2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
26 /*****************************************************************************
27 * Direct 3D v8 #defines
30 #define D3DCLEAR_TARGET 1
31 #define D3DCLEAR_ZBUFFER 2
32 #define D3DCLEAR_STENCIL 4
34 #define D3DCLIPPLANE0 (1 << 0)
35 #define D3DCLIPPLANE1 (1 << 1)
36 #define D3DCLIPPLANE2 (1 << 2)
37 #define D3DCLIPPLANE3 (1 << 3)
38 #define D3DCLIPPLANE4 (1 << 4)
39 #define D3DCLIPPLANE5 (1 << 5)
41 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
42 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
43 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
44 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
46 #define D3DCS_LEFT 0x001
47 #define D3DCS_RIGHT 0x002
48 #define D3DCS_TOP 0x004
49 #define D3DCS_BOTTOM 0x008
50 #define D3DCS_FRONT 0x010
51 #define D3DCS_BACK 0x020
52 #define D3DCS_PLANE0 0x040
53 #define D3DCS_PLANE1 0x080
54 #define D3DCS_PLANE2 0x100
55 #define D3DCS_PLANE3 0x200
56 #define D3DCS_PLANE4 0x400
57 #define D3DCS_PLANE5 0x800
58 #define D3DCS_ALL 0xFFF
60 #define D3DFVF_TEXTUREFORMAT1 3
61 #define D3DFVF_TEXTUREFORMAT2 0
62 #define D3DFVF_TEXTUREFORMAT3 1
63 #define D3DFVF_TEXTUREFORMAT4 2
64 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
65 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
66 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
67 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
69 #define D3DLOCK_READONLY 0x0010
70 #define D3DLOCK_NOSYSLOCK 0x0800
71 #define D3DLOCK_NOOVERWRITE 0x1000
72 #define D3DLOCK_DISCARD 0x2000
73 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
75 #define D3DMAXUSERCLIPPLANES 32
77 #define D3DRENDERSTATE_WRAPBIAS 0x80
79 #define D3DTSS_TCI_PASSTHRU 0x00000
80 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
81 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
82 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
85 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
86 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
87 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
88 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
89 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
91 #define D3DUSAGE_RENDERTARGET 0x01
92 #define D3DUSAGE_DEPTHSTENCIL 0x02
93 #define D3DUSAGE_WRITEONLY 0x08
94 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
95 #define D3DUSAGE_DONOTCLIP 0x20
96 #define D3DUSAGE_POINTS 0x40
97 #define D3DUSAGE_RTPATCHES 0x80
98 #define D3DUSAGE_NPATCHES 0x100
99 #define D3DUSAGE_DYNAMIC 0x200
104 #define D3DWRAPCOORD_0 1
105 #define D3DWRAPCOORD_1 2
106 #define D3DWRAPCOORD_2 4
107 #define D3DWRAPCOORD_3 8
109 #define MAX_DEVICE_IDENTIFIER_STRING 512
111 #define D3DFVF_RESERVED0 0x0001
112 #define D3DFVF_POSITION_MASK 0x000E
113 #define D3DFVF_XYZ 0x0002
114 #define D3DFVF_XYZRHW 0x0004
115 #define D3DFVF_XYZB1 0x0006
116 #define D3DFVF_XYZB2 0x0008
117 #define D3DFVF_XYZB3 0x000a
118 #define D3DFVF_XYZB4 0x000c
119 #define D3DFVF_XYZB5 0x000e
120 #define D3DFVF_NORMAL 0x0010
121 #define D3DFVF_PSIZE 0x0020
122 #define D3DFVF_DIFFUSE 0x0040
123 #define D3DFVF_SPECULAR 0x0080
124 #define D3DFVF_TEXCOUNT_MASK 0x0f00
125 #define D3DFVF_TEXCOUNT_SHIFT 8
126 #define D3DFVF_TEX0 0x0000
127 #define D3DFVF_TEX1 0x0100
128 #define D3DFVF_TEX2 0x0200
