3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Lesser General Public
5 * License as published by the Free Software Foundation; either
6 * version 2.1 of the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Lesser General Public License for more details.
13 * You should have received a copy of the GNU Lesser General Public
14 * License along with this library; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
37 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
38 int vs_mode
= VS_HW
; /* Hardware by default */
39 int ps_mode
= PS_NONE
; /* Disabled by default */
41 HRESULT WINAPI
D3D8GetSWInfo(void)
43 FIXME("(void): stub\n");
47 void WINAPI
DebugSetMute(void)
52 IDirect3D8
* WINAPI
Direct3DCreate8(UINT SDKVersion
)
54 IDirect3D8Impl
*object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3D8Impl
));
56 object
->lpVtbl
= &Direct3D8_Vtbl
;
57 object
->direct3d8
= object
;
59 object
->WineD3D
= WineDirect3DCreate(SDKVersion
, 8);
61 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion
, object
, object
->WineD3D
);
63 return (IDirect3D8
*)object
;
66 /* At process attach */
67 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
69 TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason
);
70 if (fdwReason
== DLL_PROCESS_ATTACH
)
74 DWORD size
= sizeof(buffer
);
77 DisableThreadLibraryCalls(hInstDLL
);
79 mod
= GetModuleHandleA( "x11drv.dll" );
82 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
83 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
85 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE
, "Software\\Wine\\Direct3D", &hkey
) )
87 if ( !RegQueryValueExA( hkey
, "VertexShaderMode", 0, NULL
, buffer
, &size
) )
89 if (!strcmp(buffer
,"none"))
91 TRACE("Disable vertex shaders\n");
94 else if (!strcmp(buffer
,"emulation"))
96 TRACE("Force SW vertex shaders\n");
100 if ( !RegQueryValueExA( hkey
, "PixelShaderMode", 0, NULL
, buffer
, &size
) )
102 if (!strcmp(buffer
,"enabled"))
104 TRACE("Allow pixel shaders\n");
109 if (vs_mode
== VS_HW
)
110 TRACE("Allow HW vertex shaders\n");
111 if (ps_mode
== PS_NONE
)
112 TRACE("Disable pixel shaders\n");