2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
185 const struct wined3d_swapchain_desc
*swapchain_desc
)
187 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
188 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
189 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
190 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
191 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
192 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
193 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
194 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
195 present_parameters
->Windowed
= swapchain_desc
->windowed
;
196 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
197 present_parameters
->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
199 present_parameters
->Flags
= swapchain_desc
->flags
;
200 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
201 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
205 const D3DPRESENT_PARAMETERS
*present_parameters
)
207 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
208 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
209 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
210 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
211 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
212 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
213 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
214 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
215 swapchain_desc
->windowed
= present_parameters
->Windowed
;
216 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
217 swapchain_desc
->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
219 swapchain_desc
->flags
= present_parameters
->Flags
;
220 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
221 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
222 swapchain_desc
->auto_restore_display_mode
= TRUE
;
225 static inline struct d3d9_device
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
227 return CONTAINING_RECORD(iface
, struct d3d9_device
, IDirect3DDevice9Ex_iface
);
230 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
232 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
234 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
235 || IsEqualGUID(riid
, &IID_IUnknown
))
237 IDirect3DDevice9Ex_AddRef(iface
);
242 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
244 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device
->d3d_parent
->extended
)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
252 return E_NOINTERFACE
;
255 IDirect3DDevice9Ex_AddRef(iface
);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
263 return E_NOINTERFACE
;
266 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
268 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
269 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
271 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
276 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
278 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
281 if (device
->in_destruction
)
284 refcount
= InterlockedDecrement(&device
->refcount
);
286 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
291 device
->in_destruction
= TRUE
;
293 wined3d_mutex_lock();
294 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
296 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
298 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
300 if (device
->vertex_buffer
)
301 wined3d_buffer_decref(device
->vertex_buffer
);
302 if (device
->index_buffer
)
303 wined3d_buffer_decref(device
->index_buffer
);
305 wined3d_device_uninit_3d(device
->wined3d_device
);
306 wined3d_device_release_focus_window(device
->wined3d_device
);
307 wined3d_device_decref(device
->wined3d_device
);
308 wined3d_mutex_unlock();
310 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
312 HeapFree(GetProcessHeap(), 0, device
);
318 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
320 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
322 TRACE("iface %p.\n", iface
);
324 if (device
->not_reset
)
326 TRACE("D3D9 device is marked not reset.\n");
327 return D3DERR_DEVICENOTRESET
;
333 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
335 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
338 TRACE("iface %p.\n", iface
);
340 wined3d_mutex_lock();
341 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
342 wined3d_mutex_unlock();
347 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
349 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
351 TRACE("iface %p.\n", iface
);
353 wined3d_mutex_lock();
354 wined3d_device_evict_managed_resources(device
->wined3d_device
);
355 wined3d_mutex_unlock();
360 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
362 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
364 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
367 return D3DERR_INVALIDCALL
;
369 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
372 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
374 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
375 WINED3DCAPS
*wined3d_caps
;
378 TRACE("iface %p, caps %p.\n", iface
, caps
);
381 return D3DERR_INVALIDCALL
;
383 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
384 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
386 memset(caps
, 0, sizeof(*caps
));
388 wined3d_mutex_lock();
389 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
390 wined3d_mutex_unlock();
392 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
393 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
395 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
396 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
403 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
405 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
406 struct wined3d_display_mode wined3d_mode
;
409 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
411 wined3d_mutex_lock();
412 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
413 wined3d_mutex_unlock();
417 mode
->Width
= wined3d_mode
.width
;
418 mode
->Height
= wined3d_mode
.height
;
419 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
420 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
426 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
427 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
429 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
431 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
433 wined3d_mutex_lock();
434 wined3d_device_get_creation_parameters(device
->wined3d_device
,
435 (struct wined3d_device_creation_parameters
*)parameters
);
436 wined3d_mutex_unlock();
441 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
442 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
444 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
445 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
448 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
449 iface
, hotspot_x
, hotspot_y
, bitmap
);
453 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
454 return D3DERR_INVALIDCALL
;
457 wined3d_mutex_lock();
458 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
459 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
460 wined3d_mutex_unlock();
465 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
467 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
469 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
471 wined3d_mutex_lock();
472 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
473 wined3d_mutex_unlock();
476 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
478 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
481 TRACE("iface %p, show %#x.\n", iface
, show
);
483 wined3d_mutex_lock();
484 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
485 wined3d_mutex_unlock();
490 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
491 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
493 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
494 struct wined3d_swapchain_desc desc
;
495 struct d3d9_swapchain
*object
;
498 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
499 iface
, present_parameters
, swapchain
);
501 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
502 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
503 *swapchain
= &object
->IDirect3DSwapChain9_iface
;
504 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
509 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
510 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
512 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
513 struct wined3d_swapchain
*wined3d_swapchain
;
514 struct d3d9_swapchain
*swapchain_impl
;
517 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
519 wined3d_mutex_lock();
520 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
522 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
523 *swapchain
= &swapchain_impl
->IDirect3DSwapChain9_iface
;
524 IDirect3DSwapChain9_AddRef(*swapchain
);
530 hr
= D3DERR_INVALIDCALL
;
532 wined3d_mutex_unlock();
537 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
539 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
542 TRACE("iface %p.\n", iface
);
544 wined3d_mutex_lock();
545 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
546 wined3d_mutex_unlock();
551 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
553 struct wined3d_resource_desc desc
;
555 wined3d_resource_get_desc(resource
, &desc
);
556 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
558 struct d3d9_surface
*surface
;
560 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
562 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
563 return D3DERR_INVALIDCALL
;
566 surface
= wined3d_resource_get_parent(resource
);
567 if (surface
->refcount
)
569 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
570 return D3DERR_INVALIDCALL
;
573 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
579 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
580 D3DPRESENT_PARAMETERS
*present_parameters
)
582 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
583 struct wined3d_swapchain_desc swapchain_desc
;
586 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
588 wined3d_mutex_lock();
590 if (device
->vertex_buffer
)
592 wined3d_buffer_decref(device
->vertex_buffer
);
593 device
->vertex_buffer
= NULL
;
594 device
->vertex_buffer_size
= 0;
596 if (device
->index_buffer
)
598 wined3d_buffer_decref(device
->index_buffer
);
599 device
->index_buffer
= NULL
;
600 device
->index_buffer_size
= 0;
603 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
604 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
605 NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
);
606 if (FAILED(hr
) && !device
->d3d_parent
->extended
)
607 device
->not_reset
= TRUE
;
609 device
->not_reset