129 #define D3DFVF_TEX3 0x0300
130 #define D3DFVF_TEX4 0x0400
131 #define D3DFVF_TEX5 0x0500
132 #define D3DFVF_TEX6 0x0600
133 #define D3DFVF_TEX7 0x0700
134 #define D3DFVF_TEX8 0x0800
135 #define D3DFVF_LASTBETA_UBYTE4 0x1000
136 #define D3DFVF_RESERVED2 0xE000
138 #define D3DTA_SELECTMASK 0x0000000f
139 #define D3DTA_DIFFUSE 0x00000000
140 #define D3DTA_CURRENT 0x00000001
141 #define D3DTA_TEXTURE 0x00000002
142 #define D3DTA_TFACTOR 0x00000003
143 #define D3DTA_SPECULAR 0x00000004
144 #define D3DTA_COMPLEMENT 0x00000010
145 #define D3DTA_ALPHAREPLICATE 0x00000020
146 #define D3DTA_TEMP 0x00000005
148 #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
149 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
150 #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
151 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
155 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
156 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
157 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
160 /****************************
161 * Vertex Shaders Declaration
164 typedef enum _D3DVSD_TOKENTYPE
{
165 D3DVSD_TOKEN_NOP
= 0,
166 D3DVSD_TOKEN_STREAM
= 1,
167 D3DVSD_TOKEN_STREAMDATA
= 2,
168 D3DVSD_TOKEN_TESSELLATOR
= 3,
169 D3DVSD_TOKEN_CONSTMEM
= 4,
170 D3DVSD_TOKEN_EXT
= 5,
172 D3DVSD_TOKEN_END
= 7,
173 D3DVSD_FORCE_DWORD
= 0x7FFFFFFF
176 /** input registers for vertex shaders functions */
178 #define D3DVSDE_POSITION 0
179 #define D3DVSDE_BLENDWEIGHT 1
180 #define D3DVSDE_BLENDINDICES 2
181 #define D3DVSDE_NORMAL 3
182 #define D3DVSDE_PSIZE 4
183 #define D3DVSDE_DIFFUSE 5
184 #define D3DVSDE_SPECULAR 6
185 #define D3DVSDE_TEXCOORD0 7
186 #define D3DVSDE_TEXCOORD1 8
187 #define D3DVSDE_TEXCOORD2 9
188 #define D3DVSDE_TEXCOORD3 10
189 #define D3DVSDE_TEXCOORD4 11
190 #define D3DVSDE_TEXCOORD5 12
191 #define D3DVSDE_TEXCOORD6 13
192 #define D3DVSDE_TEXCOORD7 14
193 #define D3DVSDE_POSITION2 15
194 #define D3DVSDE_NORMAL2 16
196 /** Address of the vertex register. 0 - 16 */
197 typedef enum _D3DVSDE_REGISTER
{
198 D3DVSDE_POSITION
= 0,
199 D3DVSDE_BLENDWEIGHT
= 1,
200 D3DVSDE_BLENDINDICES
= 2,
204 D3DVSDE_SPECULAR
= 6,
205 D3DVSDE_TEXCOORD0
= 7,
206 D3DVSDE_TEXCOORD1
= 8,
207 D3DVSDE_TEXCOORD2
= 9,
208 D3DVSDE_TEXCOORD3
= 10,
209 D3DVSDE_TEXCOORD4
= 11,
210 D3DVSDE_TEXCOORD5
= 12,
211 D3DVSDE_TEXCOORD6
= 13,
212 D3DVSDE_TEXCOORD7
= 14,
213 D3DVSDE_POSITION2
= 15,
217 /** bit-field declaration for VertexRegister Type */
219 #define D3DVSDT_FLOAT1 0x00
220 #define D3DVSDT_FLOAT2 0x01
221 #define D3DVSDT_FLOAT3 0x02
222 #define D3DVSDT_FLOAT4 0x03
223 #define D3DVSDT_D3DCOLOR 0x04
224 #define D3DVSDT_UBYTE4 0x05
225 #define D3DVSDT_SHORT2 0x06
226 #define D3DVSDT_SHORT4 0x07
228 typedef enum _D3DVSDT_TYPE
{
229 D3DVSDT_FLOAT1
= 0x00,
230 D3DVSDT_FLOAT2
= 0x01,
231 D3DVSDT_FLOAT3
= 0x02,
232 D3DVSDT_FLOAT4
= 0x03,
233 D3DVSDT_D3DCOLOR
= 0x04,
234 D3DVSDT_UBYTE4
= 0x05,
235 D3DVSDT_SHORT2
= 0x06,
236 D3DVSDT_SHORT4
= 0x07
240 #define D3DVSD_CONSTADDRESSSHIFT 0
241 #define D3DVSD_EXTINFOSHIFT 0
242 #define D3DVSD_STREAMNUMBERSHIFT 0
243 #define D3DVSD_VERTEXREGSHIFT 0
244 #define D3DVSD_CONSTRSSHIFT 16
245 #define D3DVSD_DATATYPESHIFT 16
246 #define D3DVSD_SKIPCOUNTSHIFT 16
247 #define D3DVSD_VERTEXREGINSHIFT 20
248 #define D3DVSD_EXTCOUNTSHIFT 24
