msadp32: Block align size is proportional to the number of channels.
[wine/multimedia.git] / dlls / d3dx9_36 / d3dx9_36_private.h
blobcd4122d4070e258a5952295eb630f7e497f1fed8
1 /*
2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3DX9_36_PRIVATE_H
21 #define __WINE_D3DX9_36_PRIVATE_H
23 #include <stdarg.h>
25 #define COBJMACROS
26 #include "wingdi.h"
27 #include "d3dx9.h"
30 /* ID3DXFont */
31 typedef struct ID3DXFontImpl
33 /* IUnknown fields */
34 const ID3DXFontVtbl *lpVtbl;
35 LONG ref;
37 /* ID3DXFont fields */
38 } ID3DXFontImpl;
41 /*ID3DXSprite */
42 typedef struct _SPRITE {
43 LPDIRECT3DTEXTURE9 texture;
44 UINT texw, texh;
45 RECT rect;
46 D3DXVECTOR3 center;
47 D3DXVECTOR3 pos;
48 D3DCOLOR color;
49 } SPRITE;
51 typedef struct ID3DXSpriteImpl
53 /* IUnknown fields */
54 const ID3DXSpriteVtbl *lpVtbl;
55 LONG ref;
57 /* ID3DXSprite fields */
58 IDirect3DDevice9 *device;
59 IDirect3DVertexDeclaration9 *vdecl;
60 IDirect3DStateBlock9 *stateblock;
61 D3DXMATRIX transform;
62 D3DXMATRIX view;
63 DWORD flags;
64 BOOL ready;
66 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
67 DWORD texfilter_caps;
68 DWORD maxanisotropy;
69 DWORD alphacmp_caps;
71 SPRITE *sprites;
72 int sprite_count; /* number of sprites to be drawn */
73 int allocated_sprites; /* number of (pre-)allocated sprites */
74 } ID3DXSpriteImpl;
77 #endif /* __WINE_D3DX9_36_PRIVATE_H */