wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend.
[wine/multimedia.git] / dlls / wined3d / baseshader.c
blobb8918beb75652832c45003363153c868f333690c
1 /*
2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include <string.h>
29 #include <stdio.h>
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d);
35 static const char *shader_opcode_names[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
122 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
124 switch (version_token >> 16)
126 case WINED3D_SM1_VS:
127 case WINED3D_SM1_PS:
128 return &sm1_shader_frontend;
130 case WINED3D_SM4_PS:
131 case WINED3D_SM4_VS:
132 case WINED3D_SM4_GS:
133 return &sm4_shader_frontend;
135 default:
136 FIXME("Unrecognised version token %#x\n", version_token);
137 return NULL;
141 static inline BOOL shader_is_version_token(DWORD token) {
142 return shader_is_pshader_version(token) ||
143 shader_is_vshader_version(token);
146 void shader_buffer_init(struct SHADER_BUFFER *buffer)
148 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
149 buffer->buffer[0] = '\0';
150 buffer->bsize = 0;
151 buffer->lineNo = 0;
152 buffer->newline = TRUE;
155 void shader_buffer_free(struct SHADER_BUFFER *buffer)
157 HeapFree(GetProcessHeap(), 0, buffer->buffer);
160 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
162 char* base = buffer->buffer + buffer->bsize;
163 int rc;
165 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
167 if (rc < 0 || /* C89 */
168 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
170 ERR("The buffer allocated for the shader program string "
171 "is too small at %d bytes.\n", SHADER_PGMSIZE);
172 buffer->bsize = SHADER_PGMSIZE - 1;
173 return -1;
176 if (buffer->newline) {
177 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
178 buffer->newline = FALSE;
179 } else {
180 TRACE("%s", base);
183 buffer->bsize += rc;
184 if (buffer->buffer[buffer->bsize-1] == '\n') {
185 buffer->lineNo++;
186 buffer->newline = TRUE;
188 return 0;
191 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
193 int ret;
194 va_list args;
196 va_start(args, format);
197 ret = shader_vaddline(buffer, format, args);
198 va_end(args);
200 return ret;
203 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
205 shader->ref = 1;
206 shader->device = device;
207 list_init(&shader->linked_programs);
210 /* Convert floating point offset relative
211 * to a register file to an absolute offset for float constants */
212 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
214 switch (register_type)
216 case WINED3DSPR_CONST: return register_idx;
217 case WINED3DSPR_CONST2: return 2048 + register_idx;
218 case WINED3DSPR_CONST3: return 4096 + register_idx;
219 case WINED3DSPR_CONST4: return 6144 + register_idx;
220 default:
221 FIXME("Unsupported register type: %d\n", register_type);
222 return register_idx;
226 static void shader_delete_constant_list(struct list* clist) {
228 struct list *ptr;
229 struct local_constant* constant;
231 ptr = list_head(clist);
232 while (ptr) {
233 constant = LIST_ENTRY(ptr, struct local_constant, entry);
234 ptr = list_next(clist, ptr);
235 HeapFree(GetProcessHeap(), 0, constant);
237 list_init(clist);
240 static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
241 DWORD register_type, UINT register_idx, BOOL has_rel_addr, BOOL pshader)
243 switch (register_type)
245 case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
246 if (pshader) reg_maps->texcoord[register_idx] = 1;
247 else reg_maps->address[register_idx] = 1;
248 break;
250 case WINED3DSPR_TEMP:
251 reg_maps->temporary[register_idx] = 1;
252 break;
254 case WINED3DSPR_INPUT:
