2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat
);
30 /* Start GL_ARB_multitexture emulation */
31 static void WINE_GLAPI
wine_glMultiTexCoord1fARB(GLenum target
, GLfloat s
) {
32 if(target
!= GL_TEXTURE0
) {
33 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
39 static void WINE_GLAPI
wine_glMultiTexCoord1fvARB(GLenum target
, const GLfloat
*v
) {
40 if(target
!= GL_TEXTURE0
) {
41 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
47 static void WINE_GLAPI
wine_glMultiTexCoord2fARB(GLenum target
, GLfloat s
, GLfloat t
) {
48 if(target
!= GL_TEXTURE0
) {
49 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
55 static void WINE_GLAPI
wine_glMultiTexCoord2fvARB(GLenum target
, const GLfloat
*v
) {
56 if(target
!= GL_TEXTURE0
) {
57 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
63 static void WINE_GLAPI
wine_glMultiTexCoord3fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
) {
64 if(target
!= GL_TEXTURE0
) {
65 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
68 glTexCoord3f(s
, t
, r
);
71 static void WINE_GLAPI
wine_glMultiTexCoord3fvARB(GLenum target
, const GLfloat
*v
) {
72 if(target
!= GL_TEXTURE0
) {
73 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
79 static void WINE_GLAPI
wine_glMultiTexCoord4fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
) {
80 if(target
!= GL_TEXTURE0
) {
81 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
84 glTexCoord4f(s
, t
, r
, q
);
87 static void WINE_GLAPI
wine_glMultiTexCoord4fvARB(GLenum target
, const GLfloat
*v
) {
88 if(target
!= GL_TEXTURE0
) {
89 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
95 static void WINE_GLAPI
wine_glMultiTexCoord2svARB(GLenum target
, const GLshort
*v
) {
96 if(target
!= GL_TEXTURE0
) {
97 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
103 static void WINE_GLAPI
wine_glMultiTexCoord4svARB(GLenum target
, const GLshort
*v
) {
104 if(target
!= GL_TEXTURE0
) {
105 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
111 static void WINE_GLAPI
wine_glActiveTextureARB(GLenum texture
) {
112 if(texture
!= GL_TEXTURE0
) {
113 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
118 static void WINE_GLAPI
wine_glClientActiveTextureARB(GLenum texture
) {
119 if(texture
!= GL_TEXTURE0
) {
120 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
125 static void (WINE_GLAPI
*old_multitex_glGetIntegerv
) (GLenum pname
, GLint
* params
) = NULL
;
126 static void WINE_GLAPI
wine_glGetIntegerv(GLenum pname
, GLint
* params
) {
128 case GL_ACTIVE_TEXTURE
: *params
= 0; break;
129 case GL_MAX_TEXTURE_UNITS_ARB
: *params
= 1; break;
130 default: old_multitex_glGetIntegerv(pname
, params
);
134 static void (WINE_GLAPI
*old_multitex_glGetFloatv
) (GLenum pname
, GLfloat
* params
) = NULL
;
135 static void WINE_GLAPI
wine_glGetFloatv(GLenum pname
, GLfloat
* params
) {
136 if (pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0f
;
137 else old_multitex_glGetFloatv(pname
, params
);
140 static void (WINE_GLAPI
*old_multitex_glGetDoublev
) (GLenum pname
, GLdouble
* params
) = NULL
;
141 static void WINE_GLAPI
wine_glGetDoublev(GLenum pname
, GLdouble
* params
) {
142 if(pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0;
143 else old_multitex_glGetDoublev(pname
, params
);
146 /* Start GL_EXT_fogcoord emulation */
147 static void (WINE_GLAPI
*old_fogcoord_glEnable
) (GLenum cap
) = NULL
;
148 static void WINE_GLAPI
wine_glEnable(GLenum cap
) {
