Revert "ntdll: Fix possible deadlock in vectored exception handling."
[wine/multimedia.git] / dlls / d3d9 / swapchain.c
blob0d523914f92e11cb9ba2602031d0694ee8113204
1 /*
2 * IDirect3DSwapChain9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DSwapChain IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
31 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
33 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
37 IDirect3DSwapChain9_AddRef(iface);
38 *ppobj = This;
39 return S_OK;
42 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 *ppobj = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
48 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
49 ULONG ref = InterlockedIncrement(&This->ref);
51 TRACE("%p increasing refcount to %u.\n", iface, ref);
53 if(ref == 1 && This->parentDevice) IDirect3DDevice9Ex_AddRef(This->parentDevice);
55 return ref;
58 static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
59 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
60 ULONG ref = InterlockedDecrement(&This->ref);
62 TRACE("%p decreasing refcount to %u.\n", iface, ref);
64 if (ref == 0) {
65 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
67 if (!This->isImplicit) {
68 wined3d_mutex_lock();
69 IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
70 wined3d_mutex_unlock();
72 HeapFree(GetProcessHeap(), 0, This);
75 /* Release the device last, as it may cause the device to be destroyed. */
76 if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice);
78 return ref;
81 /* IDirect3DSwapChain9 parts follow: */
82 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
83 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
84 HRESULT hr;
86 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x.\n",
87 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
89 wined3d_mutex_lock();
90 hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
91 wined3d_mutex_unlock();
93 return hr;
96 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
97 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
98 HRESULT hr;
100 TRACE("iface %p, surface %p.\n", iface, pDestSurface);
102 wined3d_mutex_lock();
103 hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
104 wined3d_mutex_unlock();
106 return hr;
109 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface,
110 UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
112 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
113 IWineD3DSurface *mySurface = NULL;
114 HRESULT hr;
116 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
117 iface, iBackBuffer, Type, ppBackBuffer);
119 wined3d_mutex_lock();
120 hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer,
121 (WINED3DBACKBUFFER_TYPE)Type, &mySurface);
122 if (SUCCEEDED(hr) && mySurface)
124 *ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
125 IDirect3DSurface9_AddRef(*ppBackBuffer);
126 IWineD3DSurface_Release(mySurface);
128 wined3d_mutex_unlock();
130 /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
131 return hr;
134 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
135 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
136 HRESULT hr;
138 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
140 wined3d_mutex_lock();
141 hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
142 wined3d_mutex_unlock();
144 return hr;
147 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
148 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
149 HRESULT hr;
151 TRACE("iface %p, mode %p.\n", iface, pMode);
153 wined3d_mutex_lock();
154 hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
155 wined3d_mutex_unlock();
157 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
159 return hr;
162 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
164 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
166 TRACE("iface %p, device %p.\n", iface, device);
168 *device = (IDirect3DDevice9 *)This->parentDevice;
169 IDirect3DDevice9_AddRef(*device);
171 TRACE("Returning device %p.\n", *device);
173 return D3D_OK;
176 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
177 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
178 WINED3DPRESENT_PARAMETERS winePresentParameters;
179 HRESULT hr;
181 TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
183 wined3d_mutex_lock();
184 hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
185 wined3d_mutex_unlock();
187 pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
188 pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
189 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
190 pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
191 pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
192 pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
193 pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
194 pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
195 pPresentationParameters->Windowed = winePresentParameters.Windowed;
196 pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
197 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
198 pPresentationParameters->Flags = winePresentParameters.Flags;
199 pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
200 pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
202 return hr;
206 static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
208 IDirect3DSwapChain9Impl_QueryInterface,
209 IDirect3DSwapChain9Impl_AddRef,
210 IDirect3DSwapChain9Impl_Release,
211 IDirect3DSwapChain9Impl_Present,
212 IDirect3DSwapChain9Impl_GetFrontBufferData,
213 IDirect3DSwapChain9Impl_GetBackBuffer,
214 IDirect3DSwapChain9Impl_GetRasterStatus,
215 IDirect3DSwapChain9Impl_GetDisplayMode,
216 IDirect3DSwapChain9Impl_GetDevice,
217 IDirect3DSwapChain9Impl_GetPresentParameters
220 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
221 D3DPRESENT_PARAMETERS *present_parameters)
223 WINED3DPRESENT_PARAMETERS wined3d_parameters;
224 HRESULT hr;
226 swapchain->ref = 1;
227 swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
229 wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
230 wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
231 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
232 wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
233 wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
234 wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
235 wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
236 wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
237 wined3d_parameters.Windowed = present_parameters->Windowed;
238 wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
239 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
240 wined3d_parameters.Flags = present_parameters->Flags;
241 wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
242 wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval;
243 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
245 wined3d_mutex_lock();
246 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
247 SURFACE_OPENGL, swapchain, &swapchain->wineD3DSwapChain);
248 wined3d_mutex_unlock();
250 present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
251 present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
252 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
253 present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
254 present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
255 present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality;
256 present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
257 present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
258 present_parameters->Windowed = wined3d_parameters.Windowed;
259 present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
260 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
261 present_parameters->Flags = wined3d_parameters.Flags;
262 present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
263 present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval;
265 if (FAILED(hr))
267 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
268 return hr;
271 swapchain->parentDevice = (IDirect3DDevice9Ex *)device;
272 IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
274 return D3D_OK;