2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
47 /*****************************************************************************
49 *****************************************************************************/
51 /*****************************************************************************
54 * activates the viewport using IDirect3DDevice7::SetViewport
56 *****************************************************************************/
57 void viewport_activate(IDirect3DViewportImpl
* This
, BOOL ignore_lights
) {
58 IDirect3DLightImpl
* light
;
62 /* Activate all the lights associated with this context */
65 while (light
!= NULL
) {
66 light
->activate(light
);
71 /* And copy the values in the structure used by the device */
73 vp
.dwX
= This
->viewports
.vp2
.dwX
;
74 vp
.dwY
= This
->viewports
.vp2
.dwY
;
75 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
76 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
77 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
78 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
80 vp
.dwX
= This
->viewports
.vp1
.dwX
;
81 vp
.dwY
= This
->viewports
.vp1
.dwY
;
82 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
83 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
84 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
85 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
88 /* And also set the viewport */
89 IDirect3DDevice7_SetViewport((IDirect3DDevice7
*)This
->active_device
, &vp
);
92 /*****************************************************************************
93 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
95 * Writes viewport information to TRACE
97 *****************************************************************************/
98 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
100 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
101 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
102 TRACE(" - dwWidth = %d dwHeight = %d\n",
103 lpvp
->dwWidth
, lpvp
->dwHeight
);
104 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
105 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
106 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
107 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
108 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
109 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
112 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
114 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
115 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
116 TRACE(" - dwWidth = %d dwHeight = %d\n",
117 lpvp
->dwWidth
, lpvp
->dwHeight
);
118 TRACE(" - dvClipX = %f dvClipY = %f\n",
119 lpvp
->dvClipX
, lpvp
->dvClipY
);
120 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
121 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
122 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
123 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
126 /*****************************************************************************
128 *****************************************************************************/
130 /*****************************************************************************
131 * IDirect3DViewport3::QueryInterface
133 * A normal QueryInterface. Can query all interface versions and the
134 * IUnknown interface. The VTables of the different versions
138 * refiid: Interface id queried for
139 * obj: Address to write the interface pointer to
143 * E_NOINTERFACE if the requested interface wasn't found
145 *****************************************************************************/
146 static HRESULT WINAPI
147 IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3
*iface
,
151 TRACE("(%p)->(%s,%p)\n", iface
, debugstr_guid(riid
), obp
);
155 if ( IsEqualGUID(&IID_IUnknown
, riid
) ||
156 IsEqualGUID(&IID_IDirect3DViewport
, riid
) ||
157 IsEqualGUID(&IID_IDirect3DViewport2
, riid
) ||
158 IsEqualGUID(&IID_IDirect3DViewport3
, riid
) ) {
159 IDirect3DViewport3_AddRef(iface
);
161 TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp
);
164 FIXME("(%p): interface for IID %s NOT found!\n", iface
, debugstr_guid(riid
));
165 return E_NOINTERFACE
;
168 /*****************************************************************************
169 * IDirect3DViewport3::AddRef
171 * Increases the refcount.
176 *****************************************************************************/
178 IDirect3DViewportImpl_AddRef(IDirect3DViewport3
*iface
)
180 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
181 ULONG ref
= InterlockedIncrement(&This
->ref
);
183 TRACE("(%p)->() incrementing from %u.\n", This
, ref
- 1);
188 /*****************************************************************************
189 * IDirect3DViewport3::Release
191 * Reduces the refcount. If it falls to 0, the interface is released
196 *****************************************************************************/
198 IDirect3DViewportImpl_Release(IDirect3DViewport3
*iface
)
200 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
201 ULONG ref
= InterlockedDecrement(&This
->ref
);
203 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+ 1);
206 HeapFree(GetProcessHeap(), 0, This
);
212 /*****************************************************************************
213 * IDirect3DViewport Methods.
214 *****************************************************************************/
216 /*****************************************************************************
217 * IDirect3DViewport3::Initialize
219 * No-op initialization.
