2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
69 ddraw_null_wined3d_object_destroyed
,
72 /*****************************************************************************
74 *****************************************************************************/
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
83 * The returned interface is AddRef()-ed before it's returned
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
101 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
103 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs
);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
113 LeaveCriticalSection(&ddraw_cs
);
114 return DDERR_INVALIDPARAMS
;
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
119 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
124 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
126 *obj
= &This
->IDirectDraw4_vtbl
;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
129 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
134 LeaveCriticalSection(&ddraw_cs
);
135 return E_NOINTERFACE
;
137 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
139 *obj
= &This
->IDirectDraw2_vtbl
;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
142 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
144 *obj
= &This
->IDirectDraw_vtbl
;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
155 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
156 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
157 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
158 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
160 /* Check the surface implementation */
161 if(This
->ImplType
== SURFACE_UNKNOWN
)
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This
->ImplType
= SURFACE_OPENGL
;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
168 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
172 /* Should I assert(0) here??? */
174 else if(This
->ImplType
!= SURFACE_OPENGL
)
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
180 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
182 This
->d3dversion
= 1;
183 *obj
= &This
->IDirect3D_vtbl
;
184 TRACE(" returning Direct3D interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
188 This
->d3dversion
= 2;
189 *obj
= &This
->IDirect3D2_vtbl
;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
192 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
194 This
->d3dversion
= 3;
195 *obj
= &This
->IDirect3D3_vtbl
;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
198 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
200 This
->d3dversion
= 7;
201 *obj
= &This
->IDirect3D7_vtbl
;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
205 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
207 *obj
= &This
->device_parent_vtbl
;
210 /* Unknown interface */
213 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
214 LeaveCriticalSection(&ddraw_cs
);
215 return E_NOINTERFACE
;
218 IUnknown_AddRef( (IUnknown
*) *obj
);
219 LeaveCriticalSection(&ddraw_cs
);
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
226 * Increases the interfaces refcount, basically
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
238 * Returns: The new refcount
240 *****************************************************************************/
242 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
244 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
245 ULONG ref
= InterlockedIncrement(&This
->ref7
);
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
249 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
261 * This: DirectDraw object to destroy
263 *****************************************************************************/
265 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
270 /* Destroy the device window if we created one */
271 if(This
->devicewindow
!= 0)
273 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
274 DestroyWindow(This
->devicewindow
);
275 This
->devicewindow
= 0;
278 /* Unregister the window class */
279 UnregisterClassA(This
->classname
, 0);
281 EnterCriticalSection(&ddraw_cs
);
282 list_remove(&This
->ddraw_list_entry
);
283 LeaveCriticalSection(&ddraw_cs
);
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This
->wineD3DDevice
);
287 IWineD3D_Release(This
->wineD3D
);
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This
);
293 /*****************************************************************************
294 * IDirectDraw7::Release
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
298 * Returns: The new refcount
299 *****************************************************************************/
301 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
303 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
304 ULONG ref
= InterlockedDecrement(&This
->ref7
);
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
310 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
311 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
370 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
373 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
374 DDRAW_dump_cooperativelevel(cooplevel
);
376 EnterCriticalSection(&ddraw_cs
);
378 /* Get the old window */
379 window
= This
->dest_window
;
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs
);
388 return DDERR_INVALIDPARAMS
;
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel
& ( DDSCL_MULTITHREADED
|
400 DDSCL_SETDEVICEWINDOW
|
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs
);
407 return DDERR_INVALIDPARAMS
;
409 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs
);
413 return DDERR_HWNDALREADYSET
;
416 This
->focuswindow
= hwnd
;
417 /* Won't use the hwnd param for anything else */
420 /* Use the focus window for drawing too */
421 This
->dest_window
= This
->focuswindow
;
423 /* Destroy the device window, if we have one */
424 if(This
->devicewindow
)
426 DestroyWindow(This
->devicewindow
);
427 This
->devicewindow
= NULL
;
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel
& DDSCL_NORMAL
)
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
437 LeaveCriticalSection(&ddraw_cs
);
438 return DDERR_INVALIDPARAMS
;
441 /* Switching from fullscreen? */
442 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface
);
447 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
448 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
449 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
452 /* Don't override focus windows or private device windows */
454 !(This
->focuswindow
) &&
455 !(This
->devicewindow
) &&
458 This
->dest_window
= hwnd
;
461 else if(cooplevel
& DDSCL_FULLSCREEN
)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
467 LeaveCriticalSection(&ddraw_cs
);
468 return DDERR_INVALIDPARAMS
;
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This
->cooperative_level
&= ~DDSCL_NORMAL
;
480 /* Don't override focus windows or private device windows */
482 !(This
->focuswindow
) &&
483 !(This
->devicewindow
) &&
486 This
->dest_window
= hwnd
;
489 else if(cooplevel
& DDSCL_EXCLUSIVE
)
491 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
492 LeaveCriticalSection(&ddraw_cs
);
493 return DDERR_INVALIDPARAMS
;
496 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
498 /* Don't create a device window if a focus window is set */
499 if( !(This
->focuswindow
) )
501 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
503 GetSystemMetrics(SM_CXSCREEN
),
504 GetSystemMetrics(SM_CYSCREEN
),
505 NULL
, NULL
, GetModuleHandleA(0), NULL
);
507 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
508 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
510 This
->devicewindow
= devicewindow
;
511 This
->dest_window
= devicewindow
;
515 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
517 /* Enable thread safety in wined3d */
518 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
521 /* Unhandled flags */
522 if(cooplevel
& DDSCL_ALLOWREBOOT
)
523 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
524 if(cooplevel
& DDSCL_ALLOWMODEX
)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
526 if(cooplevel
& DDSCL_FPUSETUP
)
527 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
529 /* Store the cooperative_level */
530 This
->cooperative_level
|= cooplevel
;
531 TRACE("SetCooperativeLevel retuning DD_OK\n");
532 LeaveCriticalSection(&ddraw_cs
);
536 /*****************************************************************************
538 * Helper function for SetDisplayMode and RestoreDisplayMode
540 * Implements DirectDraw's SetDisplayMode, but ignores the value of
541 * ForceRefreshRate, since it is already handled by
542 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
543 * without worrying that ForceRefreshRate will override the refresh rate. For
544 * argument and return value documentation, see
545 * IDirectDrawImpl_SetDisplayMode.
547 *****************************************************************************/
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
556 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
557 WINED3DDISPLAYMODE Mode
;
559 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
561 EnterCriticalSection(&ddraw_cs
);
562 if( !Width
|| !Height
)
564 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
565 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566 LeaveCriticalSection(&ddraw_cs
);
570 /* Check the exclusive mode
571 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572 return DDERR_NOEXCLUSIVEMODE;
573 * This is WRONG. Don't know if the SDK is completely
574 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575 * is returned, but Half-Life 1.1.1.1 (Steam version)
580 Mode
.Height
= Height
;
581 Mode
.RefreshRate
= RefreshRate
;
584 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
585 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
586 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
587 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
588 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
591 /* TODO: The possible return values from msdn suggest that
592 * the screen mode can't be changed if a surface is locked
593 * or some drawing is in progress
596 /* TODO: Lose the primary surface */
597 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
598 0, /* First swapchain */
600 LeaveCriticalSection(&ddraw_cs
);
603 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
608 /*****************************************************************************
609 * IDirectDraw7::SetDisplayMode
611 * Sets the display screen resolution, color depth and refresh frequency
612 * when in fullscreen mode (in theory).
613 * Possible return values listed in the SDK suggest that this method fails
614 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616 * It seems to be valid to pass 0 for With and Height, this has to be tested
617 * It could mean that the current video mode should be left as-is. (But why
621 * Height, Width: Screen dimension
622 * BPP: Color depth in Bits per pixel
623 * Refreshrate: Screen refresh rate
629 *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
638 if (force_refresh_rate
!= 0)
640 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
641 RefreshRate
= force_refresh_rate
;
644 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
648 /*****************************************************************************
649 * IDirectDraw7::RestoreDisplayMode
651 * Restores the display mode to what it was at creation time. Basically.
653 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656 * -> DD_1 is released. The screen should be left at 1024x768x32.
