d3d9: Get rid of IDirect3DDevice9Impl.
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blob97565391d8d1c2af5c694112fe2ce644231a0942
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/unicode.h"
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
42 /* ===========================================================================
43 Internal use
44 =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
46 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
47 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
49 /* ===========================================================================
50 Macros
51 =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
54 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
55 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
56 _pD3D9Caps->Caps = _pWineCaps->Caps; \
57 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
58 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
59 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
60 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
61 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
62 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
63 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
64 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
65 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
66 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
67 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
68 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
69 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
70 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
71 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
72 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
73 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
74 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
75 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
76 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
77 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
78 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
79 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
80 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
81 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
82 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
83 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
84 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
85 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
86 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
87 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
88 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
89 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
90 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
91 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
92 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
93 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
94 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
95 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
96 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
97 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
98 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
99 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
100 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
101 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
102 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
103 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
104 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
105 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
106 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
107 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
108 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
109 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
110 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
111 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
112 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
113 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
114 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
115 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
116 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 struct d3d9
132 IDirect3D9Ex IDirect3D9Ex_iface;
133 LONG refcount;
134 struct wined3d *wined3d;
135 BOOL extended;
138 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
139 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
141 struct fvf_declaration
143 struct wined3d_vertex_declaration *decl;
144 DWORD fvf;
147 struct d3d9_device
149 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
150 struct wined3d_device_parent device_parent;
151 LONG refcount;
152 struct wined3d_device *wined3d_device;
153 struct d3d9 *d3d_parent;
155 struct fvf_declaration *fvf_decls;
156 UINT fvf_decl_count, fvf_decl_size;
158 BOOL in_destruction;
159 BOOL not_reset;
160 BOOL in_scene;
163 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
164 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
165 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
167 /*****************************************************************************
168 * IDirect3DVolume9 implementation structure
170 typedef struct IDirect3DVolume9Impl
172 /* IUnknown fields */
173 IDirect3DVolume9 IDirect3DVolume9_iface;
174 LONG ref;
175 struct wined3d_volume *wined3d_volume;
176 IUnknown *container;
177 IUnknown *forwardReference;
178 } IDirect3DVolume9Impl;
180 HRESULT volume_init(IDirect3DVolume9Impl *volume, struct d3d9_device *device, UINT width, UINT height,
181 UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
183 /* ------------------- */
184 /* IDirect3DSwapChain9 */
185 /* ------------------- */
187 /*****************************************************************************
188 * IDirect3DSwapChain9 implementation structure
190 typedef struct IDirect3DSwapChain9Impl
192 /* IUnknown fields */
193 IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
194 LONG ref;
195 struct wined3d_swapchain *wined3d_swapchain;
196 IDirect3DDevice9Ex *parentDevice;
197 } IDirect3DSwapChain9Impl;
199 HRESULT d3d9_swapchain_create(struct d3d9_device *device, D3DPRESENT_PARAMETERS *present_parameters,
200 IDirect3DSwapChain9Impl **swapchain) DECLSPEC_HIDDEN;
202 /* ----------------- */
203 /* IDirect3DSurface9 */
204 /* ----------------- */