222 * Direct3D: The direct3D device this viewport is assigned to
225 * DDERR_ALREADYINITIALIZED
227 *****************************************************************************/
228 static HRESULT WINAPI
229 IDirect3DViewportImpl_Initialize(IDirect3DViewport3
*iface
,
232 TRACE("(%p)->(%p) no-op...\n", iface
, Direct3D
);
233 return DDERR_ALREADYINITIALIZED
;
236 /*****************************************************************************
237 * IDirect3DViewport3::GetViewport
239 * Returns the viewport data assigned to this viewport interface
242 * Data: Address to store the data
246 * DDERR_INVALIDPARAMS if Data is NULL
248 *****************************************************************************/
249 static HRESULT WINAPI
250 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3
*iface
,
253 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
255 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
257 EnterCriticalSection(&ddraw_cs
);
258 dwSize
= lpData
->dwSize
;
259 memset(lpData
, 0, dwSize
);
261 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
264 vp1
.dwSize
= sizeof(vp1
);
265 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
266 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
267 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
268 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
273 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
274 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
275 memcpy(lpData
, &vp1
, dwSize
);
278 if (TRACE_ON(d3d7
)) {
279 TRACE(" returning D3DVIEWPORT :\n");
280 _dump_D3DVIEWPORT(lpData
);
282 LeaveCriticalSection(&ddraw_cs
);
287 /*****************************************************************************
288 * IDirect3DViewport3::SetViewport
290 * Sets the viewport information for this interface
293 * lpData: Viewport to set
297 * DDERR_INVALIDPARAMS if Data is NULL
299 *****************************************************************************/
300 static HRESULT WINAPI
301 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3
*iface
,
304 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
305 LPDIRECT3DVIEWPORT3 current_viewport
;
306 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
308 if (TRACE_ON(d3d7
)) {
309 TRACE(" getting D3DVIEWPORT :\n");
310 _dump_D3DVIEWPORT(lpData
);
313 EnterCriticalSection(&ddraw_cs
);
315 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
316 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
318 /* Tests on two games show that these values are never used properly so override
319 them with proper ones :-)
321 This
->viewports
.vp1
.dvMinZ
= 0.0;
322 This
->viewports
.vp1
.dvMaxZ
= 1.0;
324 if (This
->active_device
) {
325 IDirect3DDevice3
*d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
326 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
327 if (current_viewport
) {
328 if ((IDirect3DViewportImpl
*)current_viewport
== This
) This
->activate(This
, FALSE
);
329 IDirect3DViewport3_Release(current_viewport
);
332 LeaveCriticalSection(&ddraw_cs
);
337 /*****************************************************************************
338 * IDirect3DViewport3::TransformVertices
340 * Transforms vertices by the transformation matrix.
342 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
343 * so it's tempting to forward it to there. However, there are some
344 * tiny differences. First, the lpOffscreen flag that is reported back,
345 * then there is the homogeneous vertex that is generated. Also there's a lack
346 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
347 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
348 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
352 * dwVertexCount: The number of vertices to be transformed
353 * lpData: Pointer to the vertex data
354 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
355 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
356 * vertex is transformed and clipping is on. 0 otherwise
360 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
361 * DDERR_INVALIDPARAMS if no clipping flag is specified
363 *****************************************************************************/
364 static HRESULT WINAPI
365 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3
*iface
,
367 D3DTRANSFORMDATA
*lpData
,
371 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
372 D3DMATRIX view_mat
, world_mat
, proj_mat
, mat
;
377 D3DVIEWPORT vp
= This
->viewports
.vp1
;
379 TRACE("(%p)->(%08x,%p,%08x,%p)\n", This
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
381 /* Tests on windows show that Windows crashes when this occurs,
382 * so don't return the (intuitive) return value
383 if(!This->active_device)
385 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
386 return D3DERR_VIEWPORTHASNODEVICE;
390 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
392 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
393 return DDERR_INVALIDPARAMS
;
397 EnterCriticalSection(&ddraw_cs
);
398 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
399 D3DTRANSFORMSTATE_VIEW
,
400 (WINED3DMATRIX
*) &view_mat
);
402 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
403 D3DTRANSFORMSTATE_PROJECTION
,
404 (WINED3DMATRIX
*) &proj_mat
);
406 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
407 WINED3DTS_WORLDMATRIX(0),
408 (WINED3DMATRIX
*) &world_mat
);
409 multiply_matrix(&mat
,&view_mat
,&world_mat
);
410 multiply_matrix(&mat
,&proj_mat
,&mat
);
414 outH
= lpData
->lpHOut
;
415 for(i
= 0; i
< dwVertexCount
; i
++)
417 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + (1.0 * mat
._41
);
418 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + (1.0 * mat
._42
);
419 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + (1.0 * mat
._43
);
420 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + (1.0 * mat
._44
);
422 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
424 /* If clipping is enabled, Windows assumes that outH is
427 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
430 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
431 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
432 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
433 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
434 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
435 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
436 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
437 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
439 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
441 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
445 /* Looks like native just drops the vertex, leaves whatever data
446 * it has in the output buffer and goes on with the next vertex.