255 if (!pshader) reg_maps->attributes[register_idx] = 1;
256 else
258 if (has_rel_addr)
260 /* If relative addressing is used, we must assume that all registers
261 * are used. Even if it is a construct like v3[aL], we can't assume
262 * that v0, v1 and v2 aren't read because aL can be negative */
263 unsigned int i;
264 for (i = 0; i < MAX_REG_INPUT; ++i)
266 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
269 else
271 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[register_idx] = TRUE;
274 break;
276 case WINED3DSPR_RASTOUT:
277 if (register_idx == 1) reg_maps->fog = 1;
278 break;
280 case WINED3DSPR_MISCTYPE:
281 if (pshader && register_idx == 0) reg_maps->vpos = 1;
282 break;
284 case WINED3DSPR_CONST:
285 if (has_rel_addr)
287 if (!pshader)
289 if (register_idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
290 ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = register_idx;
291 else if (register_idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
292 ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = register_idx;
294 reg_maps->usesrelconstF = TRUE;
296 break;
298 case WINED3DSPR_CONSTINT:
299 reg_maps->integer_constants |= (1 << register_idx);
300 break;
302 case WINED3DSPR_CONSTBOOL:
303 reg_maps->boolean_constants |= (1 << register_idx);
304 break;
306 default:
307 TRACE("Not recording register of type %#x and idx %u\n", register_type, register_idx);
308 break;
312 /* Note that this does not count the loop register
313 * as an address register. */
315 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
316 struct shader_reg_maps *reg_maps, struct wined3d_shader_semantic *semantics_in,
317 struct wined3d_shader_semantic *semantics_out, const DWORD *byte_code)
319 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
320 void *fe_data = This->baseShader.frontend_data;
321 DWORD shader_version;
322 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
323 const DWORD* pToken = byte_code;
324 char pshader;
326 /* There are some minor differences between pixel and vertex shaders */
328 memset(reg_maps, 0, sizeof(*reg_maps));
330 /* get_registers_used is called on every compile on some 1.x shaders, which can result
331 * in stacking up a collection of local constants. Delete the old constants if existing
333 shader_delete_constant_list(&This->baseShader.constantsF);
334 shader_delete_constant_list(&This->baseShader.constantsB);
335 shader_delete_constant_list(&This->baseShader.constantsI);
337 fe->shader_read_header(&pToken, &shader_version);
338 reg_maps->shader_version = shader_version;
339 pshader = shader_is_pshader_version(shader_version);
341 while (!fe->shader_is_end(&pToken))
343 struct wined3d_shader_instruction ins;
344 const char *comment;
345 UINT param_size;
347 /* Skip comments */
348 fe->shader_read_comment(&pToken, &comment);
349 if (comment) continue;
351 /* Fetch opcode */
352 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size, shader_version);
354 /* Unhandled opcode, and its parameters */
355 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
357 TRACE("Skipping unrecognized instruction.\n");
358 pToken += param_size;
359 continue;
362 /* Handle declarations */
363 if (ins.handler_idx == WINED3DSIH_DCL)
365 struct wined3d_shader_semantic semantic;
367 fe->shader_read_semantic(&pToken, &semantic);
369 switch (semantic.reg.register_type)
371 /* Vshader: mark attributes used
372 * Pshader: mark 3.0 input registers used, save token */
373 case WINED3DSPR_INPUT:
374 if (!pshader) reg_maps->attributes[semantic.reg.register_idx] = 1;
375 else reg_maps->packed_input[semantic.reg.register_idx] = 1;
376 semantics_in[semantic.reg.register_idx] = semantic;
