d3d10core/tests: Port alpha_test() to d3d10core.
[wine/multimedia.git] / dlls / ddraw / tests / visual.c
blob94d698402c89123f042e1b70baaeb12181b93a79
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 struct vec3
28 float x, y, z;
31 struct vec4
33 float x, y, z, w;
36 static HWND window;
37 static IDirectDraw7 *DirectDraw;
38 static IDirectDrawSurface7 *Surface;
39 static IDirectDrawSurface7 *depth_buffer;
40 static IDirect3D7 *Direct3D;
41 static IDirect3DDevice7 *Direct3DDevice;
43 static IDirectDraw *DirectDraw1;
44 static IDirectDrawSurface *Surface1;
45 static IDirect3D *Direct3D1;
46 static IDirect3DDevice *Direct3DDevice1;
47 static IDirect3DExecuteBuffer *ExecuteBuffer;
48 static IDirect3DViewport *Viewport;
50 static BOOL refdevice = FALSE;
52 static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *driver_guid,
53 void **ddraw, REFIID interface_iid, IUnknown *outer);
55 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
57 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
58 c1 >>= 8; c2 >>= 8;
59 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
60 c1 >>= 8; c2 >>= 8;
61 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
62 c1 >>= 8; c2 >>= 8;
63 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
64 return TRUE;
67 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
69 DDPIXELFORMAT *zfmt = ctx;
71 if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
73 *zfmt = *fmt;
75 return DDENUMRET_OK;
78 static HRESULT WINAPI enum_devtype_cb(char *desc_str, char *name, D3DDEVICEDESC7 *desc, void *ctx)
80 BOOL *hal_ok = ctx;
81 if (IsEqualGUID(&desc->deviceGUID, &IID_IDirect3DTnLHalDevice))
83 *hal_ok = TRUE;
84 return DDENUMRET_CANCEL;
86 return DDENUMRET_OK;
89 static BOOL createObjects(void)
91 HRESULT hr;
92 HMODULE hmod = GetModuleHandleA("ddraw.dll");
93 WNDCLASSA wc = {0};
94 DDSURFACEDESC2 ddsd;
95 DDPIXELFORMAT zfmt;
96 BOOL hal_ok = FALSE;
97 const GUID *devtype = &IID_IDirect3DHALDevice;
99 if(!hmod) return FALSE;
100 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
101 if(!pDirectDrawCreateEx) return FALSE;
103 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
104 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
105 if(!DirectDraw) goto err;
107 wc.lpfnWndProc = DefWindowProcA;
108 wc.lpszClassName = "d3d7_test_wc";
109 RegisterClassA(&wc);
110 window = CreateWindowA("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION,
111 0, 0, 640, 480, 0, 0, 0, 0);
113 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
114 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
115 if(FAILED(hr)) goto err;
116 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
117 if(FAILED(hr)) {
118 /* 24 bit is fine too */
119 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
122 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
123 if(FAILED(hr)) {
124 /* use trace, the caller calls skip() */
125 trace("SetDisplayMode failed\n");
126 goto err;
129 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
130 if (hr == E_NOINTERFACE) goto err;
131 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
133 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
134 * than hardware implementations. Request single buffering, that seems to work everywhere
136 memset(&ddsd, 0, sizeof(ddsd));
137 ddsd.dwSize = sizeof(ddsd);
138 ddsd.dwFlags = DDSD_CAPS;
139 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
140 ddsd.dwBackBufferCount = 1;
141 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
142 if(FAILED(hr)) goto err;
144 hr = IDirect3D7_EnumDevices(Direct3D, enum_devtype_cb, &hal_ok);
145 ok(SUCCEEDED(hr), "Failed to enumerate devices, hr %#x.\n", hr);
146 if (hal_ok) devtype = &IID_IDirect3DTnLHalDevice;
148 memset(&zfmt, 0, sizeof(zfmt));
149 hr = IDirect3D7_EnumZBufferFormats(Direct3D, devtype, enum_z_fmt, &zfmt);
150 if (FAILED(hr)) goto err;
151 if (zfmt.dwSize == 0) goto err;
153 memset(&ddsd, 0, sizeof(ddsd));
154 ddsd.dwSize = sizeof(ddsd);
155 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
156 ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
157 U4(ddsd).ddpfPixelFormat = zfmt;
158 ddsd.dwWidth = 640;
159 ddsd.dwHeight = 480;
160 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
161 ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
162 if (FAILED(hr)) goto err;
164 hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
165 ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
166 if (FAILED(hr)) goto err;
168 hr = IDirect3D7_CreateDevice(Direct3D, devtype, Surface, &Direct3DDevice);
169 if (FAILED(hr) || !Direct3DDevice) goto err;
170 return TRUE;
172 err:
173 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
174 if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
175 if(Surface) IDirectDrawSurface7_Release(Surface);
176 if(Direct3D) IDirect3D7_Release(Direct3D);
177 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
178 if(window) DestroyWindow(window);
179 return FALSE;
182 static void releaseObjects(void)
184 IDirect3DDevice7_Release(Direct3DDevice);
185 IDirect3D7_Release(Direct3D);
186 IDirectDrawSurface7_Release(depth_buffer);
187 IDirectDrawSurface7_Release(Surface);
188 IDirectDraw7_Release(DirectDraw);
189 DestroyWindow(window);
192 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
194 DWORD ret;
195 HRESULT hr;
196 DDSURFACEDESC2 ddsd;
197 RECT rectToLock = {x, y, x+1, y+1};
198 IDirectDrawSurface7 *surf = NULL;
200 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
201 * to an offscreen surface and lock it instead of the front buffer
203 memset(&ddsd, 0, sizeof(ddsd));
204 ddsd.dwSize = sizeof(ddsd);
205 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
206 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
207 ddsd.dwWidth = 640;
208 ddsd.dwHeight = 480;
209 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
210 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
211 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
212 if(!surf)
214 trace("cannot create helper surface\n");
215 return 0xdeadbeef;
218 memset(&ddsd, 0, sizeof(ddsd));
219 ddsd.dwSize = sizeof(ddsd);
220 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
222 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
223 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
224 if(FAILED(hr))
226 trace("Cannot blit\n");
227 ret = 0xdeadbee;
228 goto out;
231 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
232 if(FAILED(hr))
234 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
235 ret = 0xdeadbeec;
236 goto out;
239 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
240 * really important for these tests
242 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
243 hr = IDirectDrawSurface7_Unlock(surf, NULL);
244 if(FAILED(hr))
246 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
249 out:
250 IDirectDrawSurface7_Release(surf);
251 return ret;
254 static void set_viewport_size(IDirect3DDevice7 *device)
256 D3DVIEWPORT7 vp = {0};
257 DDSURFACEDESC2 ddsd;
258 HRESULT hr;
259 IDirectDrawSurface7 *target;
261 hr = IDirect3DDevice7_GetRenderTarget(device, &target);
262 ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
264 memset(&ddsd, 0, sizeof(ddsd));
265 ddsd.dwSize = sizeof(ddsd);
266 hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
267 ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
268 IDirectDrawSurface7_Release(target);
270 vp.dwWidth = ddsd.dwWidth;
271 vp.dwHeight = ddsd.dwHeight;
272 hr = IDirect3DDevice7_SetViewport(device, &vp);
273 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
274 return;
277 static void lighting_test(IDirect3DDevice7 *device)
279 HRESULT hr;
280 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
281 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
282 DWORD color;
284 D3DMATRIX mat =
286 1.0f, 0.0f, 0.0f, 0.0f,
287 0.0f, 1.0f, 0.0f, 0.0f,
288 0.0f, 0.0f, 1.0f, 0.0f,
289 0.0f, 0.0f, 0.0f, 1.0f,
291 struct
293 struct vec3 position;
294 DWORD diffuse;
296 unlitquad[] =
298 {{-1.0f, -1.0f, 0.1f}, 0xffff0000},
299 {{-1.0f, 0.0f, 0.1f}, 0xffff0000},
300 {{ 0.0f, 0.0f, 0.1f}, 0xffff0000},
301 {{ 0.0f, -1.0f, 0.1f}, 0xffff0000},
303 litquad[] =
305 {{-1.0f, 0.0f, 0.1f}, 0xff00ff00},
306 {{-1.0f, 1.0f, 0.1f}, 0xff00ff00},
307 {{ 0.0f, 1.0f, 0.1f}, 0xff00ff00},
308 {{ 0.0f, 0.0f, 0.1f}, 0xff00ff00},
310 struct
312 struct vec3 position;
313 struct vec3 normal;
314 DWORD diffuse;
316 unlitnquad[] =
318 {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
319 {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
320 {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
321 {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
323 litnquad[] =
325 {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
326 {{0.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
327 {{1.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
328 {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
330 WORD Indices[] = {0, 1, 2, 2, 3, 0};
332 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
333 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
335 /* Setup some states that may cause issues */
336 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
337 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
338 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
339 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
340 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
341 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
342 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
343 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
344 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
345 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
346 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
347 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
348 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
349 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
350 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
351 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
352 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
353 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
354 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
355 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
357 hr = IDirect3DDevice7_BeginScene(device);
358 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
359 if(hr == D3D_OK)
361 /* No lights are defined... That means, lit vertices should be entirely black */
362 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
363 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
364 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
365 Indices, 6 /* Indexcount */, 0 /* flags */);
366 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
368 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
369 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
370 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
371 Indices, 6 /* Indexcount */, 0 /* flags */);
372 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
374 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
375 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
376 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
377 Indices, 6 /* Indexcount */, 0 /* flags */);
378 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
380 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
381 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
382 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
383 Indices, 6 /* Indexcount */, 0 /* flags */);
384 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
386 hr = IDirect3DDevice7_EndScene(device);
387 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
390 color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
391 ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
392 color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
393 ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
394 color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
395 ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
396 color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
397 ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
399 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
400 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
403 static void clear_test(IDirect3DDevice7 *device)
405 /* Tests the correctness of clearing parameters */
406 HRESULT hr;
407 D3DRECT rect[2];
408 D3DRECT rect_negneg;
409 DWORD color;
411 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
412 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
414 /* Positive x, negative y */
415 U1(rect[0]).x1 = 0;
416 U2(rect[0]).y1 = 480;
417 U3(rect[0]).x2 = 320;
418 U4(rect[0]).y2 = 240;
420 /* Positive x, positive y */
421 U1(rect[1]).x1 = 0;
422 U2(rect[1]).y1 = 0;
423 U3(rect[1]).x2 = 320;
424 U4(rect[1]).y2 = 240;
425 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
426 * is ignored, the positive is still cleared afterwards
428 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
429 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
431 /* negative x, negative y */
432 U1(rect_negneg).x1 = 640;
433 U2(rect_negneg).y1 = 240;
434 U3(rect_negneg).x2 = 320;
435 U4(rect_negneg).y2 = 0;
436 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
437 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
439 color = getPixelColor(device, 160, 360); /* lower left quad */
440 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
441 color = getPixelColor(device, 160, 120); /* upper left quad */
442 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
443 color = getPixelColor(device, 480, 360); /* lower right quad */
444 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
445 color = getPixelColor(device, 480, 120); /* upper right quad */
446 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
449 static void fog_test(IDirect3DDevice7 *device)
451 HRESULT hr;
452 DWORD color;
453 float start = 0.0, end = 1.0;
454 D3DDEVICEDESC7 caps;
456 struct
458 struct vec3 position;
459 DWORD diffuse;
460 DWORD specular;
462 /* Gets full z based fog with linear fog, no fog with specular color */
463 untransformed_1[] =
465 {{-1.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000},
466 {{-1.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000},
467 {{ 0.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000},
468 {{ 0.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000},
470 /* Ok, I am too lazy to deal with transform matrices */
471 untransformed_2[] =
473 {{-1.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000},
474 {{-1.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000},
475 {{ 0.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000},
476 {{ 0.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000},
478 far_quad1[] =
480 {{-1.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000},
481 {{-1.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000},