447 * The exact scheme hasn't been figured out yet, but windows
448 * definitely writes something there.
454 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
455 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
461 x
*= w
; y
*= w
; z
*= w
;
463 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
464 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
467 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
468 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
471 /* According to the d3d test, the offscreen flag is set only
472 * if exactly one vertex is transformed. Its not documented,
473 * but the test shows that the lpOffscreen flag is set to the
474 * flag combination of clipping planes that clips the vertex.
476 * If clipping is requested, Windows assumes that the offscreen
477 * param is a valid pointer.
479 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
481 *lpOffScreen
= outH
[0].dwFlags
;
483 else if(*lpOffScreen
)
487 LeaveCriticalSection(&ddraw_cs
);
493 /*****************************************************************************
494 * IDirect3DViewport3::LightElements
496 * The DirectX 5.0 sdk says that it's not implemented
504 *****************************************************************************/
505 static HRESULT WINAPI
506 IDirect3DViewportImpl_LightElements(IDirect3DViewport3
*iface
,
507 DWORD dwElementCount
,
508 LPD3DLIGHTDATA lpData
)
510 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
511 TRACE("(%p)->(%08x,%p): Unimplemented!\n", This
, dwElementCount
, lpData
);
512 return DDERR_UNSUPPORTED
;
515 /*****************************************************************************
516 * IDirect3DViewport3::SetBackground
518 * Sets tje background material
521 * hMat: Handle from a IDirect3DMaterial interface
526 *****************************************************************************/
527 static HRESULT WINAPI
528 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3
*iface
,
529 D3DMATERIALHANDLE hMat
)
531 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
532 TRACE("(%p)->(%d)\n", This
, hMat
);
534 EnterCriticalSection(&ddraw_cs
);
535 if(hMat
&& hMat
> This
->ddraw
->d3ddevice
->numHandles
)
537 WARN("Specified Handle %d out of range\n", hMat
);
538 LeaveCriticalSection(&ddraw_cs
);
539 return DDERR_INVALIDPARAMS
;
541 else if(hMat
&& This
->ddraw
->d3ddevice
->Handles
[hMat
- 1].type
!= DDrawHandle_Material
)
543 WARN("Handle %d is not a material handle\n", hMat
);
544 LeaveCriticalSection(&ddraw_cs
);
545 return DDERR_INVALIDPARAMS
;
550 This
->background
= This
->ddraw
->d3ddevice
->Handles
[hMat
- 1].ptr
;
551 TRACE(" setting background color : %f %f %f %f\n",
552 This
->background
->mat
.u
.diffuse
.u1
.r
,
553 This
->background
->mat
.u
.diffuse
.u2
.g
,
554 This
->background
->mat
.u
.diffuse
.u3
.b
,
555 This
->background
->mat
.u
.diffuse
.u4
.a
);
559 This
->background
= NULL
;
560 TRACE("Setting background to NULL\n");
563 LeaveCriticalSection(&ddraw_cs
);
567 /*****************************************************************************
568 * IDirect3DViewport3::GetBackground
570 * Returns the material handle assigned to the background of the viewport
573 * lphMat: Address to store the handle
574 * lpValid: is set to FALSE if no background is set, TRUE if one is set
579 *****************************************************************************/
580 static HRESULT WINAPI
581 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3
*iface
,
582 D3DMATERIALHANDLE
*lphMat
,
585 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
586 TRACE("(%p)->(%p,%p)\n", This
, lphMat
, lpValid
);
588 EnterCriticalSection(&ddraw_cs
);
591 *lpValid
= This
->background
!= NULL
;
597 *lphMat
= This
