2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
35 static const char *shader_opcode_names
[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
122 static inline BOOL
shader_is_version_token(DWORD token
) {
123 return shader_is_pshader_version(token
) ||
124 shader_is_vshader_version(token
);
127 void shader_buffer_init(struct SHADER_BUFFER
*buffer
)
129 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
130 buffer
->buffer
[0] = '\0';
133 buffer
->newline
= TRUE
;
136 void shader_buffer_free(struct SHADER_BUFFER
*buffer
)
138 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
141 int shader_vaddline(SHADER_BUFFER
* buffer
, const char *format
, va_list args
)
143 char* base
= buffer
->buffer
+ buffer
->bsize
;
146 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
148 if (rc
< 0 || /* C89 */
149 rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
) { /* C99 */
151 ERR("The buffer allocated for the shader program string "
152 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
153 buffer
->bsize
= SHADER_PGMSIZE
- 1;
157 if (buffer
->newline
) {
158 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
159 buffer
->newline
= FALSE
;
165 if (buffer
->buffer
[buffer
->bsize
-1] == '\n') {
167 buffer
->newline
= TRUE
;
172 int shader_addline(SHADER_BUFFER
* buffer
, const char *format
, ...)
177 va_start(args
, format
);
178 ret
= shader_vaddline(buffer
, format
, args
);
184 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
185 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
)
188 shader
->device
= device
;
189 shader
->shader_ins
= instruction_table
;
190 list_init(&shader
->linked_programs
);
193 /* Convert floating point offset relative
194 * to a register file to an absolute offset for float constants */
195 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
197 switch (register_type
)
199 case WINED3DSPR_CONST
: return register_idx
;
200 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
201 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
202 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
204 FIXME("Unsupported register type: %d\n", register_type
);
209 static void shader_delete_constant_list(struct list
* clist
) {
212 struct local_constant
* constant
;
214 ptr
= list_head(clist
);
216 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
217 ptr
= list_next(clist
, ptr
);
218 HeapFree(GetProcessHeap(), 0, constant
);
223 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*This
, struct shader_reg_maps
*reg_maps
,
224 DWORD register_type
, UINT register_idx
, BOOL has_rel_addr
, BOOL pshader
)
226 switch (register_type
)
228 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
229 if (pshader
) reg_maps
->texcoord
[register_idx
] = 1;
230 else reg_maps
->address
[register_idx
] = 1;
233 case WINED3DSPR_TEMP
:
234 reg_maps
->temporary
[register_idx
] = 1;
237 case WINED3DSPR_INPUT
:
238 if (!pshader
) reg_maps
->attributes
[register_idx
] = 1;
243 /* If relative addressing is used, we must assume that all registers
244 * are used. Even if it is a construct like v3[aL], we can't assume
245 * that v0, v1 and v2 aren't read because aL can be negative */
247 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
249 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[i
] = TRUE
;
254 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[register_idx
] = TRUE
;
259 case WINED3DSPR_RASTOUT
:
260 if (register_idx
== 1) reg_maps
->fog
= 1;
263 case WINED3DSPR_MISCTYPE
:
264 if (pshader
&& register_idx
== 0) reg_maps
->vpos
= 1;
267 case WINED3DSPR_CONST
:
272 if (register_idx
<= ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
)
273 ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
= register_idx
;
274 else if (register_idx
>= ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
)
275 ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
= register_idx
;
277 reg_maps
->usesrelconstF
= TRUE
;
281 case WINED3DSPR_CONSTINT
:
282 reg_maps
->integer_constants
|= (1 << register_idx
);
285 case WINED3DSPR_CONSTBOOL
:
286 reg_maps
->boolean_constants
|= (1 << register_idx
);
290 TRACE("Not recording register of type %#x and idx %u\n", register_type
, register_idx
);
295 /* Note that this does not count the loop register
296 * as an address register. */
298 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
