1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader.
19 loader/ - Win16-, Win32-binary loader
20 memory/ - memory management
21 msdos/ - DOS features and BIOS calls (interrupts)
22 scheduler/ - process and thread management
26 graphics/ - graphics drivers
27 x11drv/ - X11 display driver
28 win16drv/ -> see below
29 ttydrv/ - tty display driver
30 psdrv/ - PostScript graphics driver
31 metafiledrv/ - metafile driver
32 enhmetafiledrv/ - enhanced metafile driver
33 objects/ - logical objects
37 controls/ - built-in widgets
38 resources/ - built-in menu and message box resources
39 windows/ - window management
43 dlls/ - Other system DLLs implemented by Wine
44 advapi32/ - crypto, systeminfo, security, eventlogging
45 avifil32/ - COM object to play AVI files
46 comctl32/ - common controls
47 commdlg/ - common dialog boxes (both 16 & 32 bit)
48 dplayx/ - DirectX dplayx
49 dsound/ - DirectX dsound
50 imagehlp/ - PE (Portable Executable) Image Helper lib
52 lzexpand/ - Liv-Zempel compression/decompression
53 mpr/ - Multi-Protocol Router (interface to various
54 network transport protocols)
55 msacm/ - audio compression manager (multimedia) (16 bit)
56 msacm32/ - audio compression manager (multimedia) (32 bit)
58 msvideo/ - 16 bit video manager
59 ole32/ - 32 bit OLE 2.0 librairies
60 oleaut32/ - 32 bit OLE 2.0 automation
61 olecli/ - 16 bit OLE client
62 oledlg/ - OLE 2.0 user interface support
63 olesvr/ - 16 bit OLE server
64 ntdll/ - NT implementation of kernel calls
65 psapi/ - process status API
66 rasapi32/ - remote access server API
67 shell32/ - COM object implementing shell views
68 sound/ - Sound on loudspeaker (not sound card)
69 tapi32/ - telephone API
70 ver/ - File Installation Library (16 bit)
71 version/ - File Installation Library (32 bit)
73 win87em - 80387 math-emulation
74 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
75 windebug/ - Windows debugger
76 wing/ - WinG (for games) internface
77 winmm/ - multimedia (16 & 32 bit)
78 mciXXX/ - various MCI drivers
79 wineoss/- MM driver for OSS systems
80 wavemap/- audio mapper
82 winspool/ - Printing & Print Spooler
83 wnaspi32/ - 32 bit ASPI
87 misc/ - shell, registry, winsock, etc.
88 ipc/ - SysV IPC based interprocess communication
89 win32/ - misc Win32 functions
91 nls/ - National Language Support
97 rc/ - old resource compiler
98 tools/ - relay code builder, new rc, bugreport
99 generator, wineconfigurator, etc.
100 documentation/ - some documentation
103 Binary loader specific directories:
104 -----------------------------------
106 debugger/ - built-in debugger
108 miscemu/ - hardware instruction emulation
109 graphics/win16drv/ - Win16 printer driver
110 server/ - the main, controlling thread of wine
111 tsx11/ - thread-safe X11 wrappers (auto generated)
113 Winelib specific directories:
114 -----------------------------
116 library/ - Required code for programs using Winelib
117 libtest/ - Small samples and tests
118 programs/ - Extended samples / system utilities
121 IMPLEMENTING NEW API CALLS
122 ==========================
124 This is the simple version, and covers only Win32. Win16 is slightly uglier,
125 because of the Pascal heritage and the segmented memory model.
127 All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An
128 unimplemented call will look like (from gdi32.spec)
129 269 stub PolyBezierTo
130 To implement this call, you need to do the following four things.
132 1. Find the appropriate parameters for the call, and add a prototype to
133 the correct header file. In this case, that means [include/wingdi.h],
134 and it might look like
135 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
136 If the function has both an ASCII and a Unicode version, you need to
137 define both and add a #define WINELIB_NAME_AW declaration. See below
138 for discussion of function naming conventions.
140 2. Modify the .spec file to tell Wine that the function has an
141 implementation, what the parameters look like and what Wine function
142 to use for the implementation. In Win32, things are simple--everything
143 is 32-bits. However, the relay code handles pointers and pointers to
144 strings slightly differently, so you should use 'str' and 'wstr' for
145 strings, 'ptr' for other pointer types, and 'long' for everything else.