150 struct wined3d_context
*ctx
= context_get_current();
151 ctx
->fog_enabled
= 1;
152 if(ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
) return;
154 old_fogcoord_glEnable(cap
);
157 static void (WINE_GLAPI
*old_fogcoord_glDisable
) (GLenum cap
) = NULL
;
158 static void WINE_GLAPI
wine_glDisable(GLenum cap
) {
160 struct wined3d_context
*ctx
= context_get_current();
161 ctx
->fog_enabled
= 0;
162 if(ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
) return;
164 old_fogcoord_glDisable(cap
);
167 static void (WINE_GLAPI
*old_fogcoord_glFogi
) (GLenum pname
, GLint param
) = NULL
;
168 static void WINE_GLAPI
wine_glFogi(GLenum pname
, GLint param
) {
169 struct wined3d_context
*ctx
= context_get_current();
171 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
172 ctx
->gl_fog_source
= param
;
173 if(param
== GL_FRAGMENT_DEPTH_EXT
) {
174 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
176 WARN("Fog coords activated, but not supported. Using slow emulation\n");
177 old_fogcoord_glDisable(GL_FOG
);
180 if(pname
== GL_FOG_START
) {
181 ctx
->fogstart
= (float) param
;
182 } else if(pname
== GL_FOG_END
) {
183 ctx
->fogend
= (float) param
;
185 old_fogcoord_glFogi(pname
, param
);
189 static void (WINE_GLAPI
*old_fogcoord_glFogiv
) (GLenum pname
, const GLint
*param
) = NULL
;
190 static void WINE_GLAPI
wine_glFogiv(GLenum pname
, const GLint
*param
) {
191 struct wined3d_context
*ctx
= context_get_current();
192 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
193 ctx
->gl_fog_source
= *param
;
194 if(*param
== GL_FRAGMENT_DEPTH_EXT
) {
195 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
197 WARN("Fog coords activated, but not supported. Using slow emulation\n");
198 old_fogcoord_glDisable(GL_FOG
);
201 if(pname
== GL_FOG_START
) {
202 ctx
->fogstart
= (float) *param
;
203 } else if(pname
== GL_FOG_END
) {
204 ctx
->fogend
= (float) *param
;
206 old_fogcoord_glFogiv(pname
, param
);
210 static void (WINE_GLAPI
*old_fogcoord_glFogf
) (GLenum pname
, GLfloat param
) = NULL
;
211 static void WINE_GLAPI
wine_glFogf(GLenum pname
, GLfloat param
) {
212 struct wined3d_context
*ctx
= context_get_current();
213 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
214 ctx
->gl_fog_source
= (GLint
) param
;
215 if(param
== GL_FRAGMENT_DEPTH_EXT
) {
216 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
218 WARN("Fog coords activated, but not supported. Using slow emulation\n");
219 old_fogcoord_glDisable(GL_FOG
);
222 if(pname
== GL_FOG_START
) {
223 ctx
->fogstart
= param
;
224 } else if(pname
== GL_FOG_END
) {
227 old_fogcoord_glFogf(pname
, param
);
231 static void (WINE_GLAPI
*old_fogcoord_glFogfv
) (GLenum pname
, const GLfloat
*param
) = NULL
;
232 static void WINE_GLAPI
wine_glFogfv(GLenum pname
, const GLfloat
*param
) {
233 struct wined3d_context
*ctx
= context_get_current();
234 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
235 ctx
->gl_fog_source
= (GLint
) *param
;
236 if(*param
== GL_FRAGMENT_DEPTH_EXT
) {
237 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
239 WARN("Fog coords activated, but not supported. Using slow emulation\n");
240 old_fogcoord_glDisable(GL_FOG
);
243 if(pname
== GL_FOG_COLOR
) {
244 ctx
->fogcolor
[0] = param
[0];
245 ctx
->fogcolor
[1] = param
[1];
246 ctx
->fogcolor
[2] = param
[2];
247 ctx
->fogcolor
[3] = param
[3];
248 } else if(pname
== GL_FOG_START
) {
249 ctx
->fogstart
= *param
;
250 } else if(pname