= FALSE
;
610 wined3d_mutex_unlock();
615 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
616 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
618 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
621 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
622 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
624 wined3d_mutex_lock();
625 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
626 dst_window_override
, dirty_region
, 0);
627 wined3d_mutex_unlock();
632 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
633 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
635 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
636 struct wined3d_surface
*wined3d_surface
= NULL
;
637 struct d3d9_surface
*surface_impl
;
640 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
641 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
643 wined3d_mutex_lock();
644 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
645 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
646 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
648 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
649 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
650 IDirect3DSurface9_AddRef(*backbuffer
);
652 wined3d_mutex_unlock();
656 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
657 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
659 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
662 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
664 wined3d_mutex_lock();
665 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
666 swapchain
, (struct wined3d_raster_status
*)raster_status
);
667 wined3d_mutex_unlock();
672 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
674 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
677 TRACE("iface %p, enable %#x.\n", iface
, enable
);
679 wined3d_mutex_lock();
680 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
681 wined3d_mutex_unlock();
686 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
687 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
689 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
691 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
693 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
694 wined3d_mutex_lock();
695 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
696 wined3d_mutex_unlock();
699 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
701 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
703 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
705 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
706 wined3d_mutex_lock();
707 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
708 wined3d_mutex_unlock();
711 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
712 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
713 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
715 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
716 struct d3d9_texture
*object
;
717 BOOL set_mem
= FALSE
;
720 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
721 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
725 if (pool
== D3DPOOL_SYSTEMMEM
)
728 return D3DERR_INVALIDCALL
;
732 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
735 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
737 return D3DERR_OUTOFVIDEOMEMORY
;
739 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
742 WARN("Failed to initialize texture, hr %#x.\n", hr
);
743 HeapFree(GetProcessHeap(), 0, object
);
749 struct wined3d_resource
*resource
;
750 struct d3d9_surface
*surface
;
752 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
753 surface
= wined3d_resource_get_parent(resource
);
754 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
757 TRACE("Created texture %p.\n", object
);
758 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
763 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
764 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
765 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
767 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
768 struct d3d9_texture
*object
;
771 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
772 iface
, width
, height
, depth
, levels
);
773 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
774 usage
, format
, pool
, texture
, shared_handle
);
777 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
779 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
781 return D3DERR_OUTOFVIDEOMEMORY
;
783 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
786 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
787 HeapFree(GetProcessHeap(), 0, object
);
791 TRACE("Created volume texture %p.\n", object
);
792 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
797 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
798 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
799 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
801 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
802 struct d3d9_texture
*object
;
805 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
806 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
809 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
811 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
813 return D3DERR_OUTOFVIDEOMEMORY
;
815 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
818 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
819 HeapFree(GetProcessHeap(), 0, object
);
823 TRACE("Created cube texture %p.\n", object
);
824 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
829 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
830 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
831 HANDLE
*shared_handle
)
833 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
834 struct d3d9_vertexbuffer
*object
;
837 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
838 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
841 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
843 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
845 return D3DERR_OUTOFVIDEOMEMORY
;
847 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
850 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
851 HeapFree(GetProcessHeap(), 0, object
);
855 TRACE("Created vertex buffer %p.\n", object
);
856 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
861 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
862 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
863 HANDLE
*shared_handle
)
865 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
866 struct d3d9_indexbuffer
*object
;
869 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
870 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
873 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
875 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
877 return D3DERR_OUTOFVIDEOMEMORY
;
879 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
882 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
883 HeapFree(GetProcessHeap(), 0, object
);
887 TRACE("Created index buffer %p.\n", object
);
888 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
893 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
894 D3DFORMAT format
, BOOL lockable
, BOOL discard
, IDirect3DSurface9
**surface
, UINT usage
,
895 D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
897 struct d3d9_surface
*object
;
900 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.\n"
901 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
902 device
, width
, height
, format
, lockable
, discard
, surface
, usage
, pool
,
903 multisample_type
, multisample_quality
);
905 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
907 FIXME("Failed to allocate surface memory.\n");
908 return D3DERR_OUTOFVIDEOMEMORY
;
911 if (FAILED(hr
= surface_init(object
, device
, width
, height
, format
, lockable
,
912 discard
, usage
, pool
, multisample_type
, multisample_quality
)))
914 WARN("Failed to initialize surface, hr %#x.\n", hr
);
915 HeapFree(GetProcessHeap(), 0, object
);
919 TRACE("Created surface %p.\n", object
);
920 *surface
= &object
->IDirect3DSurface9_iface
;
925 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
926 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
927 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
929 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
931 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932 "lockable %#x, surface %p, shared_handle %p.\n",
933 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
934 lockable
, surface
, shared_handle
);
937 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
939 return d3d9_device_create_surface(device
, width
, height
, format
, lockable
, FALSE
, surface
,
940 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
943 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
944 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
945 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
947 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
949 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
950 "discard %#x, surface %p, shared_handle %p.\n",
951 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
952 discard
, surface
, shared_handle
);
955 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
957 return d3d9_device_create_surface(device
, width
, height
, format
, TRUE
, discard
, surface
,
958 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
962 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
963 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
964 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
966 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
967 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
968 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
971 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
972 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
974 wined3d_mutex_lock();
975 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
976 dst
->wined3d_surface
, dst_point
);
977 wined3d_mutex_unlock();
982 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
983 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
985 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
986 struct d3d9_texture
*src_impl
, *dst_impl
;
989 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
991 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
992 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
994 wined3d_mutex_lock();
995 hr
= wined3d_device_update_texture(device
->wined3d_device
,
996 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
997 wined3d_mutex_unlock();
1002 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1003 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1005 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1006 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1009 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1011 wined3d_mutex_lock();