146 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
147 The 'PolyBezierTo' at the end of the line is which Wine function to use
148 for the implementation.
150 3. Implement the function as a stub. Once you add the function to the .spec
151 file, you must add the function to the Wine source before it will link.
152 Add a function called 'PolyBezierTo' somewhere. Good things to put
154 o a correct prototype, including the WINAPI
155 o header comments, including full documentation for the function and
156 arguments (see documentation/README.documentation)
157 o A FIXME message and an appropriate return value are good things to
160 /************************************************************
161 * PolyBezierTo (GDI32.269)
163 * Draw many Bezier curves
166 * nonzero on success or zero on faillure
171 BOOL WINAPI PolyBezierTo(HDC hdc, /* handle to device context */
172 LPCVOID p, /* ptr to array of Point structs */
173 DWORD count /* nr of points in array */
176 /* tell the user they've got a substandard implementation */
177 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
179 /* some programs may be able to compensate,
180 * if they know what happened
182 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
183 return FALSE; /* error value */
186 4. Implement and test the rest of the function.
189 IMPLEMENTING A NEW DLL
190 ======================
195 Apart from writing the set of needed .c files, you also need to do the
198 1. Create a directory <MyDll> where to store the implementation of
201 If the DLL exists under Windows as both 16 and 32 bit DLL, you can
202 either create one directory for each, or have a single directory
203 with both implementations.
205 This (those) directory(ies) have to be put under the dlls/
206 directory in Wine tree structure.
208 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
209 copy an existing Makefile.in from another ./dlls/ subdirectory.
211 You need at least to change the MODULE, SPEC_SRCS, and C_SRCS
214 3. Add the directory (and the generated .o file for the module) in:
215 + ./configure.in (in AC_OUTPUT macro at the end of the file to
216 trigger the Makefile generation),
217 + ./Makefile.in (in LIBSUBDIRS and LIBOBJS macros)
218 + ./dlls/Makefile.in (in SUBDIRS macro)
220 4. You can now regenerate ./configure file (with 'make configure')
221 and the various Makefiles (with 'configure; make depend') (run
222 from the top of Wine's tree).
224 You shall now have a Makefile file in ./dlls/<MyDll>/
226 5. You now need to declare the DLL in the module lists. This is done
227 by adding the corresponding descriptor in ./if1632/builtin.c if
228 your DLL is 16 bit (resp. ./relay32/builtin.c for a 32 bit DLL)
229 (or both if your directory contains the dual 16/32
232 Note: the name of the descriptor is based on the module name, not
233 on the file name (they are the same in most of the case, but for
234 some DLLs it's not the case).
236 6. You also need to define the loadorder for the created DLL
237 (./wine.ini and ./loader/loadorder.c). Usually, "native,builtin"
238 is ok. If you have written a paired 16/32 bit implementation, don't
239 forget to define it also in those files.
241 7. Create the .spec file for the DLL export points in your
242 directory. Refer to 'Implementation of new API calls' earlier in
243 this document for more information on this part.
245 8. Don't forget the .cvsignore file. The .cvsignore contain (on a per
246 directory basis) all the files generated by the compilation
247 process, why cvs shall ignore when processing the dir.
248 *.o is in there by default, but in Wine case you will find:
249 - Makefile (generated from Makefile.in)
250 - *.spec.c: those c files are generated by tools/build from the
252 - when thunking down to 16 bit DLLs, you'll get some others (.glue.c)
253 - result of .y => .c translation (by yacc or bison)
254 - result of .rc compilation
256 For a simple DLL, listing in .cvsignore Makefile and
257 <MyDll>.spec.c will do.
259 9. You can now start adding .c files.
261 10. For the .h files, if they are standard Windows one, put them in
262 include/. If they are linked to *your* implementation of the DLL,
263 put them in your newly created directory.
268 If you need to create a new debug channel, just add the
269 DECLARE_DEBUG_CHANNEL to your .c file(s) and rerun
270 tools/make_debug. When sending out your patch, you don't need to
271 provide nor ./configure nor the ./include/debugdefs.h diffs. Just
272 indicate that those files need to be regenerated.