299 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_semantic
*semantics_in
,
300 struct wined3d_shader_semantic
*semantics_out
, const DWORD
*byte_code
)
302 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
303 const SHADER_OPCODE
*shader_ins
= This
->baseShader
.shader_ins
;
304 DWORD shader_version
;
305 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
306 const DWORD
* pToken
= byte_code
;
309 /* There are some minor differences between pixel and vertex shaders */
311 memset(reg_maps
, 0, sizeof(*reg_maps
));
313 /* get_registers_used is called on every compile on some 1.x shaders, which can result
314 * in stacking up a collection of local constants. Delete the old constants if existing
316 shader_delete_constant_list(&This
->baseShader
.constantsF
);
317 shader_delete_constant_list(&This
->baseShader
.constantsB
);
318 shader_delete_constant_list(&This
->baseShader
.constantsI
);
320 /* The version token is supposed to be the first token */
321 if (!shader_is_version_token(*pToken
))
323 FIXME("First token is not a version token, invalid shader.\n");
324 return WINED3DERR_INVALIDCALL
;
326 reg_maps
->shader_version
= shader_version
= *pToken
++;
327 pshader
= shader_is_pshader_version(shader_version
);
329 while (WINED3DVS_END() != *pToken
) {
330 struct wined3d_shader_instruction ins
;
335 fe
->shader_read_comment(&pToken
, &comment
);
336 if (comment
) continue;
339 fe
->shader_read_opcode(&pToken
, &ins
, ¶m_size
, shader_ins
, shader_version
);
341 /* Unhandled opcode, and its parameters */
342 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
344 TRACE("Skipping unrecognized instruction.\n");
345 pToken
+= param_size
;
349 /* Handle declarations */
350 if (ins
.handler_idx
== WINED3DSIH_DCL
)
352 struct wined3d_shader_semantic semantic
;
354 fe
->shader_read_semantic(&pToken
, &semantic
);
356 switch (semantic
.reg
.register_type
)
358 /* Vshader: mark attributes used
359 * Pshader: mark 3.0 input registers used, save token */
360 case WINED3DSPR_INPUT
:
361 if (!pshader
) reg_maps
->attributes
[semantic
.reg
.register_idx
] = 1;
362 else reg_maps
->packed_input
[semantic
.reg
.register_idx
] = 1;
363 semantics_in
[semantic
.reg
.register_idx
] = semantic
;
366 /* Vshader: mark 3.0 output registers used, save token */
367 case WINED3DSPR_OUTPUT
:
368 reg_maps
->packed_output
[semantic
.reg
.register_idx
] = 1;
369 semantics_out
[semantic
.reg
.register_idx
] = semantic
;
370 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
373 /* Save sampler usage token */
374 case WINED3DSPR_SAMPLER
:
375 reg_maps
->sampler_type
[semantic
.reg
.register_idx
] = semantic
.sampler_type
;
379 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.register_type
);
383 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
385 struct wined3d_shader_dst_param dst
;
386 struct wined3d_shader_src_param rel_addr
;
388 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
389 if (!lconst
) return E_OUTOFMEMORY
;
391 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
392 lconst
->idx
= dst
.register_idx
;
394 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
397 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
398 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) == 1 && pshader
)
400 float *value
= (float *) lconst
->value
;
401 if(value
[0] < -1.0) value
[0] = -1.0;
402 else if(value
[0] > 1.0) value
[0] = 1.0;
403 if(value
[1] < -1.0) value
[1] = -1.0;
404 else if(value
[1] > 1.0) value
[1] = 1.0;
405 if(value
[2] < -1.0) value
[2] = -1.0;
406 else if(value
[2] > 1.0) value
[2] = 1.0;
407 if(value
[3] < -1.0) value
[3] = -1.0;
408 else if(value
[3] > 1.0) value
[3] = 1.0;
411 list_add_head(&This
->baseShader
.constantsF
, &lconst
->entry
);
413 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
415 struct wined3d_shader_dst_param dst
;
416 struct wined3d_shader_src_param rel_addr
;
418 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
419 if (!lconst
) return E_OUTOFMEMORY
;
421 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
422 lconst
->idx
= dst
.register_idx
;
424 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
427 list_add_head(&This
->baseShader
.constantsI
, &lconst
->entry
);
429 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
431 struct wined3d_shader_dst_param dst
;
432 struct wined3d_shader_src_param rel_addr
;
