Initial D3D8 implementation.
[wine/multimedia.git] / dlls / d3d8 / vertexbuffer.c
blob6226ac490c8713032e2e013636067f3dc3aeb0ad
1 /*
2 * IDirect3DResource8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "windef.h"
22 #include "winbase.h"
23 #include "winuser.h"
24 #include "wingdi.h"
25 #include "wine/debug.h"
27 #include "d3d8_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 /* IDirect3DResource IUnknown parts follow: */
32 HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID riid,LPVOID *ppobj)
34 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IClassFactory)) {
38 IDirect3DVertexBuffer8Impl_AddRef(iface);
39 *ppobj = This;
40 return D3D_OK;
43 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
44 return E_NOINTERFACE;
47 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
48 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
49 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
50 return ++(This->ref);
53 ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
54 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
55 ULONG ref = --This->ref;
56 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
57 if (ref == 0) {
58 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
59 HeapFree(GetProcessHeap(), 0, This);
61 return ref;
64 /* IDirect3DResource Interface follow: */
65 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
66 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
67 TRACE("(%p) : returning %p\n", This, This->Device);
68 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
69 return D3D_OK;
71 HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
72 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
73 FIXME("(%p) : stub\n", This); return D3D_OK;
75 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
76 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
77 FIXME("(%p) : stub\n", This); return D3D_OK;
79 HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
80 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
81 FIXME("(%p) : stub\n", This); return D3D_OK;
83 DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
84 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
85 FIXME("(%p) : stub\n", This); return D3D_OK;
87 DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
88 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
89 FIXME("(%p) : stub\n", This); return D3D_OK;
91 void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
92 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
93 FIXME("(%p) : stub\n", This);
95 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
96 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
97 TRACE("(%p) : returning %d\n", This, This->ResourceType);
98 return This->ResourceType;
101 /* IDirect3DVertexBuffer8 */
102 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
103 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
104 if (OffsetToLock) FIXME("(%p) : with non-zero offset!!\n", This);
105 TRACE("(%p) : returning memory of %p\n", This, This->allocatedMemory);
106 *ppbData = This->allocatedMemory;
107 return D3D_OK;
109 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
110 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
111 TRACE("(%p) : stub\n", This);
112 return D3D_OK;
114 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
115 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
117 TRACE("(%p)\n", This);
118 pDesc->Format= This->currentDesc.Format;
119 pDesc->Type= This->currentDesc.Type;
120 pDesc->Usage= This->currentDesc.Usage;
121 pDesc->Pool= This->currentDesc.Pool;
122 pDesc->Size= This->currentDesc.Size;
123 pDesc->FVF= This->currentDesc.FVF;
124 return D3D_OK;
127 ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl =
129 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
130 IDirect3DVertexBuffer8Impl_QueryInterface,
131 IDirect3DVertexBuffer8Impl_AddRef,
132 IDirect3DVertexBuffer8Impl_Release,
133 IDirect3DVertexBuffer8Impl_GetDevice,
134 IDirect3DVertexBuffer8Impl_SetPrivateData,
135 IDirect3DVertexBuffer8Impl_GetPrivateData,
136 IDirect3DVertexBuffer8Impl_FreePrivateData,
137 IDirect3DVertexBuffer8Impl_SetPriority,
138 IDirect3DVertexBuffer8Impl_GetPriority,
139 IDirect3DVertexBuffer8Impl_PreLoad,
140 IDirect3DVertexBuffer8Impl_GetType,
141 IDirect3DVertexBuffer8Impl_Lock,
142 IDirect3DVertexBuffer8Impl_Unlock,
143 IDirect3DVertexBuffer8Impl_GetDesc