msxml3: Implemented get_responseStream().
[wine/multimedia.git] / dlls / d3d10 / effect.c
blob350f63b3f44e021b13f792d5dd32c848fbdb49ef
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2009 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d10_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
28 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
29 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
31 #define D3D10_FX10_TYPE_ROW_SHIFT 8
32 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
34 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
35 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
37 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
38 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
40 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
42 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
43 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
44 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
45 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
46 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
47 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
48 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
49 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl;
50 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
51 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl;
52 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl;
53 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl;
54 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
55 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
56 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
57 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl;
58 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
60 /* null objects - needed for invalid calls */
61 static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}};
62 static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}};
63 static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}};
64 static struct d3d10_effect_variable null_local_buffer = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
65 &null_local_buffer, &null_type};
66 static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl,
67 &null_local_buffer, &null_type};
68 static struct d3d10_effect_variable null_scalar_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
69 &null_local_buffer, &null_type};
70 static struct d3d10_effect_variable null_vector_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
71 &null_local_buffer, &null_type};
72 static struct d3d10_effect_variable null_matrix_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
73 &null_local_buffer, &null_type};
74 static struct d3d10_effect_variable null_string_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl,
75 &null_local_buffer, &null_type};
76 static struct d3d10_effect_variable null_shader_resource_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl,
77 &null_local_buffer, &null_type};
78 static struct d3d10_effect_variable null_render_target_view_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl,
79 &null_local_buffer, &null_type};
80 static struct d3d10_effect_variable null_depth_stencil_view_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl,
81 &null_local_buffer, &null_type};
82 static struct d3d10_effect_variable null_shader_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
83 &null_local_buffer, &null_type};
84 static struct d3d10_effect_variable null_blend_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl,
85 &null_local_buffer, &null_type};
86 static struct d3d10_effect_variable null_depth_stencil_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl,
87 &null_local_buffer, &null_type};
88 static struct d3d10_effect_variable null_rasterizer_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl,
89 &null_local_buffer, &null_type};
90 static struct d3d10_effect_variable null_sampler_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl,
91 &null_local_buffer, &null_type};
93 /* anonymous_shader_type and anonymous_shader */
94 static char anonymous_name[] = "$Anonymous";
95 static char anonymous_vertexshader_name[] = "vertexshader";
96 static char anonymous_pixelshader_name[] = "pixelshader";
97 static char anonymous_geometryshader_name[] = "geometryshader";
98 static struct d3d10_effect_type anonymous_vs_type = {{&d3d10_effect_type_vtbl},
99 anonymous_vertexshader_name, D3D10_SVT_VERTEXSHADER, D3D10_SVC_OBJECT};
100 static struct d3d10_effect_type anonymous_ps_type = {{&d3d10_effect_type_vtbl},
101 anonymous_pixelshader_name, D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT};
102 static struct d3d10_effect_type anonymous_gs_type = {{&d3d10_effect_type_vtbl},
103 anonymous_geometryshader_name, D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT};
104 static struct d3d10_effect_variable anonymous_vs = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
105 &null_local_buffer, &anonymous_vs_type, &null_shader_variable, anonymous_name};
106 static struct d3d10_effect_variable anonymous_ps = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
107 &null_local_buffer, &anonymous_ps_type, &null_shader_variable, anonymous_name};
108 static struct d3d10_effect_variable anonymous_gs = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
109 &null_local_buffer, &anonymous_gs_type, &null_shader_variable, anonymous_name};
111 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
113 static BOOL copy_name(const char *ptr, char **name)
115 size_t name_len;
117 if (!ptr) return TRUE;
119 name_len = strlen(ptr) + 1;
120 if (name_len == 1)
122 return TRUE;
125 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
126 if (!*name)
128 ERR("Failed to allocate name memory.\n");
129 return FALSE;
132 memcpy(*name, ptr, name_len);
134 return TRUE;
137 static HRESULT shader_parse_signature(const char *data, DWORD data_size, struct d3d10_effect_shader_signature *s)
139 D3D10_SIGNATURE_PARAMETER_DESC *e;
140 const char *ptr = data;
141 unsigned int i;
142 DWORD count;
144 read_dword(&ptr, &count);
145 TRACE("%u elements\n", count);
147 skip_dword_unknown("shader signature", &ptr, 1);
149 e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
150 if (!e)
152 ERR("Failed to allocate signature memory.\n");
153 return E_OUTOFMEMORY;
156 for (i = 0; i < count; ++i)
158 UINT name_offset;
159 UINT mask;
161 read_dword(&ptr, &name_offset);
162 e[i].SemanticName = data + name_offset;
163 read_dword(&ptr, &e[i].SemanticIndex);
164 read_dword(&ptr, &e[i].SystemValueType);
165 read_dword(&ptr, &e[i].ComponentType);
166 read_dword(&ptr, &e[i].Register);
167 read_dword(&ptr, &mask);
169 e[i].ReadWriteMask = mask >> 8;
170 e[i].Mask = mask & 0xff;
172 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
173 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
174 debugstr_a(e[i].SemanticName), e[i].SemanticIndex, e[i].SystemValueType,
175 e[i].ComponentType, e[i].Register, e[i].Mask, e[i].ReadWriteMask);
178 s->elements = e;
179 s->element_count = count;
181 return S_OK;
184 static void shader_free_signature(struct d3d10_effect_shader_signature *s)
186 HeapFree(GetProcessHeap(), 0, s->signature);
187 HeapFree(GetProcessHeap(), 0, s->elements);
190 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
192 struct d3d10_effect_shader_variable *s = ctx;
193 HRESULT hr;
195 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
197 TRACE("chunk size: %#x\n", data_size);
199 switch(tag)
201 case TAG_ISGN:
202 case TAG_OSGN:
204 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
205 UINT size = 44 + data_size;
206 struct d3d10_effect_shader_signature *sig;
207 char *ptr;
209 if (tag == TAG_ISGN) sig = &s->input_signature;
210 else sig = &s->output_signature;
212 sig->signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
213 if (!sig->signature)
215 ERR("Failed to allocate input signature data\n");
216 return E_OUTOFMEMORY;
218 sig->signature_size = size;
220 ptr = sig->signature;
222 write_dword(&ptr, TAG_DXBC);
224 /* signature(?) */
225 write_dword_unknown(&ptr, 0);
226 write_dword_unknown(&ptr, 0);
227 write_dword_unknown(&ptr, 0);
228 write_dword_unknown(&ptr, 0);
230 /* seems to be always 1 */
231 write_dword_unknown(&ptr, 1);
233 /* DXBC size */
234 write_dword(&ptr, size);
236 /* chunk count */
237 write_dword(&ptr, 1);
239 /* chunk index */
240 write_dword(&ptr, (ptr - sig->signature) + 4);
242 /* chunk */
243 write_dword(&ptr, tag);
244 write_dword(&ptr, data_size);
245 memcpy(ptr, data, data_size);
247 hr = shader_parse_signature(ptr, data_size, sig);
248 if (FAILED(hr))
250 ERR("Failed to parse shader, hr %#x\n", hr);
251 shader_free_signature(sig);
254 break;
257 default:
258 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
259 break;
262 return S_OK;
265 static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data)
267 ID3D10Device *device = v->effect->device;
268 struct d3d10_effect_shader_variable *s;
269 const char *ptr = data;
270 DWORD dxbc_size;
271 HRESULT hr;
273 s = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*s));
274 if (!s)
276 ERR("Failed to allocate shader variable memory\n");
277 return E_OUTOFMEMORY;
280 v->data = s;
282 if (v->effect->used_shader_current >= v->effect->used_shader_count)
284 WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v->effect->used_shader_current, v->effect->used_shader_count);
285 return E_FAIL;
288 v->effect->used_shaders[v->effect->used_shader_current] = v;
289 ++v->effect->used_shader_current;
291 if (!ptr) return S_OK;
293 read_dword(&ptr, &dxbc_size);
294 TRACE("dxbc size: %#x\n", dxbc_size);
296 /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
297 if (!dxbc_size) return S_OK;
299 switch (v->type->basetype)
301 case D3D10_SVT_VERTEXSHADER:
302 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
303 if (FAILED(hr)) return hr;
304 break;
306 case D3D10_SVT_PIXELSHADER:
307 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
308 if (FAILED(hr)) return hr;
309 break;
311 case D3D10_SVT_GEOMETRYSHADER:
312 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
313 if (FAILED(hr)) return hr;
314 break;
316 default:
317 ERR("This should not happen!\n");
318 return E_FAIL;
321 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
324 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major)
326 switch (c)
328 case 1: return D3D10_SVC_SCALAR;
329 case 2: return D3D10_SVC_VECTOR;
330 case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS;
331 else return D3D10_SVC_MATRIX_ROWS;
332 default:
333 FIXME("Unknown variable class %#x.\n", c);
334 return 0;
338 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
340 if(is_object)
342 switch (t)
344 case 1: return D3D10_SVT_STRING;
345 case 2: return D3D10_SVT_BLEND;
346 case 3: return D3D10_SVT_DEPTHSTENCIL;
347 case 4: return D3D10_SVT_RASTERIZER;
348 case 5: return D3D10_SVT_PIXELSHADER;
349 case 6: return D3D10_SVT_VERTEXSHADER;
350 case 7: return D3D10_SVT_GEOMETRYSHADER;
352 case 10: return D3D10_SVT_TEXTURE1D;
353 case 11: return D3D10_SVT_TEXTURE1DARRAY;
354 case 12: return D3D10_SVT_TEXTURE2D;
355 case 13: return D3D10_SVT_TEXTURE2DARRAY;
356 case 14: return D3D10_SVT_TEXTURE2DMS;
357 case 15: return D3D10_SVT_TEXTURE2DMSARRAY;
358 case 16: return D3D10_SVT_TEXTURE3D;
359 case 17: return D3D10_SVT_TEXTURECUBE;
361 case 19: return D3D10_SVT_RENDERTARGETVIEW;
362 case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
363 case 21: return D3D10_SVT_SAMPLER;
364 default:
365 FIXME("Unknown variable type %#x.\n", t);
366 return 0;
369 else
371 switch (t)
373 case 1: return D3D10_SVT_FLOAT;
374 case 2: return D3D10_SVT_INT;
375 case 3: return D3D10_SVT_UINT;
376 case 4: return D3D10_SVT_BOOL;
377 default:
378 FIXME("Unknown variable type %#x.\n", t);
379 return 0;
384 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
386 DWORD unknown0;
387 DWORD offset;
388 DWORD typeinfo;
389 unsigned int i;
391 read_dword(&ptr, &offset);
392 TRACE("Type name at offset %#x.\n", offset);
394 if (!copy_name(data + offset, &t->name))
396 ERR("Failed to copy name.\n");
397 return E_OUTOFMEMORY;
399 TRACE("Type name: %s.\n", debugstr_a(t->name));
401 read_dword(&ptr, &unknown0);
402 TRACE("Unknown 0: %u.\n", unknown0);
404 read_dword(&ptr, &t->element_count);
405 TRACE("Element count: %u.\n", t->element_count);
407 read_dword(&ptr, &t->size_unpacked);
408 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
410 read_dword(&ptr, &t->stride);
411 TRACE("Stride: %#x.\n", t->stride);
413 read_dword(&ptr, &t->size_packed);
414 TRACE("Packed size %#x.\n", t->size_packed);
416 switch (unknown0)
418 case 1:
419 t->member_count = 0;
421 read_dword(&ptr, &typeinfo);
422 t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
423 t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
424 t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE);
425 t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
427 TRACE("Type description: %#x.\n", typeinfo);
428 TRACE("\tcolumns: %u.\n", t->column_count);
429 TRACE("\trows: %u.\n", t->row_count);
430 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
431 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
432 TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
433 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
434 break;
436 case 2:
437 TRACE("Type is an object.\n");
439 t->member_count = 0;
440 t->column_count = 0;
441 t->row_count = 0;
442 t->type_class = D3D10_SVC_OBJECT;
444 read_dword(&ptr, &typeinfo);
445 t->basetype = d3d10_variable_type(typeinfo, TRUE);
447 TRACE("Type description: %#x.\n", typeinfo);
448 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
449 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
450 break;
452 case 3:
453 TRACE("Type is a structure.\n");
455 read_dword(&ptr, &t->member_count);
456 TRACE("Member count: %u.\n", t->member_count);
458 t->column_count = 0;
459 t->row_count = 0;
460 t->basetype = 0;
461 t->type_class = D3D10_SVC_STRUCT;
463 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
464 if (!t->members)
466 ERR("Failed to allocate members memory.\n");
467 return E_OUTOFMEMORY;
470 for (i = 0; i < t->member_count; ++i)
472 struct d3d10_effect_type_member *typem = &t->members[i];
474 read_dword(&ptr, &offset);
475 TRACE("Member name at offset %#x.\n", offset);
477 if (!copy_name(data + offset, &typem->name))
479 ERR("Failed to copy name.\n");
480 return E_OUTOFMEMORY;
482 TRACE("Member name: %s.\n", debugstr_a(typem->name));
484 read_dword(&ptr, &offset);
485 TRACE("Member semantic at offset %#x.\n", offset);
487 if (!copy_name(data + offset, &typem->semantic))
489 ERR("Failed to copy semantic.\n");
490 return E_OUTOFMEMORY;
492 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
494 read_dword(&ptr, &typem->buffer_offset);
495 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
497 read_dword(&ptr, &offset);
498 TRACE("Member type info at offset %#x.\n", offset);
500 typem->type = get_fx10_type(t->effect, data, offset);
501 if (!typem->type)
503 ERR("Failed to get variable type.\n");
504 return E_FAIL;
507 break;
509 default:
510 FIXME("Unhandled case %#x.\n", unknown0);
511 return E_FAIL;
514 if (t->element_count)
516 TRACE("Elementtype for type at offset: %#x\n", t->id);
518 /* allocate elementtype - we need only one, because all elements have the same type */
519 t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype));
520 if (!t->elementtype)
522 ERR("Failed to allocate members memory.\n");
523 return E_OUTOFMEMORY;
526 /* create a copy of the original type with some minor changes */
527 t->elementtype->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
528 t->elementtype->effect = t->effect;
530 if (!copy_name(t->name, &t->elementtype->name))
532 ERR("Failed to copy name.\n");
533 return E_OUTOFMEMORY;
535 TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
537 t->elementtype->element_count = 0;
538 TRACE("\tElement count: %u.\n", t->elementtype->element_count);
541 * Not sure if this calculation is 100% correct, but a test
542 * shows that these values work.
