msi: Don't define COND_SPACE twice.
[wine/multimedia.git] / dlls / d3d9 / device.c
blob725a1b048437132a3f2501ee5a610b1c259548a3
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
58 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 if (ref == 0) {
61 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
62 IWineD3DDevice_Release(This->WineD3DDevice);
63 HeapFree(GetProcessHeap(), 0, This);
65 return ref;
68 /* IDirect3DDevice Interface follow: */
69 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
70 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
72 TRACE("(%p) : Relay\n", This);
73 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
76 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
77 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
79 TRACE("(%p) Relay\n", This);
80 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
83 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
84 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
86 TRACE("(%p) : Relay\n", This);
87 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
90 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
91 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
92 HRESULT hr = D3D_OK;
93 IWineD3D* pWineD3D;
95 TRACE("(%p) Relay\n", This);
97 if (NULL == ppD3D9) {
98 return D3DERR_INVALIDCALL;
100 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
101 if (hr == D3D_OK && pWineD3D != NULL)
103 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D9);
104 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
105 } else {
106 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
107 *ppD3D9 = NULL;
109 TRACE("(%p) returning %p\n", This, *ppD3D9);
110 return hr;
113 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
114 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
115 HRESULT hrc = D3D_OK;
116 WINED3DCAPS *pWineCaps;
118 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
119 if(NULL == pCaps){
120 return D3DERR_INVALIDCALL;
122 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
123 if(pWineCaps == NULL){
124 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
127 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
128 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
129 HeapFree(GetProcessHeap(), 0, pWineCaps);
130 TRACE("Returning %p %p\n", This, pCaps);
131 return hrc;
134 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 TRACE("(%p) Relay\n", This);
137 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
140 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
141 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
142 TRACE("(%p) Relay\n", This);
143 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
146 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
147 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
148 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
149 TRACE("(%p) Relay\n", This);
150 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
153 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
154 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
155 TRACE("(%p) Relay\n", This);
156 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
159 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
160 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
161 TRACE("(%p) Relay\n", This);
163 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
166 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
167 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
168 WINED3DPRESENT_PARAMETERS localParameters;
169 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
171 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
172 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
173 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
174 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
175 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
176 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
177 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
178 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
179 localParameters.Windowed = &pPresentationParameters->Windowed;
180 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
181 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
182 localParameters.Flags = &pPresentationParameters->Flags;
183 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
184 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
185 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
188 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
189 pDirtyRegion) {
190 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
191 TRACE("(%p) Relay\n", This);
192 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
195 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
196 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
197 IWineD3DSurface *retSurface = NULL;
198 HRESULT rc = D3D_OK;
200 TRACE("(%p) Relay\n", This);
202 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
203 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
204 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
205 IWineD3DSurface_Release(retSurface);
207 return rc;
209 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
210 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
211 TRACE("(%p) Relay\n", This);
213 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
216 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
217 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
218 TRACE("(%p) Relay\n", This);
220 return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
223 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
225 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
226 TRACE("(%p) Relay\n", This);
228 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (WINED3DGAMMARAMP *) pRamp);
231 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
232 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
233 TRACE("(%p) Relay\n", This);
235 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
239 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
240 HRESULT hrc;
241 IDirect3DSurface9Impl *object;
242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
243 TRACE("(%p) Relay\n", This);
244 if(MultisampleQuality < 0) {
245 FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
246 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
247 MultisampleQuality=0;
250 if(MultisampleQuality > 0){
251 FIXME("MultisampleQuality set to %ld, bstituting 0\n", MultisampleQuality);
253 MultisampleQuality
254 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
257 MultisampleQuality=0;
259 /*FIXME: Check MAX bounds of MultisampleQuality*/
261 /* Allocate the storage for the device */
262 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
263 if (NULL == object) {
264 FIXME("Allocation of memory failed\n");
265 return D3DERR_OUTOFVIDEOMEMORY;
268 object->lpVtbl = &Direct3DSurface9_Vtbl;
269 object->ref = 1;
271 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
273 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
275 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
277 /* free up object */
278 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
279 HeapFree(GetProcessHeap(), 0, object);
280 } else {
281 IUnknown_AddRef(iface);
282 object->parentDevice = iface;
283 TRACE("(%p) : Created surface %p\n", This, object);
284 *ppSurface = (LPDIRECT3DSURFACE9) object;
286 return hrc;
291 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
292 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
293 DWORD MultisampleQuality, BOOL Lockable,
294 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
295 TRACE("Relay\n");
296 /* Is this correct? */
297 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
302 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
303 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
304 DWORD MultisampleQuality, BOOL Discard,
305 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
306 TRACE("Relay\n");
307 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
308 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
309 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
313 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
314 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
315 TRACE("(%p) Relay\n" , This);
316 return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
319 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
320 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
321 TRACE("(%p) Relay\n" , This);
322 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
325 /* This isn't in MSDN!
