2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
25 static inline IDirect3DVertexShader9Impl
*impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
27 return CONTAINING_RECORD(iface
, IDirect3DVertexShader9Impl
, IDirect3DVertexShader9_iface
);
30 static HRESULT WINAPI
d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9
*iface
, REFIID riid
, void **object
)
32 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
34 if (IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)
35 || IsEqualGUID(riid
, &IID_IUnknown
))
37 IDirect3DVertexShader9_AddRef(iface
);
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
48 static ULONG WINAPI
d3d9_vertexshader_AddRef(IDirect3DVertexShader9
*iface
)
50 IDirect3DVertexShader9Impl
*shader
= impl_from_IDirect3DVertexShader9(iface
);
51 ULONG refcount
= InterlockedIncrement(&shader
->ref
);
53 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
57 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
59 wined3d_shader_incref(shader
->wined3d_shader
);
60 wined3d_mutex_unlock();
66 static ULONG WINAPI
d3d9_vertexshader_Release(IDirect3DVertexShader9
*iface
)
68 IDirect3DVertexShader9Impl
*shader
= impl_from_IDirect3DVertexShader9(iface
);
69 ULONG refcount
= InterlockedDecrement(&shader
->ref
);
71 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
75 IDirect3DDevice9Ex
*device
= shader
->parentDevice
;
78 wined3d_shader_decref(shader
->wined3d_shader
);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(device
);
88 static HRESULT WINAPI
d3d9_vertexshader_GetDevice(IDirect3DVertexShader9
*iface
, IDirect3DDevice9
**device
)
90 IDirect3DVertexShader9Impl
*shader
= impl_from_IDirect3DVertexShader9(iface
);
92 TRACE("iface %p, device %p.\n", iface
, device
);
94 *device
= (IDirect3DDevice9
*)shader
->parentDevice
;
95 IDirect3DDevice9_AddRef(*device
);
97 TRACE("Returning device %p.\n", *device
);
102 static HRESULT WINAPI
d3d9_vertexshader_GetFunction(IDirect3DVertexShader9
*iface
,
103 void *data
, UINT
*data_size
)
105 IDirect3DVertexShader9Impl
*shader
= impl_from_IDirect3DVertexShader9(iface
);
108 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
110 wined3d_mutex_lock();
111 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
112 wined3d_mutex_unlock();
117 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl
=
120 d3d9_vertexshader_QueryInterface
,
121 d3d9_vertexshader_AddRef
,
122 d3d9_vertexshader_Release
,
123 /* IDirect3DVertexShader9 */
124 d3d9_vertexshader_GetDevice
,
125 d3d9_vertexshader_GetFunction
,
128 static void STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed(void *parent
)
130 HeapFree(GetProcessHeap(), 0, parent
);
133 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops
=
135 d3d9_vertexshader_wined3d_object_destroyed
,
138 HRESULT
vertexshader_init(IDirect3DVertexShader9Impl
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
143 shader
->IDirect3DVertexShader9_iface
.lpVtbl
= &d3d9_vertexshader_vtbl
;
145 wined3d_mutex_lock();
146 hr
= wined3d_shader_create_vs(device
->wined3d_device
, byte_code
, NULL
,
147 shader
, &d3d9_vertexshader_wined3d_parent_ops
, &shader
->wined3d_shader
, 3);
148 wined3d_mutex_unlock();
151 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
155 shader
->parentDevice
= &device
->IDirect3DDevice9Ex_iface
;
156 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
161 IDirect3DVertexShader9Impl
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
165 assert(iface
->lpVtbl
== &d3d9_vertexshader_vtbl
);
167 return impl_from_IDirect3DVertexShader9(iface
);
170 static inline IDirect3DPixelShader9Impl
*impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
172 return CONTAINING_RECORD(iface
, IDirect3DPixelShader9Impl
, IDirect3DPixelShader9_iface
);
175 static HRESULT WINAPI
d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9
*iface
, REFIID riid
, void **object
)
177 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
179 if (IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)
180 || IsEqualGUID(riid
, &IID_IUnknown
))
182 IDirect3DPixelShader9_AddRef(iface
);
187 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
190 return E_NOINTERFACE
;
193 static ULONG WINAPI
d3d9_pixelshader_AddRef(IDirect3DPixelShader9
*iface
)
195 IDirect3DPixelShader9Impl
*shader
= impl_from_IDirect3DPixelShader9(iface
);
196 ULONG refcount
= InterlockedIncrement(&shader
->ref
);
198 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
202 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
203 wined3d_mutex_lock();
204 wined3d_shader_incref(shader
->wined3d_shader
);
205 wined3d_mutex_unlock();
211 static ULONG WINAPI
d3d9_pixelshader_Release(IDirect3DPixelShader9
*iface
)
213 IDirect3DPixelShader9Impl
*shader
= impl_from_IDirect3DPixelShader9(iface
);
214 ULONG refcount
= InterlockedDecrement(&shader
->ref
);
216 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
220 IDirect3DDevice9Ex
*device
= shader
->parentDevice
;
222 wined3d_mutex_lock();
223 wined3d_shader_decref(shader
->wined3d_shader
);
224 wined3d_mutex_unlock();
226 /* Release the device last, as it may cause the device to be destroyed. */
227 IDirect3DDevice9Ex_Release(device
);
233 static HRESULT WINAPI
d3d9_pixelshader_GetDevice(IDirect3DPixelShader9
*iface
,
234 IDirect3DDevice9
**device
)
236 IDirect3DPixelShader9Impl
*shader
= impl_from_IDirect3DPixelShader9(iface
);
238 TRACE("iface %p, device %p.\n", iface
, device
);
240 *device
= (IDirect3DDevice9
*)shader
->parentDevice
;
241 IDirect3DDevice9_AddRef(*device
);
243 TRACE("Returning device %p.\n", *device
);
248 static HRESULT WINAPI
d3d9_pixelshader_GetFunction(IDirect3DPixelShader9
*iface
, void *data
,
251 IDirect3DPixelShader9Impl
*shader
= impl_from_IDirect3DPixelShader9(iface
);
254 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
256 wined3d_mutex_lock();
257 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
258 wined3d_mutex_unlock();
263 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl
=
266 d3d9_pixelshader_QueryInterface
,
267 d3d9_pixelshader_AddRef
,
268 d3d9_pixelshader_Release
,
269 /* IDirect3DPixelShader9 */
270 d3d9_pixelshader_GetDevice
,
271 d3d9_pixelshader_GetFunction
,
274 static void STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed(void *parent
)
276 HeapFree(GetProcessHeap(), 0, parent
);
279 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops
=
281 d3d9_pixelshader_wined3d_object_destroyed
,
284 HRESULT
pixelshader_init(IDirect3DPixelShader9Impl
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
289 shader
->IDirect3DPixelShader9_iface
.lpVtbl
= &d3d9_pixelshader_vtbl
;
291 wined3d_mutex_lock();
292 hr
= wined3d_shader_create_ps(device
->wined3d_device
, byte_code
, NULL
, shader
,
293 &d3d9_pixelshader_wined3d_parent_ops
, &shader
->wined3d_shader
, 3);
294 wined3d_mutex_unlock();
297 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr
);
301 shader
->parentDevice
= &device
->IDirect3DDevice9Ex_iface
;
302 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
307 IDirect3DPixelShader9Impl
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
311 assert(iface
->lpVtbl
== &d3d9_pixelshader_vtbl
);
313 return impl_from_IDirect3DPixelShader9(iface
);