2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl
);
30 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT
*element
) {
31 TRACE(" format: %s (%#x)\n", debug_d3dformat(element
->format
), element
->format
);
32 TRACE(" input_slot: %u\n", element
->input_slot
);
33 TRACE(" offset: %u\n", element
->offset
);
34 TRACE("output_slot: %u\n", element
->output_slot
);
35 TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element
->method
), element
->method
);
36 TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element
->usage
), element
->usage
);
37 TRACE(" usage_idx: %u\n", element
->usage_idx
);
40 ULONG CDECL
wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration
*declaration
)
42 ULONG refcount
= InterlockedIncrement(&declaration
->ref
);
44 TRACE("%p increasing refcount to %u.\n", declaration
, refcount
);
49 ULONG CDECL
wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
*declaration
)
51 ULONG refcount
= InterlockedDecrement(&declaration
->ref
);
53 TRACE("%p decreasing refcount to %u.\n", declaration
, refcount
);
57 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
58 declaration
->parent_ops
->wined3d_object_destroyed(declaration
->parent
);
59 HeapFree(GetProcessHeap(), 0, declaration
);
65 void * CDECL
wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration
*declaration
)
67 TRACE("declaration %p.\n", declaration
);
69 return declaration
->parent
;
72 static BOOL
declaration_element_valid_ffp(const WINED3DVERTEXELEMENT
*element
)
74 switch(element
->usage
)
76 case WINED3DDECLUSAGE_POSITION
:
77 case WINED3DDECLUSAGE_POSITIONT
:
78 switch(element
->format
)
80 case WINED3DFMT_R32G32_FLOAT
:
81 case WINED3DFMT_R32G32B32_FLOAT
:
82 case WINED3DFMT_R32G32B32A32_FLOAT
:
83 case WINED3DFMT_R16G16_SINT
:
84 case WINED3DFMT_R16G16B16A16_SINT
:
85 case WINED3DFMT_R16G16_FLOAT
:
86 case WINED3DFMT_R16G16B16A16_FLOAT
:
92 case WINED3DDECLUSAGE_BLENDWEIGHT
:
93 switch(element
->format
)
95 case WINED3DFMT_R32_FLOAT
:
96 case WINED3DFMT_R32G32_FLOAT
:
97 case WINED3DFMT_R32G32B32_FLOAT
:
98 case WINED3DFMT_R32G32B32A32_FLOAT
:
99 case WINED3DFMT_B8G8R8A8_UNORM
:
100 case WINED3DFMT_R8G8B8A8_UINT
:
101 case WINED3DFMT_R16G16_SINT
:
102 case WINED3DFMT_R16G16B16A16_SINT
:
103 case WINED3DFMT_R16G16_FLOAT
:
104 case WINED3DFMT_R16G16B16A16_FLOAT
:
110 case WINED3DDECLUSAGE_NORMAL
:
111 switch(element
->format
)
113 case WINED3DFMT_R32G32B32_FLOAT
:
114 case WINED3DFMT_R32G32B32A32_FLOAT
:
115 case WINED3DFMT_R16G16B16A16_SINT
:
116 case WINED3DFMT_R16G16B16A16_FLOAT
:
122 case WINED3DDECLUSAGE_TEXCOORD
:
123 switch(element
->format
)
125 case WINED3DFMT_R32_FLOAT
:
126 case WINED3DFMT_R32G32_FLOAT
:
127 case WINED3DFMT_R32G32B32_FLOAT
:
128 case WINED3DFMT_R32G32B32A32_FLOAT
:
129 case WINED3DFMT_R16G16_SINT
:
130 case WINED3DFMT_R16G16B16A16_SINT
:
131 case WINED3DFMT_R16G16_FLOAT
:
132 case WINED3DFMT_R16G16B16A16_FLOAT
:
138 case WINED3DDECLUSAGE_COLOR
:
139 switch(element
->format
)
141 case WINED3DFMT_R32G32B32_FLOAT
:
142 case WINED3DFMT_R32G32B32A32_FLOAT
:
143 case WINED3DFMT_B8G8R8A8_UNORM
:
144 case WINED3DFMT_R8G8B8A8_UINT
:
145 case WINED3DFMT_R16G16B16A16_SINT
:
146 case WINED3DFMT_R8G8B8A8_UNORM
:
147 case WINED3DFMT_R16G16B16A16_SNORM
:
148 case WINED3DFMT_R16G16B16A16_UNORM
:
149 case WINED3DFMT_R16G16B16A16_FLOAT
:
160 static HRESULT
vertexdeclaration_init(struct wined3d_vertex_declaration
*declaration
,
161 struct wined3d_device
*device
, const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
162 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
164 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
165 WORD preloaded
= 0; /* MAX_STREAMS, 16 */
168 if (TRACE_ON(d3d_decl
))
170 for (i
= 0; i
< element_count
; ++i
)
172 dump_wined3dvertexelement(elements
+ i
);
176 declaration
->ref
= 1;
177 declaration
->parent
= parent
;
178 declaration
->parent_ops
= parent_ops
;
179 declaration
->device
= device
;
180 declaration
->elements
= HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration
->elements
) * element_count
);
181 if (!declaration
->elements
)
183 ERR("Failed to allocate elements memory.\n");
184 return E_OUTOFMEMORY
;
186 declaration
->element_count
= element_count
;
188 /* Do some static analysis on the elements to make reading the
189 * declaration more comfortable for the drawing code. */
190 for (i
= 0; i
< element_count
; ++i
)
192 struct wined3d_vertex_declaration_element
*e
= &declaration
->elements
[i
];
194 e
->format
= wined3d_get_format(gl_info
, elements
[i
].format
);
195 e
->ffp_valid
= declaration_element_valid_ffp(&elements
[i
]);
196 e
->input_slot
= elements
[i
].input_slot
;
197 e
->offset
= elements
[i
].offset
;
198 e
->output_slot
= elements
[i
].output_slot
;
199 e
->method
= elements
[i
].method
;
200 e
->usage
= elements
[i
].usage
;
201 e
->usage_idx
= elements
[i
].usage_idx
;
203 if (e
->usage
== WINED3DDECLUSAGE_POSITIONT
) declaration
->position_transformed
= TRUE
;
205 /* Find the streams used in the declaration. The vertex buffers have
206 * to be loaded when drawing, but filter tesselation pseudo streams. */
207 if (e
->input_slot
>= MAX_STREAMS
) continue;
209 if (!e
->format
->gl_vtx_format
)
211 FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
212 debug_d3dformat(elements
[i
].format
));
213 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
219 WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i
, e
->offset
);
220 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
224 if (!(preloaded
& (1 << e
->input_slot
)))
226 declaration
->streams
[declaration
->num_streams
] = e
->input_slot
;
227 ++declaration
->num_streams
;
228 preloaded
|= 1 << e
->input_slot
;
231 if (elements
[i
].format
== WINED3DFMT_R16G16_FLOAT
|| elements
[i
].format
== WINED3DFMT_R16G16B16A16_FLOAT
)
233 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
]) declaration
->half_float_conv_needed
= TRUE
;
240 HRESULT CDECL
wined3d_vertex_declaration_create(struct wined3d_device
*device
,
241 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
, void *parent
,
242 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_vertex_declaration
**declaration
)
244 struct wined3d_vertex_declaration
