Store the hardware messages in the thread input structure, not in the
[wine/multimedia.git] / include / d3d.h
blob1b53c5529fcfb248b466baccd22045aa5c52f769
1 /*
2 * Copyright (C) the Wine project
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __WINE_D3D_H
20 #define __WINE_D3D_H
22 #include "ddraw.h"
23 #include "d3dtypes.h" /* must precede d3dcaps.h */
24 #include "d3dcaps.h"
26 /*****************************************************************************
27 * Predeclare the interfaces
29 DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
30 DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
31 DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
32 DEFINE_GUID(IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
34 DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
35 DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
36 DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
37 DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
38 DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
39 DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
40 DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8);
42 DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
43 DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
44 DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
45 DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
47 DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
48 DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
50 DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
52 DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
53 DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
54 DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
56 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
58 DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
59 DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
60 DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
62 DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
63 DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
66 typedef struct IDirect3D IDirect3D ,*LPDIRECT3D;
67 typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
68 typedef struct IDirect3D3 IDirect3D3,*LPDIRECT3D3;
69 typedef struct IDirect3D7 IDirect3D7,*LPDIRECT3D7;
71 typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
73 typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
74 typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
75 typedef struct IDirect3DDevice3 IDirect3DDevice3, *LPDIRECT3DDEVICE3;
76 typedef struct IDirect3DDevice7 IDirect3DDevice7, *LPDIRECT3DDEVICE7;
78 typedef struct IDirect3DViewport IDirect3DViewport, *LPDIRECT3DVIEWPORT;
79 typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2;
80 typedef struct IDirect3DViewport3 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3;
82 typedef struct IDirect3DMaterial IDirect3DMaterial, *LPDIRECT3DMATERIAL;
83 typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
84 typedef struct IDirect3DMaterial3 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3;
86 typedef struct IDirect3DTexture IDirect3DTexture, *LPDIRECT3DTEXTURE;
87 typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
89 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
91 typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER;
92 typedef struct IDirect3DVertexBuffer7 IDirect3DVertexBuffer7, *LPDIRECT3DVERTEXBUFFER7;
94 /* ********************************************************************
95 Error Codes
96 ******************************************************************** */
97 #define D3D_OK DD_OK
98 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
99 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
100 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
101 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
102 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
103 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
104 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
105 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
106 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
107 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
108 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
109 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
110 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
111 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
112 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
113 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
114 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
115 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
116 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
117 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
118 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
119 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
120 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
121 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
122 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
123 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
124 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
125 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
126 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
127 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
128 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
129 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
130 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
131 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
132 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
133 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
134 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
135 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
136 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
137 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
138 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
139 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
140 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
141 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
142 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
143 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
144 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
145 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
146 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
147 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
148 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