544 t->elementtype->size_unpacked = t->size_packed / t->element_count;
545 TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
547 t->elementtype->stride = t->stride;
548 TRACE("\tStride: %#x.\n", t->elementtype->stride);
550 t->elementtype->size_packed = t->size_packed / t->element_count;
551 TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
553 t->elementtype->member_count = t->member_count;
554 TRACE("\tMember count: %u.\n", t->elementtype->member_count);
556 t->elementtype->column_count = t->column_count;
557 TRACE("\tColumns: %u.\n", t->elementtype->column_count);
559 t->elementtype->row_count = t->row_count;
560 TRACE("\tRows: %u.\n", t->elementtype->row_count);
562 t->elementtype->basetype = t->basetype;
563 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
565 t->elementtype->type_class = t->type_class;
566 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
568 t->elementtype->members = t->members;
571 return S_OK;
574 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
576 struct d3d10_effect_type *type;
577 struct wine_rb_entry *entry;
578 HRESULT hr;
580 entry = wine_rb_get(&effect->types, &offset);
581 if (entry)
583 TRACE("Returning existing type.\n");
584 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
587 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
588 if (!type)
590 ERR("Failed to allocate type memory.\n");
591 return NULL;
594 type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
595 type->id = offset;
596 type->effect = effect;
597 hr = parse_fx10_type(type, data + offset, data);
598 if (FAILED(hr))
600 ERR("Failed to parse type info, hr %#x.\n", hr);
601 HeapFree(GetProcessHeap(), 0, type);
602 return NULL;
605 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
607 ERR("Failed to insert type entry.\n");
608 HeapFree(GetProcessHeap(), 0, type);
609 return NULL;
612 return type;
615 static void set_variable_vtbl(struct d3d10_effect_variable *v)
617 switch (v->type->type_class)
619 case D3D10_SVC_SCALAR:
620 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
621 break;
623 case D3D10_SVC_VECTOR:
624 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
625 break;
627 case D3D10_SVC_MATRIX_ROWS:
628 case D3D10_SVC_MATRIX_COLUMNS:
629 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
630 break;
632 case D3D10_SVC_STRUCT:
633 v->vtbl = &d3d10_effect_variable_vtbl;
634 break;
636 case D3D10_SVC_OBJECT:
637 switch(v->type->basetype)
639 case D3D10_SVT_STRING:
640 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
641 break;
643 case D3D10_SVT_TEXTURE1D:
644 case D3D10_SVT_TEXTURE1DARRAY:
645 case D3D10_SVT_TEXTURE2D:
646 case D3D10_SVT_TEXTURE2DARRAY:
647 case D3D10_SVT_TEXTURE2DMS:
648 case D3D10_SVT_TEXTURE2DMSARRAY:
649 case D3D10_SVT_TEXTURE3D:
650 case D3D10_SVT_TEXTURECUBE:
651 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
652 break;
654 case D3D10_SVT_RENDERTARGETVIEW:
655 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
656 break;
658 case D3D10_SVT_DEPTHSTENCILVIEW:
659 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
660 break;
662 case D3D10_SVT_DEPTHSTENCIL:
663 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
664 break;
666 case D3D10_SVT_VERTEXSHADER:
667 case D3D10_SVT_GEOMETRYSHADER:
668 case D3D10_SVT_PIXELSHADER:
669 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
670 break;
672 case D3D10_SVT_BLEND:
673 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
674 break;
676 case D3D10_SVT_RASTERIZER:
677 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
678 break;
680 case D3D10_SVT_SAMPLER:
681 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
682 break;
684 default:
685 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
686 v->vtbl = &d3d10_effect_variable_vtbl;
687 break;
689 break;
691 default:
692 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
693 v->vtbl = &d3d10_effect_variable_vtbl;
694 break;
698 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
700 unsigned int i;
701 HRESULT hr;
703 if (v->type->member_count)
705 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
706 if (!v->members)
708 ERR("Failed to allocate members memory.\n");
709 return E_OUTOFMEMORY;
712 for (i = 0; i < v->type->member_count; ++i)
714 struct d3d10_effect_variable *var = &v->members[i];
715 struct d3d10_effect_type_member *typem = &v->type->members[i];
717 var->buffer = v->buffer;
718 var->effect = v->effect;
719 var->type = typem->type;
720 set_variable_vtbl(var);
722 if (!copy_name(typem->name, &var->name))
724 ERR("Failed to copy name.\n");
725 return E_OUTOFMEMORY;
727 TRACE("Variable name: %s.\n", debugstr_a(var->name));
729 if (!copy_name(typem->semantic, &var->semantic))
731 ERR("Failed to copy name.\n");
732 return E_OUTOFMEMORY;
734 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
736 var->buffer_offset = v->buffer_offset + typem->buffer_offset;
737 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
739 hr = copy_variableinfo_from_type(var);
740 if (FAILED(hr)) return hr;
744 if (v->type->element_count)
746 unsigned int bufferoffset = v->buffer_offset;
748 v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements));
749 if (!v->elements)
751 ERR("Failed to allocate elements memory.\n");
752 return E_OUTOFMEMORY;
755 for (i = 0; i < v->type->element_count; ++i)
757 struct d3d10_effect_variable *var = &v->elements[i];
759 var->buffer = v->buffer;
760 var->effect = v->effect;
761 var->type = v->type->elementtype;
762 set_variable_vtbl(var);
764 if (!copy_name(v->name, &var->name))
766 ERR("Failed to copy name.\n");
767 return E_OUTOFMEMORY;
769 TRACE("Variable name: %s.\n", debugstr_a(var->name));
771 if (!copy_name(v->semantic, &var->semantic))
773 ERR("Failed to copy name.\n");
774 return E_OUTOFMEMORY;
776 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
778 if (i != 0)
780 bufferoffset += v->type->stride;
782 var->buffer_offset = bufferoffset;
783 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
785 hr = copy_variableinfo_from_type(var);
786 if (FAILED(hr)) return hr;
790 return S_OK;
793 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
795 DWORD offset;
797 read_dword(ptr, &offset);
798 TRACE("Variable name at offset %#x.\n", offset);
800 if (!copy_name(data + offset, &v->name))
802 ERR("Failed to copy name.\n");
803 return E_OUTOFMEMORY;
805 TRACE("Variable name: %s.\n", debugstr_a(v->name));
807 read_dword(ptr, &offset);
808 TRACE("Variable type info at offset %#x.\n", offset);
810 v->type = get_fx10_type(v->effect, data, offset);
811 if (!v->type)
813 ERR("Failed to get variable type.\n");
814 return E_FAIL;
816 set_variable_vtbl(v);
818 return copy_variableinfo_from_type(v);
821 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
823 HRESULT hr;
825 hr = parse_fx10_variable_head(a, ptr, data);
826 if (FAILED(hr)) return hr;
828 skip_dword_unknown("annotation", ptr, 1);
830 /* mark the variable as annotation */
831 a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION;
833 return S_OK;
836 static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s,
837 enum d3d10_effect_object_type otype)
839 struct d3d10_effect_variable *v = &s->shader;
840 struct d3d10_effect_type *t = &s->type;
841 const char *shader = NULL;
843 switch (otype)
845 case D3D10_EOT_VERTEXSHADER:
846 shader = "vertexshader";
847 t->basetype = D3D10_SVT_VERTEXSHADER;
848 break;
850 case D3D10_EOT_PIXELSHADER:
851 shader = "pixelshader";
852 t->basetype = D3D10_SVT_PIXELSHADER;
853 break;
855 case D3D10_EOT_GEOMETRYSHADER:
856 shader = "geometryshader";
857 t->basetype = D3D10_SVT_GEOMETRYSHADER;
858 break;
861 if (!copy_name(shader, &t->name))
863 ERR("Failed to copy name.\n");
864 return E_OUTOFMEMORY;
866 TRACE("Type name: %s.\n", debugstr_a(t->name));
868 t->type_class = D3D10_SVC_OBJECT;
870 t->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
872 v->type = t;
873 v->effect = e;
874 set_variable_vtbl(v);
876 if (!copy_name("$Anonymous", &v->name))
878 ERR("Failed to copy semantic.\n");
879 return E_OUTOFMEMORY;
881 TRACE("Variable name: %s.\n", debugstr_a(v->name));
883 if (!copy_name(NULL, &v->semantic))
885 ERR("Failed to copy semantic.\n");
886 return E_OUTOFMEMORY;
888 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
890 return S_OK;
893 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
895 const char *data_ptr = NULL;
896 DWORD offset;
897 enum d3d10_effect_object_operation operation;
898 HRESULT hr;
899 struct d3d10_effect *effect = o->pass->technique->effect;
900 ID3D10Effect *e = &effect->ID3D10Effect_iface;
902 read_dword(ptr, &o->type);
903 TRACE("Effect object is of type %#x.\n", o->type);
905 read_dword(ptr, &o->index);
906 TRACE("Effect object index %#x.\n", o->index);
908 read_dword(ptr, &operation);
909 TRACE("Effect object operation %#x.\n", operation);
911 read_dword(ptr, &offset);
912 TRACE("Effect object idx is at offset %#x.\n", offset);
914 switch(operation)
916 case D3D10_EOO_VALUE:
917 TRACE("Copy variable values\n");
919 switch (o->type)
921 case D3D10_EOT_VERTEXSHADER:
922 TRACE("Vertex shader\n");
923 o->data = &anonymous_vs;
924 hr = S_OK;
925 break;
927 case D3D10_EOT_PIXELSHADER:
928 TRACE("Pixel shader\n");
929 o->data = &anonymous_ps;
930 hr = S_OK;
931 break;
933 case D3D10_EOT_GEOMETRYSHADER:
934 TRACE("Geometry shader\n");
935 o->data = &anonymous_gs;
936 hr = S_OK;
937 break;
939 default:
940 FIXME("Unhandled object type %#x\n", o->type);
941 hr = E_FAIL;
942 break;
944 break;
946 case D3D10_EOO_PARSED_OBJECT:
947 /* This is a local object, we've parsed in parse_fx10_local_object. */
948 TRACE("Shader = %s.\n", data + offset);
950 o->data = e->lpVtbl->GetVariableByName(e, data + offset);
951 hr = S_OK;
952 break;
954 case D3D10_EOO_PARSED_OBJECT_INDEX:
955 /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
956 data_ptr = data + offset;
957 read_dword(&data_ptr, &offset);
958 read_dword(&data_ptr, &o->index);
959 TRACE("Shader = %s[%u].\n", data + offset, o->index);
961 o->data = e->lpVtbl->GetVariableByName(e, data + offset);
962 hr = S_OK;
963 break;
965 case D3D10_EOO_ANONYMOUS_SHADER:
966 TRACE("Anonymous shader\n");
968 /* check anonymous_shader_current for validity */
969 if (effect->anonymous_shader_current >= effect->anonymous_shader_count)
971 ERR("Anonymous shader count is wrong!\n");
972 return E_FAIL;
975 data_ptr = data + offset;
976 read_dword(&data_ptr, &offset);
977 TRACE("Effect object starts at offset %#x.\n", offset);
979 data_ptr = data + offset;
981 hr = parse_fx10_anonymous_shader(effect, &effect->anonymous_shaders[effect->anonymous_shader_current], o->type);
982 if (FAILED(hr)) return hr;
984 o->data = &effect->anonymous_shaders[effect->anonymous_shader_current].shader;
985 ++effect->anonymous_shader_current;
987 switch (o->type)
989 case D3D10_EOT_VERTEXSHADER:
990 TRACE("Vertex shader\n");
991 hr = parse_shader(o->data, data_ptr);
992 break;
994 case D3D10_EOT_PIXELSHADER:
995 TRACE("Pixel shader\n");
996 hr = parse_shader(o->data, data_ptr);
997 break;
999 case D3D10_EOT_GEOMETRYSHADER:
1000 TRACE("Geometry shader\n");
1001 hr = parse_shader(o->data, data_ptr);
1002 break;
1004 default:
1005 FIXME("Unhandled object type %#x\n", o->type);
1006 hr = E_FAIL;
1007 break;
1009 break;
1011 default:
1012 hr = E_FAIL;
1013 FIXME("Unhandled operation %#x.\n", operation);
1014 break;
1017 return hr;
1020 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
1022 HRESULT hr = S_OK;
1023 unsigned int i;
1024 DWORD offset;
1026 read_dword(ptr, &offset);
1027 TRACE("Pass name at offset %#x.\n", offset);
1029 if (!copy_name(data + offset, &p->name))
1031 ERR("Failed to copy name.\n");
1032 return E_OUTOFMEMORY;
1034 TRACE("Pass name: %s.\n", debugstr_a(p->name));
1036 read_dword(ptr, &p->object_count);
1037 TRACE("Pass has %u effect objects.\n", p->object_count);
1039 read_dword(ptr, &p->annotation_count);
1040 TRACE("Pass has %u annotations.\n", p->annotation_count);
1042 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
1043 if (!p->annotations)
1045 ERR("Failed to allocate pass annotations memory.\n");
1046 return E_OUTOFMEMORY;
1049 for (i = 0; i < p->annotation_count; ++i)
1051 struct d3d10_effect_variable *a = &p->annotations[i];
1053 a->effect = p->technique->effect;
1054 a->buffer = &null_local_buffer;
1056 hr = parse_fx10_annotation(a, ptr, data);
1057 if (FAILED(hr)) return hr;
1060 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
1061 if (!p->objects)
1063 ERR("Failed to allocate effect objects memory.\n");
1064 return E_OUTOFMEMORY;
1067 for (i = 0; i < p->object_count; ++i)
1069 struct d3d10_effect_object *o = &p->objects[i];
1071 o->pass = p;
1073 hr = parse_fx10_object(o, ptr, data);
1074 if (FAILED(hr)) return hr;
1077 return hr;
1080 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
1082 unsigned int i;
1083 DWORD offset;
1084 HRESULT hr;
1086 read_dword(ptr, &offset);
1087 TRACE("Technique name at offset %#x.\n", offset);
1089 if (!copy_name(data + offset, &t->name))
1091 ERR("Failed to copy name.\n");
1092 return E_OUTOFMEMORY;
1094 TRACE("Technique name: %s.\n", debugstr_a(t->name));
1096 read_dword(ptr, &t->pass_count);
1097 TRACE("Technique has %u passes\n", t->pass_count);
1099 read_dword(ptr, &t->annotation_count);
1100 TRACE("Technique has %u annotations.\n", t->annotation_count);
1102 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
1103 if (!t->annotations)
1105 ERR("Failed to allocate technique annotations memory.\n");
1106 return E_OUTOFMEMORY;
1109 for (i = 0; i < t->annotation_count; ++i)
1111 struct d3d10_effect_variable *a = &t->annotations[i];
1113 a->effect = t->effect;
1114 a->buffer = &null_local_buffer;
1116 hr = parse_fx10_annotation(a, ptr, data);
1117 if (FAILED(hr)) return hr;
1120 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
1121 if (!t->passes)
1123 ERR("Failed to allocate passes memory\n");
1124 return E_OUTOFMEMORY;
1127 for (i = 0; i < t->pass_count; ++i)
1129 struct d3d10_effect_pass *p = &t->passes[i];
1131 p->ID3D10EffectPass_iface.lpVtbl = &d3d10_effect_pass_vtbl;
1132 p->technique = t;
1134 hr = parse_fx10_pass(p, ptr, data);
1135 if (FAILED(hr)) return hr;
1138 return S_OK;
1141 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1143 DWORD offset;
1144 unsigned int i;
1145 HRESULT hr;
1147 hr = parse_fx10_variable_head(v, ptr, data);
1148 if (FAILED(hr)) return hr;
1150 read_dword(ptr, &offset);
1151 TRACE("Variable semantic at offset %#x.\n", offset);
1153 if (!copy_name(data + offset, &v->semantic))
1155 ERR("Failed to copy semantic.\n");
1156 return E_OUTOFMEMORY;
1158 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
1160 read_dword(ptr, &v->buffer_offset);
1161 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
1163 skip_dword_unknown("variable", ptr, 1);
1165 read_dword(ptr, &v->flag);
1166 TRACE("Variable flag: %#x.\n", v->flag);
1168 read_dword(ptr, &v->annotation_count);
1169 TRACE("Variable has %u annotations.\n", v->annotation_count);
1171 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1172 if (!v->annotations)
1174 ERR("Failed to allocate variable annotations memory.\n");
1175 return E_OUTOFMEMORY;
1178 for (i = 0; i < v->annotation_count; ++i)
1180 struct d3d10_effect_variable *a = &v->annotations[i];
1182 a->effect = v->effect;
1183 a->buffer = &null_local_buffer;
1185 hr = parse_fx10_annotation(a, ptr, data);
1186 if (FAILED(hr)) return hr;
1189 return S_OK;
1192 static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1194 unsigned int i;
1195 HRESULT hr;
1196 DWORD offset;
1198 hr = parse_fx10_variable_head(v, ptr, data);
1199 if (FAILED(hr)) return hr;
1201 read_dword(ptr, &offset);
1202 TRACE("Variable semantic at offset %#x.\n", offset);
1204 if (!copy_name(data + offset, &v->semantic))
1206 ERR("Failed to copy semantic.\n");
1207 return E_OUTOFMEMORY;
1209 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
1211 skip_dword_unknown("local variable", ptr, 1);
1213 switch (v->type->basetype)
1215 case D3D10_SVT_TEXTURE1D:
1216 case D3D10_SVT_TEXTURE1DARRAY:
1217 case D3D10_SVT_TEXTURE2D:
1218 case D3D10_SVT_TEXTURE2DARRAY:
1219 case D3D10_SVT_TEXTURE2DMS:
1220 case D3D10_SVT_TEXTURE2DMSARRAY:
1221 case D3D10_SVT_TEXTURE3D:
1222 case D3D10_SVT_TEXTURECUBE:
1223 case D3D10_SVT_RENDERTARGETVIEW:
1224 case D3D10_SVT_DEPTHSTENCILVIEW:
1225 TRACE("SVT could not have elements.\n");
1226 break;
1228 case D3D10_SVT_VERTEXSHADER:
1229 case D3D10_SVT_PIXELSHADER:
1230 case D3D10_SVT_GEOMETRYSHADER:
1231 TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v->type->basetype));
1232 for (i = 0; i < max(v->type->element_count, 1); ++i)
1234 DWORD shader_offset;
1235 struct d3d10_effect_variable *var;
1237 if (!v->type->element_count)
1239 var = v;
1241 else
1243 var = &v->elements[i];
1246 read_dword(ptr, &shader_offset);
1247 TRACE("Shader offset: %#x.\n", shader_offset);
1249 hr = parse_shader(var, data + shader_offset);
1250 if (FAILED(hr)) return hr;
1252 break;
1254 case D3D10_SVT_DEPTHSTENCIL:
1255 case D3D10_SVT_BLEND:
1256 case D3D10_SVT_RASTERIZER:
1257 case D3D10_SVT_SAMPLER:
1258 TRACE("SVT is a state.\n");
1259 for (i = 0; i < max(v->type->element_count, 1); ++i)
1261 unsigned int j;
1262 DWORD object_count;
1264 read_dword(ptr, &object_count);
1265 TRACE("Object count: %#x.\n", object_count);
1267 for (j = 0; j < object_count; ++j)
1269 skip_dword_unknown("state object attribute", ptr, 4);
1272 break;
1274 default:
1275 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
1276 return E_FAIL;
1279 read_dword(ptr, &v->annotation_count);
1280 TRACE("Variable has %u annotations.\n", v->annotation_count);
1282 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1283 if (!v->annotations)
1285 ERR("Failed to allocate variable annotations memory.\n");
1286 return E_OUTOFMEMORY;
1289 for (i = 0; i < v->annotation_count; ++i)
1291 struct d3d10_effect_variable *a = &v->annotations[i];
1293 a->effect = v->effect;
1294 a->buffer = &null_local_buffer;
1296 hr = parse_fx10_annotation(a, ptr, data);
1297 if (FAILED(hr)) return hr;
1300 return S_OK;
1303 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
1305 unsigned int i;
1306 DWORD offset;
1307 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
1308 HRESULT hr;
1309 unsigned int stride = 0;
1311 /* Generate our own type, it isn't in the fx blob. */
1312 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
1313 if (!l->type)
1315 ERR("Failed to allocate local buffer type memory.\n");
1316 return E_OUTOFMEMORY;
1318 l->type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
1319 l->type->type_class = D3D10_SVC_OBJECT;
1320 l->type->effect = l->effect;
1322 read_dword(ptr, &offset);
1323 TRACE("Local buffer name at offset %#x.\n", offset);
1325 if (!copy_name(data + offset, &l->name))
1327 ERR("Failed to copy name.\n");
1328 return E_OUTOFMEMORY;
1330 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
1332 read_dword(ptr, &l->data_size);
1333 TRACE("Local buffer data size: %#x.\n", l->data_size);
1335 read_dword(ptr, &d3d10_cbuffer_type);
1336 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
1338 switch(d3d10_cbuffer_type)
1340 case D3D10_CT_CBUFFER:
1341 l->type->basetype = D3D10_SVT_CBUFFER;
1342 if (!copy_name("cbuffer", &l->type->name))
1344 ERR("Failed to copy name.\n");
1345 return E_OUTOFMEMORY;
1347 break;
1349 case D3D10_CT_TBUFFER:
1350 l->type->basetype = D3D10_SVT_TBUFFER;
1351 if (!copy_name("tbuffer", &l->type->name))
1353 ERR("Failed to copy name.\n");
1354 return E_OUTOFMEMORY;
1356 break;
1358 default:
1359 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
1360 return E_FAIL;
1363 read_dword(ptr, &l->type->member_count);
1364 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
1366 skip_dword_unknown("local buffer", ptr, 1);
1368 read_dword(ptr, &l->annotation_count);
1369 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
1371 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
1372 if (!l->annotations)
1374 ERR("Failed to allocate local buffer annotations memory.\n");
1375 return E_OUTOFMEMORY;
1378 for (i = 0; i < l->annotation_count; ++i)
1380 struct d3d10_effect_variable *a = &l->annotations[i];
1382 a->effect = l->effect;
1383 a->buffer = &null_local_buffer;
1385 hr = parse_fx10_annotation(a, ptr, data);
1386 if (FAILED(hr)) return hr;
1389 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
1390 if (!l->members)
1392 ERR("Failed to allocate members memory.\n");
1393 return E_OUTOFMEMORY;
1396 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
1397 if (!l->type->members)
1399 ERR("Failed to allocate type members memory.\n");
1400 return E_OUTOFMEMORY;
1403 for (i = 0; i < l->type->member_count; ++i)
1405 struct d3d10_effect_variable *v = &l->members[i];
1406 struct d3d10_effect_type_member *typem = &l->type->members[i];
1408 v->buffer = l;
1409 v->effect = l->effect;
1411 hr = parse_fx10_variable(v, ptr, data);
1412 if (FAILED(hr)) return hr;
1415 * Copy the values from the variable type to the constant buffers type
1416 * members structure, because it is our own generated type.