249 #define D3DVSD_CONSTCOUNTSHIFT 25
250 #define D3DVSD_DATALOADTYPESHIFT 28
251 #define D3DVSD_STREAMTESSSHIFT 28
252 #define D3DVSD_TOKENTYPESHIFT 29
254 #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
255 #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
256 #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
257 #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
258 #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
259 #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
260 #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
261 #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
262 #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
263 #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
264 #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
265 #define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
266 #define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT)
269 #define D3DVSD_MAKETOKENTYPE(TokenType) \
270 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
272 #define D3DVSD_CONST(ConstantAddress, Count) \
273 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
275 #define D3DVSD_END() 0xFFFFFFFF
277 #define D3DVSD_NOP() 0x00000000
279 #define D3DVSD_REG(VertexRegister, Type) \
280 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
282 #define D3DVSD_SKIP(Count) \
283 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
285 #define D3DVSD_STREAM(StreamNumber) \
286 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
288 #define D3DVSD_STREAM_TESS() \
289 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
291 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
292 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
294 #define D3DVSD_TESSUV(Register) \
295 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
298 /********************************
299 * Pixel/Vertex Shaders Functions
302 /** Maximum number of supported texture coordinates sets operation */
303 #define D3DDP_MAXTEXCOORD 8
305 /** opcode token mask */
306 #define D3DSI_OPCODE_MASK 0x0000FFFF
308 /** opcodes types for PS and VS */
309 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
336 D3DSIO_TEXCOORD
= 64,
341 D3DSIO_TEXREG2AR
= 69,
342 D3DSIO_TEXREG2GB
= 70,
343 D3DSIO_TEXM3x2PAD
= 71,
344 D3DSIO_TEXM3x2TEX
= 72,
345 D3DSIO_TEXM3x3PAD
= 73,
346 D3DSIO_TEXM3x3TEX
= 74,
347 D3DSIO_TEXM3x3DIFF
= 75,
348 D3DSIO_TEXM3x3SPEC
= 76,
349 D3DSIO_TEXM3x3VSPEC
= 77,
354 D3DSIO_TEXREG2RGB
= 82,
355 D3DSIO_TEXDP3TEX
= 83,
356 D3DSIO_TEXM3x2DEPTH
= 84,
359 D3DSIO_TEXDEPTH
= 87,
363 D3DSIO_PHASE
= 0xFFFD,
364 D3DSIO_COMMENT
= 0xFFFE,
367 D3DSIO_FORCE_DWORD
= 0X7FFFFFFF /** for 32-bit alignment */
368 } D3DSHADER_INSTRUCTION_OPCODE_TYPE
;
370 /** for parallelism */
371 #define D3DSI_COISSUE 0x40000000
373 /** destination parameter modifiers (.xyzw) */
374 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
375 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
376 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
377 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
378 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
380 #define D3DSP_DSTMOD_SHIFT 20
381 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
383 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
{