482 {{ 0.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000},
483 {{ 0.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000},
485 far_quad2[] =
487 {{-1.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
488 {{-1.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
489 {{ 0.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
490 {{ 0.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
492 /* Untransformed ones. Give them a different diffuse color to make the
493 * test look nicer. It also helps making sure that they are drawn
494 * correctly. */
495 struct
497 struct vec4 position;
498 DWORD diffuse;
499 DWORD specular;
501 transformed_1[] =
503 {{320.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
504 {{640.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
505 {{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
506 {{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
508 transformed_2[] =
510 {{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
511 {{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
512 {{640.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
513 {{320.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
515 WORD Indices[] = {0, 1, 2, 2, 3, 0};
516 D3DMATRIX ident_mat =
518 1.0f, 0.0f, 0.0f, 0.0f,
519 0.0f, 1.0f, 0.0f, 0.0f,
520 0.0f, 0.0f, 1.0f, 0.0f,
521 0.0f, 0.0f, 0.0f, 1.0f,
523 D3DMATRIX world_mat1 =
525 1.0f, 0.0f, 0.0f, 0.0f,
526 0.0f, 1.0f, 0.0f, 0.0f,
527 0.0f, 0.0f, 1.0f, 0.0f,
528 0.0f, 0.0f, -0.5f, 1.0f,
530 D3DMATRIX world_mat2 =
532 1.0f, 0.0f, 0.0f, 0.0f,
533 0.0f, 1.0f, 0.0f, 0.0f,
534 0.0f, 0.0f, 1.0f, 0.0f,
535 0.0f, 0.0f, 1.0f, 1.0f,
537 D3DMATRIX proj_mat =
539 1.0f, 0.0f, 0.0f, 0.0f,
540 0.0f, 1.0f, 0.0f, 0.0f,
541 0.0f, 0.0f, 1.0f, 0.0f,
542 0.0f, 0.0f, -1.0f, 1.0f,
545 memset(&caps, 0, sizeof(caps));
546 hr = IDirect3DDevice7_GetCaps(device, &caps);
547 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
548 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
549 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
551 /* Setup initial states: No lighting, fog on, fog color */
552 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
553 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
554 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
555 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
556 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
557 ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
559 /* First test: Both table fog and vertex fog off */
560 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
561 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
562 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
563 ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
565 /* Start = 0, end = 1. Should be default, but set them */
566 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
567 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
568 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
569 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
571 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
573 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
574 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
575 untransformed_1, 4, Indices, 6, 0);
576 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
578 /* That makes it use the Z value */
579 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
580 ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
581 /* Untransformed, vertex fog != none (or table fog != none):
582 * Use the Z value as input into the equation
584 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
585 untransformed_2, 4, Indices, 6, 0);
586 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
588 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
589 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
590 transformed_1, 4, Indices, 6, 0);
591 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
593 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
594 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
595 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
596 * equation
598 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
599 transformed_2, 4, Indices, 6, 0);
600 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
602 hr = IDirect3DDevice7_EndScene(device);
603 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
605 else
607 ok(FALSE, "BeginScene failed\n");
610 color = getPixelColor(device, 160, 360);
611 ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
612 color = getPixelColor(device, 160, 120);
613 ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
614 color = getPixelColor(device, 480, 120);
615 ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
616 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
618 color = getPixelColor(device, 480, 360);
619 ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
621 else
623 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
624 * The settings above result in no fogging with vertex fog
626 color = getPixelColor(device, 480, 120);
627 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
628 trace("Info: Table fog not supported by this device\n");
631 if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
633 /* A simple fog + non-identity world matrix test */
634 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat1);
635 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
637 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
638 ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
639 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
640 ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
642 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
643 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
645 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
647 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
648 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
649 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
651 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
652 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
653 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
655 hr = IDirect3DDevice7_EndScene(device);
656 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
658 else
660 ok(FALSE, "BeginScene failed\n");
663 color = getPixelColor(device, 160, 360);
664 ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
665 color = getPixelColor(device, 160, 120);
666 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
668 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
669 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat2);
670 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
671 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj_mat);
672 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
674 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
675 ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
677 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
679 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
680 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
681 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
683 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
684 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
685 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
687 hr = IDirect3DDevice7_EndScene(device);
688 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
690 else
692 ok(FALSE, "BeginScene failed\n");
695 color = getPixelColor(device, 160, 360);
696 ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
697 color = getPixelColor(device, 160, 120);
698 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
700 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &ident_mat);
701 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
702 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &ident_mat);
703 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
705 else
707 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
710 /* Turn off the fog master switch to avoid confusing other tests */
711 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
712 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
715 static void blt_test(IDirect3DDevice7 *device)
717 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
718 DDSURFACEDESC2 ddsd;
719 HRESULT hr;
721 memset(&ddsd, 0, sizeof(ddsd));
722 ddsd.dwSize = sizeof(ddsd);
723 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
724 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
725 ddsd.dwWidth = 640;
726 ddsd.dwHeight = 480;
727 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
728 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
729 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
731 /* Offscreen blits with the same source as destination */
732 if(SUCCEEDED(hr))
734 RECT src_rect, dst_rect;
736 /* Blit the whole surface to itself */
737 hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
738 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
740 /* Overlapped blit */
741 dst_rect.left = 0; dst_rect.right = 480;
742 dst_rect.top = 0; dst_rect.bottom = 480;
743 src_rect.left = 160; src_rect.right = 640;
744 src_rect.top = 0; src_rect.bottom = 480;
745 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
746 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
748 /* Overlapped blit, flip-y through source rectangle (not allowed) */
749 dst_rect.left = 0; dst_rect.right = 480;
750 dst_rect.top = 0; dst_rect.bottom = 480;
751 src_rect.left = 160; src_rect.right = 640;
752 src_rect.top = 480; src_rect.bottom = 0;
753 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
754 ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
756 /* Overlapped blit, with shrinking in x */
757 dst_rect.left = 0; dst_rect.right = 480;
758 dst_rect.top = 0; dst_rect.bottom = 480;
759 src_rect.left = 160; src_rect.right = 480;
760 src_rect.top = 0; src_rect.bottom = 480;
761 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
762 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
765 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
766 ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
768 /* backbuffer ==> texture blits */
769 if(SUCCEEDED(hr) && offscreen)
771 RECT src_rect, dst_rect;
773 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
774 hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
775 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
777 /* backbuffer ==> texture, full surface blits, no scaling */
778 dst_rect.left = 0; dst_rect.right = 640;
779 dst_rect.top = 0; dst_rect.bottom = 480;
780 src_rect.left = 0; src_rect.right = 640;
781 src_rect.top = 0; src_rect.bottom = 480;
782 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
783 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
785 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
786 dst_rect.left = 0; dst_rect.right = 640;
787 dst_rect.top = 480; dst_rect.top = 0;
788 src_rect.left = 0; src_rect.right = 640;
789 src_rect.top = 0; src_rect.bottom = 480;
790 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
791 ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
793 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
794 dst_rect.left = 640; dst_rect.right = 0;
795 dst_rect.top = 0; dst_rect.top = 480;
796 src_rect.left = 0; src_rect.right = 640;
797 src_rect.top = 0; src_rect.bottom = 480;
798 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
799 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
801 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
802 dst_rect.left = 0; dst_rect.right = 640;
803 dst_rect.top = 0; dst_rect.top = 480;
804 src_rect.left = 0; src_rect.right = 640;
805 src_rect.top = 480; src_rect.bottom = 0;
806 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
807 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
809 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
810 dst_rect.left = 0; dst_rect.right = 640;
811 dst_rect.top = 0; dst_rect.top = 480;
812 src_rect.left = 640; src_rect.right = 0;
813 src_rect.top = 0; src_rect.bottom = 480;
814 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
815 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
818 if(offscreen) IDirectDrawSurface7_Release(offscreen);
819 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
822 static void offscreen_test(IDirect3DDevice7 *device)
824 HRESULT hr;
825 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
826 DWORD color;
827 DDSURFACEDESC2 ddsd;
829 static float quad[][5] = {
830 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
831 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
832 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
833 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
836 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
837 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
839 memset(&ddsd, 0, sizeof(ddsd));
840 ddsd.dwSize = sizeof(ddsd);
841 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
842 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
843 ddsd.dwWidth = 128;
844 ddsd.dwHeight = 128;
845 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
846 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
847 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
848 if(!offscreen) {
849 goto out;
852 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
853 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
854 if(!backbuffer) {
855 goto out;
858 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
859 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
860 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
861 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
862 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
863 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
864 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
865 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
866 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
867 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
869 if (refdevice) {
870 win_skip("Tests would crash on W2K with a refdevice\n");
871 goto out;
874 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
875 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
876 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
877 set_viewport_size(device);
878 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
879 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
881 /* Draw without textures - Should result in a white quad */
882 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
883 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
885 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
886 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
887 set_viewport_size(device);
889 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
890 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
892 /* This time with the texture */