277 If you also need to add resources to your DLL, the create the .rc
278 file. Since, the .rc file will be translated into a .s file, and then
279 compiled as a .o file, its basename must be different from the
280 basename of any .c file.
281 Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, the list
282 of .rc files to add to the DLL. You may also have to add the following
284 1/ to tell gnumake to translate .rc into .s files,
285 $(RC_SRCS:.rc=.s): $(WRC)
286 2/ to give some parameters to wrc for helping the translation.
287 WRCEXTRA = -s -p$(MODULE)
289 See dlls/comctl32/ for an example of this.
294 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
295 you might need to call 16 bit routine. The way to do it to add in the
296 code, fragments like:
297 /* ### Start build ### */
298 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
299 /* ### stop build ### */
300 Where <PREFIX>_ is an internal prefix for your module. The first
301 parameter is always of type FARPROC16. Then, you can get the regular
302 list of parameters. The _word_wwlll indicates the type of return (long
303 or word) and the size of the parameters (here l=>long, w=>word; which
304 maps to WORD,WORD,LONG,LONG,LONG.
305 You can put several functions between the Start/Stop build pair.
307 You can also read tools/build.txt for more details on this.
309 Then, add to ./dlls/<MyDll>/Makefile.in to the macro GLUE the list of
310 .c files containing the /* ### Start build ### */ directives.
312 See dlls/winmm/ for an example of this.
317 NE (Win16) executables consist of multiple segments. The Wine loader
318 loads each segment into a unique location in the Wine processes memory
319 and assigns a selector to that segment. Because of this, it's not
320 possible to exchange addresses freely between 16-bit and 32-bit code.
321 Addresses used by 16-bit code are segmented addresses (16:16), formed
322 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
323 are regular 32-bit linear addresses.
325 There are four ways to obtain a segmented pointer:
326 - Use the SEGPTR_* macros in include/heap.h (recommended).
327 - Allocate a block of memory from the global heap and use
328 WIN16_GlobalLock to get its segmented address.
329 - Allocate a block of memory from a local heap, and build the
330 segmented address from the local heap selector (see the
331 USER_HEAP_* macros for an example of this).
332 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
333 for a given API function.
335 Once you have a segmented pointer, it must be converted to a linear
336 pointer before you can use it from 32-bit code. This can be done with
337 the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros. The linear
338 pointer can then be used freely with standard Unix functions like
339 memcpy() etc. without worrying about 64k boundaries. Note: there's no
340 easy way to convert back from a linear to a segmented address.
342 In most cases, you don't need to worry about segmented address, as the
343 conversion is made automatically by the callback code and the API
344 functions only see linear addresses. However, in some cases it is
345 necessary to manipulate segmented addresses; the most frequent cases
347 - API functions that return a pointer
348 - lParam of Windows messages that point to a structure
349 - Pointers contained inside structures accessed by 16-bit code.
351 It is usually a good practice to used the type 'SEGPTR' for segmented
352 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
353 defined as a DWORD, you'll get a compilation warning if you mistakenly
354 use it as a regular 32-bit pointer.
360 Under Windows, data structures are tightly packed, i.e. there is no
361 padding between structure members. On the other hand, by default gcc
362 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
363 This means that a structure like
365 struct { BYTE x; WORD y; };
367 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
368 dummy byte between x and y. To have the correct layout for structures
369 used by Windows code, you need to embed the struct within two special
370 #include's which will take care of the packing for you:
372 #include "pshpack1.h"
373 struct { BYTE x; WORD y; };
374 #include "poppack1.h"
376 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
378 The use of the WINE_PACKED attribute is obsolete. Please remove these
379 in favour of the above solution.
380 Using WINE_PACKED, you would declare the above structure like this:
382 struct { BYTE x; WORD y WINE_PACKED; };
384 You had to do this every time a structure member is not aligned
385 correctly under Windows (i.e. a WORD not on an even address, or a
386 DWORD on a address that was not a multiple of 4).
389 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
390 ==============================================
392 In order to support both Win16 and Win32 APIs within the same source
393 code, the following convention must be used in naming all API
394 functions and types. If the Windows API uses the name 'xxx', the Wine
397 - 'xxx16' for the Win16 version,
398 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
400 - 'xxxA' for the Win32 version with ASCII strings,
401 - 'xxxW' for the Win32 version with Unicode strings.
