2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D10CORE_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
50 struct d3d10_shader_info
52 const DWORD
*shader_code
;
53 struct wined3d_shader_signature
*input_signature
;
54 struct wined3d_shader_signature
*output_signature
;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
61 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
63 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
64 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
65 DWORD
wined3d_usage_from_d3d10core(UINT bind_flags
, enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
66 struct wined3d_resource
*wined3d_resource_from_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
67 DWORD
wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type
) DECLSPEC_HIDDEN
;
69 HRESULT
d3d10_set_private_data(struct wined3d_private_store
*store
,
70 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
71 HRESULT
d3d10_set_private_data_interface(struct wined3d_private_store
*store
,
72 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
74 static inline void read_dword(const char **ptr
, DWORD
*d
)
76 memcpy(d
, *ptr
, sizeof(*d
));
80 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
82 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
83 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
86 struct d3d10_texture2d
88 ID3D10Texture2D ID3D10Texture2D_iface
;
91 struct wined3d_private_store private_store
;
92 IUnknown
*dxgi_surface
;
93 struct wined3d_texture
*wined3d_texture
;
94 D3D10_TEXTURE2D_DESC desc
;
95 ID3D10Device1
*device
;
98 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
99 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*initial_data
) DECLSPEC_HIDDEN
;
100 struct d3d10_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
102 /* ID3D10Texture3D */
103 struct d3d10_texture3d
105 ID3D10Texture3D ID3D10Texture3D_iface
;
108 struct wined3d_texture
*wined3d_texture
;
109 D3D10_TEXTURE3D_DESC desc
;
110 ID3D10Device1
*device
;
113 HRESULT
d3d10_texture3d_init(struct d3d10_texture3d
*texture
, struct d3d10_device
*device
,
114 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
119 ID3D10Buffer ID3D10Buffer_iface
;
122 struct wined3d_buffer
*wined3d_buffer
;
123 ID3D10Device1
*device
;
126 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
127 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
128 struct d3d10_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
130 /* ID3D10DepthStencilView */
131 struct d3d10_depthstencil_view
133 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
136 struct wined3d_rendertarget_view
*wined3d_view
;
137 D3D10_DEPTH_STENCIL_VIEW_DESC desc
;
138 ID3D10Resource
*resource
;
139 ID3D10Device1
*device
;
142 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
, struct d3d10_device
*device
,
143 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
144 struct d3d10_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
146 /* ID3D10RenderTargetView */
147 struct d3d10_rendertarget_view
149 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
152 struct wined3d_rendertarget_view
*wined3d_view
;
153 D3D10_RENDER_TARGET_VIEW_DESC desc
;
154 ID3D10Resource
*resource
;
155 ID3D10Device1
*device
;
158 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
, struct d3d10_device
*device
,
159 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
160 struct d3d10_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
162 /* ID3D10ShaderResourceView */
163 struct d3d10_shader_resource_view
165 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface
;
168 struct wined3d_shader_resource_view
*wined3d_view
;
169 D3D10_SHADER_RESOURCE_VIEW_DESC desc
;
170 ID3D10Resource
*resource
;
171 ID3D10Device1
*device
;
174 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
, struct d3d10_device
*device
,
175 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
176 struct d3d10_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
177 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
179 /* ID3D10InputLayout */
180 struct d3d10_input_layout
182 ID3D10InputLayout ID3D10InputLayout_iface
;
185 struct wined3d_vertex_declaration
*wined3d_decl
;
188 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
189 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
190 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
191 struct d3d10_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
193 /* ID3D10VertexShader */
194 struct d3d10_vertex_shader
196 ID3D10VertexShader ID3D10VertexShader_iface
;
199 struct wined3d_shader
*wined3d_shader
;
200 ID3D10Device1
*device
;
203 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
204 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
205 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