149 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
150 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
151 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
152 #define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
153 #define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
154 #define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
155 #define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
156 #define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
157 #define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
158 #define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
160 #define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
161 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
162 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
163 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
164 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
165 #define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
166 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
167 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
168 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
169 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
170 #define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
171 #define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
172 #define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
173 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
175 #define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
176 #define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
177 #define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
179 /* ********************************************************************
180 Enums
181 ******************************************************************** */
182 #define D3DNEXT_NEXT 0x01l
183 #define D3DNEXT_HEAD 0x02l
184 #define D3DNEXT_TAIL 0x04l
186 #define D3DDP_WAIT 0x00000001l
187 #define D3DDP_OUTOFORDER 0x00000002l
188 #define D3DDP_DONOTCLIP 0x00000004l
189 #define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
190 #define D3DDP_DONOTLIGHT 0x00000010l
192 /* ********************************************************************
193 Types and structures
194 ******************************************************************** */
195 typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
198 /*****************************************************************************
199 * IDirect3D interface
201 #define ICOM_INTERFACE IDirect3D
202 #define IDirect3D_METHODS \
203 ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
204 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
205 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
206 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
207 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
208 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
209 #define IDirect3D_IMETHODS \
210 IUnknown_IMETHODS \
211 IDirect3D_METHODS
212 ICOM_DEFINE(IDirect3D,IUnknown)
213 #undef ICOM_INTERFACE
215 /*** IUnknown methods ***/
216 #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
217 #define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
218 #define IDirect3D_Release(p) ICOM_CALL (Release,p)
219 /*** IDirect3D methods ***/
220 #define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
221 #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
222 #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
223 #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
224 #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
225 #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
228 /*****************************************************************************
229 * IDirect3D2 interface
231 #define ICOM_INTERFACE IDirect3D2
232 #define IDirect3D2_METHODS \
233 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
234 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
235 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
236 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
237 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
238 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
239 #define IDirect3D2_IMETHODS \
240 IUnknown_IMETHODS \
241 IDirect3D2_METHODS
242 ICOM_DEFINE(IDirect3D2,IUnknown)
243 #undef ICOM_INTERFACE
245 /*** IUnknown methods ***/
246 #define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
247 #define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
248 #define IDirect3D2_Release(p) ICOM_CALL (Release,p)
249 /*** IDirect3D2 methods ***/
250 #define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
251 #define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
252 #define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
253 #define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
254 #define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
255 #define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
258 /*****************************************************************************
259 * IDirect3D3 interface
261 #define ICOM_INTERFACE IDirect3D3
262 #define IDirect3D3_METHODS \
263 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
264 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
265 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \
266 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \
267 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
268 ICOM_METHOD4(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \
269 ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \
270 ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
271 ICOM_METHOD (HRESULT,EvictManagedTextures)
272 #define IDirect3D3_IMETHODS \
273 IUnknown_IMETHODS \
274 IDirect3D3_METHODS
275 ICOM_DEFINE(IDirect3D3,IUnknown)
276 #undef ICOM_INTERFACE
278 /*** IUnknown methods ***/
279 #define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
280 #define IDirect3D3_AddRef(p) ICOM_CALL (AddRef,p)
281 #define IDirect3D3_Release(p) ICOM_CALL (Release,p)
282 /*** IDirect3D3 methods ***/
283 #define IDirect3D3_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
284 #define IDirect3D3_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
285 #define IDirect3D3_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
286 #define IDirect3D3_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
287 #define IDirect3D3_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
288 #define IDirect3D3_CreateDevice(p,a,b,c,d) ICOM_CALL4(CreateDevice,p,a,b,c,d)
