d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface().
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob6a975c198c71134a5a2e9c22d0b98366e558e420
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *input_signature;
54 struct wined3d_shader_signature *output_signature;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
61 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
66 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
67 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
69 HRESULT d3d10_set_private_data(struct wined3d_private_store *store,
70 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
71 HRESULT d3d10_set_private_data_interface(struct wined3d_private_store *store,
72 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
74 static inline void read_dword(const char **ptr, DWORD *d)
76 memcpy(d, *ptr, sizeof(*d));
77 *ptr += sizeof(*d);
80 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
82 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
83 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
85 /* ID3D10Texture2D */
86 struct d3d10_texture2d
88 ID3D10Texture2D ID3D10Texture2D_iface;
89 LONG refcount;
91 struct wined3d_private_store private_store;
92 IUnknown *dxgi_surface;
93 struct wined3d_texture *wined3d_texture;
94 D3D10_TEXTURE2D_DESC desc;
95 ID3D10Device1 *device;
98 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
99 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
100 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
102 /* ID3D10Texture3D */
103 struct d3d10_texture3d
105 ID3D10Texture3D ID3D10Texture3D_iface;
106 LONG refcount;
108 struct wined3d_texture *wined3d_texture;
109 D3D10_TEXTURE3D_DESC desc;
110 ID3D10Device1 *device;
113 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
114 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
116 /* ID3D10Buffer */
117 struct d3d10_buffer
119 ID3D10Buffer ID3D10Buffer_iface;
120 LONG refcount;
122 struct wined3d_buffer *wined3d_buffer;
123 ID3D10Device1 *device;
126 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
127 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
128 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
130 /* ID3D10DepthStencilView */
131 struct d3d10_depthstencil_view
133 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
134 LONG refcount;
136 struct wined3d_rendertarget_view *wined3d_view;
137 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
138 ID3D10Resource *resource;
139 ID3D10Device1 *device;
142 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
143 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
144 struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
146 /* ID3D10RenderTargetView */
147 struct d3d10_rendertarget_view
149 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
150 LONG refcount;
152 struct wined3d_rendertarget_view *wined3d_view;
153 D3D10_RENDER_TARGET_VIEW_DESC desc;
154 ID3D10Resource *resource;
155 ID3D10Device1 *device;
158 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
159 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
160 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
162 /* ID3D10ShaderResourceView */
163 struct d3d10_shader_resource_view
165 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
166 LONG refcount;
168 struct wined3d_shader_resource_view *wined3d_view;
169 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
170 ID3D10Resource *resource;
171 ID3D10Device1 *device;
174 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
175 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
176 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
177 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
179 /* ID3D10InputLayout */
180 struct d3d10_input_layout
182 ID3D10InputLayout ID3D10InputLayout_iface;
183 LONG refcount;
185 struct wined3d_vertex_declaration *wined3d_decl;
188 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
189 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
190 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
191 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
193 /* ID3D10VertexShader */
194 struct d3d10_vertex_shader
196 ID3D10VertexShader ID3D10VertexShader_iface;
197 LONG refcount;
199 struct wined3d_shader *wined3d_shader;
200 ID3D10Device1 *device;
203 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
204 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
205 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
207 /* ID3D10GeometryShader */
208 struct d3d10_geometry_shader
210 ID3D10GeometryShader ID3D10GeometryShader_iface;
211 LONG refcount;
213 struct wined3d_shader *wined3d_shader;
216 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
217 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
218 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
220 /* ID3D10PixelShader */
221 struct d3d10_pixel_shader
223 ID3D10PixelShader ID3D10PixelShader_iface;
224 LONG refcount;
226 struct wined3d_shader *wined3d_shader;
227 ID3D10Device1 *device;
230 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
231 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
232 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
234 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
235 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
237 /* ID3D10BlendState */
238 struct d3d10_blend_state
240 ID3D10BlendState ID3D10BlendState_iface;
241 LONG refcount;
243 D3D10_BLEND_DESC desc;
244 struct wine_rb_entry entry;
245 ID3D10Device1 *device;
248 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
249 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
250 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
252 /* ID3D10DepthStencilState */
253 struct d3d10_depthstencil_state
255 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
256 LONG refcount;
258 D3D10_DEPTH_STENCIL_DESC desc;
259 struct wine_rb_entry entry;
260 ID3D10Device1 *device;
263 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
264 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
265 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
266 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
268 /* ID3D10RasterizerState */
269 struct d3d10_rasterizer_state
271 ID3D10RasterizerState ID3D10RasterizerState_iface;
272 LONG refcount;
274 D3D10_RASTERIZER_DESC desc;
275 struct wine_rb_entry entry;
276 ID3D10Device1 *device;
279 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
280 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
281 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
283 /* ID3D10SamplerState */
284 struct d3d10_sampler_state
286 ID3D10SamplerState ID3D10SamplerState_iface;
287 LONG refcount;
289 struct wined3d_sampler *wined3d_sampler;
290 D3D10_SAMPLER_DESC desc;
291 struct wine_rb_entry entry;
292 ID3D10Device1 *device;
295 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
296 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
297 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
299 /* ID3D10Query */
300 struct d3d10_query
302 ID3D10Query ID3D10Query_iface;
303 LONG refcount;
305 struct wined3d_query *wined3d_query;
306 BOOL predicate;
307 ID3D10Device1 *device;
310 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
311 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
312 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
314 /* IDirect3D10Device1 */
315 struct d3d10_device
317 IUnknown IUnknown_inner;
318 ID3D10Device1 ID3D10Device1_iface;
319 ID3D10Multithread ID3D10Multithread_iface;
320 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
321 IUnknown *outer_unk;
322 LONG refcount;
324 struct wined3d_device_parent device_parent;
325 struct wined3d_device *wined3d_device;
327 struct wine_rb_tree blend_states;
328 struct wine_rb_tree depthstencil_states;
329 struct wine_rb_tree rasterizer_states;
330 struct wine_rb_tree sampler_states;
332 struct d3d10_blend_state *blend_state;
333 float blend_factor[4];
334 struct d3d10_depthstencil_state *depth_stencil_state;
335 UINT stencil_ref;
336 struct d3d10_rasterizer_state *rasterizer_state;
339 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
341 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
344 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
346 /* Layered device */
347 enum dxgi_device_layer_id
349 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
350 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
351 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
352 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
353 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
356 struct layer_get_size_args
358 DWORD unknown0;
359 DWORD unknown1;
360 DWORD *unknown2;
361 DWORD *unknown3;
362 IDXGIAdapter *adapter;
363 WORD interface_major;
364 WORD interface_minor;
365 WORD version_build;
366 WORD version_revision;
369 struct dxgi_device_layer
371 enum dxgi_device_layer_id id;
372 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
373 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
374 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
375 void *device_object, REFIID riid, void **device_layer);
378 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
379 UINT flags, void *unknown0, void **device);
380 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
382 #endif /* __WINE_D3D10CORE_PRIVATE_H */