wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_ver...
[wine/multimedia.git] / dlls / secur32 / Makefile.in
bloba6d3cfe43ea32728e45692f2498e68b4bb34115f
1 MODULE = secur32.dll
2 IMPORTLIB = secur32
3 IMPORTS = netapi32 advapi32
4 DELAYIMPORTS = crypt32
5 EXTRAINCL = @GNUTLS_CFLAGS@
6 EXTRALIBS = @SECURITYLIB@
8 C_SRCS = \
9 base64_codec.c \
10 dispatcher.c \
11 hmac_md5.c \
12 lsa.c \
13 negotiate.c \
14 ntlm.c \
15 schannel.c \
16 schannel_gnutls.c \
17 schannel_macosx.c \
18 secur32.c \
19 thunks.c \
20 util.c \
21 wrapper.c
23 @MAKE_DLL_RULES@