1012 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1013 wined3d_mutex_unlock();
1018 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1019 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1021 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1022 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1025 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1027 wined3d_mutex_lock();
1028 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1029 wined3d_mutex_unlock();
1034 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1035 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1037 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1038 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1039 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1040 HRESULT hr
= D3DERR_INVALIDCALL
;
1041 struct wined3d_resource_desc src_desc
, dst_desc
;
1042 struct wined3d_resource
*wined3d_resource
;
1044 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1045 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1047 wined3d_mutex_lock();
1048 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1049 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1051 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1052 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1054 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1056 if (device
->in_scene
)
1058 WARN("Rejecting depth / stencil blit while in scene.\n");
1064 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1065 || src_rect
->bottom
!= src_desc
.height
)
1067 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1068 wine_dbgstr_rect(src_rect
));
1074 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1075 || dst_rect
->bottom
!= dst_desc
.height
)
1077 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1078 wine_dbgstr_rect(dst_rect
));
1082 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1084 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1089 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1090 if (hr
== WINEDDERR_INVALIDRECT
)
1091 hr
= D3DERR_INVALIDCALL
;
1094 wined3d_mutex_unlock();
1098 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1099 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1101 const struct wined3d_color c
=
1103 ((color
>> 16) & 0xff) / 255.0f
,
1104 ((color
>> 8) & 0xff) / 255.0f
,
1105 (color
& 0xff) / 255.0f
,
1106 ((color
>> 24) & 0xff) / 255.0f
,
1108 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1109 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1110 struct wined3d_resource
*wined3d_resource
;
1111 struct wined3d_resource_desc desc
;
1114 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1116 wined3d_mutex_lock();
1118 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1119 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1121 /* This method is only allowed with surfaces that are render targets, or
1122 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1123 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1125 wined3d_mutex_unlock();
1126 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1127 return D3DERR_INVALIDCALL
;
1130 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1131 hr
= wined3d_device_color_fill(device
->wined3d_device
, surface_impl
->wined3d_surface
, rect
, &c
);
1133 wined3d_mutex_unlock();
1138 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1139 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1140 HANDLE
*shared_handle
)
1142 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1144 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1145 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1148 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1150 if (pool
== D3DPOOL_MANAGED
)
1152 WARN("Attempting to create a managed offscreen plain surface.\n");
1153 return D3DERR_INVALIDCALL
;
1155 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1156 * regardless of the pool they're created in. Should we set dynamic usage
1158 return d3d9_device_create_surface(device
, width
, height
, format
, TRUE
,
1159 FALSE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0);
1162 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1164 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1165 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1168 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1170 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1172 WARN("Invalid index %u specified.\n", idx
);
1173 return D3DERR_INVALIDCALL
;
1176 wined3d_mutex_lock();
1177 hr
= wined3d_device_set_render_target(device
->wined3d_device
, idx
,
1178 surface_impl
? surface_impl
->wined3d_surface
: NULL
, TRUE
);
1179 wined3d_mutex_unlock();
1184 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1186 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1187 struct wined3d_surface
*wined3d_surface
;
1188 struct d3d9_surface
*surface_impl
;
1189 HRESULT hr
= D3D_OK
;
1191 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1194 return D3DERR_INVALIDCALL
;
1196 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1198 WARN("Invalid index %u specified.\n", idx
);
1199 return D3DERR_INVALIDCALL
;
1202 wined3d_mutex_lock();
1203 if ((wined3d_surface
= wined3d_device_get_render_target(device
->wined3d_device
, idx
)))
1205 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1206 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1207 IDirect3DSurface9_AddRef(*surface
);
1211 hr
= WINED3DERR_NOTFOUND
;
1214 wined3d_mutex_unlock();
1219 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1221 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1222 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1224 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1226 wined3d_mutex_lock();
1227 wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1228 wined3d_mutex_unlock();
1233 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1235 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1236 struct wined3d_surface
*wined3d_surface
;
1237 struct d3d9_surface
*surface_impl
;
1238 HRESULT hr
= D3D_OK
;
1240 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1243 return D3DERR_INVALIDCALL
;
1245 wined3d_mutex_lock();
1246 if ((wined3d_surface
= wined3d_device_get_depth_stencil(device
->wined3d_device
)))
1248 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1249 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1250 IDirect3DSurface9_AddRef(*depth_stencil
);
1254 hr
= WINED3DERR_NOTFOUND
;
1255 *depth_stencil
= NULL
;
1257 wined3d_mutex_unlock();
1262 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1267 TRACE("iface %p.\n", iface
);
1269 wined3d_mutex_lock();
1270 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1271 device
->in_scene
= TRUE
;
1272 wined3d_mutex_unlock();
1277 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1279 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1282 TRACE("iface %p.\n", iface
);
1284 wined3d_mutex_lock();
1285 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1286 device
->in_scene
= FALSE
;
1287 wined3d_mutex_unlock();
1292 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1293 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1295 const struct wined3d_color c
=
1297 ((color
>> 16) & 0xff) / 255.0f
,
1298 ((color
>> 8) & 0xff) / 255.0f
,
1299 (color
& 0xff) / 255.0f
,
1300 ((color
>> 24) & 0xff) / 255.0f
,
1302 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1305 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1306 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1308 wined3d_mutex_lock();
1309 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1310 wined3d_mutex_unlock();
1315 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1316 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1318 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1320 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1322 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1323 wined3d_mutex_lock();
1324 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1325 wined3d_mutex_unlock();
1330 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1331 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1333 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1335 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1337 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338 wined3d_mutex_lock();
1339 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1340 wined3d_mutex_unlock();
1345 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1346 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1348 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1350 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1352 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1353 wined3d_mutex_lock();
1354 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1355 wined3d_mutex_unlock();
1360 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1362 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1364 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1366 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1367 wined3d_mutex_lock();
1368 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1369 wined3d_mutex_unlock();
1374 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1376 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1378 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1380 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1381 wined3d_mutex_lock();
1382 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1383 wined3d_mutex_unlock();
1388 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1390 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1392 TRACE("iface %p, material %p.\n", iface
, material
);
1394 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1395 wined3d_mutex_lock();
1396 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1397 wined3d_mutex_unlock();
1402 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1404 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1406 TRACE("iface %p, material %p.\n", iface
, material
);
1408 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1409 wined3d_mutex_lock();
1410 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1411 wined3d_mutex_unlock();
1416 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1418 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1421 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1423 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1424 wined3d_mutex_lock();
1425 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1426 wined3d_mutex_unlock();