== GL_FOG_END
) {
251 ctx
->fogend
= *param
;
253 old_fogcoord_glFogfv(pname
, param
);
257 static void (WINE_GLAPI
*old_fogcoord_glVertex4f
) (GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
) = NULL
;
258 static void (WINE_GLAPI
*old_fogcoord_glVertex4fv
) (const GLfloat
*pos
) = NULL
;
259 static void (WINE_GLAPI
*old_fogcoord_glVertex3f
) (GLfloat x
, GLfloat y
, GLfloat z
) = NULL
;
260 static void (WINE_GLAPI
*old_fogcoord_glVertex3fv
) (const GLfloat
*pos
) = NULL
;
261 static void (WINE_GLAPI
*old_fogcoord_glColor4f
) (GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) = NULL
;
262 static void (WINE_GLAPI
*old_fogcoord_glColor4fv
) (const GLfloat
*color
) = NULL
;
263 static void (WINE_GLAPI
*old_fogcoord_glColor3f
) (GLfloat r
, GLfloat g
, GLfloat b
) = NULL
;
264 static void (WINE_GLAPI
*old_fogcoord_glColor3fv
) (const GLfloat
*color
) = NULL
;
265 static void (WINE_GLAPI
*old_fogcoord_glColor4ub
) (GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) = NULL
;
266 static void (WINE_GLAPI
*old_fogcoord_glFogCoordfEXT
) (GLfloat f
) = NULL
;
267 static void (WINE_GLAPI
*old_fogcoord_glFogCoorddEXT
) (GLdouble f
) = NULL
;
268 static void (WINE_GLAPI
*old_fogcoord_glFogCoordfvEXT
) (const GLfloat
*f
) = NULL
;
269 static void (WINE_GLAPI
*old_fogcoord_glFogCoorddvEXT
) (const GLdouble
*f
) = NULL
;
271 static void WINE_GLAPI
wine_glVertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
) {
272 struct wined3d_context
*ctx
= context_get_current();
273 if(ctx
->gl_fog_source
== GL_FOG_COORDINATE_EXT
&& ctx
->fog_enabled
) {
274 GLfloat c
[4] = {ctx
->color
[0], ctx
->color
[1], ctx
->color
[2], ctx
->color
[3]};
277 i
= (ctx
->fogend
- ctx
->fog_coord_value
) / (ctx
->fogend
- ctx
->fogstart
);
278 c
[0] = i
* c
[0] + (1.0f
- i
) * ctx
->fogcolor
[0];
279 c
[1] = i
* c
[1] + (1.0f
- i
) * ctx
->fogcolor
[1];
280 c
[2] = i
* c
[2] + (1.0f
- i
) * ctx
->fogcolor
[2];
282 old_fogcoord_glColor4f(c
[0], c
[1], c
[2], c
[3]);
283 old_fogcoord_glVertex4f(x
, y
, z
, w
);
285 old_fogcoord_glVertex4f(x
, y
, z
, w
);
289 static void WINE_GLAPI
wine_glVertex4fv(const GLfloat
*pos
) {
290 wine_glVertex4f(pos
[0], pos
[1], pos
[2], pos
[3]);
293 static void WINE_GLAPI
wine_glVertex3f(GLfloat x
, GLfloat y
, GLfloat z
) {
294 wine_glVertex4f(x
, y
, z
, 1.0f
);
297 static void WINE_GLAPI
wine_glVertex3fv(const GLfloat
*pos
) {
298 wine_glVertex4f(pos
[0], pos
[1], pos
[2], 1.0f
);
301 static void WINE_GLAPI
wine_glColor4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) {
302 struct wined3d_context
*ctx
= context_get_current();
307 old_fogcoord_glColor4f(r
, g
, b
, a
);
310 static void WINE_GLAPI
wine_glColor4fv(const GLfloat
*c
) {
311 wine_glColor4f(c
[0], c
[1], c
[2], c
[3]);
314 static void WINE_GLAPI
wine_glColor3f(GLfloat r
, GLfloat g
, GLfloat b
) {
315 wine_glColor4f(r
, g
, b
, 1.0f
);
318 static void WINE_GLAPI
wine_glColor3fv(const GLfloat
*c
) {
319 wine_glColor4f(c
[0], c
[1], c
[2], 1.0f
);
322 static void WINE_GLAPI
wine_glColor4ub(GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) {
323 wine_glColor4f(r
/ 255.0f
, g
/ 255.0f
, b
/ 255.0f
, a
/ 255.0f
);
326 /* In D3D the fog coord is a UBYTE, so there's no problem with using the single
329 static void WINE_GLAPI
wine_glFogCoordfEXT(GLfloat f
) {
330 struct wined3d_context
*ctx
= context_get_current();
331 ctx
->fog_coord_value
= f
;
333 static void WINE_GLAPI
wine_glFogCoorddEXT(GLdouble f
) {