289 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d)
290 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
291 #define IDirect3D3_EvictManagedTextures(p) ICOM_CALL (EvictManagedTextures,p)
293 /*****************************************************************************
294 * IDirect3D7 interface
296 #define ICOM_INTERFACE IDirect3D7
297 #define IDirect3D7_METHODS \
298 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK7,lpEnumDevicesCallback, LPVOID,lpUserArg) \
299 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE7,lpDDS, LPDIRECT3DDEVICE7*,lplpD3DDevice) \
300 ICOM_METHOD3(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7*,lplpD3DVertBuf,DWORD,dwFlags) \
301 ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
302 ICOM_METHOD (HRESULT,EvictManagedTextures)
303 #define IDirect3D7_IMETHODS \
304 IUnknown_IMETHODS \
305 IDirect3D7_METHODS
306 ICOM_DEFINE(IDirect3D7,IUnknown)
307 #undef ICOM_INTERFACE
309 /*** IUnknown methods ***/
310 #define IDirect3D7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
311 #define IDirect3D7_AddRef(p) ICOM_CALL (AddRef,p)
312 #define IDirect3D7_Release(p) ICOM_CALL (Release,p)
313 /*** IDirect3D3 methods ***/
314 #define IDirect3D7_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
315 #define IDirect3D7_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
316 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) ICOM_CALL3(CreateVertexBuffer,p,a,b,c)
317 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
318 #define IDirect3D7_EvictManagedTextures(p) ICOM_CALL (EvictManagedTextures,p)
321 /*****************************************************************************
322 * IDirect3DLight interface
324 #define ICOM_INTERFACE IDirect3DLight
325 #define IDirect3DLight_METHODS \
326 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
327 ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
328 ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
329 #define IDirect3DLight_IMETHODS \
330 IUnknown_IMETHODS \
331 IDirect3DLight_METHODS
332 ICOM_DEFINE(IDirect3DLight,IUnknown)
333 #undef ICOM_INTERFACE
335 /*** IUnknown methods ***/
336 #define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
337 #define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
338 #define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
339 /*** IDirect3DLight methods ***/
340 #define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
341 #define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
342 #define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
345 /*****************************************************************************
346 * IDirect3DMaterial interface
348 #define ICOM_INTERFACE IDirect3DMaterial
349 #define IDirect3DMaterial_METHODS \
350 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
351 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
352 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
353 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DMATERIALHANDLE,lpHandle) \
354 ICOM_METHOD (HRESULT,Reserve) \
355 ICOM_METHOD (HRESULT,Unreserve)
356 #define IDirect3DMaterial_IMETHODS \
357 IUnknown_IMETHODS \
358 IDirect3DMaterial_METHODS
359 ICOM_DEFINE(IDirect3DMaterial,IUnknown)
360 #undef ICOM_INTERFACE
362 /*** IUnknown methods ***/
363 #define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
364 #define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
365 #define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
366 /*** IDirect3DMaterial methods ***/
367 #define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
368 #define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
369 #define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
370 #define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
371 #define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
372 #define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
375 /*****************************************************************************
376 * IDirect3DMaterial2 interface
378 #define ICOM_INTERFACE IDirect3DMaterial2
379 #define IDirect3DMaterial2_METHODS \
380 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
381 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
382 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
383 #define IDirect3DMaterial2_IMETHODS \
384 IUnknown_IMETHODS \
385 IDirect3DMaterial2_METHODS
386 ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
387 #undef ICOM_INTERFACE
389 /*** IUnknown methods ***/
390 #define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
391 #define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
392 #define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
393 /*** IDirect3DMaterial2 methods ***/
394 #define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
395 #define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
396 #define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
399 /*****************************************************************************
400 * IDirect3DMaterial3 interface
402 #define ICOM_INTERFACE IDirect3DMaterial3
403 #define IDirect3DMaterial3_METHODS \
404 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
405 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
406 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE3,lpDirect3DDevice3, LPD3DMATERIALHANDLE,lpHandle)
407 #define IDirect3DMaterial3_IMETHODS \
408 IUnknown_IMETHODS \
409 IDirect3DMaterial3_METHODS
410 ICOM_DEFINE(IDirect3DMaterial3,IUnknown)
411 #undef ICOM_INTERFACE
413 /*** IUnknown methods ***/
414 #define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
415 #define IDirect3DMaterial3_AddRef(p) ICOM_CALL (AddRef,p)
416 #define IDirect3DMaterial3_Release(p) ICOM_CALL (Release,p)
417 /*** IDirect3DMaterial3 methods ***/
418 #define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
419 #define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
420 #define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
423 /*****************************************************************************
424 * IDirect3DTexture interface
426 #define ICOM_INTERFACE IDirect3DTexture
427 #define IDirect3DTexture_METHODS \
428 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,lpDDSurface) \
429 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE, lpHandle) \
430 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
431 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
432 ICOM_METHOD (HRESULT,Unload)
433 #define IDirect3DTexture_IMETHODS \
434 IUnknown_IMETHODS \
435 IDirect3DTexture_METHODS
