Implemented _CheckNotSysLevel.
[wine/multimedia.git] / include / d3dtypes.h
blob9c741e5a3207c02c30c04fff54b113bbf0889043
1 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
2 if WINE continues to only use C code - I suppose that we could always inline in
3 the header file to get around that little problem... */
4 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
5 are going to be generically useful for directx stuff */
7 #ifndef __WINE_D3DTYPES_H
8 #define __WINE_D3DTYPES_H
10 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
12 #include <float.h>
13 #include "ddraw.h"
15 #define D3DVALP(val, prec) ((float)(val))
16 #define D3DVAL(val) ((float)(val))
17 typedef float D3DVALUE,*LPD3DVALUE;
18 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
19 #define D3DMultiply(a, b) ((a) * (b))
21 typedef LONG D3DFIXED;
24 #ifndef RGB_MAKE
25 #define CI_GETALPHA(ci) ((ci) >> 24)
26 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
27 #define CI_GETFRACTION(ci) ((ci) & 0xff)
28 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
29 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
30 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
32 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
33 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
34 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
35 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
36 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
38 #define D3DRGB(r, g, b) \
39 (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
40 #define D3DRGBA(r, g, b, a) \
41 ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
42 | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
45 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
46 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
47 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
48 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
49 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
50 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
51 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
53 #endif
55 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
56 #define D3DENUMRET_OK DDENUMRET_OK
58 typedef HRESULT CALLBACK (*LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
59 typedef HRESULT CALLBACK (*LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
60 typedef HRESULT CALLBACK (*LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
62 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
64 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
65 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
66 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
68 typedef struct _D3DCOLORVALUE {
69 union {
70 D3DVALUE r;
71 D3DVALUE dvR;
72 } DUMMYUNIONNAME1;
73 union {
74 D3DVALUE g;
75 D3DVALUE dvG;
76 } DUMMYUNIONNAME2;
77 union {
78 D3DVALUE b;
79 D3DVALUE dvB;
80 } DUMMYUNIONNAME3;
81 union {
82 D3DVALUE a;
83 D3DVALUE dvA;
84 } DUMMYUNIONNAME4;
85 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
87 typedef struct _D3DRECT {
88 union {
89 LONG x1;
90 LONG lX1;
91 } DUMMYUNIONNAME1;
92 union {
93 LONG y1;
94 LONG lY1;
95 } DUMMYUNIONNAME2;
96 union {
97 LONG x2;
98 LONG lX2;
99 } DUMMYUNIONNAME3;
100 union {
101 LONG y2;
102 LONG lY2;
103 } DUMMYUNIONNAME4;
104 } D3DRECT, *LPD3DRECT;
106 typedef struct _D3DVECTOR {
107 union {
108 D3DVALUE x;
109 D3DVALUE dvX;
110 } DUMMYUNIONNAME1;
111 union {
112 D3DVALUE y;
113 D3DVALUE dvY;
114 } DUMMYUNIONNAME2;
115 union {
116 D3DVALUE z;
117 D3DVALUE dvZ;
118 } DUMMYUNIONNAME3;
119 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
120 /* the definitions for these methods are in d3dvec.inl */
121 public:
122 /*** constructors ***/
123 _D3DVECTOR() {}
124 _D3DVECTOR(D3DVALUE f);
125 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
126 _D3DVECTOR(const D3DVALUE f[3]);
128 /*** assignment operators ***/
129 _D3DVECTOR& operator += (const _D3DVECTOR& v);
130 _D3DVECTOR& operator -= (const _D3DVECTOR& v);
131 _D3DVECTOR& operator *= (const _D3DVECTOR& v);
132 _D3DVECTOR& operator /= (const _D3DVECTOR& v);
133 _D3DVECTOR& operator *= (D3DVALUE s);
134 _D3DVECTOR& operator /= (D3DVALUE s);
136 /*** unary operators ***/
137 friend _D3DVECTOR operator + (const _D3DVECTOR& v);
138 friend _D3DVECTOR operator - (const _D3DVECTOR& v);
140 /*** binary operators ***/
141 friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
142 friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
144 friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
145 friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
146 friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
148 friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
149 friend D3DVALUE Magnitude(const _D3DVECTOR& v);
151 friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