377 break;
379 /* Vshader: mark 3.0 output registers used, save token */
380 case WINED3DSPR_OUTPUT:
381 reg_maps->packed_output[semantic.reg.register_idx] = 1;
382 semantics_out[semantic.reg.register_idx] = semantic;
383 if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
384 break;
386 /* Save sampler usage token */
387 case WINED3DSPR_SAMPLER:
388 reg_maps->sampler_type[semantic.reg.register_idx] = semantic.sampler_type;
389 break;
391 default:
392 TRACE("Not recording DCL register type %#x.\n", semantic.reg.register_type);
393 break;
396 else if (ins.handler_idx == WINED3DSIH_DEF)
398 struct wined3d_shader_dst_param dst;
399 struct wined3d_shader_src_param rel_addr;
401 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
402 if (!lconst) return E_OUTOFMEMORY;
404 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
405 lconst->idx = dst.register_idx;
407 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
408 pToken += 4;
410 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
411 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1 && pshader)
413 float *value = (float *) lconst->value;
414 if(value[0] < -1.0) value[0] = -1.0;
415 else if(value[0] > 1.0) value[0] = 1.0;
416 if(value[1] < -1.0) value[1] = -1.0;
417 else if(value[1] > 1.0) value[1] = 1.0;
418 if(value[2] < -1.0) value[2] = -1.0;
419 else if(value[2] > 1.0) value[2] = 1.0;
420 if(value[3] < -1.0) value[3] = -1.0;
421 else if(value[3] > 1.0) value[3] = 1.0;
424 list_add_head(&This->baseShader.constantsF, &lconst->entry);
426 else if (ins.handler_idx == WINED3DSIH_DEFI)
428 struct wined3d_shader_dst_param dst;
429 struct wined3d_shader_src_param rel_addr;
431 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
432 if (!lconst) return E_OUTOFMEMORY;
434 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
435 lconst->idx = dst.register_idx;
437 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
438 pToken += 4;
440 list_add_head(&This->baseShader.constantsI, &lconst->entry);
442 else if (ins.handler_idx == WINED3DSIH_DEFB)
444 struct wined3d_shader_dst_param dst;
445 struct wined3d_shader_src_param rel_addr;
447 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
448 if (!lconst) return E_OUTOFMEMORY;
450 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
451 lconst->idx = dst.register_idx;
453 memcpy(lconst->value, pToken, sizeof(DWORD));
454 ++pToken;
456 list_add_head(&This->baseShader.constantsB, &lconst->entry);
458 /* If there's a loop in the shader */
459 else if (ins.handler_idx == WINED3DSIH_LOOP
460 || ins.handler_idx == WINED3DSIH_REP)
462 struct wined3d_shader_src_param src, rel_addr;
464 fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
466 /* Rep and Loop always use an integer constant for the control parameters */
467 if (ins.handler_idx == WINED3DSIH_REP)
469 reg_maps->integer_constants |= 1 << src.register_idx;
471 else
473 fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
474 reg_maps->integer_constants |= 1 << src.register_idx;
477 cur_loop_depth++;
478 if(cur_loop_depth > max_loop_depth)
479 max_loop_depth = cur_loop_depth;
481 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
482 || ins.handler_idx == WINED3DSIH_ENDREP)
484 cur_loop_depth--;
486 /* For subroutine prototypes */
487 else if (ins.handler_idx == WINED3DSIH_LABEL)
489 struct wined3d_shader_src_param src, rel_addr;
491 fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
492 reg_maps->labels[src.register_idx] = 1;
494 /* Set texture, address, temporary registers */
495 else
497 int i, limit;
499 /* This will loop over all the registers and try to
500 * make a bitmask of the ones we're interested in.