436 ICOM_DEFINE(IDirect3DTexture,IUnknown)
437 #undef ICOM_INTERFACE
439 /*** IUnknown methods ***/
440 #define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
441 #define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
442 #define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
443 /*** IDirect3DTexture methods ***/
444 #define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
445 #define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
446 #define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
447 #define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
448 #define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
451 /*****************************************************************************
452 * IDirect3DTexture2 interface
454 #define ICOM_INTERFACE IDirect3DTexture2
455 #define IDirect3DTexture2_METHODS \
456 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
457 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
458 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
459 #define IDirect3DTexture2_IMETHODS \
460 IUnknown_IMETHODS \
461 IDirect3DTexture2_METHODS
462 ICOM_DEFINE(IDirect3DTexture2,IUnknown)
463 #undef ICOM_INTERFACE
465 /*** IUnknown methods ***/
466 #define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
467 #define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
468 #define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
469 /*** IDirect3DTexture2 methods ***/
470 #define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
471 #define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
472 #define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
475 /*****************************************************************************
476 * IDirect3DViewport interface
478 #define ICOM_INTERFACE IDirect3DViewport
479 #define IDirect3DViewport_METHODS \
480 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
481 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
482 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
483 ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
484 ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
485 ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
486 ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,lphMat, LPBOOL,lpValid) \
487 ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
488 ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
489 ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
490 ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
491 ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
492 ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
493 #define IDirect3DViewport_IMETHODS \
494 IUnknown_IMETHODS \
495 IDirect3DViewport_METHODS
496 ICOM_DEFINE(IDirect3DViewport,IUnknown)
497 #undef ICOM_INTERFACE
499 /*** IUnknown methods ***/
500 #define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
501 #define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
502 #define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
503 /*** IDirect3DViewport methods ***/
504 #define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
505 #define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
506 #define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
507 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
508 #define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
509 #define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
510 #define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
511 #define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
512 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
513 #define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
514 #define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
515 #define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
516 #define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
519 /*****************************************************************************
520 * IDirect3DViewport2 interface
522 #define ICOM_INTERFACE IDirect3DViewport2
523 #define IDirect3DViewport2_METHODS \
524 ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
525 ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
526 #define IDirect3DViewport2_IMETHODS \
527 IDirect3DViewport_IMETHODS \
528 IDirect3DViewport2_METHODS
529 ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
530 #undef ICOM_INTERFACE
532 /*** IUnknown methods ***/
533 #define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
534 #define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
535 #define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
536 /*** IDirect3Viewport methods ***/
537 #define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
538 #define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
539 #define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
540 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
541 #define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
542 #define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
543 #define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
544 #define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
545 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
546 #define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
547 #define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
548 #define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
549 #define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
550 /*** IDirect3DViewport2 methods ***/
551 #define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
552 #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
554 /*****************************************************************************
555 * IDirect3DViewport3 interface
557 #define ICOM_INTERFACE IDirect3DViewport3
558 #define IDirect3DViewport3_METHODS \
559 ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \
560 ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \
561 ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil)
562 #define IDirect3DViewport3_IMETHODS \
563 IDirect3DViewport2_IMETHODS \
564 IDirect3DViewport3_METHODS
565 ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport2)
566 #undef ICOM_INTERFACE
568 /*** IUnknown methods ***/
569 #define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
570 #define IDirect3DViewport3_AddRef(p) ICOM_CALL (AddRef,p)
571 #define IDirect3DViewport3_Release(p) ICOM_CALL (Release,p)
572 /*** IDirect3Viewport methods ***/
573 #define IDirect3DViewport3_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
