_SetPriority,
434 d3d9_texture_2d_GetPriority,
435 d3d9_texture_2d_PreLoad,
436 d3d9_texture_2d_GetType,
437 /* IDirect3dBaseTexture9 */
438 d3d9_texture_2d_SetLOD,
439 d3d9_texture_2d_GetLOD,
440 d3d9_texture_2d_GetLevelCount,
441 d3d9_texture_2d_SetAutoGenFilterType,
442 d3d9_texture_2d_GetAutoGenFilterType,
443 d3d9_texture_2d_GenerateMipSubLevels,
444 /* IDirect3DTexture9 */
445 d3d9_texture_2d_GetLevelDesc,
446 d3d9_texture_2d_GetSurfaceLevel,
447 d3d9_texture_2d_LockRect,
448 d3d9_texture_2d_UnlockRect,
449 d3d9_texture_2d_AddDirtyRect,
452 static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
454 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
456 if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
457 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
458 || IsEqualGUID(riid, &IID_IDirect3DResource9)
459 || IsEqualGUID(riid, &IID_IUnknown))
461 IDirect3DCubeTexture9_AddRef(iface);
462 *out = iface;
463 return S_OK;
466 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
468 *out = NULL;
469 return E_NOINTERFACE;
472 static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
474 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
475 ULONG ref = InterlockedIncrement(&texture->refcount);
477 TRACE("%p increasing refcount to %u.\n", iface, ref);
479 if (ref == 1)
481 IDirect3DDevice9Ex_AddRef(texture->parent_device);
482 wined3d_mutex_lock();
483 wined3d_texture_incref(texture->wined3d_texture);
484 wined3d_mutex_unlock();
487 return ref;
490 static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
492 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
493 ULONG ref = InterlockedDecrement(&texture->refcount);
495 TRACE("%p decreasing refcount to %u.\n", iface, ref);
497 if (!ref)
499 IDirect3DDevice9Ex *parent_device = texture->parent_device;
501 TRACE("Releasing child %p.\n", texture->wined3d_texture);
503 wined3d_mutex_lock();
504 wined3d_texture_decref(texture->wined3d_texture);
505 wined3d_mutex_unlock();
507 /* Release the device last, as it may cause the device to be destroyed. */
508 IDirect3DDevice9Ex_Release(parent_device);
510 return ref;
513 static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
515 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
517 TRACE("iface %p, device %p.\n", iface, device);
519 *device = (IDirect3DDevice9 *)texture->parent_device;
520 IDirect3DDevice9_AddRef(*device);
522 TRACE("Returning device %p.\n", *device);
524 return D3D_OK;
527 static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
528 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
530 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
531 struct wined3d_resource *resource;
532 HRESULT hr;
534 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
535 iface, debugstr_guid(guid), data, data_size, flags);
537 wined3d_mutex_lock();
538 resource = wined3d_texture_get_resource(texture->wined3d_texture);
539 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
540 wined3d_mutex_unlock();
542 return hr;
545 static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
546 REFGUID guid, void *data, DWORD *data_size)
548 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
549 struct wined3d_resource *resource;
550 HRESULT hr;
552 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
553 iface, debugstr_guid(guid), data, data_size);
555 wined3d_mutex_lock();
556 resource = wined3d_texture_get_resource(texture->wined3d_texture);
557 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
558 wined3d_mutex_unlock();
560 return hr;
563 static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
565 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
566 struct wined3d_resource *resource;
567 HRESULT hr;
569 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
571 wined3d_mutex_lock();
572 resource = wined3d_texture_get_resource(texture->wined3d_texture);
573 hr = wined3d_resource_free_private_data(resource, guid);
574 wined3d_mutex_unlock();
576 return hr;
579 static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
581 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
582 DWORD ret;
584 TRACE("iface %p, priority %u.\n", iface, priority);
586 wined3d_mutex_lock();
587 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
588 wined3d_mutex_unlock();
590 return ret;
593 static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
595 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
596 DWORD ret;
598 TRACE("iface %p.\n", iface);
600 wined3d_mutex_lock();
601 ret = wined3d_texture_get_priority(texture->wined3d_texture);
602 wined3d_mutex_unlock();
604 return ret;
607 static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
609 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
611 TRACE("iface %p.\n", iface);
613 wined3d_mutex_lock();
614 wined3d_texture_preload(texture->wined3d_texture);
615 wined3d_mutex_unlock();
618 static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
620 TRACE("iface %p.\n", iface);
622 return D3DRTYPE_CUBETEXTURE;