657 * -> DD_2 is released. The screen should be set to 1400x1050x32
658 * This case is unhandled right now, but Empire Earth does it this way.
659 * (But perhaps there is something in SetCooperativeLevel to prevent this)
661 * The msdn says that this method resets the display mode to what it was before
662 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
666 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
668 *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
672 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
673 TRACE("(%p)\n", This
);
675 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
676 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
679 /*****************************************************************************
680 * IDirectDraw7::GetCaps
682 * Returns the drives capabilities
684 * Used for version 1, 2, 4 and 7
687 * DriverCaps: Structure to write the Hardware accelerated caps to
688 * HelCaps: Structure to write the emulation caps to
691 * This implementation returns DD_OK only
693 *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
699 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
701 WINED3DCAPS winecaps
;
703 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
704 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
706 /* One structure must be != NULL */
707 if( (!DriverCaps
) && (!HELCaps
) )
709 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
710 return DDERR_INVALIDPARAMS
;
713 memset(&caps
, 0, sizeof(caps
));
714 memset(&winecaps
, 0, sizeof(winecaps
));
715 caps
.dwSize
= sizeof(caps
);
716 EnterCriticalSection(&ddraw_cs
);
717 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
719 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720 LeaveCriticalSection(&ddraw_cs
);
724 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
725 LeaveCriticalSection(&ddraw_cs
);
727 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
731 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
732 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
733 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
734 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
735 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
736 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
737 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
738 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
739 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
740 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
741 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
742 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
743 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
744 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
745 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
747 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
750 if(DefaultSurfaceType
== SURFACE_GDI
) {
751 caps
.dwCaps
&= ~DDCAPS_3D
;
752 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
754 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
755 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
756 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
761 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
764 TRACE("Driver Caps :\n");
765 DDRAW_dump_DDCAPS(DriverCaps
);
771 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
774 TRACE("HEL Caps :\n");
775 DDRAW_dump_DDCAPS(HELCaps
);
782 /*****************************************************************************
783 * IDirectDraw7::Compact
785 * No idea what it does, MSDN says it's not implemented.
788 * DD_OK, but this is unchecked
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
794 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
795 TRACE("(%p)\n", This
);
800 /*****************************************************************************
801 * IDirectDraw7::GetDisplayMode
803 * Returns information about the current display mode
805 * Exists in Version 1, 2, 4 and 7
808 * DDSD: Address of a surface description structure to write the info to
813 *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
816 DDSURFACEDESC2
*DDSD
)
818 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
820 WINED3DDISPLAYMODE Mode
;
822 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
824 EnterCriticalSection(&ddraw_cs
);
825 /* This seems sane */
828 LeaveCriticalSection(&ddraw_cs
);
829 return DDERR_INVALIDPARAMS
;
832 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833 * so one method can be used for all versions (Hopefully)
835 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
840 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
841 LeaveCriticalSection(&ddraw_cs
);
846 memset(DDSD
, 0, Size
);
849 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
850 DDSD
->dwWidth
= Mode
.Width
;
851 DDSD
->dwHeight
= Mode
.Height
;
852 DDSD
->u2
.dwRefreshRate
= 60;
853 DDSD
->ddsCaps
.dwCaps
= 0;
854 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
855 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
856 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
860 TRACE("Returning surface desc :\n");
861 DDRAW_dump_surface_desc(DDSD
);
864 LeaveCriticalSection(&ddraw_cs
);
868 /*****************************************************************************
869 * IDirectDraw7::GetFourCCCodes
871 * Returns an array of supported FourCC codes.
873 * Exists in Version 1, 2, 4 and 7
876 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877 * of enumerated codes
878 * Codes: Pointer to an array of DWORDs where the supported codes are written
882 * Always returns DD_OK, as it's a stub for now
884 *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
887 DWORD
*NumCodes
, DWORD
*Codes
)
889 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
890 WINED3DFORMAT formats
[] = {
891 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
892 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
893 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
895 DWORD count
= 0, i
, outsize
;
897 WINED3DDISPLAYMODE d3ddm
;
898 WINED3DSURFTYPE type
= This
->ImplType
;
899 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
901 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
905 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
907 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
909 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
910 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
911 WINED3DADAPTER_DEFAULT
,
913 d3ddm
.Format
/* AdapterFormat */,
915 WINED3DRTYPE_SURFACE
,
919 if(count
< outsize
) {
920 Codes
[count
] = formats
[i
];
926 TRACE("Returning %u FourCC codes\n", count
);
933 /*****************************************************************************
934 * IDirectDraw7::GetMonitorFrequency
936 * Returns the monitor's frequency
938 * Exists in Version 1, 2, 4 and 7
941 * Freq: Pointer to a DWORD to write the frequency to
944 * Always returns DD_OK
946 *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
951 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
952 TRACE("(%p)->(%p)\n", This
, Freq
);
954 /* Ideally this should be in WineD3D, as it concerns the screen setup,
955 * but for now this should make the games happy
961 /*****************************************************************************
962 * IDirectDraw7::GetVerticalBlankStatus
964 * Returns the Vertical blank status of the monitor. This should be in WineD3D
965 * too basically, but as it's a semi stub, I didn't create a function there
968 * status: Pointer to a BOOL to be filled with the vertical blank status
972 * DDERR_INVALIDPARAMS if status is NULL
974 *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
979 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
980 TRACE("(%p)->(%p)\n", This
, status
);
982 /* This looks sane, the MSDN suggests it too */
983 EnterCriticalSection(&ddraw_cs
);
986 LeaveCriticalSection(&ddraw_cs
);
987 return DDERR_INVALIDPARAMS
;
990 *status
= This
->fake_vblank
;
991 This
->fake_vblank
= !This
->fake_vblank
;
992 LeaveCriticalSection(&ddraw_cs
);
996 /*****************************************************************************
997 * IDirectDraw7::GetAvailableVidMem
999 * Returns the total and free video memory
1002 * Caps: Specifies the memory type asked for
1003 * total: Pointer to a DWORD to be filled with the total memory
1004 * free: Pointer to a DWORD to be filled with the free memory
1008 * DDERR_INVALIDPARAMS of free and total are NULL
1010 *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1014 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1015 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1019 TRACE("(%p) Asked for memory with description: ", This
);
1020 DDRAW_dump_DDSCAPS2(Caps
);
1022 EnterCriticalSection(&ddraw_cs
);
1024 /* Todo: System memory vs local video memory vs non-local video memory
1025 * The MSDN also mentions differences between texture memory and other
1026 * resources, but that's not important
1029 if( (!total
) && (!free
) )
1031 LeaveCriticalSection(&ddraw_cs
);
1032 return DDERR_INVALIDPARAMS
;
1035 if(total
) *total
= This
->total_vidmem
;
1036 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1038 LeaveCriticalSection(&ddraw_cs
);
1042 /*****************************************************************************
1043 * IDirectDraw7::Initialize
1045 * Initializes a DirectDraw interface.
1048 * GUID: Interface identifier. Well, don't know what this is really good
1052 * Returns DD_OK on the first call,
1053 * DDERR_ALREADYINITIALIZED on repeated calls
1055 *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1060 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1061 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1063 if(This
->initialized
)
1065 return DDERR_ALREADYINITIALIZED
;
1073 /*****************************************************************************
1074 * IDirectDraw7::FlipToGDISurface
1076 * "Makes the surface that the GDI writes to the primary surface"
1077 * Looks like some windows specific thing we don't have to care about.
1078 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079 * show error boxes ;)
1080 * Well, just return DD_OK.