574 #define IDirect3DViewport3_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
575 #define IDirect3DViewport3_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
576 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
577 #define IDirect3DViewport3_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
578 #define IDirect3DViewport3_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
579 #define IDirect3DViewport3_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
580 #define IDirect3DViewport3_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
581 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
582 #define IDirect3DViewport3_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
583 #define IDirect3DViewport3_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
584 #define IDirect3DViewport3_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
585 #define IDirect3DViewport3_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
586 /*** IDirect3DViewport2 methods ***/
587 #define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a)
588 #define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a)
589 /*** IDirect3DViewport3 methods ***/
590 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) ICOM_CALL1(SetBackgroundDepth2,p,a)
591 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b)
592 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) ICOM_CALL7(Clear2,p,a,b,c,d,e,f)
596 /*****************************************************************************
597 * IDirect3DExecuteBuffer interface
599 #define ICOM_INTERFACE IDirect3DExecuteBuffer
600 #define IDirect3DExecuteBuffer_METHODS \
601 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
602 ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
603 ICOM_METHOD (HRESULT,Unlock) \
604 ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
605 ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
606 ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
607 ICOM_METHOD1(HRESULT,Optimize, DWORD,dwDummy)
608 #define IDirect3DExecuteBuffer_IMETHODS \
609 IUnknown_IMETHODS \
610 IDirect3DExecuteBuffer_METHODS
611 ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
612 #undef ICOM_INTERFACE
614 /*** IUnknown methods ***/
615 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
616 #define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
617 #define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
618 /*** IDirect3DExecuteBuffer methods ***/
619 #define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
620 #define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
621 #define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
622 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
623 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
624 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
625 #define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
628 /*****************************************************************************
629 * IDirect3DDevice interface
631 #define ICOM_INTERFACE IDirect3DDevice
632 #define IDirect3DDevice_METHODS \
633 ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
634 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
635 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
636 ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
637 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
638 ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
639 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
640 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
641 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
642 ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
643 ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
644 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
645 ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
646 ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
647 ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
648 ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
649 ICOM_METHOD (HRESULT,BeginScene) \
650 ICOM_METHOD (HRESULT,EndScene) \
651 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
652 #define IDirect3DDevice_IMETHODS \
653 IUnknown_IMETHODS \
654 IDirect3DDevice_METHODS
655 ICOM_DEFINE(IDirect3DDevice,IUnknown)
656 #undef ICOM_INTERFACE
658 /*** IUnknown methods ***/
659 #define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
660 #define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
661 #define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
662 /*** IDirect3DDevice methods ***/
663 #define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
664 #define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
665 #define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
666 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
667 #define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
668 #define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
669 #define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
670 #define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
671 #define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
672 #define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
673 #define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
674 #define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
675 #define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
676 #define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
677 #define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
678 #define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
679 #define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
680 #define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
681 #define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
684 /*****************************************************************************
685 * IDirect3DDevice2 interface
687 #define ICOM_INTERFACE IDirect3DDevice2
688 #define IDirect3DDevice2_METHODS \
689 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
690 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
691 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
692 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
693 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
694 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
695 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
696 ICOM_METHOD (HRESULT,BeginScene) \
697 ICOM_METHOD (HRESULT,EndScene) \
698 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