502 * Relative addressing tokens are ignored, but that's
503 * okay, since we'll catch any address registers when
504 * they are initialized (required by spec) */
506 if (ins.dst_count)
508 struct wined3d_shader_dst_param dst_param;
509 struct wined3d_shader_src_param dst_rel_addr;
511 fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
513 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
514 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
515 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
516 if (!pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3
517 && dst_param.register_type == WINED3DSPR_TEXCRDOUT)
519 reg_maps->texcoord_mask[dst_param.register_type] |= dst_param.write_mask;
521 else
523 shader_record_register_usage(This, reg_maps, dst_param.register_type,
524 dst_param.register_idx, !!dst_param.rel_addr, pshader);
527 /* Declare 1.X samplers implicitly, based on the destination reg. number */
528 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1
529 && pshader /* Filter different instructions with the same enum values in VS */
530 && (ins.handler_idx == WINED3DSIH_TEX
531 || ins.handler_idx == WINED3DSIH_TEXBEM
532 || ins.handler_idx == WINED3DSIH_TEXBEML
533 || ins.handler_idx == WINED3DSIH_TEXDP3TEX
534 || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
535 || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
536 || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
537 || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
538 || ins.handler_idx == WINED3DSIH_TEXREG2AR
539 || ins.handler_idx == WINED3DSIH_TEXREG2GB
540 || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
542 /* Fake sampler usage, only set reserved bit and ttype */
543 DWORD sampler_code = dst_param.register_idx;
545 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
546 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
548 /* texbem is only valid with < 1.4 pixel shaders */
549 if (ins.handler_idx == WINED3DSIH_TEXBEM
550 || ins.handler_idx == WINED3DSIH_TEXBEML)
552 reg_maps->bumpmat[sampler_code] = TRUE;
553 if (ins.handler_idx == WINED3DSIH_TEXBEML)
555 reg_maps->luminanceparams[sampler_code] = TRUE;
559 else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
561 reg_maps->bumpmat[dst_param.register_idx] = TRUE;
565 if (ins.handler_idx == WINED3DSIH_NRM)
567 reg_maps->usesnrm = 1;
569 else if (ins.handler_idx == WINED3DSIH_DSY)
571 reg_maps->usesdsy = 1;
574 limit = ins.src_count + (ins.predicate ? 1 : 0);
575 for (i = 0; i < limit; ++i)
577 struct wined3d_shader_src_param src_param, src_rel_addr;
579 fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
580 shader_record_register_usage(This, reg_maps, src_param.register_type,
581 src_param.register_idx, !!src_param.rel_addr, pshader);
585 reg_maps->loop_depth = max_loop_depth;
587 This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
589 return WINED3D_OK;
592 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, DWORD shader_version)
594 TRACE("dcl");
596 if (semantic->reg.register_type == WINED3DSPR_SAMPLER)
598 switch (semantic->sampler_type)
600 case WINED3DSTT_2D: TRACE("_2d"); break;
601 case WINED3DSTT_CUBE: TRACE("_cube"); break;
602 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
603 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
606 else
608 /* Pixel shaders 3.0 don't have usage semantics */
609 if (shader_is_pshader_version(shader_version) && shader_version < WINED3DPS_VERSION(3,0))
610 return;
611 else
612 TRACE("_");
614 switch (semantic->usage)
616 case WINED3DDECLUSAGE_POSITION:
617 TRACE("position%d", semantic->usage_idx);
618 break;
619 case WINED3DDECLUSAGE_BLENDINDICES:
620 TRACE("blend");
621 break;
622 case WINED3DDECLUSAGE_BLENDWEIGHT:
623 TRACE("weight");
624 break;
625 case WINED3DDECLUSAGE_NORMAL:
626 TRACE("normal%d", semantic->usage_idx);
627 break;
628 case WINED3DDECLUSAGE_PSIZE:
629 TRACE("psize");
630 break;
631 case WINED3DDECLUSAGE_COLOR:
632 if (semantic->usage_idx == 0) TRACE("color");
633 else TRACE("specular%d", (semantic->usage_idx - 1));