384 D3DSPDM_NONE
= 0 << D3DSP_DSTMOD_SHIFT
,
385 D3DSPDM_SATURATE
= 1 << D3DSP_DSTMOD_SHIFT
,
386 D3DSPDM_FORCE_DWORD
= 0X7FFFFFFF
387 } D3DSHADER_PARAM_DSTMOD_TYPE
;
389 /** destination param */
390 #define D3DSP_DSTSHIFT_SHIFT 24
391 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
393 /** destination/source reg type */
394 #define D3DSP_REGTYPE_SHIFT 28
395 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
397 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
398 D3DSPR_TEMP
= 0 << D3DSP_REGTYPE_SHIFT
,
399 D3DSPR_INPUT
= 1 << D3DSP_REGTYPE_SHIFT
,
400 D3DSPR_CONST
= 2 << D3DSP_REGTYPE_SHIFT
,
401 D3DSPR_ADDR
= 3 << D3DSP_REGTYPE_SHIFT
,
402 D3DSPR_TEXTURE
= 3 << D3DSP_REGTYPE_SHIFT
,
403 D3DSPR_RASTOUT
= 4 << D3DSP_REGTYPE_SHIFT
,
404 D3DSPR_ATTROUT
= 5 << D3DSP_REGTYPE_SHIFT
,
405 D3DSPR_TEXCRDOUT
= 6 << D3DSP_REGTYPE_SHIFT
,
406 D3DSPR_FORCE_DWORD
= 0x7FFFFFFF
407 } D3DSHADER_PARAM_REGISTER_TYPE
;
409 typedef enum _D3DVS_RASTOUT_OFFSETS
{
412 D3DSRO_POINT_SIZE
= 2,
413 D3DSRO_FORCE_DWORD
= 0x7FFFFFFF
414 } D3DVS_RASTOUT_OFFSETS
;
416 #define D3DVS_ADDRESSMODE_SHIFT 13
417 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
419 typedef enum _D3DVS_ADDRESSMODE_TYPE
{
420 D3DVS_ADDRMODE_ABSOLUTE
= 0 << D3DVS_ADDRESSMODE_SHIFT
,
421 D3DVS_ADDRMODE_RELATIVE
= 1 << D3DVS_ADDRESSMODE_SHIFT
,
422 D3DVS_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
423 } D3DVS_ADDRESSMODE_TYPE
;
425 #define D3DVS_SWIZZLE_SHIFT 16
426 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
428 #define D3DSP_SWIZZLE_SHIFT 16
429 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
431 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
432 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
433 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
434 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
436 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
437 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
438 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
439 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
441 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
442 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
443 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
444 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
446 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
447 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
448 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
449 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
451 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
453 #define D3DSP_NOSWIZZLE \
454 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
456 #define D3DSP_SRCMOD_SHIFT 24
457 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
459 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
{
460 D3DSPSM_NONE
= 0 << D3DSP_SRCMOD_SHIFT
,
461 D3DSPSM_NEG
= 1 << D3DSP_SRCMOD_SHIFT
,
462 D3DSPSM_BIAS
= 2 << D3DSP_SRCMOD_SHIFT
,
463 D3DSPSM_BIASNEG
= 3 << D3DSP_SRCMOD_SHIFT
,
464 D3DSPSM_SIGN
= 4 << D3DSP_SRCMOD_SHIFT
,
465 D3DSPSM_SIGNNEG
= 5 << D3DSP_SRCMOD_SHIFT
,
466 D3DSPSM_COMP
= 6 << D3DSP_SRCMOD_SHIFT
,
467 D3DSPSM_X2
= 7 << D3DSP_SRCMOD_SHIFT
,
468 D3DSPSM_X2NEG
= 8 << D3DSP_SRCMOD_SHIFT
,
469 D3DSPSM_DZ
= 9 << D3DSP_SRCMOD_SHIFT
,
470 D3DSPSM_DW
