wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
[wine/multimedia.git] / dlls / d3d8 / directx.c
blob824153886cd72038f1d967e3c32c06d7d205791b
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
40 /* IDirect3D IUnknown parts follow: */
41 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
43 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
45 if (IsEqualGUID(riid, &IID_IUnknown)
46 || IsEqualGUID(riid, &IID_IDirect3D8)) {
47 IUnknown_AddRef(iface);
48 *ppobj = This;
49 return D3D_OK;
52 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
53 return E_NOINTERFACE;
56 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
57 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
58 ULONG ref = InterlockedIncrement(&This->ref);
60 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
62 return ref;
65 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
66 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
71 if (ref == 0) {
72 TRACE("Releasing wined3d %p\n", This->WineD3D);
73 IWineD3D_Release(This->WineD3D);
74 HeapFree(GetProcessHeap(), 0, This);
77 return ref;
80 /* IDirect3D8 Interface follow: */
81 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
82 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
83 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
86 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
87 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
88 return IWineD3D_GetAdapterCount(This->WineD3D);
91 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
92 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
93 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
94 WINED3DADAPTER_IDENTIFIER adapter_id;
96 /* dx8 and dx9 have different structures to be filled in, with incompatible
97 layouts so pass in pointers to the places to be filled via an internal
98 structure */
99 adapter_id.Driver = pIdentifier->Driver;
100 adapter_id.Description = pIdentifier->Description;
101 adapter_id.DeviceName = NULL; /* d3d9 only */
102 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
103 adapter_id.VendorId = &pIdentifier->VendorId;
104 adapter_id.DeviceId = &pIdentifier->DeviceId;
105 adapter_id.SubSysId = &pIdentifier->SubSysId;
106 adapter_id.Revision = &pIdentifier->Revision;
107 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
108 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
110 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
113 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
114 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
115 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
118 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
119 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
120 /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
121 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, pMode);
124 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
125 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
126 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
129 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
130 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
131 D3DFORMAT BackBufferFormat, BOOL Windowed) {
132 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
133 return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
134 BackBufferFormat, Windowed);
137 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
138 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
139 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
140 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
141 return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
142 Usage, RType, CheckFormat);
145 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
146 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
147 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
148 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
149 return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
150 Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
153 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
154 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
155 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
156 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
157 return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
158 RenderTargetFormat, DepthStencilFormat);
161 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
162 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
163 HRESULT hrc = D3D_OK;
164 WINED3DCAPS *pWineCaps;
166 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
168 if(NULL == pCaps){
169 return D3DERR_INVALIDCALL;
171 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
172 if(pWineCaps == NULL){
173 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
175 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
176 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
177 HeapFree(GetProcessHeap(), 0, pWineCaps);
178 TRACE("(%p) returning %p\n", This, pCaps);
179 return hrc;
182 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
183 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
184 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
187 /* Internal function called back during the CreateDevice to create a render target */
188 HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
189 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
190 DWORD MultisampleQuality, BOOL Lockable,
191 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
192 HRESULT res = D3D_OK;
193 IDirect3DSurface8Impl *d3dSurface = NULL;
195 TRACE("(%p) call back\n", device);
196 res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height,
197 (D3DFORMAT)Format, MultiSample, Lockable,
198 (IDirect3DSurface8 **)&d3dSurface);
200 if (SUCCEEDED(res)) {
201 *ppSurface = d3dSurface->wineD3DSurface;
202 } else {
203 *ppSurface = NULL;
205 return res;
208 /* Callback for creating the inplicite swapchain when the device is created */
209 HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