893 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
894 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
896 IDirect3DDevice7_EndScene(device);
899 /* Center quad - should be white */
900 color = getPixelColor(device, 320, 240);
901 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
902 /* Some quad in the cleared part of the texture */
903 color = getPixelColor(device, 170, 240);
904 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
905 /* Part of the originally cleared back buffer */
906 color = getPixelColor(device, 10, 10);
907 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
908 if(0) {
909 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
910 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
911 * the offscreen rendering mode this test would succeed or fail
913 color = getPixelColor(device, 10, 470);
914 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
917 out:
918 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
919 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
921 /* restore things */
922 if(backbuffer) {
923 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
924 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
925 IDirectDrawSurface7_Release(backbuffer);
927 if(offscreen) {
928 IDirectDrawSurface7_Release(offscreen);
932 static void test_blend(IDirect3DDevice7 *device)
934 HRESULT hr;
935 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
936 DWORD color, red, green, blue;
937 DDSURFACEDESC2 ddsd;
939 struct
941 struct vec3 position;
942 DWORD diffuse;
944 quad1[] =
946 {{-1.0f, -1.0f, 0.1f}, 0x4000ff00},
947 {{-1.0f, 0.0f, 0.1f}, 0x4000ff00},
948 {{ 1.0f, -1.0f, 0.1f}, 0x4000ff00},
949 {{ 1.0f, 0.0f, 0.1f}, 0x4000ff00},
951 quad2[] =
953 {{-1.0f, 0.0f, 0.1f}, 0xc00000ff},
954 {{-1.0f, 1.0f, 0.1f}, 0xc00000ff},
955 {{ 1.0f, 0.0f, 0.1f}, 0xc00000ff},
956 {{ 1.0f, 1.0f, 0.1f}, 0xc00000ff},
958 static float composite_quad[][5] = {
959 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
960 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
961 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
962 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
965 /* Clear the render target with alpha = 0.5 */
966 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
967 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
969 memset(&ddsd, 0, sizeof(ddsd));
970 ddsd.dwSize = sizeof(ddsd);
971 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
972 ddsd.dwWidth = 128;
973 ddsd.dwHeight = 128;
974 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
975 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
976 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
977 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
978 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
979 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
980 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
981 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
982 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
983 if(!offscreen) {
984 goto out;
986 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
987 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
988 if(!backbuffer) {
989 goto out;
992 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
993 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
994 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
995 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
996 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
997 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
998 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
999 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1001 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
1002 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1004 if (refdevice) {
1005 win_skip("Tests would crash on W2K with a refdevice\n");
1006 goto out;
1009 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
1011 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
1012 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
1013 * the input alpha
1015 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
1016 * They give essentially ZERO and ONE blend factors
1018 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1019 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1020 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1021 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1022 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1023 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1025 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1026 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1027 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1028 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1029 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1030 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1032 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1033 * has an alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1034 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1035 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1036 * vertices
1038 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
1039 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1040 set_viewport_size(device);
1041 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
1042 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1044 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1045 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1046 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1047 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1048 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1049 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1051 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1052 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1053 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1054 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1055 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1056 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1058 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
1059 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1060 set_viewport_size(device);
1062 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1063 * Disable alpha blending for the final composition
1065 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1066 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1068 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
1069 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1070 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
1071 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1072 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1073 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1075 hr = IDirect3DDevice7_EndScene(device);
1076 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1079 color = getPixelColor(device, 160, 360);
1080 red = (color & 0x00ff0000) >> 16;
1081 green = (color & 0x0000ff00) >> 8;
1082 blue = (color & 0x000000ff);
1083 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1084 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
1086 color = getPixelColor(device, 160, 120);
1087 red = (color & 0x00ff0000) >> 16;
1088 green = (color & 0x0000ff00) >> 8;
1089 blue = (color & 0x000000ff);
1090 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
1091 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
1093 color = getPixelColor(device, 480, 360);
1094 red = (color & 0x00ff0000) >> 16;
1095 green = (color & 0x0000ff00) >> 8;
1096 blue = (color & 0x000000ff);
1097 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1098 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
1100 color = getPixelColor(device, 480, 120);
1101 red = (color & 0x00ff0000) >> 16;
1102 green = (color & 0x0000ff00) >> 8;
1103 blue = (color & 0x000000ff);
1104 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
1105 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
1107 out:
1108 if(offscreen) IDirectDrawSurface7_Release(offscreen);
1109 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
1112 static void rhw_zero_test(IDirect3DDevice7 *device)
1114 /* Test if it will render a quad correctly when vertex rhw = 0 */
1115 HRESULT hr;
1116 DWORD color;
1118 struct {
1119 float x, y, z;
1120 float rhw;
1121 DWORD diffuse;
1122 } quad1[] =
1124 {0, 100, 0, 0, 0xffffffff},
1125 {0, 0, 0, 0, 0xffffffff},
1126 {100, 100, 0, 0, 0xffffffff},
1127 {100, 0, 0, 0, 0xffffffff},
1130 /* Clear to black */
1131 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
1132 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1134 hr = IDirect3DDevice7_BeginScene(device);
1135 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
1137 if (SUCCEEDED(hr)) {
1138 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1139 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1141 hr = IDirect3DDevice7_EndScene(device);
1142 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1145 color = getPixelColor(device, 5, 5);
1146 ok(color == 0xffffff ||
1147 broken(color == 0), /* VMware */
1148 "Got color %08x, expected 00ffffff\n", color);
1150 color = getPixelColor(device, 105, 105);
1151 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1154 static BOOL D3D1_createObjects(void)
1156 WNDCLASSA wc = {0};
1157 HRESULT hr;
1158 DDSURFACEDESC ddsd;
1159 D3DEXECUTEBUFFERDESC exdesc;
1160 D3DVIEWPORT vp_data;
1162 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1163 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
1165 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1166 if (FAILED(hr)) {
1167 return FALSE;
1170 wc.lpfnWndProc = DefWindowProcA;
1171 wc.lpszClassName = "texturemapblend_test_wc";
1172 RegisterClassA(&wc);
1173 window = CreateWindowA("texturemapblend_test_wc", "texturemapblend_test",
1174 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
1176 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1177 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1178 if(FAILED(hr)) {
1179 return FALSE;
1182 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1183 if(FAILED(hr)) {
1184 /* 24 bit is fine too */
1185 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1187 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1188 if (FAILED(hr)) {
1189 return FALSE;
1192 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
1193 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
1194 if (FAILED(hr)) {
1195 return FALSE;
1198 memset(&ddsd, 0, sizeof(ddsd));
1199 ddsd.dwSize = sizeof(ddsd);
1200 ddsd.dwFlags = DDSD_CAPS;
1201 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1202 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
1203 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
1204 if (FAILED(hr)) {
1205 return FALSE;
1208 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
1209 if(FAILED(hr)) {
1210 trace("Creating a HAL device failed, trying Ref\n");
1211 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
1213 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1214 if(FAILED(hr)) {
1215 return FALSE;
1218 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
1219 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1220 if (FAILED(hr)) {
1221 return FALSE;
1224 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
1225 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1226 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
1227 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1228 vp_data.dwSize = sizeof(vp_data);
1229 vp_data.dwX = 0;
1230 vp_data.dwY = 0;
1231 vp_data.dwWidth = 640;
1232 vp_data.dwHeight = 480;
1233 vp_data.dvScaleX = 1;
1234 vp_data.dvScaleY = 1;
1235 vp_data.dvMaxX = 640;
1236 vp_data.dvMaxY = 480;
1237 vp_data.dvMinZ = 0;
1238 vp_data.dvMaxZ = 1;
1239 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
1240 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1242 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1243 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1244 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
1245 exdesc.dwBufferSize = 512;
1246 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
1247 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
1248 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
1249 if (FAILED(hr)) {
1250 return FALSE;
1253 return TRUE;
1256 static void D3D1_releaseObjects(void)
1258 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
1259 if(Surface1) IDirectDrawSurface_Release(Surface1);
1260 if(Viewport) IDirect3DViewport_Release(Viewport);
1261 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
1262 if(Direct3D1) IDirect3D_Release(Direct3D1);
1263 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
1264 if(window) DestroyWindow(window);
1267 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
1269 DWORD ret;
1270 HRESULT hr;
1271 DDSURFACEDESC ddsd;
1272 RECT rectToLock = {x, y, x+1, y+1};
1273 IDirectDrawSurface *surf = NULL;
1275 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1276 * to an offscreen surface and lock it instead of the front buffer
1278 memset(&ddsd, 0, sizeof(ddsd));
1279 ddsd.dwSize = sizeof(ddsd);
1280 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1281 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1282 ddsd.dwWidth = 640;
1283 ddsd.dwHeight = 480;
1284 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1285 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
1286 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1287 if(!surf)
1289 trace("cannot create helper surface\n");
1290 return 0xdeadbeef;
1293 memset(&ddsd, 0, sizeof(ddsd));
1294 ddsd.dwSize = sizeof(ddsd);
1295 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1297 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
1298 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1299 if(FAILED(hr))
1301 trace("Cannot blit\n");
1302 ret = 0xdeadbee;
1303 goto out;
1306 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1307 if(FAILED(hr))
1309 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1310 ret = 0xdeadbeec;
1311 goto out;
1314 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1315 * really important for these tests
1317 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1318 hr = IDirectDrawSurface_Unlock(surf, NULL);
1319 if(FAILED(hr))
1321 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1324 out:
1325 IDirectDrawSurface_Release(surf);
1326 return ret;