634 break;
635 case WINED3DDECLUSAGE_TEXCOORD:
636 TRACE("texture%d", semantic->usage_idx);
637 break;
638 case WINED3DDECLUSAGE_TANGENT:
639 TRACE("tangent");
640 break;
641 case WINED3DDECLUSAGE_BINORMAL:
642 TRACE("binormal");
643 break;
644 case WINED3DDECLUSAGE_TESSFACTOR:
645 TRACE("tessfactor");
646 break;
647 case WINED3DDECLUSAGE_POSITIONT:
648 TRACE("positionT%d", semantic->usage_idx);
649 break;
650 case WINED3DDECLUSAGE_FOG:
651 TRACE("fog");
652 break;
653 case WINED3DDECLUSAGE_DEPTH:
654 TRACE("depth");
655 break;
656 case WINED3DDECLUSAGE_SAMPLE:
657 TRACE("sample");
658 break;
659 default:
660 FIXME("unknown_semantics(0x%08x)", semantic->usage);
665 static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
666 const struct wined3d_shader_src_param *rel_addr, DWORD shader_version)
668 static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
669 static const char * const misctype_reg_names[] = {"vPos", "vFace"};
670 UINT offset = register_idx;
672 switch (register_type)
674 case WINED3DSPR_TEMP:
675 TRACE("r");
676 break;
678 case WINED3DSPR_INPUT:
679 TRACE("v");
680 break;
682 case WINED3DSPR_CONST:
683 case WINED3DSPR_CONST2:
684 case WINED3DSPR_CONST3:
685 case WINED3DSPR_CONST4:
686 TRACE("c");
687 offset = shader_get_float_offset(register_type, register_idx);
688 break;
690 case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
691 TRACE("%c", shader_is_pshader_version(shader_version) ? 't' : 'a');
692 break;
694 case WINED3DSPR_RASTOUT:
695 TRACE("%s", rastout_reg_names[register_idx]);
696 break;
698 case WINED3DSPR_COLOROUT:
699 TRACE("oC");
700 break;
702 case WINED3DSPR_DEPTHOUT:
703 TRACE("oDepth");
704 break;
706 case WINED3DSPR_ATTROUT:
707 TRACE("oD");
708 break;
710 case WINED3DSPR_TEXCRDOUT:
711 /* Vertex shaders >= 3.0 use general purpose output registers
712 * (WINED3DSPR_OUTPUT), which can include an address token */
713 if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) TRACE("o");
714 else TRACE("oT");
715 break;
717 case WINED3DSPR_CONSTINT:
718 TRACE("i");
719 break;
721 case WINED3DSPR_CONSTBOOL:
722 TRACE("b");
723 break;
725 case WINED3DSPR_LABEL:
726 TRACE("l");
727 break;
729 case WINED3DSPR_LOOP:
730 TRACE("aL");
731 break;
733 case WINED3DSPR_SAMPLER:
734 TRACE("s");
735 break;
737 case WINED3DSPR_MISCTYPE:
738 if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
739 else TRACE("%s", misctype_reg_names[register_idx]);
740 break;
742 case WINED3DSPR_PREDICATE:
743 TRACE("p");
744 break;
746 default:
747 TRACE("unhandled_rtype(%#x)", register_type);
748 break;
751 if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
753 if (rel_addr)
755 TRACE("[");
756 shader_dump_src_param(rel_addr, shader_version);
757 TRACE(" + ");
759 TRACE("%u", offset);
760 if (rel_addr) TRACE("]");
764 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version)
766 DWORD write_mask = param->write_mask;
768 shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
770 if (write_mask != WINED3DSP_WRITEMASK_ALL)
772 static const char *write_mask_chars = "xyzw";
774 TRACE(".");
775 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
776 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
777 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
778 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
782 void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version)
784 DWORD src_modifier = param->modifiers;
785 DWORD swizzle = param->swizzle;
787 if (src_modifier == WINED3DSPSM_NEG
788 || src_modifier == WINED3DSPSM_BIASNEG
789 || src_modifier == WINED3DSPSM_SIGNNEG
790 || src_modifier == WINED3DSPSM_X2NEG
791 || src_modifier == WINED3DSPSM_ABSNEG)
792 TRACE("-");
793 else if (src_modifier == WINED3DSPSM_COMP)
794 TRACE("1-");
795 else if (src_modifier == WINED3DSPSM_NOT)
796 TRACE("!");
798 if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
799 TRACE("abs(");
801 shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
803 if (src_modifier)
805 switch (src_modifier)
807 case WINED3DSPSM_NONE: break;