->background
->Handle
;
604 LeaveCriticalSection(&ddraw_cs
);
609 /*****************************************************************************
610 * IDirect3DViewport3::SetBackgroundDepth
612 * Sets a surface that represents the background depth. It's contents are
613 * used to set the depth buffer in IDirect3DViewport3::Clear
616 * lpDDSurface: Surface to set
618 * Returns: D3D_OK, because it's a stub
620 *****************************************************************************/
621 static HRESULT WINAPI
622 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3
*iface
,
623 IDirectDrawSurface
*lpDDSurface
)
625 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
626 FIXME("(%p)->(%p): stub!\n", This
, lpDDSurface
);
630 /*****************************************************************************
631 * IDirect3DViewport3::GetBackgroundDepth
633 * Returns the surface that represents the depth field
636 * lplpDDSurface: Address to store the interface pointer
637 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
640 * D3D_OK, because it's a stub
641 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
643 *****************************************************************************/
644 static HRESULT WINAPI
645 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3
*iface
,
646 IDirectDrawSurface
**lplpDDSurface
,
649 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
650 FIXME("(%p)->(%p,%p): stub!\n", This
, lplpDDSurface
, lpValid
);
654 /*****************************************************************************
655 * IDirect3DViewport3::Clear
657 * Clears the render target and / or the z buffer
660 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
662 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
663 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
667 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
668 * The return value of IDirect3DDevice7::Clear
670 *****************************************************************************/
671 static HRESULT WINAPI
IDirect3DViewportImpl_Clear(IDirect3DViewport3
*iface
,
672 DWORD dwCount
, D3DRECT
*lpRects
, DWORD dwFlags
)
674 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
675 DWORD color
= 0x00000000;
677 LPDIRECT3DVIEWPORT3 current_viewport
;
678 IDirect3DDevice3
*d3d_device3
;
680 TRACE("(%p/%p)->(%08x,%p,%08x)\n", This
, iface
, dwCount
, lpRects
, dwFlags
);
681 if (This
->active_device
== NULL
) {
682 ERR(" Trying to clear a viewport not attached to a device !\n");
683 return D3DERR_VIEWPORTHASNODEVICE
;
685 d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
687 EnterCriticalSection(&ddraw_cs
);
688 if (dwFlags
& D3DCLEAR_TARGET
) {
689 if (This
->background
== NULL
) {
690 ERR(" Trying to clear the color buffer without background material !\n");
694 color
= ((int)((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16)
695 | ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8)
696 | ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0)
697 | ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
701 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
703 This
->activate(This
, TRUE
);
705 hr
= IDirect3DDevice7_Clear((IDirect3DDevice7
*)This
->active_device
, dwCount
, lpRects
,
706 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
708 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
709 if(current_viewport
) {
710 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)current_viewport
;
711 vp
->activate(vp
, TRUE
);
712 IDirect3DViewport3_Release(current_viewport
);
715 LeaveCriticalSection(&ddraw_cs
);
719 /*****************************************************************************
720 * IDirect3DViewport3::AddLight
722 * Adds an light to the viewport
