d3d10core: Implement ID3D10Multithread.
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob62392e5497580b8efefbd6626c92e035c6ba8329
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *output_signature;
56 /* TRACE helper functions */
57 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
58 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
60 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
61 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
62 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
64 static inline void read_dword(const char **ptr, DWORD *d)
66 memcpy(d, *ptr, sizeof(*d));
67 *ptr += sizeof(*d);
70 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
72 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
73 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
75 /* ID3D10Texture2D */
76 struct d3d10_texture2d
78 ID3D10Texture2D ID3D10Texture2D_iface;
79 LONG refcount;
81 IUnknown *dxgi_surface;
82 struct wined3d_texture *wined3d_texture;
83 D3D10_TEXTURE2D_DESC desc;
86 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
87 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
89 /* ID3D10Texture3D */
90 struct d3d10_texture3d
92 ID3D10Texture3D ID3D10Texture3D_iface;
93 LONG refcount;
95 struct wined3d_texture *wined3d_texture;
96 D3D10_TEXTURE3D_DESC desc;
99 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
100 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
102 /* ID3D10Buffer */
103 struct d3d10_buffer
105 ID3D10Buffer ID3D10Buffer_iface;
106 LONG refcount;
108 struct wined3d_buffer *wined3d_buffer;
111 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
112 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
113 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
115 /* ID3D10DepthStencilView */
116 struct d3d10_depthstencil_view
118 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
119 LONG refcount;
121 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
122 ID3D10Resource *resource;
125 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
126 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
128 /* ID3D10RenderTargetView */
129 struct d3d10_rendertarget_view
131 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
132 LONG refcount;
134 struct wined3d_rendertarget_view *wined3d_view;
135 D3D10_RENDER_TARGET_VIEW_DESC desc;
136 ID3D10Resource *resource;
139 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
140 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
141 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
143 /* ID3D10ShaderResourceView */
144 struct d3d10_shader_resource_view
146 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
147 LONG refcount;
149 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
150 ID3D10Resource *resource;
153 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
154 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
156 /* ID3D10InputLayout */
157 struct d3d10_input_layout
159 ID3D10InputLayout ID3D10InputLayout_iface;
160 LONG refcount;
162 struct wined3d_vertex_declaration *wined3d_decl;
165 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
166 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
167 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
168 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
170 /* ID3D10VertexShader */
171 struct d3d10_vertex_shader
173 ID3D10VertexShader ID3D10VertexShader_iface;
174 LONG refcount;
176 struct wined3d_shader *wined3d_shader;
177 struct wined3d_shader_signature output_signature;
180 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
181 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
182 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
184 /* ID3D10GeometryShader */
185 struct d3d10_geometry_shader
187 ID3D10GeometryShader ID3D10GeometryShader_iface;
188 LONG refcount;
190 struct wined3d_shader *wined3d_shader;
191 struct wined3d_shader_signature output_signature;
194 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
195 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
196 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
198 /* ID3D10PixelShader */
199 struct d3d10_pixel_shader
201 ID3D10PixelShader ID3D10PixelShader_iface;
202 LONG refcount;
204 struct wined3d_shader *wined3d_shader;
205 struct wined3d_shader_signature output_signature;
208 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
209 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
210 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
212 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
213 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
215 /* ID3D10BlendState */
216 struct d3d10_blend_state
218 ID3D10BlendState ID3D10BlendState_iface;
219 LONG refcount;
221 struct d3d10_device *device;
222 D3D10_BLEND_DESC desc;
223 struct wine_rb_entry entry;
226 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
227 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
228 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
230 /* ID3D10DepthStencilState */
231 struct d3d10_depthstencil_state
233 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
234 LONG refcount;
236 struct d3d10_device *device;
237 D3D10_DEPTH_STENCIL_DESC desc;
238 struct wine_rb_entry entry;
241 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
242 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
243 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
244 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
246 /* ID3D10RasterizerState */
247 struct d3d10_rasterizer_state
249 ID3D10RasterizerState ID3D10RasterizerState_iface;
250 LONG refcount;
252 struct d3d10_device *device;
253 D3D10_RASTERIZER_DESC desc;
254 struct wine_rb_entry entry;
257 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
258 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
259 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
261 /* ID3D10SamplerState */
262 struct d3d10_sampler_state
264 ID3D10SamplerState ID3D10SamplerState_iface;
265 LONG refcount;
267 struct d3d10_device *device;
268 struct wined3d_sampler *wined3d_sampler;
269 D3D10_SAMPLER_DESC desc;
270 struct wine_rb_entry entry;
273 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
274 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
275 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
277 /* ID3D10Query */
278 struct d3d10_query
280 ID3D10Query ID3D10Query_iface;
281 LONG refcount;
283 BOOL predicate;
286 HRESULT d3d10_query_init(struct d3d10_query *query, BOOL predicate) DECLSPEC_HIDDEN;
288 /* IDirect3D10Device1 */
289 struct d3d10_device
291 IUnknown IUnknown_inner;
292 ID3D10Device1 ID3D10Device1_iface;
293 ID3D10Multithread ID3D10Multithread_iface;
294 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
295 IUnknown *outer_unk;
296 LONG refcount;
298 struct wined3d_device_parent device_parent;
299 struct wined3d_device *wined3d_device;
301 struct wine_rb_tree blend_states;
302 struct wine_rb_tree depthstencil_states;
303 struct wine_rb_tree rasterizer_states;
304 struct wine_rb_tree sampler_states;
306 struct d3d10_blend_state *blend_state;
307 float blend_factor[4];
308 UINT sample_mask;
309 struct d3d10_depthstencil_state *depth_stencil_state;
310 UINT stencil_ref;
311 struct d3d10_rasterizer_state *rasterizer_state;
314 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
316 /* Layered device */
317 enum dxgi_device_layer_id
319 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
320 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
321 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
322 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
323 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
326 struct layer_get_size_args
328 DWORD unknown0;
329 DWORD unknown1;
330 DWORD *unknown2;
331 DWORD *unknown3;
332 IDXGIAdapter *adapter;
333 WORD interface_major;
334 WORD interface_minor;
335 WORD version_build;
336 WORD version_revision;
339 struct dxgi_device_layer
341 enum dxgi_device_layer_id id;
342 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
343 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
344 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
345 void *device_object, REFIID riid, void **device_layer);
348 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
349 UINT flags, void *unknown0, void **device);
350 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
352 #endif /* __WINE_D3D10CORE_PRIVATE_H */