2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 typedef struct _D3DDECLTYPE_INFO
{
29 enum wined3d_format_id format
;
34 static D3DDECLTYPE_INFO
const d3d_dtype_lookup
[D3DDECLTYPE_UNUSED
] = {
35 {D3DDECLTYPE_FLOAT1
, WINED3DFMT_R32_FLOAT
, 1, sizeof(float)},
36 {D3DDECLTYPE_FLOAT2
, WINED3DFMT_R32G32_FLOAT
, 2, sizeof(float)},
37 {D3DDECLTYPE_FLOAT3
, WINED3DFMT_R32G32B32_FLOAT
, 3, sizeof(float)},
38 {D3DDECLTYPE_FLOAT4
, WINED3DFMT_R32G32B32A32_FLOAT
, 4, sizeof(float)},
39 {D3DDECLTYPE_D3DCOLOR
, WINED3DFMT_B8G8R8A8_UNORM
, 4, sizeof(BYTE
)},
40 {D3DDECLTYPE_UBYTE4
, WINED3DFMT_R8G8B8A8_UINT
, 4, sizeof(BYTE
)},
41 {D3DDECLTYPE_SHORT2
, WINED3DFMT_R16G16_SINT
, 2, sizeof(short int)},
42 {D3DDECLTYPE_SHORT4
, WINED3DFMT_R16G16B16A16_SINT
, 4, sizeof(short int)},
43 {D3DDECLTYPE_UBYTE4N
, WINED3DFMT_R8G8B8A8_UNORM
, 4, sizeof(BYTE
)},
44 {D3DDECLTYPE_SHORT2N
, WINED3DFMT_R16G16_SNORM
, 2, sizeof(short int)},
45 {D3DDECLTYPE_SHORT4N
, WINED3DFMT_R16G16B16A16_SNORM
, 4, sizeof(short int)},
46 {D3DDECLTYPE_USHORT2N
, WINED3DFMT_R16G16_UNORM
, 2, sizeof(short int)},
47 {D3DDECLTYPE_USHORT4N
, WINED3DFMT_R16G16B16A16_UNORM
, 4, sizeof(short int)},
48 {D3DDECLTYPE_UDEC3
, WINED3DFMT_R10G10B10A2_UINT
, 3, sizeof(short int)},
49 {D3DDECLTYPE_DEC3N
, WINED3DFMT_R10G10B10A2_SNORM
, 3, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_2
, WINED3DFMT_R16G16_FLOAT
, 2, sizeof(short int)},
51 {D3DDECLTYPE_FLOAT16_4
, WINED3DFMT_R16G16B16A16_FLOAT
, 4, sizeof(short int)}};
53 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
54 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
56 static inline IDirect3DVertexDeclaration9Impl
*impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9
*iface
)
58 return CONTAINING_RECORD(iface
, IDirect3DVertexDeclaration9Impl
, IDirect3DVertexDeclaration9_iface
);
61 HRESULT
vdecl_convert_fvf(
63 D3DVERTEXELEMENT9
** ppVertexElements
) {
65 unsigned int idx
, idx2
;
67 BOOL has_pos
= (fvf
& D3DFVF_POSITION_MASK
) != 0;
68 BOOL has_blend
= (fvf
& D3DFVF_XYZB5
) > D3DFVF_XYZRHW
;
69 BOOL has_blend_idx
= has_blend
&&
70 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB5
) ||
71 (fvf
& D3DFVF_LASTBETA_D3DCOLOR
) ||
72 (fvf
& D3DFVF_LASTBETA_UBYTE4
));
73 BOOL has_normal
= (fvf
& D3DFVF_NORMAL
) != 0;
74 BOOL has_psize
= (fvf
& D3DFVF_PSIZE
) != 0;
76 BOOL has_diffuse
= (fvf
& D3DFVF_DIFFUSE
) != 0;
77 BOOL has_specular
= (fvf
& D3DFVF_SPECULAR
) !=0;
79 DWORD num_textures
= (fvf
& D3DFVF_TEXCOUNT_MASK
) >> D3DFVF_TEXCOUNT_SHIFT
;
80 DWORD texcoords
= (fvf
& 0xFFFF0000) >> 16;
82 D3DVERTEXELEMENT9 end_element
= D3DDECL_END();
83 D3DVERTEXELEMENT9
*elements
= NULL
;
86 DWORD num_blends
= 1 + (((fvf
& D3DFVF_XYZB5
) - D3DFVF_XYZB1
) >> 1);
87 if (has_blend_idx
) num_blends
--;
89 /* Compute declaration size */
90 size
= has_pos
+ (has_blend
&& num_blends
> 0) + has_blend_idx
+ has_normal
+
91 has_psize
+ has_diffuse
+ has_specular
+ num_textures
+ 1;
93 /* convert the declaration */
94 elements
= HeapAlloc(GetProcessHeap(), 0, size
* sizeof(D3DVERTEXELEMENT9
));
95 if (!elements
) return D3DERR_OUTOFVIDEOMEMORY
;
97 elements
[size
-1] = end_element
;
100 if (!has_blend
&& (fvf
& D3DFVF_XYZRHW
)) {
101 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
102 elements
[idx
].Usage
= D3DDECLUSAGE_POSITIONT
;
104 else if (!has_blend
&& (fvf
& D3DFVF_XYZW
) == D3DFVF_XYZW
) {
105 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