1418 typem->type = v->type;
1420 if (!copy_name(v->name, &typem->name))
1422 ERR("Failed to copy name.\n");
1423 return E_OUTOFMEMORY;
1425 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
1427 if (!copy_name(v->semantic, &typem->semantic))
1429 ERR("Failed to copy name.\n");
1430 return E_OUTOFMEMORY;
1432 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
1434 typem->buffer_offset = v->buffer_offset;
1435 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
1437 l->type->size_packed += v->type->size_packed;
1440 * For the complete constantbuffer the size_unpacked = stride,
1441 * the stride is calculated like this:
1443 * 1) if the constant buffer variables are packed with packoffset
1444 * - stride = the highest used constant
1445 * - the complete stride has to be a multiple of 0x10
1447 * 2) if the constant buffer variables are NOT packed with packoffset
1448 * - sum of unpacked size for all variables which fit in a 0x10 part
1449 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
1450 * and a new part is started
1451 * - if the variable is a struct it is always used a new part
1452 * - the complete stride has to be a multiple of 0x10
1454 * e.g.:
1455 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
1456 * part 0x10 0x10 0x20 -> 0x40
1458 if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1460 if ((v->type->size_unpacked + v->buffer_offset) > stride)
1462 stride = v->type->size_unpacked + v->buffer_offset;
1465 else
1467 if (v->type->type_class == D3D10_SVC_STRUCT)
1469 stride = (stride + 0xf) & ~0xf;
1472 if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10)
1474 stride = (stride + 0xf) & ~0xf;
1477 stride += v->type->size_unpacked;
1480 l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf;
1482 TRACE("Constant buffer:\n");
1483 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
1484 TRACE("\tElement count: %u.\n", l->type->element_count);
1485 TRACE("\tMember count: %u.\n", l->type->member_count);
1486 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
1487 TRACE("\tStride: %#x.\n", l->type->stride);
1488 TRACE("\tPacked size %#x.\n", l->type->size_packed);
1489 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
1490 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
1492 return S_OK;
1495 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
1497 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
1498 const DWORD *id = key;
1500 return *id - t->id;
1503 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
1505 TRACE("effect type member %p.\n", typem);
1507 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1508 HeapFree(GetProcessHeap(), 0, typem->semantic);
1509 HeapFree(GetProcessHeap(), 0, typem->name);
1512 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
1514 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
1516 TRACE("effect type %p.\n", t);
1518 if (t->elementtype)
1520 HeapFree(GetProcessHeap(), 0, t->elementtype->name);
1521 HeapFree(GetProcessHeap(), 0, t->elementtype);
1524 if (t->members)
1526 unsigned int i;
1528 for (i = 0; i < t->member_count; ++i)
1530 d3d10_effect_type_member_destroy(&t->members[i]);
1532 HeapFree(GetProcessHeap(), 0, t->members);
1535 HeapFree(GetProcessHeap(), 0, t->name);
1536 HeapFree(GetProcessHeap(), 0, t);
1539 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
1541 d3d10_rb_alloc,
1542 d3d10_rb_realloc,
1543 d3d10_rb_free,
1544 d3d10_effect_type_compare,
1547 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1549 const char *ptr = data + e->index_offset;
1550 unsigned int i;
1551 HRESULT hr;
1553 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1555 ERR("Failed to initialize type rbtree.\n");
1556 return E_FAIL;
1559 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1560 if (!e->local_buffers)
1562 ERR("Failed to allocate local buffer memory.\n");
1563 return E_OUTOFMEMORY;
1566 e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables));
1567 if (!e->local_variables)
1569 ERR("Failed to allocate local variable memory.\n");
1570 return E_OUTOFMEMORY;
1573 e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders));
1574 if (!e->anonymous_shaders)
1576 ERR("Failed to allocate anonymous shaders memory\n");
1577 return E_OUTOFMEMORY;
1580 e->used_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->used_shader_count * sizeof(*e->used_shaders));
1581 if (!e->used_shaders)
1583 ERR("Failed to allocate used shaders memory\n");
1584 return E_OUTOFMEMORY;
1587 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1588 if (!e->techniques)
1590 ERR("Failed to allocate techniques memory\n");
1591 return E_OUTOFMEMORY;
1594 for (i = 0; i < e->local_buffer_count; ++i)
1596 struct d3d10_effect_variable *l = &e->local_buffers[i];
1597 l->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1598 l->effect = e;
1599 l->buffer = &null_local_buffer;
1601 hr = parse_fx10_local_buffer(l, &ptr, data);
1602 if (FAILED(hr)) return hr;
1605 for (i = 0; i < e->local_variable_count; ++i)
1607 struct d3d10_effect_variable *v = &e->local_variables[i];
1609 v->effect = e;
1610 v->vtbl = &d3d10_effect_variable_vtbl;
1611 v->buffer = &null_local_buffer;
1613 hr = parse_fx10_local_variable(v, &ptr, data);
1614 if (FAILED(hr)) return hr;
1617 for (i = 0; i < e->technique_count; ++i)
1619 struct d3d10_effect_technique *t = &e->techniques[i];
1621 t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl;
1622 t->effect = e;
1624 hr = parse_fx10_technique(t, &ptr, data);
1625 if (FAILED(hr)) return hr;
1628 return S_OK;
1631 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1633 const char *ptr = data;
1634 DWORD unknown;
1636 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1637 read_dword(&ptr, &e->version);
1638 TRACE("Target: %#x\n", e->version);
1640 read_dword(&ptr, &e->local_buffer_count);
1641 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1643 read_dword(&ptr, &e->variable_count);
1644 TRACE("Variable count: %u\n", e->variable_count);
1646 read_dword(&ptr, &e->local_variable_count);
1647 TRACE("Object count: %u\n", e->local_variable_count);
1649 read_dword(&ptr, &e->sharedbuffers_count);
1650 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1652 /* Number of variables in shared buffers? */
1653 read_dword(&ptr, &unknown);
1654 FIXME("Unknown 0: %u\n", unknown);
1656 read_dword(&ptr, &e->sharedobjects_count);
1657 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1659 read_dword(&ptr, &e->technique_count);
1660 TRACE("Technique count: %u\n", e->technique_count);
1662 read_dword(&ptr, &e->index_offset);
1663 TRACE("Index offset: %#x\n", e->index_offset);
1665 read_dword(&ptr, &unknown);
1666 FIXME("Unknown 1: %u\n", unknown);
1668 read_dword(&ptr, &e->texture_count);
1669 TRACE("Texture count: %u\n", e->texture_count);
1671 read_dword(&ptr, &e->dephstencilstate_count);
1672 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1674 read_dword(&ptr, &e->blendstate_count);
1675 TRACE("Blendstate count: %u\n", e->blendstate_count);
1677 read_dword(&ptr, &e->rasterizerstate_count);
1678 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1680 read_dword(&ptr, &e->samplerstate_count);
1681 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1683 read_dword(&ptr, &e->rendertargetview_count);
1684 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1686 read_dword(&ptr, &e->depthstencilview_count);
1687 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1689 read_dword(&ptr, &e->used_shader_count);
1690 TRACE("Used shader count: %u\n", e->used_shader_count);
1692 read_dword(&ptr, &e->anonymous_shader_count);
1693 TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count);
1695 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1698 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1700 struct d3d10_effect *e = ctx;
1702 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1704 TRACE("chunk size: %#x\n", data_size);
1706 switch(tag)
1708 case TAG_FX10:
1709 return parse_fx10(e, data, data_size);
1711 default:
1712 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1713 return S_OK;
1717 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1719 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1722 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1724 ID3D10Device *device = o->pass->technique->effect->device;
1725 struct d3d10_effect_variable *v = (struct d3d10_effect_variable*) o->data;
1727 TRACE("effect object %p, type %#x.\n", o, o->type);
1729 switch(o->type)
1731 case D3D10_EOT_VERTEXSHADER:
1732 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.vs);
1733 return S_OK;
1735 case D3D10_EOT_PIXELSHADER:
1736 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.ps);
1737 return S_OK;
1739 case D3D10_EOT_GEOMETRYSHADER:
1740 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.gs);
1741 return S_OK;
1743 default:
1744 FIXME("Unhandled effect object type %#x.\n", o->type);
1745 return E_FAIL;
1749 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1751 unsigned int i;
1753 TRACE("variable %p.\n", v);
1755 HeapFree(GetProcessHeap(), 0, v->name);
1756 HeapFree(GetProcessHeap(), 0, v->semantic);
1757 if (v->annotations)
1759 for (i = 0; i < v->annotation_count; ++i)
1761 d3d10_effect_variable_destroy(&v->annotations[i]);
1763 HeapFree(GetProcessHeap(), 0, v->annotations);
1766 if (v->members)
1768 for (i = 0; i < v->type->member_count; ++i)
1770 d3d10_effect_variable_destroy(&v->members[i]);
1772 HeapFree(GetProcessHeap(), 0, v->members);
1775 if (v->elements)
1777 for (i = 0; i < v->type->element_count; ++i)
1779 d3d10_effect_variable_destroy(&v->elements[i]);
1781 HeapFree(GetProcessHeap(), 0, v->elements);
1784 if (v->data)
1786 switch(v->type->basetype)
1788 case D3D10_SVT_VERTEXSHADER:
1789 case D3D10_SVT_PIXELSHADER:
1790 case D3D10_SVT_GEOMETRYSHADER:
1791 shader_free_signature(&((struct d3d10_effect_shader_variable *)v->data)->input_signature);
1792 shader_free_signature(&((struct d3d10_effect_shader_variable *)v->data)->output_signature);
1793 break;
1795 default:
1796 break;
1798 HeapFree(GetProcessHeap(), 0, v->data);
1802 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1804 unsigned int i;
1806 TRACE("pass %p\n", p);
1808 HeapFree(GetProcessHeap(), 0, p->name);
1809 HeapFree(GetProcessHeap(), 0, p->objects);
1811 if (p->annotations)
1813 for (i = 0; i < p->annotation_count; ++i)
1815 d3d10_effect_variable_destroy(&p->annotations[i]);
1817 HeapFree(GetProcessHeap(), 0, p->annotations);
1821 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1823 unsigned int i;
1825 TRACE("technique %p\n", t);
1827 HeapFree(GetProcessHeap(), 0, t->name);
1828 if (t->passes)
1830 for (i = 0; i < t->pass_count; ++i)
1832 d3d10_effect_pass_destroy(&t->passes[i]);
1834 HeapFree(GetProcessHeap(), 0, t->passes);
1837 if (t->annotations)
1839 for (i = 0; i < t->annotation_count; ++i)
1841 d3d10_effect_variable_destroy(&t->annotations[i]);
1843 HeapFree(GetProcessHeap(), 0, t->annotations);
1847 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1849 unsigned int i;
1851 TRACE("local buffer %p.\n", l);
1853 HeapFree(GetProcessHeap(), 0, l->name);
1854 if (l->members)
1856 for (i = 0; i < l->type->member_count; ++i)
1858 d3d10_effect_variable_destroy(&l->members[i]);
1860 HeapFree(GetProcessHeap(), 0, l->members);
1863 if (l->type->members)
1865 for (i = 0; i < l->type->member_count; ++i)
1867 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1868 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1869 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1871 HeapFree(GetProcessHeap(), 0, l->type->members);
1873 HeapFree(GetProcessHeap(), 0, l->type->name);
1874 HeapFree(GetProcessHeap(), 0, l->type);
1876 if (l->annotations)
1878 for (i = 0; i < l->annotation_count; ++i)
1880 d3d10_effect_variable_destroy(&l->annotations[i]);
1882 HeapFree(GetProcessHeap(), 0, l->annotations);
1886 /* IUnknown methods */
1888 static inline struct d3d10_effect *impl_from_ID3D10Effect(ID3D10Effect *iface)
1890 return CONTAINING_RECORD(iface, struct d3d10_effect, ID3D10Effect_iface);
1893 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1895 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1897 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1898 || IsEqualGUID(riid, &IID_IUnknown))
1900 IUnknown_AddRef(iface);
1901 *object = iface;
1902 return S_OK;
1905 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1907 *object = NULL;
1908 return E_NOINTERFACE;
1911 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1913 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
1914 ULONG refcount = InterlockedIncrement(&This->refcount);
1916 TRACE("%p increasing refcount to %u\n", This, refcount);
1918 return refcount;
1921 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1923 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
1924 ULONG refcount = InterlockedDecrement(&This->refcount);
1926 TRACE("%p decreasing refcount to %u\n", This, refcount);
1928 if (!refcount)
1930 unsigned int i;
1932 if (This->techniques)
1934 for (i = 0; i < This->technique_count; ++i)
1936 d3d10_effect_technique_destroy(&This->techniques[i]);
1938 HeapFree(GetProcessHeap(), 0, This->techniques);
1941 if (This->local_variables)
1943 for (i = 0; i < This->local_variable_count; ++i)
1945 d3d10_effect_variable_destroy(&This->local_variables[i]);
1947 HeapFree(GetProcessHeap(), 0, This->local_variables);
1950 if (This->local_buffers)
1952 for (i = 0; i < This->local_buffer_count; ++i)
1954 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1956 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1959 if (This->anonymous_shaders)
1961 for (i = 0; i < This->anonymous_shader_count; ++i)
1963 d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
1964 HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name);
1966 HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
1969 HeapFree(GetProcessHeap(), 0, This->used_shaders);
1971 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1973 ID3D10Device_Release(This->device);
1974 HeapFree(GetProcessHeap(), 0, This);
1977 return refcount;
1980 /* ID3D10Effect methods */
1982 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1984 FIXME("iface %p stub!\n", iface);
1986 return FALSE;
1989 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1991 FIXME("iface %p stub!\n", iface);
1993 return FALSE;
1996 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1998 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2000 TRACE("iface %p, device %p\n", iface, device);
2002 ID3D10Device_AddRef(This->device);
2003 *device = This->device;
2005 return S_OK;
2008 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
2010 FIXME("iface %p, desc %p stub!\n", iface, desc);
2012 return E_NOTIMPL;
2015 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
2016 UINT index)
2018 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2019 struct d3d10_effect_variable *l;
2021 TRACE("iface %p, index %u\n", iface, index);
2023 if (index >= This->local_buffer_count)
2025 WARN("Invalid index specified\n");
2026 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
2029 l = &This->local_buffers[index];
2031 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
2033 return (ID3D10EffectConstantBuffer *)l;
2036 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
2037 LPCSTR name)
2039 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2040 unsigned int i;
2042 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2044 for (i = 0; i < This->local_buffer_count; ++i)
2046 struct d3d10_effect_variable *l = &This->local_buffers[i];
2048 if (!strcmp(l->name, name))
2050 TRACE("Returning buffer %p.\n", l);
2051 return (ID3D10EffectConstantBuffer *)l;
2055 WARN("Invalid name specified\n");
2057 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
2060 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
2062 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2063 unsigned int i;
2065 TRACE("iface %p, index %u\n", iface, index);
2067 for (i = 0; i < This->local_buffer_count; ++i)
2069 struct d3d10_effect_variable *l = &This->local_buffers[i];
2071 if (index < l->type->member_count)
2073 struct d3d10_effect_variable *v = &l->members[index];
2075 TRACE("Returning variable %p.\n", v);
2076 return (ID3D10EffectVariable *)v;
2078 index -= l->type->member_count;
2081 if (index < This->local_variable_count)
2083 struct d3d10_effect_variable *v = &This->local_variables[index];
2085 TRACE("Returning variable %p.\n", v);
2086 return (ID3D10EffectVariable *)v;
2089 WARN("Invalid index specified\n");
2091 return (ID3D10EffectVariable *)&null_variable;
2094 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
2096 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2097 unsigned int i;
2099 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2101 if (!name)
2103 WARN("Invalid name specified\n");
2104 return (ID3D10EffectVariable *)&null_variable;
2107 for (i = 0; i < This->local_buffer_count; ++i)
2109 struct d3d10_effect_variable *l = &This->local_buffers[i];
2110 unsigned int j;
2112 for (j = 0; j < l->type->member_count; ++j)
2114 struct d3d10_effect_variable *v = &l->members[j];
2116 if (!strcmp(v->name, name))
2118 TRACE("Returning variable %p.\n", v);
2119 return (ID3D10EffectVariable *)v;
2124 for (i = 0; i < This->local_variable_count; ++i)
2126 struct d3d10_effect_variable *v = &This->local_variables[i];
2128 if (!strcmp(v->name, name))
2130 TRACE("Returning variable %p.\n", v);
2131 return (ID3D10EffectVariable *)v;
2135 WARN("Invalid name specified\n");
2137 return (ID3D10EffectVariable *)&null_variable;
2140 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
2141 LPCSTR semantic)
2143 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2144 unsigned int i;
2146 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
2148 if (!semantic)
2150 WARN("Invalid semantic specified\n");
2151 return (ID3D10EffectVariable *)&null_variable;
2154 for (i = 0; i < This->local_buffer_count; ++i)
2156 struct d3d10_effect_variable *l = &This->local_buffers[i];
2157 unsigned int j;
2159 for (j = 0; j < l->type->member_count; ++j)
2161 struct d3d10_effect_variable *v = &l->members[j];
2163 if (!strcmp(v->semantic, semantic))
2165 TRACE("Returning variable %p.\n", v);
2166 return (ID3D10EffectVariable *)v;
2171 for (i = 0; i < This->local_variable_count; ++i)
2173 struct d3d10_effect_variable *v = &This->local_variables[i];
2175 if (!strcmp(v->semantic, semantic))
2177 TRACE("Returning variable %p.\n", v);
2178 return (ID3D10EffectVariable *)v;
2182 WARN("Invalid semantic specified\n");
2184 return (ID3D10EffectVariable *)&null_variable;
2187 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
2188 UINT index)
2190 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2191 struct d3d10_effect_technique *t;
2193 TRACE("iface %p, index %u\n", iface, index);
2195 if (index >= This->technique_count)
2197 WARN("Invalid index specified\n");
2198 return &null_technique.ID3D10EffectTechnique_iface;
2201 t = &This->techniques[index];
2203 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
2205 return &t->ID3D10EffectTechnique_iface;
2208 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
2209 LPCSTR name)
2211 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2212 unsigned int i;
2214 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2216 if (!name)
2218 WARN("Invalid name specified\n");
2219 return &null_technique.ID3D10EffectTechnique_iface;
2222 for (i = 0; i < This->technique_count; ++i)
2224 struct d3d10_effect_technique *t = &This->techniques[i];
2225 if (!strcmp(t->name, name))
2227 TRACE("Returning technique %p\n", t);
2228 return &t->ID3D10EffectTechnique_iface;
2232 WARN("Invalid name specified\n");
2234 return &null_technique.ID3D10EffectTechnique_iface;
2237 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
2239 FIXME("iface %p stub!\n", iface);
2241 return E_NOTIMPL;
2244 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
2246 FIXME("iface %p stub!\n", iface);
2248 return FALSE;
2251 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
2253 /* IUnknown methods */
2254 d3d10_effect_QueryInterface,
2255 d3d10_effect_AddRef,
2256 d3d10_effect_Release,
2257 /* ID3D10Effect methods */
2258 d3d10_effect_IsValid,
2259 d3d10_effect_IsPool,
2260 d3d10_effect_GetDevice,
2261 d3d10_effect_GetDesc,
2262 d3d10_effect_GetConstantBufferByIndex,
2263 d3d10_effect_GetConstantBufferByName,
2264 d3d10_effect_GetVariableByIndex,
2265 d3d10_effect_GetVariableByName,
2266 d3d10_effect_GetVariableBySemantic,
2267 d3d10_effect_GetTechniqueByIndex,
2268 d3d10_effect_GetTechniqueByName,
2269 d3d10_effect_Optimize,
2270 d3d10_effect_IsOptimized,
2273 /* ID3D10EffectTechnique methods */
2275 static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface)
2277 return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface);
2280 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
2282 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2284 TRACE("iface %p\n", iface);
2286 return This != &null_technique;
2289 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
2290 D3D10_TECHNIQUE_DESC *desc)
2292 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2294 TRACE("iface %p, desc %p\n", iface, desc);
2296 if(This == &null_technique)
2298 WARN("Null technique specified\n");
2299 return E_FAIL;
2302 if(!desc)
2304 WARN("Invalid argument specified\n");
2305 return E_INVALIDARG;
2308 desc->Name = This->name;
2309 desc->Passes = This->pass_count;
2310 desc->Annotations = This->annotation_count;
2312 return S_OK;
2315 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
2316 ID3D10EffectTechnique *iface, UINT index)
2318 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2319 struct d3d10_effect_variable *a;
2321 TRACE("iface %p, index %u\n", iface, index);
2323 if (index >= This->annotation_count)
2325 WARN("Invalid index specified\n");
2326 return (ID3D10EffectVariable *)&null_variable;
2329 a = &This->annotations[index];
2331 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2333 return (ID3D10EffectVariable *)a;
2336 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
2337 ID3D10EffectTechnique *iface, LPCSTR name)
2339 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2340 unsigned int i;
2342 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2344 for (i = 0; i < This->annotation_count; ++i)
2346 struct d3d10_effect_variable *a = &This->annotations[i];
2347 if (!strcmp(a->name, name))
2349 TRACE("Returning annotation %p\n", a);
2350 return (ID3D10EffectVariable *)a;
2354 WARN("Invalid name specified\n");
2356 return (ID3D10EffectVariable *)&null_variable;
2359 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
2360 UINT index)
2362 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2363 struct d3d10_effect_pass *p;
2365 TRACE("iface %p, index %u\n", iface, index);
2367 if (index >= This->pass_count)