625 static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
627 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
628 DWORD ret;
630 TRACE("iface %p, lod %u.\n", iface, lod);
632 wined3d_mutex_lock();
633 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
634 wined3d_mutex_unlock();
636 return ret;
639 static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
641 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
642 DWORD ret;
644 TRACE("iface %p.\n", iface);
646 wined3d_mutex_lock();
647 ret = wined3d_texture_get_lod(texture->wined3d_texture);
648 wined3d_mutex_unlock();
650 return ret;
653 static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
655 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
656 DWORD ret;
658 TRACE("iface %p.\n", iface);
660 wined3d_mutex_lock();
661 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
662 wined3d_mutex_unlock();
664 return ret;
667 static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
668 D3DTEXTUREFILTERTYPE filter_type)
670 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
671 HRESULT hr;
673 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
675 wined3d_mutex_lock();
676 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
677 (enum wined3d_texture_filter_type)filter_type);
678 wined3d_mutex_unlock();
680 return hr;
683 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
685 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
686 D3DTEXTUREFILTERTYPE ret;
688 TRACE("iface %p.\n", iface);
690 wined3d_mutex_lock();
691 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
692 wined3d_mutex_unlock();
694 return ret;
697 static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
699 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
701 TRACE("iface %p.\n", iface);
703 wined3d_mutex_lock();
704 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
705 wined3d_mutex_unlock();
708 static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
710 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
711 struct wined3d_resource *sub_resource;
712 HRESULT hr = D3D_OK;
713 DWORD level_count;
715 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
717 wined3d_mutex_lock();
718 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
719 if (level >= level_count)
721 wined3d_mutex_unlock();
722 return D3DERR_INVALIDCALL;
725 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
726 hr = D3DERR_INVALIDCALL;
727 else
729 struct wined3d_resource_desc wined3d_desc;
731 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
732 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
733 desc->Type = wined3d_desc.resource_type;
734 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
735 desc->Pool = wined3d_desc.pool;
736 desc->MultiSampleType = wined3d_desc.multisample_type;
737 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
738 desc->Width = wined3d_desc.width;
739 desc->Height = wined3d_desc.height;
741 wined3d_mutex_unlock();
743 return hr;
746 static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
747 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
749 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
750 struct wined3d_resource *sub_resource;
751 IDirect3DSurface9Impl *surface_impl;
752 UINT sub_resource_idx;
753 DWORD level_count;
755 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
757 wined3d_mutex_lock();
758 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
759 if (level >= level_count)
761 wined3d_mutex_unlock();
762 return D3DERR_INVALIDCALL;
765 sub_resource_idx = level_count * face + level;
766 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
768 wined3d_mutex_unlock();
769 return D3DERR_INVALIDCALL;
772 surface_impl = wined3d_resource_get_parent(sub_resource);
773 *surface = &surface_impl->IDirect3DSurface9_iface;
774 IDirect3DSurface9_AddRef(*surface);
775 wined3d_mutex_unlock();
777 return D3D_OK;
780 static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
781 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
782 DWORD flags)
784 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
785 struct wined3d_resource *sub_resource;
786 IDirect3DSurface9Impl *surface_impl;
787 UINT sub_resource_idx;
788 HRESULT hr;
790 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
791 iface, face, level, locked_rect, rect, flags);
793 wined3d_mutex_lock();
794 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
795 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
796 hr = D3DERR_INVALIDCALL;
797 else
799 surface_impl = wined3d_resource_get_parent(sub_resource);
800 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
802 wined3d_mutex_unlock();
804 return hr;
807 static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
808 D3DCUBEMAP_FACES face, UINT level)
810 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
811 struct wined3d_resource *sub_resource;
812 IDirect3DSurface9Impl *surface_impl;
813 UINT sub_resource_idx;
814 HRESULT hr;
816 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
818 wined3d_mutex_lock();
