gdi32: Consider whether the logical font face is vertical when selecting.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob99c0a69abd0836cbab71672edebe2b682a6ea82b
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = This;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 return DD_OK;
612 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
616 HRESULT hr;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
625 if (!window)
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
628 return E_FAIL;
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
636 else
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646 if (FAILED(hr))
648 ddraw->d3d_initialized = FALSE;
649 return hr;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654 if (!ddraw->decls)
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
664 return DD_OK;
667 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
674 * here, since we don't actually have a swapchain yet, but
675 * wined3d_device_get_display_mode() has some special handling for color
676 * depth changes. */
677 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
678 if (FAILED(hr))
680 ERR("Failed to get display mode.\n");
681 return hr;
684 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
685 swapchain_desc.backbuffer_width = mode.width;
686 swapchain_desc.backbuffer_height = mode.height;
687 swapchain_desc.backbuffer_format = mode.format_id;
688 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
689 swapchain_desc.device_window = window;
690 swapchain_desc.windowed = windowed;
692 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
693 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
694 else
695 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
697 if (FAILED(hr))
699 ERR("Failed to create swapchain, hr %#x.\n", hr);
700 return hr;
703 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
705 ERR("Failed to get swapchain, hr %#x.\n", hr);
706 ddraw->wined3d_swapchain = NULL;
707 return hr;
710 ddraw_set_swapchain_window(ddraw, window);
712 return DD_OK;
715 /*****************************************************************************
716 * IDirectDraw7::SetCooperativeLevel
718 * Sets the cooperative level for the DirectDraw object, and the window
719 * assigned to it. The cooperative level determines the general behavior
720 * of the DirectDraw application
722 * Warning: This is quite tricky, as it's not really documented which
723 * cooperative levels can be combined with each other. If a game fails
724 * after this function, try to check the cooperative levels passed on
725 * Windows, and if it returns something different.
727 * If you think that this function caused the failure because it writes a
728 * fixme, be sure to run again with a +ddraw trace.
730 * What is known about cooperative levels (See the ddraw modes test):
731 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
732 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
733 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
734 * DDSCL_FULLSCREEN can be activated
735 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
737 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
738 * DDSCL_SETFOCUSWINDOW (partially),
739 * DDSCL_MULTITHREADED (work in progress)
741 * Unhandled flags, which should be implemented
742 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
743 * expect any difference to a normal window for wine)
744 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
745 * rendering (Possible test case: Half-Life)
747 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
749 * These don't seem very important for wine:
750 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
752 * Returns:
753 * DD_OK if the cooperative level was set successfully
754 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
755 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
756 * (Probably others too, have to investigate)
758 *****************************************************************************/
759 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
761 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
762 struct wined3d_stateblock *stateblock;
763 struct wined3d_surface *rt, *ds;
764 BOOL restore_state = FALSE;
765 HWND window;
766 HRESULT hr;
768 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
769 DDRAW_dump_cooperativelevel(cooplevel);
771 wined3d_mutex_lock();
773 /* Get the old window */
774 window = This->dest_window;
776 /* Tests suggest that we need one of them: */
777 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
778 DDSCL_NORMAL |
779 DDSCL_EXCLUSIVE )))
781 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
782 wined3d_mutex_unlock();
783 return DDERR_INVALIDPARAMS;
786 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
788 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
789 wined3d_mutex_unlock();
790 return DDERR_INVALIDPARAMS;
793 /* Handle those levels first which set various hwnds */
794 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
796 /* This isn't compatible with a lot of flags */
797 if (cooplevel & (DDSCL_MULTITHREADED
798 | DDSCL_FPUSETUP
799 | DDSCL_FPUPRESERVE
800 | DDSCL_ALLOWREBOOT
801 | DDSCL_ALLOWMODEX
802 | DDSCL_SETDEVICEWINDOW
803 | DDSCL_NORMAL
804 | DDSCL_EXCLUSIVE
805 | DDSCL_FULLSCREEN))
807 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
808 wined3d_mutex_unlock();
809 return DDERR_INVALIDPARAMS;
812 hr = ddraw_set_focus_window(This, hwnd);
813 wined3d_mutex_unlock();
814 return hr;
817 if (cooplevel & DDSCL_EXCLUSIVE)
819 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
821 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
822 wined3d_mutex_unlock();
823 return DDERR_INVALIDPARAMS;
826 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
828 HWND device_window;
830 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
832 WARN("No focus window set.\n");
833 wined3d_mutex_unlock();
834 return DDERR_NOFOCUSWINDOW;
837 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
838 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
839 NULL, NULL, NULL, NULL);
840 if (!device_window)
842 ERR("Failed to create window, last error %#x.\n", GetLastError());
843 wined3d_mutex_unlock();
844 return E_FAIL;
847 ShowWindow(device_window, SW_SHOW);
848 TRACE("Created a device window %p.\n", device_window);
850 /* Native apparently leaks the created device window if setting the
851 * focus window below fails. */
852 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
853 This->devicewindow = device_window;
855 if (cooplevel & DDSCL_SETFOCUSWINDOW)
857 if (!hwnd)
859 wined3d_mutex_unlock();
860 return DDERR_NOHWND;
863 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
865 wined3d_mutex_unlock();
866 return hr;
870 hwnd = device_window;
873 else
875 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
876 DestroyWindow(This->devicewindow);
877 This->devicewindow = NULL;
878 This->focuswindow = NULL;
881 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
882 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
883 wined3d_device_release_focus_window(This->wined3d_device);
885 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
887 if (This->cooperative_level & DDSCL_FULLSCREEN)
888 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
890 if (cooplevel & DDSCL_FULLSCREEN)
892 struct wined3d_display_mode display_mode;
894 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
895 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
896 display_mode.width, display_mode.height);
900 if ((cooplevel & DDSCL_EXCLUSIVE)
901 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
903 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
904 if (FAILED(hr))
906 ERR("Failed to acquire focus window, hr %#x.\n", hr);
907 wined3d_mutex_unlock();
908 return hr;
912 /* Don't override focus windows or private device windows */
913 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
914 This->dest_window = hwnd;
916 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
917 wined3d_device_set_multithreaded(This->wined3d_device);
919 if (This->wined3d_swapchain)
921 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
923 restore_state = TRUE;
925 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
927 ERR("Failed to create stateblock, hr %#x.\n", hr);
928 wined3d_mutex_unlock();
929 return hr;
932 if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
934 ERR("Failed to capture stateblock, hr %#x.\n", hr);
935 wined3d_stateblock_decref(stateblock);
936 wined3d_mutex_unlock();
937 return hr;
940 wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
941 if (rt == This->wined3d_frontbuffer)
943 wined3d_surface_decref(rt);
944 rt = NULL;
947 wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
950 ddraw_destroy_swapchain(This);
953 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
954 ERR("Failed to create swapchain, hr %#x.\n", hr);
956 if (restore_state)
958 if (ds)
960 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
961 wined3d_surface_decref(ds);
964 if (rt)
966 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
967 wined3d_surface_decref(rt);
970 hr = wined3d_stateblock_apply(stateblock);
971 wined3d_stateblock_decref(stateblock);
972 if (FAILED(hr))
974 ERR("Failed to apply stateblock, hr %#x.\n", hr);
975 wined3d_mutex_unlock();
976 return hr;
980 /* Unhandled flags */
981 if(cooplevel & DDSCL_ALLOWREBOOT)
982 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
983 if(cooplevel & DDSCL_ALLOWMODEX)
984 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
985 if(cooplevel & DDSCL_FPUSETUP)
986 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
988 /* Store the cooperative_level */
989 This->cooperative_level = cooplevel;
990 TRACE("SetCooperativeLevel retuning DD_OK\n");
991 wined3d_mutex_unlock();
993 return DD_OK;
996 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
998 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1000 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1002 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
1005 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1007 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1009 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1011 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
1014 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1016 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1018 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1020 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
1023 /*****************************************************************************
1025 * Helper function for SetDisplayMode and RestoreDisplayMode
1027 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1028 * ForceRefreshRate, since it is already handled by
1029 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1030 * without worrying that ForceRefreshRate will override the refresh rate. For
1031 * argument and return value documentation, see
1032 * ddraw7_SetDisplayMode.
1034 *****************************************************************************/
1035 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
1036 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1038 struct wined3d_display_mode mode;
1039 enum wined3d_format_id format;
1040 HRESULT hr;
1042 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1043 Height, BPP, RefreshRate, Flags);
1045 wined3d_mutex_lock();
1046 if( !Width || !Height )
1048 ERR("Width %u, Height %u, what to do?\n", Width, Height);
1049 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1050 wined3d_mutex_unlock();
1051 return DD_OK;
1054 switch(BPP)
1056 case 8: format = WINED3DFMT_P8_UINT; break;
1057 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1058 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1059 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1060 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1061 default: format = WINED3DFMT_UNKNOWN; break;
1064 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
1066 ERR("Failed to get current display mode, hr %#x.\n", hr);
1068 else if (mode.width == Width
1069 && mode.height == Height
1070 && mode.format_id == format
1071 && mode.refresh_rate == RefreshRate)
1073 TRACE("Skipping redundant mode setting call.\n");
1074 wined3d_mutex_unlock();
1075 return DD_OK;
1078 /* Check the exclusive mode
1079 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1080 return DDERR_NOEXCLUSIVEMODE;
1081 * This is WRONG. Don't know if the SDK is completely
1082 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1083 * is returned, but Half-Life 1.1.1.1 (Steam version)
1084 * depends on this
1087 mode.width = Width;
1088 mode.height = Height;
1089 mode.refresh_rate = RefreshRate;
1090 mode.format_id = format;
1092 /* TODO: The possible return values from msdn suggest that
1093 * the screen mode can't be changed if a surface is locked
1094 * or some drawing is in progress
1097 /* TODO: Lose the primary surface */
1098 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1100 wined3d_mutex_unlock();
1102 switch(hr)
1104 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1105 default: return hr;
1109 /*****************************************************************************
1110 * IDirectDraw7::SetDisplayMode
1112 * Sets the display screen resolution, color depth and refresh frequency
1113 * when in fullscreen mode (in theory).
1114 * Possible return values listed in the SDK suggest that this method fails
1115 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1116 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1117 * It seems to be valid to pass 0 for With and Height, this has to be tested
1118 * It could mean that the current video mode should be left as-is. (But why
1119 * call it then?)
1121 * Params:
1122 * Height, Width: Screen dimension
1123 * BPP: Color depth in Bits per pixel
1124 * Refreshrate: Screen refresh rate
1125 * Flags: Other stuff
1127 * Returns
1128 * DD_OK on success
1130 *****************************************************************************/
1131 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1132 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1134 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1136 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137 iface, Width, Height, BPP, RefreshRate, Flags);
1139 if (force_refresh_rate != 0)
1141 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1142 RefreshRate, force_refresh_rate);
1143 RefreshRate = force_refresh_rate;
1146 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
1149 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1150 DWORD bpp, DWORD refresh_rate, DWORD flags)
1152 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1154 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1155 iface, width, height, bpp, refresh_rate, flags);
1157 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1160 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1161 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1163 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1165 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1166 iface, width, height, bpp, refresh_rate, flags);
1168 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1171 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1173 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1175 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1177 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1180 /*****************************************************************************
1181 * IDirectDraw7::RestoreDisplayMode
1183 * Restores the display mode to what it was at creation time. Basically.
1185 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1186 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1187 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1188 * -> DD_1 is released. The screen should be left at 1024x768x32.
1189 * -> DD_2 is released. The screen should be set to 1400x1050x32
1190 * This case is unhandled right now, but Empire Earth does it this way.
1191 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1193 * The msdn says that this method resets the display mode to what it was before
1194 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1196 * Returns
1197 * DD_OK on success
1198 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1200 *****************************************************************************/
1201 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1203 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1205 TRACE("iface %p.\n", iface);
1207 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1210 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1212 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1214 TRACE("iface %p.\n", iface);
1216 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1219 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1221 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1223 TRACE("iface %p.\n", iface);
1225 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1228 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1230 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1232 TRACE("iface %p.\n", iface);
1234 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1237 /*****************************************************************************
1238 * IDirectDraw7::GetCaps
1240 * Returns the drives capabilities
1242 * Used for version 1, 2, 4 and 7
1244 * Params:
1245 * DriverCaps: Structure to write the Hardware accelerated caps to
1246 * HelCaps: Structure to write the emulation caps to
1248 * Returns
1249 * This implementation returns DD_OK only
1251 *****************************************************************************/
1252 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1254 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1255 DDCAPS caps;
1256 WINED3DCAPS winecaps;
1257 HRESULT hr;
1258 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1260 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1262 /* One structure must be != NULL */
1263 if( (!DriverCaps) && (!HELCaps) )
1265 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1266 return DDERR_INVALIDPARAMS;
1269 memset(&caps, 0, sizeof(caps));
1270 memset(&winecaps, 0, sizeof(winecaps));
1271 caps.dwSize = sizeof(caps);
1273 wined3d_mutex_lock();
1274 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1275 if (FAILED(hr))
1277 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1278 wined3d_mutex_unlock();
1279 return hr;
1282 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1283 wined3d_mutex_unlock();
1284 if(FAILED(hr)) {
1285 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1286 return hr;
1289 caps.dwCaps = winecaps.ddraw_caps.caps;
1290 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1291 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1292 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1293 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1294 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1295 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1296 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1297 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1298 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1299 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1300 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1301 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1302 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1303 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1305 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1306 * not to use it
1308 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1310 caps.dwCaps &= ~DDCAPS_3D;
1311 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1313 if (winecaps.ddraw_caps.stride_align)
1315 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1316 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1319 if(DriverCaps)
1321 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1322 if (TRACE_ON(ddraw))
1324 TRACE("Driver Caps :\n");
1325 DDRAW_dump_DDCAPS(DriverCaps);
1329 if(HELCaps)
1331 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1332 if (TRACE_ON(ddraw))
1334 TRACE("HEL Caps :\n");
1335 DDRAW_dump_DDCAPS(HELCaps);
1339 return DD_OK;
1342 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1344 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1346 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1348 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1351 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1353 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1355 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1357 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1360 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1362 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1364 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1366 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1369 /*****************************************************************************
1370 * IDirectDraw7::Compact
1372 * No idea what it does, MSDN says it's not implemented.