434 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
435 if (!lconst
) return E_OUTOFMEMORY
;
437 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
438 lconst
->idx
= dst
.register_idx
;
440 memcpy(lconst
->value
, pToken
, sizeof(DWORD
));
443 list_add_head(&This
->baseShader
.constantsB
, &lconst
->entry
);
445 /* If there's a loop in the shader */
446 else if (ins
.handler_idx
== WINED3DSIH_LOOP
447 || ins
.handler_idx
== WINED3DSIH_REP
)
449 struct wined3d_shader_src_param src
, rel_addr
;
451 fe
->shader_read_src_param(&pToken
, &src
, &rel_addr
, shader_version
);
453 /* Rep and Loop always use an integer constant for the control parameters */
454 if (ins
.handler_idx
== WINED3DSIH_REP
)
456 reg_maps
->integer_constants
|= 1 << src
.register_idx
;
460 fe
->shader_read_src_param(&pToken
, &src
, &rel_addr
, shader_version
);
461 reg_maps
->integer_constants
|= 1 << src
.register_idx
;
465 if(cur_loop_depth
> max_loop_depth
)
466 max_loop_depth
= cur_loop_depth
;
468 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
469 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
473 /* For subroutine prototypes */
474 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
476 struct wined3d_shader_src_param src
, rel_addr
;
478 fe
->shader_read_src_param(&pToken
, &src
, &rel_addr
, shader_version
);
479 reg_maps
->labels
[src
.register_idx
] = 1;
481 /* Set texture, address, temporary registers */
486 /* This will loop over all the registers and try to
487 * make a bitmask of the ones we're interested in.
489 * Relative addressing tokens are ignored, but that's
490 * okay, since we'll catch any address registers when
491 * they are initialized (required by spec) */
495 struct wined3d_shader_dst_param dst_param
;
496 struct wined3d_shader_src_param dst_rel_addr
;
498 fe
->shader_read_dst_param(&pToken
, &dst_param
, &dst_rel_addr
, shader_version
);
500 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
501 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
502 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
503 if (!pshader
&& WINED3DSHADER_VERSION_MAJOR(shader_version
) < 3
504 && dst_param
.register_type
== WINED3DSPR_TEXCRDOUT
)
506 reg_maps
->texcoord_mask
[dst_param
.register_type
] |= dst_param
.write_mask
;
510 shader_record_register_usage(This
, reg_maps
, dst_param
.register_type
,
511 dst_param
.register_idx
, !!dst_param
.rel_addr
, pshader
);
514 /* Declare 1.X samplers implicitly, based on the destination reg. number */
515 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) == 1
516 && pshader
/* Filter different instructions with the same enum values in VS */
517 && (ins
.handler_idx
== WINED3DSIH_TEX
518 || ins
.handler_idx
== WINED3DSIH_TEXBEM
519 || ins
.handler_idx
== WINED3DSIH_TEXBEML
520 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
521 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
522 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
523 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
524 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
525 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
526 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
527 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
529 /* Fake sampler usage, only set reserved bit and ttype */
530 DWORD sampler_code
= dst_param
.register_idx
;
532 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
533 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
535 /* texbem is only valid with < 1.4 pixel shaders */
536 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
537 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
539 reg_maps
->bumpmat
[sampler_code
] = TRUE
;
540 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
542 reg_maps
->luminanceparams
[sampler_code
] = TRUE
;
546 else if (pshader
&& ins
.handler_idx
== WINED3DSIH_BEM
)
548 reg_maps
->bumpmat
[dst_param
.register_idx
] = TRUE
;
552 if (ins
.handler_idx
== WINED3DSIH_NRM
)
554 reg_maps
->usesnrm
= 1;
556 else if (ins
.handler_idx
== WINED3DSIH_DSY
)
558 reg_maps
->usesdsy
= 1;
561 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
562 for (i
= 0; i
< limit
; ++i
)
564 struct wined3d_shader_src_param src_param
, src_rel_addr
;
566 fe
->shader_read_src_param(&pToken
, &src_param
, &src_rel_addr
, shader_version
);
567 shader_record_register_usage(This
, reg_maps
, src_param