699 /*** DrawPrimitive API ***/ \
700 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
701 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
702 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
703 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
704 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dpt,D3DVERTEXTYPE,dwVertexTypeDesc,DWORD,dwFlags) \
705 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
706 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
707 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
708 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
709 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
710 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
711 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
712 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
713 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
714 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
715 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
716 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
717 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
718 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
719 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
720 #define IDirect3DDevice2_IMETHODS \
721 IUnknown_IMETHODS \
722 IDirect3DDevice2_METHODS
723 ICOM_DEFINE(IDirect3DDevice2,IUnknown)
724 #undef ICOM_INTERFACE
726 /*** IUnknown methods ***/
727 #define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
728 #define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
729 #define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
730 /*** IDirect3DDevice2 methods ***/
731 #define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
732 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
733 #define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
734 #define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
735 #define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
736 #define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
737 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
738 #define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
739 #define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
740 #define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
741 #define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
742 #define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
743 #define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
744 #define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
745 #define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
746 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
747 #define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
748 #define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
749 #define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
750 #define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
751 #define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
752 #define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
753 #define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
754 #define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
755 #define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
756 #define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
757 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
758 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
759 #define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
760 #define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
762 /*****************************************************************************
763 * IDirect3DDevice3 interface
765 #define ICOM_INTERFACE IDirect3DDevice3
766 #define IDirect3DDevice3_METHODS \
767 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
768 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
769 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
770 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
771 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \
772 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
773 ICOM_METHOD (HRESULT,BeginScene) \
774 ICOM_METHOD (HRESULT,EndScene) \
775 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D3*,lplpDirect3D3) \
776 /*** DrawPrimitive API ***/ \
777 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
778 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \
779 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE4,lpNewRenderTarget, DWORD,dwFlags) \
780 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE4*,lplpRenderTarget) \
781 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \
782 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
783 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
784 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
785 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
786 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
787 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
788 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
789 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
790 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
791 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
792 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
793 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
794 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
795 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
796 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
797 ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
798 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
799 ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
800 ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
801 ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
802 ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \
803 ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \
804 ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
805 ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
806 ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses)
807 #define IDirect3DDevice3_IMETHODS \
808 IUnknown_IMETHODS \
809 IDirect3DDevice3_METHODS
810 ICOM_DEFINE(IDirect3DDevice3,IUnknown)
811 #undef ICOM_INTERFACE
813 /*** IUnknown methods ***/
814 #define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
815 #define IDirect3DDevice3_AddRef(p) ICOM_CALL (AddRef,p)
816 #define IDirect3DDevice3_Release(p) ICOM_CALL (Release,p)
817 /*** IDirect3DDevice3 methods ***/