2369 WARN("Invalid index specified\n");
2370 return &null_pass.ID3D10EffectPass_iface;
2373 p = &This->passes[index];
2375 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
2377 return &p->ID3D10EffectPass_iface;
2380 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
2381 LPCSTR name)
2383 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2384 unsigned int i;
2386 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2388 /* Do not check for name==NULL, W7/DX10 crashes in that case. */
2390 for (i = 0; i < This->pass_count; ++i)
2392 struct d3d10_effect_pass *p = &This->passes[i];
2393 if (!strcmp(p->name, name))
2395 TRACE("Returning pass %p\n", p);
2396 return &p->ID3D10EffectPass_iface;
2400 WARN("Invalid name specified\n");
2402 return &null_pass.ID3D10EffectPass_iface;
2405 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
2406 D3D10_STATE_BLOCK_MASK *mask)
2408 FIXME("iface %p,mask %p stub!\n", iface, mask);
2410 return E_NOTIMPL;
2413 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
2415 /* ID3D10EffectTechnique methods */
2416 d3d10_effect_technique_IsValid,
2417 d3d10_effect_technique_GetDesc,
2418 d3d10_effect_technique_GetAnnotationByIndex,
2419 d3d10_effect_technique_GetAnnotationByName,
2420 d3d10_effect_technique_GetPassByIndex,
2421 d3d10_effect_technique_GetPassByName,
2422 d3d10_effect_technique_ComputeStateBlockMask,
2425 /* ID3D10EffectPass methods */
2427 static inline struct d3d10_effect_pass *impl_from_ID3D10EffectPass(ID3D10EffectPass *iface)
2429 return CONTAINING_RECORD(iface, struct d3d10_effect_pass, ID3D10EffectPass_iface);
2432 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
2434 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2436 TRACE("iface %p\n", iface);
2438 return This != &null_pass;
2441 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface,
2442 D3D10_PASS_DESC *desc)
2444 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2445 unsigned int i;
2447 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
2449 if(This == &null_pass)
2451 WARN("Null pass specified\n");
2452 return E_FAIL;
2455 if(!desc)
2457 WARN("Invalid argument specified\n");
2458 return E_INVALIDARG;
2461 memset(desc, 0, sizeof(*desc));
2462 desc->Name = This->name;
2463 for (i = 0; i < This->object_count; ++i)
2465 struct d3d10_effect_object *o = &This->objects[i];
2466 if (o->type == D3D10_EOT_VERTEXSHADER)
2468 struct d3d10_effect_variable *v = o->data;
2469 struct d3d10_effect_shader_variable *s = v->data;
2470 desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
2471 desc->IAInputSignatureSize = s->input_signature.signature_size;
2472 break;
2476 return S_OK;
2479 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
2480 D3D10_PASS_SHADER_DESC *desc)
2482 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2483 unsigned int i;
2485 TRACE("iface %p, desc %p\n", iface, desc);
2487 if (This == &null_pass)
2489 WARN("Null pass specified\n");
2490 return E_FAIL;
2493 if (!desc)
2495 WARN("Invalid argument specified\n");
2496 return E_INVALIDARG;
2499 for (i = 0; i < This->object_count; ++i)
2501 struct d3d10_effect_object *o = &This->objects[i];
2503 if (o->type == D3D10_EOT_VERTEXSHADER)
2505 desc->pShaderVariable = o->data;
2506 desc->ShaderIndex = o->index;
2507 return S_OK;
2511 TRACE("Returning null_shader_variable\n");
2512 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2513 desc->ShaderIndex = 0;
2515 return S_OK;
2518 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
2519 D3D10_PASS_SHADER_DESC *desc)
2521 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2522 unsigned int i;
2524 TRACE("iface %p, desc %p\n", iface, desc);
2526 if (This == &null_pass)
2528 WARN("Null pass specified\n");
2529 return E_FAIL;
2532 if (!desc)
2534 WARN("Invalid argument specified\n");
2535 return E_INVALIDARG;
2538 for (i = 0; i < This->object_count; ++i)
2540 struct d3d10_effect_object *o = &This->objects[i];
2542 if (o->type == D3D10_EOT_GEOMETRYSHADER)
2544 desc->pShaderVariable = o->data;
2545 desc->ShaderIndex = o->index;
2546 return S_OK;
2550 TRACE("Returning null_shader_variable\n");
2551 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2552 desc->ShaderIndex = 0;
2554 return S_OK;
2557 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
2558 D3D10_PASS_SHADER_DESC *desc)
2560 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2561 unsigned int i;
2563 TRACE("iface %p, desc %p\n", iface, desc);
2565 if (This == &null_pass)
2567 WARN("Null pass specified\n");
2568 return E_FAIL;
2571 if (!desc)
2573 WARN("Invalid argument specified\n");
2574 return E_INVALIDARG;
2577 for (i = 0; i < This->object_count; ++i)
2579 struct d3d10_effect_object *o = &This->objects[i];
2581 if (o->type == D3D10_EOT_PIXELSHADER)
2583 desc->pShaderVariable = o->data;
2584 desc->ShaderIndex = o->index;
2585 return S_OK;
2589 TRACE("Returning null_shader_variable\n");
2590 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2591 desc->ShaderIndex = 0;
2593 return S_OK;
2596 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
2597 UINT index)
2599 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2600 struct d3d10_effect_variable *a;
2602 TRACE("iface %p, index %u\n", iface, index);
2604 if (index >= This->annotation_count)
2606 WARN("Invalid index specified\n");
2607 return (ID3D10EffectVariable *)&null_variable;
2610 a = &This->annotations[index];
2612 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2614 return (ID3D10EffectVariable *)a;
2617 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
2618 LPCSTR name)
2620 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2621 unsigned int i;
2623 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2625 for (i = 0; i < This->annotation_count; ++i)
2627 struct d3d10_effect_variable *a = &This->annotations[i];
2628 if (!strcmp(a->name, name))
2630 TRACE("Returning annotation %p\n", a);
2631 return (ID3D10EffectVariable *)a;
2635 WARN("Invalid name specified\n");
2637 return (ID3D10EffectVariable *)&null_variable;
2640 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
2642 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2643 HRESULT hr = S_OK;
2644 unsigned int i;
2646 TRACE("iface %p, flags %#x\n", iface, flags);
2648 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
2650 for (i = 0; i < This->object_count; ++i)
2652 hr = d3d10_effect_object_apply(&This->objects[i]);
2653 if (FAILED(hr)) break;
2656 return hr;
2659 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
2660 D3D10_STATE_BLOCK_MASK *mask)
2662 FIXME("iface %p, mask %p stub!\n", iface, mask);
2664 return E_NOTIMPL;
2667 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
2669 /* ID3D10EffectPass methods */
2670 d3d10_effect_pass_IsValid,
2671 d3d10_effect_pass_GetDesc,
2672 d3d10_effect_pass_GetVertexShaderDesc,
2673 d3d10_effect_pass_GetGeometryShaderDesc,
2674 d3d10_effect_pass_GetPixelShaderDesc,
2675 d3d10_effect_pass_GetAnnotationByIndex,
2676 d3d10_effect_pass_GetAnnotationByName,
2677 d3d10_effect_pass_Apply,
2678 d3d10_effect_pass_ComputeStateBlockMask,
2681 /* ID3D10EffectVariable methods */
2683 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
2685 TRACE("iface %p\n", iface);
2687 return (struct d3d10_effect_variable *)iface != &null_variable;
2690 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
2692 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2694 TRACE("iface %p\n", iface);
2696 return &This->type->ID3D10EffectType_iface;
2699 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
2700 D3D10_EFFECT_VARIABLE_DESC *desc)
2702 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2704 TRACE("iface %p, desc %p\n", iface, desc);
2706 if (!iface->lpVtbl->IsValid(iface))
2708 WARN("Null variable specified\n");
2709 return E_FAIL;
2712 if (!desc)
2714 WARN("Invalid argument specified\n");
2715 return E_INVALIDARG;
2718 /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
2719 memset(desc, 0, sizeof(*desc));
2720 desc->Name = This->name;
2721 desc->Semantic = This->semantic;
2722 desc->Flags = This->flag;
2723 desc->Annotations = This->annotation_count;
2724 desc->BufferOffset = This->buffer_offset;
2726 if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
2728 desc->ExplicitBindPoint = This->buffer_offset;
2731 return S_OK;
2734 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
2735 ID3D10EffectVariable *iface, UINT index)
2737 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2738 struct d3d10_effect_variable *a;
2740 TRACE("iface %p, index %u\n", iface, index);
2742 if (index >= This->annotation_count)
2744 WARN("Invalid index specified\n");
2745 return (ID3D10EffectVariable *)&null_variable;
2748 a = &This->annotations[index];
2750 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2752 return (ID3D10EffectVariable *)a;
2755 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
2756 ID3D10EffectVariable *iface, LPCSTR name)
2758 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2759 unsigned int i;
2761 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2763 for (i = 0; i < This->annotation_count; ++i)
2765 struct d3d10_effect_variable *a = &This->annotations[i];
2766 if (!strcmp(a->name, name))
2768 TRACE("Returning annotation %p\n", a);
2769 return (ID3D10EffectVariable *)a;
2773 WARN("Invalid name specified\n");
2775 return (ID3D10EffectVariable *)&null_variable;
2778 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
2779 ID3D10EffectVariable *iface, UINT index)
2781 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2782 struct d3d10_effect_variable *m;
2784 TRACE("iface %p, index %u\n", iface, index);
2786 if (index >= This->type->member_count)
2788 WARN("Invalid index specified\n");
2789 return (ID3D10EffectVariable *)&null_variable;
2792 m = &This->members[index];
2794 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
2796 return (ID3D10EffectVariable *)m;
2799 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
2800 ID3D10EffectVariable *iface, LPCSTR name)
2802 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2803 unsigned int i;
2805 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2807 if (!name)
2809 WARN("Invalid name specified\n");
2810 return (ID3D10EffectVariable *)&null_variable;
2813 for (i = 0; i < This->type->member_count; ++i)
2815 struct d3d10_effect_variable *m = &This->members[i];
2817 if (m->name)
2819 if (!strcmp(m->name, name))
2821 TRACE("Returning member %p\n", m);
2822 return (ID3D10EffectVariable *)m;
2827 WARN("Invalid name specified\n");
2829 return (ID3D10EffectVariable *)&null_variable;
2832 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2833 ID3D10EffectVariable *iface, LPCSTR semantic)
2835 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2836 unsigned int i;
2838 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2840 if (!semantic)
2842 WARN("Invalid semantic specified\n");
2843 return (ID3D10EffectVariable *)&null_variable;
2846 for (i = 0; i < This->type->member_count; ++i)
2848 struct d3d10_effect_variable *m = &This->members[i];
2850 if (m->semantic)
2852 if (!strcmp(m->semantic, semantic))
2854 TRACE("Returning member %p\n", m);
2855 return (ID3D10EffectVariable *)m;
2860 WARN("Invalid semantic specified\n");
2862 return (ID3D10EffectVariable *)&null_variable;
2865 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2866 ID3D10EffectVariable *iface, UINT index)
2868 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2869 struct d3d10_effect_variable *v;
2871 TRACE("iface %p, index %u\n", iface, index);
2873 if (index >= This->type->element_count)
2875 WARN("Invalid index specified\n");
2876 return (ID3D10EffectVariable *)&null_variable;
2879 v = &This->elements[index];
2881 TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
2883 return (ID3D10EffectVariable *)v;
2886 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2887 ID3D10EffectVariable *iface)
2889 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2891 TRACE("iface %p\n", iface);
2893 return (ID3D10EffectConstantBuffer *)This->buffer;
2896 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2897 ID3D10EffectVariable *iface)
2899 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2901 TRACE("iface %p\n", iface);
2903 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2904 return (ID3D10EffectScalarVariable *)This;
2906 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2909 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2910 ID3D10EffectVariable *iface)
2912 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2914 TRACE("iface %p\n", iface);
2916 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2917 return (ID3D10EffectVectorVariable *)This;
2919 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2922 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2923 ID3D10EffectVariable *iface)
2925 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2927 TRACE("iface %p\n", iface);
2929 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2930 return (ID3D10EffectMatrixVariable *)This;
2932 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2935 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2936 ID3D10EffectVariable *iface)
2938 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2940 TRACE("iface %p\n", iface);
2942 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
2943 return (ID3D10EffectStringVariable *)This;
2945 return (ID3D10EffectStringVariable *)&null_string_variable;
2948 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2949 ID3D10EffectVariable *iface)
2951 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2953 TRACE("iface %p\n", iface);
2955 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
2956 return (ID3D10EffectShaderResourceVariable *)This;
2958 return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable;
2961 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2962 ID3D10EffectVariable *iface)
2964 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2966 TRACE("iface %p\n", iface);
2968 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
2969 return (ID3D10EffectRenderTargetViewVariable *)This;
2971 return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable;
2974 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2975 ID3D10EffectVariable *iface)
2977 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2979 TRACE("iface %p\n", iface);
2981 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
2982 return (ID3D10EffectDepthStencilViewVariable *)This;
2984 return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable;
2987 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2988 ID3D10EffectVariable *iface)
2990 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2992 TRACE("iface %p\n", iface);
2994 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
2995 return (ID3D10EffectConstantBuffer *)This;
2997 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
3000 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
3001 ID3D10EffectVariable *iface)
3003 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3005 TRACE("iface %p\n", iface);
3007 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
3008 return (ID3D10EffectShaderVariable *)This;
3010 return (ID3D10EffectShaderVariable *)&null_shader_variable;
3013 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
3015 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3017 TRACE("iface %p\n", iface);
3019 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
3020 return (ID3D10EffectBlendVariable *)This;
3022 return (ID3D10EffectBlendVariable *)&null_blend_variable;
3025 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
3026 ID3D10EffectVariable *iface)
3028 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3030 TRACE("iface %p\n", iface);
3032 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
3033 return (ID3D10EffectDepthStencilVariable *)This;
3035 return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable;
3038 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
3039 ID3D10EffectVariable *iface)
3041 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3043 TRACE("iface %p\n", iface);
3045 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
3046 return (ID3D10EffectRasterizerVariable *)This;
3048 return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable;
3051 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
3052 ID3D10EffectVariable *iface)
3054 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3056 TRACE("iface %p\n", iface);
3058 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
3059 return (ID3D10EffectSamplerVariable *)This;
3061 return (ID3D10EffectSamplerVariable *)&null_sampler_variable;
3064 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
3065 void *data, UINT offset, UINT count)
3067 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3069 return E_NOTIMPL;
3072 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
3073 void *data, UINT offset, UINT count)
3075 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3077 return E_NOTIMPL;
3080 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
3082 /* ID3D10EffectVariable methods */
3083 d3d10_effect_variable_IsValid,
3084 d3d10_effect_variable_GetType,
3085 d3d10_effect_variable_GetDesc,
3086 d3d10_effect_variable_GetAnnotationByIndex,
3087 d3d10_effect_variable_GetAnnotationByName,
3088 d3d10_effect_variable_GetMemberByIndex,
3089 d3d10_effect_variable_GetMemberByName,
3090 d3d10_effect_variable_GetMemberBySemantic,
3091 d3d10_effect_variable_GetElement,
3092 d3d10_effect_variable_GetParentConstantBuffer,
3093 d3d10_effect_variable_AsScalar,
3094 d3d10_effect_variable_AsVector,
3095 d3d10_effect_variable_AsMatrix,
3096 d3d10_effect_variable_AsString,
3097 d3d10_effect_variable_AsShaderResource,
3098 d3d10_effect_variable_AsRenderTargetView,
3099 d3d10_effect_variable_AsDepthStencilView,
3100 d3d10_effect_variable_AsConstantBuffer,
3101 d3d10_effect_variable_AsShader,
3102 d3d10_effect_variable_AsBlend,
3103 d3d10_effect_variable_AsDepthStencil,
3104 d3d10_effect_variable_AsRasterizer,
3105 d3d10_effect_variable_AsSampler,
3106 d3d10_effect_variable_SetRawValue,
3107 d3d10_effect_variable_GetRawValue,
3110 /* ID3D10EffectVariable methods */
3111 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
3113 TRACE("iface %p\n", iface);
3115 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
3118 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
3120 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3123 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
3124 D3D10_EFFECT_VARIABLE_DESC *desc)
3126 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3129 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
3130 ID3D10EffectConstantBuffer *iface, UINT index)
3132 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3135 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
3136 ID3D10EffectConstantBuffer *iface, LPCSTR name)
3138 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3141 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
3142 ID3D10EffectConstantBuffer *iface, UINT index)
3144 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3147 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
3148 ID3D10EffectConstantBuffer *iface, LPCSTR name)
3150 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3153 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
3154 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
3156 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3159 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
3160 ID3D10EffectConstantBuffer *iface, UINT index)
3162 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3165 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
3166 ID3D10EffectConstantBuffer *iface)
3168 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3171 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
3172 ID3D10EffectConstantBuffer *iface)
3174 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3177 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
3178 ID3D10EffectConstantBuffer *iface)
3180 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3183 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
3184 ID3D10EffectConstantBuffer *iface)
3186 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3189 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
3190 ID3D10EffectConstantBuffer *iface)
3192 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3195 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
3196 ID3D10EffectConstantBuffer *iface)
3198 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3201 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
3202 ID3D10EffectConstantBuffer *iface)
3204 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3207 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
3208 ID3D10EffectConstantBuffer *iface)
3210 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3213 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
3214 ID3D10EffectConstantBuffer *iface)
3216 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3219 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
3220 ID3D10EffectConstantBuffer *iface)
3222 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3225 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
3227 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3230 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
3231 ID3D10EffectConstantBuffer *iface)
3233 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3236 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
3237 ID3D10EffectConstantBuffer *iface)
3239 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3242 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
3243 ID3D10EffectConstantBuffer *iface)
3245 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3248 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
3249 void *data, UINT offset, UINT count)
3251 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3254 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
3255 void *data, UINT offset, UINT count)
3257 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3260 /* ID3D10EffectConstantBuffer methods */
3261 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
3262 ID3D10Buffer *buffer)
3264 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
3266 return E_NOTIMPL;
3269 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
3270 ID3D10Buffer **buffer)
3272 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
3274 return E_NOTIMPL;
3277 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
3278 ID3D10ShaderResourceView *view)
3280 FIXME("iface %p, view %p stub!\n", iface, view);
3282 return E_NOTIMPL;
3285 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
3286 ID3D10ShaderResourceView **view)
3288 FIXME("iface %p, view %p stub!\n", iface, view);
3290 return E_NOTIMPL;