819 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
820 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
821 hr = D3DERR_INVALIDCALL;
822 else
824 surface_impl = wined3d_resource_get_parent(sub_resource);
825 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
827 wined3d_mutex_unlock();
829 return hr;
832 static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
833 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
835 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
836 HRESULT hr;
838 TRACE("iface %p, face %#x, dirty_rect %s.\n",
839 iface, face, wine_dbgstr_rect(dirty_rect));
841 wined3d_mutex_lock();
842 if (!dirty_rect)
843 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
844 else
846 struct wined3d_box dirty_region;
848 dirty_region.left = dirty_rect->left;
849 dirty_region.top = dirty_rect->top;
850 dirty_region.right = dirty_rect->right;
851 dirty_region.bottom = dirty_rect->bottom;
852 dirty_region.front = 0;
853 dirty_region.back = 1;
854 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
856 wined3d_mutex_unlock();
858 return hr;
861 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
863 /* IUnknown */
864 d3d9_texture_cube_QueryInterface,
865 d3d9_texture_cube_AddRef,
866 d3d9_texture_cube_Release,
867 /* IDirect3DResource9 */
868 d3d9_texture_cube_GetDevice,
869 d3d9_texture_cube_SetPrivateData,
870 d3d9_texture_cube_GetPrivateData,
871 d3d9_texture_cube_FreePrivateData,
872 d3d9_texture_cube_SetPriority,
873 d3d9_texture_cube_GetPriority,
874 d3d9_texture_cube_PreLoad,
875 d3d9_texture_cube_GetType,
876 /* IDirect3DBaseTexture9 */
877 d3d9_texture_cube_SetLOD,
878 d3d9_texture_cube_GetLOD,
879 d3d9_texture_cube_GetLevelCount,
880 d3d9_texture_cube_SetAutoGenFilterType,
881 d3d9_texture_cube_GetAutoGenFilterType,
882 d3d9_texture_cube_GenerateMipSubLevels,
883 /* IDirect3DCubeTexture9 */
884 d3d9_texture_cube_GetLevelDesc,
885 d3d9_texture_cube_GetCubeMapSurface,
886 d3d9_texture_cube_LockRect,
887 d3d9_texture_cube_UnlockRect,
888 d3d9_texture_cube_AddDirtyRect,
891 static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
893 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
895 if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
896 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
897 || IsEqualGUID(riid, &IID_IDirect3DResource9)
898 || IsEqualGUID(riid, &IID_IUnknown))
900 IDirect3DVolumeTexture9_AddRef(iface);
901 *out = iface;
902 return S_OK;
905 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
907 *out = NULL;
908 return E_NOINTERFACE;
911 static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
913 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
914 ULONG ref = InterlockedIncrement(&texture->refcount);
916 TRACE("%p increasing refcount to %u.\n", iface, ref);
918 if (ref == 1)
920 IDirect3DDevice9Ex_AddRef(texture->parent_device);
921 wined3d_mutex_lock();
922 wined3d_texture_incref(texture->wined3d_texture);
923 wined3d_mutex_unlock();
926 return ref;
929 static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
931 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
932 ULONG ref = InterlockedDecrement(&texture->refcount);
934 TRACE("%p decreasing refcount to %u.\n", iface, ref);
936 if (!ref)
938 IDirect3DDevice9Ex *parent_device = texture->parent_device;
940 wined3d_mutex_lock();
941 wined3d_texture_decref(texture->wined3d_texture);
942 wined3d_mutex_unlock();
944 /* Release the device last, as it may cause the device to be destroyed. */
945 IDirect3DDevice9Ex_Release(parent_device);
947 return ref;
950 static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
952 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
954 TRACE("iface %p, device %p.\n", iface, device);
956 *device = (IDirect3DDevice9 *)texture->parent_device;
957 IDirect3DDevice9_AddRef(*device);
959 TRACE("Returning device %p.\n", *device);
961 return D3D_OK;
964 static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
965 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
967 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
968 struct wined3d_resource *resource;
969 HRESULT hr;
971 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
972 iface, debugstr_guid(guid), data, data_size, flags);
974 wined3d_mutex_lock();
975 resource = wined3d_texture_get_resource(texture->wined3d_texture);
976 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
977 wined3d_mutex_unlock();
979 return hr;
982 static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
983 REFGUID guid, void *data, DWORD *data_size)
985 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
986 struct wined3d_resource *resource;
987 HRESULT hr;
989 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
990 iface, debugstr_guid(guid), data, data_size);
992 wined3d_mutex_lock();
993 resource = wined3d_texture_get_resource(texture->wined3d_texture);
994 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
995 wined3d_mutex_unlock();
997 return hr;
1000 static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
