2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
, REFIID riid
,LPVOID
*ppobj
)
43 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
45 if (IsEqualGUID(riid
, &IID_IUnknown
)
46 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
47 IUnknown_AddRef(iface
);
52 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
),ppobj
);
57 static ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
58 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
59 ULONG ref
= InterlockedIncrement(&This
->ref
);
61 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
66 static ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
67 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
68 ULONG ref
= InterlockedDecrement(&This
->ref
);
70 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
73 TRACE("Releasing wined3d %p\n", This
->WineD3D
);
74 IWineD3D_Release(This
->WineD3D
);
75 HeapFree(GetProcessHeap(), 0, This
);
81 /* IDirect3D8 Interface follow: */
82 static HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
83 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
85 TRACE("(%p)->(%p)\n", This
, pInitializeFunction
);
87 EnterCriticalSection(&d3d8_cs
);
88 hr
= IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
89 LeaveCriticalSection(&d3d8_cs
);
93 static UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
94 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
96 TRACE("(%p)\n", This
);
98 EnterCriticalSection(&d3d8_cs
);
99 hr
= IWineD3D_GetAdapterCount(This
->WineD3D
);
100 LeaveCriticalSection(&d3d8_cs
);
104 static HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface
,
105 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) {
106 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
107 WINED3DADAPTER_IDENTIFIER adapter_id
;
110 TRACE("(%p)->(%d,%08x, %p\n", This
, Adapter
, Flags
, pIdentifier
);
111 EnterCriticalSection(&d3d8_cs
);
112 /* dx8 and dx9 have different structures to be filled in, with incompatible
113 layouts so pass in pointers to the places to be filled via an internal
115 adapter_id
.Driver
= pIdentifier
->Driver
;
116 adapter_id
.Description
= pIdentifier
->Description
;
117 adapter_id
.DeviceName
= NULL
; /* d3d9 only */
118 adapter_id
.DriverVersion
= &pIdentifier
->DriverVersion
;
119 adapter_id
.VendorId
= &pIdentifier
->VendorId
;
120 adapter_id
.DeviceId
= &pIdentifier
->DeviceId
;
121 adapter_id
.SubSysId
= &pIdentifier
->SubSysId
;
122 adapter_id
.Revision
= &pIdentifier
->Revision
;
123 adapter_id
.DeviceIdentifier
= &pIdentifier
->DeviceIdentifier
;
124 adapter_id
.WHQLLevel
= &pIdentifier
->WHQLLevel
;
126 hr
= IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
127 LeaveCriticalSection(&d3d8_cs
);
131 static UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,UINT Adapter
) {
132 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
134 TRACE("(%p)->(%d)\n", This
, Adapter
);
136 EnterCriticalSection(&d3d8_cs
);
137 hr
= IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, 0 /* format */);
138 LeaveCriticalSection(&d3d8_cs
);
142 static HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
143 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
145 TRACE("(%p)->(%d, %d, %p)\n", This
, Adapter
, Mode
, pMode
);
147 EnterCriticalSection(&d3d8_cs
);
148 hr
= IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, WINED3DFMT_UNKNOWN
, Mode
, (WINED3DDISPLAYMODE
*) pMode
);
149 LeaveCriticalSection(&d3d8_cs
);
153 static HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
154 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
156 TRACE("(%p)->(%d,%p)\n", This
, Adapter
, pMode
);
158 EnterCriticalSection(&d3d8_cs
);
159 hr
= IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, (WINED3DDISPLAYMODE
*) pMode
);
160 LeaveCriticalSection(&d3d8_cs
);
164 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
165 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
166 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
167 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
169 TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This
, Adapter
, CheckType
, DisplayFormat
, BackBufferFormat
, Windowed
? "true" : "false");
171 EnterCriticalSection(&d3d8_cs
);
172 hr
= IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, DisplayFormat
,
173 BackBufferFormat
, Windowed
);
174 LeaveCriticalSection(&d3d8_cs
);
178 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
179 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
180 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
181 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
183 TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This
, Adapter
, DeviceType
, AdapterFormat
, Usage
, RType
, CheckFormat
);
185 EnterCriticalSection(&d3d8_cs
);
186 hr
= IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
187 Usage
, RType
, CheckFormat
, SURFACE_OPENGL
);
188 LeaveCriticalSection(&d3d8_cs
);
192 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
,
193 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
194 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
195 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
197 TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This
, Adapter
, DeviceType
, SurfaceFormat
, Windowed
? "true" : "false", MultiSampleType
);
199 EnterCriticalSection(&d3d8_cs
);
200 hr
= IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
, SurfaceFormat
,
201 Windowed
, (WINED3DMULTISAMPLE_TYPE
) MultiSampleType
, NULL
);
202 LeaveCriticalSection(&d3d8_cs
);
206 static HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
,
207 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
208 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
209 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
211 TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This
, Adapter
, DeviceType
, AdapterFormat
, RenderTargetFormat
, DepthStencilFormat
);
213 EnterCriticalSection(&d3d8_cs
);
214 hr
= IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
215 RenderTargetFormat
, DepthStencilFormat
);
216 LeaveCriticalSection(&d3d8_cs
);
220 static HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
221 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
222 HRESULT hrc
= D3D_OK
;
223 WINED3DCAPS
*pWineCaps
;
225 TRACE("(%p) Relay %d %u %p\n", This
, Adapter
, DeviceType
, pCaps
);
228 return D3DERR_INVALIDCALL
;
230 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
231 if(pWineCaps
== NULL
){
232 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
234 EnterCriticalSection(&d3d8_cs