106 elements
[idx
].Usage
= D3DDECLUSAGE_POSITION
;
109 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
110 elements
[idx
].Usage
= D3DDECLUSAGE_POSITION
;
112 elements
[idx
].UsageIndex
= 0;
115 if (has_blend
&& (num_blends
> 0)) {
116 if (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
))
117 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
120 case 1: elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
; break;
121 case 2: elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
; break;
122 case 3: elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
; break;
123 case 4: elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
; break;
125 ERR("Unexpected amount of blend values: %u\n", num_blends
);
128 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDWEIGHT
;
129 elements
[idx
].UsageIndex
= 0;
133 if (fvf
& D3DFVF_LASTBETA_UBYTE4
||
134 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)))
135 elements
[idx
].Type
= D3DDECLTYPE_UBYTE4
;
136 else if (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)
137 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
139 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
140 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDINDICES
;
141 elements
[idx
].UsageIndex
= 0;
145 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
146 elements
[idx
].Usage
= D3DDECLUSAGE_NORMAL
;
147 elements
[idx
].UsageIndex
= 0;
151 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
152 elements
[idx
].Usage
= D3DDECLUSAGE_PSIZE
;
153 elements
[idx
].UsageIndex
= 0;
157 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
158 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
159 elements
[idx
].UsageIndex
= 0;
163 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
164 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
165 elements
[idx
].UsageIndex
= 1;
168 for (idx2
= 0; idx2
< num_textures
; idx2
++) {
169 unsigned int numcoords
= (texcoords
>> (idx2
*2)) & 0x03;
171 case D3DFVF_TEXTUREFORMAT1
:
172 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
174 case D3DFVF_TEXTUREFORMAT2
:
175 elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
;
177 case D3DFVF_TEXTUREFORMAT3
:
178 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
180 case D3DFVF_TEXTUREFORMAT4
:
181 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
184 elements
[idx
].Usage
= D3DDECLUSAGE_TEXCOORD
;
185 elements
[idx
].UsageIndex
= idx2
;
189 /* Now compute offsets, and initialize the rest of the fields */
190 for (idx
= 0, offset
= 0; idx
< size
-1; idx
++) {
191 elements
[idx
].Stream
= 0;
192 elements
[idx
].Method
= D3DDECLMETHOD_DEFAULT
;
193 elements
[idx
].Offset
= offset
;
194 offset
+= D3D_DECL_SIZE(elements
[idx
].Type
) * D3D_DECL_TYPESIZE(elements
[idx
].Type
);
197 *ppVertexElements
= elements
;
201 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
202 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_QueryInterface(IDirect3DVertexDeclaration9
*iface
,
203 REFIID riid
, void **out
)
205 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
207 if (IsEqualGUID(riid
, &IID_IDirect3DVertexDeclaration9
)
208 || IsEqualGUID(riid
, &IID_IUnknown
))
210 IDirect3DVertexDeclaration9_AddRef(iface
);
215 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
218 return E_NOINTERFACE
;
221 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_AddRef(IDirect3DVertexDeclaration9