1431 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1433 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1436 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1438 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1439 wined3d_mutex_lock();
1440 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1441 wined3d_mutex_unlock();
1446 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1448 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1451 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1453 wined3d_mutex_lock();
1454 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1455 wined3d_mutex_unlock();
1460 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1462 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1465 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1467 wined3d_mutex_lock();
1468 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1469 wined3d_mutex_unlock();
1474 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1476 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1479 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1481 wined3d_mutex_lock();
1482 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1483 wined3d_mutex_unlock();
1488 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1490 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1493 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1495 wined3d_mutex_lock();
1496 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1497 wined3d_mutex_unlock();
1502 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1503 D3DRENDERSTATETYPE state
, DWORD value
)
1505 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1507 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1509 wined3d_mutex_lock();
1510 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1511 wined3d_mutex_unlock();
1516 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1517 D3DRENDERSTATETYPE state
, DWORD
*value
)
1519 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1521 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1523 wined3d_mutex_lock();
1524 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1525 wined3d_mutex_unlock();
1530 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1531 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1533 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1534 struct d3d9_stateblock
*object
;
1537 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1539 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1541 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1542 return D3DERR_INVALIDCALL
;
1545 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1547 return E_OUTOFMEMORY
;
1549 hr
= stateblock_init(object
, device
, type
, NULL
);
1552 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1553 HeapFree(GetProcessHeap(), 0, object
);
1557 TRACE("Created stateblock %p.\n", object
);
1558 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1563 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1565 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1568 TRACE("iface %p.\n", iface
);
1570 wined3d_mutex_lock();
1571 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1572 wined3d_mutex_unlock();
1577 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1579 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1580 struct wined3d_stateblock
*wined3d_stateblock
;
1581 struct d3d9_stateblock
*object
;
1584 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1586 wined3d_mutex_lock();
1587 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1588 wined3d_mutex_unlock();
1591 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1595 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1598 wined3d_mutex_lock();
1599 wined3d_stateblock_decref(wined3d_stateblock
);
1600 wined3d_mutex_unlock();
1601 return E_OUTOFMEMORY
;
1604 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1607 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1608 wined3d_mutex_lock();
1609 wined3d_stateblock_decref(wined3d_stateblock
);
1610 wined3d_mutex_unlock();
1611 HeapFree(GetProcessHeap(), 0, object
);
1615 TRACE("Created stateblock %p.\n", object
);
1616 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1621 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1623 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1626 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1628 wined3d_mutex_lock();
1629 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1630 wined3d_mutex_unlock();
1635 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1637 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1640 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1642 wined3d_mutex_lock();
1643 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1644 wined3d_mutex_unlock();
1649 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1651 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1652 struct wined3d_texture
*wined3d_texture
= NULL
;
1653 struct d3d9_texture
*texture_impl
;
1655 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1658 return D3DERR_INVALIDCALL
;
1660 wined3d_mutex_lock();
1661 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1663 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1664 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1665 IDirect3DBaseTexture9_AddRef(*texture
);
1671 wined3d_mutex_unlock();
1676 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1678 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1679 struct d3d9_texture
*texture_impl
;
1682 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1684 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1686 wined3d_mutex_lock();
1687 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1688 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1689 wined3d_mutex_unlock();
1694 static const enum wined3d_texture_stage_state tss_lookup
[] =
1696 WINED3D_TSS_INVALID
, /* 0, unused */
1697 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1698 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1699 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1700 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1701 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1702 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1703 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1704 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1705 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1706 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1707 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1708 WINED3D_TSS_INVALID
, /* 12, unused */
1709 WINED3D_TSS_INVALID
, /* 13, unused */
1710 WINED3D_TSS_INVALID
, /* 14, unused */
1711 WINED3D_TSS_INVALID
, /* 15, unused */
1712 WINED3D_TSS_INVALID
, /* 16, unused */
1713 WINED3D_TSS_INVALID
, /* 17, unused */
1714 WINED3D_TSS_INVALID
, /* 18, unused */
1715 WINED3D_TSS_INVALID
, /* 19, unused */
1716 WINED3D_TSS_INVALID
, /* 20, unused */
1717 WINED3D_TSS_INVALID
, /* 21, unused */
1718 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1719 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1720 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1721 WINED3D_TSS_INVALID
, /* 25, unused */
1722 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1723 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1724 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1725 WINED3D_TSS_INVALID
, /* 29, unused */
1726 WINED3D_TSS_INVALID
, /* 30, unused */
1727 WINED3D_TSS_INVALID
, /* 31, unused */
1728 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1731 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1732 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1734 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1736 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1738 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1740 WARN("Invalid state %#x passed.\n", state
);
1744 wined3d_mutex_lock();
1745 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1746 wined3d_mutex_unlock();
1751 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1752 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1754 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1756 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1758 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1760 WARN("Invalid state %#x passed.\n", state
);
1764 wined3d_mutex_lock();
1765 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1766 wined3d_mutex_unlock();
1771 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1772 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1774 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1776 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1778 wined3d_mutex_lock();
1779 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
1780 wined3d_mutex_unlock();
1785 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1786 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1788 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1790 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
1792 wined3d_mutex_lock();
1793 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1794 wined3d_mutex_unlock();
1799 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
1801 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1804 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1806 wined3d_mutex_lock();
1807 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1808 wined3d_mutex_unlock();
1813 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1814 UINT palette_idx
, const PALETTEENTRY
*entries
)
1816 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1818 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
1819 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
1820 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
1822 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
1826 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1827 UINT palette_idx
, PALETTEENTRY
*entries
)
1829 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1831 return D3DERR_INVALIDCALL
;
1834 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
1836 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1841 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
1843 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
1845 return D3DERR_INVALIDCALL
;
1848 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
1850 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1852 TRACE("iface %p, rect %p.\n", iface
, rect
);
1854 wined3d_mutex_lock();
1855 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
1856 wined3d_mutex_unlock();
1861 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
1863 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1865 TRACE("iface %p, rect %p.\n", iface
, rect
);
1867 wined3d_mutex_lock();