334 wine_glFogCoordfEXT((GLfloat
) f
);
336 static void WINE_GLAPI
wine_glFogCoordfvEXT(const GLfloat
*f
) {
337 wine_glFogCoordfEXT(*f
);
339 static void WINE_GLAPI
wine_glFogCoorddvEXT(const GLdouble
*f
) {
340 wine_glFogCoordfEXT((GLfloat
) *f
);
343 /* End GL_EXT_fog_coord emulation */
345 void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
)
347 if (!gl_info
->supported
[ARB_MULTITEXTURE
])
349 TRACE("Applying GL_ARB_multitexture emulation hooks\n");
350 gl_info
->glActiveTextureARB
= wine_glActiveTextureARB
;
351 gl_info
->glClientActiveTextureARB
= wine_glClientActiveTextureARB
;
352 gl_info
->glMultiTexCoord1fARB
= wine_glMultiTexCoord1fARB
;
353 gl_info
->glMultiTexCoord1fvARB
= wine_glMultiTexCoord1fvARB
;
354 gl_info
->glMultiTexCoord2fARB
= wine_glMultiTexCoord2fARB
;
355 gl_info
->glMultiTexCoord2fvARB
= wine_glMultiTexCoord2fvARB
;
356 gl_info
->glMultiTexCoord3fARB
= wine_glMultiTexCoord3fARB
;
357 gl_info
->glMultiTexCoord3fvARB
= wine_glMultiTexCoord3fvARB
;
358 gl_info
->glMultiTexCoord4fARB
= wine_glMultiTexCoord4fARB
;
359 gl_info
->glMultiTexCoord4fvARB
= wine_glMultiTexCoord4fvARB
;
360 gl_info
->glMultiTexCoord2svARB
= wine_glMultiTexCoord2svARB
;
361 gl_info
->glMultiTexCoord4svARB
= wine_glMultiTexCoord4svARB
;
362 if(old_multitex_glGetIntegerv
) {
363 FIXME("GL_ARB_multitexture glGetIntegerv hook already applied\n");
365 old_multitex_glGetIntegerv
= glGetIntegerv
;
366 glGetIntegerv
= wine_glGetIntegerv
;
368 if(old_multitex_glGetFloatv
) {
369 FIXME("GL_ARB_multitexture glGetGloatv hook already applied\n");
371 old_multitex_glGetFloatv
= glGetFloatv
;
372 glGetFloatv
= wine_glGetFloatv
;
374 if(old_multitex_glGetDoublev
) {
375 FIXME("GL_ARB_multitexture glGetDoublev hook already applied\n");
377 old_multitex_glGetDoublev
= glGetDoublev
;
378 glGetDoublev
= wine_glGetDoublev
;
380 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
383 if (!gl_info
->supported
[EXT_FOG_COORD
])
385 /* This emulation isn't perfect. There are a number of potential problems, but they should
386 * not matter in practise:
388 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
389 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
390 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
391 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
393 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
394 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
395 * a per-vertex fog too, so the apps shouldn't do that.
397 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
398 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
399 * calculations could affect the already blended in fog color. There's nothing we can do against that,
400 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
403 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
405 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
406 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
407 * dependent loading for this extension if we ever hit this situation
409 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
411 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
412 FIXME("The fog coord emulation will most likely fail\n");
414 else if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
416 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
417 FIXME("The fog coord emulation will most likely fail\n");
420 if(old_fogcoord_glFogi
) {
421 FIXME("GL_EXT_fogcoord glFogi hook already applied\n");