1329 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1330 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1331 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1332 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1333 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1335 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1336 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1337 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1338 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1340 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1341 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1342 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1343 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1344 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1345 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1346 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1347 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1348 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1349 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1350 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1352 #define EXEBUF_END(ptr) do {\
1353 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1354 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1355 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1356 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1358 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1359 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1360 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1361 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1362 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1363 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1364 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1365 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1366 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1367 ptr = ((D3DTRIANGLE*)ptr)+1;\
1368 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1369 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1370 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1371 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1372 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1373 } while (0)
1375 static HRESULT CALLBACK TextureFormatEnumCallback(DDSURFACEDESC *lpDDSD, void *lpContext)
1377 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1378 *(BOOL*)lpContext = TRUE;
1381 return DDENUMRET_OK;
1384 static void D3D1_TextureMapBlendTest(void)
1386 HRESULT hr;
1387 DDSURFACEDESC ddsd;
1388 D3DEXECUTEBUFFERDESC exdesc;
1389 D3DEXECUTEDATA exdata;
1390 DDBLTFX ddbltfx;
1391 RECT rect = { 0, 0, 64, 128 };
1392 DWORD color, red, blue, green;
1393 void *exe_buffer_ptr;
1394 DWORD exe_length;
1395 D3DTEXTUREHANDLE htex;
1396 DDCOLORKEY clrKey;
1397 IDirectDrawSurface *TexSurface = NULL;
1398 IDirect3DTexture *Texture = NULL;
1399 IDirectDrawPalette *Palette = NULL;
1400 PALETTEENTRY table1[256];
1401 BOOL p8_textures_supported = FALSE;
1403 struct {
1404 float x, y, z;
1405 float rhw;
1406 DWORD diffuse;
1407 DWORD specular;
1408 float tu, tv;
1409 } test1_quads[] =
1411 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1412 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1413 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1414 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1415 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1416 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1417 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1418 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1419 }, test2_quads[] =
1421 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1422 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1423 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1424 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1425 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1426 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1427 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1428 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1431 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1432 memset (&ddsd, 0, sizeof (ddsd));
1433 ddsd.dwSize = sizeof (ddsd);
1434 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1435 ddsd.dwHeight = 128;
1436 ddsd.dwWidth = 128;
1437 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1438 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1439 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1440 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1441 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1442 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1443 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1444 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1445 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1446 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1447 if (FAILED(hr)) {
1448 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1449 goto out;
1452 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1453 (void *)&Texture);
1454 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1455 if (FAILED(hr)) {
1456 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1457 goto out;
1460 memset(&ddbltfx, 0, sizeof(ddbltfx));
1461 ddbltfx.dwSize = sizeof(ddbltfx);
1462 U5(ddbltfx).dwFillColor = 0;
1463 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1464 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1466 U5(ddbltfx).dwFillColor = 0xff0000ff;
1467 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1468 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1469 U5(ddbltfx).dwFillColor = 0x800000ff;
1470 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1471 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1473 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1474 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1475 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1476 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1477 if (FAILED(hr)) {
1478 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1479 goto out;
1482 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1484 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1486 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1488 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1489 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1490 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1491 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1492 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1493 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1494 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1495 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1496 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1497 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1498 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1499 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1500 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1501 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1502 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1504 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1505 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1507 EXEBUF_END(exe_buffer_ptr);
1509 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1511 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1512 if (FAILED(hr)) {
1513 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1516 memset(&exdata, 0, sizeof(exdata));
1517 exdata.dwSize = sizeof(exdata);
1518 exdata.dwVertexCount = 8;
1519 exdata.dwInstructionOffset = sizeof(test1_quads);
1520 exdata.dwInstructionLength = exe_length;
1521 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1522 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1524 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1525 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1527 if (SUCCEEDED(hr)) {
1528 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1529 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1530 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1531 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1534 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1535 red = (color & 0x00ff0000) >> 16;
1536 green = (color & 0x0000ff00) >> 8;
1537 blue = (color & 0x000000ff);
1538 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1540 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1541 red = (color & 0x00ff0000) >> 16;
1542 green = (color & 0x0000ff00) >> 8;
1543 blue = (color & 0x000000ff);
1544 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1546 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1547 red = (color & 0x00ff0000) >> 16;
1548 green = (color & 0x0000ff00) >> 8;
1549 blue = (color & 0x000000ff);
1550 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1552 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1553 red = (color & 0x00ff0000) >> 16;
1554 green = (color & 0x0000ff00) >> 8;
1555 blue = (color & 0x000000ff);
1556 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1558 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1559 if(Texture) IDirect3DTexture_Release(Texture);
1560 Texture = NULL;
1561 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1562 TexSurface = NULL;
1564 memset (&ddsd, 0, sizeof (ddsd));
1565 ddsd.dwSize = sizeof (ddsd);
1566 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1567 ddsd.dwHeight = 128;
1568 ddsd.dwWidth = 128;
1569 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1570 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1571 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1572 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1573 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1574 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1575 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1577 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1578 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1579 if (FAILED(hr)) {
1580 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1581 goto out;
1584 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1585 (void *)&Texture);
1586 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1587 if (FAILED(hr)) {
1588 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1589 goto out;
1592 memset(&ddbltfx, 0, sizeof(ddbltfx));
1593 ddbltfx.dwSize = sizeof(ddbltfx);
1594 U5(ddbltfx).dwFillColor = 0;
1595 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1596 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1598 U5(ddbltfx).dwFillColor = 0xff0000ff;
1599 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1600 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1601 U5(ddbltfx).dwFillColor = 0x800000ff;
1602 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1603 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1605 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1606 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1607 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1608 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1609 if (FAILED(hr)) {
1610 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1611 goto out;
1614 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1616 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1618 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1620 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1621 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1622 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1623 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1625 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1626 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1628 EXEBUF_END(exe_buffer_ptr);
1630 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1632 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1633 if (FAILED(hr)) {
1634 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1637 memset(&exdata, 0, sizeof(exdata));
1638 exdata.dwSize = sizeof(exdata);
1639 exdata.dwVertexCount = 8;
1640 exdata.dwInstructionOffset = sizeof(test1_quads);
1641 exdata.dwInstructionLength = exe_length;
1642 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1643 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1645 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1646 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1648 if (SUCCEEDED(hr)) {
1649 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1650 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1651 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1652 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1655 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1656 red = (color & 0x00ff0000) >> 16;
1657 green = (color & 0x0000ff00) >> 8;
1658 blue = (color & 0x000000ff);
1659 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1661 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1662 red = (color & 0x00ff0000) >> 16;
1663 green = (color & 0x0000ff00) >> 8;
1664 blue = (color & 0x000000ff);
1665 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1667 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1668 red = (color & 0x00ff0000) >> 16;
1669 green = (color & 0x0000ff00) >> 8;
1670 blue = (color & 0x000000ff);
1671 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1673 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1674 red = (color & 0x00ff0000) >> 16;
1675 green = (color & 0x0000ff00) >> 8;
1676 blue = (color & 0x000000ff);
1677 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1679 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1680 if(Texture) IDirect3DTexture_Release(Texture);
1681 Texture = NULL;
1682 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1683 TexSurface = NULL;
1685 memset (&ddsd, 0, sizeof (ddsd));
1686 ddsd.dwSize = sizeof (ddsd);
1687 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1688 ddsd.dwHeight = 128;
1689 ddsd.dwWidth = 128;
1690 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1691 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1692 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1693 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1694 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1695 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1696 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1697 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1698 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1699 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1700 if (FAILED(hr)) {
1701 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1702 goto out;
1705 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1706 (void *)&Texture);
1707 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1708 if (FAILED(hr)) {
1709 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1710 goto out;
1713 memset(&ddbltfx, 0, sizeof(ddbltfx));
1714 ddbltfx.dwSize = sizeof(ddbltfx);
1715 U5(ddbltfx).dwFillColor = 0;
1716 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1717 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1719 U5(ddbltfx).dwFillColor = 0x00ffffff;
1720 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1721 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1722 U5(ddbltfx).dwFillColor = 0x00ffff80;