808 case WINED3DSPSM_NEG: break;
809 case WINED3DSPSM_NOT: break;
810 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
811 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
812 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
813 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
814 case WINED3DSPSM_COMP: break;
815 case WINED3DSPSM_X2: TRACE("_x2"); break;
816 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
817 case WINED3DSPSM_DZ: TRACE("_dz"); break;
818 case WINED3DSPSM_DW: TRACE("_dw"); break;
819 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
820 case WINED3DSPSM_ABS: TRACE(")"); break;
821 default:
822 TRACE("_unknown_modifier(%#x)", src_modifier);
826 if (swizzle != WINED3DSP_NOSWIZZLE)
828 static const char *swizzle_chars = "xyzw";
829 DWORD swizzle_x = swizzle & 0x03;
830 DWORD swizzle_y = (swizzle >> 2) & 0x03;
831 DWORD swizzle_z = (swizzle >> 4) & 0x03;
832 DWORD swizzle_w = (swizzle >> 6) & 0x03;
834 if (swizzle_x == swizzle_y
835 && swizzle_x == swizzle_z
836 && swizzle_x == swizzle_w)
838 TRACE(".%c", swizzle_chars[swizzle_x]);
840 else
842 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
843 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
848 /* Shared code in order to generate the bulk of the shader string.
849 * NOTE: A description of how to parse tokens can be found on msdn */
850 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
851 const shader_reg_maps *reg_maps, const DWORD *pFunction)
853 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
854 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
855 const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
856 const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
857 void *fe_data = This->baseShader.frontend_data;
858 struct wined3d_shader_src_param src_rel_addr[4];
859 struct wined3d_shader_src_param src_param[4];
860 struct wined3d_shader_src_param dst_rel_addr;
861 struct wined3d_shader_dst_param dst_param;
862 struct wined3d_shader_instruction ins;
863 struct wined3d_shader_context ctx;
864 const DWORD *pToken = pFunction;
865 SHADER_HANDLER hw_fct;
866 DWORD shader_version;
867 DWORD i;
869 /* Initialize current parsing state */
870 ctx.shader = iface;
871 ctx.reg_maps = reg_maps;
872 ctx.buffer = buffer;
874 ins.ctx = &ctx;
875 ins.dst = &dst_param;
876 ins.src = src_param;
877 This->baseShader.parse_state.current_row = 0;
879 fe->shader_read_header(&pToken, &shader_version);
881 while (!fe->shader_is_end(&pToken))
883 const char *comment;
884 UINT param_size;
886 /* Skip comment tokens */
887 fe->shader_read_comment(&pToken, &comment);
888 if (comment) continue;
890 /* Read opcode */
891 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size, shader_version);
893 /* Unknown opcode and its parameters */
894 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
896 TRACE("Skipping unrecognized instruction.\n");
897 pToken += param_size;
898 continue;
901 /* Nothing to do */
902 if (ins.handler_idx == WINED3DSIH_DCL
903 || ins.handler_idx == WINED3DSIH_NOP
904 || ins.handler_idx == WINED3DSIH_DEF
905 || ins.handler_idx == WINED3DSIH_DEFI
906 || ins.handler_idx == WINED3DSIH_DEFB
907 || ins.handler_idx == WINED3DSIH_PHASE
908 || ins.handler_idx == WINED3DSIH_RET)
910 pToken += param_size;
911 continue;
914 /* Select handler */
915 hw_fct = handler_table[ins.handler_idx];
917 /* Unhandled opcode */
918 if (!hw_fct)
920 FIXME("Backend can't handle opcode %#x\n", ins.handler_idx);
921 pToken += param_size;
922 continue;
925 /* Destination token */
926 if (ins.dst_count) fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
928 /* Predication token */
929 if (ins.predicate) ins.predicate = *pToken++;
931 /* Other source tokens */
932 for (i = 0; i < ins.src_count; ++i)
934 fe->shader_read_src_param(&pToken, &src_param[i], &src_rel_addr[i], shader_version);
937 /* Call appropriate function for output target */
938 hw_fct(&ins);
940 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
941 /* FIXME: This should be internal to the shader backend.