.register_type
,
568 src_param
.register_idx
, !!src_param
.rel_addr
, pshader
);
573 reg_maps
->loop_depth
= max_loop_depth
;
575 This
->baseShader
.functionLength
= ((char *)pToken
- (char *)byte_code
);
580 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
, DWORD shader_version
)
584 if (semantic
->reg
.register_type
== WINED3DSPR_SAMPLER
)
586 switch (semantic
->sampler_type
)
588 case WINED3DSTT_2D
: TRACE("_2d"); break;
589 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
590 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
591 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
596 /* Pixel shaders 3.0 don't have usage semantics */
597 if (shader_is_pshader_version(shader_version
) && shader_version
< WINED3DPS_VERSION(3,0))
602 switch (semantic
->usage
)
604 case WINED3DDECLUSAGE_POSITION
:
605 TRACE("position%d", semantic
->usage_idx
);
607 case WINED3DDECLUSAGE_BLENDINDICES
:
610 case WINED3DDECLUSAGE_BLENDWEIGHT
:
613 case WINED3DDECLUSAGE_NORMAL
:
614 TRACE("normal%d", semantic
->usage_idx
);
616 case WINED3DDECLUSAGE_PSIZE
:
619 case WINED3DDECLUSAGE_COLOR
:
620 if (semantic
->usage_idx
== 0) TRACE("color");
621 else TRACE("specular%d", (semantic
->usage_idx
- 1));
623 case WINED3DDECLUSAGE_TEXCOORD
:
624 TRACE("texture%d", semantic
->usage_idx
);
626 case WINED3DDECLUSAGE_TANGENT
:
629 case WINED3DDECLUSAGE_BINORMAL
:
632 case WINED3DDECLUSAGE_TESSFACTOR
:
635 case WINED3DDECLUSAGE_POSITIONT
:
636 TRACE("positionT%d", semantic
->usage_idx
);
638 case WINED3DDECLUSAGE_FOG
:
641 case WINED3DDECLUSAGE_DEPTH
:
644 case WINED3DDECLUSAGE_SAMPLE
:
648 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
653 static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
,
654 const struct wined3d_shader_src_param
*rel_addr
, DWORD shader_version
)
656 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
657 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
658 UINT offset
= register_idx
;
660 switch (register_type
)
662 case WINED3DSPR_TEMP
:
666 case WINED3DSPR_INPUT
:
670 case WINED3DSPR_CONST
:
671 case WINED3DSPR_CONST2
:
672 case WINED3DSPR_CONST3
:
673 case WINED3DSPR_CONST4
:
675 offset
= shader_get_float_offset(register_type
, register_idx
);
678 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
679 TRACE("%c", shader_is_pshader_version(shader_version
) ? 't' : 'a');
682 case WINED3DSPR_RASTOUT
:
683 TRACE("%s", rastout_reg_names
[register_idx
]);
686 case WINED3DSPR_COLOROUT
:
690 case WINED3DSPR_DEPTHOUT
:
694 case WINED3DSPR_ATTROUT
:
698 case WINED3DSPR_TEXCRDOUT
:
699 /* Vertex shaders >= 3.0 use general purpose output registers
700 * (WINED3DSPR_OUTPUT), which can include an address token */
701 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) >= 3) TRACE("o");
705 case WINED3DSPR_CONSTINT
:
709 case WINED3DSPR_CONSTBOOL
:
713 case WINED3DSPR_LABEL
:
717 case WINED3DSPR_LOOP
:
721 case WINED3DSPR_SAMPLER
:
725 case WINED3DSPR_MISCTYPE
:
726 if (register_idx
> 1) FIXME("Unhandled misctype register %d\n", register_idx
);
727 else TRACE("%s", misctype_reg_names
[register_idx
]);
730 case WINED3DSPR_PREDICATE
:
735 TRACE("unhandled_rtype(%#x)", register_type
);
739 if (register_type
!= WINED3DSPR_RASTOUT
&& register_type
!= WINED3DSPR_MISCTYPE
)
744 shader_dump_src_param(rel_addr
, shader_version
);
748 if (rel_addr
) TRACE("]");
752 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
, DWORD shader_version
)
754 DWORD write_mask
= param
->write_mask
;
756 shader_dump_register(param
->register_type
, param
->register_idx
, param
->rel_addr
, shader_version
);
758 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
760 static const char *write_mask_chars
= "xyzw";
763 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
764 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
765 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
766 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
770 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
, DWORD shader_version
)
772 DWORD src_modifier
= param
->modifiers
;
773 DWORD swizzle
= param
->swizzle
;
775 if (src_modifier
== WINED3DSPSM_NEG
776 || src_modifier
== WINED3DSPSM_BIASNEG
777 || src_modifier
== WINED3DSPSM_SIGNNEG
778 || src_modifier
== WINED3DSPSM_X2NEG
779 || src_modifier
== WINED3DSPSM_ABSNEG
)
781 else if (src_modifier
== WINED3DSPSM_COMP
)
783 else if (src_modifier