1723 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1724 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1726 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1727 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1728 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1729 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1730 if (FAILED(hr)) {
1731 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1732 goto out;
1735 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1737 exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
1739 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1741 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1742 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1743 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1744 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1745 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1747 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1748 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1750 EXEBUF_END(exe_buffer_ptr);
1752 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
1754 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1755 if (FAILED(hr)) {
1756 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1759 memset(&exdata, 0, sizeof(exdata));
1760 exdata.dwSize = sizeof(exdata);
1761 exdata.dwVertexCount = 8;
1762 exdata.dwInstructionOffset = sizeof(test2_quads);
1763 exdata.dwInstructionLength = exe_length;
1764 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1765 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1767 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1768 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1770 if (SUCCEEDED(hr)) {
1771 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1772 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1773 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1774 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1777 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1778 red = (color & 0x00ff0000) >> 16;
1779 green = (color & 0x0000ff00) >> 8;
1780 blue = (color & 0x000000ff);
1781 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1783 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1784 red = (color & 0x00ff0000) >> 16;
1785 green = (color & 0x0000ff00) >> 8;
1786 blue = (color & 0x000000ff);
1787 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1789 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1790 red = (color & 0x00ff0000) >> 16;
1791 green = (color & 0x0000ff00) >> 8;
1792 blue = (color & 0x000000ff);
1793 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1795 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1796 red = (color & 0x00ff0000) >> 16;
1797 green = (color & 0x0000ff00) >> 8;
1798 blue = (color & 0x000000ff);
1799 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1801 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1802 if(Texture) IDirect3DTexture_Release(Texture);
1803 Texture = NULL;
1804 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1805 TexSurface = NULL;
1807 memset (&ddsd, 0, sizeof (ddsd));
1808 ddsd.dwSize = sizeof (ddsd);
1809 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1810 ddsd.dwHeight = 128;
1811 ddsd.dwWidth = 128;
1812 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1813 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1814 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1815 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1816 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1817 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1818 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1820 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1821 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1822 if (FAILED(hr)) {
1823 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1824 goto out;
1827 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1828 (void *)&Texture);
1829 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1830 if (FAILED(hr)) {
1831 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1832 goto out;
1835 memset(&ddbltfx, 0, sizeof(ddbltfx));
1836 ddbltfx.dwSize = sizeof(ddbltfx);
1837 U5(ddbltfx).dwFillColor = 0;
1838 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1839 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1840 U5(ddbltfx).dwFillColor = 0xf800;
1841 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1842 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1843 U5(ddbltfx).dwFillColor = 0x001f;
1844 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1845 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1847 clrKey.dwColorSpaceLowValue = 0x001f;
1848 clrKey.dwColorSpaceHighValue = 0x001f;
1849 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1850 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1852 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1853 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1854 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1855 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1856 if (FAILED(hr)) {
1857 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1858 goto out;
1861 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1863 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1865 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1867 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1868 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1869 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1870 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1871 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1873 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1874 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1876 EXEBUF_END(exe_buffer_ptr);
1878 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1880 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1881 if (FAILED(hr)) {
1882 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1885 memset(&exdata, 0, sizeof(exdata));
1886 exdata.dwSize = sizeof(exdata);
1887 exdata.dwVertexCount = 8;
1888 exdata.dwInstructionOffset = sizeof(test1_quads);
1889 exdata.dwInstructionLength = exe_length;
1890 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1891 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1893 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1894 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1896 if (SUCCEEDED(hr)) {
1897 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1898 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1899 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1900 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1903 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1904 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1906 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1907 red = (color & 0x00ff0000) >> 16;
1908 green = (color & 0x0000ff00) >> 8;
1909 blue = (color & 0x000000ff);
1910 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1912 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1913 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1915 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1916 red = (color & 0x00ff0000) >> 16;
1917 green = (color & 0x0000ff00) >> 8;
1918 blue = (color & 0x000000ff);
1919 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1921 /* 5) Test alpha again, now with color keyed P8 texture */
1922 if(Texture) IDirect3DTexture_Release(Texture);
1923 Texture = NULL;
1924 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1925 TexSurface = NULL;
1927 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1928 &p8_textures_supported);
1929 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1931 if (!p8_textures_supported) {
1932 skip("device has no P8 texture support, skipping test\n");
1933 } else {
1934 memset (&ddsd, 0, sizeof (ddsd));
1935 ddsd.dwSize = sizeof (ddsd);
1936 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1937 ddsd.dwHeight = 128;
1938 ddsd.dwWidth = 128;
1939 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1940 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1941 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1942 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1944 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1945 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1946 if (FAILED(hr)) {
1947 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1948 goto out;
1951 memset(table1, 0, sizeof(table1));
1952 table1[0].peBlue = 0xff;
1953 table1[1].peRed = 0xff;
1955 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1956 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1957 if (FAILED(hr)) {
1958 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1959 goto out;
1962 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1963 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1965 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1966 (void *)&Texture);
1967 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1968 if (FAILED(hr)) {
1969 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1970 goto out;
1973 memset(&ddbltfx, 0, sizeof(ddbltfx));
1974 ddbltfx.dwSize = sizeof(ddbltfx);
1975 U5(ddbltfx).dwFillColor = 0;
1976 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1977 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1978 U5(ddbltfx).dwFillColor = 0;
1979 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1980 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1981 U5(ddbltfx).dwFillColor = 1;
1982 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1983 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1985 clrKey.dwColorSpaceLowValue = 1;
1986 clrKey.dwColorSpaceHighValue = 1;
1987 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1988 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1990 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1991 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1992 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1993 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1994 if (FAILED(hr)) {
1995 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1996 goto out;
1999 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
2001 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
2003 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
2005 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
2006 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
2007 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
2008 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
2009 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
2011 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
2012 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
2014 EXEBUF_END(exe_buffer_ptr);
2016 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
2018 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
2019 if (FAILED(hr)) {
2020 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
2023 memset(&exdata, 0, sizeof(exdata));
2024 exdata.dwSize = sizeof(exdata);
2025 exdata.dwVertexCount = 8;
2026 exdata.dwInstructionOffset = sizeof(test1_quads);
2027 exdata.dwInstructionLength = exe_length;
2028 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
2029 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
2031 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2032 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2034 if (SUCCEEDED(hr)) {
2035 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
2036 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
2037 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2038 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2041 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2042 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2044 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
2045 red = (color & 0x00ff0000) >> 16;
2046 green = (color & 0x0000ff00) >> 8;
2047 blue = (color & 0x000000ff);
2048 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
2050 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
2051 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2053 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
2054 red = (color & 0x00ff0000) >> 16;
2055 green = (color & 0x0000ff00) >> 8;
2056 blue = (color & 0x000000ff);
2057 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
2060 out:
2062 if (Palette) IDirectDrawPalette_Release(Palette);
2063 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
2064 if (Texture) IDirect3DTexture_Release(Texture);
2067 static void D3D1_ViewportClearTest(void)
2069 HRESULT hr;
2070 IDirect3DMaterial *bgMaterial = NULL;
2071 D3DMATERIAL mat;
2072 D3DMATERIALHANDLE hMat;
2073 D3DVIEWPORT vp_data;
2074 IDirect3DViewport *Viewport2 = NULL;
2075 DWORD color, red, green, blue;
2077 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
2078 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
2079 if (FAILED(hr)) {
2080 goto out;
2083 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
2084 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
2085 if (FAILED(hr)) {
2086 goto out;
2089 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
2090 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
2091 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
2092 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
2093 vp_data.dwSize = sizeof(vp_data);
2094 vp_data.dwX = 200;
2095 vp_data.dwY = 200;
2096 vp_data.dwWidth = 100;
2097 vp_data.dwHeight = 100;
2098 vp_data.dvScaleX = 1;
2099 vp_data.dvScaleY = 1;
2100 vp_data.dvMaxX = 100;
2101 vp_data.dvMaxY = 100;
2102 vp_data.dvMinZ = 0;
2103 vp_data.dvMaxZ = 1;
2104 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
2105 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
2107 memset(&mat, 0, sizeof(mat));
2108 mat.dwSize = sizeof(mat);
2109 U1(U(mat).diffuse).r = 1.0f;
2110 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2111 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2113 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
2114 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
2116 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
2117 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2118 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
2119 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2121 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2122 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2124 if (SUCCEEDED(hr)) {
2125 D3DRECT rect;
2127 U1(rect).x1 = U2(rect).y1 = 0;
2128 U3(rect).x2 = 640;
2129 U4(rect).y2 = 480;
2131 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
2132 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2134 memset(&mat, 0, sizeof(mat));
2135 mat.dwSize = sizeof(mat);
2136 U3(U(mat).diffuse).b = 1.0f;
2137 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2138 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2140 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