423 old_fogcoord_glFogi
= glFogi
;
424 glFogi
= wine_glFogi
;
426 if(old_fogcoord_glFogiv
) {
427 FIXME("GL_EXT_fogcoord glFogiv hook already applied\n");
429 old_fogcoord_glFogiv
= glFogiv
;
430 glFogiv
= wine_glFogiv
;
432 if(old_fogcoord_glFogf
) {
433 FIXME("GL_EXT_fogcoord glFogf hook already applied\n");
435 old_fogcoord_glFogf
= glFogf
;
436 glFogf
= wine_glFogf
;
438 if(old_fogcoord_glFogfv
) {
439 FIXME("GL_EXT_fogcoord glFogfv hook already applied\n");
441 old_fogcoord_glFogfv
= glFogfv
;
442 glFogfv
= wine_glFogfv
;
444 if(old_fogcoord_glEnable
) {
445 FIXME("GL_EXT_fogcoord glEnable hook already applied\n");
447 old_fogcoord_glEnable
= glEnableWINE
;
448 glEnableWINE
= wine_glEnable
;
450 if(old_fogcoord_glDisable
) {
451 FIXME("GL_EXT_fogcoord glDisable hook already applied\n");
453 old_fogcoord_glDisable
= glDisableWINE
;
454 glDisableWINE
= wine_glDisable
;
457 if(old_fogcoord_glVertex4f
) {
458 FIXME("GL_EXT_fogcoord glVertex4f hook already applied\n");
460 old_fogcoord_glVertex4f
= glVertex4f
;
461 glVertex4f
= wine_glVertex4f
;
463 if(old_fogcoord_glVertex4fv
) {
464 FIXME("GL_EXT_fogcoord glVertex4fv hook already applied\n");
466 old_fogcoord_glVertex4fv
= glVertex4fv
;
467 glVertex4fv
= wine_glVertex4fv
;
469 if(old_fogcoord_glVertex3f
) {
470 FIXME("GL_EXT_fogcoord glVertex3f hook already applied\n");
472 old_fogcoord_glVertex3f
= glVertex3f
;
473 glVertex3f
= wine_glVertex3f
;
475 if(old_fogcoord_glVertex3fv
) {
476 FIXME("GL_EXT_fogcoord glVertex3fv hook already applied\n");
478 old_fogcoord_glVertex3fv
= glVertex3fv
;
479 glVertex3fv
= wine_glVertex3fv
;
482 if(old_fogcoord_glColor4f
) {
483 FIXME("GL_EXT_fogcoord glColor4f hook already applied\n");
485 old_fogcoord_glColor4f
= glColor4f
;
486 glColor4f
= wine_glColor4f
;
488 if(old_fogcoord_glColor4fv
) {
489 FIXME("GL_EXT_fogcoord glColor4fv hook already applied\n");
491 old_fogcoord_glColor4fv
= glColor4fv
;
492 glColor4fv
= wine_glColor4fv
;
494 if(old_fogcoord_glColor3f
) {
495 FIXME("GL_EXT_fogcoord glColor3f hook already applied\n");
497 old_fogcoord_glColor3f
= glColor3f
;
498 glColor3f
= wine_glColor3f
;
500 if(old_fogcoord_glColor3fv
) {
501 FIXME("GL_EXT_fogcoord glColor3fv hook already applied\n");
503 old_fogcoord_glColor3fv
= glColor3fv
;
504 glColor3fv
= wine_glColor3fv
;
506 if(old_fogcoord_glColor4ub
) {
507 FIXME("GL_EXT_fogcoord glColor4ub hook already applied\n");
509 old_fogcoord_glColor4ub
= glColor4ub
;
510 glColor4ub
= wine_glColor4ub
;
513 if(old_fogcoord_glFogCoordfEXT
) {
514 FIXME("GL_EXT_fogcoord glFogCoordfEXT hook already applied\n");
516 old_fogcoord_glFogCoordfEXT
= gl_info
->glFogCoordfEXT
;
517 gl_info
->glFogCoordfEXT
= wine_glFogCoordfEXT
;
519 if(old_fogcoord_glFogCoordfvEXT
) {
520 FIXME("GL_EXT_fogcoord glFogCoordfvEXT hook already applied\n");
522 old_fogcoord_glFogCoordfvEXT
= gl_info
->glFogCoordfvEXT
;
523 gl_info
->glFogCoordfvEXT
= wine_glFogCoordfvEXT
;
525 if(old_fogcoord_glFogCoorddEXT
) {
526 FIXME("GL_EXT_fogcoord glFogCoorddEXT hook already applied\n");
528 old_fogcoord_glFogCoorddEXT
= gl_info
->glFogCoorddEXT
;
529 gl_info
->glFogCoorddEXT
= wine_glFogCoorddEXT
;
531 if(old_fogcoord_glFogCoorddvEXT
) {
532 FIXME("GL_EXT_fogcoord glFogCoorddvEXT hook already applied\n");
534 old_fogcoord_glFogCoorddvEXT
= gl_info
->glFogCoorddvEXT
;
535 gl_info
->glFogCoorddvEXT
= wine_glFogCoorddvEXT
;
537 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;