d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.
[wine/multimedia.git] / dlls / d3d11 / d3d11_private.h
blobe702b41eda6c0cf7a642b968381ff8c837f37cd8
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *input_signature;
54 struct wined3d_shader_signature *output_signature;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
61 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
66 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
67 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
69 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
70 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
71 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
72 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
73 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
74 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
75 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
76 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
78 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
79 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
80 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
81 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
82 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
83 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
85 static inline void read_dword(const char **ptr, DWORD *d)
87 memcpy(d, *ptr, sizeof(*d));
88 *ptr += sizeof(*d);
91 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
93 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
94 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
96 /* ID3D11Texture2D, ID3D10Texture2D */
97 struct d3d_texture2d
99 ID3D11Texture2D ID3D11Texture2D_iface;
100 ID3D10Texture2D ID3D10Texture2D_iface;
101 LONG refcount;
103 struct wined3d_private_store private_store;
104 IUnknown *dxgi_surface;
105 struct wined3d_texture *wined3d_texture;
106 D3D11_TEXTURE2D_DESC desc;
107 ID3D11Device *device;
110 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
112 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
115 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
116 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
117 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
119 /* ID3D11Texture3D, ID3D10Texture3D */
120 struct d3d_texture3d
122 ID3D11Texture3D ID3D11Texture3D_iface;
123 ID3D10Texture3D ID3D10Texture3D_iface;
124 LONG refcount;
126 struct wined3d_private_store private_store;
127 struct wined3d_texture *wined3d_texture;
128 D3D11_TEXTURE3D_DESC desc;
129 ID3D11Device *device;
132 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
133 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
135 /* ID3D11Buffer, ID3D10Buffer */
136 struct d3d_buffer
138 ID3D11Buffer ID3D11Buffer_iface;
139 ID3D10Buffer ID3D10Buffer_iface;
140 LONG refcount;
142 struct wined3d_private_store private_store;
143 struct wined3d_buffer *wined3d_buffer;
144 D3D11_BUFFER_DESC desc;
145 ID3D11Device *device;
148 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
149 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
150 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
152 /* ID3D10DepthStencilView */
153 struct d3d_depthstencil_view
155 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
156 LONG refcount;
158 struct wined3d_private_store private_store;
159 struct wined3d_rendertarget_view *wined3d_view;
160 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
161 ID3D10Resource *resource;
162 ID3D10Device1 *device;
165 HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
166 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
167 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
169 /* ID3D10RenderTargetView */
170 struct d3d10_rendertarget_view
172 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
173 LONG refcount;
175 struct wined3d_private_store private_store;
176 struct wined3d_rendertarget_view *wined3d_view;
177 D3D10_RENDER_TARGET_VIEW_DESC desc;
178 ID3D10Resource *resource;
179 ID3D10Device1 *device;
182 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
183 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
184 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
186 /* ID3D10ShaderResourceView */
187 struct d3d10_shader_resource_view
189 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
190 LONG refcount;
192 struct wined3d_private_store private_store;
193 struct wined3d_shader_resource_view *wined3d_view;
194 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
195 ID3D10Resource *resource;
196 ID3D10Device1 *device;
199 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
200 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
201 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
202 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
204 /* ID3D10InputLayout */
205 struct d3d10_input_layout
207 ID3D10InputLayout ID3D10InputLayout_iface;
208 LONG refcount;
210 struct wined3d_private_store private_store;
211 struct wined3d_vertex_declaration *wined3d_decl;
214 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_device *device,
215 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
216 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
217 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
219 /* ID3D10VertexShader */
220 struct d3d10_vertex_shader
222 ID3D10VertexShader ID3D10VertexShader_iface;
223 LONG refcount;
225 struct wined3d_private_store private_store;
226 struct wined3d_shader *wined3d_shader;
227 ID3D10Device1 *device;