2141 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2143 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2144 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2147 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2148 red = (color & 0x00ff0000) >> 16;
2149 green = (color & 0x0000ff00) >> 8;
2150 blue = (color & 0x000000ff);
2151 ok((red == 0xff && green == 0 && blue == 0) ||
2152 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
2153 "Got color %08x, expected 00ff0000\n", color);
2155 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
2156 red = (color & 0x00ff0000) >> 16;
2157 green = (color & 0x0000ff00) >> 8;
2158 blue = (color & 0x000000ff);
2159 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
2161 out:
2163 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
2164 if (Viewport2) IDirect3DViewport_Release(Viewport2);
2167 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
2169 DWORD ret;
2170 HRESULT hr;
2171 DDSURFACEDESC2 ddsd;
2172 RECT rectToLock = {x, y, x+1, y+1};
2173 IDirectDrawSurface4 *surf = NULL;
2175 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2176 * to an offscreen surface and lock it instead of the front buffer
2178 memset(&ddsd, 0, sizeof(ddsd));
2179 ddsd.dwSize = sizeof(ddsd);
2180 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2181 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2182 ddsd.dwWidth = 640;
2183 ddsd.dwHeight = 480;
2184 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
2185 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
2186 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
2187 if(!surf)
2189 trace("cannot create helper surface\n");
2190 return 0xdeadbeef;
2193 memset(&ddsd, 0, sizeof(ddsd));
2194 ddsd.dwSize = sizeof(ddsd);
2195 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2197 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
2198 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
2199 if(FAILED(hr))
2201 trace("Cannot blit\n");
2202 ret = 0xdeadbee;
2203 goto out;
2206 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
2207 if(FAILED(hr))
2209 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
2210 ret = 0xdeadbeec;
2211 goto out;
2214 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2215 * really important for these tests
2217 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
2218 hr = IDirectDrawSurface4_Unlock(surf, NULL);
2219 if(FAILED(hr))
2221 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
2224 out:
2225 IDirectDrawSurface4_Release(surf);
2226 return ret;
2229 static void D3D3_ViewportClearTest(void)
2231 HRESULT hr;
2232 IDirectDraw *DirectDraw1 = NULL;
2233 IDirectDraw4 *DirectDraw4 = NULL;
2234 IDirectDrawSurface4 *Primary = NULL;
2235 IDirect3D3 *Direct3D3 = NULL;
2236 IDirect3DViewport3 *Viewport3 = NULL;
2237 IDirect3DViewport3 *SmallViewport3 = NULL;
2238 IDirect3DDevice3 *Direct3DDevice3 = NULL;
2239 WNDCLASSA wc = {0};
2240 DDSURFACEDESC2 ddsd;
2241 D3DVIEWPORT2 vp_data;
2242 DWORD color, red, green, blue;
2243 D3DRECT rect;
2244 D3DMATRIX mat =
2246 1.0f, 0.0f, 0.0f, 0.0f,
2247 0.0f, 1.0f, 0.0f, 0.0f,
2248 0.0f, 0.0f, 1.0f, 0.0f,
2249 0.0f, 0.0f, 0.0f, 1.0f,
2251 struct
2253 struct vec3 position;
2254 DWORD diffuse;
2256 quad[] =
2258 {{-1.0f, -1.0f, 0.1f}, 0xffffffff},
2259 {{-1.0f, 1.0f, 0.1f}, 0xffffffff},
2260 {{ 1.0f, 1.0f, 0.1f}, 0xffffffff},
2261 {{ 1.0f, -1.0f, 0.1f}, 0xffffffff},
2264 WORD Indices[] = {0, 1, 2, 2, 3, 0};
2265 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2267 wc.lpfnWndProc = DefWindowProcA;
2268 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
2269 RegisterClassA(&wc);
2270 window = CreateWindowA("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2271 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2273 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
2274 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2275 if(FAILED(hr)) goto out;
2277 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2278 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2279 if(FAILED(hr)) goto out;
2281 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
2282 if(FAILED(hr)) {
2283 /* 24 bit is fine too */
2284 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
2286 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2287 if (FAILED(hr)) goto out;
2289 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
2290 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
2291 if(FAILED(hr)) goto out;
2293 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
2294 ddsd.dwSize = sizeof(DDSURFACEDESC2);
2295 ddsd.dwFlags = DDSD_CAPS;
2296 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
2298 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
2299 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
2300 if(FAILED(hr)) goto out;
2302 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
2303 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
2304 if(FAILED(hr)) goto out;
2306 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
2307 if(FAILED(hr)) {
2308 trace("Creating a HAL device failed, trying Ref\n");
2309 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
2311 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
2312 if(FAILED(hr)) goto out;
2314 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
2315 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2316 if(FAILED(hr)) goto out;
2318 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2319 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2321 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2322 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2323 vp_data.dwWidth = 640;
2324 vp_data.dwHeight = 480;
2325 vp_data.dvClipX = -1.0f;
2326 vp_data.dvClipWidth = 2.0f;
2327 vp_data.dvClipY = 1.0f;
2328 vp_data.dvClipHeight = 2.0f;
2329 vp_data.dvMaxZ = 1.0f;
2330 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2331 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2333 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2334 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2335 if(FAILED(hr)) goto out;
2337 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2338 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2340 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2341 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2342 vp_data.dwX = 400;
2343 vp_data.dwY = 100;
2344 vp_data.dwWidth = 100;
2345 vp_data.dwHeight = 100;
2346 vp_data.dvClipX = -1.0f;
2347 vp_data.dvClipWidth = 2.0f;
2348 vp_data.dvClipY = 1.0f;
2349 vp_data.dvClipHeight = 2.0f;
2350 vp_data.dvMaxZ = 1.0f;
2351 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2352 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2354 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2355 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2357 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, &mat);
2358 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2359 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, &mat);
2360 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2361 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, &mat);
2362 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2363 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2364 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2365 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2366 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2367 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2368 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2369 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2370 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2371 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2372 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2373 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2374 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2375 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2376 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2377 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2378 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2380 if (SUCCEEDED(hr)) {
2381 U1(rect).x1 = U2(rect).y1 = 0;
2382 U3(rect).x2 = 640;
2383 U4(rect).y2 = 480;
2385 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2386 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2388 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2389 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2391 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2392 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2395 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2396 red = (color & 0x00ff0000) >> 16;
2397 green = (color & 0x0000ff00) >> 8;
2398 blue = (color & 0x000000ff);
2399 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2401 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2402 red = (color & 0x00ff0000) >> 16;
2403 green = (color & 0x0000ff00) >> 8;
2404 blue = (color & 0x000000ff);
2405 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2407 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2408 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2409 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2411 if (SUCCEEDED(hr)) {
2412 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2413 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2415 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2416 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2418 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2419 Indices, 6 /* Indexcount */, 0 /* flags */);
2420 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2422 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2423 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2426 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2427 red = (color & 0x00ff0000) >> 16;
2428 green = (color & 0x0000ff00) >> 8;
2429 blue = (color & 0x000000ff);
2430 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2432 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2433 red = (color & 0x00ff0000) >> 16;
2434 green = (color & 0x0000ff00) >> 8;
2435 blue = (color & 0x000000ff);
2436 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2438 out:
2440 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2441 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2442 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2443 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2444 if (Primary) IDirectDrawSurface4_Release(Primary);
2445 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2446 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2447 if(window) DestroyWindow(window);
2450 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2452 DDSURFACEDESC ddsd;
2453 HRESULT hr;
2454 UINT i, i1;
2455 BYTE *p;
2457 memset(&ddsd, 0, sizeof(ddsd));
2458 ddsd.dwSize = sizeof(ddsd);
2460 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2461 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2463 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2465 for (i = 0; i < h; i++) {
2466 for (i1 = 0; i1 < w; i1++) {
2467 p[i1] = colorindex;
2469 p += U1(ddsd).lPitch;
2472 hr = IDirectDrawSurface_Unlock(dest, NULL);
2473 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2476 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2478 COLORREF clr = CLR_INVALID;
2479 HDC hdc;
2480 HRESULT hr;
2482 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2483 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2485 if (SUCCEEDED(hr)) {
2486 clr = GetPixel(hdc, x, y);
2488 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2489 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2492 return clr;
2495 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2497 int i;
2499 for (i = 0; i < 256; i++) {
2500 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2501 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2504 return TRUE;
2507 static void p8_primary_test(void)
2509 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2510 DDSURFACEDESC ddsd;
2511 HDC hdc;
2512 HRESULT hr;
2513 PALETTEENTRY entries[256];
2514 RGBQUAD coltable[256];
2515 UINT i, i1, i2;
2516 IDirectDrawPalette *ddprimpal = NULL;
2517 IDirectDrawSurface *offscreen = NULL;
2518 WNDCLASSA wc = {0};
2519 DDBLTFX ddbltfx;
2520 COLORREF color;
2521 RECT rect;
2522 DDCOLORKEY clrKey;
2523 unsigned differences;
2525 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2526 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2528 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2529 if (FAILED(hr)) {
2530 goto out;
2533 wc.lpfnWndProc = DefWindowProcA;
2534 wc.lpszClassName = "p8_primary_test_wc";
2535 RegisterClassA(&wc);
2536 window = CreateWindowA("p8_primary_test_wc", "p8_primary_test",
2537 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2539 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2540 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2541 if(FAILED(hr)) {
2542 goto out;
2545 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2546 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2547 if (FAILED(hr)) {
2548 goto out;
2551 memset(&ddsd, 0, sizeof(ddsd));
2552 ddsd.dwSize = sizeof(ddsd);
2553 ddsd.dwFlags = DDSD_CAPS;
2554 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2555 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2556 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2557 if (FAILED(hr)) {
2558 goto out;
2561 memset(entries, 0, sizeof(entries));
2562 entries[0].peRed = 0xff;
2563 entries[1].peGreen = 0xff;
2564 entries[2].peBlue = 0xff;
2566 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2567 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2568 if (FAILED(hr)) {
2569 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2570 goto out;
2573 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2574 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2576 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2578 color = getPixelColor_GDI(Surface1, 10, 10);
2579 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2580 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2581 GetRValue(color), GetGValue(color), GetBValue(color));
2583 memset(&ddbltfx, 0, sizeof(ddbltfx));
2584 ddbltfx.dwSize = sizeof(ddbltfx);
2585 U5(ddbltfx).dwFillColor = 0;
2586 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2587 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2589 color = getPixelColor_GDI(Surface1, 10, 10);
2590 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2591 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2592 GetRValue(color), GetGValue(color), GetBValue(color));
2594 memset(&ddbltfx, 0, sizeof(ddbltfx));
2595 ddbltfx.dwSize = sizeof(ddbltfx);
2596 U5(ddbltfx).dwFillColor = 1;
2597 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2598 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2600 color = getPixelColor_GDI(Surface1, 10, 10);