1374 * Returns
1375 * DD_OK, but this is unchecked
1377 *****************************************************************************/
1378 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1380 TRACE("iface %p.\n", iface);
1382 return DD_OK;
1385 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1387 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1389 TRACE("iface %p.\n", iface);
1391 return ddraw7_Compact(&This->IDirectDraw7_iface);
1394 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1396 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1398 TRACE("iface %p.\n", iface);
1400 return ddraw7_Compact(&This->IDirectDraw7_iface);
1403 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1405 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1407 TRACE("iface %p.\n", iface);
1409 return ddraw7_Compact(&This->IDirectDraw7_iface);
1412 /*****************************************************************************
1413 * IDirectDraw7::GetDisplayMode
1415 * Returns information about the current display mode
1417 * Exists in Version 1, 2, 4 and 7
1419 * Params:
1420 * DDSD: Address of a surface description structure to write the info to
1422 * Returns
1423 * DD_OK
1425 *****************************************************************************/
1426 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1428 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1429 struct wined3d_display_mode mode;
1430 HRESULT hr;
1431 DWORD Size;
1433 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1435 wined3d_mutex_lock();
1436 /* This seems sane */
1437 if (!DDSD)
1439 wined3d_mutex_unlock();
1440 return DDERR_INVALIDPARAMS;
1443 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1444 * so one method can be used for all versions (Hopefully) */
1445 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1446 if (FAILED(hr))
1448 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1449 wined3d_mutex_unlock();
1450 return hr;
1453 Size = DDSD->dwSize;
1454 memset(DDSD, 0, Size);
1456 DDSD->dwSize = Size;
1457 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1458 DDSD->dwWidth = mode.width;
1459 DDSD->dwHeight = mode.height;
1460 DDSD->u2.dwRefreshRate = 60;
1461 DDSD->ddsCaps.dwCaps = 0;
1462 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1463 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1464 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1466 if(TRACE_ON(ddraw))
1468 TRACE("Returning surface desc :\n");
1469 DDRAW_dump_surface_desc(DDSD);
1472 wined3d_mutex_unlock();
1474 return DD_OK;
1477 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1479 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1481 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1483 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1486 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1488 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1490 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1492 /* FIXME: Test sizes, properly convert surface_desc */
1493 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1496 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1498 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1500 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1502 /* FIXME: Test sizes, properly convert surface_desc */
1503 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1506 /*****************************************************************************
1507 * IDirectDraw7::GetFourCCCodes
1509 * Returns an array of supported FourCC codes.
1511 * Exists in Version 1, 2, 4 and 7
1513 * Params:
1514 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1515 * of enumerated codes
1516 * Codes: Pointer to an array of DWORDs where the supported codes are written
1517 * to
1519 * Returns
1520 * Always returns DD_OK, as it's a stub for now
1522 *****************************************************************************/
1523 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1525 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1526 static const enum wined3d_format_id formats[] =
1528 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1529 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1530 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1532 struct wined3d_display_mode mode;
1533 DWORD count = 0, i, outsize;
1534 HRESULT hr;
1536 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1538 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1540 outsize = NumCodes && Codes ? *NumCodes : 0;
1542 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1544 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1545 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1546 if (SUCCEEDED(hr))
1548 if (count < outsize)
1549 Codes[count] = formats[i];
1550 ++count;
1553 if(NumCodes) {
1554 TRACE("Returning %u FourCC codes\n", count);
1555 *NumCodes = count;
1558 return DD_OK;
1561 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1563 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1565 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1567 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1570 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1572 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1574 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1576 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1579 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1581 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1583 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1585 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1588 /*****************************************************************************
1589 * IDirectDraw7::GetMonitorFrequency
1591 * Returns the monitor's frequency
1593 * Exists in Version 1, 2, 4 and 7
1595 * Params:
1596 * Freq: Pointer to a DWORD to write the frequency to
1598 * Returns
1599 * Always returns DD_OK
1601 *****************************************************************************/
1602 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1604 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1606 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1607 * but for now this should make the games happy
1609 *Freq = 60;
1610 return DD_OK;
1613 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1615 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1617 TRACE("iface %p, frequency %p.\n", iface, frequency);
1619 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1622 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1624 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1626 TRACE("iface %p, frequency %p.\n", iface, frequency);
1628 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1631 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1633 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1635 TRACE("iface %p, frequency %p.\n", iface, frequency);
1637 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1640 /*****************************************************************************
1641 * IDirectDraw7::GetVerticalBlankStatus
1643 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1644 * too basically, but as it's a semi stub, I didn't create a function there
1646 * Params:
1647 * status: Pointer to a BOOL to be filled with the vertical blank status
1649 * Returns
1650 * DD_OK on success
1651 * DDERR_INVALIDPARAMS if status is NULL
1653 *****************************************************************************/
1654 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1656 static BOOL fake_vblank;
1658 TRACE("iface %p, status %p.\n", iface, status);
1660 if(!status)
1661 return DDERR_INVALIDPARAMS;
1663 *status = fake_vblank;
1664 fake_vblank = !fake_vblank;
1666 return DD_OK;
1669 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1671 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1673 TRACE("iface %p, status %p.\n", iface, status);
1675 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1678 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1680 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1682 TRACE("iface %p, status %p.\n", iface, status);
1684 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1687 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1689 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1691 TRACE("iface %p, status %p.\n", iface, status);
1693 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1696 /*****************************************************************************
1697 * IDirectDraw7::GetAvailableVidMem
1699 * Returns the total and free video memory
1701 * Params:
1702 * Caps: Specifies the memory type asked for
1703 * total: Pointer to a DWORD to be filled with the total memory
1704 * free: Pointer to a DWORD to be filled with the free memory
1706 * Returns
1707 * DD_OK on success
1708 * DDERR_INVALIDPARAMS of free and total are NULL
1710 *****************************************************************************/
1711 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1712 DWORD *free)
1714 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1715 HRESULT hr = DD_OK;
1717 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1719 if(TRACE_ON(ddraw))
1721 TRACE("(%p) Asked for memory with description: ", This);
1722 DDRAW_dump_DDSCAPS2(Caps);
1724 wined3d_mutex_lock();
1726 /* Todo: System memory vs local video memory vs non-local video memory
1727 * The MSDN also mentions differences between texture memory and other
1728 * resources, but that's not important
1731 if( (!total) && (!free) )
1733 wined3d_mutex_unlock();
1734 return DDERR_INVALIDPARAMS;
1737 if (free)
1738 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1739 if (total)
1741 struct wined3d_adapter_identifier desc = {0};
1743 hr = wined3d_get_adapter_identifier(This->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1744 *total = desc.video_memory;
1747 wined3d_mutex_unlock();
1749 return hr;
1752 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1753 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1755 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1757 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1759 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1762 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1763 DDSCAPS *caps, DWORD *total, DWORD *free)
1765 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1766 DDSCAPS2 caps2;
1768 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1770 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1771 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1774 /*****************************************************************************
1775 * IDirectDraw7::Initialize
1777 * Initializes a DirectDraw interface.
1779 * Params:
1780 * GUID: Interface identifier. Well, don't know what this is really good
1781 * for
1783 * Returns
1784 * Returns DD_OK on the first call,
1785 * DDERR_ALREADYINITIALIZED on repeated calls
1787 *****************************************************************************/
1788 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1790 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1792 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1794 if (This->initialized)
1795 return DDERR_ALREADYINITIALIZED;
1797 /* FIXME: To properly take the GUID into account we should call
1798 * ddraw_init() here instead of in DDRAW_Create(). */
1799 if (guid)
1800 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1802 This->initialized = TRUE;
1803 return DD_OK;
1806 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1808 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1810 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1812 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1815 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1817 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1819 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1821 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1824 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1826 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1828 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1830 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1833 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1835 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1837 return DDERR_ALREADYINITIALIZED;
1840 /*****************************************************************************
1841 * IDirectDraw7::FlipToGDISurface
1843 * "Makes the surface that the GDI writes to the primary surface"
1844 * Looks like some windows specific thing we don't have to care about.
1845 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1846 * show error boxes ;)
1847 * Well, just return DD_OK.
1849 * Returns:
1850 * Always returns DD_OK
1852 *****************************************************************************/
1853 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1855 FIXME("iface %p stub!\n", iface);
1857 return DD_OK;
1860 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1862 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1864 TRACE("iface %p.\n", iface);
1866 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1869 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1871 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1873 TRACE("iface %p.\n", iface);
1875 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1878 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1880 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1882 TRACE("iface %p.\n", iface);
1884 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1887 /*****************************************************************************
1888 * IDirectDraw7::WaitForVerticalBlank
1890 * This method allows applications to get in sync with the vertical blank
1891 * interval.
1892 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1893 * redraw the screen, most likely because of this stub
1895 * Parameters:
1896 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1897 * or DDWAITVB_BLOCKEND
1898 * h: Not used, according to MSDN
1900 * Returns:
1901 * Always returns DD_OK
1903 *****************************************************************************/
1904 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1906 static BOOL hide;
1908 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1910 /* This function is called often, so print the fixme only once */
1911 if(!hide)
1913 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1914 hide = TRUE;
1917 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1918 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1919 return DDERR_UNSUPPORTED; /* unchecked */
1921 return DD_OK;
1924 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1926 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1928 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1930 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1933 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1935 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1937 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1939 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1942 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1944 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1946 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1948 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1951 /*****************************************************************************
1952 * IDirectDraw7::GetScanLine
1954 * Returns the scan line that is being drawn on the monitor
1956 * Parameters:
1957 * Scanline: Address to write the scan line value to
1959 * Returns:
1960 * Always returns DD_OK
1962 *****************************************************************************/
1963 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1965 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1966 struct wined3d_display_mode mode;
1967 static DWORD cur_scanline;
1968 static BOOL hide = FALSE;
1970 TRACE("iface %p, line %p.\n", iface, Scanline);
1972 /* This function is called often, so print the fixme only once */
1973 if(!hide)
1975 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1976 hide = TRUE;
1979 wined3d_mutex_lock();
1980 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1981 wined3d_mutex_unlock();
1983 /* Fake the line sweeping of the monitor */
1984 /* FIXME: We should synchronize with a source to keep the refresh rate */
1985 *Scanline = cur_scanline++;
1986 /* Assume 20 scan lines in the vertical blank */
1987 if (cur_scanline >= mode.height + 20)
1988 cur_scanline = 0;
1990 return DD_OK;
1993 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1995 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1997 TRACE("iface %p, line %p.\n", iface, line);
1999 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
2002 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2004 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2006 TRACE("iface %p, line %p.\n", iface, line);
2008 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
2011 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2013 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2015 TRACE("iface %p, line %p.\n", iface, line);
2017 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
2020 /*****************************************************************************
2021 * IDirectDraw7::TestCooperativeLevel
2023 * Informs the application about the state of the video adapter, depending
2024 * on the cooperative level
2026 * Returns:
2027 * DD_OK if the device is in a sane state
2028 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2029 * if the state is not correct(See below)
2031 *****************************************************************************/
2032 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2034 TRACE("iface %p.\n", iface);
2036 return DD_OK;
2039 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2041 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2043 TRACE("iface %p.\n", iface);
2045 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
2048 /*****************************************************************************
2049 * IDirectDraw7::GetGDISurface
2051 * Returns the surface that GDI is treating as the primary surface.