942 * Also, right now this is the only reason "shader_mode" exists. */
943 if (This->baseShader.shader_mode == SHADER_GLSL) shader_glsl_add_instruction_modifiers(&ins);
947 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
949 DWORD mmask = dst->modifiers;
951 switch (dst->shift)
953 case 0: break;
954 case 13: TRACE("_d8"); break;
955 case 14: TRACE("_d4"); break;
956 case 15: TRACE("_d2"); break;
957 case 1: TRACE("_x2"); break;
958 case 2: TRACE("_x4"); break;
959 case 3: TRACE("_x8"); break;
960 default: TRACE("_unhandled_shift(%d)", dst->shift); break;
963 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
964 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
965 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
967 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
968 if (mmask)
969 FIXME("_unrecognized_modifier(%#x)", mmask);
972 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
974 const DWORD* pToken = pFunction;
975 DWORD shader_version;
976 DWORD i;
978 TRACE("Parsing %p\n", pFunction);
980 fe->shader_read_header(&pToken, &shader_version);
982 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs",
983 WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version));
985 while (!fe->shader_is_end(&pToken))
987 struct wined3d_shader_instruction ins;
988 const char *comment;
989 UINT param_size;
991 /* comment */
992 fe->shader_read_comment(&pToken, &comment);
993 if (comment)
995 TRACE("//%s\n", comment);
996 continue;
999 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size, shader_version);
1000 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1002 TRACE("Skipping unrecognized instruction.\n");
1003 pToken += param_size;
1004 continue;
1007 if (ins.handler_idx == WINED3DSIH_DCL)
1009 struct wined3d_shader_semantic semantic;
1011 fe->shader_read_semantic(&pToken, &semantic);
1013 shader_dump_decl_usage(&semantic, shader_version);
1014 shader_dump_ins_modifiers(&semantic.reg);
1015 TRACE(" ");
1016 shader_dump_dst_param(&semantic.reg, shader_version);
1018 else if (ins.handler_idx == WINED3DSIH_DEF)
1020 struct wined3d_shader_dst_param dst;
1021 struct wined3d_shader_src_param rel_addr;
1023 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1025 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.register_type, dst.register_idx),
1026 *(const float *)(pToken),
1027 *(const float *)(pToken + 1),
1028 *(const float *)(pToken + 2),
1029 *(const float *)(pToken + 3));
1030 pToken += 4;
1032 else if (ins.handler_idx == WINED3DSIH_DEFI)
1034 struct wined3d_shader_dst_param dst;
1035 struct wined3d_shader_src_param rel_addr;
1037 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1039 TRACE("defi i%u = %d, %d, %d, %d", dst.register_idx,
1040 *(pToken),
1041 *(pToken + 1),
1042 *(pToken + 2),
1043 *(pToken + 3));
1044 pToken += 4;
1046 else if (ins.handler_idx == WINED3DSIH_DEFB)
1048 struct wined3d_shader_dst_param dst;
1049 struct wined3d_shader_src_param rel_addr;
1051 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1053 TRACE("defb b%u = %s", dst.register_idx, *pToken ? "true" : "false");
1054 ++pToken;
1056 else
1058 struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
1059 struct wined3d_shader_dst_param dst_param;
1060 struct wined3d_shader_src_param src_param;
1062 if (ins.dst_count)
1064 fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
1067 /* Print out predication source token first - it follows
1068 * the destination token. */
1069 if (ins.predicate)
1071 fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
1072 TRACE("(");
1073 shader_dump_src_param(&src_param, shader_version);
1074 TRACE(") ");
1077 /* PixWin marks instructions with the coissue flag with a '+' */
1078 if (ins.coissue) TRACE("+");
1080 TRACE("%s", shader_opcode_names[ins.handler_idx]);
1082 if (ins.handler_idx == WINED3DSIH_IFC
1083 || ins.handler_idx == WINED3DSIH_BREAKC)
1085 switch (ins.flags)
1087 case COMPARISON_GT: TRACE("_gt"); break;