210 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
211 IWineD3DSwapChain ** ppSwapChain){
212 HRESULT res = D3D_OK;
213 IDirect3DSwapChain8Impl *d3dSwapChain = NULL;
214 D3DPRESENT_PARAMETERS localParameters;
215 TRACE("(%p) call back\n", device);
217 localParameters.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
218 localParameters.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
219 localParameters.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
220 localParameters.BackBufferCount = *(pPresentationParameters->BackBufferCount);
221 localParameters.MultiSampleType = *(pPresentationParameters->MultiSampleType);
222 /* d3d9 only */
223 /* localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality); */
224 localParameters.SwapEffect = *(pPresentationParameters->SwapEffect);
225 localParameters.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
226 localParameters.Windowed = *(pPresentationParameters->Windowed);
227 localParameters.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
228 localParameters.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
229 localParameters.Flags = *(pPresentationParameters->Flags);
230 localParameters.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
231 /* d3d9 only */
232 /* localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval); */
234 /*copy the presentation parameters*/
235 res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
237 if (res == D3D_OK && d3dSwapChain != NULL){
238 *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
239 } else {
240 *ppSwapChain = NULL;
243 /*Copy back the presentation parameters*/
244 *pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
245 *pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
246 *pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
247 *pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
248 *pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
249 /* d3d9 only */
250 /* *pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; */
251 *pPresentationParameters->SwapEffect = localParameters.SwapEffect;
252 *pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
253 *pPresentationParameters->Windowed = localParameters.Windowed;
254 *pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
255 *pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
256 *pPresentationParameters->Flags = localParameters.Flags;
257 *pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
258 /* d3d9 only */
259 /* *pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; */
261 return res;
264 /* Internal function called back during the CreateDevice to create a render target */
265 HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
266 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
267 DWORD MultisampleQuality, BOOL Discard,
268 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
269 HRESULT res = D3D_OK;
270 IDirect3DSurface8Impl *d3dSurface = NULL;
271 TRACE("(%p) call back\n", device);
273 res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height,
274 (D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
275 if (res == D3D_OK) {
276 *ppSurface = d3dSurface->wineD3DSurface;
278 return res;
281 HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
282 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
283 IDirect3DDevice8** ppReturnedDeviceInterface) {
285 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
286 IDirect3DDevice8Impl *object = NULL;
287 WINED3DPRESENT_PARAMETERS localParameters;
288 HRESULT hr;
289 TRACE("(%p) Relay\n", This);
291 /* Check the validity range of the adapter parameter */
292 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
293 *ppReturnedDeviceInterface = NULL;
294 return D3DERR_INVALIDCALL;
297 /* Allocate the storage for the device object */
298 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
299 if (NULL == object) {
300 FIXME("Allocation of memory failed\n");
301 *ppReturnedDeviceInterface = NULL;
302 return D3DERR_OUTOFVIDEOMEMORY;
305 object->lpVtbl = &Direct3DDevice8_Vtbl;
306 object->ref = 1;
307 *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
309 /* Allocate an associated WineD3DDevice object */
310 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
311 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
312 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
313 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
314 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
315 /* d3d9 only */
316 localParameters.MultiSampleQuality = NULL;
317 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
318 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
319 localParameters.Windowed = &pPresentationParameters->Windowed;
320 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
321 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
322 localParameters.Flags = &pPresentationParameters->Flags;
323 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
324 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;/* Renamed in dx9 */
326 hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D8CB_CreateAdditionalSwapChain);
328 if (hr == D3D_OK) {
329 TRACE("(%p) : Created Device %p\n", This, object);
330 } else {
331 HeapFree(GetProcessHeap(), 0, object);
332 *ppReturnedDeviceInterface = NULL;
335 return hr;
338 const IDirect3D8Vtbl Direct3D8_Vtbl =
340 /* IUnknown */
341 IDirect3D8Impl_QueryInterface,
342 IDirect3D8Impl_AddRef,
343 IDirect3D8Impl_Release,
344 /* IDirect3D8 */
345 IDirect3D8Impl_RegisterSoftwareDevice,
346 IDirect3D8Impl_GetAdapterCount,
347 IDirect3D8Impl_GetAdapterIdentifier,
348 IDirect3D8Impl_GetAdapterModeCount,
349 IDirect3D8Impl_EnumAdapterModes,
350 IDirect3D8Impl_GetAdapterDisplayMode,
351 IDirect3D8Impl_CheckDeviceType,
352 IDirect3D8Impl_CheckDeviceFormat,
353 IDirect3D8Impl_CheckDeviceMultiSampleType,
354 IDirect3D8Impl_CheckDepthStencilMatch,
355 IDirect3D8Impl_GetDeviceCaps,
356 IDirect3D8Impl_GetAdapterMonitor,
357 IDirect3D8Impl_CreateDevice