1868 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
1869 wined3d_mutex_unlock();
1874 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
1876 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1878 TRACE("iface %p, software %#x.\n", iface
, software
);
1880 wined3d_mutex_lock();
1881 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
1882 wined3d_mutex_unlock();
1887 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1889 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1892 TRACE("iface %p.\n", iface
);
1894 wined3d_mutex_lock();
1895 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
1896 wined3d_mutex_unlock();
1901 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
1903 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1906 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
1908 wined3d_mutex_lock();
1909 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
1910 wined3d_mutex_unlock();
1915 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1917 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1920 TRACE("iface %p.\n", iface
);
1922 wined3d_mutex_lock();
1923 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
1924 wined3d_mutex_unlock();
1929 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1930 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1932 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1935 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1936 iface
, primitive_type
, start_vertex
, primitive_count
);
1938 wined3d_mutex_lock();
1939 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1940 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1941 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1942 wined3d_mutex_unlock();
1947 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1948 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
1949 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
1951 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1954 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1955 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1956 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
1957 vertex_count
, start_idx
, primitive_count
);
1959 wined3d_mutex_lock();
1960 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
1961 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1962 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1963 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1964 wined3d_mutex_unlock();
1969 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
1971 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
1973 d3d9_null_wined3d_object_destroyed
,
1976 /* The caller is responsible for wined3d locking */
1977 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
1981 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
1983 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
1984 struct wined3d_buffer
*buffer
;
1986 TRACE("Growing vertex buffer to %u bytes\n", size
);
1988 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
1989 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
1992 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
1996 if (device
->vertex_buffer
)
1997 wined3d_buffer_decref(device
->vertex_buffer
);
1999 device
->vertex_buffer
= buffer
;
2000 device
->vertex_buffer_size
= size
;
2001 device
->vertex_buffer_pos
= 0;
2006 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2007 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2009 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2011 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2012 UINT size
= vtx_count
* stride
;
2016 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2017 iface
, primitive_type
, primitive_count
, data
, stride
);
2019 if (!primitive_count
)
2021 WARN("primitive_count is 0, returning D3D_OK\n");
2025 wined3d_mutex_lock();
2027 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2031 vb_pos
= device
->vertex_buffer_pos
;
2032 align
= vb_pos
% stride
;
2033 if (align
) align
= stride
- align
;
2034 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2039 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2040 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2043 memcpy(buffer_data
, data
, size
);
2044 wined3d_buffer_unmap(device
->vertex_buffer
);
2045 device
->vertex_buffer_pos
= vb_pos
+ size
;
2047 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2051 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2052 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2053 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2056 wined3d_mutex_unlock();
2060 /* The caller is responsible for wined3d locking */
2061 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2065 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2067 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2068 struct wined3d_buffer
*buffer
;
2070 TRACE("Growing index buffer to %u bytes\n", size
);
2072 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2073 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2076 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2080 if (device
->index_buffer
)
2081 wined3d_buffer_decref(device
->index_buffer
);
2083 device
->index_buffer
= buffer
;
2084 device
->index_buffer_size
= size
;
2085 device
->index_buffer_pos
= 0;
2090 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2091 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2092 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2093 const void *vertex_data
, UINT vertex_stride
)
2095 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2099 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2100 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2101 UINT idx_size
= idx_count
* idx_fmt_size
;
2104 UINT vtx_size
= vertex_count
* vertex_stride
;
2107 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2108 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2109 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2110 index_data
, index_format
, vertex_data
, vertex_stride
);
2112 if (!primitive_count
)
2114 WARN("primitive_count is 0, returning D3D_OK\n");
2118 wined3d_mutex_lock();
2120 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2124 vb_pos
= device
->vertex_buffer_pos
;
2125 align
= vb_pos
% vertex_stride
;
2126 if (align
) align
= vertex_stride
- align
;
2127 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2132 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2133 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2136 memcpy(buffer_data
, vertex_data
, vtx_size
);
2137 wined3d_buffer_unmap(device
->vertex_buffer
);
2138 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2140 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2144 ib_pos
= device
->index_buffer_pos
;
2145 align
= ib_pos
% idx_fmt_size
;
2146 if (align
) align
= idx_fmt_size
- align
;
2147 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2152 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2153 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2156 memcpy(buffer_data
, index_data
, idx_size
);
2157 wined3d_buffer_unmap(device
->index_buffer
);
2158 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2160 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2164 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2165 wined3dformat_from_d3dformat(index_format
));
2166 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2168 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2169 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2171 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2172 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2173 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2176 wined3d_mutex_unlock();
2180 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2181 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2182 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2184 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2185 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2186 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2189 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2190 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2192 wined3d_mutex_lock();
2193 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2194 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2195 flags
, dst_impl
->fvf
);
2196 wined3d_mutex_unlock();
2201 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2202 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2204 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2205 struct d3d9_vertex_declaration
*object
;
2208 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2212 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2213 return D3DERR_INVALIDCALL
;
2216 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2217 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2222 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2223 IDirect3DVertexDeclaration9
*declaration
)
2225 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2226 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2228 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2230 wined3d_mutex_lock();
2231 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2232 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2233 wined3d_mutex_unlock();
2238 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2239 IDirect3DVertexDeclaration9
**declaration
)
2241 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2242 struct wined3d_vertex_declaration
*wined3d_declaration
;
2243 struct d3d9_vertex_declaration
*declaration_impl
;
2245 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2247 if (!declaration
) return D3DERR_INVALIDCALL
;
2249 wined3d_mutex_lock();
2250 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2252 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2253 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2254 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2258 *declaration
= NULL
;
2260 wined3d_mutex_unlock();
2262 TRACE("Returning %p.\n", *declaration
);
2266 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2268 struct wined3d_vertex_declaration
*wined3d_declaration
;
2269 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2270 struct d3d9_vertex_declaration
*d3d9_declaration
;
2271 D3DVERTEXELEMENT9
*elements
;
2272 int p
, low
, high
; /* deliberately signed */
2275 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2278 high
= device
->fvf_decl_count
- 1;
2281 p
= (low
+ high
) >> 1;
2284 if (fvf_decls
[p
].fvf
== fvf
)
2286 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2287 return fvf_decls
[p
].decl
;
2290 if (fvf_decls
[p
].fvf
< fvf
)
2295 TRACE("not found. Creating and inserting at position %d.\n", low
);