1088 case COMPARISON_EQ: TRACE("_eq"); break;
1089 case COMPARISON_GE: TRACE("_ge"); break;
1090 case COMPARISON_LT: TRACE("_lt"); break;
1091 case COMPARISON_NE: TRACE("_ne"); break;
1092 case COMPARISON_LE: TRACE("_le"); break;
1093 default: TRACE("_(%u)", ins.flags);
1096 else if (ins.handler_idx == WINED3DSIH_TEX
1097 && shader_version >= WINED3DPS_VERSION(2,0)
1098 && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1100 TRACE("p");
1103 /* We already read the destination token, print it. */
1104 if (ins.dst_count)
1106 shader_dump_ins_modifiers(&dst_param);
1107 TRACE(" ");
1108 shader_dump_dst_param(&dst_param, shader_version);
1111 /* Other source tokens */
1112 for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1114 fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
1115 TRACE(!i ? " " : ", ");
1116 shader_dump_src_param(&src_param, shader_version);
1119 TRACE("\n");
1123 void shader_cleanup(IWineD3DBaseShader *iface)
1125 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1127 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1128 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1129 shader_delete_constant_list(&This->baseShader.constantsF);
1130 shader_delete_constant_list(&This->baseShader.constantsB);
1131 shader_delete_constant_list(&This->baseShader.constantsI);
1132 list_remove(&This->baseShader.shader_list_entry);
1134 if (This->baseShader.frontend && This->baseShader.frontend_data)
1136 This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
1140 static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
1141 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1142 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1143 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1144 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1145 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1146 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1147 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1148 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1149 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1150 static void shader_none_free(IWineD3DDevice *iface) {}
1151 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1152 static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface,
1153 SHADER_BUFFER *buffer, const struct ps_compile_args *args)
1155 FIXME("NONE shader backend asked to generate a pixel shader\n");
1156 return 0;
1158 static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface,
1159 SHADER_BUFFER *buffer, const struct vs_compile_args *args)
1161 FIXME("NONE shader backend asked to generate a vertex shader\n");
1162 return 0;
1165 #define GLINFO_LOCATION (*gl_info)
1166 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1168 /* Set the shader caps to 0 for the none shader backend */
1169 pCaps->VertexShaderVersion = 0;
1170 pCaps->PixelShaderVersion = 0;
1171 pCaps->PixelShader1xMaxValue = 0.0;
1173 #undef GLINFO_LOCATION
1174 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1176 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1178 TRACE("Checking support for fixup:\n");
1179 dump_color_fixup_desc(fixup);
1182 /* Faked to make some apps happy. */
1183 if (!is_yuv_fixup(fixup))
1185 TRACE("[OK]\n");
1186 return TRUE;
1189 TRACE("[FAILED]\n");
1190 return FALSE;
1193 const shader_backend_t none_shader_backend = {
1194 shader_none_instruction_handler_table,
1195 shader_none_select,
1196 shader_none_select_depth_blt,
1197 shader_none_deselect_depth_blt,
1198 shader_none_update_float_vertex_constants,
1199 shader_none_update_float_pixel_constants,
1200 shader_none_load_constants,
1201 shader_none_load_np2fixup_constants,
1202 shader_none_destroy,
1203 shader_none_alloc,
1204 shader_none_free,
1205 shader_none_dirty_const,
1206 shader_none_generate_pshader,
1207 shader_none_generate_vshader,
1208 shader_none_get_caps,
1209 shader_none_color_fixup_supported,