818 #define IDirect3DDevice3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
819 #define IDirect3DDevice3_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
820 #define IDirect3DDevice3_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
821 #define IDirect3DDevice3_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
822 #define IDirect3DDevice3_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
823 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
824 #define IDirect3DDevice3_BeginScene(p) ICOM_CALL (BeginScene,p)
825 #define IDirect3DDevice3_EndScene(p) ICOM_CALL (EndScene,p)
826 #define IDirect3DDevice3_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
827 #define IDirect3DDevice3_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
828 #define IDirect3DDevice3_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
829 #define IDirect3DDevice3_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
830 #define IDirect3DDevice3_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
831 #define IDirect3DDevice3_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
832 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
833 #define IDirect3DDevice3_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
834 #define IDirect3DDevice3_Index(p,a) ICOM_CALL1(Index,p,a)
835 #define IDirect3DDevice3_End(p,a) ICOM_CALL1(End,p,a)
836 #define IDirect3DDevice3_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
837 #define IDirect3DDevice3_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
838 #define IDirect3DDevice3_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
839 #define IDirect3DDevice3_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
840 #define IDirect3DDevice3_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
841 #define IDirect3DDevice3_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
842 #define IDirect3DDevice3_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
843 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
844 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
845 #define IDirect3DDevice3_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
846 #define IDirect3DDevice3_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
847 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
848 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
849 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
850 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e)
851 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
852 #define IDirect3DDevice3_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
853 #define IDirect3DDevice3_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
854 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
855 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
856 #define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
858 /*****************************************************************************
859 * IDirect3DDevice7 interface
861 #define ICOM_INTERFACE IDirect3DDevice7
862 #define IDirect3DDevice7_METHODS \
863 ICOM_METHOD1(HRESULT,GetCaps, LPD3DDEVICEDESC7,lpD3DHELDevDesc) \
864 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
865 ICOM_METHOD (HRESULT,BeginScene) \
866 ICOM_METHOD (HRESULT,EndScene) \
867 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D7*,lplpDirect3D3) \
868 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE7,lpNewRenderTarget,DWORD,dwFlags) \
869 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE7*,lplpRenderTarget) \
870 ICOM_METHOD6(HRESULT,Clear, DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,D3DCOLOR,dwColor,D3DVALUE,dvZ,DWORD,dwStencil) \
871 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
872 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
873 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT7,lpData) \
874 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType,LPD3DMATRIX,lpD3DMatrix) \
875 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT7,lpData) \
876 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL7,lpMat) \
877 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL7,lpMat) \
878 ICOM_METHOD2(HRESULT,SetLight, DWORD,dwLightIndex,LPD3DLIGHT7,lpLight) \
879 ICOM_METHOD2(HRESULT,GetLight, DWORD,dwLightIndex,LPD3DLIGHT7,lpLight) \
880 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
881 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
882 ICOM_METHOD (HRESULT,BeginStateBlock) \
883 ICOM_METHOD1(HRESULT,EndStateBlock, LPDWORD,lpdwBlockHandle) \
884 ICOM_METHOD1(HRESULT,PreLoad, LPDIRECTDRAWSURFACE7,lpddsTexture) \
885 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
886 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
887 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
888 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
889 ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
890 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
891 ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
892 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
893 ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
894 ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7*,lpTexture) \
895 ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7,lpTexture) \
896 ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
897 ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
898 ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses) \
899 ICOM_METHOD1(HRESULT,ApplyStateBlock, DWORD,dwBlockHandle) \
900 ICOM_METHOD1(HRESULT,CaptureStateBlock, DWORD,dwBlockHandle) \
901 ICOM_METHOD1(HRESULT,DeleteStateBlock, DWORD,dwBlockHandle) \
902 ICOM_METHOD2(HRESULT,CreateStateBlock, D3DSTATEBLOCKTYPE,d3dsbType,LPDWORD,lpdwBlockHandle) \
903 ICOM_METHOD5(HRESULT,Load, LPDIRECTDRAWSURFACE7,lpDestTex,LPPOINT,lpDestPoint,LPDIRECTDRAWSURFACE7,lpSrcTex,LPRECT,lprcSrcRect,DWORD,dwFlags) \
904 ICOM_METHOD2(HRESULT,LightEnable, DWORD,dwLightIndex,BOOL,bEnable) \
905 ICOM_METHOD2(HRESULT,GetLightEnable, DWORD,dwLightIndex,BOOL*,pbEnable) \
906 ICOM_METHOD2(HRESULT,SetClipPlane, DWORD,dwIndex,D3DVALUE*,pPlaneEquation) \
907 ICOM_METHOD2(HRESULT,GetClipPlane, DWORD,dwIndex,D3DVALUE*,pPlaneEquation) \
908 ICOM_METHOD3(HRESULT,GetInfo, DWORD,dwDevInfoID,LPVOID,pDevInfoStruct,DWORD,dwSize)
909 #define IDirect3DDevice7_IMETHODS \
910 IUnknown_IMETHODS \
911 IDirect3DDevice7_METHODS
912 ICOM_DEFINE(IDirect3DDevice7,IUnknown)
913 #undef ICOM_INTERFACE
915 #define IDirect3DDevice7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