153 friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
154 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
155 #endif
156 } D3DVECTOR,*LPD3DVECTOR;
158 typedef struct _D3DHVERTEX {
159 DWORD dwFlags;
160 union {
161 D3DVALUE hx;
162 D3DVALUE dvHX;
163 } DUMMYUNIONNAME1;
164 union {
165 D3DVALUE hy;
166 D3DVALUE dvHY;
167 } DUMMYUNIONNAME2;
168 union {
169 D3DVALUE hz;
170 D3DVALUE dvHZ;
171 } DUMMYUNIONNAME3;
172 } D3DHVERTEX, *LPD3DHVERTEX;
175 * Transformed/lit vertices
177 typedef struct _D3DTLVERTEX {
178 union {
179 D3DVALUE sx;
180 D3DVALUE dvSX;
181 } DUMMYUNIONNAME1;
182 union {
183 D3DVALUE sy;
184 D3DVALUE dvSY;
185 } DUMMYUNIONNAME2;
186 union {
187 D3DVALUE sz;
188 D3DVALUE dvSZ;
189 } DUMMYUNIONNAME3;
190 union {
191 D3DVALUE rhw;
192 D3DVALUE dvRHW;
193 } DUMMYUNIONNAME4;
194 union {
195 D3DCOLOR color;
196 D3DCOLOR dcColor;
197 } DUMMYUNIONNAME5;
198 union {
199 D3DCOLOR specular;
200 D3DCOLOR dcSpecular;
201 } DUMMYUNIONNAME6;
202 union {
203 D3DVALUE tu;
204 D3DVALUE dvTU;
205 } DUMMYUNIONNAME7;
206 union {
207 D3DVALUE tv;
208 D3DVALUE dvTV;
209 } DUMMYUNIONNAME8;
210 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
211 public:
212 _D3DTLVERTEX() {}
213 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
214 sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
215 color = _color; specular = _specular;
216 tu = _tu; tv = _tv;
218 #endif
219 } D3DTLVERTEX, *LPD3DTLVERTEX;
221 typedef struct _D3DLVERTEX {
222 union {
223 D3DVALUE x;
224 D3DVALUE dvX;
225 } DUMMYUNIONNAME1;
226 union {
227 D3DVALUE y;
228 D3DVALUE dvY;
229 } DUMMYUNIONNAME2;
230 union {
231 D3DVALUE z;
232 D3DVALUE dvZ;
233 } DUMMYUNIONNAME3;
234 DWORD dwReserved;
235 union {
236 D3DCOLOR color;
237 D3DCOLOR dcColor;
238 } DUMMYUNIONNAME4;
239 union {
240 D3DCOLOR specular;
241 D3DCOLOR dcSpecular;
242 } DUMMYUNIONNAME5;
243 union {
244 D3DVALUE tu;
245 D3DVALUE dvTU;
246 } DUMMYUNIONNAME6;
247 union {
248 D3DVALUE tv;
249 D3DVALUE dvTV;
250 } DUMMYUNIONNAME7;
251 } D3DLVERTEX, *LPD3DLVERTEX;
253 typedef struct _D3DVERTEX {
254 union {
255 D3DVALUE x;
256 D3DVALUE dvX;
257 } DUMMYUNIONNAME1;
258 union {
259 D3DVALUE y;
260 D3DVALUE dvY;
261 } DUMMYUNIONNAME2;
262 union {
263 D3DVALUE z;
264 D3DVALUE dvZ;
265 } DUMMYUNIONNAME3;
266 union {
267 D3DVALUE nx;
268 D3DVALUE dvNX;
269 } DUMMYUNIONNAME4;
270 union {
271 D3DVALUE ny;
272 D3DVALUE dvNY;
273 } DUMMYUNIONNAME5;
274 union {
275 D3DVALUE nz;
276 D3DVALUE dvNZ;
277 } DUMMYUNIONNAME6;
278 union {
279 D3DVALUE tu;
280 D3DVALUE dvTU;
281 } DUMMYUNIONNAME7;
282 union {
283 D3DVALUE tv;
284 D3DVALUE dvTV;
285 } DUMMYUNIONNAME8;
286 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
287 public:
288 _D3DVERTEX() {}
289 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
290 x = v.x; y = v.y; z = v.z;
291 nx = n.x; ny = n.y; nz = n.z;
292 tu = _tu; tv = _tv;
294 #endif
295 } D3DVERTEX, *LPD3DVERTEX;
297 typedef struct _D3DMATRIX {
298 D3DVALUE _11, _12, _13, _14;
299 D3DVALUE _21, _22, _23, _24;
300 D3DVALUE _31, _32, _33, _34;
301 D3DVALUE _41, _42, _43, _44;
302 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
303 _D3DMATRIX() { }
305 /* This is different from MS, but avoids anonymous structs. */
306 D3DVALUE &operator () (int r, int c)
307 { return ((D3DVALUE [4][4])&_11)[r][c]; }
308 const D3DVALUE &operator() (int r, int c) const
309 { return ((const D3DVALUE [4][4])&_11)[r][c]; }
310 #endif
311 } D3DMATRIX, *LPD3DMATRIX;
313 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
314 #include "d3dvec.inl"
315 #endif
317 typedef struct _D3DVIEWPORT {
318 DWORD dwSize;
319 DWORD dwX;
320 DWORD dwY;
321 DWORD dwWidth;
322 DWORD dwHeight;
323 D3DVALUE dvScaleX;
324 D3DVALUE dvScaleY;
325 D3DVALUE dvMaxX;
326 D3DVALUE dvMaxY;
327 D3DVALUE dvMinZ;
328 D3DVALUE dvMaxZ;
329 } D3DVIEWPORT, *LPD3DVIEWPORT;
331 typedef struct _D3DVIEWPORT2 {
332 DWORD dwSize;
333 DWORD dwX;
334 DWORD dwY;
335 DWORD dwWidth;
336 DWORD dwHeight;
337 D3DVALUE dvClipX;
338 D3DVALUE dvClipY;
339 D3DVALUE dvClipWidth;
340 D3DVALUE dvClipHeight;
341 D3DVALUE dvMinZ;
342 D3DVALUE dvMaxZ;
343 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
345 typedef struct _D3DVIEWPORT7 {
346 DWORD dwX;
347 DWORD dwY;
348 DWORD dwWidth;
349 DWORD dwHeight;
350 D3DVALUE dvMinZ;
351 D3DVALUE dvMaxZ;
352 } D3DVIEWPORT7, *LPD3DVIEWPORT7;
354 #define D3DMAXUSERCLIPPLANES 32
356 #define D3DCLIPPLANE0 (1 << 0)
357 #define D3DCLIPPLANE1 (1 << 1)
358 #define D3DCLIPPLANE2 (1 << 2)
359 #define D3DCLIPPLANE3 (1 << 3)
360 #define D3DCLIPPLANE4 (1 << 4)
361 #define D3DCLIPPLANE5 (1 << 5)
363 #define D3DCLIP_LEFT 0x00000001
364 #define D3DCLIP_RIGHT 0x00000002
365 #define D3DCLIP_TOP 0x00000004
366 #define D3DCLIP_BOTTOM 0x00000008
367 #define D3DCLIP_FRONT 0x00000010
368 #define D3DCLIP_BACK 0x00000020
369 #define D3DCLIP_GEN0 0x00000040