2297 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2300 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2301 HeapFree(GetProcessHeap(), 0, elements
);
2305 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2307 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2309 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2312 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2315 device
->fvf_decls
= fvf_decls
;
2316 device
->fvf_decl_size
+= grow
;
2319 d3d9_declaration
->fvf
= fvf
;
2320 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2321 wined3d_vertex_declaration_incref(wined3d_declaration
);
2322 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2324 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2325 fvf_decls
[low
].decl
= wined3d_declaration
;
2326 fvf_decls
[low
].fvf
= fvf
;
2327 ++device
->fvf_decl_count
;
2329 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2331 return wined3d_declaration
;
2334 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2336 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2337 struct wined3d_vertex_declaration
*decl
;
2339 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2343 WARN("%#x is not a valid FVF.\n", fvf
);
2347 wined3d_mutex_lock();
2348 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2350 wined3d_mutex_unlock();
2351 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2352 return D3DERR_DRIVERINTERNALERROR
;
2355 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2356 wined3d_mutex_unlock();
2361 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2363 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2364 struct wined3d_vertex_declaration
*wined3d_declaration
;
2365 struct d3d9_vertex_declaration
*d3d9_declaration
;
2367 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2369 wined3d_mutex_lock();
2370 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2372 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2373 *fvf
= d3d9_declaration
->fvf
;
2379 wined3d_mutex_unlock();
2381 TRACE("Returning FVF %#x.\n", *fvf
);
2386 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2387 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2389 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2390 struct d3d9_vertexshader
*object
;
2393 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2395 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2397 return E_OUTOFMEMORY
;
2399 hr
= vertexshader_init(object
, device
, byte_code
);
2402 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2403 HeapFree(GetProcessHeap(), 0, object
);
2407 TRACE("Created vertex shader %p.\n", object
);
2408 *shader
= &object
->IDirect3DVertexShader9_iface
;
2413 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2416 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2418 TRACE("iface %p, shader %p.\n", iface
, shader
);
2420 wined3d_mutex_lock();
2421 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2422 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2423 wined3d_mutex_unlock();
2428 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2430 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2431 struct d3d9_vertexshader
*shader_impl
;
2432 struct wined3d_shader
*wined3d_shader
;
2434 TRACE("iface %p, shader %p.\n", iface
, shader
);
2436 wined3d_mutex_lock();
2437 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2439 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2440 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2441 IDirect3DVertexShader9_AddRef(*shader
);
2447 wined3d_mutex_unlock();
2449 TRACE("Returning %p.\n", *shader
);
2454 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2455 UINT reg_idx
, const float *data
, UINT count
)
2457 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2460 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2462 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2464 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2465 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2466 return D3DERR_INVALIDCALL
;
2469 wined3d_mutex_lock();
2470 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2471 wined3d_mutex_unlock();
2476 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2477 UINT reg_idx
, float *data
, UINT count
)
2479 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2482 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2484 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2486 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2487 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2488 return D3DERR_INVALIDCALL
;
2491 wined3d_mutex_lock();
2492 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2493 wined3d_mutex_unlock();
2498 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2499 UINT reg_idx
, const int *data
, UINT count
)
2501 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2504 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2506 wined3d_mutex_lock();
2507 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2508 wined3d_mutex_unlock();
2513 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2514 UINT reg_idx
, int *data
, UINT count
)
2516 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2519 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2521 wined3d_mutex_lock();
2522 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2523 wined3d_mutex_unlock();
2528 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2529 UINT reg_idx
, const BOOL
*data
, UINT count
)
2531 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2534 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2536 wined3d_mutex_lock();
2537 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2538 wined3d_mutex_unlock();
2543 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2544 UINT reg_idx
, BOOL
*data
, UINT count
)
2546 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2549 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2551 wined3d_mutex_lock();
2552 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2553 wined3d_mutex_unlock();
2558 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2559 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2561 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2562 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2565 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2566 iface
, stream_idx
, buffer
, offset
, stride
);
2568 wined3d_mutex_lock();
2569 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2570 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2571 wined3d_mutex_unlock();
2576 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2577 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2579 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2580 struct d3d9_vertexbuffer
*buffer_impl
;
2581 struct wined3d_buffer
*wined3d_buffer
;
2584 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2585 iface
, stream_idx
, buffer
, offset
, stride
);
2588 return D3DERR_INVALIDCALL
;
2590 wined3d_mutex_lock();
2591 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2592 if (SUCCEEDED(hr
) && wined3d_buffer
)
2594 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2595 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2596 IDirect3DVertexBuffer9_AddRef(*buffer
);
2597 wined3d_buffer_decref(wined3d_buffer
);
2602 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2605 wined3d_mutex_unlock();
2610 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2612 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2615 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2617 wined3d_mutex_lock();
2618 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2619 wined3d_mutex_unlock();
2624 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2626 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2629 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2631 wined3d_mutex_lock();
2632 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2633 wined3d_mutex_unlock();
2638 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2640 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2641 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2643 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2645 wined3d_mutex_lock();
2646 wined3d_device_set_index_buffer(device
->wined3d_device
,
2647 ib
? ib
->wined3d_buffer
: NULL
,
2648 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2649 wined3d_mutex_unlock();
2654 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2656 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2657 enum wined3d_format_id wined3d_format
;
2658 struct wined3d_buffer
*wined3d_buffer
;
2659 struct d3d9_indexbuffer
*buffer_impl
;
2661 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2664 return D3DERR_INVALIDCALL
;
2666 wined3d_mutex_lock();
2667 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2669 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2670 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2671 IDirect3DIndexBuffer9_AddRef(*buffer
);
2677 wined3d_mutex_unlock();
2682 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2683 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2685 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2686 struct d3d9_pixelshader
*object
;
2689 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2691 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2694 FIXME("Failed to allocate pixel shader memory.\n");
2695 return E_OUTOFMEMORY
;
2698 hr
= pixelshader_init(object
, device
, byte_code
);
2701 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2702 HeapFree(GetProcessHeap(), 0, object
);
2706 TRACE("Created pixel shader %p.\n", object
);
2707 *shader
= &object
->IDirect3DPixelShader9_iface
;
2712 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2714 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2715 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2717 TRACE("iface %p, shader %p.\n", iface
, shader
);
2719 wined3d_mutex_lock();
2720 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2721 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2722 wined3d_mutex_unlock();
2727 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2729 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2730 struct d3d9_pixelshader
*shader_impl
;
2731 struct wined3d_shader
*wined3d_shader
;
2733 TRACE("iface %p, shader %p.\n", iface
, shader
);
2735 if (!shader
) return D3DERR_INVALIDCALL
;
2737 wined3d_mutex_lock();
2738 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2740 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2741 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2742 IDirect3DPixelShader9_AddRef(*shader
);
2748 wined3d_mutex_unlock();
2750 TRACE("Returning %p.\n", *shader
);
2755 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2756 UINT reg_idx