326 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
327 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
328 FIXME("(%p) : stub\n", This);
329 return D3D_OK;
333 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
336 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
337 TRACE("(%p) Relay\n" , This);
338 return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
341 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
342 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
343 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
344 TRACE("(%p) Relay\n" , This);
345 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
348 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
349 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
350 TRACE("(%p) Relay\n" , This);
351 return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);
354 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
355 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
356 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
357 TRACE("(%p) Relay\n" , This);
358 return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);
361 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
362 TRACE("Relay\n");
363 if(Pool == D3DPOOL_MANAGED ){
364 FIXME("Attempting to create a managed offscreen plain surface\n");
365 return D3DERR_INVALIDCALL;
367 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
369 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
370 but then...
371 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
372 Why, their always lockable?
373 should I change the usage to dynamic?
375 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
378 /* TODO: move to wineD3D */
379 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
380 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
381 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
382 TRACE("(%p) Relay\n" , This);
383 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice,RenderTargetIndex,(IWineD3DSurface*)pSurface->wineD3DSurface);
386 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
387 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
388 HRESULT hr = D3D_OK;
389 IWineD3DSurface *pRenderTarget;
391 TRACE("(%p) Relay\n" , This);
393 if (ppRenderTarget == NULL) {
394 return D3DERR_INVALIDCALL;
396 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
398 if (hr == D3D_OK && pRenderTarget != NULL) {
399 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
400 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
401 } else {
402 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
403 *ppRenderTarget = NULL;
405 return hr;
408 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
409 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
410 IDirect3DSurface9Impl *pSurface;
412 TRACE("(%p) Relay\n" , This);
414 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
415 return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
418 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
419 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
420 HRESULT hr = D3D_OK;
421 IWineD3DSurface *pZStencilSurface;
423 TRACE("(%p) Relay\n" , This);
424 if(ppZStencilSurface == NULL){
425 return D3DERR_INVALIDCALL;
428 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
429 if(hr == D3D_OK && pZStencilSurface != NULL){
430 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
431 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
432 }else{
433 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
434 *ppZStencilSurface = NULL;
436 return D3D_OK;
439 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
440 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
441 TRACE("(%p) Relay\n" , This);
442 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
445 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
446 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
447 TRACE("(%p) Relay\n" , This);
448 return IWineD3DDevice_EndScene(This->WineD3DDevice);
452 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
453 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
454 TRACE("(%p) Relay\n" , This);
455 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
458 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
459 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460 TRACE("(%p) Relay\n" , This);
461 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
464 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
465 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466 TRACE("(%p) Relay\n" , This);
467 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
470 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
471 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
472 TRACE("(%p) Relay\n" , This);
473 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
476 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
477 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
478 TRACE("(%p) Relay\n" , This);
479 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
482 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
483 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
484 TRACE("(%p) Relay\n" , This);
485 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
488 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
489 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
490 TRACE("(%p) Relay\n" , This);
491 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
494 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
495 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
496 TRACE("(%p) Relay\n" , This);