207 /* ID3D10GeometryShader */
208 struct d3d10_geometry_shader
210 ID3D10GeometryShader ID3D10GeometryShader_iface
;
213 struct wined3d_shader
*wined3d_shader
;
216 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
217 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
218 struct d3d10_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
220 /* ID3D10PixelShader */
221 struct d3d10_pixel_shader
223 ID3D10PixelShader ID3D10PixelShader_iface
;
226 struct wined3d_shader
*wined3d_shader
;
227 ID3D10Device1
*device
;
230 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
231 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
232 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
234 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
235 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
237 /* ID3D10BlendState */
238 struct d3d10_blend_state
240 ID3D10BlendState ID3D10BlendState_iface
;
243 D3D10_BLEND_DESC desc
;
244 struct wine_rb_entry entry
;
245 ID3D10Device1
*device
;
248 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
, struct d3d10_device
*device
,
249 const D3D10_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
250 struct d3d10_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
252 /* ID3D10DepthStencilState */
253 struct d3d10_depthstencil_state
255 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
258 D3D10_DEPTH_STENCIL_DESC desc
;
259 struct wine_rb_entry entry
;
260 ID3D10Device1
*device
;
263 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
, struct d3d10_device
*device
,
264 const D3D10_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
265 struct d3d10_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
266 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
268 /* ID3D10RasterizerState */
269 struct d3d10_rasterizer_state
271 ID3D10RasterizerState ID3D10RasterizerState_iface
;
274 D3D10_RASTERIZER_DESC desc
;
275 struct wine_rb_entry entry
;
276 ID3D10Device1
*device
;
279 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
, struct d3d10_device
*device
,
280 const D3D10_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
281 struct d3d10_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
283 /* ID3D10SamplerState */
284 struct d3d10_sampler_state
286 ID3D10SamplerState ID3D10SamplerState_iface
;
289 struct wined3d_sampler
*wined3d_sampler
;
290 D3D10_SAMPLER_DESC desc
;
291 struct wine_rb_entry entry
;
292 ID3D10Device1
*device
;
295 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
, struct d3d10_device
*device
,
296 const D3D10_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
297 struct d3d10_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
302 ID3D10Query ID3D10Query_iface
;
305 struct wined3d_query
*wined3d_query
;
307 ID3D10Device1
*device
;
310 HRESULT
d3d10_query_init(struct d3d10_query
*query
, struct d3d10_device
*device
,
311 const D3D10_QUERY_DESC
*desc
, BOOL predicate
) DECLSPEC_HIDDEN
;
312 struct d3d10_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
314 /* IDirect3D10Device1 */
317 IUnknown IUnknown_inner
;
318 ID3D10Device1 ID3D10Device1_iface
;
319 ID3D10Multithread ID3D10Multithread_iface
;
320 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
324 struct wined3d_device_parent device_parent
;
325 struct wined3d_device
*wined3d_device
;
327 struct wine_rb_tree blend_states
;
328 struct wine_rb_tree depthstencil_states
;
329 struct wine_rb_tree rasterizer_states
;
330 struct wine_rb_tree sampler_states
;
332 struct d3d10_blend_state
*blend_state
;
333 float blend_factor
[4];
334 struct d3d10_depthstencil_state
*depth_stencil_state
;
336 struct d3d10_rasterizer_state
*rasterizer_state
;
339 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
341 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device1_iface
);
344 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
347 enum dxgi_device_layer_id
349 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
350 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
351 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
352 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
353 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
356 struct layer_get_size_args
362 IDXGIAdapter
*adapter
;
363 WORD interface_major
;
364 WORD interface_minor
;
366 WORD version_revision
;
369 struct dxgi_device_layer
371 enum dxgi_device_layer_id id
;
372 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
373 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
374 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
375 void *device_object
, REFIID riid
, void **device_layer
);
378 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
379 UINT flags
, void *unknown0
, void **device
);
380 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
382 #endif /* __WINE_D3D10CORE_PRIVATE_H */