2601 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2602 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2603 GetRValue(color), GetGValue(color), GetBValue(color));
2605 memset (&ddsd, 0, sizeof (ddsd));
2606 ddsd.dwSize = sizeof (ddsd);
2607 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2608 ddsd.dwWidth = 16;
2609 ddsd.dwHeight = 16;
2610 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2611 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2612 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2613 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2614 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2615 ok(hr == DD_OK ||
2616 broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2617 broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2618 "IDirectDraw_CreateSurface returned %08x\n", hr);
2619 if (FAILED(hr)) goto out;
2621 memset(entries, 0, sizeof(entries));
2622 for (i = 0; i < 256; i++) {
2623 entries[i].peBlue = i;
2625 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2626 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2628 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2629 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2630 i = GetDIBColorTable(hdc, 0, 256, coltable);
2631 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2632 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2633 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2635 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2637 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2639 memset(entries, 0, sizeof(entries));
2640 entries[0].peRed = 0xff;
2641 entries[1].peGreen = 0xff;
2642 entries[2].peBlue = 0xff;
2643 entries[3].peRed = 0x80;
2644 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2645 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2647 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2648 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2650 color = getPixelColor_GDI(Surface1, 1, 1);
2651 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2652 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2653 GetRValue(color), GetGValue(color), GetBValue(color));
2655 /* Color keyed blit. */
2656 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2657 clrKey.dwColorSpaceLowValue = 3;
2658 clrKey.dwColorSpaceHighValue = 3;
2659 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2660 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2662 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2663 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2665 color = getPixelColor_GDI(Surface1, 105, 105);
2666 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2667 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2668 GetRValue(color), GetGValue(color), GetBValue(color));
2670 color = getPixelColor_GDI(Surface1, 112, 112);
2671 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2672 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2673 GetRValue(color), GetGValue(color), GetBValue(color));
2675 rect.left = 100;
2676 rect.top = 200;
2677 rect.right = 116;
2678 rect.bottom = 216;
2680 memset(&ddbltfx, 0, sizeof(ddbltfx));
2681 ddbltfx.dwSize = sizeof(ddbltfx);
2682 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2683 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2684 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2685 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2686 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2687 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2688 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2690 color = getPixelColor_GDI(Surface1, 105, 205);
2691 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2692 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2693 GetRValue(color), GetGValue(color), GetBValue(color));
2695 color = getPixelColor_GDI(Surface1, 112, 212);
2696 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2697 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2698 GetRValue(color), GetGValue(color), GetBValue(color));
2700 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2701 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2702 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2703 Red Alert I. */
2704 IDirectDrawSurface_Release(offscreen);
2706 memset (&ddsd, 0, sizeof (ddsd));
2707 ddsd.dwSize = sizeof (ddsd);
2708 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2709 ddsd.dwWidth = 640;
2710 ddsd.dwHeight = 480;
2711 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2712 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2713 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2714 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2715 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2716 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2718 if (FAILED(hr)) goto out;
2720 /* Test two times, first time front buffer has a palette and second time front buffer
2721 has no palette; the latter is somewhat contrived example, but an app could set
2722 front buffer palette later. */
2723 for (i2 = 0; i2 < 2; i2++) {
2724 if (i2 == 1) {
2725 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2726 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2729 memset(&ddsd, 0, sizeof(ddsd));
2730 ddsd.dwSize = sizeof(ddsd);
2731 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2732 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2734 for (i = 0; i < 256; i++) {
2735 unsigned x = (i % 128) * 4;
2736 unsigned y = (i / 128) * 4;
2737 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2739 for (i1 = 0; i1 < 4; i1++) {
2740 p[0] = p[1] = p[2] = p[3] = i;
2741 p += U1(ddsd).lPitch;
2745 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2746 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2748 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2749 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2751 /* This ensures offscreen surface contents will be downloaded to system memory. */
2752 memset(&ddsd, 0, sizeof(ddsd));
2753 ddsd.dwSize = sizeof(ddsd);
2754 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2755 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2756 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2757 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2759 /* Offscreen surface data will have to be converted and uploaded to texture. */
2760 rect.left = 0;
2761 rect.top = 0;
2762 rect.right = 16;
2763 rect.bottom = 16;
2764 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2765 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2767 /* This ensures offscreen surface contents will be downloaded to system memory. */
2768 memset(&ddsd, 0, sizeof(ddsd));
2769 ddsd.dwSize = sizeof(ddsd);
2770 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2771 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2772 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2773 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2775 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2776 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2778 memset(&ddsd, 0, sizeof(ddsd));
2779 ddsd.dwSize = sizeof(ddsd);
2780 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2781 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2783 differences = 0;
2785 for (i = 0; i < 256; i++) {
2786 unsigned x = (i % 128) * 4 + 1;
2787 unsigned y = (i / 128) * 4 + 1;
2788 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2790 if (*p != i) differences++;
2793 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2794 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2796 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2797 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2798 differences);
2801 out:
2803 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2804 if(offscreen) IDirectDrawSurface_Release(offscreen);
2805 if(Surface1) IDirectDrawSurface_Release(Surface1);
2806 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2807 if(window) DestroyWindow(window);
2810 static void cubemap_test(IDirect3DDevice7 *device)
2812 IDirect3D7 *d3d;
2813 IDirectDraw7 *ddraw;
2814 IDirectDrawSurface7 *cubemap, *surface;
2815 D3DDEVICEDESC7 d3dcaps;
2816 HRESULT hr;
2817 DWORD color;
2818 DDSURFACEDESC2 ddsd;
2819 DDBLTFX DDBltFx;
2820 DDSCAPS2 caps;
2821 static float quad[] = {
2822 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2823 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2824 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2825 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2827 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2828 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2829 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2830 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2832 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2833 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2834 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2835 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2837 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2838 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2839 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2840 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2843 memset(&DDBltFx, 0, sizeof(DDBltFx));
2844 DDBltFx.dwSize = sizeof(DDBltFx);
2846 memset(&d3dcaps, 0, sizeof(d3dcaps));
2847 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2848 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2849 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2851 skip("No cubemap support\n");
2852 return;
2855 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2856 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2858 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2859 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2860 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2861 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2862 IDirect3D7_Release(d3d);
2865 memset(&ddsd, 0, sizeof(ddsd));
2866 ddsd.dwSize = sizeof(ddsd);
2867 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2868 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2869 ddsd.dwWidth = 16;
2870 ddsd.dwHeight = 16;
2871 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2872 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2873 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2874 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2875 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2876 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2877 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2879 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2880 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2881 IDirectDraw7_Release(ddraw);
2883 /* Positive X */
2884 U5(DDBltFx).dwFillColor = 0x00ff0000;
2885 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2886 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2888 memset(&caps, 0, sizeof(caps));
2889 caps.dwCaps = DDSCAPS_TEXTURE;
2890 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2891 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2892 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2893 U5(DDBltFx).dwFillColor = 0x0000ffff;
2894 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2895 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2897 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2898 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2899 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2900 U5(DDBltFx).dwFillColor = 0x0000ff00;
2901 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2902 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2904 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2905 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2906 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2907 U5(DDBltFx).dwFillColor = 0x000000ff;
2908 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2909 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2911 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2912 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2913 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2914 U5(DDBltFx).dwFillColor = 0x00ffff00;
2915 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2916 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2918 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2919 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2920 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2921 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2922 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2923 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2925 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2926 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2927 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2928 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2929 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2930 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2932 hr = IDirect3DDevice7_BeginScene(device);
2933 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2934 if(SUCCEEDED(hr))
2936 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2937 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2939 /* VMware */
2940 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2941 hr = IDirect3DDevice7_EndScene(device);
2942 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2943 goto out;
2945 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2946 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2947 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2948 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2949 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2950 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2951 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2953 hr = IDirect3DDevice7_EndScene(device);
2954 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2956 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2957 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2959 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2960 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2961 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2962 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2963 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2964 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2965 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2966 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2968 out:
2969 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2970 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2971 IDirectDrawSurface7_Release(cubemap);
2974 /* This test tests depth clamping / clipping behaviour:
2975 * - With software vertex processing, depth values are clamped to the
2976 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2977 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2978 * same as regular vertices here.
