d3drm: Implement IDirect3DRMMesh_GetVertices.
[wine/multimedia.git] / dlls / d3d9 / directx.c
blobd8a5d7807f1cfee49ae33d547976d2b228681faf
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static inline IDirect3D9Impl *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
29 return CONTAINING_RECORD(iface, IDirect3D9Impl, IDirect3D9Ex_iface);
32 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **object)
34 IDirect3D9Impl *d3d9 = impl_from_IDirect3D9Ex(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
38 if (IsEqualGUID(riid, &IID_IDirect3D9)
39 || IsEqualGUID(riid, &IID_IUnknown))
41 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
42 *object = &d3d9->IDirect3D9Ex_iface;
43 return S_OK;
46 if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
48 if (!d3d9->extended)
50 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
51 *object = NULL;
52 return E_NOINTERFACE;
55 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
56 *object = &d3d9->IDirect3D9Ex_iface;
57 return S_OK;
60 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
62 *object = NULL;
63 return E_NOINTERFACE;
66 static ULONG WINAPI IDirect3D9Impl_AddRef(IDirect3D9Ex *iface)
68 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
69 ULONG ref = InterlockedIncrement(&This->ref);
71 TRACE("%p increasing refcount to %u.\n", iface, ref);
73 return ref;
76 static ULONG WINAPI IDirect3D9Impl_Release(IDirect3D9Ex *iface)
78 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
79 ULONG ref = InterlockedDecrement(&This->ref);
81 TRACE("%p decreasing refcount to %u.\n", iface, ref);
83 if (ref == 0) {
84 wined3d_mutex_lock();
85 wined3d_decref(This->WineD3D);
86 wined3d_mutex_unlock();
88 HeapFree(GetProcessHeap(), 0, This);
91 return ref;
94 /* IDirect3D9 Interface follow: */
95 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(IDirect3D9Ex *iface,
96 void *pInitializeFunction)
98 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
99 HRESULT hr;
101 TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
103 wined3d_mutex_lock();
104 hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction);
105 wined3d_mutex_unlock();
107 return hr;
110 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(IDirect3D9Ex *iface)
112 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
113 UINT ret;
115 TRACE("iface %p.\n", iface);
117 wined3d_mutex_lock();
118 ret = wined3d_get_adapter_count(This->WineD3D);
119 wined3d_mutex_unlock();
121 return ret;
124 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT Adapter,
125 DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
127 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
128 struct wined3d_adapter_identifier adapter_id;
129 HRESULT hr;
131 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
132 iface, Adapter, Flags, pIdentifier);
134 adapter_id.driver = pIdentifier->Driver;
135 adapter_id.driver_size = sizeof(pIdentifier->Driver);
136 adapter_id.description = pIdentifier->Description;
137 adapter_id.description_size = sizeof(pIdentifier->Description);
138 adapter_id.device_name = pIdentifier->DeviceName;
139 adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
141 wined3d_mutex_lock();
142 hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id);
143 wined3d_mutex_unlock();
145 pIdentifier->DriverVersion = adapter_id.driver_version;
146 pIdentifier->VendorId = adapter_id.vendor_id;
147 pIdentifier->DeviceId = adapter_id.device_id;
148 pIdentifier->SubSysId = adapter_id.subsystem_id;
149 pIdentifier->Revision = adapter_id.revision;
150 memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
151 pIdentifier->WHQLLevel = adapter_id.whql_level;
153 return hr;
156 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(IDirect3D9Ex *iface, UINT Adapter,
157 D3DFORMAT Format)
159 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
160 UINT ret;
162 TRACE("iface %p, adapter %u, format %#x.\n", iface, Adapter, Format);
164 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
165 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
166 return 0;
169 wined3d_mutex_lock();
170 ret = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
171 wined3d_mutex_unlock();
173 return ret;
176 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(IDirect3D9Ex *iface, UINT Adapter,
177 D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode)
179 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
180 HRESULT hr;
182 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
183 iface, Adapter, Format, Mode, pMode);
185 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
186 It's supposed to fail anyway, so no harm returning failure. */
187 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
188 return D3DERR_INVALIDCALL;
190 wined3d_mutex_lock();
191 hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
192 Mode, (struct wined3d_display_mode *)pMode);
193 wined3d_mutex_unlock();
195 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
197 return hr;
200 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT Adapter,
201 D3DDISPLAYMODE *pMode)
203 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
204 HRESULT hr;
206 TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);
208 wined3d_mutex_lock();
209 hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (struct wined3d_display_mode *)pMode);
210 wined3d_mutex_unlock();
212 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
214 return hr;
217 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
218 D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
220 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