2052 * For Wine this is the front buffer
2054 * Params:
2055 * GDISurface: Address to write the surface pointer to
2057 * Returns:
2058 * DD_OK if the surface was found
2059 * DDERR_NOTFOUND if the GDI surface wasn't found
2061 *****************************************************************************/
2062 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2064 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2066 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2068 wined3d_mutex_lock();
2070 if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
2072 WARN("Primary not created yet.\n");
2073 wined3d_mutex_unlock();
2074 return DDERR_NOTFOUND;
2076 IDirectDrawSurface7_AddRef(*GDISurface);
2078 wined3d_mutex_unlock();
2080 return DD_OK;
2083 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2085 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2086 IDirectDrawSurface7 *surface7;
2087 IDirectDrawSurfaceImpl *surface_impl;
2088 HRESULT hr;
2090 TRACE("iface %p, surface %p.\n", iface, surface);
2092 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2093 if (FAILED(hr))
2095 *surface = NULL;
2096 return hr;
2098 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2099 *surface = &surface_impl->IDirectDrawSurface4_iface;
2100 IDirectDrawSurface4_AddRef(*surface);
2101 IDirectDrawSurface7_Release(surface7);
2103 return hr;
2106 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2108 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2109 IDirectDrawSurface7 *surface7;
2110 IDirectDrawSurfaceImpl *surface_impl;
2111 HRESULT hr;
2113 TRACE("iface %p, surface %p.\n", iface, surface);
2115 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2116 if (FAILED(hr))
2118 *surface = NULL;
2119 return hr;
2121 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2122 *surface = &surface_impl->IDirectDrawSurface_iface;
2123 IDirectDrawSurface_AddRef(*surface);
2124 IDirectDrawSurface7_Release(surface7);
2126 return hr;
2129 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2131 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2132 IDirectDrawSurface7 *surface7;
2133 IDirectDrawSurfaceImpl *surface_impl;
2134 HRESULT hr;
2136 TRACE("iface %p, surface %p.\n", iface, surface);
2138 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2139 if (FAILED(hr))
2141 *surface = NULL;
2142 return hr;
2144 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2145 *surface = &surface_impl->IDirectDrawSurface_iface;
2146 IDirectDrawSurface_AddRef(*surface);
2147 IDirectDrawSurface7_Release(surface7);
2149 return hr;
2152 struct displaymodescallback_context
2154 LPDDENUMMODESCALLBACK func;
2155 void *context;
2158 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2160 struct displaymodescallback_context *cbcontext = context;
2161 DDSURFACEDESC desc;
2163 DDSD2_to_DDSD(surface_desc, &desc);
2164 return cbcontext->func(&desc, cbcontext->context);
2167 /*****************************************************************************
2168 * IDirectDraw7::EnumDisplayModes
2170 * Enumerates the supported Display modes. The modes can be filtered with
2171 * the DDSD parameter.
2173 * Params:
2174 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2175 * versions (3 and older?) this is reserved and must be 0.
2176 * DDSD: Surface description to filter the modes
2177 * Context: Pointer passed back to the callback function
2178 * cb: Application-provided callback function
2180 * Returns:
2181 * DD_OK on success
2182 * DDERR_INVALIDPARAMS if the callback wasn't set
2184 *****************************************************************************/
2185 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2186 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2188 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2189 struct wined3d_display_mode *enum_modes = NULL;
2190 struct wined3d_display_mode mode;
2191 unsigned int modenum, fmt;
2192 DDSURFACEDESC2 callback_sd;
2193 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2194 DDPIXELFORMAT pixelformat;
2196 static const enum wined3d_format_id checkFormatList[] =
2198 WINED3DFMT_B8G8R8X8_UNORM,
2199 WINED3DFMT_B5G6R5_UNORM,
2200 WINED3DFMT_P8_UINT,
2203 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2204 iface, Flags, DDSD, Context, cb);
2206 if (!cb)
2207 return DDERR_INVALIDPARAMS;
2209 wined3d_mutex_lock();
2210 if(!(Flags & DDEDM_REFRESHRATES))
2212 enum_mode_array_size = 16;
2213 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2214 if (!enum_modes)
2216 ERR("Out of memory\n");
2217 wined3d_mutex_unlock();
2218 return DDERR_OUTOFMEMORY;
2222 pixelformat.dwSize = sizeof(pixelformat);
2223 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2225 modenum = 0;
2226 while (wined3d_enum_adapter_modes(This->wined3d, WINED3DADAPTER_DEFAULT,
2227 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2229 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2230 if (DDSD)
2232 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2233 continue;
2234 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2235 continue;
2236 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2237 continue;
2238 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2239 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2240 continue;
2243 if(!(Flags & DDEDM_REFRESHRATES))
2245 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2246 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2247 * to be reduced to a single unique result in such case.
2249 BOOL found = FALSE;
2250 unsigned i;
2252 for (i = 0; i < enum_mode_count; i++)
2254 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2255 && enum_modes[i].format_id == mode.format_id)
2257 found = TRUE;
2258 break;
2262 if(found) continue;
2265 memset(&callback_sd, 0, sizeof(callback_sd));
2266 callback_sd.dwSize = sizeof(callback_sd);
2267 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2269 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2270 if (Flags & DDEDM_REFRESHRATES)
2271 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2273 callback_sd.dwWidth = mode.width;
2274 callback_sd.dwHeight = mode.height;
2276 callback_sd.u4.ddpfPixelFormat=pixelformat;
2278 /* Calc pitch and DWORD align like MSDN says */
2279 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2280 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2282 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2283 callback_sd.u2.dwRefreshRate);
2285 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2287 TRACE("Application asked to terminate the enumeration\n");
2288 HeapFree(GetProcessHeap(), 0, enum_modes);
2289 wined3d_mutex_unlock();
2290 return DD_OK;
2293 if(!(Flags & DDEDM_REFRESHRATES))
2295 if (enum_mode_count == enum_mode_array_size)
2297 struct wined3d_display_mode *new_enum_modes;
2299 enum_mode_array_size *= 2;
2300 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2301 sizeof(*new_enum_modes) * enum_mode_array_size);
2302 if (!new_enum_modes)
2304 ERR("Out of memory\n");
2305 HeapFree(GetProcessHeap(), 0, enum_modes);
2306 wined3d_mutex_unlock();
2307 return DDERR_OUTOFMEMORY;
2310 enum_modes = new_enum_modes;
2313 enum_modes[enum_mode_count++] = mode;
2318 TRACE("End of enumeration\n");
2319 HeapFree(GetProcessHeap(), 0, enum_modes);
2320 wined3d_mutex_unlock();
2322 return DD_OK;
2325 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2326 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2328 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2330 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2331 iface, flags, surface_desc, context, callback);
2333 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2336 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2337 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2339 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2340 struct displaymodescallback_context cbcontext;
2341 DDSURFACEDESC2 surface_desc2;
2343 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2344 iface, flags, surface_desc, context, callback);
2346 cbcontext.func = callback;
2347 cbcontext.context = context;
2349 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2350 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2351 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2354 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2355 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2357 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2358 struct displaymodescallback_context cbcontext;
2359 DDSURFACEDESC2 surface_desc2;
2361 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2362 iface, flags, surface_desc, context, callback);
2364 cbcontext.func = callback;
2365 cbcontext.context = context;
2367 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2368 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2369 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2372 /*****************************************************************************
2373 * IDirectDraw7::EvaluateMode
2375 * Used with IDirectDraw7::StartModeTest to test video modes.
2376 * EvaluateMode is used to pass or fail a mode, and continue with the next
2377 * mode
2379 * Params:
2380 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2381 * Timeout: Returns the amount of seconds left before the mode would have
2382 * been failed automatically
2384 * Returns:
2385 * This implementation always DD_OK, because it's a stub
2387 *****************************************************************************/
2388 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2390 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2392 /* When implementing this, implement it in WineD3D */
2394 return DD_OK;
2397 /*****************************************************************************
2398 * IDirectDraw7::GetDeviceIdentifier
2400 * Returns the device identifier, which gives information about the driver
2401 * Our device identifier is defined at the beginning of this file.
2403 * Params:
2404 * DDDI: Address for the returned structure
2405 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2407 * Returns:
2408 * On success it returns DD_OK
2409 * DDERR_INVALIDPARAMS if DDDI is NULL
2411 *****************************************************************************/
2412 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2413 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2415 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2417 if(!DDDI)
2418 return DDERR_INVALIDPARAMS;
2420 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2421 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2422 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2423 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2424 * bytes too long. So only copy the relevant part of the structure
2427 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2428 return DD_OK;
2431 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2432 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2434 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2435 DDDEVICEIDENTIFIER2 identifier2;
2436 HRESULT hr;
2438 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2440 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2441 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2443 return hr;
2446 /*****************************************************************************
2447 * IDirectDraw7::GetSurfaceFromDC
2449 * Returns the Surface for a GDI device context handle.
2450 * Is this related to IDirectDrawSurface::GetDC ???
2452 * Params:
2453 * hdc: hdc to return the surface for
2454 * Surface: Address to write the surface pointer to
2456 * Returns:
2457 * Always returns DD_OK because it's a stub
2459 *****************************************************************************/
2460 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2461 IDirectDrawSurface7 **Surface)
2463 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2464 struct wined3d_surface *wined3d_surface;
2465 HRESULT hr;
2467 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2469 if (!Surface) return E_INVALIDARG;
2471 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2472 if (FAILED(hr))
2474 TRACE("No surface found for dc %p.\n", hdc);
2475 *Surface = NULL;
2476 return DDERR_NOTFOUND;
2479 *Surface = wined3d_surface_get_parent(wined3d_surface);
2480 IDirectDrawSurface7_AddRef(*Surface);
2481 TRACE("Returning surface %p.\n", Surface);
2482 return DD_OK;
2485 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2486 IDirectDrawSurface4 **surface)
2488 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2489 IDirectDrawSurface7 *surface7;
2490 IDirectDrawSurfaceImpl *surface_impl;
2491 HRESULT hr;
2493 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2495 if (!surface) return E_INVALIDARG;
2497 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2498 if (FAILED(hr))
2500 *surface = NULL;
2501 return hr;
2503 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2504 /* Tests say this is true */
2505 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2506 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2507 IDirectDrawSurface7_Release(surface7);
2509 return hr;
2512 /*****************************************************************************
2513 * IDirectDraw7::RestoreAllSurfaces
2515 * Calls the restore method of all surfaces
2517 * Params:
2519 * Returns:
2520 * Always returns DD_OK because it's a stub
2522 *****************************************************************************/
2523 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2525 FIXME("iface %p stub!\n", iface);
2527 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2528 * get their parent and call their restore method. Do not implement
2529 * it in WineD3D, as restoring a surface means re-creating the
2530 * WineD3DDSurface
2532 return DD_OK;
2535 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2537 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2539 TRACE("iface %p.\n", iface);
2541 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2544 /*****************************************************************************
2545 * IDirectDraw7::StartModeTest
2547 * Tests the specified video modes to update the system registry with
2548 * refresh rate information. StartModeTest starts the mode test,
2549 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2550 * isn't called within 15 seconds, the mode is failed automatically
2552 * As refresh rates are handled by the X server, I don't think this
2553 * Method is important
2555 * Params:
2556 * Modes: An array of mode specifications
2557 * NumModes: The number of modes in Modes
2558 * Flags: Some flags...
2560 * Returns:
2561 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2562 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2563 * otherwise DD_OK
2565 *****************************************************************************/
2566 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2568 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2569 iface, Modes, NumModes, Flags);
2571 /* This looks sane */
2572 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2574 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2575 * As it is not, DDERR_TESTFINISHED is returned
2576 * (hopefully that's correct
2578 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2579 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2582 return DD_OK;
2585 /*****************************************************************************
2586 * ddraw_create_surface
2588 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2589 * with the passed parameters.
2591 * Params:
2592 * DDSD: Description of the surface to create
2593 * Surf: Address to store the interface pointer at
2595 * Returns:
2596 * DD_OK on success
2598 *****************************************************************************/
2599 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2600 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2602 HRESULT hr;
2604 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2605 This, pDDSD, ppSurf, level);
2607 if (TRACE_ON(ddraw))
2609 TRACE(" (%p) Requesting surface desc :\n", This);
2610 DDRAW_dump_surface_desc(pDDSD);
2613 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2615 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2616 /* Do not fail surface creation, only fail 3D device creation. */
2619 /* Create the Surface object */
2620 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2621 if(!*ppSurf)
2623 ERR("(%p) Error allocating memory for a surface\n", This);
2624 return DDERR_OUTOFVIDEOMEMORY;
2627 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2628 if (FAILED(hr))
2630 WARN("Failed to initialize surface, hr %#x.\n", hr);
2631 HeapFree(GetProcessHeap(), 0, *ppSurf);
2632 return hr;
2635 /* Increase the surface counter, and attach the surface */
2636 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2638 TRACE("Created surface %p.\n", *ppSurf);
2640 return DD_OK;
2642 /*****************************************************************************
2643 * CreateAdditionalSurfaces
2645 * Creates a new mipmap chain.