1083 * Always returns DD_OK
1085 *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1089 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1090 TRACE("(%p)\n", This
);
1095 /*****************************************************************************
1096 * IDirectDraw7::WaitForVerticalBlank
1098 * This method allows applications to get in sync with the vertical blank
1100 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101 * redraw the screen, most likely because of this stub
1104 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105 * or DDWAITVB_BLOCKEND
1106 * h: Not used, according to MSDN
1109 * Always returns DD_OK
1111 *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1117 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1118 static BOOL hide
= FALSE
;
1120 /* This function is called often, so print the fixme only once */
1123 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1129 return DDERR_UNSUPPORTED
; /* unchecked */
1134 /*****************************************************************************
1135 * IDirectDraw7::GetScanLine
1137 * Returns the scan line that is being drawn on the monitor
1140 * Scanline: Address to write the scan line value to
1143 * Always returns DD_OK
1145 *****************************************************************************/
1146 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1148 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1149 static BOOL hide
= FALSE
;
1150 WINED3DDISPLAYMODE Mode
;
1152 /* This function is called often, so print the fixme only once */
1153 EnterCriticalSection(&ddraw_cs
);
1156 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1160 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1164 /* Fake the line sweeping of the monitor */
1165 /* FIXME: We should synchronize with a source to keep the refresh rate */
1166 *Scanline
= This
->cur_scanline
++;
1167 /* Assume 20 scan lines in the vertical blank */
1168 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1169 This
->cur_scanline
= 0;
1171 LeaveCriticalSection(&ddraw_cs
);
1175 /*****************************************************************************
1176 * IDirectDraw7::TestCooperativeLevel
1178 * Informs the application about the state of the video adapter, depending
1179 * on the cooperative level
1182 * DD_OK if the device is in a sane state
1183 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184 * if the state is not correct(See below)
1186 *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1190 TRACE("iface %p.\n", iface
);
1195 /*****************************************************************************
1196 * IDirectDraw7::GetGDISurface
1198 * Returns the surface that GDI is treating as the primary surface.
1199 * For Wine this is the front buffer
1202 * GDISurface: Address to write the surface pointer to
1205 * DD_OK if the surface was found
1206 * DDERR_NOTFOUND if the GDI surface wasn't found
1208 *****************************************************************************/
1209 static HRESULT WINAPI
1210 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1211 IDirectDrawSurface7
**GDISurface
)
1213 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1214 IWineD3DSurface
*Surf
;
1215 IDirectDrawSurface7
*ddsurf
;
1218 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1220 /* Get the back buffer from the wineD3DDevice and search its
1221 * attached surfaces for the front buffer
1223 EnterCriticalSection(&ddraw_cs
);
1224 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1226 0, /* first back buffer*/
1227 WINED3DBACKBUFFER_TYPE_MONO
,
1230 if( (hr
!= D3D_OK
) ||
1233 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1234 LeaveCriticalSection(&ddraw_cs
);
1235 return DDERR_NOTFOUND
;
1238 /* GetBackBuffer AddRef()ed the surface, release it */
1239 IWineD3DSurface_Release(Surf
);
1241 IWineD3DSurface_GetParent(Surf
,
1242 (IUnknown
**) &ddsurf
);
1243 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1245 /* Find the front buffer */
1246 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1247 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1252 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1255 /* The AddRef is OK this time */
1256 LeaveCriticalSection(&ddraw_cs
);
1260 /*****************************************************************************
1261 * IDirectDraw7::EnumDisplayModes
1263 * Enumerates the supported Display modes. The modes can be filtered with
1264 * the DDSD parameter.
1267 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1268 * DDSD: Surface description to filter the modes
1269 * Context: Pointer passed back to the callback function
1270 * cb: Application-provided callback function
1274 * DDERR_INVALIDPARAMS if the callback wasn't set
1276 *****************************************************************************/
1277 static HRESULT WINAPI
1278 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1280 DDSURFACEDESC2
*DDSD
,
1282 LPDDENUMMODESCALLBACK2 cb
)
1284 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1285 unsigned int modenum
, fmt
;
1286 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1287 WINED3DDISPLAYMODE mode
;
1288 DDSURFACEDESC2 callback_sd
;
1289 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1290 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1292 WINED3DFORMAT checkFormatList
[] =
1294 WINED3DFMT_B8G8R8X8_UNORM
,
1295 WINED3DFMT_B5G6R5_UNORM
,
1299 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1301 EnterCriticalSection(&ddraw_cs
);
1302 /* This looks sane */
1305 LeaveCriticalSection(&ddraw_cs
);
1306 return DDERR_INVALIDPARAMS
;
1311 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1312 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1315 if(!(Flags
& DDEDM_REFRESHRATES
))
1317 enum_mode_array_size
= 16;
1318 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1321 ERR("Out of memory\n");
1322 LeaveCriticalSection(&ddraw_cs
);
1323 return DDERR_OUTOFMEMORY
;
1327 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1329 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1335 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1336 WINED3DADAPTER_DEFAULT
,
1337 checkFormatList
[fmt
],
1339 &mode
) == WINED3D_OK
)
1343 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1344 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1347 if(!(Flags
& DDEDM_REFRESHRATES
))
1349 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1350 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1351 * to be reduced to a single unique result in such case.
1356 for (i
= 0; i
< enum_mode_count
; i
++)
1358 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1359 enum_modes
[i
].Format
== mode
.Format
)
1369 memset(&callback_sd
, 0, sizeof(callback_sd
));
1370 callback_sd
.dwSize
= sizeof(callback_sd
);
1371 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1373 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1374 if(Flags
& DDEDM_REFRESHRATES
)
1376 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1377 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1380 callback_sd
.dwWidth
= mode
.Width
;
1381 callback_sd
.dwHeight
= mode
.Height
;
1383 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1385 /* Calc pitch and DWORD align like MSDN says */
1386 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1387 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1389 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1390 callback_sd
.u2
.dwRefreshRate
);
1392 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1394 TRACE("Application asked to terminate the enumeration\n");
1395 HeapFree(GetProcessHeap(), 0, enum_modes
);
1396 LeaveCriticalSection(&ddraw_cs
);
1400 if(!(Flags
& DDEDM_REFRESHRATES
))
1402 if (enum_mode_count
== enum_mode_array_size
)
1404 WINED3DDISPLAYMODE
*new_enum_modes
;
1406 enum_mode_array_size
*= 2;
1407 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1409 if (!new_enum_modes
)
1411 ERR("Out of memory\n");
1412 HeapFree(GetProcessHeap(), 0, enum_modes
);
1413 LeaveCriticalSection(&ddraw_cs
);
1414 return DDERR_OUTOFMEMORY
;
1417 enum_modes
= new_enum_modes
;
1420 enum_modes
[enum_mode_count
++] = mode
;
1425 TRACE("End of enumeration\n");
1426 HeapFree(GetProcessHeap(), 0, enum_modes
);
1427 LeaveCriticalSection(&ddraw_cs
);
1431 /*****************************************************************************
1432 * IDirectDraw7::EvaluateMode
1434 * Used with IDirectDraw7::StartModeTest to test video modes.
1435 * EvaluateMode is used to pass or fail a mode, and continue with the next
1439 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1440 * Timeout: Returns the amount of seconds left before the mode would have
1441 * been failed automatically
1444 * This implementation always DD_OK, because it's a stub
1446 *****************************************************************************/
1447 static HRESULT WINAPI
1448 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1452 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1453 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1455 /* When implementing this, implement it in WineD3D */
1460 /*****************************************************************************
1461 * IDirectDraw7::GetDeviceIdentifier
1463 * Returns the device identifier, which gives information about the driver
1464 * Our device identifier is defined at the beginning of this file.
1467 * DDDI: Address for the returned structure
1468 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1471 * On success it returns DD_OK
1472 * DDERR_INVALIDPARAMS if DDDI is NULL
1474 *****************************************************************************/
1475 static HRESULT WINAPI
1476 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1477 DDDEVICEIDENTIFIER2
*DDDI
,
1480 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1481 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1484 return DDERR_INVALIDPARAMS
;
1486 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1487 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1488 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1489 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1490 * bytes too long. So only copy the relevant part of the structure
1493 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
1497 /*****************************************************************************
1498 * IDirectDraw7::GetSurfaceFromDC
1500 * Returns the Surface for a GDI device context handle.
1501 * Is this related to IDirectDrawSurface::GetDC ???