1002 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1003 struct wined3d_resource *resource;
1004 HRESULT hr;
1006 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1008 wined3d_mutex_lock();
1009 resource = wined3d_texture_get_resource(texture->wined3d_texture);
1010 hr = wined3d_resource_free_private_data(resource, guid);
1011 wined3d_mutex_unlock();
1013 return hr;
1016 static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
1018 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1019 DWORD ret;
1021 TRACE("iface %p, priority %u.\n", iface, priority);
1023 wined3d_mutex_lock();
1024 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
1025 wined3d_mutex_unlock();
1027 return ret;
1030 static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
1032 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1033 DWORD ret;
1035 TRACE("iface %p.\n", iface);
1037 wined3d_mutex_lock();
1038 ret = wined3d_texture_get_priority(texture->wined3d_texture);
1039 wined3d_mutex_unlock();
1041 return ret;
1044 static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
1046 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1048 TRACE("iface %p.\n", iface);
1050 wined3d_mutex_lock();
1051 wined3d_texture_preload(texture->wined3d_texture);
1052 wined3d_mutex_unlock();
1055 static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
1057 TRACE("iface %p.\n", iface);
1059 return D3DRTYPE_VOLUMETEXTURE;
1062 static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
1064 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1065 DWORD ret;
1067 TRACE("iface %p, lod %u.\n", iface, lod);
1069 wined3d_mutex_lock();
1070 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
1071 wined3d_mutex_unlock();
1073 return ret;
1076 static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
1078 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1079 DWORD ret;
1081 TRACE("iface %p.\n", iface);
1083 wined3d_mutex_lock();
1084 ret = wined3d_texture_get_lod(texture->wined3d_texture);
1085 wined3d_mutex_unlock();
1087 return ret;
1090 static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
1092 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1093 DWORD ret;
1095 TRACE("iface %p.\n", iface);
1097 wined3d_mutex_lock();
1098 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
1099 wined3d_mutex_unlock();
1101 return ret;
1104 static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
1105 D3DTEXTUREFILTERTYPE filter_type)
1107 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1108 HRESULT hr;
1110 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
1112 wined3d_mutex_lock();
1113 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
1114 (enum wined3d_texture_filter_type)filter_type);
1115 wined3d_mutex_unlock();
1117 return hr;
1120 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
1122 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1123 D3DTEXTUREFILTERTYPE filter_type;
1125 TRACE("iface %p.\n", iface);
1127 wined3d_mutex_lock();
1128 filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
1129 wined3d_mutex_unlock();
1131 return filter_type;
1134 static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
1136 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1138 TRACE("iface %p.\n", iface);
1140 wined3d_mutex_lock();
1141 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
1142 wined3d_mutex_unlock();
1145 static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
1147 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1148 struct wined3d_resource *sub_resource;
1149 HRESULT hr = D3D_OK;
1151 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
1153 wined3d_mutex_lock();
1154 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1155 hr = D3DERR_INVALIDCALL;
1156 else
1158 struct wined3d_resource_desc wined3d_desc;
1160 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
1161 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
1162 desc->Type = wined3d_desc.resource_type;
1163 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1164 desc->Pool = wined3d_desc.pool;
1165 desc->Width = wined3d_desc.width;
1166 desc->Height = wined3d_desc.height;
1167 desc->Depth = wined3d_desc.depth;
1169 wined3d_mutex_unlock();
1171 return hr;
1174 static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
1175 UINT level, IDirect3DVolume9 **volume)
1177 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1178 struct wined3d_resource *sub_resource;
1179 IDirect3DVolume9Impl *volume_impl;
1181 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
1183 wined3d_mutex_lock();
1184 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1186 wined3d_mutex_unlock();
1187 return D3DERR_INVALIDCALL;
1190 volume_impl = wined3d_resource_get_parent(sub_resource);
1191 *volume = &volume_impl->IDirect3DVolume9_iface;
1192 IDirect3DVolume9_AddRef(*volume);
1193 wined3d_mutex_unlock();
1195 return D3D_OK;
1198 static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
1199 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