2647 * Params:
2648 * root: Root surface to attach the newly created chain to
2649 * count: number of surfaces to create
2650 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2651 * effects on the caller
2652 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2653 * creates an additional surface without the mipmapping flags
2655 *****************************************************************************/
2656 static HRESULT
2657 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2658 IDirectDrawSurfaceImpl *root,
2659 UINT count,
2660 DDSURFACEDESC2 DDSD,
2661 BOOL CubeFaceRoot, UINT version)
2663 UINT i, j, level = 0;
2664 HRESULT hr;
2665 IDirectDrawSurfaceImpl *last = root;
2667 for(i = 0; i < count; i++)
2669 IDirectDrawSurfaceImpl *object2 = NULL;
2671 /* increase the mipmap level, but only if a mipmap is created
2672 * In this case, also halve the size
2674 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2676 level++;
2677 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2678 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2679 /* Set the mipmap sublevel flag according to msdn */
2680 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2682 else
2684 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2686 CubeFaceRoot = FALSE;
2688 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2689 if(hr != DD_OK)
2691 return hr;
2694 /* Add the new surface to the complex attachment array */
2695 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2697 if(last->complex_array[j]) continue;
2698 last->complex_array[j] = object2;
2699 break;
2701 last = object2;
2703 /* Remove the (possible) back buffer cap from the new surface description,
2704 * because only one surface in the flipping chain is a back buffer, one
2705 * is a front buffer, the others are just primary surfaces.
2707 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2709 return DD_OK;
2712 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2714 return DD_OK;
2717 /*****************************************************************************
2718 * IDirectDraw7::CreateSurface
2720 * Creates a new IDirectDrawSurface object and returns its interface.
2722 * The surface connections with wined3d are a bit tricky. Basically it works
2723 * like this:
2725 * |------------------------| |-----------------|
2726 * | DDraw surface | | WineD3DSurface |
2727 * | | | |
2728 * | WineD3DSurface |-------------->| |
2729 * | Child |<------------->| Parent |
2730 * |------------------------| |-----------------|
2732 * The DDraw surface is the parent of the wined3d surface, and it releases
2733 * the WineD3DSurface when the ddraw surface is destroyed.
2735 * However, for all surfaces which can be in a container in WineD3D,
2736 * we have to do this. These surfaces are usually complex surfaces,
2737 * so this concerns primary surfaces with a front and a back buffer,
2738 * and textures.
2740 * |------------------------| |-----------------|
2741 * | DDraw surface | | Container |
2742 * | | | |
2743 * | Child |<------------->| Parent |
2744 * | Texture |<------------->| |
2745 * | WineD3DSurface |<----| | Levels |<--|
2746 * | Complex connection | | | | |
2747 * |------------------------| | |-----------------| |
2748 * ^ | |
2749 * | | |
2750 * | | |
2751 * | |------------------| | |-----------------| |
2752 * | | IParent | |-------->| WineD3DSurface | |
2753 * | | | | | |
2754 * | | Child |<------------->| Parent | |
2755 * | | | | Container |<--|
2756 * | |------------------| |-----------------| |
2757 * | |
2758 * | |----------------------| |
2759 * | | DDraw surface 2 | |
2760 * | | | |
2761 * |<->| Complex root Child | |
2762 * | | Texture | |
2763 * | | WineD3DSurface |<----| |
2764 * | |----------------------| | |
2765 * | | |
2766 * | |---------------------| | |-----------------| |
2767 * | | IParent | |----->| WineD3DSurface | |
2768 * | | | | | |
2769 * | | Child |<---------->| Parent | |
2770 * | |---------------------| | Container |<--|
2771 * | |-----------------| |
2772 * | |
2773 * | ---More surfaces can follow--- |
2775 * The reason is that the IWineD3DSwapchain(render target container)
2776 * and the IWineD3DTexure(Texture container) release the parents
2777 * of their surface's children, but by releasing the complex root
2778 * the surfaces which are complexly attached to it are destroyed
2779 * too. See IDirectDrawSurface::Release for a more detailed
2780 * explanation.
2782 * Params:
2783 * DDSD: Description of the surface to create
2784 * Surf: Address to store the interface pointer at
2785 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2786 * aggregation, so it has to be NULL
2788 * Returns:
2789 * DD_OK on success
2790 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2791 * DDERR_* if an error occurs
2793 *****************************************************************************/
2794 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2795 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2797 IDirectDrawSurfaceImpl *object = NULL;
2798 struct wined3d_display_mode mode;
2799 HRESULT hr;
2800 LONG extra_surfaces = 0;
2801 DDSURFACEDESC2 desc2;
2802 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2804 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2806 /* Some checks before we start */
2807 if (TRACE_ON(ddraw))
2809 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2810 DDRAW_dump_surface_desc(DDSD);
2813 if (UnkOuter != NULL)
2815 FIXME("(%p) : outer != NULL?\n", ddraw);
2816 return CLASS_E_NOAGGREGATION; /* unchecked */
2819 if (Surf == NULL)
2821 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2822 return E_POINTER; /* unchecked */
2825 if (!(DDSD->dwFlags & DDSD_CAPS))
2827 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2828 DDSD->dwFlags |= DDSD_CAPS;
2831 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2833 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2834 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2837 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2839 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2840 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2841 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2844 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2845 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2847 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2848 ddraw);
2849 *Surf = NULL;
2850 return DDERR_NOEXCLUSIVEMODE;
2853 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2855 WARN("Application wanted to create back buffer primary surface\n");
2856 return DDERR_INVALIDCAPS;
2859 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2861 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2862 WARN("Application tries to put the surface in both system and video memory\n");
2863 *Surf = NULL;
2864 return DDERR_INVALIDCAPS;
2867 /* Check cube maps but only if the size includes them */
2868 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2870 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2871 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2873 WARN("Cube map faces requested without cube map flag\n");
2874 return DDERR_INVALIDCAPS;
2876 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2877 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2879 WARN("Cube map without faces requested\n");
2880 return DDERR_INVALIDPARAMS;
2883 /* Quick tests confirm those can be created, but we don't do that yet */
2884 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2885 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2887 FIXME("Partial cube maps not supported yet\n");
2891 /* According to the msdn this flag is ignored by CreateSurface */
2892 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2893 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2895 /* Modify some flags */
2896 copy_to_surfacedesc2(&desc2, DDSD);
2897 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2899 /* Get the video mode from WineD3D - we will need it */
2900 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2901 if (FAILED(hr))
2903 ERR("Failed to read display mode from wined3d\n");
2904 switch(ddraw->orig_bpp)
2906 case 8:
2907 mode.format_id = WINED3DFMT_P8_UINT;
2908 break;
2910 case 15:
2911 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2912 break;
2914 case 16:
2915 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2916 break;
2918 case 24:
2919 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2920 break;
2922 case 32:
2923 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2924 break;
2926 mode.width = ddraw->orig_width;
2927 mode.height = ddraw->orig_height;
2930 /* No pixelformat given? Use the current screen format */
2931 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2933 desc2.dwFlags |= DDSD_PIXELFORMAT;
2934 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2936 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2939 /* No Width or no Height? Use the original screen size
2941 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2942 !(desc2.dwFlags & DDSD_HEIGHT) )
2944 /* Invalid for non-render targets */
2945 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2947 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2948 *Surf = NULL;
2949 return DDERR_INVALIDPARAMS;
2952 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2953 desc2.dwWidth = mode.width;
2954 desc2.dwHeight = mode.height;
2957 if (!desc2.dwWidth || !desc2.dwHeight)
2958 return DDERR_INVALIDPARAMS;
2960 /* Mipmap count fixes */
2961 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2963 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2965 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2967 /* Mipmap count is given, should not be 0 */
2968 if( desc2.u2.dwMipMapCount == 0 )
2969 return DDERR_INVALIDPARAMS;
2971 else
2973 /* Undocumented feature: Create sublevels until
2974 * either the width or the height is 1
2976 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2977 desc2.dwWidth : desc2.dwHeight;
2978 desc2.u2.dwMipMapCount = 0;
2979 while( min )
2981 desc2.u2.dwMipMapCount += 1;
2982 min >>= 1;
2986 else
2988 /* Not-complex mipmap -> Mipmapcount = 1 */
2989 desc2.u2.dwMipMapCount = 1;
2991 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2993 /* There's a mipmap count in the created surface in any case */
2994 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2996 /* If no mipmap is given, the texture has only one level */
2998 /* The first surface is a front buffer, the back buffer is created afterwards */
2999 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3001 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3004 /* The root surface in a cube map is positive x */
3005 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3007 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3008 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3011 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3013 struct wined3d_swapchain_desc swapchain_desc;
3015 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3016 if (FAILED(hr))
3018 ERR("Failed to get present parameters.\n");
3019 return hr;
3022 swapchain_desc.backbuffer_width = mode.width;
3023 swapchain_desc.backbuffer_height = mode.height;
3024 swapchain_desc.backbuffer_format = mode.format_id;
3026 hr = wined3d_device_reset(ddraw->wined3d_device,
3027 &swapchain_desc, ddraw_reset_enum_callback);
3028 if (FAILED(hr))
3030 ERR("Failed to reset device.\n");
3031 return hr;
3035 /* Create the first surface */
3036 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3037 if (FAILED(hr))
3039 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3040 return hr;
3042 object->is_complex_root = TRUE;
3044 *Surf = object;
3046 /* Create Additional surfaces if necessary
3047 * This applies to Primary surfaces which have a back buffer count
3048 * set, but not to mipmap textures. In case of Mipmap textures,
3049 * wineD3D takes care of the creation of additional surfaces
3051 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3053 extra_surfaces = DDSD->dwBackBufferCount;
3054 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3055 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3056 desc2.dwBackBufferCount = 0;
3059 hr = DD_OK;
3060 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3062 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3063 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3064 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3065 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3066 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3067 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3068 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3069 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3070 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3071 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3072 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3073 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3074 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3075 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3076 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3077 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3078 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3081 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3082 if(hr != DD_OK)
3084 /* This destroys and possibly created surfaces too */
3085 if (version == 7)
3086 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3087 else if (version == 4)
3088 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3089 else
3090 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3092 return hr;
3095 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3096 ddraw->primary = object;
3098 /* Create a WineD3DTexture if a texture was requested */
3099 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3101 ddraw->tex_root = object;
3102 ddraw_surface_create_texture(object);
3103 ddraw->tex_root = NULL;
3106 return hr;
3109 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3110 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3112 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3113 IDirectDrawSurfaceImpl *impl;
3114 HRESULT hr;
3116 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3117 iface, surface_desc, surface, outer_unknown);
3119 wined3d_mutex_lock();
3121 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3123 WARN("Cooperative level not set.\n");
3124 wined3d_mutex_unlock();
3125 return DDERR_NOCOOPERATIVELEVELSET;
3128 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3130 WARN("Application supplied invalid surface descriptor\n");
3131 wined3d_mutex_unlock();
3132 return DDERR_INVALIDPARAMS;
3135 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3137 if (TRACE_ON(ddraw))
3139 TRACE(" (%p) Requesting surface desc :\n", iface);
3140 DDRAW_dump_surface_desc(surface_desc);
3143 WARN("Application tried to create an explicit front or back buffer\n");
3144 wined3d_mutex_unlock();
3145 return DDERR_INVALIDCAPS;
3148 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3149 wined3d_mutex_unlock();
3150 if (FAILED(hr))
3152 *surface = NULL;
3153 return hr;
3156 *surface = &impl->IDirectDrawSurface7_iface;
3157 IDirectDraw7_AddRef(iface);
3158 impl->ifaceToRelease = (IUnknown *)iface;
3160 return hr;
3163 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3164 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3166 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3167 IDirectDrawSurfaceImpl *impl;
3168 HRESULT hr;
3170 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3171 iface, surface_desc, surface, outer_unknown);
3173 wined3d_mutex_lock();
3175 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3177 WARN("Cooperative level not set.\n");
3178 wined3d_mutex_unlock();
3179 return DDERR_NOCOOPERATIVELEVELSET;
3182 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3184 WARN("Application supplied invalid surface descriptor\n");
3185 wined3d_mutex_unlock();
3186 return DDERR_INVALIDPARAMS;
3189 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3191 if (TRACE_ON(ddraw))
3193 TRACE(" (%p) Requesting surface desc :\n", iface);
3194 DDRAW_dump_surface_desc(surface_desc);
3197 WARN("Application tried to create an explicit front or back buffer\n");
3198 wined3d_mutex_unlock();
3199 return DDERR_INVALIDCAPS;
3202 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3203 wined3d_mutex_unlock();
3204 if (FAILED(hr))
3206 *surface = NULL;
3207 return hr;
3210 *surface = &impl->IDirectDrawSurface4_iface;
3211 IDirectDraw4_AddRef(iface);
3212 impl->ifaceToRelease = (IUnknown *)iface;
3214 return hr;
3217 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3218 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3220 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3221 IDirectDrawSurfaceImpl *impl;
3222 HRESULT hr;
3223 DDSURFACEDESC2 surface_desc2;
3225 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3226 iface, surface_desc, surface, outer_unknown);
3228 wined3d_mutex_lock();
3230 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3232 WARN("Cooperative level not set.\n");
3233 wined3d_mutex_unlock();
3234 return DDERR_NOCOOPERATIVELEVELSET;
3237 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3239 WARN("Application supplied invalid surface descriptor\n");
3240 wined3d_mutex_unlock();
3241 return DDERR_INVALIDPARAMS;
3244 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3245 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3247 if (TRACE_ON(ddraw))
3249 TRACE(" (%p) Requesting surface desc :\n", iface);
3250 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3253 WARN("Application tried to create an explicit front or back buffer\n");
3254 wined3d_mutex_unlock();
3255 return DDERR_INVALIDCAPS;
3258 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3259 wined3d_mutex_unlock();
3260 if (FAILED(hr))
3262 *surface = NULL;
3263 return hr;
3266 *surface = &impl->IDirectDrawSurface_iface;
3267 impl->ifaceToRelease = NULL;
3269 return hr;
3272 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3273 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3275 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3276 IDirectDrawSurfaceImpl *impl;
3277 HRESULT hr;
3278 DDSURFACEDESC2 surface_desc2;
3280 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3281 iface, surface_desc, surface, outer_unknown);
3283 wined3d_mutex_lock();
3285 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3287 WARN("Cooperative level not set.\n");
3288 wined3d_mutex_unlock();
3289 return DDERR_NOCOOPERATIVELEVELSET;
3292 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3294 WARN("Application supplied invalid surface descriptor\n");
3295 wined3d_mutex_unlock();
3296 return DDERR_INVALIDPARAMS;
3299 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3300 * primaries anyway. */
3301 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3302 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3303 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3304 wined3d_mutex_unlock();
3305 if (FAILED(hr))
3307 *surface = NULL;
3308 return hr;
3311 *surface = &impl->IDirectDrawSurface_iface;
3312 impl->ifaceToRelease = NULL;
3314 return hr;
3317 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3318 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3320 static BOOL
3321 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3322 const DDPIXELFORMAT *provided)
3324 /* Some flags must be present in both or neither for a match. */
3325 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3326 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3327 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3329 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3330 return FALSE;
3332 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3333 return FALSE;
3335 if (requested->dwFlags & DDPF_FOURCC)
3336 if (requested->dwFourCC != provided->dwFourCC)
3337 return FALSE;
3339 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3340 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3341 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3342 return FALSE;