);
235 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
236 LeaveCriticalSection(&d3d8_cs
);
237 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
238 HeapFree(GetProcessHeap(), 0, pWineCaps
);
240 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
241 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
242 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
244 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
245 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
248 TRACE("(%p) returning %p\n", This
, pCaps
);
252 static HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
) {
253 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
255 TRACE("(%p)->(%d)\n", This
, Adapter
);
257 EnterCriticalSection(&d3d8_cs
);
258 ret
= IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
259 LeaveCriticalSection(&d3d8_cs
);
263 ULONG WINAPI
D3D8CB_DestroyRenderTarget(IWineD3DSurface
*pSurface
) {
264 IDirect3DSurface8Impl
* surfaceParent
;
265 TRACE("(%p) call back\n", pSurface
);
267 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
268 surfaceParent
->isImplicit
= FALSE
;
269 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
270 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
273 ULONG WINAPI
D3D8CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
274 IUnknown
* swapChainParent
;
275 TRACE("(%p) call back\n", pSwapChain
);
277 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
278 IUnknown_Release(swapChainParent
);
279 return IUnknown_Release(swapChainParent
);
282 ULONG WINAPI
D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
283 IDirect3DSurface8Impl
* surfaceParent
;
284 TRACE("(%p) call back\n", pSurface
);
286 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
287 surfaceParent
->isImplicit
= FALSE
;
288 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
289 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
292 static HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
293 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
294 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
296 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
297 IDirect3DDevice8Impl
*object
= NULL
;
298 WINED3DPRESENT_PARAMETERS localParameters
;
300 TRACE("(%p) Relay\n", This
);
302 /* Check the validity range of the adapter parameter */
303 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
304 *ppReturnedDeviceInterface
= NULL
;
305 return D3DERR_INVALIDCALL
;
308 /* Allocate the storage for the device object */
309 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
310 if (NULL
== object
) {
311 FIXME("Allocation of memory failed\n");
312 *ppReturnedDeviceInterface
= NULL
;
313 return D3DERR_OUTOFVIDEOMEMORY
;
316 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
317 object
->device_parent_vtbl
= &d3d8_wined3d_device_parent_vtbl
;
319 object
->shader_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, INITIAL_SHADER_HANDLE_TABLE_SIZE
* sizeof(shader_handle
));
320 object
->shader_handle_table_size
= INITIAL_SHADER_HANDLE_TABLE_SIZE
;
321 *ppReturnedDeviceInterface
= (IDirect3DDevice8
*)object
;
323 /* Allocate an associated WineD3DDevice object */
324 EnterCriticalSection(&d3d8_cs
);
325 hr
= IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
,
326 (IUnknown
*)object
, (IWineD3DDeviceParent
*)&object
->device_parent_vtbl
, &object
->WineD3DDevice
);
329 HeapFree(GetProcessHeap(), 0, object
);
330 *ppReturnedDeviceInterface
= NULL
;
331 LeaveCriticalSection(&d3d8_cs
);
335 TRACE("(%p) : Created Device %p\n", This
, object
);
337 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
338 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
339 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
340 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
341 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
342 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
343 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
344 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
345 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
346 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
347 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
348 localParameters
.Flags
= pPresentationParameters
->Flags
;
349 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
350 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
351 localParameters
.AutoRestoreDisplayMode
= TRUE
;
353 if(BehaviourFlags
& D3DCREATE_MULTITHREADED
) {
354 IWineD3DDevice_SetMultithreaded(object
->WineD3DDevice
);
357 hr
= IWineD3DDevice_Init3D(object
->WineD3DDevice
, &localParameters
);
358 LeaveCriticalSection(&d3d8_cs
);
360 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
361 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
362 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
363 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
364 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
365 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
366 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
367 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
368 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
369 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
370 pPresentationParameters
->Flags
= localParameters
.Flags
;
371 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
372 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
375 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This
, object
->WineD3DDevice
);
376 HeapFree(GetProcessHeap(), 0, object
);
377 *ppReturnedDeviceInterface
= NULL
;
380 object
->declArraySize
= 16;
381 object
->decls
= HeapAlloc(GetProcessHeap(), 0, object
->declArraySize
* sizeof(*object
->decls
));
383 ERR("Out of memory\n");
384 IWineD3DDevice_Release(object
->WineD3DDevice
);
385 HeapFree(GetProcessHeap(), 0, object
);
386 *ppReturnedDeviceInterface
= NULL
;
392 const IDirect3D8Vtbl Direct3D8_Vtbl
=
395 IDirect3D8Impl_QueryInterface
,
396 IDirect3D8Impl_AddRef
,
397 IDirect3D8Impl_Release
,
399 IDirect3D8Impl_RegisterSoftwareDevice
,
400 IDirect3D8Impl_GetAdapterCount
,
401 IDirect3D8Impl_GetAdapterIdentifier
,
402 IDirect3D8Impl_GetAdapterModeCount
,
403 IDirect3D8Impl_EnumAdapterModes
,
404 IDirect3D8Impl_GetAdapterDisplayMode
,
405 IDirect3D8Impl_CheckDeviceType
,
406 IDirect3D8Impl_CheckDeviceFormat
,
407 IDirect3D8Impl_CheckDeviceMultiSampleType
,
408 IDirect3D8Impl_CheckDepthStencilMatch
,
409 IDirect3D8Impl_GetDeviceCaps
,
410 IDirect3D8Impl_GetAdapterMonitor
,
411 IDirect3D8Impl_CreateDevice