1201 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1202 struct wined3d_resource *sub_resource;
1203 IDirect3DVolume9Impl *volume_impl;
1204 HRESULT hr;
1206 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1207 iface, level, locked_box, box, flags);
1209 wined3d_mutex_lock();
1210 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1211 hr = D3DERR_INVALIDCALL;
1212 else
1214 volume_impl = wined3d_resource_get_parent(sub_resource);
1215 hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
1217 wined3d_mutex_unlock();
1219 return hr;
1222 static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
1224 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1225 struct wined3d_resource *sub_resource;
1226 IDirect3DVolume9Impl *volume_impl;
1227 HRESULT hr;
1229 TRACE("iface %p, level %u.\n", iface, level);
1231 wined3d_mutex_lock();
1232 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1233 hr = D3DERR_INVALIDCALL;
1234 else
1236 volume_impl = wined3d_resource_get_parent(sub_resource);
1237 hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
1239 wined3d_mutex_unlock();
1241 return hr;
1244 static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
1246 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1247 HRESULT hr;
1249 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1251 wined3d_mutex_lock();
1252 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1253 wined3d_mutex_unlock();
1255 return hr;
1259 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
1261 /* IUnknown */
1262 d3d9_texture_3d_QueryInterface,
1263 d3d9_texture_3d_AddRef,
1264 d3d9_texture_3d_Release,
1265 /* IDirect3DResource9 */
1266 d3d9_texture_3d_GetDevice,
1267 d3d9_texture_3d_SetPrivateData,
1268 d3d9_texture_3d_GetPrivateData,
1269 d3d9_texture_3d_FreePrivateData,
1270 d3d9_texture_3d_SetPriority,
1271 d3d9_texture_3d_GetPriority,
1272 d3d9_texture_3d_PreLoad,
1273 d3d9_texture_3d_GetType,
1274 /* IDirect3DBaseTexture9 */
1275 d3d9_texture_3d_SetLOD,
1276 d3d9_texture_3d_GetLOD,
1277 d3d9_texture_3d_GetLevelCount,
1278 d3d9_texture_3d_SetAutoGenFilterType,
1279 d3d9_texture_3d_GetAutoGenFilterType,
1280 d3d9_texture_3d_GenerateMipSubLevels,
1281 /* IDirect3DVolumeTexture9 */
1282 d3d9_texture_3d_GetLevelDesc,
1283 d3d9_texture_3d_GetVolumeLevel,
1284 d3d9_texture_3d_LockBox,
1285 d3d9_texture_3d_UnlockBox,
1286 d3d9_texture_3d_AddDirtyBox,
1289 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface)
1291 if (!iface)
1292 return NULL;
1293 assert(iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
1294 || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
1295 || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl);
1296 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
1299 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
1301 HeapFree(GetProcessHeap(), 0, parent);
1304 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
1306 d3d9_texture_wined3d_object_destroyed,
1309 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1310 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1312 HRESULT hr;
1314 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
1315 texture->refcount = 1;
1317 wined3d_mutex_lock();
1318 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
1319 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
1320 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1321 wined3d_mutex_unlock();
1322 if (FAILED(hr))
1324 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1325 return hr;
1328 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1329 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1331 return D3D_OK;
1334 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1335 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1337 HRESULT hr;
1339 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
1340 texture->refcount = 1;
1342 wined3d_mutex_lock();
1343 hr = wined3d_texture_create_cube(device->wined3d_device, edge_length,
1344 levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
1345 &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1346 wined3d_mutex_unlock();
1347 if (FAILED(hr))
1349 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1350 return hr;
1353 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1354 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1356 return D3D_OK;
1359 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1360 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1362 HRESULT hr;
1364 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
1365 texture->refcount = 1;
1367 wined3d_mutex_lock();
1368 hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
1369 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
1370 &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1371 wined3d_mutex_unlock();
1372 if (FAILED(hr))
1374 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1375 return hr;
1378 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1379 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1381 return D3D_OK;