3344 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3345 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3346 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3347 return FALSE;
3349 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3350 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3351 return FALSE;
3353 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3354 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3355 |DDPF_BUMPDUDV))
3356 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3357 return FALSE;
3359 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3360 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3361 return FALSE;
3363 return TRUE;
3366 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3368 struct compare_info
3370 DWORD flag;
3371 ptrdiff_t offset;
3372 size_t size;
3375 #define CMP(FLAG, FIELD) \
3376 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3377 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3379 static const struct compare_info compare[] =
3381 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3382 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3383 CMP(CAPS, ddsCaps),
3384 CMP(CKDESTBLT, ddckCKDestBlt),
3385 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3386 CMP(CKSRCBLT, ddckCKSrcBlt),
3387 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3388 CMP(HEIGHT, dwHeight),
3389 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3390 CMP(LPSURFACE, lpSurface),
3391 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3392 CMP(PITCH, u1 /* lPitch */),
3393 /* PIXELFORMAT: manual */
3394 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3395 CMP(TEXTURESTAGE, dwTextureStage),
3396 CMP(WIDTH, dwWidth),
3397 /* ZBUFFERBITDEPTH: "obsolete" */
3400 #undef CMP
3402 unsigned int i;
3404 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3405 return FALSE;
3407 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3409 if (requested->dwFlags & compare[i].flag
3410 && memcmp((const char *)provided + compare[i].offset,
3411 (const char *)requested + compare[i].offset,
3412 compare[i].size) != 0)
3413 return FALSE;
3416 if (requested->dwFlags & DDSD_PIXELFORMAT)
3418 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3419 &provided->u4.ddpfPixelFormat))
3420 return FALSE;
3423 return TRUE;
3426 #undef DDENUMSURFACES_SEARCHTYPE
3427 #undef DDENUMSURFACES_MATCHTYPE
3429 struct surfacescallback2_context
3431 LPDDENUMSURFACESCALLBACK2 func;
3432 void *context;
3435 struct surfacescallback_context
3437 LPDDENUMSURFACESCALLBACK func;
3438 void *context;
3441 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3442 DDSURFACEDESC2 *surface_desc, void *context)
3444 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3445 struct surfacescallback2_context *cbcontext = context;
3447 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3448 IDirectDrawSurface7_Release(surface);
3450 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3451 surface_desc, cbcontext->context);
3454 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3455 DDSURFACEDESC2 *surface_desc, void *context)
3457 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3458 struct surfacescallback_context *cbcontext = context;
3460 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3461 IDirectDrawSurface7_Release(surface);
3463 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3464 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3467 /*****************************************************************************
3468 * IDirectDraw7::EnumSurfaces
3470 * Loops through all surfaces attached to this device and calls the
3471 * application callback. This can't be relayed to WineD3DDevice,
3472 * because some WineD3DSurfaces' parents are IParent objects
3474 * Params:
3475 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3476 * DDSD: Description to filter for
3477 * Context: Application-provided pointer, it's passed unmodified to the
3478 * Callback function
3479 * Callback: Address to call for each surface
3481 * Returns:
3482 * DDERR_INVALIDPARAMS if the callback is NULL
3483 * DD_OK on success
3485 *****************************************************************************/
3486 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3487 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3489 /* The surface enumeration is handled by WineDDraw,
3490 * because it keeps track of all surfaces attached to
3491 * it. The filtering is done by our callback function,
3492 * because WineDDraw doesn't handle ddraw-like surface
3493 * caps structures
3495 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3496 IDirectDrawSurfaceImpl *surf;
3497 BOOL all, nomatch;
3498 DDSURFACEDESC2 desc;
3499 struct list *entry, *entry2;
3501 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3502 iface, Flags, DDSD, Context, Callback);
3504 all = Flags & DDENUMSURFACES_ALL;
3505 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3507 if (!Callback)
3508 return DDERR_INVALIDPARAMS;
3510 wined3d_mutex_lock();
3512 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3513 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3515 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3517 if (!surf->iface_count)
3519 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3520 continue;
3523 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3525 TRACE("Enumerating surface %p.\n", surf);
3526 desc = surf->surface_desc;
3527 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3528 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3530 wined3d_mutex_unlock();
3531 return DD_OK;
3536 wined3d_mutex_unlock();
3538 return DD_OK;
3541 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3542 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3544 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3545 struct surfacescallback2_context cbcontext;
3547 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3548 iface, flags, surface_desc, context, callback);
3550 cbcontext.func = callback;
3551 cbcontext.context = context;
3553 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3554 &cbcontext, EnumSurfacesCallback2Thunk);
3557 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3558 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3560 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3561 struct surfacescallback_context cbcontext;
3562 DDSURFACEDESC2 surface_desc2;
3564 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3565 iface, flags, surface_desc, context, callback);
3567 cbcontext.func = callback;
3568 cbcontext.context = context;
3570 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3571 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3572 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3575 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3576 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3578 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3579 struct surfacescallback_context cbcontext;
3580 DDSURFACEDESC2 surface_desc2;
3582 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3583 iface, flags, surface_desc, context, callback);
3585 cbcontext.func = callback;
3586 cbcontext.context = context;
3588 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3589 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3590 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3593 /*****************************************************************************
3594 * DirectDrawCreateClipper (DDRAW.@)
3596 * Creates a new IDirectDrawClipper object.
3598 * Params:
3599 * Clipper: Address to write the interface pointer to
3600 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3601 * NULL
3603 * Returns:
3604 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3605 * E_OUTOFMEMORY if allocating the object failed
3607 *****************************************************************************/
3608 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3610 struct ddraw_clipper *object;
3611 HRESULT hr;
3613 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3614 flags, clipper, outer_unknown);
3616 if (outer_unknown)
3617 return CLASS_E_NOAGGREGATION;
3619 wined3d_mutex_lock();
3621 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3622 if (!object)
3624 wined3d_mutex_unlock();
3625 return E_OUTOFMEMORY;
3628 hr = ddraw_clipper_init(object);
3629 if (FAILED(hr))
3631 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3632 HeapFree(GetProcessHeap(), 0, object);
3633 wined3d_mutex_unlock();
3634 return hr;
3637 TRACE("Created clipper %p.\n", object);
3638 *clipper = &object->IDirectDrawClipper_iface;
3639 wined3d_mutex_unlock();
3641 return DD_OK;
3644 /*****************************************************************************
3645 * IDirectDraw7::CreateClipper
3647 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3649 *****************************************************************************/
3650 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3651 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3653 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3654 iface, Flags, Clipper, UnkOuter);
3656 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3659 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3660 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3662 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3664 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3665 iface, flags, clipper, outer_unknown);
3667 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3670 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3671 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3673 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3675 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3676 iface, flags, clipper, outer_unknown);
3678 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3681 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3682 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3684 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3686 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3687 iface, flags, clipper, outer_unknown);
3689 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3692 /*****************************************************************************
3693 * IDirectDraw7::CreatePalette
3695 * Creates a new IDirectDrawPalette object
3697 * Params:
3698 * Flags: The flags for the new clipper
3699 * ColorTable: Color table to assign to the new clipper
3700 * Palette: Address to write the interface pointer to
3701 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3702 * NULL
3704 * Returns:
3705 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3706 * E_OUTOFMEMORY if allocating the object failed
3708 *****************************************************************************/
3709 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3710 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3712 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3713 IDirectDrawPaletteImpl *object;
3714 HRESULT hr;
3716 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3717 iface, Flags, ColorTable, Palette, pUnkOuter);
3719 if (pUnkOuter)
3720 return CLASS_E_NOAGGREGATION;
3722 wined3d_mutex_lock();
3724 /* The refcount test shows that a cooplevel is required for this */
3725 if(!This->cooperative_level)
3727 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3728 wined3d_mutex_unlock();
3729 return DDERR_NOCOOPERATIVELEVELSET;
3732 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3733 if(!object)
3735 ERR("Out of memory when allocating memory for a palette implementation\n");
3736 wined3d_mutex_unlock();
3737 return E_OUTOFMEMORY;
3740 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3741 if (FAILED(hr))
3743 WARN("Failed to initialize palette, hr %#x.\n", hr);
3744 HeapFree(GetProcessHeap(), 0, object);
3745 wined3d_mutex_unlock();
3746 return hr;
3749 TRACE("Created palette %p.\n", object);
3750 *Palette = &object->IDirectDrawPalette_iface;
3751 wined3d_mutex_unlock();
3753 return DD_OK;
3756 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3757 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3759 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3760 HRESULT hr;
3762 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3763 iface, flags, entries, palette, outer_unknown);
3765 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3766 if (SUCCEEDED(hr) && *palette)
3768 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3769 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3770 IDirectDraw4_AddRef(iface);
3771 impl->ifaceToRelease = (IUnknown *)iface;
3773 return hr;
3776 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3777 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3779 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3780 HRESULT hr;
3782 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3783 iface, flags, entries, palette, outer_unknown);
3785 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3786 if (SUCCEEDED(hr) && *palette)
3788 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3789 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3790 impl->ifaceToRelease = NULL;
3793 return hr;
3796 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3797 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3799 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3800 HRESULT hr;
3802 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3803 iface, flags, entries, palette, outer_unknown);
3805 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3806 if (SUCCEEDED(hr) && *palette)
3808 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3809 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3810 impl->ifaceToRelease = NULL;
3813 return hr;
3816 /*****************************************************************************
3817 * IDirectDraw7::DuplicateSurface
3819 * Duplicates a surface. The surface memory points to the same memory as
3820 * the original surface, and it's released when the last surface referencing
3821 * it is released. I guess that's beyond Wine's surface management right now
3822 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3823 * test application to implement this)
3825 * Params:
3826 * Src: Address of the source surface
3827 * Dest: Address to write the new surface pointer to
3829 * Returns:
3830 * See IDirectDraw7::CreateSurface
3832 *****************************************************************************/
3833 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3834 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3836 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3838 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3840 /* For now, simply create a new, independent surface */
3841 return IDirectDraw7_CreateSurface(iface,
3842 &Surf->surface_desc,
3843 Dest,
3844 NULL);
3847 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3848 IDirectDrawSurface4 **dst)
3850 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3851 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3852 IDirectDrawSurface7 *dst7;
3853 IDirectDrawSurfaceImpl *dst_impl;
3854 HRESULT hr;
3856 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3857 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3858 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3859 if (FAILED(hr))
3861 *dst = NULL;
3862 return hr;
3864 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3865 *dst = &dst_impl->IDirectDrawSurface4_iface;
3866 IDirectDrawSurface4_AddRef(*dst);
3867 IDirectDrawSurface7_Release(dst7);
3869 return hr;
3872 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3873 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3875 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3876 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3877 IDirectDrawSurface7 *dst7;
3878 IDirectDrawSurfaceImpl *dst_impl;
3879 HRESULT hr;
3881 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3882 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3883 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3884 if (FAILED(hr))
3885 return hr;
3886 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3887 *dst = &dst_impl->IDirectDrawSurface_iface;
3888 IDirectDrawSurface_AddRef(*dst);
3889 IDirectDrawSurface7_Release(dst7);
3891 return hr;
3894 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3895 IDirectDrawSurface **dst)
3897 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3898 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3899 IDirectDrawSurface7 *dst7;
3900 IDirectDrawSurfaceImpl *dst_impl;
3901 HRESULT hr;
3903 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3904 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3905 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3906 if (FAILED(hr))
3907 return hr;
3908 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3909 *dst = &dst_impl->IDirectDrawSurface_iface;
3910 IDirectDrawSurface_AddRef(*dst);
3911 IDirectDrawSurface7_Release(dst7);
3913 return hr;
3916 /*****************************************************************************
3917 * IDirect3D7::EnumDevices
3919 * The EnumDevices method for IDirect3D7. It enumerates all supported
3920 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3922 * Params:
3923 * callback: Function to call for each enumerated device
3924 * context: Pointer to pass back to the app
3926 * Returns:
3927 * D3D_OK, or the return value of the GetCaps call
3929 *****************************************************************************/
3930 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3932 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3933 D3DDEVICEDESC7 device_desc7;
3934 D3DDEVICEDESC device_desc1;
3935 HRESULT hr;
3936 size_t i;
3938 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3940 if (!callback)
3941 return DDERR_INVALIDPARAMS;
3943 wined3d_mutex_lock();
3945 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3946 if (hr != D3D_OK)
3948 wined3d_mutex_unlock();
3949 return hr;
3952 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3954 HRESULT ret;
3956 device_desc7.deviceGUID = *device_list7[i].device_guid;
3957 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3958 if (ret != DDENUMRET_OK)
3960 TRACE("Application cancelled the enumeration.\n");
3961 wined3d_mutex_unlock();
3962 return D3D_OK;
3966 TRACE("End of enumeration.\n");
3968 wined3d_mutex_unlock();
3970 return D3D_OK;
3973 /*****************************************************************************
3974 * IDirect3D3::EnumDevices
3976 * Enumerates all supported Direct3DDevice interfaces. This is the
3977 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3979 * Version 1, 2 and 3
3981 * Params:
3982 * callback: Application-provided routine to call for each enumerated device
3983 * Context: Pointer to pass to the callback
3985 * Returns:
3986 * D3D_OK on success,
3987 * The result of IDirect3DImpl_GetCaps if it failed
3989 *****************************************************************************/
3990 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3992 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3994 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3995 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3996 D3DDEVICEDESC7 device_desc7;
3997 HRESULT hr;
3999 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4000 * name string. Let's put the string in a sufficiently sized array in
4001 * writable memory. */
4002 char device_name[50];
4003 strcpy(device_name,"Direct3D HEL");
4005 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4007 if (!callback)
4008 return DDERR_INVALIDPARAMS;
4010 wined3d_mutex_lock();
4012 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
4013 if (hr != D3D_OK)
4015 wined3d_mutex_unlock();
4016 return hr;
4019 /* Do I have to enumerate the reference id? Note from old d3d7:
4020 * "It seems that enumerating the reference IID on Direct3D 1 games
4021 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4023 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4024 * EnumReference which enables / disables enumerating the reference
4025 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4026 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4027 * demo directory suggest this.