1504 * hdc: hdc to return the surface for
1505 * Surface: Address to write the surface pointer to
1508 * Always returns DD_OK because it's a stub
1510 *****************************************************************************/
1511 static HRESULT WINAPI
1512 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1514 IDirectDrawSurface7
**Surface
)
1516 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1517 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1519 /* Implementation idea if needed: Loop through all surfaces and compare
1520 * their hdc with hdc. Implement it in WineD3D! */
1521 return DDERR_NOTFOUND
;
1524 /*****************************************************************************
1525 * IDirectDraw7::RestoreAllSurfaces
1527 * Calls the restore method of all surfaces
1532 * Always returns DD_OK because it's a stub
1534 *****************************************************************************/
1535 static HRESULT WINAPI
1536 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1538 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1539 FIXME("(%p): Stub\n", This
);
1541 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1542 * get their parent and call their restore method. Do not implement
1543 * it in WineD3D, as restoring a surface means re-creating the
1549 /*****************************************************************************
1550 * IDirectDraw7::StartModeTest
1552 * Tests the specified video modes to update the system registry with
1553 * refresh rate information. StartModeTest starts the mode test,
1554 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1555 * isn't called within 15 seconds, the mode is failed automatically
1557 * As refresh rates are handled by the X server, I don't think this
1558 * Method is important
1561 * Modes: An array of mode specifications
1562 * NumModes: The number of modes in Modes
1563 * Flags: Some flags...
1566 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1567 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1570 *****************************************************************************/
1571 static HRESULT WINAPI
1572 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1577 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1578 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1580 /* This looks sane */
1581 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1583 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1584 * As it is not, DDERR_TESTFINISHED is returned
1585 * (hopefully that's correct
1587 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1588 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1594 /*****************************************************************************
1595 * IDirectDrawImpl_RecreateSurfacesCallback
1597 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1598 * It re-recreates the WineD3DSurface. It's pretty straightforward
1600 *****************************************************************************/
1602 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1603 DDSURFACEDESC2
*desc
,
1606 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1607 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1609 IWineD3DSurface
*wineD3DSurface
;
1610 IWineD3DSwapChain
*swapchain
;
1612 IWineD3DClipper
*clipper
= NULL
;
1614 WINED3DSURFACE_DESC Desc
;
1615 WINED3DFORMAT Format
;
1619 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1620 DWORD MultiSampleQuality
;
1624 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1626 /* For the enumeration */
1627 IDirectDrawSurface7_Release(surf
);
1629 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1631 /* Get the objects */
1632 swapchain
= surfImpl
->wineD3DSwapChain
;
1633 surfImpl
->wineD3DSwapChain
= NULL
;
1634 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1636 /* get the clipper */
1637 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1639 /* Get the surface properties */
1640 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1641 if(hr
!= D3D_OK
) return hr
;
1643 Format
= Desc
.format
;
1646 MultiSampleType
= Desc
.multisample_type
;
1647 MultiSampleQuality
= Desc
.multisample_quality
;
1649 Height
= Desc
.height
;
1651 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1653 /* Create the new surface */
1654 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
1655 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
, Usage
, Pool
,
1656 MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
, &ddraw_null_wined3d_parent_ops
);
1657 IUnknown_Release(Parent
);
1660 surfImpl
->WineD3DSurface
= wineD3DSurface
;
1664 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1666 /* TODO: Copy the surface content, except for render targets */
1668 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1672 /* The backbuffers have the swapchain set as well, but the primary
1673 * owns it and destroys it
1675 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1676 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1678 surfImpl
->isRenderTarget
= FALSE
;
1680 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1681 TRACE("Surface released successful, next surface\n");
1683 ERR("Something's still holding the old WineD3DSurface\n");
1686 surfImpl
->ImplType
= This
->ImplType
;
1690 IWineD3DClipper_Release(clipper
);
1692 return DDENUMRET_OK
;
1695 /*****************************************************************************
1696 * IDirectDrawImpl_RecreateAllSurfaces
1698 * A function, that converts all wineD3DSurfaces to the new implementation type
1699 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1700 * new WineD3DSurface, copies the content and releases the old surface
1702 *****************************************************************************/
1704 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1706 DDSURFACEDESC2 desc
;
1707 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1709 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1711 /* Should happen almost never */
1712 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1714 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1716 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1718 memset(&desc
, 0, sizeof(desc
));
1719 desc
.dwSize
= sizeof(desc
);
1721 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1724 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1725 IUnknown
* swapChainParent
;
1726 TRACE("(%p) call back\n", pSwapChain
);
1728 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1729 IUnknown_Release(swapChainParent
);
1730 return IUnknown_Release(swapChainParent
);
1733 /*****************************************************************************
1734 * IDirectDrawImpl_CreateNewSurface
1736 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1737 * with the passed parameters.
1740 * DDSD: Description of the surface to create
1741 * Surf: Address to store the interface pointer at
1746 *****************************************************************************/
1748 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1749 DDSURFACEDESC2
*pDDSD
,
1750 IDirectDrawSurfaceImpl
**ppSurf
,
1755 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1757 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1758 WINED3DSURFACE_DESC Desc
;
1759 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1761 if (TRACE_ON(ddraw
))
1763 TRACE(" (%p) Requesting surface desc :\n", This
);
1764 DDRAW_dump_surface_desc(pDDSD
);
1767 /* Select the surface type, if it wasn't choosen yet */
1768 if(ImplType
== SURFACE_UNKNOWN
)
1770 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1771 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1773 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1774 ImplType
= SURFACE_OPENGL
;
1777 /* Otherwise use GDI surfaces for now */
1780 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1781 ImplType
= SURFACE_GDI
;
1784 /* Policy if all surface implementations are available:
1785 * First, check if a default type was set with winecfg. If not,
1786 * try Xrender surfaces, and use them if they work. Next, check if
1787 * accelerated OpenGL is available, and use GL surfaces in this
1788 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1789 * was created, always use OpenGL surfaces.
1791 * (Note: Xrender surfaces are not implemented for now, the
1792 * unaccelerated implementation uses GDI to render in Software)
1795 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1796 * be re-created. This could be done with IDirectDrawSurface7::Restore
1798 This
->ImplType
= ImplType
;
1802 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1803 && (This
->ImplType
!= SURFACE_OPENGL
)
1804 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1806 /* We have to change to OpenGL,
1807 * and re-create all WineD3DSurfaces
1809 ImplType
= SURFACE_OPENGL
;
1810 This
->ImplType
= ImplType
;
1811 TRACE("(%p) Re-creating all surfaces\n", This
);
1812 IDirectDrawImpl_RecreateAllSurfaces(This
);
1813 TRACE("(%p) Done recreating all surfaces\n", This
);
1815 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1817 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1818 /* Do not fail surface creation, only fail 3D device creation */
1822 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1823 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1825 /* Tests show surfaces without memory flags get these flags added right after creation. */
1826 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1828 /* Get the correct wined3d usage */
1829 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1830 DDSCAPS_3DDEVICE
) )
1832 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1834 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1836 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1838 Usage
|= WINED3DUSAGE_OVERLAY
;
1840 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1842 /* The depth stencil creation callback sets this flag.
1843 * Set the WineD3D usage to let it know that it's a depth
1846 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1848 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1850 Pool
= WINED3DPOOL_SYSTEMMEM
;
1852 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1854 Pool
= WINED3DPOOL_MANAGED
;
1855 /* Managed textures have the system memory flag set */
1856 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1858 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1860 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1863 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1866 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1867 if(Format
== WINED3DFMT_UNKNOWN
)
1869 ERR("Unsupported / Unknown pixelformat\n");
1870 return DDERR_INVALIDPIXELFORMAT
;
1873 /* Create the Surface object */
1874 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1877 ERR("(%p) Error allocating memory for a surface\n", This
);
1878 return DDERR_OUTOFVIDEOMEMORY
;
1880 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1881 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1882 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1883 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1884 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1886 (*ppSurf
)->version
= 7;
1887 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1888 (*ppSurf
)->ddraw
= This
;
1889 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1890 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1891 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1893 /* Surface attachments */
1894 (*ppSurf
)->next_attached
= NULL
;
1895 (*ppSurf
)->first_attached
= *ppSurf
;
1897 /* Needed to re-create the surface on an implementation change */
1898 (*ppSurf
)->ImplType
= ImplType
;
1900 /* For D3DDevice creation */
1901 (*ppSurf
)->isRenderTarget
= FALSE
;
1903 /* A trace message for debugging */
1904 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1906 /* Now create the WineD3D Surface */
1907 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, pDDSD
->dwWidth
, pDDSD
->dwHeight
, Format
,
1908 TRUE
/* Lockable */, FALSE
/* Discard */, level
, &(*ppSurf
)->WineD3DSurface
,
1909 Usage
, Pool
, WINED3DMULTISAMPLE_NONE
, 0 /* MultiSampleQuality */, ImplType
,
1910 (IUnknown
*)*ppSurf
, &ddraw_null_wined3d_parent_ops
);
1914 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1918 /* Increase the surface counter, and attach the surface */
1919 InterlockedIncrement(&This
->surfaces
);
1920 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1922 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1923 * But this could also be delegated to WineDDraw, as it keeps track of all its
1924 * resources. Not implemented for now, as there are more important things ;)
1927 /* Get the pixel format of the WineD3DSurface and store it.