== WINED3DSPSM_NOT
)
786 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
789 shader_dump_register(param
->register_type
, param
->register_idx
, param
->rel_addr
, shader_version
);
793 switch (src_modifier
)
795 case WINED3DSPSM_NONE
: break;
796 case WINED3DSPSM_NEG
: break;
797 case WINED3DSPSM_NOT
: break;
798 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
799 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
800 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
801 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
802 case WINED3DSPSM_COMP
: break;
803 case WINED3DSPSM_X2
: TRACE("_x2"); break;
804 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
805 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
806 case WINED3DSPSM_DW
: TRACE("_dw"); break;
807 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
808 case WINED3DSPSM_ABS
: TRACE(")"); break;
810 TRACE("_unknown_modifier(%#x)", src_modifier
);
814 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
816 static const char *swizzle_chars
= "xyzw";
817 DWORD swizzle_x
= swizzle
& 0x03;
818 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
819 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
820 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
822 if (swizzle_x
== swizzle_y
823 && swizzle_x
== swizzle_z
824 && swizzle_x
== swizzle_w
)
826 TRACE(".%c", swizzle_chars
[swizzle_x
]);
830 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
831 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
836 /* Shared code in order to generate the bulk of the shader string.
837 * NOTE: A description of how to parse tokens can be found on msdn */
838 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
839 const struct wined3d_shader_frontend
*fe
, const shader_reg_maps
*reg_maps
,
840 const DWORD
*pFunction
)
842 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
843 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*) This
->baseShader
.device
; /* To access shader backend callbacks */
844 const SHADER_OPCODE
*opcode_table
= This
->baseShader
.shader_ins
;
845 const SHADER_HANDLER
*handler_table
= device
->shader_backend
->shader_instruction_handler_table
;
846 DWORD shader_version
= reg_maps
->shader_version
;
847 struct wined3d_shader_src_param src_rel_addr
[4];
848 struct wined3d_shader_src_param src_param
[4];
849 struct wined3d_shader_src_param dst_rel_addr
;
850 struct wined3d_shader_dst_param dst_param
;
851 struct wined3d_shader_instruction ins
;
852 struct wined3d_shader_context ctx
;
853 const DWORD
*pToken
= pFunction
;
854 SHADER_HANDLER hw_fct
;
857 /* Initialize current parsing state */
859 ctx
.reg_maps
= reg_maps
;
863 ins
.dst
= &dst_param
;
865 This
->baseShader
.parse_state
.current_row
= 0;
867 if (!shader_is_version_token(*pToken
++))
869 ERR("First token is not a version token, invalid shader.\n");
873 while (WINED3DPS_END() != *pToken
)
878 /* Skip comment tokens */
879 fe
->shader_read_comment(&pToken
, &comment
);
880 if (comment
) continue;
883 fe
->shader_read_opcode(&pToken
, &ins
, ¶m_size
, opcode_table
, shader_version
);
885 /* Unknown opcode and its parameters */
886 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
888 TRACE("Skipping unrecognized instruction.\n");
889 pToken
+= param_size
;
894 if (ins
.handler_idx
== WINED3DSIH_DCL
895 || ins
.handler_idx
== WINED3DSIH_NOP
896 || ins
.handler_idx
== WINED3DSIH_DEF
897 || ins
.handler_idx
== WINED3DSIH_DEFI
898 || ins
.handler_idx
== WINED3DSIH_DEFB
899 || ins
.handler_idx
== WINED3DSIH_PHASE
900 || ins
.handler_idx
== WINED3DSIH_RET
)
902 pToken
+= param_size
;
907 hw_fct
= handler_table
[ins
.handler_idx
];
909 /* Unhandled opcode */
912 FIXME("Backend can't handle opcode %#x\n", ins
.handler_idx
);
913 pToken
+= param_size
;
917 /* Destination token */
918 if (ins
.dst_count
) fe
->shader_read_dst_param(&pToken
, &dst_param
, &dst_rel_addr
, shader_version
);
920 /* Predication token */
921 if (ins
.predicate
) ins
.predicate
= *pToken
++;
923 /* Other source tokens */
924 for (i
= 0; i
< ins
.src_count
; ++i
)
926 fe
->shader_read_src_param(&pToken
, &src_param
[i
], &src_rel_addr
[i
], shader_version
);
929 /* Call appropriate function for output target */
932 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
933 /* FIXME: This should be internal to the shader backend.