3293 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
3295 /* ID3D10EffectVariable methods */
3296 d3d10_effect_constant_buffer_IsValid,
3297 d3d10_effect_constant_buffer_GetType,
3298 d3d10_effect_constant_buffer_GetDesc,
3299 d3d10_effect_constant_buffer_GetAnnotationByIndex,
3300 d3d10_effect_constant_buffer_GetAnnotationByName,
3301 d3d10_effect_constant_buffer_GetMemberByIndex,
3302 d3d10_effect_constant_buffer_GetMemberByName,
3303 d3d10_effect_constant_buffer_GetMemberBySemantic,
3304 d3d10_effect_constant_buffer_GetElement,
3305 d3d10_effect_constant_buffer_GetParentConstantBuffer,
3306 d3d10_effect_constant_buffer_AsScalar,
3307 d3d10_effect_constant_buffer_AsVector,
3308 d3d10_effect_constant_buffer_AsMatrix,
3309 d3d10_effect_constant_buffer_AsString,
3310 d3d10_effect_constant_buffer_AsShaderResource,
3311 d3d10_effect_constant_buffer_AsRenderTargetView,
3312 d3d10_effect_constant_buffer_AsDepthStencilView,
3313 d3d10_effect_constant_buffer_AsConstantBuffer,
3314 d3d10_effect_constant_buffer_AsShader,
3315 d3d10_effect_constant_buffer_AsBlend,
3316 d3d10_effect_constant_buffer_AsDepthStencil,
3317 d3d10_effect_constant_buffer_AsRasterizer,
3318 d3d10_effect_constant_buffer_AsSampler,
3319 d3d10_effect_constant_buffer_SetRawValue,
3320 d3d10_effect_constant_buffer_GetRawValue,
3321 /* ID3D10EffectConstantBuffer methods */
3322 d3d10_effect_constant_buffer_SetConstantBuffer,
3323 d3d10_effect_constant_buffer_GetConstantBuffer,
3324 d3d10_effect_constant_buffer_SetTextureBuffer,
3325 d3d10_effect_constant_buffer_GetTextureBuffer,
3328 /* ID3D10EffectVariable methods */
3330 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
3332 TRACE("iface %p\n", iface);
3334 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
3337 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
3338 ID3D10EffectScalarVariable *iface)
3340 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3343 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
3344 D3D10_EFFECT_VARIABLE_DESC *desc)
3346 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3349 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
3350 ID3D10EffectScalarVariable *iface, UINT index)
3352 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3355 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
3356 ID3D10EffectScalarVariable *iface, LPCSTR name)
3358 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3361 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
3362 ID3D10EffectScalarVariable *iface, UINT index)
3364 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3367 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
3368 ID3D10EffectScalarVariable *iface, LPCSTR name)
3370 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3373 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
3374 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
3376 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3379 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
3380 ID3D10EffectScalarVariable *iface, UINT index)
3382 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3385 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
3386 ID3D10EffectScalarVariable *iface)
3388 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3391 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
3392 ID3D10EffectScalarVariable *iface)
3394 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3397 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
3398 ID3D10EffectScalarVariable *iface)
3400 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3403 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
3404 ID3D10EffectScalarVariable *iface)
3406 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3409 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
3410 ID3D10EffectScalarVariable *iface)
3412 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3415 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
3416 ID3D10EffectScalarVariable *iface)
3418 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3421 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
3422 ID3D10EffectScalarVariable *iface)
3424 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3427 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
3428 ID3D10EffectScalarVariable *iface)
3430 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3433 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
3434 ID3D10EffectScalarVariable *iface)
3436 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3439 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
3440 ID3D10EffectScalarVariable *iface)
3442 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3445 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
3446 ID3D10EffectScalarVariable *iface)
3448 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3451 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
3452 ID3D10EffectScalarVariable *iface)
3454 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3457 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
3458 ID3D10EffectScalarVariable *iface)
3460 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3463 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
3464 ID3D10EffectScalarVariable *iface)
3466 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3469 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
3470 void *data, UINT offset, UINT count)
3472 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3475 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
3476 void *data, UINT offset, UINT count)
3478 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3481 /* ID3D10EffectScalarVariable methods */
3483 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
3484 float value)
3486 FIXME("iface %p, value %.8e stub!\n", iface, value);
3488 return E_NOTIMPL;
3491 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
3492 float *value)
3494 FIXME("iface %p, value %p stub!\n", iface, value);
3496 return E_NOTIMPL;
3499 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
3500 float *values, UINT offset, UINT count)
3502 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3504 return E_NOTIMPL;
3507 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
3508 float *values, UINT offset, UINT count)
3510 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3512 return E_NOTIMPL;
3515 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
3516 int value)
3518 FIXME("iface %p, value %d stub!\n", iface, value);
3520 return E_NOTIMPL;
3523 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
3524 int *value)
3526 FIXME("iface %p, value %p stub!\n", iface, value);
3528 return E_NOTIMPL;
3531 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
3532 int *values, UINT offset, UINT count)
3534 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3536 return E_NOTIMPL;
3539 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
3540 int *values, UINT offset, UINT count)
3542 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3544 return E_NOTIMPL;
3547 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
3548 BOOL value)
3550 FIXME("iface %p, value %d stub!\n", iface, value);
3552 return E_NOTIMPL;
3555 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
3556 BOOL *value)
3558 FIXME("iface %p, value %p stub!\n", iface, value);
3560 return E_NOTIMPL;
3563 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
3564 BOOL *values, UINT offset, UINT count)
3566 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3568 return E_NOTIMPL;
3571 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
3572 BOOL *values, UINT offset, UINT count)
3574 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3576 return E_NOTIMPL;
3579 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
3581 /* ID3D10EffectVariable methods */
3582 d3d10_effect_scalar_variable_IsValid,
3583 d3d10_effect_scalar_variable_GetType,
3584 d3d10_effect_scalar_variable_GetDesc,
3585 d3d10_effect_scalar_variable_GetAnnotationByIndex,
3586 d3d10_effect_scalar_variable_GetAnnotationByName,
3587 d3d10_effect_scalar_variable_GetMemberByIndex,
3588 d3d10_effect_scalar_variable_GetMemberByName,
3589 d3d10_effect_scalar_variable_GetMemberBySemantic,
3590 d3d10_effect_scalar_variable_GetElement,
3591 d3d10_effect_scalar_variable_GetParentConstantBuffer,
3592 d3d10_effect_scalar_variable_AsScalar,
3593 d3d10_effect_scalar_variable_AsVector,
3594 d3d10_effect_scalar_variable_AsMatrix,
3595 d3d10_effect_scalar_variable_AsString,
3596 d3d10_effect_scalar_variable_AsShaderResource,
3597 d3d10_effect_scalar_variable_AsRenderTargetView,
3598 d3d10_effect_scalar_variable_AsDepthStencilView,
3599 d3d10_effect_scalar_variable_AsConstantBuffer,
3600 d3d10_effect_scalar_variable_AsShader,
3601 d3d10_effect_scalar_variable_AsBlend,
3602 d3d10_effect_scalar_variable_AsDepthStencil,
3603 d3d10_effect_scalar_variable_AsRasterizer,
3604 d3d10_effect_scalar_variable_AsSampler,
3605 d3d10_effect_scalar_variable_SetRawValue,
3606 d3d10_effect_scalar_variable_GetRawValue,
3607 /* ID3D10EffectScalarVariable methods */
3608 d3d10_effect_scalar_variable_SetFloat,
3609 d3d10_effect_scalar_variable_GetFloat,
3610 d3d10_effect_scalar_variable_SetFloatArray,
3611 d3d10_effect_scalar_variable_GetFloatArray,
3612 d3d10_effect_scalar_variable_SetInt,
3613 d3d10_effect_scalar_variable_GetInt,
3614 d3d10_effect_scalar_variable_SetIntArray,
3615 d3d10_effect_scalar_variable_GetIntArray,
3616 d3d10_effect_scalar_variable_SetBool,
3617 d3d10_effect_scalar_variable_GetBool,
3618 d3d10_effect_scalar_variable_SetBoolArray,
3619 d3d10_effect_scalar_variable_GetBoolArray,
3622 /* ID3D10EffectVariable methods */
3624 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
3626 TRACE("iface %p\n", iface);
3628 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
3631 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
3632 ID3D10EffectVectorVariable *iface)
3634 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3637 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
3638 D3D10_EFFECT_VARIABLE_DESC *desc)
3640 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3643 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
3644 ID3D10EffectVectorVariable *iface, UINT index)
3646 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3649 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
3650 ID3D10EffectVectorVariable *iface, LPCSTR name)
3652 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3655 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
3656 ID3D10EffectVectorVariable *iface, UINT index)
3658 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3661 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
3662 ID3D10EffectVectorVariable *iface, LPCSTR name)
3664 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3667 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
3668 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
3670 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3673 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
3674 ID3D10EffectVectorVariable *iface, UINT index)
3676 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3679 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
3680 ID3D10EffectVectorVariable *iface)
3682 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3685 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
3686 ID3D10EffectVectorVariable *iface)
3688 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3691 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
3692 ID3D10EffectVectorVariable *iface)
3694 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3697 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
3698 ID3D10EffectVectorVariable *iface)
3700 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3703 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
3704 ID3D10EffectVectorVariable *iface)
3706 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3709 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
3710 ID3D10EffectVectorVariable *iface)
3712 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3715 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
3716 ID3D10EffectVectorVariable *iface)
3718 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3721 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
3722 ID3D10EffectVectorVariable *iface)
3724 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3727 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
3728 ID3D10EffectVectorVariable *iface)
3730 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3733 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
3734 ID3D10EffectVectorVariable *iface)
3736 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3739 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
3740 ID3D10EffectVectorVariable *iface)
3742 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3745 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
3746 ID3D10EffectVectorVariable *iface)
3748 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3751 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
3752 ID3D10EffectVectorVariable *iface)
3754 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3757 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
3758 ID3D10EffectVectorVariable *iface)
3760 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3763 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
3764 void *data, UINT offset, UINT count)
3766 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3769 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
3770 void *data, UINT offset, UINT count)
3772 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3775 /* ID3D10EffectVectorVariable methods */
3777 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
3778 BOOL *value)
3780 FIXME("iface %p, value %p stub!\n", iface, value);
3782 return E_NOTIMPL;
3785 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
3786 int *value)
3788 FIXME("iface %p, value %p stub!\n", iface, value);
3790 return E_NOTIMPL;
3793 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
3794 float *value)
3796 FIXME("iface %p, value %p stub!\n", iface, value);
3798 return E_NOTIMPL;
3801 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
3802 BOOL *value)
3804 FIXME("iface %p, value %p stub!\n", iface, value);
3806 return E_NOTIMPL;
3809 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
3810 int *value)
3812 FIXME("iface %p, value %p stub!\n", iface, value);
3814 return E_NOTIMPL;
3817 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
3818 float *value)
3820 FIXME("iface %p, value %p stub!\n", iface, value);
3822 return E_NOTIMPL;
3825 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3826 BOOL *values, UINT offset, UINT count)
3828 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3830 return E_NOTIMPL;
3833 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
3834 int *values, UINT offset, UINT count)
3836 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3838 return E_NOTIMPL;
3841 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3842 float *values, UINT offset, UINT count)
3844 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3846 return E_NOTIMPL;
3849 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3850 BOOL *values, UINT offset, UINT count)
3852 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3854 return E_NOTIMPL;
3857 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
3858 int *values, UINT offset, UINT count)
3860 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3862 return E_NOTIMPL;
3865 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3866 float *values, UINT offset, UINT count)
3868 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3870 return E_NOTIMPL;
3873 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3875 /* ID3D10EffectVariable methods */
3876 d3d10_effect_vector_variable_IsValid,
3877 d3d10_effect_vector_variable_GetType,
3878 d3d10_effect_vector_variable_GetDesc,
3879 d3d10_effect_vector_variable_GetAnnotationByIndex,
3880 d3d10_effect_vector_variable_GetAnnotationByName,
3881 d3d10_effect_vector_variable_GetMemberByIndex,
3882 d3d10_effect_vector_variable_GetMemberByName,
3883 d3d10_effect_vector_variable_GetMemberBySemantic,
3884 d3d10_effect_vector_variable_GetElement,
3885 d3d10_effect_vector_variable_GetParentConstantBuffer,
3886 d3d10_effect_vector_variable_AsScalar,
3887 d3d10_effect_vector_variable_AsVector,
3888 d3d10_effect_vector_variable_AsMatrix,
3889 d3d10_effect_vector_variable_AsString,
3890 d3d10_effect_vector_variable_AsShaderResource,
3891 d3d10_effect_vector_variable_AsRenderTargetView,
3892 d3d10_effect_vector_variable_AsDepthStencilView,
3893 d3d10_effect_vector_variable_AsConstantBuffer,
3894 d3d10_effect_vector_variable_AsShader,
3895 d3d10_effect_vector_variable_AsBlend,
3896 d3d10_effect_vector_variable_AsDepthStencil,
3897 d3d10_effect_vector_variable_AsRasterizer,
3898 d3d10_effect_vector_variable_AsSampler,
3899 d3d10_effect_vector_variable_SetRawValue,
3900 d3d10_effect_vector_variable_GetRawValue,
3901 /* ID3D10EffectVectorVariable methods */
3902 d3d10_effect_vector_variable_SetBoolVector,
3903 d3d10_effect_vector_variable_SetIntVector,
3904 d3d10_effect_vector_variable_SetFloatVector,
3905 d3d10_effect_vector_variable_GetBoolVector,
3906 d3d10_effect_vector_variable_GetIntVector,
3907 d3d10_effect_vector_variable_GetFloatVector,
3908 d3d10_effect_vector_variable_SetBoolVectorArray,
3909 d3d10_effect_vector_variable_SetIntVectorArray,
3910 d3d10_effect_vector_variable_SetFloatVectorArray,
3911 d3d10_effect_vector_variable_GetBoolVectorArray,
3912 d3d10_effect_vector_variable_GetIntVectorArray,
3913 d3d10_effect_vector_variable_GetFloatVectorArray,
3916 /* ID3D10EffectVariable methods */
3918 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3920 TRACE("iface %p\n", iface);
3922 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3925 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3926 ID3D10EffectMatrixVariable *iface)
3928 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3931 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3932 D3D10_EFFECT_VARIABLE_DESC *desc)
3934 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3937 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3938 ID3D10EffectMatrixVariable *iface, UINT index)
3940 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3943 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3944 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3946 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3949 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3950 ID3D10EffectMatrixVariable *iface, UINT index)
3952 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3955 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3956 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3958 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3961 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3962 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3964 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3967 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3968 ID3D10EffectMatrixVariable *iface, UINT index)
3970 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3973 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3974 ID3D10EffectMatrixVariable *iface)
3976 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3979 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3980 ID3D10EffectMatrixVariable *iface)
3982 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3985 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3986 ID3D10EffectMatrixVariable *iface)
3988 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3991 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3992 ID3D10EffectMatrixVariable *iface)
3994 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3997 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
3998 ID3D10EffectMatrixVariable *iface)
4000 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4003 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
4004 ID3D10EffectMatrixVariable *iface)
4006 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4009 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
4010 ID3D10EffectMatrixVariable *iface)
4012 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4015 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
4016 ID3D10EffectMatrixVariable *iface)
4018 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4021 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
4022 ID3D10EffectMatrixVariable *iface)
4024 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4027 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
4028 ID3D10EffectMatrixVariable *iface)
4030 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4033 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
4034 ID3D10EffectMatrixVariable *iface)
4036 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4039 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
4040 ID3D10EffectMatrixVariable *iface)
4042 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4045 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
4046 ID3D10EffectMatrixVariable *iface)
4048 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4051 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
4052 ID3D10EffectMatrixVariable *iface)
4054 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4057 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
4058 void *data, UINT offset, UINT count)
4060 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4063 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
4064 void *data, UINT offset, UINT count)
4066 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4069 /* ID3D10EffectMatrixVariable methods */
4071 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
4072 float *data)
4074 FIXME("iface %p, data %p stub!\n", iface, data);
4076 return E_NOTIMPL;
4079 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
4080 float *data)
4082 FIXME("iface %p, data %p stub!\n", iface, data);
4084 return E_NOTIMPL;
4087 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
4088 float *data, UINT offset, UINT count)
4090 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4092 return E_NOTIMPL;
4095 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
4096 float *data, UINT offset, UINT count)
4098 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4100 return E_NOTIMPL;
4103 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
4104 float *data)
4106 FIXME("iface %p, data %p stub!\n", iface, data);
4108 return E_NOTIMPL;
4111 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
4112 float *data)
4114 FIXME("iface %p, data %p stub!\n", iface, data);
4116 return E_NOTIMPL;
4119 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