206 /*****************************************************************************
207 * IDirect3DSurface9 implementation structure
209 typedef struct IDirect3DSurface9Impl
211 IDirect3DSurface9 IDirect3DSurface9_iface;
212 LONG ref;
213 struct wined3d_surface *wined3d_surface;
214 IDirect3DDevice9Ex *parentDevice;
216 /* The surface container */
217 IUnknown *container;
219 /* If set forward refcounting to this object */
220 IUnknown *forwardReference;
222 BOOL getdc_supported;
223 } IDirect3DSurface9Impl;
225 HRESULT surface_init(IDirect3DSurface9Impl *surface, struct d3d9_device *device,
226 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
227 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
228 IDirect3DSurface9Impl *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
230 /* ---------------------- */
231 /* IDirect3DVertexBuffer9 */
232 /* ---------------------- */
234 /*****************************************************************************
235 * IDirect3DVertexBuffer9 implementation structure
237 typedef struct IDirect3DVertexBuffer9Impl
239 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
240 LONG ref;
241 struct wined3d_buffer *wineD3DVertexBuffer;
242 IDirect3DDevice9Ex *parentDevice;
243 DWORD fvf;
244 } IDirect3DVertexBuffer9Impl;
246 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, struct d3d9_device *device,
247 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
248 IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
250 /* --------------------- */
251 /* IDirect3DIndexBuffer9 */
252 /* --------------------- */
254 /*****************************************************************************
255 * IDirect3DIndexBuffer9 implementation structure
257 typedef struct IDirect3DIndexBuffer9Impl
259 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
260 LONG ref;
261 struct wined3d_buffer *wineD3DIndexBuffer;
262 IDirect3DDevice9Ex *parentDevice;
263 enum wined3d_format_id format;
264 } IDirect3DIndexBuffer9Impl;
266 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, struct d3d9_device *device,
267 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
268 IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
270 struct d3d9_texture
272 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
273 LONG refcount;
274 struct wined3d_texture *wined3d_texture;
275 IDirect3DDevice9Ex *parent_device;
278 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
279 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
280 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
281 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
282 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
283 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
284 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
286 /* ----------------------- */
287 /* IDirect3DStateBlock9 */
288 /* ----------------------- */
290 /*****************************************************************************
291 * IDirect3DStateBlock9 implementation structure
293 typedef struct IDirect3DStateBlock9Impl {
294 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
295 LONG ref;
297 /* IDirect3DStateBlock9 fields */
298 struct wined3d_stateblock *wined3d_stateblock;
300 /* Parent reference */
301 IDirect3DDevice9Ex *parentDevice;
302 } IDirect3DStateBlock9Impl;
304 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, struct d3d9_device *device,
305 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
307 /* --------------------------- */
308 /* IDirect3DVertexDeclaration9 */
309 /* --------------------------- */
311 /*****************************************************************************
312 * IDirect3DVertexDeclaration implementation structure
314 typedef struct IDirect3DVertexDeclaration9Impl {
315 /* IUnknown fields */
316 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
317 LONG ref;
319 D3DVERTEXELEMENT9 *elements;
320 UINT element_count;
322 /* IDirect3DVertexDeclaration9 fields */
323 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
324 DWORD convFVF;
326 /* Parent reference */
327 LPDIRECT3DDEVICE9EX parentDevice;
328 } IDirect3DVertexDeclaration9Impl;
330 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
331 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration) DECLSPEC_HIDDEN;
332 IDirect3DVertexDeclaration9Impl *unsafe_impl_from_IDirect3DVertexDeclaration9(
333 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
335 /* ---------------------- */
336 /* IDirect3DVertexShader9 */
337 /* ---------------------- */
339 /*****************************************************************************
340 * IDirect3DVertexShader implementation structure
342 typedef struct IDirect3DVertexShader9Impl {
343 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
344 LONG ref;
345 struct wined3d_shader *wined3d_shader;
346 IDirect3DDevice9Ex *parentDevice;
347 } IDirect3DVertexShader9Impl;
349 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
350 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
351 IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
353 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
354 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
356 /* --------------------- */
357 /* IDirect3DPixelShader9 */
358 /* --------------------- */
360 /*****************************************************************************
361 * IDirect3DPixelShader implementation structure
363 typedef struct IDirect3DPixelShader9Impl {
364 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
365 LONG ref;
366 struct wined3d_shader *wined3d_shader;
367 IDirect3DDevice9Ex *parentDevice;
368 } IDirect3DPixelShader9Impl;
370 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
371 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
372 IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
374 /* --------------- */
375 /* IDirect3DQuery9 */
376 /* --------------- */
378 /*****************************************************************************
379 * IDirect3DPixelShader implementation structure
381 typedef struct IDirect3DQuery9Impl {
382 IDirect3DQuery9 IDirect3DQuery9_iface;
383 LONG ref;
385 /* IDirect3DQuery9 fields */
386 struct wined3d_query *wineD3DQuery;
388 /* Parent reference */
389 IDirect3DDevice9Ex *parentDevice;
390 } IDirect3DQuery9Impl;
392 HRESULT query_init(IDirect3DQuery9Impl *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
394 #endif /* __WINE_D3D9_PRIVATE_H */