934 * Also, right now this is the only reason "shader_mode" exists. */
935 if (This
->baseShader
.shader_mode
== SHADER_GLSL
) shader_glsl_add_instruction_modifiers(&ins
);
939 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
941 DWORD mmask
= dst
->modifiers
;
946 case 13: TRACE("_d8"); break;
947 case 14: TRACE("_d4"); break;
948 case 15: TRACE("_d2"); break;
949 case 1: TRACE("_x2"); break;
950 case 2: TRACE("_x4"); break;
951 case 3: TRACE("_x8"); break;
952 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
955 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
956 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
957 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
959 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
961 FIXME("_unrecognized_modifier(%#x)", mmask
);
964 void shader_trace_init(const struct wined3d_shader_frontend
*fe
,
965 const DWORD
*pFunction
, const SHADER_OPCODE
*opcode_table
)
967 const DWORD
* pToken
= pFunction
;
968 DWORD shader_version
;
971 TRACE("Parsing %p\n", pFunction
);
973 /* The version token is supposed to be the first token */
974 if (!shader_is_version_token(*pToken
))
976 FIXME("First token is not a version token, invalid shader.\n");
979 shader_version
= *pToken
++;
980 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version
) ? "ps": "vs",
981 WINED3DSHADER_VERSION_MAJOR(shader_version
), WINED3DSHADER_VERSION_MINOR(shader_version
));
983 while (WINED3DVS_END() != *pToken
)
985 struct wined3d_shader_instruction ins
;
990 fe
->shader_read_comment(&pToken
, &comment
);
993 TRACE("//%s\n", comment
);
997 fe
->shader_read_opcode(&pToken
, &ins
, ¶m_size
, opcode_table
, shader_version
);
998 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1000 TRACE("Skipping unrecognized instruction.\n");
1001 pToken
+= param_size
;
1005 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1007 struct wined3d_shader_semantic semantic
;
1009 fe
->shader_read_semantic(&pToken
, &semantic
);
1011 shader_dump_decl_usage(&semantic
, shader_version
);
1012 shader_dump_ins_modifiers(&semantic
.reg
);
1014 shader_dump_dst_param(&semantic
.reg
, shader_version
);
1016 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1018 struct wined3d_shader_dst_param dst
;
1019 struct wined3d_shader_src_param rel_addr
;
1021 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
1023 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.register_type
, dst
.register_idx
),
1024 *(const float *)(pToken
),
1025 *(const float *)(pToken
+ 1),
1026 *(const float *)(pToken
+ 2),
1027 *(const float *)(pToken
+ 3));
1030 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1032 struct wined3d_shader_dst_param dst
;
1033 struct wined3d_shader_src_param rel_addr
;
1035 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
1037 TRACE("defi i%u = %d, %d, %d, %d", dst
.register_idx
,
1044 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1046 struct wined3d_shader_dst_param dst
;
1047 struct wined3d_shader_src_param rel_addr
;
1049 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
1051 TRACE("defb b%u = %s", dst
.register_idx
, *pToken
? "true" : "false");
1056 struct wined3d_shader_src_param dst_rel_addr
, src_rel_addr
;
1057 struct wined3d_shader_dst_param dst_param
;
1058 struct wined3d_shader_src_param src_param
;
1062 fe
->shader_read_dst_param(&pToken
, &dst_param
, &dst_rel_addr
, shader_version
);
1065 /* Print out predication source token first - it follows
1066 * the destination token. */
1069 fe
->shader_read_src_param(&pToken
, &src_param
, &src_rel_addr
, shader_version
);
1071 shader_dump_src_param(&src_param
, shader_version
);
1075 /* PixWin marks instructions with the coissue flag with a '+' */
1076 if (ins
.coissue
) TRACE("+");
1078 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1080 if (ins
.handler_idx
== WINED3DSIH_IFC
1081 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1085 case COMPARISON_GT