= 10 << D3DSP_SRCMOD_SHIFT
,
471 D3DSPSM_FORCE_DWORD
= 0x7FFFFFFF
472 } D3DSHADER_PARAM_SRCMOD_TYPE
;
474 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
475 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
476 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
477 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
479 #define D3DSI_COMMENTSIZE_SHIFT 16
480 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
482 #define D3DSHADER_COMMENT(commentSize) \
483 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
485 #define D3DPS_END() 0x0000FFFF
486 #define D3DVS_END() 0x0000FFFF
489 /*****************************************************************************
490 * Direct 3D v8 enumerated types
492 typedef enum _D3DBACKBUFFER_TYPE
{
493 D3DBACKBUFFER_TYPE_MONO
= 0,
494 D3DBACKBUFFER_TYPE_LEFT
= 1,
495 D3DBACKBUFFER_TYPE_RIGHT
= 2,
497 D3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
498 } D3DBACKBUFFER_TYPE
;
500 typedef enum _D3DBASISTYPE
{
502 D3DBASIS_BSPLINE
= 1,
503 D3DBASIS_INTERPOLATE
= 2,
505 D3DBASIS_FORCE_DWORD
= 0x7fffffff
508 typedef enum _D3DBLEND
{
511 D3DBLEND_SRCCOLOR
= 3,
512 D3DBLEND_INVSRCCOLOR
= 4,
513 D3DBLEND_SRCALPHA
= 5,
514 D3DBLEND_INVSRCALPHA
= 6,
515 D3DBLEND_DESTALPHA
= 7,
516 D3DBLEND_INVDESTALPHA
= 8,
517 D3DBLEND_DESTCOLOR
= 9,
518 D3DBLEND_INVDESTCOLOR
= 10,
519 D3DBLEND_SRCALPHASAT
= 11,
520 D3DBLEND_BOTHSRCALPHA
= 12,
521 D3DBLEND_BOTHINVSRCALPHA
= 13,
523 D3DBLEND_FORCE_DWORD
= 0x7fffffff
526 typedef enum _D3DBLENDOP
{
528 D3DBLENDOP_SUBTRACT
= 2,
529 D3DBLENDOP_REVSUBTRACT
= 3,
533 D3DBLENDOP_FORCE_DWORD
= 0x7fffffff
536 typedef enum _D3DCMPFUNC
{
540 D3DCMP_LESSEQUAL
= 4,
543 D3DCMP_GREATEREQUAL
= 7,
546 D3DCMP_FORCE_DWORD
= 0x7fffffff
549 typedef enum _D3DCUBEMAP_FACES
{
550 D3DCUBEMAP_FACE_POSITIVE_X
= 0,
551 D3DCUBEMAP_FACE_NEGATIVE_X
= 1,
552 D3DCUBEMAP_FACE_POSITIVE_Y
= 2,
553 D3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
554 D3DCUBEMAP_FACE_POSITIVE_Z
= 4,
555 D3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
557 D3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
560 typedef enum _D3DCULL
{
565 D3DCULL_FORCE_DWORD
= 0x7fffffff
568 typedef enum _D3DDEBUGMONITORTOKENS
{
572 D3DDMT_FORCE_DWORD
= 0x7fffffff
573 } D3DDEBUGMONITORTOKENS
;
575 typedef enum _D3DDEVTYPE
{
580 D3DDEVTYPE_FORCE_DWORD
= 0xffffffff
583 typedef enum _D3DFILLMODE
{
585 D3DFILL_WIREFRAME
= 2,
588 D3DFILL_FORCE_DWORD
= 0x7fffffff
591 typedef enum _D3DFOGMODE
{
597 D3DFOG_FORCE_DWORD
= 0x7fffffff
600 typedef enum _D3DFORMAT
{
604 D3DFMT_A8R8G8B8
= 21,
605 D3DFMT_X8R8G8B8
= 22,
607 D3DFMT_X1R5G5B5
= 24,
608 D3DFMT_A1R5G5B5
= 25,
609 D3DFMT_A4R4G4B4
= 26,
612 D3DFMT_A8R3G3B2
= 29,
613 D3DFMT_X4R4G4B4
= 30,
614 D3DFMT_A2B10G10R10
= 31,
626 D3DFMT_X8L8V8U8
= 62,
627 D3DFMT_Q8W8V8U8
= 63,
629 D3DFMT_W11V11U10
= 65,
630 D3DFMT_A2W10V10U10
= 67,
632 D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V', 'Y'),
633 D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y', '2'),
634 D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T', '1'),
635 D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T', '2'),
636 D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T', '3'),
637 D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T', '4'),
638 D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T', '5'),