2979 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2980 * Normal vertices are always clipped. Pretransformed vertices are
2981 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2982 * - The viewport's MinZ/MaxZ is irrelevant for this.
2984 static void depth_clamp_test(IDirect3DDevice7 *device)
2986 struct
2988 struct vec4 position;
2989 DWORD diffuse;
2991 quad1[] =
2993 {{ 0.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
2994 {{640.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
2995 {{ 0.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
2996 {{640.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
2998 quad2[] =
3000 {{ 0.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
3001 {{640.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
3002 {{ 0.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
3003 {{640.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
3005 quad3[] =
3007 {{112.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
3008 {{208.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
3009 {{112.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
3010 {{208.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
3012 quad4[] =
3014 {{ 42.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
3015 {{112.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
3016 {{ 42.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
3017 {{112.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
3019 struct
3021 struct vec3 position;
3022 DWORD diffuse;
3024 quad5[] =
3026 {{-0.5f, 0.5f, 10.0f}, 0xff14f914},
3027 {{ 0.5f, 0.5f, 10.0f}, 0xff14f914},
3028 {{-0.5f, -0.5f, 10.0f}, 0xff14f914},
3029 {{ 0.5f, -0.5f, 10.0f}, 0xff14f914},
3031 quad6[] =
3033 {{-1.0f, 0.5f, 10.0f}, 0xfff91414},
3034 {{ 1.0f, 0.5f, 10.0f}, 0xfff91414},
3035 {{-1.0f, 0.25f, 10.0f}, 0xfff91414},
3036 {{ 1.0f, 0.25f, 10.0f}, 0xfff91414},
3039 D3DVIEWPORT7 vp;
3040 D3DCOLOR color;
3041 HRESULT hr;
3043 vp.dwX = 0;
3044 vp.dwY = 0;
3045 vp.dwWidth = 640;
3046 vp.dwHeight = 480;
3047 vp.dvMinZ = 0.0;
3048 vp.dvMaxZ = 7.5;
3050 hr = IDirect3DDevice7_SetViewport(device, &vp);
3051 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3053 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
3054 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3056 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3057 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3058 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
3059 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3060 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
3061 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3062 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
3063 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3065 hr = IDirect3DDevice7_BeginScene(device);
3066 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
3068 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
3069 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3070 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
3071 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3073 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3074 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3076 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
3077 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3078 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
3079 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3081 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3082 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3084 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
3085 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3087 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3088 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3090 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
3091 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3093 hr = IDirect3DDevice7_EndScene(device);
3094 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
3096 color = getPixelColor(device, 75, 75);
3097 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3098 color = getPixelColor(device, 150, 150);
3099 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3100 color = getPixelColor(device, 320, 240);
3101 ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3102 color = getPixelColor(device, 320, 330);
3103 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3104 color = getPixelColor(device, 320, 330);
3105 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3107 vp.dvMinZ = 0.0;
3108 vp.dvMaxZ = 1.0;
3109 hr = IDirect3DDevice7_SetViewport(device, &vp);
3110 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3113 static void DX1_BackBufferFlipTest(void)
3115 HRESULT hr;
3116 IDirectDraw *DirectDraw1 = NULL;
3117 IDirectDrawSurface *Primary = NULL;
3118 IDirectDrawSurface *Backbuffer = NULL;
3119 WNDCLASSA wc = {0};
3120 DDSURFACEDESC ddsd;
3121 DDBLTFX ddbltfx;
3122 COLORREF color;
3123 const DWORD white = 0xffffff;
3124 const DWORD red = 0xff0000;
3125 BOOL attached = FALSE;
3127 wc.lpfnWndProc = DefWindowProcA;
3128 wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
3129 RegisterClassA(&wc);
3130 window = CreateWindowA("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3131 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
3133 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
3134 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
3135 if(FAILED(hr)) goto out;
3137 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
3138 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
3139 if(FAILED(hr)) goto out;
3141 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
3142 if(FAILED(hr)) {
3143 /* 24 bit is fine too */
3144 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
3146 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
3147 if (FAILED(hr)) {
3148 goto out;
3151 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3152 ddsd.dwSize = sizeof(DDSURFACEDESC);
3153 ddsd.dwFlags = DDSD_CAPS;
3154 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
3156 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
3157 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3159 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3160 ddsd.dwSize = sizeof(DDSURFACEDESC);
3161 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
3162 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
3163 ddsd.dwWidth = 640;
3164 ddsd.dwHeight = 480;
3165 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
3166 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
3167 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
3168 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
3169 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
3170 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
3172 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
3173 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3174 if(FAILED(hr)) goto out;
3176 hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
3177 todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
3178 "Attaching a back buffer to a front buffer returned %08x\n", hr);
3179 if (FAILED(hr)) goto out;
3181 attached = TRUE;
3183 memset(&ddbltfx, 0, sizeof(ddbltfx));
3184 ddbltfx.dwSize = sizeof(ddbltfx);
3185 U5(ddbltfx).dwFillColor = red;
3186 hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3187 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3189 U5(ddbltfx).dwFillColor = white;
3190 hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3191 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3193 /* Check it out */
3194 color = getPixelColor_GDI(Primary, 5, 5);
3195 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
3196 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3197 GetRValue(color), GetGValue(color), GetBValue(color));
3199 color = getPixelColor_GDI(Backbuffer, 5, 5);
3200 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3201 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3202 GetRValue(color), GetGValue(color), GetBValue(color));
3204 hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
3205 todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
3207 if (hr == DD_OK)
3209 color = getPixelColor_GDI(Primary, 5, 5);
3210 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3211 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3212 GetRValue(color), GetGValue(color), GetBValue(color));
3214 color = getPixelColor_GDI(Backbuffer, 5, 5);
3215 ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
3216 broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
3217 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3218 GetRValue(color), GetGValue(color), GetBValue(color));
3221 out:
3223 if (Backbuffer)
3225 if (attached)
3226 IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
3227 IDirectDrawSurface_Release(Backbuffer);
3229 if (Primary) IDirectDrawSurface_Release(Primary);
3230 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
3231 if (window) DestroyWindow(window);
3234 START_TEST(visual)
3236 HRESULT hr;
3237 DWORD color;
3238 if(!createObjects())
3240 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3241 return;
3244 /* Check for the reliability of the returned data */
3245 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3246 if(FAILED(hr))
3248 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3249 goto cleanup;
3252 color = getPixelColor(Direct3DDevice, 1, 1);
3253 if(color !=0x00ff0000)
3255 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3256 goto cleanup;
3259 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
3260 if(FAILED(hr))
3262 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3263 goto cleanup;
3266 color = getPixelColor(Direct3DDevice, 639, 479);
3267 if(color != 0x0000ddee)
3269 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3270 goto cleanup;
3273 /* Now run the tests */
3274 blt_test(Direct3DDevice);
3275 depth_clamp_test(Direct3DDevice);
3276 lighting_test(Direct3DDevice);
3277 clear_test(Direct3DDevice);
3278 fog_test(Direct3DDevice);
3279 offscreen_test(Direct3DDevice);
3280 test_blend(Direct3DDevice);
3281 rhw_zero_test(Direct3DDevice);
3282 cubemap_test(Direct3DDevice);
3284 releaseObjects(); /* release DX7 interfaces to test D3D1 */
3286 if(!D3D1_createObjects()) {
3287 skip("Cannot initialize D3D1, skipping\n");
3289 else {
3290 D3D1_TextureMapBlendTest();
3291 D3D1_ViewportClearTest();
3293 D3D1_releaseObjects();
3295 D3D3_ViewportClearTest();
3296 p8_primary_test();
3297 DX1_BackBufferFlipTest();
3299 return ;
3301 cleanup:
3302 releaseObjects();