1928 * Don't use the Format choosen above, WineD3D might have
1931 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1932 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1935 ERR("IWineD3DSurface::GetDesc failed\n");
1936 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1940 Format
= Desc
.format
;
1942 Height
= Desc
.height
;
1944 if(Format
== WINED3DFMT_UNKNOWN
)
1946 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1948 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
1950 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1951 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1952 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1953 * TODO: Test other fourcc formats
1955 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
1956 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
1958 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
1959 if(Format
== WINED3DFMT_DXT1
)
1961 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
1965 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
1970 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
1971 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
1974 /* Application passed a color key? Set it! */
1975 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
1977 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1979 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
1981 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
1983 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1985 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
1987 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
1989 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1991 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
1993 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
1995 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1997 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
1999 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2001 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2002 if(hr
!= WINED3D_OK
)
2004 /* No need for a trace here, wined3d does that for us */
2005 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2012 /*****************************************************************************
2013 * CreateAdditionalSurfaces
2015 * Creates a new mipmap chain.
2018 * root: Root surface to attach the newly created chain to
2019 * count: number of surfaces to create
2020 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2021 * effects on the caller
2022 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2023 * creates an additional surface without the mipmapping flags
2025 *****************************************************************************/
2027 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2028 IDirectDrawSurfaceImpl
*root
,
2030 DDSURFACEDESC2 DDSD
,
2033 UINT i
, j
, level
= 0;
2035 IDirectDrawSurfaceImpl
*last
= root
;
2037 for(i
= 0; i
< count
; i
++)
2039 IDirectDrawSurfaceImpl
*object2
= NULL
;
2041 /* increase the mipmap level, but only if a mipmap is created
2042 * In this case, also halve the size
2044 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2047 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2048 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2049 /* Set the mipmap sublevel flag according to msdn */
2050 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2054 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2056 CubeFaceRoot
= FALSE
;
2058 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2067 /* Add the new surface to the complex attachment array */
2068 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2070 if(last
->complex_array
[j
]) continue;
2071 last
->complex_array
[j
] = object2
;
2076 /* Remove the (possible) back buffer cap from the new surface description,
2077 * because only one surface in the flipping chain is a back buffer, one
2078 * is a front buffer, the others are just primary surfaces.
2080 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2085 /*****************************************************************************
2086 * IDirectDraw7::CreateSurface
2088 * Creates a new IDirectDrawSurface object and returns its interface.
2090 * The surface connections with wined3d are a bit tricky. Basically it works
2093 * |------------------------| |-----------------|
2094 * | DDraw surface | | WineD3DSurface |
2096 * | WineD3DSurface |-------------->| |
2097 * | Child |<------------->| Parent |
2098 * |------------------------| |-----------------|
2100 * The DDraw surface is the parent of the wined3d surface, and it releases
2101 * the WineD3DSurface when the ddraw surface is destroyed.
2103 * However, for all surfaces which can be in a container in WineD3D,
2104 * we have to do this. These surfaces are usually complex surfaces,
2105 * so this concerns primary surfaces with a front and a back buffer,
2108 * |------------------------| |-----------------|
2109 * | DDraw surface | | Container |
2111 * | Child |<------------->| Parent |
2112 * | Texture |<------------->| |
2113 * | WineD3DSurface |<----| | Levels |<--|
2114 * | Complex connection | | | | |
2115 * |------------------------| | |-----------------| |
2119 * | |------------------| | |-----------------| |
2120 * | | IParent | |-------->| WineD3DSurface | |
2122 * | | Child |<------------->| Parent | |
2123 * | | | | Container |<--|
2124 * | |------------------| |-----------------| |
2126 * | |----------------------| |
2127 * | | DDraw surface 2 | |
2129 * |<->| Complex root Child | |
2131 * | | WineD3DSurface |<----| |
2132 * | |----------------------| | |
2134 * | |---------------------| | |-----------------| |
2135 * | | IParent | |----->| WineD3DSurface | |
2137 * | | Child |<---------->| Parent | |
2138 * | |---------------------| | Container |<--|
2139 * | |-----------------| |
2141 * | ---More surfaces can follow--- |
2143 * The reason is that the IWineD3DSwapchain(render target container)
2144 * and the IWineD3DTexure(Texture container) release the parents
2145 * of their surface's children, but by releasing the complex root
2146 * the surfaces which are complexly attached to it are destroyed
2147 * too. See IDirectDrawSurface::Release for a more detailed
2151 * DDSD: Description of the surface to create
2152 * Surf: Address to store the interface pointer at
2153 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2154 * aggregation, so it has to be NULL
2158 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2159 * DDERR_* if an error occurs
2161 *****************************************************************************/
2162 static HRESULT WINAPI
2163 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2164 DDSURFACEDESC2
*DDSD
,
2165 IDirectDrawSurface7
**Surf
,
2168 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2169 IDirectDrawSurfaceImpl
*object
= NULL
;
2171 LONG extra_surfaces
= 0;
2172 DDSURFACEDESC2 desc2
;
2173 WINED3DDISPLAYMODE Mode
;
2174 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2176 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2178 /* Some checks before we start */
2179 if (TRACE_ON(ddraw
))
2181 TRACE(" (%p) Requesting surface desc :\n", This
);
2182 DDRAW_dump_surface_desc(DDSD
);
2184 EnterCriticalSection(&ddraw_cs
);
2186 if (UnkOuter
!= NULL
)
2188 FIXME("(%p) : outer != NULL?\n", This
);
2189 LeaveCriticalSection(&ddraw_cs
);
2190 return CLASS_E_NOAGGREGATION
; /* unchecked */
2195 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2196 LeaveCriticalSection(&ddraw_cs
);
2197 return E_POINTER
; /* unchecked */
2200 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2202 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2203 DDSD
->dwFlags
|= DDSD_CAPS
;
2206 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2208 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2209 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2212 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2214 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2215 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2216 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2219 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2220 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2222 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2224 LeaveCriticalSection(&ddraw_cs
);
2225 return DDERR_NOEXCLUSIVEMODE
;
2228 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2229 WARN("Application tried to create an explicit front or back buffer\n");
2230 LeaveCriticalSection(&ddraw_cs
);
2231 return DDERR_INVALIDCAPS
;
2234 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2236 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2237 WARN("Application tries to put the surface in both system and video memory\n");
2238 LeaveCriticalSection(&ddraw_cs
);
2240 return DDERR_INVALIDCAPS
;
2243 /* Check cube maps but only if the size includes them */
2244 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2246 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2247 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2249 WARN("Cube map faces requested without cube map flag\n");
2250 LeaveCriticalSection(&ddraw_cs
);
2251 return DDERR_INVALIDCAPS
;
2253 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2254 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2256 WARN("Cube map without faces requested\n");
2257 LeaveCriticalSection(&ddraw_cs
);
2258 return DDERR_INVALIDPARAMS
;
2261 /* Quick tests confirm those can be created, but we don't do that yet */
2262 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2263 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2265 FIXME("Partial cube maps not supported yet\n");
2269 /* According to the msdn this flag is ignored by CreateSurface */
2270 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2271 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2273 /* Modify some flags */
2274 memset(&desc2
, 0, sizeof(desc2
));
2275 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2276 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2277 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2278 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2280 /* Get the video mode from WineD3D - we will need it */
2281 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2282 0, /* Swapchain 0 */
2286 ERR("Failed to read display mode from wined3d\n");
2287 switch(This
->orig_bpp
)
2290 Mode
.Format
= WINED3DFMT_P8_UINT
;
2294 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2298 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
2302 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
2306 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
2309 Mode
.Width
= This
->orig_width
;
2310 Mode
.Height
= This
->orig_height
;
2313 /* No pixelformat given? Use the current screen format */
2314 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2316 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2317 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2319 /* Wait: It could be a Z buffer */
2320 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2322 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2325 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
2328 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2331 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
2334 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
2337 ERR("Unknown Z buffer bit depth\n");
2342 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2346 /* No Width or no Height? Use the original screen size
2348 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2349 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2351 /* Invalid for non-render targets */
2352 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2354 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2356 LeaveCriticalSection(&ddraw_cs