370 #define D3DCLIP_GEN1 0x00000080
371 #define D3DCLIP_GEN2 0x00000100
372 #define D3DCLIP_GEN3 0x00000200
373 #define D3DCLIP_GEN4 0x00000400
374 #define D3DCLIP_GEN5 0x00000800
376 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
377 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
378 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
379 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
380 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
381 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
382 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
383 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
384 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
385 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
386 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
387 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
389 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
390 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
391 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
392 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
393 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
394 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
395 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
396 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
397 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
398 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
399 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
400 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
401 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
403 #define D3DSTATUS_CLIPUNIONALL ( \
404 D3DSTATUS_CLIPUNIONLEFT | \
405 D3DSTATUS_CLIPUNIONRIGHT | \
406 D3DSTATUS_CLIPUNIONTOP | \
407 D3DSTATUS_CLIPUNIONBOTTOM | \
408 D3DSTATUS_CLIPUNIONFRONT | \
409 D3DSTATUS_CLIPUNIONBACK | \
410 D3DSTATUS_CLIPUNIONGEN0 | \
411 D3DSTATUS_CLIPUNIONGEN1 | \
412 D3DSTATUS_CLIPUNIONGEN2 | \
413 D3DSTATUS_CLIPUNIONGEN3 | \
414 D3DSTATUS_CLIPUNIONGEN4 | \
415 D3DSTATUS_CLIPUNIONGEN5 \
418 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
419 D3DSTATUS_CLIPINTERSECTIONLEFT | \
420 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
421 D3DSTATUS_CLIPINTERSECTIONTOP | \
422 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
423 D3DSTATUS_CLIPINTERSECTIONFRONT | \
424 D3DSTATUS_CLIPINTERSECTIONBACK | \
425 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
426 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
427 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
428 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
429 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
430 D3DSTATUS_CLIPINTERSECTIONGEN5 \
433 #define D3DSTATUS_DEFAULT ( \
434 D3DSTATUS_CLIPINTERSECTIONALL | \
435 D3DSTATUS_ZNOTVISIBLE)
437 #define D3DTRANSFORM_CLIPPED 0x00000001
438 #define D3DTRANSFORM_UNCLIPPED 0x00000002
440 typedef struct _D3DTRANSFORMDATA {
441 DWORD dwSize;
442 LPVOID lpIn;
443 DWORD dwInSize;
444 LPVOID lpOut;
445 DWORD dwOutSize;
446 LPD3DHVERTEX lpHOut;
447 DWORD dwClip;
448 DWORD dwClipIntersection;
449 DWORD dwClipUnion;
450 D3DRECT drExtent;
451 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
453 typedef struct _D3DLIGHTINGELEMENT {
454 D3DVECTOR dvPosition;
455 D3DVECTOR dvNormal;
456 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
458 typedef struct _D3DMATERIAL {
459 DWORD dwSize;
460 union {
461 D3DCOLORVALUE diffuse;
462 D3DCOLORVALUE dcvDiffuse;
463 } DUMMYUNIONNAME;
464 union {
465 D3DCOLORVALUE ambient;
466 D3DCOLORVALUE dcvAmbient;
467 } DUMMYUNIONNAME1;
468 union {
469 D3DCOLORVALUE specular;
470 D3DCOLORVALUE dcvSpecular;
471 } DUMMYUNIONNAME2;
472 union {
473 D3DCOLORVALUE emissive;
474 D3DCOLORVALUE dcvEmissive;
475 } DUMMYUNIONNAME3;
476 union {
477 D3DVALUE power;
478 D3DVALUE dvPower;
479 } DUMMYUNIONNAME4;
480 D3DTEXTUREHANDLE hTexture;
481 DWORD dwRampSize;
482 } D3DMATERIAL, *LPD3DMATERIAL;
484 typedef struct _D3DMATERIAL7 {
485 union {
486 D3DCOLORVALUE diffuse;
487 D3DCOLORVALUE dcvDiffuse;
488 } DUMMYUNIONNAME;
489 union {
490 D3DCOLORVALUE ambient;
491 D3DCOLORVALUE dcvAmbient;
492 } DUMMYUNIONNAME1;
493 union {
494 D3DCOLORVALUE specular;
495 D3DCOLORVALUE dcvSpecular;
496 } DUMMYUNIONNAME2;
497 union {
498 D3DCOLORVALUE emissive;
499 D3DCOLORVALUE dcvEmissive;
500 } DUMMYUNIONNAME3;
501 union {
502 D3DVALUE power;
503 D3DVALUE dvPower;
504 } DUMMYUNIONNAME4;
505 } D3DMATERIAL7, *LPD3DMATERIAL7;
507 typedef enum {
508 D3DLIGHT_POINT = 1,
509 D3DLIGHT_SPOT = 2,
510 D3DLIGHT_DIRECTIONAL = 3,
511 D3DLIGHT_PARALLELPOINT = 4,
512 D3DLIGHT_GLSPOT = 5,
513 D3DLIGHT_FORCE_DWORD = 0x7fffffff
514 } D3DLIGHTTYPE;
516 typedef struct _D3DLIGHT {
517 DWORD dwSize;
518 D3DLIGHTTYPE dltType;
519 D3DCOLORVALUE dcvColor;
520 D3DVECTOR dvPosition;
521 D3DVECTOR dvDirection;