497 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
500 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
501 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502 TRACE("(%p) Relay\n" , This);
503 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
506 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
507 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
508 TRACE("(%p) Relay\n" , This);
509 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
512 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
513 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
514 TRACE("(%p) Relay\n" , This);
515 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
518 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
519 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
520 TRACE("(%p) Relay\n" , This);
521 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
524 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
525 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
526 TRACE("(%p) Relay\n" , This);
527 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
530 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
531 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
532 TRACE("(%p) Relay\n" , This);
533 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
536 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
537 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
538 TRACE("(%p) Relay\n" , This);
539 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
542 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
543 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
544 TRACE("(%p) Relay\n" , This);
545 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
548 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
549 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
550 TRACE("(%p) Relay\n" , This);
551 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
554 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
555 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
556 TRACE("(%p) Relay\n" , This);
557 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
560 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
561 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
562 IWineD3DBaseTexture *retTexture = NULL;
563 HRESULT rc = D3D_OK;
565 TRACE("(%p) Relay\n" , This);
567 if(ppTexture == NULL){
568 return D3DERR_INVALIDCALL;
571 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
572 if (rc == D3D_OK && NULL != retTexture) {
573 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
574 IWineD3DBaseTexture_Release(retTexture);
575 }else{
576 FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
577 *ppTexture = NULL;
579 return rc;
582 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
583 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
584 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
585 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
586 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
589 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
590 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
591 TRACE("(%p) Relay\n" , This);
592 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
595 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
596 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
597 TRACE("(%p) Relay\n" , This);
598 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
601 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
602 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603 TRACE("(%p) Relay\n" , This);
604 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
607 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
608 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
609 TRACE("(%p) Relay\n" , This);
610 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
613 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
614 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
615 TRACE("(%p) Relay\n" , This);
616 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
619 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
620 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
621 TRACE("(%p) Relay\n" , This);
622 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
625 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
626 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627 TRACE("(%p) Relay\n" , This);
628 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
631 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
632 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
633 TRACE("(%p) Relay\n" , This);
634 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
637 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639 TRACE("(%p) Relay\n" , This);
640 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
643 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
644 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
645 TRACE("(%p) Relay\n" , This);
646 return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
649 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
650 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
651 TRACE("(%p) Relay\n" , This);
652 return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
655 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657 TRACE("(%p) Relay\n" , This);
658 return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
661 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
662 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
663 TRACE("(%p) Relay\n" , This);