725 * lpDirect3DLight: Interface of the light to add
729 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
730 * DDERR_INVALIDPARAMS if there are 8 lights or more
732 *****************************************************************************/
733 static HRESULT WINAPI
734 IDirect3DViewportImpl_AddLight(IDirect3DViewport3
*iface
,
735 IDirect3DLight
*lpDirect3DLight
)
737 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
738 IDirect3DLightImpl
*lpDirect3DLightImpl
= (IDirect3DLightImpl
*)lpDirect3DLight
;
740 DWORD map
= This
->map_lights
;
742 TRACE("(%p)->(%p)\n", This
, lpDirect3DLight
);
744 EnterCriticalSection(&ddraw_cs
);
745 if (This
->num_lights
>= 8)
747 LeaveCriticalSection(&ddraw_cs
);
748 return DDERR_INVALIDPARAMS
;
751 /* Find a light number and update both light and viewports objects accordingly */
756 lpDirect3DLightImpl
->dwLightIndex
= i
;
758 This
->map_lights
|= 1<<i
;
760 /* Add the light in the 'linked' chain */
761 lpDirect3DLightImpl
->next
= This
->lights
;
762 This
->lights
= lpDirect3DLightImpl
;
763 IDirect3DLight_AddRef(lpDirect3DLight
);
765 /* Attach the light to the viewport */
766 lpDirect3DLightImpl
->active_viewport
= This
;
768 /* If active, activate the light */
769 if (This
->active_device
!= NULL
) {
770 lpDirect3DLightImpl
->activate(lpDirect3DLightImpl
);
773 LeaveCriticalSection(&ddraw_cs
);
777 /*****************************************************************************
778 * IDirect3DViewport3::DeleteLight
780 * Deletes a light from the viewports' light list
783 * lpDirect3DLight: Light to delete
787 * DDERR_INVALIDPARAMS if the light wasn't found
789 *****************************************************************************/
790 static HRESULT WINAPI
791 IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3
*iface
,
792 IDirect3DLight
*lpDirect3DLight
)
794 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
795 IDirect3DLightImpl
*lpDirect3DLightImpl
= (IDirect3DLightImpl
*)lpDirect3DLight
;
796 IDirect3DLightImpl
*cur_light
, *prev_light
= NULL
;
798 TRACE("(%p)->(%p)\n", This
, lpDirect3DLight
);
800 EnterCriticalSection(&ddraw_cs
);
801 cur_light
= This
->lights
;
802 while (cur_light
!= NULL
) {
803 if (cur_light
== lpDirect3DLightImpl
) {
804 lpDirect3DLightImpl
->desactivate(lpDirect3DLightImpl
);
805 if (prev_light
== NULL
) This
->lights
= cur_light
->next
;
806 else prev_light
->next
= cur_light
->next
;
807 /* Detach the light to the viewport */
808 cur_light
->active_viewport
= NULL
;
809 IDirect3DLight_Release( (IDirect3DLight
*)cur_light
);
811 This
->map_lights
&= ~(1<<lpDirect3DLightImpl
->dwLightIndex
);
812 LeaveCriticalSection(&ddraw_cs
);
815 prev_light
= cur_light
;
816 cur_light
= cur_light
->next
;
818 LeaveCriticalSection(&ddraw_cs
);
820 return DDERR_INVALIDPARAMS
;
823 /*****************************************************************************
824 * IDirect3DViewport::NextLight
826 * Enumerates the lights associated with the viewport
829 * lpDirect3DLight: Light to start with
830 * lplpDirect3DLight: Address to store the successor to
833 * D3D_OK, because it's a stub
835 *****************************************************************************/
836 static HRESULT WINAPI
837 IDirect3DViewportImpl_NextLight(IDirect3DViewport3
*iface
,
838 IDirect3DLight
*lpDirect3DLight
,
839 IDirect3DLight
**lplpDirect3DLight
,
842 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
843 IDirect3DLightImpl
*cur_light
, *prev_light
= NULL
;
845 TRACE("(%p)->(%p,%p,%08x)\n", This
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
847 if (!lplpDirect3DLight
)
848 return DDERR_INVALIDPARAMS
;
850 *lplpDirect3DLight
= NULL
;
852 EnterCriticalSection(&ddraw_cs
);
854 cur_light
= This
->lights