);
2357 return DDERR_INVALIDPARAMS
;
2360 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2361 desc2
.dwWidth
= Mode
.Width
;
2362 desc2
.dwHeight
= Mode
.Height
;
2365 /* Mipmap count fixes */
2366 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2368 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2370 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2372 /* Mipmap count is given, should not be 0 */
2373 if( desc2
.u2
.dwMipMapCount
== 0 )
2375 LeaveCriticalSection(&ddraw_cs
);
2376 return DDERR_INVALIDPARAMS
;
2381 /* Undocumented feature: Create sublevels until
2382 * either the width or the height is 1
2384 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2385 desc2
.dwWidth
: desc2
.dwHeight
;
2386 desc2
.u2
.dwMipMapCount
= 0;
2389 desc2
.u2
.dwMipMapCount
+= 1;
2396 /* Not-complex mipmap -> Mipmapcount = 1 */
2397 desc2
.u2
.dwMipMapCount
= 1;
2399 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2401 /* There's a mipmap count in the created surface in any case */
2402 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2404 /* If no mipmap is given, the texture has only one level */
2406 /* The first surface is a front buffer, the back buffer is created afterwards */
2407 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2409 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2412 /* The root surface in a cube map is positive x */
2413 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2415 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2416 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2419 /* Create the first surface */
2420 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2423 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2424 LeaveCriticalSection(&ddraw_cs
);
2427 object
->is_complex_root
= TRUE
;
2429 *Surf
= (IDirectDrawSurface7
*)object
;
2431 /* Create Additional surfaces if necessary
2432 * This applies to Primary surfaces which have a back buffer count
2433 * set, but not to mipmap textures. In case of Mipmap textures,
2434 * wineD3D takes care of the creation of additional surfaces
2436 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2438 extra_surfaces
= DDSD
->dwBackBufferCount
;
2439 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2440 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2441 desc2
.dwBackBufferCount
= 0;
2445 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2447 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2448 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2449 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2450 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2451 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2452 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2453 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2454 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2455 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2456 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2457 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2458 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2459 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2460 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2461 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2462 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2463 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2466 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2469 /* This destroys and possibly created surfaces too */
2470 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2471 LeaveCriticalSection(&ddraw_cs
);
2475 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2476 * But attach the d3ddevice only if the currently created surface was
2477 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2478 * The only case I can think of where this doesn't apply is when a
2479 * 2D app was configured by the user to run with OpenGL and it didn't create
2480 * the render target as first surface. In this case the render target creation
2481 * will cause the 3D init.
2483 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2484 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2486 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2489 /* Search for the primary to use as render target */
2490 LIST_FOR_EACH(entry
, &This
->surface_list
)
2492 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2493 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2494 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2498 TRACE("Using primary %p as render target\n", target
);
2503 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2504 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2507 IDirectDrawSurfaceImpl
*release_surf
;
2508 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2511 /* The before created surface structures are in an incomplete state here.
2512 * WineD3D holds the reference on the IParents, and it released them on the failure
2513 * already. So the regular release method implementation would fail on the attempt
2514 * to destroy either the IParents or the swapchain. So free the surface here.
2515 * The surface structure here is a list, not a tree, because onscreen targets
2516 * cannot be cube textures
2520 release_surf
= object
;
2521 object
= object
->complex_array
[0];
2522 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2524 LeaveCriticalSection(&ddraw_cs
);
2527 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2528 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2531 /* Addref the ddraw interface to keep an reference for each surface */
2532 IDirectDraw7_AddRef(iface
);
2533 object
->ifaceToRelease
= (IUnknown
*) iface
;
2535 /* Create a WineD3DTexture if a texture was requested */
2536 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2539 WINED3DFORMAT Format
;
2540 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2542 This
->tex_root
= object
;
2544 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2546 /* a mipmap is created, create enough levels */
2547 levels
= desc2
.u2
.dwMipMapCount
;
2551 /* No mipmap is created, create one level */
2555 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2556 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2558 Pool
= WINED3DPOOL_SYSTEMMEM
;
2560 /* Should I forward the MANAGED cap to the managed pool ? */
2562 /* Get the format. It's set already by CreateNewSurface */
2563 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2565 /* The surfaces are already created, the callback only
2566 * passes the IWineD3DSurface to WineD3D
2568 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2570 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
2571 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
2572 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2576 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2577 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
,
2578 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2580 This
->tex_root
= NULL
;
2583 LeaveCriticalSection(&ddraw_cs
);
2587 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2588 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2591 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2592 const DDPIXELFORMAT
*provided
)
2594 /* Some flags must be present in both or neither for a match. */
2595 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2596 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2597 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2599 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2602 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2605 if (requested
->dwFlags
& DDPF_FOURCC
)
2606 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2609 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2610 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2611 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2614 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2615 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2616 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2619 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2620 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2623 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2624 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2626 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2629 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2630 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2637 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2638 const DDSURFACEDESC2
* provided
)
2647 #define CMP(FLAG, FIELD) \
2648 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2649 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2651 static const struct compare_info compare
[] =
2653 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2654 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2656 CMP(CKDESTBLT
, ddckCKDestBlt
),
2657 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2658 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2659 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2660 CMP(HEIGHT
, dwHeight
),
2661 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2662 CMP(LPSURFACE
, lpSurface
),
2663 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2664 CMP(PITCH
, u1
/* lPitch */),
2665 /* PIXELFORMAT: manual */
2666 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2667 CMP(TEXTURESTAGE
, dwTextureStage
),
2668 CMP(WIDTH
, dwWidth
),
2669 /* ZBUFFERBITDEPTH: "obsolete" */
2676 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2679 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2681 if (requested
->dwFlags
& compare
[i
].flag
2682 && memcmp((const char *)provided
+ compare
[i
].offset
,
2683 (const char *)requested
+ compare
[i
].offset
,
2684 compare
[i
].size
) != 0)
2688 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2690 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2691 &provided
->u4
.ddpfPixelFormat
))
2698 #undef DDENUMSURFACES_SEARCHTYPE
2699 #undef DDENUMSURFACES_MATCHTYPE
2701 /*****************************************************************************
2702 * IDirectDraw7::EnumSurfaces
2704 * Loops through all surfaces attached to this device and calls the
2705 * application callback. This can't be relayed to WineD3DDevice,
2706 * because some WineD3DSurfaces' parents are IParent objects
2709 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2710 * DDSD: Description to filter for
2711 * Context: Application-provided pointer, it's passed unmodified to the
2713 * Callback: Address to call for each surface
2716 * DDERR_INVALIDPARAMS if the callback is NULL
2719 *****************************************************************************/
2720 static HRESULT WINAPI
2721 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2723 DDSURFACEDESC2
*DDSD
,
2725 LPDDENUMSURFACESCALLBACK7 Callback
)
2727 /* The surface enumeration is handled by WineDDraw,
2728 * because it keeps track of all surfaces attached to
2729 * it. The filtering is done by our callback function,
2730 * because WineDDraw doesn't handle ddraw-like surface
2733 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2734 IDirectDrawSurfaceImpl
*surf
;
2736 DDSURFACEDESC2 desc
;
2737 struct list
*entry
, *entry2
;
2739 all
= Flags
& DDENUMSURFACES_ALL
;
2740 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2742 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2743 EnterCriticalSection(&ddraw_cs
);
2747 LeaveCriticalSection(&ddraw_cs
);
2748 return DDERR_INVALIDPARAMS
;
2751 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2752 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2754 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2755 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2757 desc
= surf
->surface_desc
;
