2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3DX9_36_PRIVATE_H
21 #define __WINE_D3DX9_36_PRIVATE_H
31 typedef struct ID3DXFontImpl
34 const ID3DXFontVtbl
*lpVtbl
;
37 /* ID3DXFont fields */
42 typedef struct _SPRITE
{
43 LPDIRECT3DTEXTURE9 texture
;
51 typedef struct ID3DXSpriteImpl
54 const ID3DXSpriteVtbl
*lpVtbl
;
57 /* ID3DXSprite fields */
58 IDirect3DDevice9
*device
;
59 IDirect3DVertexDeclaration9
*vdecl
;
60 IDirect3DStateBlock9
*stateblock
;
66 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
72 int sprite_count
; /* number of sprites to be drawn */
73 int allocated_sprites
; /* number of (pre-)allocated sprites */
77 #endif /* __WINE_D3DX9_36_PRIVATE_H */