4029 * Some games(GTA 2) seem to use the second enumerated device, so I have
4030 * to enumerate at least 2 devices. So enumerate the reference device to
4031 * have 2 devices.
4033 * Other games (Rollcage) tell emulation and hal device apart by certain
4034 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4035 * limitation flag), and it refuses all devices that have the perspective
4036 * flag set. This way it refuses the emulation device, and HAL devices
4037 * never have POW2 unset in d3d7 on windows. */
4038 if (This->d3dversion != 1)
4040 static CHAR reference_description[] = "RGB Direct3D emulation";
4042 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4043 hal_desc = device_desc1;
4044 hel_desc = device_desc1;
4045 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4046 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4047 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4048 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4049 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4050 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4051 hal_desc.dcmColorModel = 0;
4053 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4054 device_name, &hal_desc, &hel_desc, context);
4055 if (hr != D3DENUMRET_OK)
4057 TRACE("Application cancelled the enumeration.\n");
4058 wined3d_mutex_unlock();
4059 return D3D_OK;
4063 strcpy(device_name,"Direct3D HAL");
4065 TRACE("Enumerating HAL Direct3D device.\n");
4066 hal_desc = device_desc1;
4067 hel_desc = device_desc1;
4069 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4070 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4071 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4072 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4073 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4074 /* HAL devices have a HEL dcmColorModel of 0 */
4075 hel_desc.dcmColorModel = 0;
4077 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4078 device_name, &hal_desc, &hel_desc, context);
4079 if (hr != D3DENUMRET_OK)
4081 TRACE("Application cancelled the enumeration.\n");
4082 wined3d_mutex_unlock();
4083 return D3D_OK;
4086 TRACE("End of enumeration.\n");
4088 wined3d_mutex_unlock();
4090 return D3D_OK;
4093 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4095 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4097 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4099 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4102 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4104 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4106 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4108 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4111 /*****************************************************************************
4112 * IDirect3D3::CreateLight
4114 * Creates an IDirect3DLight interface. This interface is used in
4115 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4116 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4117 * uses the IDirect3DDevice7 interface with D3D7 lights.
4119 * Version 1, 2 and 3
4121 * Params:
4122 * light: Address to store the new interface pointer
4123 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4124 * Must be NULL
4126 * Returns:
4127 * D3D_OK on success
4128 * DDERR_OUTOFMEMORY if memory allocation failed
4129 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4131 *****************************************************************************/
4132 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4133 IUnknown *outer_unknown)
4135 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4136 IDirect3DLightImpl *object;
4138 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4140 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4142 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4143 if (!object)
4145 ERR("Failed to allocate light memory.\n");
4146 return DDERR_OUTOFMEMORY;
4149 d3d_light_init(object, This);
4151 TRACE("Created light %p.\n", object);
4152 *light = &object->IDirect3DLight_iface;
4154 return D3D_OK;
4157 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4159 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4161 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4163 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4166 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4168 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4170 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4172 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4175 /*****************************************************************************
4176 * IDirect3D3::CreateMaterial
4178 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4179 * and older versions. The IDirect3DMaterial implementation wraps its
4180 * functionality to IDirect3DDevice7::SetMaterial and friends.
4182 * Version 1, 2 and 3
4184 * Params:
4185 * material: Address to store the new interface's pointer to
4186 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4187 * Must be NULL
4189 * Returns:
4190 * D3D_OK on success
4191 * DDERR_OUTOFMEMORY if memory allocation failed
4192 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4194 *****************************************************************************/
4195 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4196 IUnknown *outer_unknown)
4198 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4199 IDirect3DMaterialImpl *object;
4201 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4203 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4205 object = d3d_material_create(This);
4206 if (!object)
4208 ERR("Failed to allocate material memory.\n");
4209 return DDERR_OUTOFMEMORY;
4212 TRACE("Created material %p.\n", object);
4213 *material = &object->IDirect3DMaterial3_iface;
4215 return D3D_OK;
4218 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4219 IUnknown *outer_unknown)
4221 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4222 IDirect3DMaterialImpl *object;
4224 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4226 object = d3d_material_create(This);
4227 if (!object)
4229 ERR("Failed to allocate material memory.\n");
4230 return DDERR_OUTOFMEMORY;
4233 TRACE("Created material %p.\n", object);
4234 *material = &object->IDirect3DMaterial2_iface;
4236 return D3D_OK;
4239 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4240 IUnknown *outer_unknown)
4242 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4243 IDirect3DMaterialImpl *object;
4245 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4247 object = d3d_material_create(This);
4248 if (!object)
4250 ERR("Failed to allocate material memory.\n");
4251 return DDERR_OUTOFMEMORY;
4254 TRACE("Created material %p.\n", object);
4255 *material = &object->IDirect3DMaterial_iface;
4257 return D3D_OK;
4260 /*****************************************************************************
4261 * IDirect3D3::CreateViewport
4263 * Creates an IDirect3DViewport interface. This interface is used
4264 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4265 * it has been replaced by a viewport structure and
4266 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4267 * uses the IDirect3DDevice7 methods for its functionality
4269 * Params:
4270 * Viewport: Address to store the new interface pointer
4271 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4272 * Must be NULL
4274 * Returns:
4275 * D3D_OK on success
4276 * DDERR_OUTOFMEMORY if memory allocation failed
4277 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4279 *****************************************************************************/
4280 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4281 IUnknown *outer_unknown)
4283 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4284 IDirect3DViewportImpl *object;
4286 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4288 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4290 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4291 if (!object)
4293 ERR("Failed to allocate viewport memory.\n");
4294 return DDERR_OUTOFMEMORY;
4297 d3d_viewport_init(object, This);
4299 TRACE("Created viewport %p.\n", object);
4300 *viewport = &object->IDirect3DViewport3_iface;
4302 return D3D_OK;
4305 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4307 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4309 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4311 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4312 outer_unknown);
4315 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4317 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4319 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4321 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4322 outer_unknown);
4325 /*****************************************************************************
4326 * IDirect3D3::FindDevice
4328 * This method finds a device with the requested properties and returns a
4329 * device description
4331 * Verion 1, 2 and 3
4332 * Params:
4333 * fds: Describes the requested device characteristics
4334 * fdr: Returns the device description
4336 * Returns:
4337 * D3D_OK on success
4338 * DDERR_INVALIDPARAMS if no device was found
4340 *****************************************************************************/
4341 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4343 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4344 D3DDEVICEDESC7 desc7;
4345 D3DDEVICEDESC desc1;
4346 HRESULT hr;
4348 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4350 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4352 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4353 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4354 return DDERR_INVALIDPARAMS;
4356 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4357 && fds->dcmColorModel != D3DCOLOR_RGB)
4359 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4360 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4363 if (fds->dwFlags & D3DFDS_GUID)
4365 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4366 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4367 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4368 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4370 WARN("No match for this GUID.\n");
4371 return DDERR_NOTFOUND;
4375 /* Get the caps */
4376 hr = IDirect3DImpl_GetCaps(This->wined3d, &desc1, &desc7);
4377 if (hr != D3D_OK) return hr;
4379 /* Now return our own GUID */
4380 fdr->guid = IID_D3DDEVICE_WineD3D;
4381 fdr->ddHwDesc = desc1;
4382 fdr->ddSwDesc = desc1;
4384 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4386 return D3D_OK;
4389 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4391 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4393 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4395 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4398 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4400 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4402 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4404 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4407 /*****************************************************************************
4408 * IDirect3D7::CreateDevice
4410 * Creates an IDirect3DDevice7 interface.
4412 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4413 * DirectDraw surfaces and are created with
4414 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4415 * create the device object and QueryInterfaces for IDirect3DDevice
4417 * Params:
4418 * refiid: IID of the device to create
4419 * Surface: Initial rendertarget
4420 * Device: Address to return the interface pointer
4422 * Returns:
4423 * D3D_OK on success
4424 * DDERR_OUTOFMEMORY if memory allocation failed
4425 * DDERR_INVALIDPARAMS if a device exists already
4427 *****************************************************************************/
4428 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4429 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4431 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4432 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4433 IDirect3DDeviceImpl *object;
4434 HRESULT hr;
4436 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4438 wined3d_mutex_lock();
4439 *device = NULL;
4441 /* Fail device creation if non-opengl surfaces are used. */
4442 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
4444 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4445 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4447 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4448 * is caught in CreateSurface or QueryInterface. */
4449 wined3d_mutex_unlock();
4450 return DDERR_NO3D;
4453 if (This->d3ddevice)
4455 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4456 wined3d_mutex_unlock();
4457 return DDERR_INVALIDPARAMS;
4460 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4461 if (!object)
4463 ERR("Failed to allocate device memory.\n");
4464 wined3d_mutex_unlock();
4465 return DDERR_OUTOFMEMORY;
4468 hr = d3d_device_init(object, This, target);
4469 if (FAILED(hr))
4471 WARN("Failed to initialize device, hr %#x.\n", hr);
4472 HeapFree(GetProcessHeap(), 0, object);
4473 wined3d_mutex_unlock();
4474 return hr;
4477 TRACE("Created device %p.\n", object);
4478 *device = &object->IDirect3DDevice7_iface;
4480 wined3d_mutex_unlock();
4482 return D3D_OK;
4485 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4486 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4488 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4489 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4490 IDirect3DDevice7 *device7;
4491 IDirect3DDeviceImpl *device_impl;
4492 HRESULT hr;
4494 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4495 iface, debugstr_guid(riid), surface, device, outer_unknown);
4497 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4499 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4500 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4501 if (SUCCEEDED(hr))
4503 device_impl = impl_from_IDirect3DDevice7(device7);
4504 *device = &device_impl->IDirect3DDevice3_iface;
4507 return hr;
4510 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4511 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4513 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4514 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4515 IDirect3DDevice7 *device7;
4516 IDirect3DDeviceImpl *device_impl;
4517 HRESULT hr;
4519 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4520 iface, debugstr_guid(riid), surface, device);
4522 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4523 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4524 if (SUCCEEDED(hr))
4526 device_impl = impl_from_IDirect3DDevice7(device7);
4527 *device = &device_impl->IDirect3DDevice2_iface;
4530 return hr;
4533 /*****************************************************************************
4534 * IDirect3D7::CreateVertexBuffer
4536 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4537 * interface.