*iface
)
223 IDirect3DVertexDeclaration9Impl
*declaration
= impl_from_IDirect3DVertexDeclaration9(iface
);
224 ULONG ref
= InterlockedIncrement(&declaration
->ref
);
226 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
230 IDirect3DDevice9Ex_AddRef(declaration
->parentDevice
);
231 wined3d_mutex_lock();
232 wined3d_vertex_declaration_incref(declaration
->wineD3DVertexDeclaration
);
233 wined3d_mutex_unlock();
239 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_Release(IDirect3DVertexDeclaration9
*iface
)
241 IDirect3DVertexDeclaration9Impl
*declaration
= impl_from_IDirect3DVertexDeclaration9(iface
);
242 ULONG ref
= InterlockedDecrement(&declaration
->ref
);
244 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
248 IDirect3DDevice9Ex
*parentDevice
= declaration
->parentDevice
;
249 wined3d_mutex_lock();
250 wined3d_vertex_declaration_decref(declaration
->wineD3DVertexDeclaration
);
251 wined3d_mutex_unlock();
253 /* Release the device last, as it may cause the device to be destroyed. */
254 IDirect3DDevice9Ex_Release(parentDevice
);
259 /* IDirect3DVertexDeclaration9 Interface follow: */
260 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDevice(IDirect3DVertexDeclaration9
*iface
,
261 IDirect3DDevice9
**device
)
263 IDirect3DVertexDeclaration9Impl
*declaration
= impl_from_IDirect3DVertexDeclaration9(iface
);
265 TRACE("iface %p, device %p.\n", iface
, device
);
267 *device
= (IDirect3DDevice9
*)declaration
->parentDevice
;
268 IDirect3DDevice9_AddRef(*device
);
270 TRACE("Returning device %p.\n", *device
);
275 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDeclaration(IDirect3DVertexDeclaration9
*iface
,
276 D3DVERTEXELEMENT9
*elements
, UINT
*element_count
)
278 IDirect3DVertexDeclaration9Impl
*declaration
= impl_from_IDirect3DVertexDeclaration9(iface
);
280 TRACE("iface %p, elements %p, element_count %p.\n", iface
, elements
, element_count
);
282 *element_count
= declaration
->element_count
;
284 /* Passing a NULL elements is used to just retrieve the number of elements */
288 TRACE("Copying %p to %p.\n", declaration
->elements
, elements
);
289 memcpy(elements
, declaration
->elements
, sizeof(*declaration
->elements
) * declaration
->element_count
);
294 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl
=
297 IDirect3DVertexDeclaration9Impl_QueryInterface
,
298 IDirect3DVertexDeclaration9Impl_AddRef
,
299 IDirect3DVertexDeclaration9Impl_Release
,
300 /* IDirect3DVertexDeclaration9 */
301 IDirect3DVertexDeclaration9Impl_GetDevice
,
302 IDirect3DVertexDeclaration9Impl_GetDeclaration
305 IDirect3DVertexDeclaration9Impl
*unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9
*iface
)
309 assert(iface
->lpVtbl
== &Direct3DVertexDeclaration9_Vtbl
);
310 return CONTAINING_RECORD(iface
, IDirect3DVertexDeclaration9Impl
, IDirect3DVertexDeclaration9_iface
);
313 static void STDMETHODCALLTYPE
d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent
)
315 IDirect3DVertexDeclaration9Impl
*declaration
= parent
;
316 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
317 HeapFree(GetProcessHeap(), 0, declaration
);
320 static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops
=
322 d3d9_vertexdeclaration_wined3d_object_destroyed
,
325 static HRESULT
convert_to_wined3d_declaration(const D3DVERTEXELEMENT9
*d3d9_elements
,
326 struct wined3d_vertex_element
**wined3d_elements
, UINT
*element_count
)
328 const D3DVERTEXELEMENT9