664 return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
667 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
668 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
669 TRACE("(%p) Relay\n" , This);
670 return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
673 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
674 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
675 TRACE("(%p) Relay\n" , This);
676 return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
679 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
680 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
681 TRACE("(%p) Relay\n" , This);
682 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
685 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
686 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
687 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
688 TRACE("(%p) Relay\n" , This);
689 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
692 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
693 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
694 TRACE("(%p) Relay\n" , This);
695 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
698 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
699 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
700 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
701 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
702 TRACE("(%p) Relay\n" , This);
703 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
704 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
707 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
708 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
709 TRACE("(%p) Relay\n" , This);
710 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
713 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
714 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
715 TRACE("(%p) Relay\n" , This);
716 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
719 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
720 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
721 TRACE("(%p) Relay\n" , This);
722 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
725 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
726 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
727 TRACE("(%p) Relay\n" , This);
728 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
729 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
730 OffsetInBytes, Stride);
733 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
734 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
735 IWineD3DVertexBuffer *retStream = NULL;
736 HRESULT rc = D3D_OK;
738 TRACE("(%p) Relay\n" , This);
740 if(pStream == NULL){
741 return D3DERR_INVALIDCALL;
744 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
745 if (rc == D3D_OK && NULL != retStream) {
746 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
747 IWineD3DVertexBuffer_Release(retStream);
748 }else{
749 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
750 *pStream = NULL;
752 return rc;
755 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
756 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
757 TRACE("(%p) Relay\n" , This);
758 IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
759 return D3D_OK;
762 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
763 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
764 TRACE("(%p) Relay\n" , This);
765 return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
766 return D3D_OK;
769 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
770 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
771 TRACE("(%p) Relay\n", This);
772 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
773 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
777 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
778 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
779 IWineD3DIndexBuffer *retIndexData = NULL;
780 HRESULT rc = D3D_OK;
781 UINT tmp;
783 TRACE("(%p) Relay\n", This);
785 if(ppIndexData == NULL){
786 return D3DERR_INVALIDCALL;
789 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
790 if (rc == D3D_OK && NULL != retIndexData) {
791 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
792 IWineD3DVertexBuffer_Release(retIndexData);
793 }else{
794 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
795 *ppIndexData = NULL;
797 return rc;
800 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
801 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
802 TRACE("(%p) Relay\n", This);
803 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
805 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
806 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
807 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
808 TRACE("(%p) Relay\n", This);
809 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *) pTriPatchInfo);
812 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
813 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
814 TRACE("(%p) Relay\n", This);
815 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
818 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
820 /* IUnknown */
821 IDirect3DDevice9Impl_QueryInterface,
822 IDirect3DDevice9Impl_AddRef,
823 IDirect3DDevice9Impl_Release,
824 /* IDirect3DDevice9 */
825 IDirect3DDevice9Impl_TestCooperativeLevel,
826 IDirect3DDevice9Impl_GetAvailableTextureMem,
827 IDirect3DDevice9Impl_EvictManagedResources,
828 IDirect3DDevice9Impl_GetDirect3D,
829 IDirect3DDevice9Impl_GetDeviceCaps,
830 IDirect3DDevice9Impl_GetDisplayMode,
831 IDirect3DDevice9Impl_GetCreationParameters,