: TRACE("_gt"); break;
1086 case COMPARISON_EQ
: TRACE("_eq"); break;
1087 case COMPARISON_GE
: TRACE("_ge"); break;
1088 case COMPARISON_LT
: TRACE("_lt"); break;
1089 case COMPARISON_NE
: TRACE("_ne"); break;
1090 case COMPARISON_LE
: TRACE("_le"); break;
1091 default: TRACE("_(%u)", ins
.flags
);
1094 else if (ins
.handler_idx
== WINED3DSIH_TEX
1095 && shader_version
>= WINED3DPS_VERSION(2,0)
1096 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1101 /* We already read the destination token, print it. */
1104 shader_dump_ins_modifiers(&dst_param
);
1106 shader_dump_dst_param(&dst_param
, shader_version
);
1109 /* Other source tokens */
1110 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1112 fe
->shader_read_src_param(&pToken
, &src_param
, &src_rel_addr
, shader_version
);
1113 TRACE(!i
? " " : ", ");
1114 shader_dump_src_param(&src_param
, shader_version
);
1121 void shader_cleanup(IWineD3DBaseShader
*iface
)
1123 IWineD3DBaseShaderImpl
*This
= (IWineD3DBaseShaderImpl
*)iface
;
1125 ((IWineD3DDeviceImpl
*)This
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1126 HeapFree(GetProcessHeap(), 0, This
->baseShader
.function
);
1127 shader_delete_constant_list(&This
->baseShader
.constantsF
);
1128 shader_delete_constant_list(&This
->baseShader
.constantsB
);
1129 shader_delete_constant_list(&This
->baseShader
.constantsI
);
1130 list_remove(&This
->baseShader
.shader_list_entry
);
1133 static const SHADER_HANDLER shader_none_instruction_handler_table
[WINED3DSIH_TABLE_SIZE
] = {0};
1134 static void shader_none_select(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
) {}
1135 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
) {}
1136 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1137 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1138 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1139 static void shader_none_load_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1140 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1141 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1142 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1143 static void shader_none_free(IWineD3DDevice
*iface
) {}
1144 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1145 static GLuint
shader_none_generate_pshader(IWineD3DPixelShader
*iface
, const struct wined3d_shader_frontend
*fe
,
1146 SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
)
1148 FIXME("NONE shader backend asked to generate a pixel shader\n");
1151 static GLuint
shader_none_generate_vshader(IWineD3DVertexShader
*iface
, const struct wined3d_shader_frontend
*fe
,
1152 SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
)
1154 FIXME("NONE shader backend asked to generate a vertex shader\n");
1158 #define GLINFO_LOCATION (*gl_info)
1159 static void shader_none_get_caps(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*pCaps
)
1161 /* Set the shader caps to 0 for the none shader backend */
1162 pCaps
->VertexShaderVersion
= 0;
1163 pCaps
->PixelShaderVersion
= 0;
1164 pCaps
->PixelShader1xMaxValue
= 0.0;
1166 #undef GLINFO_LOCATION
1167 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1169 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1171 TRACE("Checking support for fixup:\n");
1172 dump_color_fixup_desc(fixup
);
1175 /* Faked to make some apps happy. */
1176 if (!is_yuv_fixup(fixup
))
1182 TRACE("[FAILED]\n");
1186 const shader_backend_t none_shader_backend
= {
1187 shader_none_instruction_handler_table
,
1189 shader_none_select_depth_blt
,
1190 shader_none_deselect_depth_blt
,
1191 shader_none_update_float_vertex_constants
,
1192 shader_none_update_float_pixel_constants
,
1193 shader_none_load_constants
,
1194 shader_none_load_np2fixup_constants
,
1195 shader_none_destroy
,
1198 shader_none_dirty_const
,
1199 shader_none_generate_pshader
,
1200 shader_none_generate_vshader
,
1201 shader_none_get_caps
,
1202 shader_none_color_fixup_supported
,