522 D3DVALUE dvRange;
523 D3DVALUE dvFalloff;
524 D3DVALUE dvAttenuation0;
525 D3DVALUE dvAttenuation1;
526 D3DVALUE dvAttenuation2;
527 D3DVALUE dvTheta;
528 D3DVALUE dvPhi;
529 } D3DLIGHT,*LPD3DLIGHT;
531 typedef struct _D3DLIGHT7 {
532 D3DLIGHTTYPE dltType;
533 D3DCOLORVALUE dcvDiffuse;
534 D3DCOLORVALUE dcvSpecular;
535 D3DCOLORVALUE dcvAmbient;
536 D3DVECTOR dvPosition;
537 D3DVECTOR dvDirection;
538 D3DVALUE dvRange;
539 D3DVALUE dvFalloff;
540 D3DVALUE dvAttenuation0;
541 D3DVALUE dvAttenuation1;
542 D3DVALUE dvAttenuation2;
543 D3DVALUE dvTheta;
544 D3DVALUE dvPhi;
545 } D3DLIGHT7, *LPD3DLIGHT7;
547 #define D3DLIGHT_ACTIVE 0x00000001
548 #define D3DLIGHT_NO_SPECULAR 0x00000002
549 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
551 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
553 typedef struct _D3DLIGHT2 {
554 DWORD dwSize;
555 D3DLIGHTTYPE dltType;
556 D3DCOLORVALUE dcvColor;
557 D3DVECTOR dvPosition;
558 D3DVECTOR dvDirection;
559 D3DVALUE dvRange;
560 D3DVALUE dvFalloff;
561 D3DVALUE dvAttenuation0;
562 D3DVALUE dvAttenuation1;
563 D3DVALUE dvAttenuation2;
564 D3DVALUE dvTheta;
565 D3DVALUE dvPhi;
566 DWORD dwFlags;
567 } D3DLIGHT2, *LPD3DLIGHT2;
569 typedef struct _D3DLIGHTDATA {
570 DWORD dwSize;
571 LPD3DLIGHTINGELEMENT lpIn;
572 DWORD dwInSize;
573 LPD3DTLVERTEX lpOut;
574 DWORD dwOutSize;
575 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
577 #define D3DCOLOR_MONO 1
578 #define D3DCOLOR_RGB 2
580 typedef DWORD D3DCOLORMODEL;
583 #define D3DCLEAR_TARGET 0x00000001
584 #define D3DCLEAR_ZBUFFER 0x00000002
585 #define D3DCLEAR_STENCIL 0x00000004
587 typedef enum _D3DOPCODE {
588 D3DOP_POINT = 1,
589 D3DOP_LINE = 2,
590 D3DOP_TRIANGLE = 3,
591 D3DOP_MATRIXLOAD = 4,
592 D3DOP_MATRIXMULTIPLY = 5,
593 D3DOP_STATETRANSFORM = 6,
594 D3DOP_STATELIGHT = 7,
595 D3DOP_STATERENDER = 8,
596 D3DOP_PROCESSVERTICES = 9,
597 D3DOP_TEXTURELOAD = 10,
598 D3DOP_EXIT = 11,
599 D3DOP_BRANCHFORWARD = 12,
600 D3DOP_SPAN = 13,
601 D3DOP_SETSTATUS = 14,
603 D3DOP_FORCE_DWORD = 0x7fffffff
604 } D3DOPCODE;
606 typedef struct _D3DINSTRUCTION {
607 BYTE bOpcode;
608 BYTE bSize;
609 WORD wCount;
610 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
612 typedef struct _D3DTEXTURELOAD {
613 D3DTEXTUREHANDLE hDestTexture;
614 D3DTEXTUREHANDLE hSrcTexture;
615 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
617 typedef struct _D3DPICKRECORD {
618 BYTE bOpcode;
619 BYTE bPad;
620 DWORD dwOffset;
621 D3DVALUE dvZ;
622 } D3DPICKRECORD, *LPD3DPICKRECORD;
624 typedef enum {
625 D3DSHADE_FLAT = 1,
626 D3DSHADE_GOURAUD = 2,
627 D3DSHADE_PHONG = 3,
628 D3DSHADE_FORCE_DWORD = 0x7fffffff
629 } D3DSHADEMODE;
631 typedef enum {
632 D3DFILL_POINT = 1,
633 D3DFILL_WIREFRAME = 2,
634 D3DFILL_SOLID = 3,
635 D3DFILL_FORCE_DWORD = 0x7fffffff
636 } D3DFILLMODE;
638 typedef struct _D3DLINEPATTERN {
639 WORD wRepeatFactor;
640 WORD wLinePattern;
641 } D3DLINEPATTERN;
643 typedef enum {
644 D3DFILTER_NEAREST = 1,
645 D3DFILTER_LINEAR = 2,
646 D3DFILTER_MIPNEAREST = 3,
647 D3DFILTER_MIPLINEAR = 4,
648 D3DFILTER_LINEARMIPNEAREST = 5,
649 D3DFILTER_LINEARMIPLINEAR = 6,
650 D3DFILTER_FORCE_DWORD = 0x7fffffff
651 } D3DTEXTUREFILTER;
653 typedef enum {
654 D3DBLEND_ZERO = 1,
655 D3DBLEND_ONE = 2,
656 D3DBLEND_SRCCOLOR = 3,
657 D3DBLEND_INVSRCCOLOR = 4,
658 D3DBLEND_SRCALPHA = 5,
659 D3DBLEND_INVSRCALPHA = 6,
660 D3DBLEND_DESTALPHA = 7,
661 D3DBLEND_INVDESTALPHA = 8,
662 D3DBLEND_DESTCOLOR = 9,
663 D3DBLEND_INVDESTCOLOR = 10,
664 D3DBLEND_SRCALPHASAT = 11,
665 D3DBLEND_BOTHSRCALPHA = 12,
666 D3DBLEND_BOTHINVSRCALPHA = 13,
667 D3DBLEND_FORCE_DWORD = 0x7fffffff
668 } D3DBLEND;
670 typedef enum {
671 D3DTBLEND_DECAL = 1,
672 D3DTBLEND_MODULATE = 2,
673 D3DTBLEND_DECALALPHA = 3,
674 D3DTBLEND_MODULATEALPHA = 4,
675 D3DTBLEND_DECALMASK = 5,
676 D3DTBLEND_MODULATEMASK = 6,
677 D3DTBLEND_COPY = 7,
678 D3DTBLEND_ADD = 8,
679 D3DTBLEND_FORCE_DWORD = 0x7fffffff
680 } D3DTEXTUREBLEND;
682 typedef enum _D3DTEXTUREADDRESS {
683 D3DTADDRESS_WRAP = 1,
684 D3DTADDRESS_MIRROR = 2,
685 D3DTADDRESS_CLAMP = 3,
686 D3DTADDRESS_BORDER = 4,
687 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
688 } D3DTEXTUREADDRESS;
690 typedef enum {
691 D3DCULL_NONE = 1,
692 D3DCULL_CW = 2,
693 D3DCULL_CCW = 3,
694 D3DCULL_FORCE_DWORD = 0x7fffffff
695 } D3DCULL;
697 typedef enum {
698 D3DCMP_NEVER = 1,
699 D3DCMP_LESS = 2,
700 D3DCMP_EQUAL = 3,
701 D3DCMP_LESSEQUAL = 4,
702 D3DCMP_GREATER = 5,
703 D3DCMP_NOTEQUAL = 6,
704 D3DCMP_GREATEREQUAL = 7,
705 D3DCMP_ALWAYS = 8,
706 D3DCMP_FORCE_DWORD = 0x7fffffff
707 } D3DCMPFUNC;
709 typedef enum _D3DSTENCILOP {
710 D3DSTENCILOP_KEEP = 1,
711 D3DSTENCILOP_ZERO = 2,
712 D3DSTENCILOP_REPLACE = 3,
713 D3DSTENCILOP_INCRSAT = 4,
714 D3DSTENCILOP_DECRSAT = 5,
715 D3DSTENCILOP_INVERT = 6,
716 D3DSTENCILOP_INCR = 7,
717 D3DSTENCILOP_DECR = 8,