4120 float *data, UINT offset, UINT count)
4122 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4124 return E_NOTIMPL;
4127 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
4128 float *data, UINT offset, UINT count)
4130 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4132 return E_NOTIMPL;
4136 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
4138 /* ID3D10EffectVariable methods */
4139 d3d10_effect_matrix_variable_IsValid,
4140 d3d10_effect_matrix_variable_GetType,
4141 d3d10_effect_matrix_variable_GetDesc,
4142 d3d10_effect_matrix_variable_GetAnnotationByIndex,
4143 d3d10_effect_matrix_variable_GetAnnotationByName,
4144 d3d10_effect_matrix_variable_GetMemberByIndex,
4145 d3d10_effect_matrix_variable_GetMemberByName,
4146 d3d10_effect_matrix_variable_GetMemberBySemantic,
4147 d3d10_effect_matrix_variable_GetElement,
4148 d3d10_effect_matrix_variable_GetParentConstantBuffer,
4149 d3d10_effect_matrix_variable_AsScalar,
4150 d3d10_effect_matrix_variable_AsVector,
4151 d3d10_effect_matrix_variable_AsMatrix,
4152 d3d10_effect_matrix_variable_AsString,
4153 d3d10_effect_matrix_variable_AsShaderResource,
4154 d3d10_effect_matrix_variable_AsRenderTargetView,
4155 d3d10_effect_matrix_variable_AsDepthStencilView,
4156 d3d10_effect_matrix_variable_AsConstantBuffer,
4157 d3d10_effect_matrix_variable_AsShader,
4158 d3d10_effect_matrix_variable_AsBlend,
4159 d3d10_effect_matrix_variable_AsDepthStencil,
4160 d3d10_effect_matrix_variable_AsRasterizer,
4161 d3d10_effect_matrix_variable_AsSampler,
4162 d3d10_effect_matrix_variable_SetRawValue,
4163 d3d10_effect_matrix_variable_GetRawValue,
4164 /* ID3D10EffectMatrixVariable methods */
4165 d3d10_effect_matrix_variable_SetMatrix,
4166 d3d10_effect_matrix_variable_GetMatrix,
4167 d3d10_effect_matrix_variable_SetMatrixArray,
4168 d3d10_effect_matrix_variable_GetMatrixArray,
4169 d3d10_effect_matrix_variable_SetMatrixTranspose,
4170 d3d10_effect_matrix_variable_GetMatrixTranspose,
4171 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
4172 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
4175 /* ID3D10EffectVariable methods */
4177 static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface)
4179 TRACE("iface %p\n", iface);
4181 return (struct d3d10_effect_variable *)iface != &null_string_variable;
4184 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType(
4185 ID3D10EffectStringVariable *iface)
4187 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4190 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface,
4191 D3D10_EFFECT_VARIABLE_DESC *desc)
4193 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4196 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex(
4197 ID3D10EffectStringVariable *iface, UINT index)
4199 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4202 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName(
4203 ID3D10EffectStringVariable *iface, LPCSTR name)
4205 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4208 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex(
4209 ID3D10EffectStringVariable *iface, UINT index)
4211 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4214 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName(
4215 ID3D10EffectStringVariable *iface, LPCSTR name)
4217 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4220 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic(
4221 ID3D10EffectStringVariable *iface, LPCSTR semantic)
4223 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4226 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement(
4227 ID3D10EffectStringVariable *iface, UINT index)
4229 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4232 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer(
4233 ID3D10EffectStringVariable *iface)
4235 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4238 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar(
4239 ID3D10EffectStringVariable *iface)
4241 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4244 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector(
4245 ID3D10EffectStringVariable *iface)
4247 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4250 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix(
4251 ID3D10EffectStringVariable *iface)
4253 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4256 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString(
4257 ID3D10EffectStringVariable *iface)
4259 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4262 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource(
4263 ID3D10EffectStringVariable *iface)
4265 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4268 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView(
4269 ID3D10EffectStringVariable *iface)
4271 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4274 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView(
4275 ID3D10EffectStringVariable *iface)
4277 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4280 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer(
4281 ID3D10EffectStringVariable *iface)
4283 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4286 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader(
4287 ID3D10EffectStringVariable *iface)
4289 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4292 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend(
4293 ID3D10EffectStringVariable *iface)
4295 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4298 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil(
4299 ID3D10EffectStringVariable *iface)
4301 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4304 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer(
4305 ID3D10EffectStringVariable *iface)
4307 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4310 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler(
4311 ID3D10EffectStringVariable *iface)
4313 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4316 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface,
4317 void *data, UINT offset, UINT count)
4319 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4322 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface,
4323 void *data, UINT offset, UINT count)
4325 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4328 /* ID3D10EffectStringVariable methods */
4330 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface,
4331 LPCSTR *str)
4333 FIXME("iface %p, str %p stub!\n", iface, str);
4335 return E_NOTIMPL;
4338 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface,
4339 LPCSTR *strs, UINT offset, UINT count)
4341 FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count);
4343 return E_NOTIMPL;
4347 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl =
4349 /* ID3D10EffectVariable methods */
4350 d3d10_effect_string_variable_IsValid,
4351 d3d10_effect_string_variable_GetType,
4352 d3d10_effect_string_variable_GetDesc,
4353 d3d10_effect_string_variable_GetAnnotationByIndex,
4354 d3d10_effect_string_variable_GetAnnotationByName,
4355 d3d10_effect_string_variable_GetMemberByIndex,
4356 d3d10_effect_string_variable_GetMemberByName,
4357 d3d10_effect_string_variable_GetMemberBySemantic,
4358 d3d10_effect_string_variable_GetElement,
4359 d3d10_effect_string_variable_GetParentConstantBuffer,
4360 d3d10_effect_string_variable_AsScalar,
4361 d3d10_effect_string_variable_AsVector,
4362 d3d10_effect_string_variable_AsMatrix,
4363 d3d10_effect_string_variable_AsString,
4364 d3d10_effect_string_variable_AsShaderResource,
4365 d3d10_effect_string_variable_AsRenderTargetView,
4366 d3d10_effect_string_variable_AsDepthStencilView,
4367 d3d10_effect_string_variable_AsConstantBuffer,
4368 d3d10_effect_string_variable_AsShader,
4369 d3d10_effect_string_variable_AsBlend,
4370 d3d10_effect_string_variable_AsDepthStencil,
4371 d3d10_effect_string_variable_AsRasterizer,
4372 d3d10_effect_string_variable_AsSampler,
4373 d3d10_effect_string_variable_SetRawValue,
4374 d3d10_effect_string_variable_GetRawValue,
4375 /* ID3D10EffectStringVariable methods */
4376 d3d10_effect_string_variable_GetString,
4377 d3d10_effect_string_variable_GetStringArray,
4380 /* ID3D10EffectVariable methods */
4382 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
4384 TRACE("iface %p\n", iface);
4386 return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
4389 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
4390 ID3D10EffectShaderResourceVariable *iface)
4392 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4395 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc(
4396 ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4398 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4401 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
4402 ID3D10EffectShaderResourceVariable *iface, UINT index)
4404 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4407 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName(
4408 ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
4410 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4413 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex(
4414 ID3D10EffectShaderResourceVariable *iface, UINT index)
4416 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4419 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName(
4420 ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
4422 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4425 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic(
4426 ID3D10EffectShaderResourceVariable *iface, LPCSTR semantic)
4428 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4431 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement(
4432 ID3D10EffectShaderResourceVariable *iface, UINT index)
4434 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4437 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
4438 ID3D10EffectShaderResourceVariable *iface)
4440 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4443 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar(
4444 ID3D10EffectShaderResourceVariable *iface)
4446 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4449 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector(
4450 ID3D10EffectShaderResourceVariable *iface)
4452 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4455 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix(
4456 ID3D10EffectShaderResourceVariable *iface)
4458 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4461 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString(
4462 ID3D10EffectShaderResourceVariable *iface)
4464 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4467 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource(
4468 ID3D10EffectShaderResourceVariable *iface)
4470 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4473 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView(
4474 ID3D10EffectShaderResourceVariable *iface)
4476 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4479 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView(
4480 ID3D10EffectShaderResourceVariable *iface)
4482 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4485 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer(
4486 ID3D10EffectShaderResourceVariable *iface)
4488 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4491 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader(
4492 ID3D10EffectShaderResourceVariable *iface)
4494 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4497 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend(
4498 ID3D10EffectShaderResourceVariable *iface)
4500 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4503 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil(
4504 ID3D10EffectShaderResourceVariable *iface)
4506 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4509 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer(
4510 ID3D10EffectShaderResourceVariable *iface)
4512 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4515 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler(
4516 ID3D10EffectShaderResourceVariable *iface)
4518 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4521 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue(
4522 ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
4524 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4527 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue(
4528 ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
4530 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4533 /* ID3D10EffectShaderResourceVariable methods */
4535 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource(
4536 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource)
4538 FIXME("iface %p, resource %p stub!\n", iface, resource);
4540 return E_NOTIMPL;
4543 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource(
4544 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource)
4546 FIXME("iface %p, resource %p stub!\n", iface, resource);
4548 return E_NOTIMPL;
4551 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray(
4552 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
4554 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
4556 return E_NOTIMPL;
4559 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray(
4560 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
4562 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
4564 return E_NOTIMPL;
4568 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl =
4570 /* ID3D10EffectVariable methods */
4571 d3d10_effect_shader_resource_variable_IsValid,
4572 d3d10_effect_shader_resource_variable_GetType,
4573 d3d10_effect_shader_resource_variable_GetDesc,
4574 d3d10_effect_shader_resource_variable_GetAnnotationByIndex,
4575 d3d10_effect_shader_resource_variable_GetAnnotationByName,
4576 d3d10_effect_shader_resource_variable_GetMemberByIndex,
4577 d3d10_effect_shader_resource_variable_GetMemberByName,
4578 d3d10_effect_shader_resource_variable_GetMemberBySemantic,
4579 d3d10_effect_shader_resource_variable_GetElement,
4580 d3d10_effect_shader_resource_variable_GetParentConstantBuffer,
4581 d3d10_effect_shader_resource_variable_AsScalar,
4582 d3d10_effect_shader_resource_variable_AsVector,
4583 d3d10_effect_shader_resource_variable_AsMatrix,
4584 d3d10_effect_shader_resource_variable_AsString,
4585 d3d10_effect_shader_resource_variable_AsShaderResource,
4586 d3d10_effect_shader_resource_variable_AsRenderTargetView,
4587 d3d10_effect_shader_resource_variable_AsDepthStencilView,
4588 d3d10_effect_shader_resource_variable_AsConstantBuffer,
4589 d3d10_effect_shader_resource_variable_AsShader,
4590 d3d10_effect_shader_resource_variable_AsBlend,
4591 d3d10_effect_shader_resource_variable_AsDepthStencil,
4592 d3d10_effect_shader_resource_variable_AsRasterizer,
4593 d3d10_effect_shader_resource_variable_AsSampler,
4594 d3d10_effect_shader_resource_variable_SetRawValue,
4595 d3d10_effect_shader_resource_variable_GetRawValue,
4596 /* ID3D10EffectShaderResourceVariable methods */
4597 d3d10_effect_shader_resource_variable_SetResource,
4598 d3d10_effect_shader_resource_variable_GetResource,
4599 d3d10_effect_shader_resource_variable_SetResourceArray,
4600 d3d10_effect_shader_resource_variable_GetResourceArray,
4603 /* ID3D10EffectVariable methods */
4605 static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid(
4606 ID3D10EffectRenderTargetViewVariable *iface)
4608 TRACE("iface %p\n", iface);
4610 return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable;
4613 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType(
4614 ID3D10EffectRenderTargetViewVariable *iface)
4616 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4619 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc(
4620 ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4622 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4625 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
4626 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4628 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4631 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName(
4632 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name)
4634 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4637 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex(
4638 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4640 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4643 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName(
4644 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name)
4646 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4649 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic(
4650 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR semantic)
4652 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4655 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement(
4656 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4658 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4661 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
4662 ID3D10EffectRenderTargetViewVariable *iface)
4664 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4667 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar(
4668 ID3D10EffectRenderTargetViewVariable *iface)
4670 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4673 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector(
4674 ID3D10EffectRenderTargetViewVariable *iface)
4676 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4679 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix(
4680 ID3D10EffectRenderTargetViewVariable *iface)
4682 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4685 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString(
4686 ID3D10EffectRenderTargetViewVariable *iface)
4688 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4691 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource(
4692 ID3D10EffectRenderTargetViewVariable *iface)
4694 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4697 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView(
4698 ID3D10EffectRenderTargetViewVariable *iface)
4700 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4703 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView(
4704 ID3D10EffectRenderTargetViewVariable *iface)
4706 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4709 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer(
4710 ID3D10EffectRenderTargetViewVariable *iface)
4712 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4715 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader(
4716 ID3D10EffectRenderTargetViewVariable *iface)
4718 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4721 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend(
4722 ID3D10EffectRenderTargetViewVariable *iface)
4724 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4727 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil(
4728 ID3D10EffectRenderTargetViewVariable *iface)
4730 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4733 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer(
4734 ID3D10EffectRenderTargetViewVariable *iface)
4736 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4739 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler(
4740 ID3D10EffectRenderTargetViewVariable *iface)
4742 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4745 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue(
4746 ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
4748 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4751 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue(
4752 ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
4754 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4757 /* ID3D10EffectRenderTargetViewVariable methods */
4759 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget(
4760 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view)
4762 FIXME("iface %p, view %p stub!\n", iface, view);
4764 return E_NOTIMPL;
4767 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget(
4768 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view)
4770 FIXME("iface %p, view %p stub!\n", iface, view);
4772 return E_NOTIMPL;
4775 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray(
4776 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
4778 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4780 return E_NOTIMPL;
4783 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray(
4784 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
4786 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4788 return E_NOTIMPL;
4792 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl =
4794 /* ID3D10EffectVariable methods */
4795 d3d10_effect_render_target_view_variable_IsValid,
4796 d3d10_effect_render_target_view_variable_GetType,
4797 d3d10_effect_render_target_view_variable_GetDesc,
4798 d3d10_effect_render_target_view_variable_GetAnnotationByIndex,
4799 d3d10_effect_render_target_view_variable_GetAnnotationByName,
4800 d3d10_effect_render_target_view_variable_GetMemberByIndex,
4801 d3d10_effect_render_target_view_variable_GetMemberByName,
4802 d3d10_effect_render_target_view_variable_GetMemberBySemantic,
4803 d3d10_effect_render_target_view_variable_GetElement,
4804 d3d10_effect_render_target_view_variable_GetParentConstantBuffer,
4805 d3d10_effect_render_target_view_variable_AsScalar,
4806 d3d10_effect_render_target_view_variable_AsVector,
4807 d3d10_effect_render_target_view_variable_AsMatrix,
4808 d3d10_effect_render_target_view_variable_AsString,
4809 d3d10_effect_render_target_view_variable_AsShaderResource,
4810 d3d10_effect_render_target_view_variable_AsRenderTargetView,
4811 d3d10_effect_render_target_view_variable_AsDepthStencilView,
4812 d3d10_effect_render_target_view_variable_AsConstantBuffer,
4813 d3d10_effect_render_target_view_variable_AsShader,
4814 d3d10_effect_render_target_view_variable_AsBlend,
4815 d3d10_effect_render_target_view_variable_AsDepthStencil,
4816 d3d10_effect_render_target_view_variable_AsRasterizer,
4817 d3d10_effect_render_target_view_variable_AsSampler,
4818 d3d10_effect_render_target_view_variable_SetRawValue,
4819 d3d10_effect_render_target_view_variable_GetRawValue,
4820 /* ID3D10EffectRenderTargetViewVariable methods */
4821 d3d10_effect_render_target_view_variable_SetRenderTarget,
4822 d3d10_effect_render_target_view_variable_GetRenderTarget,
4823 d3d10_effect_render_target_view_variable_SetRenderTargetArray,
4824 d3d10_effect_render_target_view_variable_GetRenderTargetArray,
4827 /* ID3D10EffectVariable methods */
4829 static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid(
4830 ID3D10EffectDepthStencilViewVariable *iface)
4832 TRACE("iface %p\n", iface);
4834 return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable;
4837 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType(
4838 ID3D10EffectDepthStencilViewVariable *iface)