*object
;
247 TRACE("device %p, elements %p, element_count %u, parent %p, parent_ops %p, declaration %p.\n",
248 device
, elements
, element_count
, parent
, parent_ops
, declaration
);
250 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
253 ERR("Failed to allocate vertex declaration memory.\n");
254 return E_OUTOFMEMORY
;
257 hr
= vertexdeclaration_init(object
, device
, elements
, element_count
, parent
, parent_ops
);
260 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
261 HeapFree(GetProcessHeap(), 0, object
);
265 TRACE("Created vertex declaration %p.\n", object
);
266 *declaration
= object
;
271 struct wined3d_fvf_convert_state
273 const struct wined3d_gl_info
*gl_info
;
274 WINED3DVERTEXELEMENT
*elements
;
279 static void append_decl_element(struct wined3d_fvf_convert_state
*state
,
280 enum wined3d_format_id format_id
, WINED3DDECLUSAGE usage
, UINT usage_idx
)
282 WINED3DVERTEXELEMENT
*elements
= state
->elements
;
283 const struct wined3d_format
*format
;
284 UINT offset
= state
->offset
;
285 UINT idx
= state
->idx
;
287 elements
[idx
].format
= format_id
;
288 elements
[idx
].input_slot
= 0;
289 elements
[idx
].offset
= offset
;
290 elements
[idx
].output_slot
= 0;
291 elements
[idx
].method
= WINED3DDECLMETHOD_DEFAULT
;
292 elements
[idx
].usage
= usage
;
293 elements
[idx
].usage_idx
= usage_idx
;
295 format
= wined3d_get_format(state
->gl_info
, format_id
);
296 state
->offset
+= format
->component_count
* format
->component_size
;
300 static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info
*gl_info
,
301 DWORD fvf
, WINED3DVERTEXELEMENT
**elements
)
303 BOOL has_pos
= !!(fvf
& WINED3DFVF_POSITION_MASK
);
304 BOOL has_blend
= (fvf
& WINED3DFVF_XYZB5
) > WINED3DFVF_XYZRHW
;
305 BOOL has_blend_idx
= has_blend
&&
306 (((fvf
& WINED3DFVF_XYZB5
) == WINED3DFVF_XYZB5
) ||
307 (fvf
& WINED3DFVF_LASTBETA_D3DCOLOR
) ||
308 (fvf
& WINED3DFVF_LASTBETA_UBYTE4
));
309 BOOL has_normal
= !!(fvf
& WINED3DFVF_NORMAL
);
310 BOOL has_psize
= !!(fvf
& WINED3DFVF_PSIZE
);
311 BOOL has_diffuse
= !!(fvf
& WINED3DFVF_DIFFUSE
);
312 BOOL has_specular
= !!(fvf
& WINED3DFVF_SPECULAR
);
314 DWORD num_textures
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
315 DWORD texcoords
= (fvf
& 0xFFFF0000) >> 16;
316 struct wined3d_fvf_convert_state state
;
319 DWORD num_blends
= 1 + (((fvf
& WINED3DFVF_XYZB5
) - WINED3DFVF_XYZB1
) >> 1);
320 if (has_blend_idx
) num_blends
--;
322 /* Compute declaration size */
323 size
= has_pos
+ (has_blend
&& num_blends
> 0) + has_blend_idx
+ has_normal
+
324 has_psize
+ has_diffuse
+ has_specular
+ num_textures
;
326 state
.gl_info
= gl_info
;
327 state
.elements
= HeapAlloc(GetProcessHeap(), 0, size
* sizeof(*state
.elements
));
328 if (!state
.elements
) return ~0U;
334 if (!has_blend
&& (fvf
& WINED3DFVF_XYZRHW
))
335 append_decl_element(&state
, WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DDECLUSAGE_POSITIONT
, 0);
336 else if ((fvf
& WINED3DFVF_XYZW
) == WINED3DFVF_XYZW
)
337 append_decl_element(&state
, WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DDECLUSAGE_POSITION
, 0);