* element
;
332 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements
, wined3d_elements
);
334 element
= d3d9_elements
;
335 while (element
++->Stream
!= 0xff && count
++ < 128);
337 if (count
== 128) return E_FAIL
;
339 /* Skip the END element */
342 *wined3d_elements
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(**wined3d_elements
));
343 if (!*wined3d_elements
) {
344 FIXME("Memory allocation failed\n");
345 return D3DERR_OUTOFVIDEOMEMORY
;
348 for (i
= 0; i
< count
; ++i
)
350 if (d3d9_elements
[i
].Type
>= (sizeof(d3d_dtype_lookup
) / sizeof(*d3d_dtype_lookup
)))
352 WARN("Invalid element type %#x.\n", d3d9_elements
[i
].Type
);
353 HeapFree(GetProcessHeap(), 0, *wined3d_elements
);
356 (*wined3d_elements
)[i
].format
= d3d_dtype_lookup
[d3d9_elements
[i
].Type
].format
;
357 (*wined3d_elements
)[i
].input_slot
= d3d9_elements
[i
].Stream
;
358 (*wined3d_elements
)[i
].offset
= d3d9_elements
[i
].Offset
;
359 (*wined3d_elements
)[i
].output_slot
= ~0U;
360 (*wined3d_elements
)[i
].method
= d3d9_elements
[i
].Method
;
361 (*wined3d_elements
)[i
].usage
= d3d9_elements
[i
].Usage
;
362 (*wined3d_elements
)[i
].usage_idx
= d3d9_elements
[i
].UsageIndex
;
365 *element_count
= count
;
370 static HRESULT
vertexdeclaration_init(IDirect3DVertexDeclaration9Impl
*declaration
,
371 IDirect3DDevice9Impl
*device
, const D3DVERTEXELEMENT9
*elements
)
373 struct wined3d_vertex_element
*wined3d_elements
;
374 UINT wined3d_element_count
;
378 hr
= convert_to_wined3d_declaration(elements
, &wined3d_elements
, &wined3d_element_count
);
381 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr
);
385 declaration
->IDirect3DVertexDeclaration9_iface
.lpVtbl
= &Direct3DVertexDeclaration9_Vtbl
;
386 declaration
->ref
= 1;
388 element_count
= wined3d_element_count
+ 1;
389 declaration
->elements
= HeapAlloc(GetProcessHeap(), 0, element_count
* sizeof(*declaration
->elements
));
390 if (!declaration
->elements
)
392 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
393 ERR("Failed to allocate vertex declaration elements memory.\n");
394 return D3DERR_OUTOFVIDEOMEMORY
;
396 memcpy(declaration
->elements
, elements
, element_count
* sizeof(*elements
));
397 declaration
->element_count
= element_count
;
399 wined3d_mutex_lock();
400 hr
= wined3d_vertex_declaration_create(device
->wined3d_device
, wined3d_elements
, wined3d_element_count
,
401 declaration
, &d3d9_vertexdeclaration_wined3d_parent_ops
, &declaration
->wineD3DVertexDeclaration
);
402 wined3d_mutex_unlock();
403 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
406 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
407 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr
);
411 declaration
->parentDevice
= &device
->IDirect3DDevice9Ex_iface
;
412 IDirect3DDevice9Ex_AddRef(declaration
->parentDevice
);
417 HRESULT
d3d9_vertex_declaration_create(IDirect3DDevice9Impl
*device
,
418 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9Impl
**declaration
)
420 IDirect3DVertexDeclaration9Impl
*object
;
423 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
426 ERR("Failed to allocate vertex declaration memory.\n");
427 return E_OUTOFMEMORY
;
430 hr
= vertexdeclaration_init(object
, device
, elements
);
433 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
434 HeapFree(GetProcessHeap(), 0, object
);
438 TRACE("Created vertex declaration %p.\n", object
);
439 *declaration
= object
;