640 D3DFMT_D16_LOCKABLE
= 70,
648 D3DFMT_VERTEXDATA
= 100,
649 D3DFMT_INDEX16
= 101,
650 D3DFMT_INDEX32
= 102,
652 D3DFMT_FORCE_DWORD
= 0xFFFFFFFF
655 typedef enum _D3DLIGHTTYPE
{
658 D3DLIGHT_DIRECTIONAL
= 3,
660 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
663 typedef enum _D3DMATERIALCOLORSOURCE
{
668 D3DMCS_FORCE_DWORD
= 0x7fffffff
669 } D3DMATERIALCOLORSOURCE
;
671 typedef enum _D3DMULTISAMPLE_TYPE
{
672 D3DMULTISAMPLE_NONE
= 0,
673 D3DMULTISAMPLE_2_SAMPLES
= 2,
674 D3DMULTISAMPLE_3_SAMPLES
= 3,
675 D3DMULTISAMPLE_4_SAMPLES
= 4,
676 D3DMULTISAMPLE_5_SAMPLES
= 5,
677 D3DMULTISAMPLE_6_SAMPLES
= 6,
678 D3DMULTISAMPLE_7_SAMPLES
= 7,
679 D3DMULTISAMPLE_8_SAMPLES
= 8,
680 D3DMULTISAMPLE_9_SAMPLES
= 9,
681 D3DMULTISAMPLE_10_SAMPLES
= 10,
682 D3DMULTISAMPLE_11_SAMPLES
= 11,
683 D3DMULTISAMPLE_12_SAMPLES
= 12,
684 D3DMULTISAMPLE_13_SAMPLES
= 13,
685 D3DMULTISAMPLE_14_SAMPLES
= 14,
686 D3DMULTISAMPLE_15_SAMPLES
= 15,
687 D3DMULTISAMPLE_16_SAMPLES
= 16,
689 D3DMULTISAMPLE_FORCE_DWORD
= 0x7fffffff
690 } D3DMULTISAMPLE_TYPE
;
692 typedef enum _D3DORDERTYPE
{
694 D3DORDER_QUADRATIC
= 2,
696 D3DORDER_QUINTIC
= 5,
698 D3DORDER_FORCE_DWORD
= 0x7fffffff
701 typedef enum _D3DPATCHEDGESTYLE
{
702 D3DPATCHEDGE_DISCRETE
= 0,
703 D3DPATCHEDGE_CONTINUOUS
= 1,
705 D3DPATCHEDGE_FORCE_DWORD
= 0x7fffffff,
708 typedef enum _D3DPOOL
{
711 D3DPOOL_SYSTEMMEM
= 2,
714 D3DPOOL_FORCE_DWORD
= 0x7fffffff
717 typedef enum _D3DPRIMITIVETYPE
{
721 D3DPT_TRIANGLELIST
= 4,
722 D3DPT_TRIANGLESTRIP
= 5,
723 D3DPT_TRIANGLEFAN
= 6,
725 D3DPT_FORCE_DWORD
= 0x7fffffff
728 typedef enum _D3DRENDERSTATETYPE
{
732 D3DRS_LINEPATTERN
= 10,
733 D3DRS_ZWRITEENABLE
= 14,
734 D3DRS_ALPHATESTENABLE
= 15,
735 D3DRS_LASTPIXEL
= 16,
737 D3DRS_DESTBLEND
= 20,
741 D3DRS_ALPHAFUNC
= 25,
742 D3DRS_DITHERENABLE
= 26,
743 D3DRS_ALPHABLENDENABLE
= 27,
744 D3DRS_FOGENABLE
= 28,
745 D3DRS_SPECULARENABLE
= 29,
748 D3DRS_FOGTABLEMODE
= 35,
751 D3DRS_FOGDENSITY
= 38,
752 D3DRS_EDGEANTIALIAS
= 40,
754 D3DRS_RANGEFOGENABLE
= 48,
755 D3DRS_STENCILENABLE
= 52,
756 D3DRS_STENCILFAIL
= 53,
757 D3DRS_STENCILZFAIL
= 54,
758 D3DRS_STENCILPASS
= 55,
759 D3DRS_STENCILFUNC
= 56,
760 D3DRS_STENCILREF
= 57,
761 D3DRS_STENCILMASK
= 58,
762 D3DRS_STENCILWRITEMASK
= 59,
763 D3DRS_TEXTUREFACTOR
= 60,
772 D3DRS_CLIPPING
= 136,
773 D3DRS_LIGHTING
= 137,
775 D3DRS_FOGVERTEXMODE
= 140,
776 D3DRS_COLORVERTEX
= 141,
777 D3DRS_LOCALVIEWER
= 142,
778 D3DRS_NORMALIZENORMALS
= 143,
779 D3DRS_DIFFUSEMATERIALSOURCE
= 145,
780 D3DRS_SPECULARMATERIALSOURCE
= 146,
781 D3DRS_AMBIENTMATERIALSOURCE
= 147,
782 D3DRS_EMISSIVEMATERIALSOURCE
= 148,
783 D3DRS_VERTEXBLEND
= 151,
784 D3DRS_CLIPPLANEENABLE
= 152,
785 D3DRS_SOFTWAREVERTEXPROCESSING
= 153,
786 D3DRS_POINTSIZE
= 154,
787 D3DRS_POINTSIZE_MIN
= 155,
788 D3DRS_POINTSPRITEENABLE
= 156,
789 D3DRS_POINTSCALEENABLE
= 157,
790 D3DRS_POINTSCALE_A
= 158,
791 D3DRS_POINTSCALE_B
= 159,
792 D3DRS_POINTSCALE_C
= 160,
793 D3DRS_MULTISAMPLEANTIALIAS
= 161,
794 D3DRS_MULTISAMPLEMASK
= 162,
795 D3DRS_PATCHEDGESTYLE
= 163,
796 D3DRS_PATCHSEGMENTS
= 164,
797 D3DRS_DEBUGMONITORTOKEN
= 165,
798 D3DRS_POINTSIZE_MAX
= 166,
799 D3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
800 D3DRS_COLORWRITEENABLE
= 168,
801 D3DRS_TWEENFACTOR
= 170,
803 D3DRS_POSITIONORDER
= 172,