4840 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4843 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc(
4844 ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4846 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4849 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
4850 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4852 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4855 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
4856 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name)
4858 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4861 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
4862 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4864 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4867 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName(
4868 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name)
4870 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4873 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
4874 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR semantic)
4876 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4879 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement(
4880 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4882 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4885 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
4886 ID3D10EffectDepthStencilViewVariable *iface)
4888 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4891 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar(
4892 ID3D10EffectDepthStencilViewVariable *iface)
4894 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4897 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector(
4898 ID3D10EffectDepthStencilViewVariable *iface)
4900 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4903 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix(
4904 ID3D10EffectDepthStencilViewVariable *iface)
4906 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4909 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString(
4910 ID3D10EffectDepthStencilViewVariable *iface)
4912 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4915 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource(
4916 ID3D10EffectDepthStencilViewVariable *iface)
4918 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4921 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
4922 ID3D10EffectDepthStencilViewVariable *iface)
4924 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4927 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
4928 ID3D10EffectDepthStencilViewVariable *iface)
4930 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4933 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
4934 ID3D10EffectDepthStencilViewVariable *iface)
4936 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4939 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader(
4940 ID3D10EffectDepthStencilViewVariable *iface)
4942 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4945 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend(
4946 ID3D10EffectDepthStencilViewVariable *iface)
4948 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4951 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
4952 ID3D10EffectDepthStencilViewVariable *iface)
4954 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4957 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer(
4958 ID3D10EffectDepthStencilViewVariable *iface)
4960 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4963 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler(
4964 ID3D10EffectDepthStencilViewVariable *iface)
4966 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4969 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue(
4970 ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
4972 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4975 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue(
4976 ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
4978 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4981 /* ID3D10EffectDepthStencilViewVariable methods */
4983 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
4984 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view)
4986 FIXME("iface %p, view %p stub!\n", iface, view);
4988 return E_NOTIMPL;
4991 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
4992 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view)
4994 FIXME("iface %p, view %p stub!\n", iface, view);
4996 return E_NOTIMPL;
4999 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
5000 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
5002 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
5004 return E_NOTIMPL;
5007 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
5008 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
5010 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
5012 return E_NOTIMPL;
5016 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl =
5018 /* ID3D10EffectVariable methods */
5019 d3d10_effect_depth_stencil_view_variable_IsValid,
5020 d3d10_effect_depth_stencil_view_variable_GetType,
5021 d3d10_effect_depth_stencil_view_variable_GetDesc,
5022 d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex,
5023 d3d10_effect_depth_stencil_view_variable_GetAnnotationByName,
5024 d3d10_effect_depth_stencil_view_variable_GetMemberByIndex,
5025 d3d10_effect_depth_stencil_view_variable_GetMemberByName,
5026 d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic,
5027 d3d10_effect_depth_stencil_view_variable_GetElement,
5028 d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer,
5029 d3d10_effect_depth_stencil_view_variable_AsScalar,
5030 d3d10_effect_depth_stencil_view_variable_AsVector,
5031 d3d10_effect_depth_stencil_view_variable_AsMatrix,
5032 d3d10_effect_depth_stencil_view_variable_AsString,
5033 d3d10_effect_depth_stencil_view_variable_AsShaderResource,
5034 d3d10_effect_depth_stencil_view_variable_AsRenderTargetView,
5035 d3d10_effect_depth_stencil_view_variable_AsDepthStencilView,
5036 d3d10_effect_depth_stencil_view_variable_AsConstantBuffer,
5037 d3d10_effect_depth_stencil_view_variable_AsShader,
5038 d3d10_effect_depth_stencil_view_variable_AsBlend,
5039 d3d10_effect_depth_stencil_view_variable_AsDepthStencil,
5040 d3d10_effect_depth_stencil_view_variable_AsRasterizer,
5041 d3d10_effect_depth_stencil_view_variable_AsSampler,
5042 d3d10_effect_depth_stencil_view_variable_SetRawValue,
5043 d3d10_effect_depth_stencil_view_variable_GetRawValue,
5044 /* ID3D10EffectDepthStencilViewVariable methods */
5045 d3d10_effect_depth_stencil_view_variable_SetDepthStencil,
5046 d3d10_effect_depth_stencil_view_variable_GetDepthStencil,
5047 d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray,
5048 d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray,
5051 /* ID3D10EffectVariable methods */
5053 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface)
5055 TRACE("iface %p\n", iface);
5057 return (struct d3d10_effect_variable *)iface != &null_shader_variable;
5060 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType(
5061 ID3D10EffectShaderVariable *iface)
5063 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5066 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface,
5067 D3D10_EFFECT_VARIABLE_DESC *desc)
5069 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5072 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex(
5073 ID3D10EffectShaderVariable *iface, UINT index)
5075 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5078 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName(
5079 ID3D10EffectShaderVariable *iface, LPCSTR name)
5081 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5084 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex(
5085 ID3D10EffectShaderVariable *iface, UINT index)
5087 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5090 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName(
5091 ID3D10EffectShaderVariable *iface, LPCSTR name)
5093 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5096 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic(
5097 ID3D10EffectShaderVariable *iface, LPCSTR semantic)
5099 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5102 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement(
5103 ID3D10EffectShaderVariable *iface, UINT index)
5105 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5108 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer(
5109 ID3D10EffectShaderVariable *iface)
5111 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5114 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar(
5115 ID3D10EffectShaderVariable *iface)
5117 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5120 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector(
5121 ID3D10EffectShaderVariable *iface)
5123 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5126 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix(
5127 ID3D10EffectShaderVariable *iface)
5129 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5132 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString(
5133 ID3D10EffectShaderVariable *iface)
5135 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5138 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource(
5139 ID3D10EffectShaderVariable *iface)
5141 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5144 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView(
5145 ID3D10EffectShaderVariable *iface)
5147 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5150 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView(
5151 ID3D10EffectShaderVariable *iface)
5153 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5156 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer(
5157 ID3D10EffectShaderVariable *iface)
5159 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5162 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader(
5163 ID3D10EffectShaderVariable *iface)
5165 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5168 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend(
5169 ID3D10EffectShaderVariable *iface)
5171 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5174 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil(
5175 ID3D10EffectShaderVariable *iface)
5177 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5180 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer(
5181 ID3D10EffectShaderVariable *iface)
5183 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5186 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler(
5187 ID3D10EffectShaderVariable *iface)
5189 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5192 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue(
5193 ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
5195 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5198 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
5199 ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
5201 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5204 /* ID3D10EffectShaderVariable methods */
5206 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
5207 ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
5209 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5211 return E_NOTIMPL;
5214 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
5215 ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
5217 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5219 return E_NOTIMPL;
5222 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
5223 ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader)
5225 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5227 return E_NOTIMPL;
5230 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
5231 ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
5233 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5235 return E_NOTIMPL;
5238 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
5239 ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
5240 D3D10_SIGNATURE_PARAMETER_DESC *desc)
5242 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
5243 struct d3d10_effect_shader_variable *s;
5244 D3D10_SIGNATURE_PARAMETER_DESC *d;
5246 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5247 iface, shader_index, element_index, desc);
5249 if (!iface->lpVtbl->IsValid(iface))
5251 WARN("Null variable specified\n");
5252 return E_FAIL;
5255 /* Check shader_index, this crashes on W7/DX10 */
5256 if (shader_index >= This->effect->used_shader_count)
5258 WARN("This should crash on W7/DX10!\n");
5259 return E_FAIL;
5262 s = This->effect->used_shaders[shader_index]->data;
5263 if (!s->input_signature.signature)
5265 WARN("No shader signature\n");
5266 return D3DERR_INVALIDCALL;
5269 /* Check desc for NULL, this crashes on W7/DX10 */
5270 if (!desc)
5272 WARN("This should crash on W7/DX10!\n");
5273 return E_FAIL;
5276 if (element_index >= s->input_signature.element_count)
5278 WARN("Invalid element index specified\n");
5279 return E_INVALIDARG;
5282 d = &s->input_signature.elements[element_index];
5283 desc->SemanticName = d->SemanticName;
5284 desc->SemanticIndex = d->SemanticIndex;
5285 desc->SystemValueType = d->SystemValueType;
5286 desc->ComponentType = d->ComponentType;
5287 desc->Register = d->Register;
5288 desc->ReadWriteMask = d->ReadWriteMask;
5289 desc->Mask = d->Mask;
5291 return S_OK;
5294 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
5295 ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
5296 D3D10_SIGNATURE_PARAMETER_DESC *desc)
5298 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
5299 struct d3d10_effect_shader_variable *s;
5300 D3D10_SIGNATURE_PARAMETER_DESC *d;
5302 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5303 iface, shader_index, element_index, desc);
5305 if (!iface->lpVtbl->IsValid(iface))
5307 WARN("Null variable specified\n");
5308 return E_FAIL;
5311 /* Check shader_index, this crashes on W7/DX10 */
5312 if (shader_index >= This->effect->used_shader_count)
5314 WARN("This should crash on W7/DX10!\n");
5315 return E_FAIL;
5318 s = This->effect->used_shaders[shader_index]->data;
5319 if (!s->output_signature.signature)
5321 WARN("No shader signature\n");
5322 return D3DERR_INVALIDCALL;
5325 /* Check desc for NULL, this crashes on W7/DX10 */
5326 if (!desc)
5328 WARN("This should crash on W7/DX10!\n");
5329 return E_FAIL;
5332 if (element_index >= s->output_signature.element_count)
5334 WARN("Invalid element index specified\n");
5335 return E_INVALIDARG;
5338 d = &s->output_signature.elements[element_index];
5339 desc->SemanticName = d->SemanticName;
5340 desc->SemanticIndex = d->SemanticIndex;
5341 desc->SystemValueType = d->SystemValueType;
5342 desc->ComponentType = d->ComponentType;
5343 desc->Register = d->Register;
5344 desc->ReadWriteMask = d->ReadWriteMask;
5345 desc->Mask = d->Mask;
5347 return S_OK;
5351 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl =
5353 /* ID3D10EffectVariable methods */
5354 d3d10_effect_shader_variable_IsValid,
5355 d3d10_effect_shader_variable_GetType,
5356 d3d10_effect_shader_variable_GetDesc,
5357 d3d10_effect_shader_variable_GetAnnotationByIndex,
5358 d3d10_effect_shader_variable_GetAnnotationByName,
5359 d3d10_effect_shader_variable_GetMemberByIndex,
5360 d3d10_effect_shader_variable_GetMemberByName,
5361 d3d10_effect_shader_variable_GetMemberBySemantic,
5362 d3d10_effect_shader_variable_GetElement,
5363 d3d10_effect_shader_variable_GetParentConstantBuffer,
5364 d3d10_effect_shader_variable_AsScalar,
5365 d3d10_effect_shader_variable_AsVector,
5366 d3d10_effect_shader_variable_AsMatrix,
5367 d3d10_effect_shader_variable_AsString,
5368 d3d10_effect_shader_variable_AsShaderResource,
5369 d3d10_effect_shader_variable_AsRenderTargetView,
5370 d3d10_effect_shader_variable_AsDepthStencilView,
5371 d3d10_effect_shader_variable_AsConstantBuffer,
5372 d3d10_effect_shader_variable_AsShader,
5373 d3d10_effect_shader_variable_AsBlend,
5374 d3d10_effect_shader_variable_AsDepthStencil,
5375 d3d10_effect_shader_variable_AsRasterizer,
5376 d3d10_effect_shader_variable_AsSampler,
5377 d3d10_effect_shader_variable_SetRawValue,
5378 d3d10_effect_shader_variable_GetRawValue,
5379 /* ID3D10EffectShaderVariable methods */
5380 d3d10_effect_shader_variable_GetShaderDesc,
5381 d3d10_effect_shader_variable_GetVertexShader,
5382 d3d10_effect_shader_variable_GetGeometryShader,
5383 d3d10_effect_shader_variable_GetPixelShader,
5384 d3d10_effect_shader_variable_GetInputSignatureElementDesc,
5385 d3d10_effect_shader_variable_GetOutputSignatureElementDesc,
5388 /* ID3D10EffectVariable methods */
5390 static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface)
5392 TRACE("iface %p\n", iface);
5394 return (struct d3d10_effect_variable *)iface != &null_blend_variable;
5397 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType(
5398 ID3D10EffectBlendVariable *iface)
5400 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5403 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface,
5404 D3D10_EFFECT_VARIABLE_DESC *desc)
5406 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5409 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex(
5410 ID3D10EffectBlendVariable *iface, UINT index)
5412 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5415 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName(
5416 ID3D10EffectBlendVariable *iface, LPCSTR name)
5418 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5421 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex(
5422 ID3D10EffectBlendVariable *iface, UINT index)
5424 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5427 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName(
5428 ID3D10EffectBlendVariable *iface, LPCSTR name)
5430 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5433 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic(
5434 ID3D10EffectBlendVariable *iface, LPCSTR semantic)
5436 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5439 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement(
5440 ID3D10EffectBlendVariable *iface, UINT index)
5442 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5445 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer(
5446 ID3D10EffectBlendVariable *iface)
5448 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5451 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar(
5452 ID3D10EffectBlendVariable *iface)
5454 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5457 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector(
5458 ID3D10EffectBlendVariable *iface)
5460 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5463 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix(
5464 ID3D10EffectBlendVariable *iface)
5466 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5469 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString(
5470 ID3D10EffectBlendVariable *iface)
5472 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5475 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource(
5476 ID3D10EffectBlendVariable *iface)
5478 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5481 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView(
5482 ID3D10EffectBlendVariable *iface)
5484 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5487 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView(
5488 ID3D10EffectBlendVariable *iface)
5490 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5493 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer(
5494 ID3D10EffectBlendVariable *iface)
5496 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5499 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader(
5500 ID3D10EffectBlendVariable *iface)
5502 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5505 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend(
5506 ID3D10EffectBlendVariable *iface)
5508 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5511 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil(
5512 ID3D10EffectBlendVariable *iface)
5514 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5517 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer(
5518 ID3D10EffectBlendVariable *iface)
5520 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5523 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler(
5524 ID3D10EffectBlendVariable *iface)
5526 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5529 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface,
5530 void *data, UINT offset, UINT count)
5532 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5535 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface,
5536 void *data, UINT offset, UINT count)
5538 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5541 /* ID3D10EffectBlendVariable methods */
5543 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface,
5544 UINT index, ID3D10BlendState **blend_state)
5546 FIXME("iface %p, index %u, blend_state %p stub!\n", iface, index, blend_state);
5548 return E_NOTIMPL;
5551 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface,
5552 UINT index, D3D10_BLEND_DESC *desc)
5554 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5556 return E_NOTIMPL;
5560 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl =
5562 /* ID3D10EffectVariable methods */
5563 d3d10_effect_blend_variable_IsValid,
5564 d3d10_effect_blend_variable_GetType,
5565 d3d10_effect_blend_variable_GetDesc,
5566 d3d10_effect_blend_variable_GetAnnotationByIndex,
5567 d3d10_effect_blend_variable_GetAnnotationByName,
5568 d3d10_effect_blend_variable_GetMemberByIndex,
5569 d3d10_effect_blend_variable_GetMemberByName,
5570 d3d10_effect_blend_variable_GetMemberBySemantic,
5571 d3d10_effect_blend_variable_GetElement,
5572 d3d10_effect_blend_variable_GetParentConstantBuffer,
5573 d3d10_effect_blend_variable_AsScalar,
5574 d3d10_effect_blend_variable_AsVector,
5575 d3d10_effect_blend_variable_AsMatrix,
5576 d3d10_effect_blend_variable_AsString,
5577 d3d10_effect_blend_variable_AsShaderResource,
5578 d3d10_effect_blend_variable_AsRenderTargetView,
5579 d3d10_effect_blend_variable_AsDepthStencilView,
5580 d3d10_effect_blend_variable_AsConstantBuffer,
5581 d3d10_effect_blend_variable_AsShader,
5582 d3d10_effect_blend_variable_AsBlend,
5583 d3d10_effect_blend_variable_AsDepthStencil,
5584 d3d10_effect_blend_variable_AsRasterizer,
5585 d3d10_effect_blend_variable_AsSampler,
5586 d3d10_effect_blend_variable_SetRawValue,
5587 d3d10_effect_blend_variable_GetRawValue,
5588 /* ID3D10EffectBlendVariable methods */
5589 d3d10_effect_blend_variable_GetBlendState,
5590 d3d10_effect_blend_variable_GetBackingStore,
5593 /* ID3D10EffectVariable methods */
5595 static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface)
5597 TRACE("iface %p\n", iface);
5599 return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable;
5602 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType(