403 If the function has both ASCII and Unicode version, you should then
404 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
405 (defined in include/windef.h) to define the correct 'xxx' function
406 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
407 defined, meaning that code inside of Wine must always specify
408 explicitly the ASCII or Unicode version.
410 If 'xxx' is the same in Win16 and Win32, you can simply use the same
411 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
412 use the name as is, but it's preferable to use 'xxx16' to make it
413 clear it is a Win16 function.
417 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
418 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
419 typedef struct { /* Win16 data structure */ } WNDCLASS16;
420 DECL_WINELIB_TYPE_AW(WNDCLASS);
422 ATOM RegisterClass16( WNDCLASS16 * );
423 ATOM RegisterClassA( WNDCLASSA * );
424 ATOM RegisterClassW( WNDCLASSW * );
425 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
427 The Winelib user can then say:
429 WNDCLASS wc = { ... };
430 RegisterClass( &wc );
432 and this will use the correct declaration depending on the definition
433 of the UNICODE symbol.
436 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
437 ==================================================
439 Functions and data which are internal to your code (or at least shouldn't be
440 visible to any WineLib or Windows program) should be preceded by
441 an identifier to the module:
445 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
446 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
447 X11DRV_CreateDC() (in graphics/x11drv/init.c)
448 TIMER_Init() (implemented in windows/timer.c,
449 used in loader/main.c )
451 if you need prototypes for these, there are a few possibilities:
452 - within same source file only:
453 put the prototypes at the top of your file and mark them as prototypes.
454 - within the same module:
455 create a header file within the subdirectory where that module resides,
456 e.g. graphics/ddraw_private.h
457 - from a totally different module, or for use in winelib:
458 put your header file entry in /include/wine/
459 but be careful not to clutter this directory!
460 under no circumstances, you should add non-api calls to the standard
461 windoze include files. Unfortunately, this is often the case, e.g.
462 the above example of TIMER_Init is defined in include/message.h
468 Because Win16 programs use a 16-bit stack and because they can only
469 call 16:16 addressed functions, all API entry points must be at low
470 address offsets and must have the arguments translated and moved to
471 Wines 32-bit stack. This task is handled by the code in the "if1632"
472 directory. To define a new API entry point handler you must place a
473 new entry in the appropriate API specification file. These files are
474 named *.spec. For example, the API specification file for the USER
475 DLL is contained in the file user.spec. These entries are processed
476 by the "build" program to create an assembly file containing the entry
477 point code for each API call. The format of the *.spec files is
478 documented in the file "tools/build-spec.txt".
484 To display a message only during debugging, you normally write something
487 TRACE(win,"abc..."); or
488 FIXME(win,"abc..."); or
489 WARN(win,"abc..."); or
492 depending on the seriousness of the problem. (documentation/degug-msgs
493 explains when it is appropriate to use each of them)
495 These macros are defined in include/debug.h. The macro-definitions are
496 generated by the shell-script tools/make_debug. It scans the source
497 code for symbols of this forms and puts the necessary macro
498 definitions in include/debug.h and include/debugdefs.h. These macros
499 test whether the debugging "channel" associated with the first
500 argument of these macros (win in the above example) is enabled and
501 thus decide whether to actually display the text. In addition you can
502 change the types of displayed messages by supplying the "-debugmsg"
503 option to Wine. If your debugging code is more complex than just
504 printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx),
505 ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx
506 is enabled, either permanent or in the command line. Thus, you can
509 if(TRACE_ON(win))DumpSomeStructure(&str);
511 Don't worry about the inefficiency of the test. If it is permanently
512 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
513 eliminate the dead code.
515 You have to start tools/make_debug only if you introduced a new macro,
518 For more info about debugging messages, read:
520 documentation/debug-msgs
526 1. There is a FREE online version of the MSDN library (including
527 documentation for the Win32 API) on http://www.microsoft.com/msdn/
529 2. http://www.sonic.net/~undoc/bookstore.html
531 3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
533 4. You might want to check out BYTE from December 1983 as well :-)