4539 * Version 3 and 7
4541 * Params:
4542 * desc: Requested Vertex buffer properties
4543 * vertex_buffer: Address to return the interface pointer at
4544 * flags: Some flags, should be 0
4546 * Returns
4547 * D3D_OK on success
4548 * DDERR_OUTOFMEMORY if memory allocation failed
4549 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4550 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4552 *****************************************************************************/
4553 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4554 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4556 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4557 IDirect3DVertexBufferImpl *object;
4558 HRESULT hr;
4560 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4561 iface, desc, vertex_buffer, flags);
4563 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4565 hr = d3d_vertex_buffer_create(&object, This, desc);
4566 if (hr == D3D_OK)
4568 TRACE("Created vertex buffer %p.\n", object);
4569 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4571 else
4572 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4574 return hr;
4577 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4578 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4580 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4581 IDirect3DVertexBufferImpl *object;
4582 HRESULT hr;
4584 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4585 iface, desc, vertex_buffer, flags, outer_unknown);
4587 if (outer_unknown)
4588 return CLASS_E_NOAGGREGATION;
4589 if (!vertex_buffer || !desc)
4590 return DDERR_INVALIDPARAMS;
4592 hr = d3d_vertex_buffer_create(&object, This, desc);
4593 if (hr == D3D_OK)
4595 TRACE("Created vertex buffer %p.\n", object);
4596 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4598 else
4599 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4601 return hr;
4604 /*****************************************************************************
4605 * IDirect3D7::EnumZBufferFormats
4607 * Enumerates all supported Z buffer pixel formats
4609 * Version 3 and 7
4611 * Params:
4612 * device_iid:
4613 * callback: callback to call for each pixel format
4614 * context: Pointer to pass back to the callback
4616 * Returns:
4617 * D3D_OK on success
4618 * DDERR_INVALIDPARAMS if callback is NULL
4619 * For details, see IWineD3DDevice::EnumZBufferFormats
4621 *****************************************************************************/
4622 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4623 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4625 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4626 struct wined3d_display_mode mode;
4627 enum wined3d_device_type type;
4628 unsigned int i;
4629 HRESULT hr;
4631 /* Order matters. Specifically, BattleZone II (full version) expects the
4632 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4633 static const enum wined3d_format_id formats[] =
4635 WINED3DFMT_S1_UINT_D15_UNORM,
4636 WINED3DFMT_D16_UNORM,
4637 WINED3DFMT_X8D24_UNORM,
4638 WINED3DFMT_S4X4_UINT_D24_UNORM,
4639 WINED3DFMT_D24_UNORM_S8_UINT,
4640 WINED3DFMT_D32_UNORM,
4643 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4644 iface, debugstr_guid(device_iid), callback, context);
4646 if (!callback) return DDERR_INVALIDPARAMS;
4648 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4649 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4650 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4652 TRACE("Asked for HAL device.\n");
4653 type = WINED3D_DEVICE_TYPE_HAL;
4655 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4656 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4658 TRACE("Asked for SW device.\n");
4659 type = WINED3D_DEVICE_TYPE_SW;
4661 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4663 TRACE("Asked for REF device.\n");
4664 type = WINED3D_DEVICE_TYPE_REF;
4666 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4668 TRACE("Asked for NULLREF device.\n");
4669 type = WINED3D_DEVICE_TYPE_NULLREF;
4671 else
4673 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4674 type = WINED3D_DEVICE_TYPE_HAL;
4677 wined3d_mutex_lock();
4678 /* We need an adapter format from somewhere to please wined3d and WGL.
4679 * Use the current display mode. So far all cards offer the same depth
4680 * stencil format for all modes, but if some do not and applications do
4681 * not like that we'll have to find some workaround, like iterating over
4682 * all imaginable formats and collecting all the depth stencil formats we
4683 * can get. */
4684 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
4686 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4688 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4689 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4690 if (SUCCEEDED(hr))
4692 DDPIXELFORMAT pformat;
4694 memset(&pformat, 0, sizeof(pformat));
4695 pformat.dwSize = sizeof(pformat);
4696 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4698 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4699 hr = callback(&pformat, context);
4700 if (hr != DDENUMRET_OK)
4702 TRACE("Format enumeration cancelled by application.\n");
4703 wined3d_mutex_unlock();
4704 return D3D_OK;
4709 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4710 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4711 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4712 * newer enumerate both versions, so we do the same(bug 22434) */
4713 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4714 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4715 if (SUCCEEDED(hr))
4717 DDPIXELFORMAT x8d24 =
4719 sizeof(x8d24), DDPF_ZBUFFER, 0,
4720 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4722 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4723 callback(&x8d24, context);
4726 TRACE("End of enumeration.\n");
4728 wined3d_mutex_unlock();
4730 return D3D_OK;
4733 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4734 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4736 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4738 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4739 iface, debugstr_guid(device_iid), callback, context);
4741 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4744 /*****************************************************************************
4745 * IDirect3D7::EvictManagedTextures
4747 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4748 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4750 * Version 3 and 7
4752 * Returns:
4753 * D3D_OK, because it's a stub
4755 *****************************************************************************/
4756 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4758 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4760 TRACE("iface %p!\n", iface);
4762 wined3d_mutex_lock();
4763 if (This->d3d_initialized)
4764 wined3d_device_evict_managed_resources(This->wined3d_device);
4765 wined3d_mutex_unlock();
4767 return D3D_OK;
4770 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4772 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4774 TRACE("iface %p.\n", iface);
4776 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4779 /*****************************************************************************
4780 * IDirect3DImpl_GetCaps
4782 * This function retrieves the device caps from wined3d
4783 * and converts it into a D3D7 and D3D - D3D3 structure
4784 * This is a helper function called from various places in ddraw
4786 * Params:
4787 * wined3d: The interface to get the caps from
4788 * desc1: Old D3D <3 structure to fill (needed)
4789 * desc7: D3D7 device desc structure to fill (needed)
4791 * Returns
4792 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4794 *****************************************************************************/
4795 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4797 WINED3DCAPS wined3d_caps;
4798 HRESULT hr;
4800 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4802 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4804 wined3d_mutex_lock();
4805 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4806 wined3d_mutex_unlock();
4807 if (FAILED(hr))
4809 WARN("Failed to get device caps, hr %#x.\n", hr);
4810 return hr;
4813 /* Copy the results into the d3d7 and d3d3 structures */
4814 desc7->dwDevCaps = wined3d_caps.DevCaps;
4815 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4816 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4817 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4818 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4819 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4820 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4821 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4822 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4823 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4824 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4826 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4827 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4829 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4830 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4831 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4832 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4834 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4835 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4836 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4837 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4839 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4840 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4842 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4843 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4845 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4846 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4848 /* Remove all non-d3d7 caps */
4849 desc7->dwDevCaps &= (
4850 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4851 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4852 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4853 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4854 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4855 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4856 D3DDEVCAPS_HWRASTERIZATION);
4858 desc7->dwStencilCaps &= (
4859 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4860 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4861 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4863 /* FVF caps ?*/
4865 desc7->dwTextureOpCaps &= (
4866 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4867 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4868 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4869 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4870 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4871 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4872 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4873 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4875 desc7->dwVertexProcessingCaps &= (
4876 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4877 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4879 desc7->dpcLineCaps.dwMiscCaps &= (
4880 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4881 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4882 D3DPMISCCAPS_CULLCCW);
4884 desc7->dpcLineCaps.dwRasterCaps &= (
4885 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4886 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4887 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4888 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4889 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4890 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4891 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4892 D3DPRASTERCAPS_ZFOG);
4894 desc7->dpcLineCaps.dwZCmpCaps &= (
4895 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4896 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4897 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4899 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4900 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4901 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4902 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4903 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4904 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4906 desc7->dpcLineCaps.dwDestBlendCaps &= (
4907 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4908 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4909 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4910 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4911 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4913 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4914 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4915 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4916 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4918 desc7->dpcLineCaps.dwShadeCaps &= (
4919 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4920 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4921 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4922 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4923 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4924 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4925 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4927 desc7->dpcLineCaps.dwTextureCaps &= (
4928 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4929 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4930 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4931 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4933 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4934 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4935 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4936 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4937 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4938 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4939 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4941 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4942 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4943 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4944 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4946 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4947 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4948 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4950 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4952 /* DirectX7 always has the np2 flag set, no matter what the card
4953 * supports. Some old games (Rollcage) check the caps incorrectly.
4954 * If wined3d supports nonpow2 textures it also has np2 conditional
4955 * support. */
4956 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4959 /* Fill the missing members, and do some fixup */
4960 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4961 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4962 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4963 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4964 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4965 desc7->dpcLineCaps.dwStippleWidth = 32;
4966 desc7->dpcLineCaps.dwStippleHeight = 32;
4967 /* Use the same for the TriCaps */
4968 desc7->dpcTriCaps = desc7->dpcLineCaps;
4970 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4971 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4972 desc7->dwMinTextureWidth = 1;
4973 desc7->dwMinTextureHeight = 1;
4975 /* Convert DWORDs safely to WORDs */
4976 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4977 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4978 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4979 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4981 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4982 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4983 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4984 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4986 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4988 desc7->dwReserved1 = 0;
4989 desc7->dwReserved2 = 0;
4990 desc7->dwReserved3 = 0;
4991 desc7->dwReserved4 = 0;
4993 /* Fill the old structure */
4994 memset(desc1, 0, sizeof(*desc1));
4995 desc1->dwSize = sizeof(D3DDEVICEDESC);
4996 desc1->dwFlags = D3DDD_COLORMODEL
4997 | D3DDD_DEVCAPS
4998 | D3DDD_TRANSFORMCAPS
4999 | D3DDD_BCLIPPING
5000 | D3DDD_LIGHTINGCAPS
5001 | D3DDD_LINECAPS
5002 | D3DDD_TRICAPS
5003 | D3DDD_DEVICERENDERBITDEPTH
5004 | D3DDD_DEVICEZBUFFERBITDEPTH
5005 | D3DDD_MAXBUFFERSIZE
5006 | D3DDD_MAXVERTEXCOUNT;
5008 desc1->dcmColorModel = D3DCOLOR_RGB;
5009 desc1->dwDevCaps = desc7->dwDevCaps;
5010 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5011 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5012 desc1->bClipping = TRUE;
5013 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5014 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5015 | D3DLIGHTCAPS_PARALLELPOINT
5016 | D3DLIGHTCAPS_POINT
5017 | D3DLIGHTCAPS_SPOT;
