4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d8_private.h"
25 #include "wine/debug.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
29 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
30 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
33 HRESULT WINAPI
D3D8GetSWInfo(void) {
34 FIXME("(void): stub\n");
38 void WINAPI
DebugSetMute(void) {
42 IDirect3D8
* WINAPI
Direct3DCreate8(UINT SDKVersion
) {
43 IDirect3D8Impl
* object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3D8Impl
));
45 object
->lpVtbl
= &Direct3D8_Vtbl
;
47 object
->WineD3D
= WineDirect3DCreate(SDKVersion
, 8, (IUnknown
*)object
);
49 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion
, object
, object
->WineD3D
);
51 return (IDirect3D8
*) object
;
54 /* At process attach */
55 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
) {
56 TRACE("fdwReason=%ld\n", fdwReason
);
57 if (fdwReason
== DLL_PROCESS_ATTACH
) {
60 DisableThreadLibraryCalls(hInstDLL
);
62 mod
= GetModuleHandleA( "winex11.drv" );
65 wine_tsx11_lock_ptr
= (void*) GetProcAddress(mod
, "wine_tsx11_lock");
66 wine_tsx11_unlock_ptr
= (void*) GetProcAddress(mod
, "wine_tsx11_unlock");
72 /***********************************************************************
73 * ValidateVertexShader (D3D8.@)
78 BOOL WINAPI
ValidateVertexShader(LPVOID pFunction
, int param1
, int param2
, LPVOID toto
)
80 FIXME("(%p %d %d %p): stub\n", pFunction
, param1
, param2
, toto
);
84 /***********************************************************************
85 * ValidatePixelShader (D3D8.@)
90 BOOL WINAPI
ValidatePixelShader(LPVOID pFunction
, int param1
, int param2
, LPVOID toto
)
92 FIXME("(%p %d %d %p): stub\n", pFunction
, param1
, param2
, toto
);