339 append_decl_element(&state
, WINED3DFMT_R32G32B32_FLOAT
, WINED3DDECLUSAGE_POSITION
, 0);
342 if (has_blend
&& (num_blends
> 0))
344 if ((fvf
& WINED3DFVF_XYZB5
) == WINED3DFVF_XYZB2
&& (fvf
& WINED3DFVF_LASTBETA_D3DCOLOR
))
345 append_decl_element(&state
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3DDECLUSAGE_BLENDWEIGHT
, 0);
351 append_decl_element(&state
, WINED3DFMT_R32_FLOAT
, WINED3DDECLUSAGE_BLENDWEIGHT
, 0);
354 append_decl_element(&state
, WINED3DFMT_R32G32_FLOAT
, WINED3DDECLUSAGE_BLENDWEIGHT
, 0);
357 append_decl_element(&state
, WINED3DFMT_R32G32B32_FLOAT
, WINED3DDECLUSAGE_BLENDWEIGHT
, 0);
360 append_decl_element(&state
, WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DDECLUSAGE_BLENDWEIGHT
, 0);
363 ERR("Unexpected amount of blend values: %u\n", num_blends
);
370 if ((fvf
& WINED3DFVF_LASTBETA_UBYTE4
)
371 || ((fvf
& WINED3DFVF_XYZB5
) == WINED3DFVF_XYZB2
&& (fvf
& WINED3DFVF_LASTBETA_D3DCOLOR
)))
372 append_decl_element(&state
, WINED3DFMT_R8G8B8A8_UINT
, WINED3DDECLUSAGE_BLENDINDICES
, 0);
373 else if (fvf
& WINED3DFVF_LASTBETA_D3DCOLOR
)
374 append_decl_element(&state
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3DDECLUSAGE_BLENDINDICES
, 0);
376 append_decl_element(&state
, WINED3DFMT_R32_FLOAT
, WINED3DDECLUSAGE_BLENDINDICES
, 0);
379 if (has_normal
) append_decl_element(&state
, WINED3DFMT_R32G32B32_FLOAT
, WINED3DDECLUSAGE_NORMAL
, 0);
380 if (has_psize
) append_decl_element(&state
, WINED3DFMT_R32_FLOAT
, WINED3DDECLUSAGE_PSIZE
, 0);
381 if (has_diffuse
) append_decl_element(&state
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3DDECLUSAGE_COLOR
, 0);
382 if (has_specular
) append_decl_element(&state
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3DDECLUSAGE_COLOR
, 1);
384 for (idx
= 0; idx
< num_textures
; ++idx
)
386 switch ((texcoords
>> (idx
* 2)) & 0x03)
388 case WINED3DFVF_TEXTUREFORMAT1
:
389 append_decl_element(&state
, WINED3DFMT_R32_FLOAT
, WINED3DDECLUSAGE_TEXCOORD
, idx
);
391 case WINED3DFVF_TEXTUREFORMAT2
:
392 append_decl_element(&state
, WINED3DFMT_R32G32_FLOAT
, WINED3DDECLUSAGE_TEXCOORD
, idx
);
394 case WINED3DFVF_TEXTUREFORMAT3
:
395 append_decl_element(&state
, WINED3DFMT_R32G32B32_FLOAT
, WINED3DDECLUSAGE_TEXCOORD
, idx
);
397 case WINED3DFVF_TEXTUREFORMAT4
:
398 append_decl_element(&state
, WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DDECLUSAGE_TEXCOORD
, idx
);
403 *elements
= state
.elements
;
407 HRESULT CDECL
wined3d_vertex_declaration_create_from_fvf(struct wined3d_device
*device
,
408 DWORD fvf
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
409 struct wined3d_vertex_declaration
**declaration
)
411 WINED3DVERTEXELEMENT
*elements
;
415 TRACE("device %p, fvf %#x, parent %p, parent_ops %p, declaration %p.\n",
416 device
, fvf
, parent
, parent_ops
, declaration
);
418 size
= convert_fvf_to_declaration(&device
->adapter
->gl_info
, fvf
, &elements
);
419 if (size
== ~0U) return E_OUTOFMEMORY
;
421 hr
= wined3d_vertex_declaration_create(device
, elements
, size
, parent
, parent_ops
, declaration
);
422 HeapFree(GetProcessHeap(), 0, elements
);