5019 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5020 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5022 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5023 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5024 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5025 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5026 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5027 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5028 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5029 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5030 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5031 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5032 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5033 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5034 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5036 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5037 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5038 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5039 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5040 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5041 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5042 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5043 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5044 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5045 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5046 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5047 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5048 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5050 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5051 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5052 desc1->dwMaxBufferSize = 0;
5053 desc1->dwMaxVertexCount = 65536;
5054 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5055 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5056 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5057 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5058 desc1->dwMinStippleWidth = 1;
5059 desc1->dwMinStippleHeight = 1;
5060 desc1->dwMaxStippleWidth = 32;
5061 desc1->dwMaxStippleHeight = 32;
5062 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5063 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5064 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5065 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5066 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5067 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5068 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5069 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5070 desc1->dwStencilCaps = desc7->dwStencilCaps;
5071 desc1->dwFVFCaps = desc7->dwFVFCaps;
5072 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5073 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5074 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5076 return DD_OK;
5079 /*****************************************************************************
5080 * IDirectDraw7 VTable
5081 *****************************************************************************/
5082 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5084 /* IUnknown */
5085 ddraw7_QueryInterface,
5086 ddraw7_AddRef,
5087 ddraw7_Release,
5088 /* IDirectDraw */
5089 ddraw7_Compact,
5090 ddraw7_CreateClipper,
5091 ddraw7_CreatePalette,
5092 ddraw7_CreateSurface,
5093 ddraw7_DuplicateSurface,
5094 ddraw7_EnumDisplayModes,
5095 ddraw7_EnumSurfaces,
5096 ddraw7_FlipToGDISurface,
5097 ddraw7_GetCaps,
5098 ddraw7_GetDisplayMode,
5099 ddraw7_GetFourCCCodes,
5100 ddraw7_GetGDISurface,
5101 ddraw7_GetMonitorFrequency,
5102 ddraw7_GetScanLine,
5103 ddraw7_GetVerticalBlankStatus,
5104 ddraw7_Initialize,
5105 ddraw7_RestoreDisplayMode,
5106 ddraw7_SetCooperativeLevel,
5107 ddraw7_SetDisplayMode,
5108 ddraw7_WaitForVerticalBlank,
5109 /* IDirectDraw2 */
5110 ddraw7_GetAvailableVidMem,
5111 /* IDirectDraw3 */
5112 ddraw7_GetSurfaceFromDC,
5113 /* IDirectDraw4 */
5114 ddraw7_RestoreAllSurfaces,
5115 ddraw7_TestCooperativeLevel,
5116 ddraw7_GetDeviceIdentifier,
5117 /* IDirectDraw7 */
5118 ddraw7_StartModeTest,
5119 ddraw7_EvaluateMode
5122 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5124 /* IUnknown */
5125 ddraw4_QueryInterface,
5126 ddraw4_AddRef,
5127 ddraw4_Release,
5128 /* IDirectDraw */
5129 ddraw4_Compact,
5130 ddraw4_CreateClipper,
5131 ddraw4_CreatePalette,
5132 ddraw4_CreateSurface,
5133 ddraw4_DuplicateSurface,
5134 ddraw4_EnumDisplayModes,
5135 ddraw4_EnumSurfaces,
5136 ddraw4_FlipToGDISurface,
5137 ddraw4_GetCaps,
5138 ddraw4_GetDisplayMode,
5139 ddraw4_GetFourCCCodes,
5140 ddraw4_GetGDISurface,
5141 ddraw4_GetMonitorFrequency,
5142 ddraw4_GetScanLine,
5143 ddraw4_GetVerticalBlankStatus,
5144 ddraw4_Initialize,
5145 ddraw4_RestoreDisplayMode,
5146 ddraw4_SetCooperativeLevel,
5147 ddraw4_SetDisplayMode,
5148 ddraw4_WaitForVerticalBlank,
5149 /* IDirectDraw2 */
5150 ddraw4_GetAvailableVidMem,
5151 /* IDirectDraw3 */
5152 ddraw4_GetSurfaceFromDC,
5153 /* IDirectDraw4 */
5154 ddraw4_RestoreAllSurfaces,
5155 ddraw4_TestCooperativeLevel,
5156 ddraw4_GetDeviceIdentifier,
5159 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5161 /* IUnknown */
5162 ddraw2_QueryInterface,
5163 ddraw2_AddRef,
5164 ddraw2_Release,
5165 /* IDirectDraw */
5166 ddraw2_Compact,
5167 ddraw2_CreateClipper,
5168 ddraw2_CreatePalette,
5169 ddraw2_CreateSurface,
5170 ddraw2_DuplicateSurface,
5171 ddraw2_EnumDisplayModes,
5172 ddraw2_EnumSurfaces,
5173 ddraw2_FlipToGDISurface,
5174 ddraw2_GetCaps,
5175 ddraw2_GetDisplayMode,
5176 ddraw2_GetFourCCCodes,
5177 ddraw2_GetGDISurface,
5178 ddraw2_GetMonitorFrequency,
5179 ddraw2_GetScanLine,
5180 ddraw2_GetVerticalBlankStatus,
5181 ddraw2_Initialize,
5182 ddraw2_RestoreDisplayMode,
5183 ddraw2_SetCooperativeLevel,
5184 ddraw2_SetDisplayMode,
5185 ddraw2_WaitForVerticalBlank,
5186 /* IDirectDraw2 */
5187 ddraw2_GetAvailableVidMem,
5190 static const struct IDirectDrawVtbl ddraw1_vtbl =
5192 /* IUnknown */
5193 ddraw1_QueryInterface,
5194 ddraw1_AddRef,
5195 ddraw1_Release,
5196 /* IDirectDraw */
5197 ddraw1_Compact,
5198 ddraw1_CreateClipper,
5199 ddraw1_CreatePalette,
5200 ddraw1_CreateSurface,
5201 ddraw1_DuplicateSurface,
5202 ddraw1_EnumDisplayModes,
5203 ddraw1_EnumSurfaces,
5204 ddraw1_FlipToGDISurface,
5205 ddraw1_GetCaps,
5206 ddraw1_GetDisplayMode,
5207 ddraw1_GetFourCCCodes,
5208 ddraw1_GetGDISurface,
5209 ddraw1_GetMonitorFrequency,
5210 ddraw1_GetScanLine,
5211 ddraw1_GetVerticalBlankStatus,
5212 ddraw1_Initialize,
5213 ddraw1_RestoreDisplayMode,
5214 ddraw1_SetCooperativeLevel,
5215 ddraw1_SetDisplayMode,
5216 ddraw1_WaitForVerticalBlank,
5219 static const struct IDirect3D7Vtbl d3d7_vtbl =
5221 /* IUnknown methods */
5222 d3d7_QueryInterface,
5223 d3d7_AddRef,
5224 d3d7_Release,
5225 /* IDirect3D7 methods */
5226 d3d7_EnumDevices,
5227 d3d7_CreateDevice,
5228 d3d7_CreateVertexBuffer,
5229 d3d7_EnumZBufferFormats,
5230 d3d7_EvictManagedTextures
5233 static const struct IDirect3D3Vtbl d3d3_vtbl =
5235 /* IUnknown methods */
5236 d3d3_QueryInterface,
5237 d3d3_AddRef,
5238 d3d3_Release,
5239 /* IDirect3D3 methods */
5240 d3d3_EnumDevices,
5241 d3d3_CreateLight,
5242 d3d3_CreateMaterial,
5243 d3d3_CreateViewport,
5244 d3d3_FindDevice,
5245 d3d3_CreateDevice,
5246 d3d3_CreateVertexBuffer,
5247 d3d3_EnumZBufferFormats,
5248 d3d3_EvictManagedTextures
5251 static const struct IDirect3D2Vtbl d3d2_vtbl =
5253 /* IUnknown methods */
5254 d3d2_QueryInterface,
5255 d3d2_AddRef,
5256 d3d2_Release,
5257 /* IDirect3D2 methods */
5258 d3d2_EnumDevices,
5259 d3d2_CreateLight,
5260 d3d2_CreateMaterial,
5261 d3d2_CreateViewport,
5262 d3d2_FindDevice,
5263 d3d2_CreateDevice
5266 static const struct IDirect3DVtbl d3d1_vtbl =
5268 /* IUnknown methods */
5269 d3d1_QueryInterface,
5270 d3d1_AddRef,
5271 d3d1_Release,
5272 /* IDirect3D methods */
5273 d3d1_Initialize,
5274 d3d1_EnumDevices,
5275 d3d1_CreateLight,
5276 d3d1_CreateMaterial,
5277 d3d1_CreateViewport,
5278 d3d1_FindDevice
5281 /*****************************************************************************
5282 * ddraw_find_decl
5284 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5285 * if none was found.
5287 * This function is in ddraw.c and the DDraw object space because D3D7
5288 * vertex buffers are created using the IDirect3D interface to the ddraw
5289 * object, so they can be valid across D3D devices(theoretically. The ddraw
5290 * object also owns the wined3d device
5292 * Parameters:
5293 * This: Device
5294 * fvf: Fvf to find the decl for
5296 * Returns:
5297 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5299 *****************************************************************************/
5300 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5302 struct wined3d_vertex_declaration *pDecl = NULL;
5303 HRESULT hr;
5304 int p, low, high; /* deliberately signed */
5305 struct FvfToDecl *convertedDecls = This->decls;
5307 TRACE("Searching for declaration for fvf %08x... ", fvf);
5309 low = 0;
5310 high = This->numConvertedDecls - 1;
5311 while(low <= high) {
5312 p = (low + high) >> 1;
5313 TRACE("%d ", p);
5314 if(convertedDecls[p].fvf == fvf) {
5315 TRACE("found %p\n", convertedDecls[p].decl);
5316 return convertedDecls[p].decl;
5317 } else if(convertedDecls[p].fvf < fvf) {
5318 low = p + 1;
5319 } else {
5320 high = p - 1;
5323 TRACE("not found. Creating and inserting at position %d.\n", low);
5325 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5326 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5327 if (hr != S_OK) return NULL;
5329 if(This->declArraySize == This->numConvertedDecls) {
5330 int grow = max(This->declArraySize / 2, 8);
5331 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5332 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5333 if (!convertedDecls)
5335 wined3d_vertex_declaration_decref(pDecl);
5336 return NULL;
5338 This->decls = convertedDecls;
5339 This->declArraySize += grow;
5342 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5343 convertedDecls[low].decl = pDecl;
5344 convertedDecls[low].fvf = fvf;
5345 This->numConvertedDecls++;
5347 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5348 return pDecl;
5351 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5353 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5356 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5357 struct wined3d_device *device)
5359 TRACE("device_parent %p, device %p.\n", device_parent, device);
5362 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5364 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5365 MONITORINFO monitor_info;
5366 HMONITOR monitor;
5367 BOOL ret;
5368 RECT *r;
5370 TRACE("device_parent %p.\n", device_parent);
5372 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5374 TRACE("Nothing to resize.\n");
5375 return;
5378 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5379 monitor_info.cbSize = sizeof(monitor_info);
5380 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5382 ERR("Failed to get monitor info.\n");
5383 return;
5386 r = &monitor_info.rcMonitor;
5387 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5389 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5390 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5391 ERR("Failed to resize window.\n");
5394 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5395 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5396 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5398 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5399 IDirectDrawSurfaceImpl *surf = NULL;
5400 UINT i = 0;
5401 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5403 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5404 "\tpool %#x, level %u, face %u, surface %p.\n",
5405 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5407 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5408 switch (face)
5410 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5411 TRACE("Asked for positive x\n");
5412 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5414 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5416 surf = ddraw->tex_root; break;
5417 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5418 TRACE("Asked for negative x\n");
5419 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5420 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5421 TRACE("Asked for positive y\n");
5422 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5423 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5424 TRACE("Asked for negative y\n");
5425 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5426 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5427 TRACE("Asked for positive z\n");
5428 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5429 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5430 TRACE("Asked for negative z\n");
5431 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5432 default:
5433 ERR("Unexpected cube face.\n");
5436 if (!surf)
5438 IDirectDrawSurface7 *attached;
5439 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5440 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5441 IDirectDrawSurface7_Release(attached);
5443 if (!surf) ERR("root search surface not found\n");
5445 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5446 while (i < level)
5448 IDirectDrawSurface7 *attached;
5449 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5450 if(!attached) ERR("Surface not found\n");
5451 surf = impl_from_IDirectDrawSurface7(attached);
5452 IDirectDrawSurface7_Release(attached);
5453 ++i;
5456 /* Return the surface */
5457 *surface = surf->wined3d_surface;
5458 wined3d_surface_incref(*surface);
5460 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5462 return D3D_OK;
5465 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5467 struct IDirectDrawImpl *ddraw = parent;
5468 ddraw->wined3d_frontbuffer = NULL;
5471 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5473 ddraw_frontbuffer_destroyed,
5476 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5477 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5478 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5479 struct wined3d_surface **surface)
5481 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5482 DWORD flags = 0;
5483 HRESULT hr;
5485 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5486 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5487 device_parent, container_parent, width, height, format, multisample_type,
5488 multisample_quality, lockable, surface);
5490 if (ddraw->wined3d_frontbuffer)
5492 ERR("Frontbuffer already created.\n");
5493 return E_FAIL;
5496 if (lockable)
5497 flags |= WINED3D_SURFACE_MAPPABLE;
5499 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5500 WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5501 DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5502 if (SUCCEEDED(hr))
5503 ddraw->wined3d_frontbuffer = *surface;
5505 return hr;
5508 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5509 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5510 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5512 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5513 return E_NOTIMPL;
5516 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5517 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5518 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5520 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5521 "format %#x, pool %#x, usage %#x, volume %p.\n",
5522 device_parent, container_parent, width, height, depth,
5523 format, pool, usage, volume);
5525 ERR("Not implemented!\n");
5527 return E_NOTIMPL;
5530 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5531 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5533 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5534 HRESULT hr;
5536 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5538 if (ddraw->wined3d_swapchain)
5540 ERR("Swapchain already created.\n");
5541 return E_FAIL;
5544 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5545 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5546 if (FAILED(hr))
5547 WARN("Failed to create swapchain, hr %#x.\n", hr);
5549 return hr;
5552 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5554 device_parent_wined3d_device_created,
5555 device_parent_mode_changed,
5556 device_parent_create_surface,
5557 device_parent_create_rendertarget,
5558 device_parent_create_depth_stencil,
5559 device_parent_create_volume,
5560 device_parent_create_swapchain,
5563 HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type)
5565 HRESULT hr;
5566 HDC hDC;
5568 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5569 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5570 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5571 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5572 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5573 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5574 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5575 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5576 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5577 ddraw->numIfaces = 1;
5578 ddraw->ref7 = 1;
5580 /* Get the current screen settings. */
5581 hDC = GetDC(0);
5582 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5583 ReleaseDC(0, hDC);
5584 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5585 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5587 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5588 &ddraw->IDirectDraw7_iface);
5589 if (!ddraw->wined3d)
5591 WARN("Failed to create a wined3d object.\n");
5592 return E_OUTOFMEMORY;
5595 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5596 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5597 if (FAILED(hr))
5599 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5600 wined3d_decref(ddraw->wined3d);
5601 return hr;
5604 list_init(&ddraw->surface_list);
5606 return DD_OK;