2 * IDirect3DPixelShader8 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d8_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
27 /* IDirect3DPixelShader8 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8
*iface
, REFIID riid
, LPVOID
*ppobj
) {
29 IDirect3DPixelShader8Impl
*This
= (IDirect3DPixelShader8Impl
*)iface
;
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DPixelShader8
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8
*iface
) {
46 IDirect3DPixelShader8Impl
*This
= (IDirect3DPixelShader8Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
54 IWineD3DPixelShader_AddRef(This
->wineD3DPixelShader
);
55 wined3d_mutex_unlock();
61 static ULONG WINAPI
IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8
* iface
) {
62 IDirect3DPixelShader8Impl
*This
= (IDirect3DPixelShader8Impl
*)iface
;
63 ULONG ref
= InterlockedDecrement(&This
->ref
);
65 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
69 IWineD3DPixelShader_Release(This
->wineD3DPixelShader
);
70 wined3d_mutex_unlock();
75 static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl
=
78 IDirect3DPixelShader8Impl_QueryInterface
,
79 IDirect3DPixelShader8Impl_AddRef
,
80 IDirect3DPixelShader8Impl_Release
,
83 static void STDMETHODCALLTYPE
d3d8_pixelshader_wined3d_object_destroyed(void *parent
)
85 HeapFree(GetProcessHeap(), 0, parent
);
88 static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops
=
90 d3d8_pixelshader_wined3d_object_destroyed
,
93 HRESULT
pixelshader_init(IDirect3DPixelShader8Impl
*shader
, IDirect3DDevice8Impl
*device
,
94 const DWORD
*byte_code
, DWORD shader_handle
)
99 shader
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
100 shader
->handle
= shader_handle
;
102 wined3d_mutex_lock();
103 hr
= IWineD3DDevice_CreatePixelShader(device
->WineD3DDevice
, byte_code
,
104 NULL
, &shader
->wineD3DPixelShader
, (IUnknown
*)shader
,
105 &d3d8_pixelshader_wined3d_parent_ops
);
106 wined3d_mutex_unlock();
109 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr
);