2758 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2759 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2761 LeaveCriticalSection(&ddraw_cs
);
2766 LeaveCriticalSection(&ddraw_cs
);
2770 static HRESULT WINAPI
2771 findRenderTarget(IDirectDrawSurface7
*surface
,
2772 DDSURFACEDESC2
*desc
,
2775 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2776 IDirectDrawSurfaceImpl
**target
= ctx
;
2778 if(!surf
->isRenderTarget
) {
2780 IDirectDrawSurface7_Release(surface
);
2781 return DDENUMRET_CANCEL
;
2784 /* Recurse into the surface tree */
2785 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2787 IDirectDrawSurface7_Release(surface
);
2788 if(*target
) return DDENUMRET_CANCEL
;
2789 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2792 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2793 IDirectDrawSurfaceImpl
*primary
) {
2795 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2798 window
= This
->dest_window
;
2800 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2802 /* Use the surface description for the device parameters, not the
2803 * Device settings. The app might render to an offscreen surface
2805 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2806 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2807 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2808 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2809 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2810 presentation_parameters
.MultiSampleQuality
= 0;
2811 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2812 presentation_parameters
.hDeviceWindow
= window
;
2813 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2814 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2815 presentation_parameters
.AutoDepthStencilFormat
= 0;
2816 presentation_parameters
.Flags
= 0;
2817 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2818 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2820 This
->d3d_target
= primary
;
2821 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2822 This
->d3d_target
= NULL
;
2826 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2827 primary
->wineD3DSwapChain
= NULL
;
2832 /*****************************************************************************
2833 * IDirectDrawImpl_AttachD3DDevice
2835 * Initializes the D3D capabilities of WineD3D
2838 * primary: The primary surface for D3D
2844 *****************************************************************************/
2846 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2847 IDirectDrawSurfaceImpl
*primary
)
2850 HWND window
= This
->dest_window
;
2852 WINED3DPRESENT_PARAMETERS localParameters
;
2854 TRACE("(%p)->(%p)\n", This
, primary
);
2856 /* If there's no window, create a hidden window. WineD3D needs it */
2857 if(window
== 0 || window
== GetDesktopWindow())
2859 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
2861 GetSystemMetrics(SM_CXSCREEN
),
2862 GetSystemMetrics(SM_CYSCREEN
),
2863 NULL
, NULL
, GetModuleHandleA(0), NULL
);
2865 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2866 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2870 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2872 This
->d3d_window
= window
;
2874 /* Store the future Render Target surface */
2875 This
->d3d_target
= primary
;
2877 /* Use the surface description for the device parameters, not the
2878 * Device settings. The app might render to an offscreen surface
2880 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2881 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2882 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2883 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2884 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2885 localParameters
.MultiSampleQuality
= 0;
2886 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2887 localParameters
.hDeviceWindow
= window
;
2888 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2889 localParameters
.EnableAutoDepthStencil
= TRUE
;
2890 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2891 localParameters
.Flags
= 0;
2892 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2893 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2895 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
2897 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2898 * recursive loop until ram or emulated video memory is full
2900 This
->d3d_initialized
= TRUE
;
2902 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
2905 This
->d3d_target
= NULL
;
2906 This
->d3d_initialized
= FALSE
;
2910 This
->declArraySize
= 2;
2911 This
->decls
= HeapAlloc(GetProcessHeap(),
2913 sizeof(*This
->decls
) * This
->declArraySize
);
2916 ERR("Error allocating an array for the converted vertex decls\n");
2917 This
->declArraySize
= 0;
2918 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2919 return E_OUTOFMEMORY
;
2922 /* Create an Index Buffer parent */
2923 TRACE("(%p) Successfully initialized 3D\n", This
);
2927 /*****************************************************************************
2928 * DirectDrawCreateClipper (DDRAW.@)
2930 * Creates a new IDirectDrawClipper object.
2933 * Clipper: Address to write the interface pointer to
2934 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2938 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2939 * E_OUTOFMEMORY if allocating the object failed
2941 *****************************************************************************/
2943 DirectDrawCreateClipper(DWORD Flags
,
2944 LPDIRECTDRAWCLIPPER
*Clipper
,
2947 IDirectDrawClipperImpl
* object
;
2948 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
2950 EnterCriticalSection(&ddraw_cs
);
2951 if (UnkOuter
!= NULL
)
2953 LeaveCriticalSection(&ddraw_cs
);
2954 return CLASS_E_NOAGGREGATION
;
2959 LeaveCriticalSection(&ddraw_cs
);
2960 return DDERR_NODIRECTDRAWSUPPORT
;
2963 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2964 sizeof(IDirectDrawClipperImpl
));
2967 LeaveCriticalSection(&ddraw_cs
);
2968 return E_OUTOFMEMORY
;
2971 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
2973 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
2974 if(!object
->wineD3DClipper
)
2976 HeapFree(GetProcessHeap(), 0, object
);
2977 LeaveCriticalSection(&ddraw_cs
);
2978 return E_OUTOFMEMORY
;
2981 *Clipper
= (IDirectDrawClipper
*) object
;
2982 LeaveCriticalSection(&ddraw_cs
);
2986 /*****************************************************************************
2987 * IDirectDraw7::CreateClipper
2989 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2991 *****************************************************************************/
2992 static HRESULT WINAPI
2993 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
2995 IDirectDrawClipper
**Clipper
,
2998 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2999 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3000 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3003 /*****************************************************************************
3004 * IDirectDraw7::CreatePalette
3006 * Creates a new IDirectDrawPalette object
3009 * Flags: The flags for the new clipper
3010 * ColorTable: Color table to assign to the new clipper
3011 * Palette: Address to write the interface pointer to
3012 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3016 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3017 * E_OUTOFMEMORY if allocating the object failed
3019 *****************************************************************************/
3020 static HRESULT WINAPI
3021 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3023 PALETTEENTRY
*ColorTable
,
3024 IDirectDrawPalette
**Palette
,
3025 IUnknown
*pUnkOuter
)
3027 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3028 IDirectDrawPaletteImpl
*object
;
3029 HRESULT hr
= DDERR_GENERIC
;
3030 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3032 EnterCriticalSection(&ddraw_cs
);
3033 if(pUnkOuter
!= NULL
)
3035 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3036 LeaveCriticalSection(&ddraw_cs
);
3037 return CLASS_E_NOAGGREGATION
;
3040 /* The refcount test shows that a cooplevel is required for this */
3041 if(!This
->cooperative_level
)
3043 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3044 LeaveCriticalSection(&ddraw_cs
);
3045 return DDERR_NOCOOPERATIVELEVELSET
;
3048 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3051 ERR("Out of memory when allocating memory for a palette implementation\n");
3052 LeaveCriticalSection(&ddraw_cs
);
3053 return E_OUTOFMEMORY
;
3056 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3058 object
->ddraw_owner
= This
;
3060 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3061 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3064 HeapFree(GetProcessHeap(), 0, object
);
3065 LeaveCriticalSection(&ddraw_cs
);
3069 IDirectDraw7_AddRef(iface
);
3070 object
->ifaceToRelease
= (IUnknown
*) iface
;
3071 *Palette
= (IDirectDrawPalette
*)object
;
3072 LeaveCriticalSection(&ddraw_cs
);
3076 /*****************************************************************************
3077 * IDirectDraw7::DuplicateSurface
3079 * Duplicates a surface. The surface memory points to the same memory as
3080 * the original surface, and it's released when the last surface referencing
3081 * it is released. I guess that's beyond Wine's surface management right now
3082 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3083 * test application to implement this)
3086 * Src: Address of the source surface
3087 * Dest: Address to write the new surface pointer to
3090 * See IDirectDraw7::CreateSurface
3092 *****************************************************************************/
3093 static HRESULT WINAPI
3094 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3095 IDirectDrawSurface7
*Src
,
3096 IDirectDrawSurface7
**Dest
)
3098 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3099 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3101 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3103 /* For now, simply create a new, independent surface */
3104 return IDirectDraw7_CreateSurface(iface
,
3105 &Surf
->surface_desc
,
3110 /*****************************************************************************
3111 * IDirectDraw7 VTable
3112 *****************************************************************************/
3113 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3116 IDirectDrawImpl_QueryInterface
,
3117 IDirectDrawImpl_AddRef
,
3118 IDirectDrawImpl_Release
,
3119 /*** IDirectDraw ***/
3120 IDirectDrawImpl_Compact
,
3121 IDirectDrawImpl_CreateClipper
,
3122 IDirectDrawImpl_CreatePalette
,
3123 IDirectDrawImpl_CreateSurface
,
3124 IDirectDrawImpl_DuplicateSurface
,
3125 IDirectDrawImpl_EnumDisplayModes
,
3126 IDirectDrawImpl_EnumSurfaces
,
3127 IDirectDrawImpl_FlipToGDISurface
,
3128 IDirectDrawImpl_GetCaps
,
3129 IDirectDrawImpl_GetDisplayMode
,
3130 IDirectDrawImpl_GetFourCCCodes
,
3131 IDirectDrawImpl_GetGDISurface
,
3132 IDirectDrawImpl_GetMonitorFrequency
,
3133 IDirectDrawImpl_GetScanLine
,
3134 IDirectDrawImpl_GetVerticalBlankStatus
,
3135 IDirectDrawImpl_Initialize
,
3136 IDirectDrawImpl_RestoreDisplayMode
,
3137 IDirectDrawImpl_SetCooperativeLevel
,
3138 IDirectDrawImpl_SetDisplayMode
,
3139 IDirectDrawImpl_WaitForVerticalBlank
,
3140 /*** IDirectDraw2 ***/
3141 IDirectDrawImpl_GetAvailableVidMem
,
3142 /*** IDirectDraw3 ***/
3143 IDirectDrawImpl_GetSurfaceFromDC
,
3144 /*** IDirectDraw4 ***/
3145 IDirectDrawImpl_RestoreAllSurfaces
,
3146 IDirectDrawImpl_TestCooperativeLevel
,
3147 IDirectDrawImpl_GetDeviceIdentifier
,
3148 /*** IDirectDraw7 ***/
3149 IDirectDrawImpl_StartModeTest
,
3150 IDirectDrawImpl_EvaluateMode
3153 /*****************************************************************************
3154 * IDirectDrawImpl_FindDecl
3156 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3157 * if none was found.