;
858 if (!lpDirect3DLight
) {
859 LeaveCriticalSection(&ddraw_cs
);
860 return DDERR_INVALIDPARAMS
;
862 while (cur_light
!= NULL
) {
863 if (cur_light
== (IDirect3DLightImpl
*)lpDirect3DLight
) {
864 *lplpDirect3DLight
= (IDirect3DLight
*)cur_light
->next
;
867 cur_light
= cur_light
->next
;
871 *lplpDirect3DLight
= (IDirect3DLight
*)This
->lights
;
874 while (cur_light
!= NULL
) {
875 prev_light
= cur_light
;
876 cur_light
= cur_light
->next
;
878 *lplpDirect3DLight
= (IDirect3DLight
*)prev_light
;
881 ERR("Unknown flag %d\n", dwFlags
);
885 if (*lplpDirect3DLight
)
886 IDirect3DLight_AddRef(*lplpDirect3DLight
);
888 LeaveCriticalSection(&ddraw_cs
);
890 return *lplpDirect3DLight
? D3D_OK
: DDERR_INVALIDPARAMS
;
893 /*****************************************************************************
894 * IDirect3DViewport2 Methods.
895 *****************************************************************************/
897 /*****************************************************************************
898 * IDirect3DViewport3::GetViewport2
900 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
901 * Similar to IDirect3DViewport3::GetViewport
904 * lpData: Pointer to the structure to fill
908 * DDERR_INVALIDPARAMS if the viewport was set with
909 * IDirect3DViewport3::SetViewport
910 * DDERR_INVALIDPARAMS if Data is NULL
912 *****************************************************************************/
913 static HRESULT WINAPI
914 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3
*iface
,
915 D3DVIEWPORT2
*lpData
)
917 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
919 TRACE("(%p)->(%p)\n", This
, lpData
);
921 EnterCriticalSection(&ddraw_cs
);
922 dwSize
= lpData
->dwSize
;
923 memset(lpData
, 0, dwSize
);
925 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
928 vp2
.dwSize
= sizeof(vp2
);
929 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
930 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
931 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
932 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
935 vp2
.dvClipWidth
= 0.0;
936 vp2
.dvClipHeight
= 0.0;
937 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
938 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
939 memcpy(lpData
, &vp2
, dwSize
);
942 if (TRACE_ON(d3d7
)) {
943 TRACE(" returning D3DVIEWPORT2 :\n");
944 _dump_D3DVIEWPORT2(lpData
);
947 LeaveCriticalSection(&ddraw_cs
);
951 /*****************************************************************************
952 * IDirect3DViewport3::SetViewport2
954 * Sets the viewport from a D3DVIEWPORT2 structure
957 * lpData: Viewport to set
962 *****************************************************************************/
963 static HRESULT WINAPI
964 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3
*iface
,
965 D3DVIEWPORT2
*lpData
)
967 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
968 LPDIRECT3DVIEWPORT3 current_viewport
;
969 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
971 if (TRACE_ON(d3d7
)) {
972 TRACE(" getting D3DVIEWPORT2 :\n");
973 _dump_D3DVIEWPORT2(lpData
);
976 EnterCriticalSection(&ddraw_cs
);
978 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
979 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
981 if (This
->active_device
) {
982 IDirect3DDevice3
*d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
983 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
984 if (current_viewport
) {
985 if ((IDirect3DViewportImpl
*)current_viewport
== This
) This
->activate(This
, FALSE
);
986 IDirect3DViewport3_Release(current_viewport
);
989 LeaveCriticalSection(&ddraw_cs
);
994 /*****************************************************************************
995 * IDirect3DViewport3 Methods.