718 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
719 } D3DSTENCILOP;
721 typedef enum _D3DFOGMODE {
722 D3DFOG_NONE = 0,
723 D3DFOG_EXP = 1,
724 D3DFOG_EXP2 = 2,
725 D3DFOG_LINEAR = 3,
726 D3DFOG_FORCE_DWORD = 0x7fffffff
727 } D3DFOGMODE;
729 typedef enum _D3DZBUFFERTYPE {
730 D3DZB_FALSE = 0,
731 D3DZB_TRUE = 1,
732 D3DZB_USEW = 2,
733 D3DZB_FORCE_DWORD = 0x7fffffff
734 } D3DZBUFFERTYPE;
736 typedef enum _D3DANTIALIASMODE {
737 D3DANTIALIAS_NONE = 0,
738 D3DANTIALIAS_SORTDEPENDENT = 1,
739 D3DANTIALIAS_SORTINDEPENDENT = 2,
740 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
741 } D3DANTIALIASMODE;
743 typedef enum {
744 D3DVT_VERTEX = 1,
745 D3DVT_LVERTEX = 2,
746 D3DVT_TLVERTEX = 3,
747 D3DVT_FORCE_DWORD = 0x7fffffff
748 } D3DVERTEXTYPE;
750 typedef enum {
751 D3DPT_POINTLIST = 1,
752 D3DPT_LINELIST = 2,
753 D3DPT_LINESTRIP = 3,
754 D3DPT_TRIANGLELIST = 4,
755 D3DPT_TRIANGLESTRIP = 5,
756 D3DPT_TRIANGLEFAN = 6,
757 D3DPT_FORCE_DWORD = 0x7fffffff
758 } D3DPRIMITIVETYPE;
760 #define D3DSTATE_OVERRIDE_BIAS 256
762 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
764 typedef enum _D3DTRANSFORMSTATETYPE {
765 D3DTRANSFORMSTATE_WORLD = 1,
766 D3DTRANSFORMSTATE_VIEW = 2,
767 D3DTRANSFORMSTATE_PROJECTION = 3,
768 D3DTRANSFORMSTATE_WORLD1 = 4,
769 D3DTRANSFORMSTATE_WORLD2 = 5,
770 D3DTRANSFORMSTATE_WORLD3 = 6,
771 D3DTRANSFORMSTATE_TEXTURE0 = 16,
772 D3DTRANSFORMSTATE_TEXTURE1 = 17,
773 D3DTRANSFORMSTATE_TEXTURE2 = 18,
774 D3DTRANSFORMSTATE_TEXTURE3 = 19,
775 D3DTRANSFORMSTATE_TEXTURE4 = 20,
776 D3DTRANSFORMSTATE_TEXTURE5 = 21,
777 D3DTRANSFORMSTATE_TEXTURE6 = 22,
778 D3DTRANSFORMSTATE_TEXTURE7 = 23,
779 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
780 } D3DTRANSFORMSTATETYPE;
782 typedef enum {
783 D3DLIGHTSTATE_MATERIAL = 1,
784 D3DLIGHTSTATE_AMBIENT = 2,
785 D3DLIGHTSTATE_COLORMODEL = 3,
786 D3DLIGHTSTATE_FOGMODE = 4,
787 D3DLIGHTSTATE_FOGSTART = 5,
788 D3DLIGHTSTATE_FOGEND = 6,
789 D3DLIGHTSTATE_FOGDENSITY = 7,
790 D3DLIGHTSTATE_COLORVERTEX = 8,
791 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
792 } D3DLIGHTSTATETYPE;
794 typedef enum {
795 D3DRENDERSTATE_TEXTUREHANDLE = 1,
796 D3DRENDERSTATE_ANTIALIAS = 2,
797 D3DRENDERSTATE_TEXTUREADDRESS = 3,
798 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
799 D3DRENDERSTATE_WRAPU = 5,
800 D3DRENDERSTATE_WRAPV = 6,
801 D3DRENDERSTATE_ZENABLE = 7,
802 D3DRENDERSTATE_FILLMODE = 8,
803 D3DRENDERSTATE_SHADEMODE = 9,
804 D3DRENDERSTATE_LINEPATTERN = 10,
805 D3DRENDERSTATE_MONOENABLE = 11,
806 D3DRENDERSTATE_ROP2 = 12,
807 D3DRENDERSTATE_PLANEMASK = 13,
808 D3DRENDERSTATE_ZWRITEENABLE = 14,
809 D3DRENDERSTATE_ALPHATESTENABLE = 15,
810 D3DRENDERSTATE_LASTPIXEL = 16,
811 D3DRENDERSTATE_TEXTUREMAG = 17,
812 D3DRENDERSTATE_TEXTUREMIN = 18,
813 D3DRENDERSTATE_SRCBLEND = 19,
814 D3DRENDERSTATE_DESTBLEND = 20,
815 D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
816 D3DRENDERSTATE_CULLMODE = 22,
817 D3DRENDERSTATE_ZFUNC = 23,
818 D3DRENDERSTATE_ALPHAREF = 24,
819 D3DRENDERSTATE_ALPHAFUNC = 25,
820 D3DRENDERSTATE_DITHERENABLE = 26,
821 D3DRENDERSTATE_ALPHABLENDENABLE = 27,
822 D3DRENDERSTATE_FOGENABLE = 28,
823 D3DRENDERSTATE_SPECULARENABLE = 29,
824 D3DRENDERSTATE_ZVISIBLE = 30,
825 D3DRENDERSTATE_SUBPIXEL = 31,
826 D3DRENDERSTATE_SUBPIXELX = 32,
827 D3DRENDERSTATE_STIPPLEDALPHA = 33,
828 D3DRENDERSTATE_FOGCOLOR = 34,
829 D3DRENDERSTATE_FOGTABLEMODE = 35,
830 D3DRENDERSTATE_FOGTABLESTART = 36,
831 D3DRENDERSTATE_FOGTABLEEND = 37,
832 D3DRENDERSTATE_FOGTABLEDENSITY = 38,
833 D3DRENDERSTATE_FOGSTART = 36,
834 D3DRENDERSTATE_FOGEND = 37,
835 D3DRENDERSTATE_FOGDENSITY = 38,
836 D3DRENDERSTATE_STIPPLEENABLE = 39,
837 D3DRENDERSTATE_EDGEANTIALIAS = 40,
838 D3DRENDERSTATE_COLORKEYENABLE = 41,
839 D3DRENDERSTATE_BORDERCOLOR = 43,
840 D3DRENDERSTATE_TEXTUREADDRESSU = 44,
841 D3DRENDERSTATE_TEXTUREADDRESSV = 45,
842 D3DRENDERSTATE_MIPMAPLODBIAS = 46,
843 D3DRENDERSTATE_ZBIAS = 47,
844 D3DRENDERSTATE_RANGEFOGENABLE = 48,
845 D3DRENDERSTATE_ANISOTROPY = 49,
846 D3DRENDERSTATE_FLUSHBATCH = 50,
847 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
849 D3DRENDERSTATE_STENCILENABLE = 52,
850 D3DRENDERSTATE_STENCILFAIL = 53,
851 D3DRENDERSTATE_STENCILZFAIL = 54,
852 D3DRENDERSTATE_STENCILPASS = 55,
853 D3DRENDERSTATE_STENCILFUNC = 56,
854 D3DRENDERSTATE_STENCILREF = 57,
855 D3DRENDERSTATE_STENCILMASK = 58,
856 D3DRENDERSTATE_STENCILWRITEMASK = 59,
857 D3DRENDERSTATE_TEXTUREFACTOR = 60,
859 D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
860 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
861 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
862 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
863 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
864 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
865 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