5603 ID3D10EffectDepthStencilVariable *iface)
5605 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5608 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface,
5609 D3D10_EFFECT_VARIABLE_DESC *desc)
5611 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5614 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
5615 ID3D10EffectDepthStencilVariable *iface, UINT index)
5617 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5620 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName(
5621 ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
5623 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5626 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex(
5627 ID3D10EffectDepthStencilVariable *iface, UINT index)
5629 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5632 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName(
5633 ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
5635 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5638 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
5639 ID3D10EffectDepthStencilVariable *iface, LPCSTR semantic)
5641 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5644 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement(
5645 ID3D10EffectDepthStencilVariable *iface, UINT index)
5647 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5650 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
5651 ID3D10EffectDepthStencilVariable *iface)
5653 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5656 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar(
5657 ID3D10EffectDepthStencilVariable *iface)
5659 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5662 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector(
5663 ID3D10EffectDepthStencilVariable *iface)
5665 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5668 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix(
5669 ID3D10EffectDepthStencilVariable *iface)
5671 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5674 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString(
5675 ID3D10EffectDepthStencilVariable *iface)
5677 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5680 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource(
5681 ID3D10EffectDepthStencilVariable *iface)
5683 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5686 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView(
5687 ID3D10EffectDepthStencilVariable *iface)
5689 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5692 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView(
5693 ID3D10EffectDepthStencilVariable *iface)
5695 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5698 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer(
5699 ID3D10EffectDepthStencilVariable *iface)
5701 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5704 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader(
5705 ID3D10EffectDepthStencilVariable *iface)
5707 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5710 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend(
5711 ID3D10EffectDepthStencilVariable *iface)
5713 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5716 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil(
5717 ID3D10EffectDepthStencilVariable *iface)
5719 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5722 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer(
5723 ID3D10EffectDepthStencilVariable *iface)
5725 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5728 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler(
5729 ID3D10EffectDepthStencilVariable *iface)
5731 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5734 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface,
5735 void *data, UINT offset, UINT count)
5737 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5740 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface,
5741 void *data, UINT offset, UINT count)
5743 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5746 /* ID3D10EffectDepthStencilVariable methods */
5748 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface,
5749 UINT index, ID3D10DepthStencilState **depth_stencil_state)
5751 FIXME("iface %p, index %u, depth_stencil_state %p stub!\n", iface, index, depth_stencil_state);
5753 return E_NOTIMPL;
5756 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface,
5757 UINT index, D3D10_DEPTH_STENCIL_DESC *desc)
5759 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5761 return E_NOTIMPL;
5765 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl =
5767 /* ID3D10EffectVariable methods */
5768 d3d10_effect_depth_stencil_variable_IsValid,
5769 d3d10_effect_depth_stencil_variable_GetType,
5770 d3d10_effect_depth_stencil_variable_GetDesc,
5771 d3d10_effect_depth_stencil_variable_GetAnnotationByIndex,
5772 d3d10_effect_depth_stencil_variable_GetAnnotationByName,
5773 d3d10_effect_depth_stencil_variable_GetMemberByIndex,
5774 d3d10_effect_depth_stencil_variable_GetMemberByName,
5775 d3d10_effect_depth_stencil_variable_GetMemberBySemantic,
5776 d3d10_effect_depth_stencil_variable_GetElement,
5777 d3d10_effect_depth_stencil_variable_GetParentConstantBuffer,
5778 d3d10_effect_depth_stencil_variable_AsScalar,
5779 d3d10_effect_depth_stencil_variable_AsVector,
5780 d3d10_effect_depth_stencil_variable_AsMatrix,
5781 d3d10_effect_depth_stencil_variable_AsString,
5782 d3d10_effect_depth_stencil_variable_AsShaderResource,
5783 d3d10_effect_depth_stencil_variable_AsRenderTargetView,
5784 d3d10_effect_depth_stencil_variable_AsDepthStencilView,
5785 d3d10_effect_depth_stencil_variable_AsConstantBuffer,
5786 d3d10_effect_depth_stencil_variable_AsShader,
5787 d3d10_effect_depth_stencil_variable_AsBlend,
5788 d3d10_effect_depth_stencil_variable_AsDepthStencil,
5789 d3d10_effect_depth_stencil_variable_AsRasterizer,
5790 d3d10_effect_depth_stencil_variable_AsSampler,
5791 d3d10_effect_depth_stencil_variable_SetRawValue,
5792 d3d10_effect_depth_stencil_variable_GetRawValue,
5793 /* ID3D10EffectDepthStencilVariable methods */
5794 d3d10_effect_depth_stencil_variable_GetDepthStencilState,
5795 d3d10_effect_depth_stencil_variable_GetBackingStore,
5798 /* ID3D10EffectVariable methods */
5800 static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface)
5802 TRACE("iface %p\n", iface);
5804 return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable;
5807 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType(
5808 ID3D10EffectRasterizerVariable *iface)
5810 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5813 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface,
5814 D3D10_EFFECT_VARIABLE_DESC *desc)
5816 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5819 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
5820 ID3D10EffectRasterizerVariable *iface, UINT index)
5822 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5825 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName(
5826 ID3D10EffectRasterizerVariable *iface, LPCSTR name)
5828 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5831 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex(
5832 ID3D10EffectRasterizerVariable *iface, UINT index)
5834 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5837 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName(
5838 ID3D10EffectRasterizerVariable *iface, LPCSTR name)
5840 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5843 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic(
5844 ID3D10EffectRasterizerVariable *iface, LPCSTR semantic)
5846 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5849 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement(
5850 ID3D10EffectRasterizerVariable *iface, UINT index)
5852 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5855 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
5856 ID3D10EffectRasterizerVariable *iface)
5858 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5861 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar(
5862 ID3D10EffectRasterizerVariable *iface)
5864 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5867 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector(
5868 ID3D10EffectRasterizerVariable *iface)
5870 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5873 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix(
5874 ID3D10EffectRasterizerVariable *iface)
5876 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5879 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString(
5880 ID3D10EffectRasterizerVariable *iface)
5882 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5885 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource(
5886 ID3D10EffectRasterizerVariable *iface)
5888 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5891 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView(
5892 ID3D10EffectRasterizerVariable *iface)
5894 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5897 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView(
5898 ID3D10EffectRasterizerVariable *iface)
5900 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5903 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer(
5904 ID3D10EffectRasterizerVariable *iface)
5906 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5909 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader(
5910 ID3D10EffectRasterizerVariable *iface)
5912 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5915 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend(
5916 ID3D10EffectRasterizerVariable *iface)
5918 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5921 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil(
5922 ID3D10EffectRasterizerVariable *iface)
5924 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5927 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer(
5928 ID3D10EffectRasterizerVariable *iface)
5930 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5933 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler(
5934 ID3D10EffectRasterizerVariable *iface)
5936 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5939 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface,
5940 void *data, UINT offset, UINT count)
5942 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5945 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface,
5946 void *data, UINT offset, UINT count)
5948 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5951 /* ID3D10EffectRasterizerVariable methods */
5953 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface,
5954 UINT index, ID3D10RasterizerState **rasterizer_state)
5956 FIXME("iface %p, index %u, rasterizer_state %p stub!\n", iface, index, rasterizer_state);
5958 return E_NOTIMPL;
5961 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface,
5962 UINT index, D3D10_RASTERIZER_DESC *desc)
5964 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5966 return E_NOTIMPL;
5970 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl =
5972 /* ID3D10EffectVariable methods */
5973 d3d10_effect_rasterizer_variable_IsValid,
5974 d3d10_effect_rasterizer_variable_GetType,
5975 d3d10_effect_rasterizer_variable_GetDesc,
5976 d3d10_effect_rasterizer_variable_GetAnnotationByIndex,
5977 d3d10_effect_rasterizer_variable_GetAnnotationByName,
5978 d3d10_effect_rasterizer_variable_GetMemberByIndex,
5979 d3d10_effect_rasterizer_variable_GetMemberByName,
5980 d3d10_effect_rasterizer_variable_GetMemberBySemantic,
5981 d3d10_effect_rasterizer_variable_GetElement,
5982 d3d10_effect_rasterizer_variable_GetParentConstantBuffer,
5983 d3d10_effect_rasterizer_variable_AsScalar,
5984 d3d10_effect_rasterizer_variable_AsVector,
5985 d3d10_effect_rasterizer_variable_AsMatrix,
5986 d3d10_effect_rasterizer_variable_AsString,
5987 d3d10_effect_rasterizer_variable_AsShaderResource,
5988 d3d10_effect_rasterizer_variable_AsRenderTargetView,
5989 d3d10_effect_rasterizer_variable_AsDepthStencilView,
5990 d3d10_effect_rasterizer_variable_AsConstantBuffer,
5991 d3d10_effect_rasterizer_variable_AsShader,
5992 d3d10_effect_rasterizer_variable_AsBlend,
5993 d3d10_effect_rasterizer_variable_AsDepthStencil,
5994 d3d10_effect_rasterizer_variable_AsRasterizer,
5995 d3d10_effect_rasterizer_variable_AsSampler,
5996 d3d10_effect_rasterizer_variable_SetRawValue,
5997 d3d10_effect_rasterizer_variable_GetRawValue,
5998 /* ID3D10EffectRasterizerVariable methods */
5999 d3d10_effect_rasterizer_variable_GetRasterizerState,
6000 d3d10_effect_rasterizer_variable_GetBackingStore,
6003 /* ID3D10EffectVariable methods */
6005 static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface)
6007 TRACE("iface %p\n", iface);
6009 return (struct d3d10_effect_variable *)iface != &null_sampler_variable;
6012 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType(
6013 ID3D10EffectSamplerVariable *iface)
6015 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
6018 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface,
6019 D3D10_EFFECT_VARIABLE_DESC *desc)
6021 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
6024 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex(
6025 ID3D10EffectSamplerVariable *iface, UINT index)
6027 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
6030 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName(
6031 ID3D10EffectSamplerVariable *iface, LPCSTR name)
6033 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
6036 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex(
6037 ID3D10EffectSamplerVariable *iface, UINT index)
6039 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
6042 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName(
6043 ID3D10EffectSamplerVariable *iface, LPCSTR name)
6045 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
6048 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic(
6049 ID3D10EffectSamplerVariable *iface, LPCSTR semantic)
6051 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
6054 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement(
6055 ID3D10EffectSamplerVariable *iface, UINT index)
6057 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
6060 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer(
6061 ID3D10EffectSamplerVariable *iface)
6063 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
6066 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar(
6067 ID3D10EffectSamplerVariable *iface)
6069 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
6072 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector(
6073 ID3D10EffectSamplerVariable *iface)
6075 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
6078 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix(
6079 ID3D10EffectSamplerVariable *iface)
6081 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
6084 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString(
6085 ID3D10EffectSamplerVariable *iface)
6087 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
6090 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource(
6091 ID3D10EffectSamplerVariable *iface)
6093 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
6096 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView(
6097 ID3D10EffectSamplerVariable *iface)
6099 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
6102 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView(
6103 ID3D10EffectSamplerVariable *iface)
6105 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
6108 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer(
6109 ID3D10EffectSamplerVariable *iface)
6111 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
6114 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader(
6115 ID3D10EffectSamplerVariable *iface)
6117 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
6120 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend(
6121 ID3D10EffectSamplerVariable *iface)
6123 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
6126 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil(
6127 ID3D10EffectSamplerVariable *iface)
6129 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
6132 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer(
6133 ID3D10EffectSamplerVariable *iface)
6135 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
6138 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler(
6139 ID3D10EffectSamplerVariable *iface)
6141 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
6144 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface,
6145 void *data, UINT offset, UINT count)
6147 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
6150 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface,
6151 void *data, UINT offset, UINT count)
6153 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
6156 /* ID3D10EffectSamplerVariable methods */
6158 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface,
6159 UINT index, ID3D10SamplerState **sampler)
6161 FIXME("iface %p, index %u, sampler %p stub!\n", iface, index, sampler);
6163 return E_NOTIMPL;
6166 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface,
6167 UINT index, D3D10_SAMPLER_DESC *desc)
6169 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
6171 return E_NOTIMPL;
6175 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl =
6177 /* ID3D10EffectVariable methods */
6178 d3d10_effect_sampler_variable_IsValid,
6179 d3d10_effect_sampler_variable_GetType,
6180 d3d10_effect_sampler_variable_GetDesc,
6181 d3d10_effect_sampler_variable_GetAnnotationByIndex,
6182 d3d10_effect_sampler_variable_GetAnnotationByName,
6183 d3d10_effect_sampler_variable_GetMemberByIndex,
6184 d3d10_effect_sampler_variable_GetMemberByName,
6185 d3d10_effect_sampler_variable_GetMemberBySemantic,
6186 d3d10_effect_sampler_variable_GetElement,
6187 d3d10_effect_sampler_variable_GetParentConstantBuffer,
6188 d3d10_effect_sampler_variable_AsScalar,
6189 d3d10_effect_sampler_variable_AsVector,
6190 d3d10_effect_sampler_variable_AsMatrix,
6191 d3d10_effect_sampler_variable_AsString,
6192 d3d10_effect_sampler_variable_AsShaderResource,
6193 d3d10_effect_sampler_variable_AsRenderTargetView,
6194 d3d10_effect_sampler_variable_AsDepthStencilView,
6195 d3d10_effect_sampler_variable_AsConstantBuffer,
6196 d3d10_effect_sampler_variable_AsShader,
6197 d3d10_effect_sampler_variable_AsBlend,
6198 d3d10_effect_sampler_variable_AsDepthStencil,
6199 d3d10_effect_sampler_variable_AsRasterizer,
6200 d3d10_effect_sampler_variable_AsSampler,
6201 d3d10_effect_sampler_variable_SetRawValue,
6202 d3d10_effect_sampler_variable_GetRawValue,
6203 /* ID3D10EffectSamplerVariable methods */
6204 d3d10_effect_sampler_variable_GetSampler,
6205 d3d10_effect_sampler_variable_GetBackingStore,
6208 /* ID3D10EffectType methods */
6210 static inline struct d3d10_effect_type *impl_from_ID3D10EffectType(ID3D10EffectType *iface)
6212 return CONTAINING_RECORD(iface, struct d3d10_effect_type, ID3D10EffectType_iface);
6215 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
6217 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6219 TRACE("iface %p\n", iface);
6221 return This != &null_type;
6224 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
6226 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6228 TRACE("iface %p, desc %p\n", iface, desc);
6230 if (This == &null_type)
6232 WARN("Null type specified\n");
6233 return E_FAIL;
6236 if (!desc)
6238 WARN("Invalid argument specified\n");
6239 return E_INVALIDARG;
6242 desc->TypeName = This->name;
6243 desc->Class = This->type_class;
6244 desc->Type = This->basetype;
6245 desc->Elements = This->element_count;
6246 desc->Members = This->member_count;
6247 desc->Rows = This->row_count;
6248 desc->Columns = This->column_count;
6249 desc->PackedSize = This->size_packed;
6250 desc->UnpackedSize = This->size_unpacked;
6251 desc->Stride = This->stride;
6253 return S_OK;
6256 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
6257 UINT index)
6259 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6260 struct d3d10_effect_type *t;
6262 TRACE("iface %p, index %u\n", iface, index);
6264 if (index >= This->member_count)
6266 WARN("Invalid index specified\n");
6267 return &null_type.ID3D10EffectType_iface;
6270 t = (&This->members[index])->type;
6272 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
6274 return &t->ID3D10EffectType_iface;
6277 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
6278 LPCSTR name)
6280 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6281 unsigned int i;
6283 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
6285 if (!name)
6287 WARN("Invalid name specified\n");
6288 return &null_type.ID3D10EffectType_iface;
6291 for (i = 0; i < This->member_count; ++i)
6293 struct d3d10_effect_type_member *typem = &This->members[i];
6295 if (typem->name)
6297 if (!strcmp(typem->name, name))
6299 TRACE("Returning type %p.\n", typem->type);
6300 return &typem->type->ID3D10EffectType_iface;
6305 WARN("Invalid name specified\n");
6307 return &null_type.ID3D10EffectType_iface;
6310 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
6311 LPCSTR semantic)
6313 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6314 unsigned int i;
6316 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
6318 if (!semantic)
6320 WARN("Invalid semantic specified\n");
6321 return &null_type.ID3D10EffectType_iface;
6324 for (i = 0; i < This->member_count; ++i)
6326 struct d3d10_effect_type_member *typem = &This->members[i];
6328 if (typem->semantic)
6330 if (!strcmp(typem->semantic, semantic))
6332 TRACE("Returning type %p.\n", typem->type);
6333 return &typem->type->ID3D10EffectType_iface;
6338 WARN("Invalid semantic specified\n");
6340 return &null_type.ID3D10EffectType_iface;
6343 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
6345 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6346 struct d3d10_effect_type_member *typem;
6348 TRACE("iface %p, index %u\n", iface, index);
6350 if (index >= This->member_count)
6352 WARN("Invalid index specified\n");
6353 return NULL;
6356 typem = &This->members[index];
6358 TRACE("Returning name %s\n", debugstr_a(typem->name));
6360 return typem->name;
6363 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
6365 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6366 struct d3d10_effect_type_member *typem;
6368 TRACE("iface %p, index %u\n", iface, index);
6370 if (index >= This->member_count)
6372 WARN("Invalid index specified\n");
6373 return NULL;
6376 typem = &This->members[index];
6378 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
6380 return typem->semantic;
6383 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
6385 /* ID3D10EffectType */
6386 d3d10_effect_type_IsValid,
6387 d3d10_effect_type_GetDesc,
6388 d3d10_effect_type_GetMemberTypeByIndex,
6389 d3d10_effect_type_GetMemberTypeByName,
6390 d3d10_effect_type_GetMemberTypeBySemantic,
6391 d3d10_effect_type_GetMemberName,
6392 d3d10_effect_type_GetMemberSemantic,