804 D3DRS_NORMALORDER
= 173,
806 D3DRS_FORCE_DWORD
= 0x7fffffff
807 } D3DRENDERSTATETYPE
;
809 typedef enum _D3DRESOURCETYPE
{
810 D3DRTYPE_SURFACE
= 1,
812 D3DRTYPE_TEXTURE
= 3,
813 D3DRTYPE_VOLUMETEXTURE
= 4,
814 D3DRTYPE_CUBETEXTURE
= 5,
815 D3DRTYPE_VERTEXBUFFER
= 6,
816 D3DRTYPE_INDEXBUFFER
= 7,
818 D3DRTYPE_FORCE_DWORD
= 0x7fffffff
821 typedef enum _D3DSHADEMODE
{
823 D3DSHADE_GOURAUD
= 2,
826 D3DSHADE_FORCE_DWORD
= 0x7fffffff
829 typedef enum _D3DSTATEBLOCKTYPE
{
831 D3DSBT_PIXELSTATE
= 2,
832 D3DSBT_VERTEXSTATE
= 3,
834 D3DSBT_FORCE_DWORD
= 0xffffffff
837 typedef enum _D3DSTENCILOP
{
838 D3DSTENCILOP_KEEP
= 1,
839 D3DSTENCILOP_ZERO
= 2,
840 D3DSTENCILOP_REPLACE
= 3,
841 D3DSTENCILOP_INCRSAT
= 4,
842 D3DSTENCILOP_DECRSAT
= 5,
843 D3DSTENCILOP_INVERT
= 6,
844 D3DSTENCILOP_INCR
= 7,
845 D3DSTENCILOP_DECR
= 8,
847 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
850 typedef enum _D3DSWAPEFFECT
{
851 D3DSWAPEFFECT_DISCARD
= 1,
852 D3DSWAPEFFECT_FLIP
= 2,
853 D3DSWAPEFFECT_COPY
= 3,
854 D3DSWAPEFFECT_COPY_VSYNC
= 4,
856 D3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
859 typedef enum _D3DTEXTUREADDRESS
{
860 D3DTADDRESS_WRAP
= 1,
861 D3DTADDRESS_MIRROR
= 2,
862 D3DTADDRESS_CLAMP
= 3,
863 D3DTADDRESS_BORDER
= 4,
864 D3DTADDRESS_MIRRORONCE
= 5,
866 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
869 typedef enum _D3DTEXTUREFILTERTYPE
{
873 D3DTEXF_ANISOTROPIC
= 3,
874 D3DTEXF_FLATCUBIC
= 4,
875 D3DTEXF_GAUSSIANCUBIC
= 5,
877 D3DTEXF_FORCE_DWORD
= 0x7fffffff
878 } D3DTEXTUREFILTERTYPE
;
880 typedef enum _D3DTEXTUREOP
{
882 D3DTOP_SELECTARG1
= 2,
883 D3DTOP_SELECTARG2
= 3,
885 D3DTOP_MODULATE2X
= 5,
886 D3DTOP_MODULATE4X
= 6,
888 D3DTOP_ADDSIGNED
= 8,
889 D3DTOP_ADDSIGNED2X
= 9,
890 D3DTOP_SUBTRACT
= 10,
891 D3DTOP_ADDSMOOTH
= 11,
892 D3DTOP_BLENDDIFFUSEALPHA
= 12,
893 D3DTOP_BLENDTEXTUREALPHA
= 13,
894 D3DTOP_BLENDFACTORALPHA
= 14,
895 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
896 D3DTOP_BLENDCURRENTALPHA
= 16,
897 D3DTOP_PREMODULATE
= 17,
898 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
899 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
900 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
901 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
902 D3DTOP_BUMPENVMAP
= 22,
903 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
904 D3DTOP_DOTPRODUCT3
= 24,
905 D3DTOP_MULTIPLYADD
= 25,
908 D3DTOP_FORCE_DWORD
= 0x7fffffff,
911 typedef enum _D3DTEXTURESTAGESTATETYPE
{
913 D3DTSS_COLORARG1
= 2,
914 D3DTSS_COLORARG2
= 3,
916 D3DTSS_ALPHAARG1
= 5,
917 D3DTSS_ALPHAARG2
= 6,
918 D3DTSS_BUMPENVMAT00
= 7,
919 D3DTSS_BUMPENVMAT01
= 8,
920 D3DTSS_BUMPENVMAT10
= 9,
921 D3DTSS_BUMPENVMAT11
= 10,
922 D3DTSS_TEXCOORDINDEX
= 11,
923 D3DTSS_ADDRESSU
= 13,
924 D3DTSS_ADDRESSV
= 14,
925 D3DTSS_BORDERCOLOR
= 15,
926 D3DTSS_MAGFILTER
= 16,
927 D3DTSS_MINFILTER
= 17,
928 D3DTSS_MIPFILTER
= 18,
929 D3DTSS_MIPMAPLODBIAS
= 19,
930 D3DTSS_MAXMIPLEVEL
= 20,
931 D3DTSS_MAXANISOTROPY
= 21,
932 D3DTSS_BUMPENVLSCALE
= 22,
933 D3DTSS_BUMPENVLOFFSET
= 23,
934 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
935 D3DTSS_ADDRESSW
= 25,
936 D3DTSS_COLORARG0
= 26,
937 D3DTSS_ALPHAARG0
= 27,
938 D3DTSS_RESULTARG
= 28,
940 D3DTSS_FORCE_DWORD
= 0x7fffffff
941 } D3DTEXTURESTAGESTATETYPE
;
943 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