866 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
867 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
868 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
869 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
870 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
871 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
872 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
873 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
874 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
875 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
876 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
877 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
878 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
879 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
880 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
881 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
882 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
883 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
884 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
885 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
886 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
887 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
888 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
889 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
890 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
892 D3DRENDERSTATE_WRAP0 = 128,
893 D3DRENDERSTATE_WRAP1 = 129,
894 D3DRENDERSTATE_WRAP2 = 130,
895 D3DRENDERSTATE_WRAP3 = 131,
896 D3DRENDERSTATE_WRAP4 = 132,
897 D3DRENDERSTATE_WRAP5 = 133,
898 D3DRENDERSTATE_WRAP6 = 134,
899 D3DRENDERSTATE_WRAP7 = 135,
900 D3DRENDERSTATE_CLIPPING = 136,
901 D3DRENDERSTATE_LIGHTING = 137,
902 D3DRENDERSTATE_EXTENTS = 138,
903 D3DRENDERSTATE_AMBIENT = 139,
904 D3DRENDERSTATE_FOGVERTEXMODE = 140,
905 D3DRENDERSTATE_COLORVERTEX = 141,
906 D3DRENDERSTATE_LOCALVIEWER = 142,
907 D3DRENDERSTATE_NORMALIZENORMALS = 143,
908 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
909 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
910 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
911 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
912 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
913 D3DRENDERSTATE_VERTEXBLEND = 151,
914 D3DRENDERSTATE_CLIPPLANEENABLE = 152,
916 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
918 /* FIXME: We have some retired values that are being reused for DirectX 7 */
919 } D3DRENDERSTATETYPE;
921 typedef enum _D3DMATERIALCOLORSOURCE
923 D3DMCS_MATERIAL = 0,
924 D3DMCS_COLOR1 = 1,
925 D3DMCS_COLOR2 = 2,
926 D3DMCS_FORCE_DWORD = 0x7fffffff
927 } D3DMATERIALCOLORSOURCE;
929 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
930 #define D3DRENDERSTATE_WRAPBIAS 128UL
931 #define D3DWRAP_U 0x00000001L
932 #define D3DWRAP_V 0x00000002L
934 #define D3DWRAPCOORD_0 0x00000001L
935 #define D3DWRAPCOORD_1 0x00000002L
936 #define D3DWRAPCOORD_2 0x00000004L
937 #define D3DWRAPCOORD_3 0x00000008L
939 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
941 typedef struct _D3DSTATE {
942 union {
943 D3DTRANSFORMSTATETYPE dtstTransformStateType;
944 D3DLIGHTSTATETYPE dlstLightStateType;
945 D3DRENDERSTATETYPE drstRenderStateType;
946 } DUMMYUNIONNAME1;
947 union {
948 DWORD dwArg[1];
949 D3DVALUE dvArg[1];
950 } DUMMYUNIONNAME2;
951 } D3DSTATE, *LPD3DSTATE;
953 typedef struct _D3DMATRIXLOAD {
954 D3DMATRIXHANDLE hDestMatrix;
955 D3DMATRIXHANDLE hSrcMatrix;
956 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
958 typedef struct _D3DMATRIXMULTIPLY {
959 D3DMATRIXHANDLE hDestMatrix;
960 D3DMATRIXHANDLE hSrcMatrix1;
961 D3DMATRIXHANDLE hSrcMatrix2;
962 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
964 typedef struct _D3DPROCESSVERTICES {
965 DWORD dwFlags;
966 WORD wStart;
967 WORD wDest;
968 DWORD dwCount;
969 DWORD dwReserved;
970 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
972 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
973 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
974 #define D3DPROCESSVERTICES_COPY 0x00000002L
975 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
977 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
978 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
980 typedef enum _D3DTEXTURESTAGESTATETYPE
982 D3DTSS_COLOROP = 1,
983 D3DTSS_COLORARG1 = 2,
984 D3DTSS_COLORARG2 = 3,
985 D3DTSS_ALPHAOP = 4,
986 D3DTSS_ALPHAARG1 = 5,
987 D3DTSS_ALPHAARG2 = 6,
988 D3DTSS_BUMPENVMAT00 = 7,
989 D3DTSS_BUMPENVMAT01 = 8,
990 D3DTSS_BUMPENVMAT10 = 9,
991 D3DTSS_BUMPENVMAT11 = 10,
992 D3DTSS_TEXCOORDINDEX = 11,
993 D3DTSS_ADDRESS = 12,
994 D3DTSS_ADDRESSU = 13,
995 D3DTSS_ADDRESSV = 14,
996 D3DTSS_BORDERCOLOR = 15,
997 D3DTSS_MAGFILTER = 16,
998 D3DTSS_MINFILTER = 17,
999 D3DTSS_MIPFILTER = 18,