221 HRESULT hr;
223 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
224 iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
226 wined3d_mutex_lock();
227 hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
228 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
229 wined3d_mutex_unlock();
231 return hr;
234 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter,
235 D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
236 D3DFORMAT CheckFormat)
238 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
239 enum wined3d_resource_type wined3d_rtype;
240 HRESULT hr;
242 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
243 iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
245 switch(RType) {
246 case D3DRTYPE_VERTEXBUFFER:
247 case D3DRTYPE_INDEXBUFFER:
248 wined3d_rtype = WINED3D_RTYPE_BUFFER;
249 break;
251 default:
252 wined3d_rtype = RType;
253 break;
256 wined3d_mutex_lock();
257 hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
258 Usage, wined3d_rtype, wined3dformat_from_d3dformat(CheckFormat), WINED3D_SURFACE_TYPE_OPENGL);
259 wined3d_mutex_unlock();
261 return hr;
264 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
265 D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed,
266 D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
268 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
269 HRESULT hr;
271 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
272 iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
274 wined3d_mutex_lock();
275 hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType,
276 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
277 wined3d_mutex_unlock();
279 return hr;
282 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
283 D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
284 D3DFORMAT DepthStencilFormat)
286 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
287 HRESULT hr;
289 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
290 iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
292 wined3d_mutex_lock();
293 hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType,
294 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
295 wined3dformat_from_d3dformat(DepthStencilFormat));
296 wined3d_mutex_unlock();
298 return hr;
301 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT Adapter,
302 D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
304 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
305 HRESULT hr;
307 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
308 iface, Adapter, DeviceType, SourceFormat, TargetFormat);
310 wined3d_mutex_lock();
311 hr = wined3d_check_device_format_conversion(This->WineD3D, Adapter, DeviceType,
312 wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
313 wined3d_mutex_unlock();
315 return hr;
318 void filter_caps(D3DCAPS9* pCaps)
320 DWORD ps_minor_version[] = {0, 4, 0, 0};
321 DWORD vs_minor_version[] = {0, 1, 0, 0};
322 DWORD textureFilterCaps =
323 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
324 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
325 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
326 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
327 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
328 pCaps->TextureFilterCaps &= textureFilterCaps;
329 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
330 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
332 pCaps->DevCaps &=
333 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
334 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
335 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
336 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
337 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
338 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
339 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
341 pCaps->ShadeCaps &=
342 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
343 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
345 pCaps->RasterCaps &=
346 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
347 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
348 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
349 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
350 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
351 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
353 pCaps->DevCaps2 &=
354 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
355 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
356 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
358 pCaps->Caps2 &=
359 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
360 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
362 pCaps->VertexProcessingCaps &=
363 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
364 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
365 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
367 pCaps->TextureCaps &=
368 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
369 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
370 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
371 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
372 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
373 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
375 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
376 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
378 if (pCaps->PixelShaderVersion > 3)
379 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
380 else
382 DWORD major = pCaps->PixelShaderVersion;
383 pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