996 *****************************************************************************/
998 /*****************************************************************************
999 * IDirect3DViewport3::SetBackgroundDepth2
1001 * Sets a IDirectDrawSurface4 surface as the background depth surface
1004 * lpDDS: Surface to set
1007 * D3D_OK, because it's stub
1009 *****************************************************************************/
1010 static HRESULT WINAPI
1011 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
1012 IDirectDrawSurface4
*lpDDS
)
1014 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
1015 FIXME("(%p)->(%p): stub!\n", This
, lpDDS
);
1019 /*****************************************************************************
1020 * IDirect3DViewport3::GetBackgroundDepth2
1022 * Returns the IDirect3DSurface4 interface to the background depth surface
1025 * lplpDDS: Address to store the interface pointer at
1026 * lpValid: Set to true if a surface is assigned
1029 * D3D_OK because it's a stub
1031 *****************************************************************************/
1032 static HRESULT WINAPI
1033 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1034 IDirectDrawSurface4
**lplpDDS
,
1037 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
1038 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lplpDDS
, lpValid
);
1042 /*****************************************************************************
1043 * IDirect3DViewport3::Clear2
1045 * Another clearing method
1048 * Count: Number of rectangles to clear
1049 * Rects: Rectangle array to clear
1050 * Flags: Some flags :)
1051 * Color: Color to fill the render target with
1052 * Z: Value to fill the depth buffer with
1053 * Stencil: Value to fill the stencil bits with
1057 *****************************************************************************/
1058 static HRESULT WINAPI
1059 IDirect3DViewportImpl_Clear2(IDirect3DViewport3
*iface
,
1067 IDirect3DViewportImpl
*This
= (IDirect3DViewportImpl
*)iface
;
1069 LPDIRECT3DVIEWPORT3 current_viewport
;
1070 IDirect3DDevice3
*d3d_device3
;
1071 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x)\n", This
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1073 EnterCriticalSection(&ddraw_cs
);
1074 if (This
->active_device
== NULL
) {
1075 ERR(" Trying to clear a viewport not attached to a device !\n");
1076 LeaveCriticalSection(&ddraw_cs
);
1077 return D3DERR_VIEWPORTHASNODEVICE
;
1079 d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
1080 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
1082 This
->activate(This
, TRUE
);
1084 hr
= IDirect3DDevice7_Clear((IDirect3DDevice7
*)This
->active_device
,
1085 dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1086 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
1087 if(current_viewport
) {
1088 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*)current_viewport
;
1089 vp
->activate(vp
, TRUE
);
1090 IDirect3DViewport3_Release(current_viewport
);
1092 LeaveCriticalSection(&ddraw_cs
);
1096 /*****************************************************************************
1098 *****************************************************************************/
1100 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl
=
1102 /*** IUnknown Methods ***/
1103 IDirect3DViewportImpl_QueryInterface
,
1104 IDirect3DViewportImpl_AddRef
,
1105 IDirect3DViewportImpl_Release
,
1106 /*** IDirect3DViewport Methods */
1107 IDirect3DViewportImpl_Initialize
,
1108 IDirect3DViewportImpl_GetViewport
,
1109 IDirect3DViewportImpl_SetViewport
,
1110 IDirect3DViewportImpl_TransformVertices
,
1111 IDirect3DViewportImpl_LightElements
,
1112 IDirect3DViewportImpl_SetBackground
,
1113 IDirect3DViewportImpl_GetBackground
,
1114 IDirect3DViewportImpl_SetBackgroundDepth
,
1115 IDirect3DViewportImpl_GetBackgroundDepth
,
1116 IDirect3DViewportImpl_Clear
,
1117 IDirect3DViewportImpl_AddLight
,
1118 IDirect3DViewportImpl_DeleteLight
,
1119 IDirect3DViewportImpl_NextLight
,
1120 /*** IDirect3DViewport2 Methods ***/
1121 IDirect3DViewportImpl_GetViewport2
,
1122 IDirect3DViewportImpl_SetViewport2
,
1123 /*** IDirect3DViewport3 Methods ***/
1124 IDirect3DViewportImpl_SetBackgroundDepth2
,
1125 IDirect3DViewportImpl_GetBackgroundDepth2
,
1126 IDirect3DViewportImpl_Clear2
,