1000 D3DTSS_MIPMAPLODBIAS = 19,
1001 D3DTSS_MAXMIPLEVEL = 20,
1002 D3DTSS_MAXANISOTROPY = 21,
1003 D3DTSS_BUMPENVLSCALE = 22,
1004 D3DTSS_BUMPENVLOFFSET = 23,
1005 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1006 D3DTSS_FORCE_DWORD = 0x7fffffff
1007 } D3DTEXTURESTAGESTATETYPE;
1009 #define D3DTSS_TCI_PASSTHRU 0x00000000
1010 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1011 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1012 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1014 typedef enum _D3DTEXTUREOP
1016 D3DTOP_DISABLE = 1,
1017 D3DTOP_SELECTARG1 = 2,
1018 D3DTOP_SELECTARG2 = 3,
1020 D3DTOP_MODULATE = 4,
1021 D3DTOP_MODULATE2X = 5,
1022 D3DTOP_MODULATE4X = 6,
1024 D3DTOP_ADD = 7,
1025 D3DTOP_ADDSIGNED = 8,
1026 D3DTOP_ADDSIGNED2X = 9,
1027 D3DTOP_SUBTRACT = 10,
1028 D3DTOP_ADDSMOOTH = 11,
1030 D3DTOP_BLENDDIFFUSEALPHA = 12,
1031 D3DTOP_BLENDTEXTUREALPHA = 13,
1032 D3DTOP_BLENDFACTORALPHA = 14,
1033 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1034 D3DTOP_BLENDCURRENTALPHA = 16,
1036 D3DTOP_PREMODULATE = 17,
1037 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1038 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1039 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1040 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1042 D3DTOP_BUMPENVMAP = 22,
1043 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1044 D3DTOP_DOTPRODUCT3 = 24,
1046 D3DTOP_FORCE_DWORD = 0x7fffffff
1047 } D3DTEXTUREOP;
1049 #define D3DTA_SELECTMASK 0x0000000f
1050 #define D3DTA_DIFFUSE 0x00000000
1051 #define D3DTA_CURRENT 0x00000001
1052 #define D3DTA_TEXTURE 0x00000002
1053 #define D3DTA_TFACTOR 0x00000003
1054 #define D3DTA_SPECULAR 0x00000004
1055 #define D3DTA_COMPLEMENT 0x00000010
1056 #define D3DTA_ALPHAREPLICATE 0x00000020
1058 typedef enum _D3DTEXTUREMAGFILTER
1060 D3DTFG_POINT = 1,
1061 D3DTFG_LINEAR = 2,
1062 D3DTFG_FLATCUBIC = 3,
1063 D3DTFG_GAUSSIANCUBIC = 4,
1064 D3DTFG_ANISOTROPIC = 5,
1065 D3DTFG_FORCE_DWORD = 0x7fffffff
1066 } D3DTEXTUREMAGFILTER;
1068 typedef enum _D3DTEXTUREMINFILTER
1070 D3DTFN_POINT = 1,
1071 D3DTFN_LINEAR = 2,
1072 D3DTFN_ANISOTROPIC = 3,
1073 D3DTFN_FORCE_DWORD = 0x7fffffff
1074 } D3DTEXTUREMINFILTER;
1076 typedef enum _D3DTEXTUREMIPFILTER
1078 D3DTFP_NONE = 1,
1079 D3DTFP_POINT = 2,
1080 D3DTFP_LINEAR = 3,
1081 D3DTFP_FORCE_DWORD = 0x7fffffff
1082 } D3DTEXTUREMIPFILTER;
1084 #define D3DTRIFLAG_START 0x00000000L
1085 #define D3DTRIFLAG_STARTFLAT(len) (len)
1086 #define D3DTRIFLAG_ODD 0x0000001eL
1087 #define D3DTRIFLAG_EVEN 0x0000001fL
1089 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1090 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1091 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1092 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1093 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1095 typedef struct _D3DTRIANGLE {
1096 union {
1097 WORD v1;
1098 WORD wV1;
1099 } DUMMYUNIONNAME1;
1100 union {
1101 WORD v2;
1102 WORD wV2;
1103 } DUMMYUNIONNAME2;
1104 union {
1105 WORD v3;
1106 WORD wV3;
1107 } DUMMYUNIONNAME3;
1108 WORD wFlags;
1109 } D3DTRIANGLE, *LPD3DTRIANGLE;
1111 typedef struct _D3DLINE {
1112 union {
1113 WORD v1;
1114 WORD wV1;
1115 } DUMMYUNIONNAME1;
1116 union {
1117 WORD v2;
1118 WORD wV2;
1119 } DUMMYUNIONNAME2;
1120 } D3DLINE, *LPD3DLINE;
1122 typedef struct _D3DSPAN {
1123 WORD wCount;
1124 WORD wFirst;
1125 } D3DSPAN, *LPD3DSPAN;
1127 typedef struct _D3DPOINT {
1128 WORD wCount;
1129 WORD wFirst;
1130 } D3DPOINT, *LPD3DPOINT;
1132 typedef struct _D3DBRANCH {
1133 DWORD dwMask;
1134 DWORD dwValue;
1135 BOOL bNegate;
1136 DWORD dwOffset;
1137 } D3DBRANCH, *LPD3DBRANCH;
1139 typedef struct _D3DSTATUS {
1140 DWORD dwFlags;
1141 DWORD dwStatus;
1142 D3DRECT drExtent;
1143 } D3DSTATUS, *LPD3DSTATUS;
1145 #define D3DSETSTATUS_STATUS 0x00000001L
1146 #define D3DSETSTATUS_EXTENTS 0x00000002L
1147 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1149 typedef struct _D3DCLIPSTATUS {
1150 DWORD dwFlags;
1151 DWORD dwStatus;
1152 float minx, maxx;
1153 float miny, maxy;
1154 float minz, maxz;
1155 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
1157 #define D3DCLIPSTATUS_STATUS 0x00000001L
1158 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1159 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1161 typedef struct {
1162 DWORD dwSize;
1163 DWORD dwTrianglesDrawn;
1164 DWORD dwLinesDrawn;
1165 DWORD dwPointsDrawn;
1166 DWORD dwSpansDrawn;
1167 DWORD dwVerticesProcessed;
1168 } D3DSTATS, *LPD3DSTATS;
1170 #define D3DEXECUTE_CLIPPED 0x00000001l
1171 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1173 typedef struct _D3DEXECUTEDATA {
1174 DWORD dwSize;
1175 DWORD dwVertexOffset;
1176 DWORD dwVertexCount;
1177 DWORD dwInstructionOffset;
1178 DWORD dwInstructionLength;
1179 DWORD dwHVertexOffset;
1180 D3DSTATUS dsStatus;