386 if (pCaps->VertexShaderVersion > 3)
387 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
388 else
390 DWORD major = pCaps->VertexShaderVersion;
391 pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
395 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(IDirect3D9Ex *iface, UINT Adapter,
396 D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
398 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
399 HRESULT hrc = D3D_OK;
400 WINED3DCAPS *pWineCaps;
402 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
404 if(NULL == pCaps){
405 return D3DERR_INVALIDCALL;
407 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
408 if(pWineCaps == NULL){
409 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
411 memset(pCaps, 0, sizeof(*pCaps));
413 wined3d_mutex_lock();
414 hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps);
415 wined3d_mutex_unlock();
417 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
418 HeapFree(GetProcessHeap(), 0, pWineCaps);
420 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
421 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
423 filter_caps(pCaps);
425 TRACE("(%p) returning %p\n", This, pCaps);
426 return hrc;
429 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(IDirect3D9Ex *iface, UINT Adapter)
431 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
432 HMONITOR ret;
434 TRACE("iface %p, adapter %u.\n", iface, Adapter);
436 wined3d_mutex_lock();
437 ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter);
438 wined3d_mutex_unlock();
440 return ret;
443 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
444 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
445 IDirect3DDevice9 **device)
447 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
448 IDirect3DDevice9Impl *object;
449 HRESULT hr;
451 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
452 iface, adapter, device_type, focus_window, flags, parameters, device);
454 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
455 if (!object)
457 ERR("Failed to allocate device memory.\n");
458 return E_OUTOFMEMORY;
461 hr = device_init(object, This, This->WineD3D, adapter, device_type, focus_window, flags, parameters, NULL);
462 if (FAILED(hr))
464 WARN("Failed to initialize device, hr %#x.\n", hr);
465 HeapFree(GetProcessHeap(), 0, object);
466 return hr;
469 TRACE("Created device %p.\n", object);
470 *device = (IDirect3DDevice9 *)object;
472 return D3D_OK;
475 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface,
476 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
478 FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
480 return 0;
483 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface,
484 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
486 FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
487 iface, adapter, filter, mode_idx, mode);
489 return E_NOTIMPL;
492 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
493 UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
495 FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n",
496 iface, adapter, mode, rotation);
498 return E_NOTIMPL;
501 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface,
502 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
503 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
505 IDirect3D9Impl *d3d9 = impl_from_IDirect3D9Ex(iface);
506 IDirect3DDevice9Impl *object;
507 HRESULT hr;
509 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
510 iface, adapter, device_type, focus_window, flags, parameters, mode, device);
512 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
513 if (!object)
515 ERR("Failed to allocate device memory.\n");
516 return E_OUTOFMEMORY;
519 hr = device_init(object, d3d9, d3d9->WineD3D, adapter, device_type, focus_window, flags, parameters, mode);
520 if (FAILED(hr))
522 WARN("Failed to initialize device, hr %#x.\n", hr);
523 HeapFree(GetProcessHeap(), 0, object);
524 return hr;
527 TRACE("Created device %p.\n", object);
528 *device = &object->IDirect3DDevice9Ex_iface;
530 return D3D_OK;
533 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
535 IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
536 struct wined3d_adapter_identifier adapter_id;
537 HRESULT hr;
539 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
541 adapter_id.driver_size = 0;
542 adapter_id.description_size = 0;
543 adapter_id.device_name_size = 0;
545 wined3d_mutex_lock();
546 hr = wined3d_get_adapter_identifier(This->WineD3D, adapter, 0, &adapter_id);
547 wined3d_mutex_unlock();
549 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
551 return hr;
555 const IDirect3D9ExVtbl Direct3D9_Vtbl =
557 /* IUnknown */
558 IDirect3D9Impl_QueryInterface,
559 IDirect3D9Impl_AddRef,
560 IDirect3D9Impl_Release,
561 /* IDirect3D9 */
562 IDirect3D9Impl_RegisterSoftwareDevice,
563 IDirect3D9Impl_GetAdapterCount,
564 IDirect3D9Impl_GetAdapterIdentifier,
565 IDirect3D9Impl_GetAdapterModeCount,
566 IDirect3D9Impl_EnumAdapterModes,
567 IDirect3D9Impl_GetAdapterDisplayMode,
568 IDirect3D9Impl_CheckDeviceType,
569 IDirect3D9Impl_CheckDeviceFormat,
570 IDirect3D9Impl_CheckDeviceMultiSampleType,
571 IDirect3D9Impl_CheckDepthStencilMatch,
572 IDirect3D9Impl_CheckDeviceFormatConversion,
573 IDirect3D9Impl_GetDeviceCaps,
574 IDirect3D9Impl_GetAdapterMonitor,
575 IDirect3D9Impl_CreateDevice,
576 /* IDirect3D9Ex */
577 IDirect3D9ExImpl_GetAdapterModeCountEx,
578 IDirect3D9ExImpl_EnumAdapterModesEx,
579 IDirect3D9ExImpl_GetAdapterDisplayModeEx,
580 IDirect3D9ExImpl_CreateDeviceEx,
581 IDirect3D9ExImpl_GetAdapterLUID