, const float *data
, UINT count
)
2758 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2761 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2763 wined3d_mutex_lock();
2764 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2765 wined3d_mutex_unlock();
2770 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2771 UINT reg_idx
, float *data
, UINT count
)
2773 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2776 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2778 wined3d_mutex_lock();
2779 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2780 wined3d_mutex_unlock();
2785 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2786 UINT reg_idx
, const int *data
, UINT count
)
2788 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2791 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2793 wined3d_mutex_lock();
2794 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2795 wined3d_mutex_unlock();
2800 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2801 UINT reg_idx
, int *data
, UINT count
)
2803 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2806 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2808 wined3d_mutex_lock();
2809 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2810 wined3d_mutex_unlock();
2815 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2816 UINT reg_idx
, const BOOL
*data
, UINT count
)
2818 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2821 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2823 wined3d_mutex_lock();
2824 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2825 wined3d_mutex_unlock();
2830 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2831 UINT reg_idx
, BOOL
*data
, UINT count
)
2833 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2836 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2838 wined3d_mutex_lock();
2839 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2840 wined3d_mutex_unlock();
2845 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2846 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2848 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2849 iface
, handle
, segment_count
, patch_info
);
2853 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2854 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2856 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2857 iface
, handle
, segment_count
, patch_info
);
2861 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
2863 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2864 return D3DERR_INVALIDCALL
;
2867 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2869 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2870 struct d3d9_query
*object
;
2873 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2875 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2877 return E_OUTOFMEMORY
;
2879 hr
= query_init(object
, device
, type
);
2882 WARN("Failed to initialize query, hr %#x.\n", hr
);
2883 HeapFree(GetProcessHeap(), 0, object
);
2887 TRACE("Created query %p.\n", object
);
2888 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2889 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2894 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2895 UINT width
, UINT height
, float *rows
, float *columns
)
2897 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2898 iface
, width
, height
, rows
, columns
);
2903 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
2904 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2905 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2907 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2908 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2909 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2910 dst_descs
, operation
, offset_x
, offset_y
);
2915 static HRESULT WINAPI
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
2916 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2917 const RGNDATA
*dirty_region
, DWORD flags
)
2919 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2922 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2923 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
2924 dst_window_override
, dirty_region
, flags
);
2926 wined3d_mutex_lock();
2927 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
2928 dst_window_override
, dirty_region
, flags
);
2929 wined3d_mutex_unlock();
2934 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2936 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2941 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2943 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2948 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2950 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2955 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2956 IDirect3DResource9
**resources
, UINT32 resource_count
)
2958 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2959 iface
, resources
, resource_count
);
2964 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2966 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2971 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2973 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2980 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2984 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2987 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2992 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2993 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2994 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2996 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2997 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2998 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2999 lockable
, surface
, shared_handle
, usage
);
3002 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3007 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3008 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3009 HANDLE
*shared_handle
, DWORD usage
)
3011 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3012 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3017 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3018 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3019 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3021 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3022 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3023 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3024 discard
, surface
, shared_handle
, usage
);
3027 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3032 static HRESULT WINAPI
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3033 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3035 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3036 struct wined3d_swapchain_desc swapchain_desc
;
3037 struct wined3d_display_mode wined3d_mode
;
3040 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3044 wined3d_mode
.width
= mode
->Width
;
3045 wined3d_mode
.height
= mode
->Height
;
3046 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
3047 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
3048 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
3051 wined3d_mutex_lock();
3053 if (device
->vertex_buffer
)
3055 wined3d_buffer_decref(device
->vertex_buffer
);
3056 device
->vertex_buffer
= NULL
;
3057 device
->vertex_buffer_size
= 0;
3059 if (device
->index_buffer
)
3061 wined3d_buffer_decref(device
->index_buffer
);
3062 device
->index_buffer
= NULL
;
3063 device
->index_buffer_size
= 0;
3066 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
3067 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
3068 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, FALSE
);
3069 wined3d_mutex_unlock();
3074 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3075 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3077 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3078 struct wined3d_display_mode wined3d_mode
;
3081 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3082 iface
, swapchain_idx
, mode
, rotation
);
3084 if (mode
->Size
!= sizeof(*mode
))
3085 return D3DERR_INVALIDCALL
;
3087 wined3d_mutex_lock();
3088 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3089 (enum wined3d_display_rotation
*)rotation
);
3090 wined3d_mutex_unlock();
3094 mode
->Width
= wined3d_mode
.width
;
3095 mode
->Height
= wined3d_mode
.height
;
3096 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3097 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3098 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3104 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3107 d3d9_device_QueryInterface
,
3109 d3d9_device_Release
,
3110 /* IDirect3DDevice9 */
3111 d3d9_device_TestCooperativeLevel
,
3112 d3d9_device_GetAvailableTextureMem
,
3113 d3d9_device_EvictManagedResources
,
3114 d3d9_device_GetDirect3D
,
3115 d3d9_device_GetDeviceCaps
,
3116 d3d9_device_GetDisplayMode
,
3117 d3d9_device_GetCreationParameters
,
3118 d3d9_device_SetCursorProperties
,
3119 d3d9_device_SetCursorPosition
,
3120 d3d9_device_ShowCursor
,
3121 d3d9_device_CreateAdditionalSwapChain
,
3122 d3d9_device_GetSwapChain
,
3123 d3d9_device_GetNumberOfSwapChains
,
3125 d3d9_device_Present
,
3126 d3d9_device_GetBackBuffer
,
3127 d3d9_device_GetRasterStatus
,
3128 d3d9_device_SetDialogBoxMode
,
3129 d3d9_device_SetGammaRamp
,
3130 d3d9_device_GetGammaRamp
,
3131 d3d9_device_CreateTexture
,
3132 d3d9_device_CreateVolumeTexture
,
3133 d3d9_device_CreateCubeTexture
,
3134 d3d9_device_CreateVertexBuffer
,
3135 d3d9_device_CreateIndexBuffer
,
3136 d3d9_device_CreateRenderTarget
,
3137 d3d9_device_CreateDepthStencilSurface
,
3138 d3d9_device_UpdateSurface
,
3139 d3d9_device_UpdateTexture
,
3140 d3d9_device_GetRenderTargetData
,
3141 d3d9_device_GetFrontBufferData
,
3142 d3d9_device_StretchRect
,
3143 d3d9_device_ColorFill
,
3144 d3d9_device_CreateOffscreenPlainSurface
,
3145 d3d9_device_SetRenderTarget
,
3146 d3d9_device_GetRenderTarget
,
3147 d3d9_device_SetDepthStencilSurface
,
3148 d3d9_device_GetDepthStencilSurface
,
3149 d3d9_device_BeginScene
,
3150 d3d9_device_EndScene
,
3152 d3d9_device_SetTransform
,
3153 d3d9_device_GetTransform
,
3154 d3d9_device_MultiplyTransform
,
3155 d3d9_device_SetViewport
,
3156 d3d9_device_GetViewport
,
3157 d3d9_device_SetMaterial
,
3158 d3d9_device_GetMaterial
,
3159 d3d9_device_SetLight
,
3160 d3d9_device_GetLight
,
3161 d3d9_device_LightEnable
,
3162 d3d9_device_GetLightEnable
,
3163 d3d9_device_SetClipPlane
,
3164 d3d9_device_GetClipPlane
,
3165 d3d9_device_SetRenderState
,
3166 d3d9_device_GetRenderState
,
3167 d3d9_device_CreateStateBlock
,
3168 d3d9_device_BeginStateBlock
,
3169 d3d9_device_EndStateBlock
,
3170 d3d9_device_SetClipStatus
,
3171 d3d9_device_GetClipStatus
,
3172 d3d9_device_GetTexture
,