3159 * This function is in ddraw.c and the DDraw object space because D3D7
3160 * vertex buffers are created using the IDirect3D interface to the ddraw
3161 * object, so they can be valid across D3D devices(theoretically. The ddraw
3162 * object also owns the wined3d device
3166 * fvf: Fvf to find the decl for
3169 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3172 *****************************************************************************/
3173 IWineD3DVertexDeclaration
*
3174 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3178 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3179 int p
, low
, high
; /* deliberately signed */
3180 struct FvfToDecl
*convertedDecls
= This
->decls
;
3182 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3185 high
= This
->numConvertedDecls
- 1;
3186 while(low
<= high
) {
3187 p
= (low
+ high
) >> 1;
3189 if(convertedDecls
[p
].fvf
== fvf
) {
3190 TRACE("found %p\n", convertedDecls
[p
].decl
);
3191 return convertedDecls
[p
].decl
;
3192 } else if(convertedDecls
[p
].fvf
< fvf
) {
3198 TRACE("not found. Creating and inserting at position %d.\n", low
);
3200 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
,
3201 (IUnknown
*)This
, &ddraw_null_wined3d_parent_ops
, fvf
);
3202 if (hr
!= S_OK
) return NULL
;
3204 if(This
->declArraySize
== This
->numConvertedDecls
) {
3205 int grow
= max(This
->declArraySize
/ 2, 8);
3206 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3207 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3208 if(!convertedDecls
) {
3209 /* This will destroy it */
3210 IWineD3DVertexDeclaration_Release(pDecl
);
3213 This
->decls
= convertedDecls
;
3214 This
->declArraySize
+= grow
;
3217 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3218 convertedDecls
[low
].decl
= pDecl
;
3219 convertedDecls
[low
].fvf
= fvf
;
3220 This
->numConvertedDecls
++;
3222 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3226 /* IWineD3DDeviceParent IUnknown methods */
3228 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3230 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3233 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3235 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3236 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3239 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3241 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3242 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3245 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3247 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3248 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3251 /* IWineD3DDeviceParent methods */
3253 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3255 TRACE("iface %p, device %p\n", iface
, device
);
3258 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3259 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3260 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3262 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3263 IDirectDrawSurfaceImpl
*surf
= NULL
;
3265 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3267 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3268 "\tpool %#x, level %u, face %u, surface %p\n",
3269 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3271 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3274 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3275 TRACE("Asked for positive x\n");
3276 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3278 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3280 surf
= This
->tex_root
; break;
3281 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3282 TRACE("Asked for negative x\n");
3283 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3284 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3285 TRACE("Asked for positive y\n");
3286 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3287 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3288 TRACE("Asked for negative y\n");
3289 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3290 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3291 TRACE("Asked for positive z\n");
3292 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3293 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3294 TRACE("Asked for negative z\n");
3295 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3296 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3301 IDirectDrawSurface7
*attached
;
3302 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3303 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3304 IDirectDrawSurface7_Release(attached
);
3306 if (!surf
) ERR("root search surface not found\n");
3308 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3311 IDirectDrawSurface7
*attached
;
3312 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3313 if(!attached
) ERR("Surface not found\n");
3314 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3315 IDirectDrawSurface7_Release(attached
);
3319 /* Return the surface */
3320 *surface
= surf
->WineD3DSurface
;
3321 IWineD3DSurface_AddRef(*surface
);
3323 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3328 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3329 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3330 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3332 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3333 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3334 IDirectDrawSurfaceImpl
*target
= NULL
;
3336 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3337 "\tmultisample_quality %u, lockable %u, surface %p\n",
3338 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3340 if (d3d_surface
->isRenderTarget
)
3342 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3346 target
= d3d_surface
;
3351 target
= This
->d3d_target
;
3352 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3355 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3357 *surface
= target
->WineD3DSurface
;
3358 IWineD3DSurface_AddRef(*surface
);
3359 target
->isRenderTarget
= TRUE
;
3361 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3366 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3367 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3368 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3370 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3371 IDirectDrawSurfaceImpl
*ddraw_surface
;
3372 DDSURFACEDESC2 ddsd
;
3375 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3376 "\tmultisample_quality %u, discard %u, surface %p\n",
3377 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3381 /* Create a DirectDraw surface */
3382 memset(&ddsd
, 0, sizeof(ddsd
));
3383 ddsd
.dwSize
= sizeof(ddsd
);
3384 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3385 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3386 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3387 ddsd
.dwHeight
= height
;
3388 ddsd
.dwWidth
= width
;
3391 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3395 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3398 This
->depthstencil
= TRUE
;
3399 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
3400 This
->depthstencil
= FALSE
;
3403 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3407 *surface
= ddraw_surface
->WineD3DSurface
;
3408 IWineD3DSurface_AddRef(*surface
);
3409 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
3414 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3415 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3416 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3418 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3419 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3421 ERR("Not implemented!\n");
3426 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3427 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3429 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3430 IDirectDrawSurfaceImpl
*iterator
;
3431 IParentImpl
*object
;
3434 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3436 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3439 FIXME("Allocation of memory failed\n");
3441 return DDERR_OUTOFVIDEOMEMORY
;
3444 object
->lpVtbl
= &IParent_Vtbl
;
3447 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3448 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3451 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3452 HeapFree(GetProcessHeap(), 0 , object
);
3457 object
->child
= (IUnknown
*)*swapchain
;
3458 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3459 iterator
= This
->d3d_target
->complex_array
[0];
3462 iterator
->wineD3DSwapChain
= *swapchain
;
3463 iterator
= iterator
->complex_array
[0];
3469 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3471 /* IUnknown methods */
3472 device_parent_QueryInterface
,
3473 device_parent_AddRef
,
3474 device_parent_Release
,
3475 /* IWineD3DDeviceParent methods */
3476 device_parent_WineD3DDeviceCreated
,
3477 device_parent_CreateSurface
,
3478 device_parent_CreateRenderTarget
,
3479 device_parent_CreateDepthStencilSurface
,
3480 device_parent_CreateVolume
,
3481 device_parent_CreateSwapChain
,