- Don't perform event check if in system code. Fixes infinite
[wine/multimedia.git] / dlls / d3d8 / d3d8_main.c
blob6b7f6532571f610ff0fd3f9e37f9a9f9c32579ef
1 /* Direct3D 8
3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Lesser General Public
5 * License as published by the Free Software Foundation; either
6 * version 2.1 of the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Lesser General Public License for more details.
13 * You should have received a copy of the GNU Lesser General Public
14 * License along with this library; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "config.h"
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winreg.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "wine/debug.h"
30 #include "d3d8.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
35 int num_lock = 0;
36 void (*wine_tsx11_lock_ptr)(void) = NULL;
37 void (*wine_tsx11_unlock_ptr)(void) = NULL;
38 int vs_mode = VS_HW; /* Hardware by default */
39 int ps_mode = PS_NONE; /* Disabled by default */
41 HRESULT WINAPI D3D8GetSWInfo(void)
43 FIXME("(void): stub\n");
44 return 0;
47 void WINAPI DebugSetMute(void)
49 /* nothing to do */
52 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
54 IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
56 object->lpVtbl = &Direct3D8_Vtbl;
57 object->direct3d8 = object;
58 object->ref = 1;
59 object->WineD3D = WineDirect3DCreate(SDKVersion, 8);
61 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
63 return (IDirect3D8 *)object;
66 /* At process attach */
67 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
69 TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
70 if (fdwReason == DLL_PROCESS_ATTACH)
72 HMODULE mod;
73 char buffer[32];
74 DWORD size = sizeof(buffer);
75 HKEY hkey = 0;
77 DisableThreadLibraryCalls(hInstDLL);
79 mod = GetModuleHandleA( "x11drv.dll" );
80 if (mod)
82 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
83 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
85 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) )
87 if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
89 if (!strcmp(buffer,"none"))
91 TRACE("Disable vertex shaders\n");
92 vs_mode = VS_NONE;
94 else if (!strcmp(buffer,"emulation"))
96 TRACE("Force SW vertex shaders\n");
97 vs_mode = VS_SW;
100 if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
102 if (!strcmp(buffer,"enabled"))
104 TRACE("Allow pixel shaders\n");
105 ps_mode = PS_HW;
109 if (vs_mode == VS_HW)
110 TRACE("Allow HW vertex shaders\n");
111 if (ps_mode == PS_NONE)
112 TRACE("Disable pixel shaders\n");
114 return TRUE;