3173 d3d9_device_SetTexture
,
3174 d3d9_device_GetTextureStageState
,
3175 d3d9_device_SetTextureStageState
,
3176 d3d9_device_GetSamplerState
,
3177 d3d9_device_SetSamplerState
,
3178 d3d9_device_ValidateDevice
,
3179 d3d9_device_SetPaletteEntries
,
3180 d3d9_device_GetPaletteEntries
,
3181 d3d9_device_SetCurrentTexturePalette
,
3182 d3d9_device_GetCurrentTexturePalette
,
3183 d3d9_device_SetScissorRect
,
3184 d3d9_device_GetScissorRect
,
3185 d3d9_device_SetSoftwareVertexProcessing
,
3186 d3d9_device_GetSoftwareVertexProcessing
,
3187 d3d9_device_SetNPatchMode
,
3188 d3d9_device_GetNPatchMode
,
3189 d3d9_device_DrawPrimitive
,
3190 d3d9_device_DrawIndexedPrimitive
,
3191 d3d9_device_DrawPrimitiveUP
,
3192 d3d9_device_DrawIndexedPrimitiveUP
,
3193 d3d9_device_ProcessVertices
,
3194 d3d9_device_CreateVertexDeclaration
,
3195 d3d9_device_SetVertexDeclaration
,
3196 d3d9_device_GetVertexDeclaration
,
3199 d3d9_device_CreateVertexShader
,
3200 d3d9_device_SetVertexShader
,
3201 d3d9_device_GetVertexShader
,
3202 d3d9_device_SetVertexShaderConstantF
,
3203 d3d9_device_GetVertexShaderConstantF
,
3204 d3d9_device_SetVertexShaderConstantI
,
3205 d3d9_device_GetVertexShaderConstantI
,
3206 d3d9_device_SetVertexShaderConstantB
,
3207 d3d9_device_GetVertexShaderConstantB
,
3208 d3d9_device_SetStreamSource
,
3209 d3d9_device_GetStreamSource
,
3210 d3d9_device_SetStreamSourceFreq
,
3211 d3d9_device_GetStreamSourceFreq
,
3212 d3d9_device_SetIndices
,
3213 d3d9_device_GetIndices
,
3214 d3d9_device_CreatePixelShader
,
3215 d3d9_device_SetPixelShader
,
3216 d3d9_device_GetPixelShader
,
3217 d3d9_device_SetPixelShaderConstantF
,
3218 d3d9_device_GetPixelShaderConstantF
,
3219 d3d9_device_SetPixelShaderConstantI
,
3220 d3d9_device_GetPixelShaderConstantI
,
3221 d3d9_device_SetPixelShaderConstantB
,
3222 d3d9_device_GetPixelShaderConstantB
,
3223 d3d9_device_DrawRectPatch
,
3224 d3d9_device_DrawTriPatch
,
3225 d3d9_device_DeletePatch
,
3226 d3d9_device_CreateQuery
,
3227 /* IDirect3DDevice9Ex */
3228 d3d9_device_SetConvolutionMonoKernel
,
3229 d3d9_device_ComposeRects
,
3230 d3d9_device_PresentEx
,
3231 d3d9_device_GetGPUThreadPriority
,
3232 d3d9_device_SetGPUThreadPriority
,
3233 d3d9_device_WaitForVBlank
,
3234 d3d9_device_CheckResourceResidency
,
3235 d3d9_device_SetMaximumFrameLatency
,
3236 d3d9_device_GetMaximumFrameLatency
,
3237 d3d9_device_CheckDeviceState
,
3238 d3d9_device_CreateRenderTargetEx
,
3239 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3240 d3d9_device_CreateDepthStencilSurfaceEx
,
3241 d3d9_device_ResetEx
,
3242 d3d9_device_GetDisplayModeEx
,
3245 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3247 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3250 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3251 struct wined3d_device
*device
)
3253 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3256 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3258 TRACE("device_parent %p.\n", device_parent
);
3261 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
3262 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3263 enum wined3d_pool pool
, UINT sub_resource_idx
, struct wined3d_surface
**surface
)
3265 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3266 struct d3d9_surface
*d3d_surface
;
3267 BOOL lockable
= TRUE
;
3270 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3271 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
3272 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, sub_resource_idx
, surface
);
3274 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3277 if (FAILED(hr
= d3d9_device_create_surface(device
, width
, height
, d3dformat_from_wined3dformat(format
),
3278 lockable
, FALSE
, (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0)))
3280 WARN("Failed to create surface, hr %#x.\n", hr
);
3284 *surface
= d3d_surface
->wined3d_surface
;
3285 wined3d_surface_incref(*surface
);
3287 d3d_surface
->container
= container_parent
;
3288 IDirect3DDevice9Ex_Release(d3d_surface
->parent_device
);
3289 d3d_surface
->parent_device
= NULL
;
3291 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3292 d3d_surface
->forwardReference
= container_parent
;
3297 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3298 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
3299 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
3301 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3302 struct d3d9_surface
*d3d_surface
;
3305 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3306 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3307 device_parent
, container_parent
, width
, height
, format_id
, usage
,
3308 multisample_type
, multisample_quality
, surface
);
3310 if (FAILED(hr
= d3d9_device_create_surface(device
, width
, height
, d3dformat_from_wined3dformat(format_id
),
3311 TRUE
, FALSE
, (IDirect3DSurface9
**)&d3d_surface
, usage
, D3DPOOL_DEFAULT
, multisample_type
,
3312 multisample_quality
)))
3314 WARN("Failed to create surface, hr %#x.\n", hr
);
3318 *surface
= d3d_surface
->wined3d_surface
;
3319 wined3d_surface_incref(*surface
);
3321 if (container_parent
== device_parent
)
3322 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3324 d3d_surface
->container
= container_parent
;
3325 /* Implicit surfaces are created with an refcount of 0 */
3326 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3331 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3332 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3333 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
3335 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3336 struct d3d9_volume
*object
;
3339 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3340 "format %#x, pool %#x, usage %#x, volume %p\n",
3341 device_parent
, container_parent
, width
, height
, depth
,
3342 format
, pool
, usage
, volume
);
3344 /* Allocate the storage for the device */
3345 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3348 FIXME("Allocation of memory failed\n");
3350 return D3DERR_OUTOFVIDEOMEMORY
;
3353 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3356 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3357 HeapFree(GetProcessHeap(), 0, object
);
3361 *volume
= object
->wined3d_volume
;
3362 wined3d_volume_incref(*volume
);
3363 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3365 object
->container
= container_parent
;
3366 object
->forwardReference
= container_parent
;
3368 TRACE("Created volume %p.\n", object
);
3373 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3374 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3376 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3377 struct d3d9_swapchain
*d3d_swapchain
;
3380 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3382 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3385 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3390 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3391 wined3d_swapchain_incref(*swapchain
);
3392 IDirect3DSwapChain9_Release(&d3d_swapchain
->IDirect3DSwapChain9_iface
);
3397 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3399 device_parent_wined3d_device_created
,
3400 device_parent_mode_changed
,
3401 device_parent_create_swapchain_surface
,
3402 device_parent_create_texture_surface
,
3403 device_parent_create_volume
,
3404 device_parent_create_swapchain
,
3407 static void setup_fpu(void)
3409 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3411 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3412 cw
= (cw
& ~0xf3f) | 0x3f;
3413 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3414 #elif defined(__i386__) && defined(_MSC_VER)
3417 cw
= (cw
& ~0xf3f) | 0x3f;
3420 FIXME("FPU setup not implemented for this platform.\n");
3424 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3425 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3426 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3428 struct wined3d_swapchain_desc
*swapchain_desc
;
3433 FIXME("Ignoring display mode.\n");
3435 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3436 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3437 device
->refcount
= 1;
3439 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3441 wined3d_mutex_lock();
3442 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3443 &device
->device_parent
, &device
->wined3d_device
);
3446 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3447 wined3d_mutex_unlock();
3451 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3455 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3456 count
= caps
.NumberOfAdaptersInGroup
;
3459 if (flags
& D3DCREATE_MULTITHREADED
)
3460 wined3d_device_set_multithreaded(device
->wined3d_device
);
3462 if (!parameters
->Windowed
)
3465 focus_window
= parameters
->hDeviceWindow
;
3466 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3468 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3469 wined3d_device_decref(device
->wined3d_device
);
3470 wined3d_mutex_unlock();
3474 for (i
= 0; i
< count
; ++i
)
3476 HWND device_window
= parameters
[i
].hDeviceWindow
;
3478 if (!device_window
) device_window
= focus_window
;
3479 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3480 parameters
[i
].BackBufferWidth
,
3481 parameters
[i
].BackBufferHeight
);
3485 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3486 if (!swapchain_desc
)
3488 ERR("Failed to allocate wined3d parameters.\n");
3489 wined3d_device_decref(device
->wined3d_device
);
3490 wined3d_mutex_unlock();
3491 return E_OUTOFMEMORY
;
3494 for (i
= 0; i
< count
; ++i
)
3496 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3499 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3502 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3503 wined3d_device_release_focus_window(device
->wined3d_device
);
3504 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3505 wined3d_device_decref(device
->wined3d_device
);
3506 wined3d_mutex_unlock();
3510 wined3d_mutex_unlock();
3512 for (i
= 0; i
< count
; ++i
)
3514 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3516 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3518 /* Initialize the converted declaration array. This creates a valid pointer
3519 * and when adding decls HeapReAlloc() can be used without further checking. */
3520 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3521 if (!device
->fvf_decls
)
3523 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3524 wined3d_mutex_lock();
3525 wined3d_device_uninit_3d(device
->wined3d_device
);
3526 wined3d_device_release_focus_window(device
->wined3d_device
);
3527 wined3d_device_decref(device
->wined3d_device
);
3528 wined3d_mutex_unlock();
3529 return E_OUTOFMEMORY
;
3532 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3533 device
->d3d_parent
= parent
;