832 IDirect3DDevice9Impl_SetCursorProperties,
833 IDirect3DDevice9Impl_SetCursorPosition,
834 IDirect3DDevice9Impl_ShowCursor,
835 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
836 IDirect3DDevice9Impl_GetSwapChain,
837 IDirect3DDevice9Impl_GetNumberOfSwapChains,
838 IDirect3DDevice9Impl_Reset,
839 IDirect3DDevice9Impl_Present,
840 IDirect3DDevice9Impl_GetBackBuffer,
841 IDirect3DDevice9Impl_GetRasterStatus,
842 IDirect3DDevice9Impl_SetDialogBoxMode,
843 IDirect3DDevice9Impl_SetGammaRamp,
844 IDirect3DDevice9Impl_GetGammaRamp,
845 IDirect3DDevice9Impl_CreateTexture,
846 IDirect3DDevice9Impl_CreateVolumeTexture,
847 IDirect3DDevice9Impl_CreateCubeTexture,
848 IDirect3DDevice9Impl_CreateVertexBuffer,
849 IDirect3DDevice9Impl_CreateIndexBuffer,
850 IDirect3DDevice9Impl_CreateRenderTarget,
851 IDirect3DDevice9Impl_CreateDepthStencilSurface,
852 IDirect3DDevice9Impl_UpdateSurface,
853 IDirect3DDevice9Impl_UpdateTexture,
854 IDirect3DDevice9Impl_GetRenderTargetData,
855 IDirect3DDevice9Impl_GetFrontBufferData,
856 IDirect3DDevice9Impl_StretchRect,
857 IDirect3DDevice9Impl_ColorFill,
858 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
859 IDirect3DDevice9Impl_SetRenderTarget,
860 IDirect3DDevice9Impl_GetRenderTarget,
861 IDirect3DDevice9Impl_SetDepthStencilSurface,
862 IDirect3DDevice9Impl_GetDepthStencilSurface,
863 IDirect3DDevice9Impl_BeginScene,
864 IDirect3DDevice9Impl_EndScene,
865 IDirect3DDevice9Impl_Clear,
866 IDirect3DDevice9Impl_SetTransform,
867 IDirect3DDevice9Impl_GetTransform,
868 IDirect3DDevice9Impl_MultiplyTransform,
869 IDirect3DDevice9Impl_SetViewport,
870 IDirect3DDevice9Impl_GetViewport,
871 IDirect3DDevice9Impl_SetMaterial,
872 IDirect3DDevice9Impl_GetMaterial,
873 IDirect3DDevice9Impl_SetLight,
874 IDirect3DDevice9Impl_GetLight,
875 IDirect3DDevice9Impl_LightEnable,
876 IDirect3DDevice9Impl_GetLightEnable,
877 IDirect3DDevice9Impl_SetClipPlane,
878 IDirect3DDevice9Impl_GetClipPlane,
879 IDirect3DDevice9Impl_SetRenderState,
880 IDirect3DDevice9Impl_GetRenderState,
881 IDirect3DDevice9Impl_CreateStateBlock,
882 IDirect3DDevice9Impl_BeginStateBlock,
883 IDirect3DDevice9Impl_EndStateBlock,
884 IDirect3DDevice9Impl_SetClipStatus,
885 IDirect3DDevice9Impl_GetClipStatus,
886 IDirect3DDevice9Impl_GetTexture,
887 IDirect3DDevice9Impl_SetTexture,
888 IDirect3DDevice9Impl_GetTextureStageState,
889 IDirect3DDevice9Impl_SetTextureStageState,
890 IDirect3DDevice9Impl_GetSamplerState,
891 IDirect3DDevice9Impl_SetSamplerState,
892 IDirect3DDevice9Impl_ValidateDevice,
893 IDirect3DDevice9Impl_SetPaletteEntries,
894 IDirect3DDevice9Impl_GetPaletteEntries,
895 IDirect3DDevice9Impl_SetCurrentTexturePalette,
896 IDirect3DDevice9Impl_GetCurrentTexturePalette,
897 IDirect3DDevice9Impl_SetScissorRect,
898 IDirect3DDevice9Impl_GetScissorRect,
899 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
900 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
901 IDirect3DDevice9Impl_SetNPatchMode,
902 IDirect3DDevice9Impl_GetNPatchMode,
903 IDirect3DDevice9Impl_DrawPrimitive,
904 IDirect3DDevice9Impl_DrawIndexedPrimitive,
905 IDirect3DDevice9Impl_DrawPrimitiveUP,
906 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
907 IDirect3DDevice9Impl_ProcessVertices,
908 IDirect3DDevice9Impl_CreateVertexDeclaration,
909 IDirect3DDevice9Impl_SetVertexDeclaration,
910 IDirect3DDevice9Impl_GetVertexDeclaration,
911 IDirect3DDevice9Impl_SetFVF,
912 IDirect3DDevice9Impl_GetFVF,
913 IDirect3DDevice9Impl_CreateVertexShader,
914 IDirect3DDevice9Impl_SetVertexShader,
915 IDirect3DDevice9Impl_GetVertexShader,
916 IDirect3DDevice9Impl_SetVertexShaderConstantF,
917 IDirect3DDevice9Impl_GetVertexShaderConstantF,
918 IDirect3DDevice9Impl_SetVertexShaderConstantI,
919 IDirect3DDevice9Impl_GetVertexShaderConstantI,
920 IDirect3DDevice9Impl_SetVertexShaderConstantB,
921 IDirect3DDevice9Impl_GetVertexShaderConstantB,
922 IDirect3DDevice9Impl_SetStreamSource,
923 IDirect3DDevice9Impl_GetStreamSource,
924 IDirect3DDevice9Impl_SetStreamSourceFreq,
925 IDirect3DDevice9Impl_GetStreamSourceFreq,
926 IDirect3DDevice9Impl_SetIndices,
927 IDirect3DDevice9Impl_GetIndices,
928 IDirect3DDevice9Impl_CreatePixelShader,
929 IDirect3DDevice9Impl_SetPixelShader,
930 IDirect3DDevice9Impl_GetPixelShader,
931 IDirect3DDevice9Impl_SetPixelShaderConstantF,
932 IDirect3DDevice9Impl_GetPixelShaderConstantF,
933 IDirect3DDevice9Impl_SetPixelShaderConstantI,
934 IDirect3DDevice9Impl_GetPixelShaderConstantI,
935 IDirect3DDevice9Impl_SetPixelShaderConstantB,
936 IDirect3DDevice9Impl_GetPixelShaderConstantB,
937 IDirect3DDevice9Impl_DrawRectPatch,
938 IDirect3DDevice9Impl_DrawTriPatch,
939 IDirect3DDevice9Impl_DeletePatch,
940 IDirect3DDevice9Impl_CreateQuery
944 /* Internal function called back during the CreateDevice to create a render target */
945 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
946 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
947 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
949 HRESULT res = D3D_OK;
950 IDirect3DSurface9Impl *d3dSurface = NULL;
951 BOOL Lockable = TRUE;
953 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
954 Lockable = FALSE;
956 TRACE("relay\n");
957 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
958 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
959 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
961 if (SUCCEEDED(res)) {
962 *ppSurface = d3dSurface->wineD3DSurface;
963 IUnknown_Release(d3dSurface->parentDevice);
964 d3dSurface->parentDevice = NULL;
965 } else {
966 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
968 return res;