230 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d_device *device,
231 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
232 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
234 /* ID3D10GeometryShader */
235 struct d3d10_geometry_shader
237 ID3D10GeometryShader ID3D10GeometryShader_iface;
238 LONG refcount;
240 struct wined3d_private_store private_store;
241 struct wined3d_shader *wined3d_shader;
244 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device,
245 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
246 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
248 /* ID3D10PixelShader */
249 struct d3d10_pixel_shader
251 ID3D10PixelShader ID3D10PixelShader_iface;
252 LONG refcount;
254 struct wined3d_private_store private_store;
255 struct wined3d_shader *wined3d_shader;
256 ID3D10Device1 *device;
259 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
260 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
261 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
263 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
264 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
266 /* ID3D10BlendState */
267 struct d3d10_blend_state
269 ID3D10BlendState ID3D10BlendState_iface;
270 LONG refcount;
272 struct wined3d_private_store private_store;
273 D3D10_BLEND_DESC desc;
274 struct wine_rb_entry entry;
275 ID3D10Device1 *device;
278 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_device *device,
279 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
280 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
282 /* ID3D10DepthStencilState */
283 struct d3d10_depthstencil_state
285 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
286 LONG refcount;
288 struct wined3d_private_store private_store;
289 D3D10_DEPTH_STENCIL_DESC desc;
290 struct wine_rb_entry entry;
291 ID3D10Device1 *device;
294 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
295 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
296 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
297 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
299 /* ID3D10RasterizerState */
300 struct d3d10_rasterizer_state
302 ID3D10RasterizerState ID3D10RasterizerState_iface;
303 LONG refcount;
305 struct wined3d_private_store private_store;
306 D3D10_RASTERIZER_DESC desc;
307 struct wine_rb_entry entry;
308 ID3D10Device1 *device;
311 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d_device *device,
312 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
313 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
315 /* ID3D10SamplerState */
316 struct d3d10_sampler_state
318 ID3D10SamplerState ID3D10SamplerState_iface;
319 LONG refcount;
321 struct wined3d_private_store private_store;
322 struct wined3d_sampler *wined3d_sampler;
323 D3D10_SAMPLER_DESC desc;
324 struct wine_rb_entry entry;
325 ID3D10Device1 *device;
328 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d_device *device,
329 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
330 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
332 /* ID3D10Query */
333 struct d3d10_query
335 ID3D10Query ID3D10Query_iface;
336 LONG refcount;
338 struct wined3d_private_store private_store;
339 struct wined3d_query *wined3d_query;
340 BOOL predicate;
341 ID3D10Device1 *device;
344 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d_device *device,
345 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
346 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
348 /* IDirect3D10Device1 */
349 struct d3d_device
351 IUnknown IUnknown_inner;
352 ID3D11Device ID3D11Device_iface;
353 ID3D10Device1 ID3D10Device1_iface;
354 ID3D10Multithread ID3D10Multithread_iface;
355 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
356 IUnknown *outer_unk;
357 LONG refcount;
359 struct wined3d_device_parent device_parent;
360 struct wined3d_device *wined3d_device;
362 struct wine_rb_tree blend_states;
363 struct wine_rb_tree depthstencil_states;
364 struct wine_rb_tree rasterizer_states;
365 struct wine_rb_tree sampler_states;
367 struct d3d10_blend_state *blend_state;
368 float blend_factor[4];
369 struct d3d10_depthstencil_state *depth_stencil_state;
370 UINT stencil_ref;
371 struct d3d10_rasterizer_state *rasterizer_state;
374 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
376 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
379 HRESULT d3d10_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
381 /* Layered device */
382 enum dxgi_device_layer_id
384 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
385 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
386 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
387 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
388 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
391 struct layer_get_size_args
393 DWORD unknown0;
394 DWORD unknown1;
395 DWORD *unknown2;
396 DWORD *unknown3;
397 IDXGIAdapter *adapter;
398 WORD interface_major;
399 WORD interface_minor;
400 WORD version_build;
401 WORD version_revision;
404 struct dxgi_device_layer
406 enum dxgi_device_layer_id id;
407 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
408 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
409 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
410 void *device_object, REFIID riid, void **device_layer);
413 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
414 UINT flags, void *unknown0, void **device);
415 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
417 #endif /* __WINE_D3D11_PRIVATE_H */