916 #define IDirect3DDevice7_AddRef(p) ICOM_CALL (AddRef,p)
917 #define IDirect3DDevice7_Release(p) ICOM_CALL (Release,p)
918 #define IDirect3DDevice7_GetCaps(p,a) ICOM_CALL1(GetCaps,p,a)
919 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
920 #define IDirect3DDevice7_BeginScene(p) ICOM_CALL (BeginScene,p)
921 #define IDirect3DDevice7_EndScene(p) ICOM_CALL (EndScene,p)
922 #define IDirect3DDevice7_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
923 #define IDirect3DDevice7_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
924 #define IDirect3DDevice7_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
925 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) ICOM_CALL6(Clear,p,a,b,c,d,e,f)
926 #define IDirect3DDevice7_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
927 #define IDirect3DDevice7_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
928 #define IDirect3DDevice7_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
929 #define IDirect3DDevice7_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
930 #define IDirect3DDevice7_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
931 #define IDirect3DDevice7_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
932 #define IDirect3DDevice7_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
933 #define IDirect3DDevice7_SetLight(p,a,b) ICOM_CALL2(SetLight,p,a,b)
934 #define IDirect3DDevice7_GetLight(p,a,b) ICOM_CALL2(GetLight,p,a,b)
935 #define IDirect3DDevice7_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
936 #define IDirect3DDevice7_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
937 #define IDirect3DDevice7_BeginStateBlock(p) ICOM_CALL (BeginStateBlock,p)
938 #define IDirect3DDevice7_EndStateBlock(p,a) ICOM_CALL1(EndStateBlock,p,a)
939 #define IDirect3DDevice7_PreLoad(p,a) ICOM_CALL1(PreLoad,p,a)
940 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
941 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
942 #define IDirect3DDevice7_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
943 #define IDirect3DDevice7_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
944 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
945 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
946 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
947 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveVB,p,a,b,c,d,e,f,g)
948 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
949 #define IDirect3DDevice7_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
950 #define IDirect3DDevice7_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
951 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
952 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
953 #define IDirect3DDevice7_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
954 #define IDirect3DDevice7_ApplyStateBlock(p,a) ICOM_CALL1(ApplyStateBlock,p,a)
955 #define IDirect3DDevice7_CaptureStateBlock(p,a) ICOM_CALL1(CaptureStateBlock,p,a)
956 #define IDirect3DDevice7_DeleteStateBlock(p,a) ICOM_CALL1(DeleteStateBlock,p,a)
957 #define IDirect3DDevice7_CreateStateBlock(p,a,b) ICOM_CALL2(CreateStateBlock,p,a,b)
958 #define IDirect3DDevice7_Load(p,a,b,c,d,e) ICOM_CALL5(Load,p,a,b,c,d,e)
959 #define IDirect3DDevice7_LightEnable(p,a,b) ICOM_CALL2(LightEnable,p,a,b)
960 #define IDirect3DDevice7_GetLightEnable(p,a,b) ICOM_CALL2(GetLightEnable,p,a,b)
961 #define IDirect3DDevice7_SetClipPlane(p,a,b) ICOM_CALL2(SetClipPlane,p,a,b)
962 #define IDirect3DDevice7_GetClipPlane(p,a,b) ICOM_CALL2(GetClipPlane,p,a,b)
963 #define IDirect3DDevice7_GetInfo(p,a,b,c) ICOM_CALL3(GetInfo,p,a,b,c)
967 /*****************************************************************************
968 * IDirect3DVertexBuffer interface
970 #define ICOM_INTERFACE IDirect3DVertexBuffer
971 #define IDirect3DVertexBuffer_METHODS \
972 ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
973 ICOM_METHOD (HRESULT,Unlock) \
974 ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \
975 ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
976 ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags)
977 #define IDirect3DVertexBuffer_IMETHODS \
978 IUnknown_IMETHODS \
979 IDirect3DVertexBuffer_METHODS
980 ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown)
981 #undef ICOM_INTERFACE
983 /*** IUnknown methods ***/
984 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
985 #define IDirect3DVertexBuffer_AddRef(p) ICOM_CALL (AddRef,p)
986 #define IDirect3DVertexBuffer_Release(p) ICOM_CALL (Release,p)
987 /*** IDirect3DVertexBuffer methods ***/
988 #define IDirect3DVertexBuffer_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
989 #define IDirect3DVertexBuffer_Unlock(p) ICOM_CALL (Unlock,p)
990 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
991 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
992 #define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
994 /*****************************************************************************
995 * IDirect3DVertexBuffer7 interface
997 #define ICOM_INTERFACE IDirect3DVertexBuffer7
998 #define IDirect3DVertexBuffer7_METHODS \
999 ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
1000 ICOM_METHOD (HRESULT,Unlock) \
1001 ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER7,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE7,lpD3DDevice,DWORD,dwFlags) \
1002 ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
1003 ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE7, lpD3DDevice,DWORD,dwFlags) \
1004 ICOM_METHOD7(HRESULT,ProcessVerticesStrided, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpStrideData,DWORD,dwVertexTypeDesc,LPDIRECT3DDEVICE7,lpD3DDevice,DWORD,dwFlags)
1005 #define IDirect3DVertexBuffer7_IMETHODS \
1006 IUnknown_IMETHODS \
1007 IDirect3DVertexBuffer7_METHODS
1008 ICOM_DEFINE(IDirect3DVertexBuffer7,IUnknown)
1009 #undef ICOM_INTERFACE
1011 /*** IUnknown methods ***/
1012 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1013 #define IDirect3DVertexBuffer7_AddRef(p) ICOM_CALL (AddRef,p)
1014 #define IDirect3DVertexBuffer7_Release(p) ICOM_CALL (Release,p)
1016 /*** IDirect3DVertexBuffer7 methods ***/
1017 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
1018 #define IDirect3DVertexBuffer7_Unlock(p) ICOM_CALL (Unlock,p)
1019 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
1020 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
1021 #define IDirect3DVertexBuffer7_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
1022 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVerticesStrided,p,a,b,c,d,e,f,g)
1024 #endif /* __WINE_D3D_H */