949 D3DTTFF_PROJECTED
= 256,
951 D3DTTFF_FORCE_DWORD
= 0x7fffffff
952 } D3DTEXTURETRANSFORMFLAGS
;
954 typedef enum _D3DTRANSFORMSTATETYPE
{
956 D3DTS_PROJECTION
= 3,
966 D3DTS_FORCE_DWORD
= 0x7fffffff
967 } D3DTRANSFORMSTATETYPE
;
969 typedef enum _D3DVERTEXBLENDFLAGS
{
974 D3DVBF_TWEENING
= 255,
975 D3DVBF_0WEIGHTS
= 256
976 } D3DVERTEXBLENDFLAGS
;
978 typedef enum _D3DZBUFFERTYPE
{
983 D3DZB_FORCE_DWORD
= 0x7fffffff
987 /*****************************************************************************
988 * Direct 3D v8 typedefs
990 typedef DWORD D3DCOLOR
;
992 /*****************************************************************************
993 * Direct 3D v8 structures
995 typedef struct _D3DADAPTER_IDENTIFIER8
{
996 char Driver
[MAX_DEVICE_IDENTIFIER_STRING
];
997 char Description
[MAX_DEVICE_IDENTIFIER_STRING
];
999 LARGE_INTEGER DriverVersion
;
1005 GUID DeviceIdentifier
;
1008 } D3DADAPTER_IDENTIFIER8
;
1010 typedef struct _D3DBOX
{
1019 typedef struct _D3DCLIPSTATUS8
{
1021 DWORD ClipIntersection
;
1024 typedef struct _D3DCOLORVALUE
{
1031 typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
1032 UINT AdapterOrdinal
;
1033 D3DDEVTYPE DeviceType
;
1035 DWORD BehaviorFlags
;
1036 } D3DDEVICE_CREATION_PARAMETERS
;
1038 typedef struct _D3DDISPLAYMODE
{
1045 typedef struct _D3DGAMMARAMP
{
1051 typedef struct _D3DINDEXBUFFER_DESC
{
1053 D3DRESOURCETYPE Type
;
1057 } D3DINDEXBUFFER_DESC
;
1059 #ifndef D3DVECTOR_DEFINED
1060 typedef struct _D3DVECTOR
{
1065 #define D3DVECTOR_DEFINED
1068 typedef struct _D3DLIGHT8
{
1070 D3DCOLORVALUE Diffuse
;
1071 D3DCOLORVALUE Specular
;
1072 D3DCOLORVALUE Ambient
;
1074 D3DVECTOR Direction
;
1084 typedef struct _D3DLINEPATTERN
{
1089 typedef struct _D3DLOCKED_BOX
{
1095 typedef struct _D3DLOCKED_RECT
{
1100 typedef struct _D3DMATERIAL8
{
1101 D3DCOLORVALUE Diffuse
;
1102 D3DCOLORVALUE Ambient
;
1103 D3DCOLORVALUE Specular
;
1104 D3DCOLORVALUE Emissive
;
1108 typedef struct _D3DMATRIX
{
1111 float _11
, _12
, _13
, _14
;
1112 float _21
, _22
, _23
, _24
;
1113 float _31
, _32
, _33
, _34
;
1114 float _41
, _42
, _43
, _44
;
1120 typedef struct _D3DPRESENT_PARAMETERS_
{
1121 UINT BackBufferWidth
;
1122 UINT BackBufferHeight
;
1123 D3DFORMAT BackBufferFormat
;
1124 UINT BackBufferCount
;
1126 D3DMULTISAMPLE_TYPE MultiSampleType
;
1128 D3DSWAPEFFECT SwapEffect
;
1131 BOOL EnableAutoDepthStencil
;
1132 D3DFORMAT AutoDepthStencilFormat
;
1135 UINT FullScreen_RefreshRateInHz
;
1136 UINT FullScreen_PresentationInterval
;
1138 } D3DPRESENT_PARAMETERS
;
1140 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
1142 typedef struct _D3DRANGE
{
1147 typedef struct _D3DRASTER_STATUS
{
1152 typedef struct _D3DRECT
{
1159 typedef struct _D3DRECTPATCH_INFO
{
1160 UINT StartVertexOffsetWidth
;
1161 UINT StartVertexOffsetHeight
;
1167 } D3DRECTPATCH_INFO
;
1169 typedef struct _D3DSURFACE_DESC
{
1171 D3DRESOURCETYPE Type
;
1175 D3DMULTISAMPLE_TYPE MultiSampleType
;
1180 typedef struct _D3DTRIPATCH_INFO
{
1181 UINT StartVertexOffset
;
1187 typedef struct _D3DVERTEXBUFFER_DESC
{
1189 D3DRESOURCETYPE Type
;
1194 } D3DVERTEXBUFFER_DESC
;
1196 typedef struct _D3DVIEWPORT8
{
1205 typedef struct _D3DVOLUME_DESC
{
1207 D3DRESOURCETYPE Type
;
1217 #include <poppack.h>
1220 #endif /* __WINE_D3D8TYPES_H */