1181 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1183 #define D3DPAL_FREE 0x00
1184 #define D3DPAL_READONLY 0x40
1185 #define D3DPAL_RESERVED 0x80
1187 typedef struct _D3DVERTEXBUFFERDESC {
1188 DWORD dwSize;
1189 DWORD dwCaps;
1190 DWORD dwFVF;
1191 DWORD dwNumVertices;
1192 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1194 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1195 #define D3DVBCAPS_WRITEONLY 0x00010000l
1196 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1197 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1199 #define D3DVOP_LIGHT (1 << 10)
1200 #define D3DVOP_TRANSFORM (1 << 0)
1201 #define D3DVOP_CLIP (1 << 2)
1202 #define D3DVOP_EXTENTS (1 << 3)
1204 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1206 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1208 #define D3DPV_DONOTCOPYDATA (1 << 0)
1210 #define D3DFVF_RESERVED0 0x001
1211 #define D3DFVF_POSITION_MASK 0x00E
1212 #define D3DFVF_XYZ 0x002
1213 #define D3DFVF_XYZRHW 0x004
1214 #define D3DFVF_XYZB1 0x006
1215 #define D3DFVF_XYZB2 0x008
1216 #define D3DFVF_XYZB3 0x00a
1217 #define D3DFVF_XYZB4 0x00c
1218 #define D3DFVF_XYZB5 0x00e
1220 #define D3DFVF_NORMAL 0x010
1221 #define D3DFVF_RESERVED1 0x020
1222 #define D3DFVF_DIFFUSE 0x040
1223 #define D3DFVF_SPECULAR 0x080
1224 #define D3DFVF_TEXCOUNT_MASK 0xf00
1225 #define D3DFVF_TEXCOUNT_SHIFT 8
1226 #define D3DFVF_TEX0 0x000
1227 #define D3DFVF_TEX1 0x100
1228 #define D3DFVF_TEX2 0x200
1229 #define D3DFVF_TEX3 0x300
1230 #define D3DFVF_TEX4 0x400
1231 #define D3DFVF_TEX5 0x500
1232 #define D3DFVF_TEX6 0x600
1233 #define D3DFVF_TEX7 0x700
1234 #define D3DFVF_TEX8 0x800
1236 #define D3DFVF_RESERVED2 0xf000
1238 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1239 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1240 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1241 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1242 D3DFVF_TEX1 )
1244 typedef struct _D3DDP_PTRSTRIDE {
1245 LPVOID lpvData;
1246 DWORD dwStride;
1247 } D3DDP_PTRSTRIDE;
1249 #define D3DDP_MAXTEXCOORD 8
1251 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
1252 D3DDP_PTRSTRIDE position;
1253 D3DDP_PTRSTRIDE normal;
1254 D3DDP_PTRSTRIDE diffuse;
1255 D3DDP_PTRSTRIDE specular;
1256 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
1257 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
1259 #define D3DVIS_INSIDE_FRUSTUM 0
1260 #define D3DVIS_INTERSECT_FRUSTUM 1
1261 #define D3DVIS_OUTSIDE_FRUSTUM 2
1262 #define D3DVIS_INSIDE_LEFT 0
1263 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1264 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1265 #define D3DVIS_INSIDE_RIGHT 0
1266 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1267 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1268 #define D3DVIS_INSIDE_TOP 0
1269 #define D3DVIS_INTERSECT_TOP (1 << 6)
1270 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1271 #define D3DVIS_INSIDE_BOTTOM 0
1272 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1273 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1274 #define D3DVIS_INSIDE_NEAR 0
1275 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1276 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1277 #define D3DVIS_INSIDE_FAR 0
1278 #define D3DVIS_INTERSECT_FAR (1 << 12)
1279 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1281 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1282 #define D3DVIS_MASK_LEFT (3 << 2)
1283 #define D3DVIS_MASK_RIGHT (3 << 4)
1284 #define D3DVIS_MASK_TOP (3 << 6)
1285 #define D3DVIS_MASK_BOTTOM (3 << 8)
1286 #define D3DVIS_MASK_NEAR (3 << 10)
1287 #define D3DVIS_MASK_FAR (3 << 12)
1289 #define D3DDEVINFOID_TEXTUREMANAGER 1
1290 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1291 #define D3DDEVINFOID_TEXTURING 3
1293 typedef enum _D3DSTATEBLOCKTYPE
1295 D3DSBT_ALL = 1,
1296 D3DSBT_PIXELSTATE = 2,
1297 D3DSBT_VERTEXSTATE = 3,
1298 D3DSBT_FORCE_DWORD = 0xffffffff
1299 } D3DSTATEBLOCKTYPE;
1301 typedef enum _D3DVERTEXBLENDFLAGS
1303 D3DVBLEND_DISABLE = 0,
1304 D3DVBLEND_1WEIGHT = 1,
1305 D3DVBLEND_2WEIGHTS = 2,
1306 D3DVBLEND_3WEIGHTS = 3,
1307 } D3DVERTEXBLENDFLAGS;
1309 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1310 D3DTTFF_DISABLE = 0,
1311 D3DTTFF_COUNT1 = 1,
1312 D3DTTFF_COUNT2 = 2,
1313 D3DTTFF_COUNT3 = 3,
1314 D3DTTFF_COUNT4 = 4,
1315 D3DTTFF_PROJECTED = 256,
1316 D3DTTFF_FORCE_DWORD = 0x7fffffff
1317 } D3DTEXTURETRANSFORMFLAGS;
1319 #define D3DFVF_TEXTUREFORMAT2 0
1320 #define D3DFVF_TEXTUREFORMAT1 3
1321 #define D3DFVF_TEXTUREFORMAT3 1
1322 #define D3DFVF_TEXTUREFORMAT4 2
1324 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1325 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1326 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1327 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1329 #endif